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DarkZero 1011th Post
Red Carpet Premium Member
| "Re(6):Any World of Warcraft players?" , posted Thu 16 Dec 19:06
So far, I'm on my third character. I've had a level 17 Undead Warlock (open beta), a level 23 Tauren Shaman, and now I've moved to a new server with a level 22 Troll Hunter to join my guild.
As others have said, you can solo 80% of the game, pretty much regardless of class or location. You only need a party to do Elite quests, which involve bad-ass monsters that have tons of HP, and instances, which are closed-off areas that only your group can fight in, and which usually involve ultra-tough monsters and such. And while the Elite quests can't really be skipped (they're an integral part of levelling), they can be done with a small party of two or three. The instances, however, are definitely skippable, and I've skipped a major level 20 instance twice now simply because I think its quests are boring.
I highly recommend it. It's been a huge addiction for me and I'm having a lot of fun with it. I had fun soloing as the Warlock, I had fun grouping a little more with my Shaman, and joining a guild with my Hunter has been excellent. You can pretty much play it however you want.
I'd recommend the Undead to start with though, if you're even slightly inclined to use that race. Regardless of race and class, you can go to any starting area for your side (Horde or Alliance), but the Undead start out with a really nice area for levels 1-25 or so. The quests for that side have definitely been more inspired than the ones for Tauren or Trolls.
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OmegaDog 1398th Post
Red Carpet Executive Member
| "General MMOG babble" , posted Fri 17 Dec 12:33
If it's any sign -- many of the leaders of iRO's most active fansite, normally diehard players, have switched over to WoW and are even raving about how much better WoW is. [It's understandable, though. For as strategic as RO can actually get -- there'a only so long that you can find ways of entertaining yourself off of the level grind, off of fetch-me/visit-him quests, and off of exploration where the reward of exploration for its own sake dies out after a while. I myself wasn't playing much anymore either -- and after the new Nifflheim update failed to deliver any real thrills or excitement -- I decided the disk space used by RO might be better used for other things.]
From the reviews I've read, it seems WoW is definitely the MMORPG of choice, featuring a bunch of quests and encouraging breaks by having exp bonuses. I haven't played it myself -- but it seems like it might actually be fun right off the bat, instead of being fun after a certain amount of level grinding or after a certain update (after the initial wow factor wears off).
I'm probably not going to delve into any more MMORPGs in the near future though -- I can have fun with them, but I really prefer more action-oriented games or games where a large time investment isn't required to access the higher spots. I'll probably fiddle around with the free Planeshift in the near future -- but that's about it.
CCT: NEXT STAGE IS 19
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DarkZero 1012th Post
Red Carpet Premium Member
| "Re(4):General MMOG babble" , posted Fri 17 Dec 18:15
quote: Just wondering... what kinds of quests does this game have? Besides the probable fetch quests and "kill monster x" or "kill x monsters" quests?
The oddest thing about World of Warcraft is that it actually makes "Kill Monster X" surprisingly fun, even over and over again. Even though it's the same sort of quest, it always ends up varying in some fundamental way, and becomes "Sneak behind the houses in the evil town, slaughter an inn full of bad guys, and then kill Monster X", or "Somehow get through the swarm of thirty low-level monsters and kill Monster X in the middle of an open field", or "Track Monster X through an enormous zone full of monsters, get him alone for a minute, and kill him without getting caught". There's a surprising amount of variety to it.
There are also quests that you don't even know that you're doing, such as when you find a unique monster amongst a bunch of regular common ones, like a blue Thunder Lizard in a herd of the same pink Thunder Lizards you've seen a thousand times over. When you kill it, you get an item that can be redeemed to complete a quest, and you get massive XP just for seeing an interesting monster and deciding to kill it. The game tries to reward normal behavior like that as often as possible, which makes levelling a Hell of a lot better than, say, Ragnarok Online.
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