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crazymike 1062th Post
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| "I actually bought Capcom Fighting Evolution" , posted Tue 18 Jan 10:35![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
It tempted me. I was at Best Buy, I thought about buying it. I looked at it, no...30 bucks, well, it is kind of cheap, but no, it is kind of a lot. I am sure it will be another patchwork game. Reach for the case, look at it, argh....bought it
Seriously though. I know everyone and their dog has complained already, but here is my beefs that I didn't notice people touch on too much
1. The fighting system. I didn't read to much on the game before it came out, sort of ignored it. I was under the impression it had a groove-like system where you could play say, Ryu with Darkstalkers engine qualities, or Demitri with 3rd Strike style. Sounds fun. Then I get home and find you can only play each fighter with their respective styles in those games.
Arrrgh! This *really* made me feel more like playing mugen than the sprites. I can overlook the used sprites, but different mechanics for all the fighters you cannot change? If I pit Guy and Rose up against each other, I am playing Street Fighter Alpha 2 all over again with a new background.
2. Where is Guy's Bushin Musou Renge? The one move that is cooler than the Raging Demon and Capcom took it out?!
3. Why are all of the Alpha character's supers their level 1 version from the previous games? Why can't I press two punches or two kicks to get the higher level? It looks weak
4. Why does Shin Akuma have his white hair and purple gi? I am expecting God Rugal to jump out of nowhere
5. There are other nitpickings, but to sum it up: What is there in this game that I could not have made done in Mugen? I wouldn't even have to learn how to edit any of those silly .con files, the fighters are just a straight port it feels like.
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Sano 1391th Post
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| "Re(1):I actually bought Capcom Fighting Evolu" , posted Tue 18 Jan 14:01:![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: 1. The fighting system. I didn't read to much on the game before it came out, sort of ignored it. I was under the impression it had a groove-like system where you could play say, Ryu with Darkstalkers engine qualities, or Demitri with 3rd Strike style. Sounds fun. Then I get home and find you can only play each fighter with their respective styles in those games.
Arrrgh! This *really* made me feel more like playing mugen than the sprites. I can overlook the used sprites, but different mechanics for all the fighters you cannot change? If I pit Guy and Rose up against each other, I am playing Street Fighter Alpha 2 all over again with a new background.
2. Where is Guy's Bushin Musou Renge? The one move that is cooler than the Raging Demon and Capcom took it out?!
3. Why are all of the Alpha character's supers their level 1 version from the previous games? Why can't I press two punches or two kicks to get the higher level? It looks weak
4. Why does Shin Akuma have his white hair and purple gi? I am expecting God Rugal to jump out of nowhere
5. There are other nitpickings, but to sum it up: What is there in this game that I could not have made done in Mugen? I wouldn't even have to learn how to edit any of those silly .con files, the fighters are just a straight port it feels like.
1. That's your fault. You bought an apple not doing the proper research not knowing what an apple was and then you were shocked that it didn't taste like an orange.
2. Balance issue. No crossover game retains everybody's moves from their respective games. That results in brokiness especially with a small roster. This game was the best attempt at bringing all the styles together thus far.
3. See above.
4. His ending indicates that he's Shin Gouki from CVS2.
5. "Where is Guy's Bushin Musou Renge?"
"The fighters are just a straight port it feels like."
???
It's a budget game Capcom made in less than seven months. No one lied to you about that, right on the back of the box it says "old-school game." If you want to know where all of Capcom's money is, where's the great graphics, etc, etc, get Devil May Cry 3 and Onimusha 3.
You can have a lot of fun with this game if you play with an actual living person. If you're playing by yourself on anything less than level 8, you won't get why some of us enjoy the game.
And yes, if you get past some of the surface stuff like graphics, sprites, and other things that have nothing to do with Gameplay, you can have a lot of fun with CFE. Check the link below and this is what you'll have to strive for if you're making a mugen game. Good luck.
http://media.shoryuken.com/~mrwizard/cfe/jchensor-funwithcfe.zip
[this message was edited by Sano on Tue 18 Jan 15:17] |
Dr Baghead 3346th Post
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| "Re(1):Mugen is crap, please don't compare." , posted Tue 18 Jan 17:31![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: If you (or anyone else for that matter) can make a better game using Mugen, I'll give you 1000 dollars.
Seriously.
I'm glad to see I'm not the only person who likes to point out the game is nothing like MUGEN...
As much as I refuse to play the game, I know it at least made some attempt to emulate the original games and stay true to the characters.
Capcom didn't decide it was too hard to play as Guile so made all his special move commands the same as Ryu's or feel Zangief wasn't powerful enough so made his glowing fist shoot a MvC Hadoken, nor did they think Felicia was over dressed so made her fight in the poorly edited nude, even though the SF3/Warzard characters are missing some frames they're not made from cropping screen shots, No one has poorly done sprite edits to give them moves that belong to other characters, and even though there's no Ken/Evil Ryu/Dan/Sean Ryu can't 'moprh' into any of them.
and in addition to major non-MUGEN things like that, you get minor details like working collision boxes, balanced gameplay (I don't know if there's anything "broken" about CFE, but I assume it's perfectly blanaced compared to someone's "ShIn KeN" who's normal Shoryuken is his Alpha Shinryuken, and his Shinryuken is his XvSF Shinryuken with a Sonic Hurricane surrounding him and launching 50000 Akuma air fireballs when he finishes it VS a "WIP" Donovan who has two punches and half his walk cycle), clean sound samples, actual animation not one frame being moved randomly to imply 'bouncing' edited to have jello arms and flicking light source, sensible endings, nice backgrounds, and professional screen layouts.
And I'm sure somewhere out there is someone who could make this exact game in MUGEN (at least Gameplay and character wise, obviously somethings couldn't be duplicated), but since I doubt they'd have a highly skilled team to help them there's no way they'd ever be able to do it one lifetime.... and even if they could they'd just quit 5 days into the projects when fanboys flood their mail boxes saying:
"d000d!!! You shud put JoJo and Marvel and Alien Vs Predator Caracters in the game sense there an important part of Capcom plaese us the following since they're important Capcom characters too: Batsu Geese MegaMan X Zero Cutman Gutsman Dr.Wily and Chris Redfeild (make him an edit of Jill but with Charlie's moves too and stronger!!!)
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| "Re(8):I actually bought Capcom Fighting Evolu" , posted Thu 20 Jan 05:47![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
Once again, my opinion stands different from the majority of others. I like this game. Best fighting game ever? Nah. Worth playing? I certainly think so. I guess it's more of a personal thing, since there's quite a few dream matches in this game that I wouldn't have been able to do otherwise (I don't touch Mugen).
The Warzard characters are fun, the original music is great, and some of the regular tunes are decent, nothing unbearable at least.
Also, one thing that I didn't like about past crossover games was that the characters really weren't the same characters they were before. Yes, I realize that in a new game there should be differences, but playing as Felicia in MvC2 sucked. It wasn't Felicia. Playing as Rock in CvS2 sucked, because it just didn't feel like Rock. But in this game the characters feel right (for the most part, Yun for some reason still doesn't feel quite right...better than CvS2 anyway). I kinda like that. Interchangeable systems would have been nice, but I'm not dying without them.
Now don't get me wrong, I'm not defending this game. Those who don't like it now will likely never like it. But I'm glad that I actually went and played it and saw for myself what the game was like. In the end it was a pretty fun game, which is what matters for me.
If there were things that I think this game needed, it's better music, more pre-match character interactions, and more unlockable stuff. Oh and more modes, like a World Tour mode or something.
End pseudo-rant.
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OYashiroForever 810th Post
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| "Re(9):I actually bought Capcom Fighting Evolu" , posted Thu 20 Jan 06:58![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
Your opinion and you're entitled to it, Iron D, but I'd like to point a couple of things out first.quote: Also, one thing that I didn't like about past crossover games was that the characters really weren't the same characters they were before. Yes, I realize that in a new game there should be differences, but playing as Felicia in MvC2 sucked. It wasn't Felicia. Playing as Rock in CvS2 sucked, because it just didn't feel like Rock. But in this game the characters feel right (for the most part, Yun for some reason still doesn't feel quite right...better than CvS2 anyway). I kinda like that. Interchangeable systems would have been nice, but I'm not dying without them.
None of the characters play the way they originally do. Alpha characters don't play like Alpha.. they play like CvS2 A-groove. SF3 characters don't play the way they do in any of those 3 games (homogenized super meter, CvS2 parry-timing, Urien's practically a different character). SF2 characters play like Zero 3 X-ism. Darkstalkers characters kinda play like a mish-mash of all three main DS games.
quote: If there were things that I think this game needed, it's better music, more pre-match character interactions, and more unlockable stuff. Oh and more modes, like a World Tour mode or something.
Fluff. Those kind of things would've certainly helped the game as a package, but if your cake is already made of dirt, what's the point in putting icing on it?
[boring competitive analysis]This game is CvS1 minus the SNK characters. It's slow (this can't be stressed enough... slow = bad in fighting games) and has limitations (set grooves as opposed to set ratios) that a) control how good or bad a character can be and b) sets up easy counter-character matchups.[/boring competitive analysis]
[non-competitive players]It's ugly, it's slow, and it's been done already... and better. Does it have absolutely NO redeeming value? Of course not... it's at least relatively balanced and promotes a variety of playing styles (turtle, rushdown, etc.). However, in 2005, with 15 years of SF and other 2D fighting games to pull from, this is a shockingly minimal effort from every conceivable standpoint.
If Capcom wants to celebrate the 15th anniversary of SF, that's great. Give us a compilation of arcade perfect ports of old SF games. Or... better yet... give us a NEW FRIGGING GAME. These half-assed Mugen crossovers like CFJ + HSF2 (face it people, the only difference between this and Mugen is the quality of the tools and source material available to the developers) and bare-bones ports are just the final nail in the Street Fighter coffin.
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
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Iron D 2588th Post
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| "Re(10):I actually bought Capcom Fighting Evol" , posted Thu 20 Jan 08:34![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: None of the characters play the way they originally do. Alpha characters don't play like Alpha.. they play like CvS2 A-groove. SF3 characters don't play the way they do in any of those 3 games (homogenized super meter, CvS2 parry-timing, Urien's practically a different character). SF2 characters play like Zero 3 X-ism. Darkstalkers characters kinda play like a mish-mash of all three main DS games.
Okay, you're right there. I, for a brief second, forgot that the "grooves" weren't spot on. I'd love have a three level Alpha bar, and I'd love to have Dark Forcers for the Darkstalkers. But I can also see how much more difficult this game would have been to balance with these things added.
As for characters on an individual basis, they work well for me, though I can see where high level tournament playing types would probably be bothered by the differences. But again, for me, they work fine. To put it simply, they're close enough for me to feel comfortable.
quote: Fluff. Those kind of things would've certainly helped the game as a package, but if your cake is already made of dirt, what's the point in putting icing on it?
Dirt? Once again I can only speak for myself, but when I think of "dirt", I think Rise of the Robots. Primal Rage. Ballz. And I sure don't think this game is that bad. But hey, different strokes. If you think CFE belongs in that category that's all you, baby.
quote: [boring competitive analysis]This game is CvS1 minus the SNK characters. It's slow (this can't be stressed enough... slow = bad in fighting games) and has limitations (set grooves as opposed to set ratios) that a) control how good or bad a character can be and b) sets up easy counter-character matchups.[/boring competitive analysis]
I've heard the complaints of the speed before, but I think the speed feels fine. I never felt that it was sluggish at all.
quote: [non-competitive players]It's ugly, it's slow, and it's been done already... and better.
Let me also point out that I'm a non-cometitive (mostly) player. Even by just playing 1p, I've had a blast.
Once again, I see where those that don't like this game are coming from. I also can't recommend it to anyone, because as this board has demonstrated, it's not for everyone. But one way or another, I am enjoying this game, and I'm glad to have it in my collection.
And now I think I should quit, because now I'm starting to feel like I am defending the game here...
Zelkin. Pimped.
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| "Re(2):Re(10):I actually bought Capcom Fightin" , posted Thu 20 Jan 14:25![post reply](http://www.mmcafe.com/cgi-bin/forums/graphics/email.gif)
quote: Dirt? Once again I can only speak for myself, but when I think of "dirt", I think Rise of the Robots. Primal Rage. Ballz. And I sure don't think this game is that bad. But hey, different strokes. If you think CFE belongs in that category that's all you, baby.
Simply an analogy. I wouldn't compare CFE to any of those atrocities either. I DO consider it the most lazy non-port game ever released by a company infamous for its laziness. I'd say it's among the 5 worst SF games ever made (Super, Alpha 1, CvS1, and Marvel/SF would probably be the other 4). My opinion, of course.
quote: Let me also point out that I'm a non-cometitive (mostly) player. Even by just playing 1p, I've had a blast.
This just boggles me. As I've said, it's your opinion and you're perfectly entitled to it, but I can't see any possible scenario where this is an exciting game single-player. There's no modes, there's nothing that hasn't been done before (and done better), and there's zero personality. It has an interesting cast... but that certainly doesn't make a game playable.
quote: Once again, I see where those that don't like this game are coming from. I also can't recommend it to anyone, because as this board has demonstrated, it's not for everyone. But one way or another, I am enjoying this game, and I'm glad to have it in my collection.
Fair enough. We all have our games that we like that everyone else hates.
"Only two things are infinite the universe and human stupidity and I'm not sure about the former."
"Your denial is beneath you and thanks to the use of hallucinogenic drugs I see through you."
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