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beto 793th Post
Red Carpet Regular Member+
| "another report" , posted Fri 21 Jan 23:47
beelzebbuble:
quote: here are the notes i took after spending an hour this morning at the loke test. first off the test was pretty packed from the get go, the game center opened at 10:00 and i rocked up at 10:30 by which time there were already 30 ppl or so, the layout of the game center is hardly conducive to number like that though so it was pretty crowded.
things i didnt like that i dont think i ever will :
+the graphics, ugh they look terrible imo, i know im gonna get used to them like i did neowaves but the sprites look terribly pixelated whether it be becoz the bgs are high rez or the game itself is running in a higher rez and the sprites have been resized to fit... anyways i think kof2k3 looks considerably better and i really was majorly disappointed with the look of the game.
********** things i didnt like but expect to get used to or change my mind about :
+the hit boxes, they seem blocky to fit the blocky sprites which seem to have more size than the actual edge of the sprite, unlike 2k2 or cfj which seems to have hitboxes which are about the same size as the actual character sprite.
+throws are two button, C+D.
********** things i liked :
+almost everyone that i saw except the kof staples like kim, iori etc were a: a new sprite, b: a touched up/changed sprite or c: a redrawn sprite.
a is all the new characters of course, b is mai (new face), c is ryo (new stance and lots of normals redrawn), tung (new normals and a totally redrawn sprite), chonshu and chonrei (as tung), robert (totally redrawn with some new actions and some taken from his younger self). terry is his 2k3 version, mars ppl looks like his svc self as does shiki and athena.
+dashes are nice speed and range (similar to svc ones), the effects seem nice (on supers and specials), bgs are nice and pretty well animated,
********** other observations :
+the ingame artwork seems to be by some artist i dont recognize. its cool though a little weird, fuuma for example looks like some goth rocker or ozzy osbourne with mascara and his hands at his sides wrists bare in some goth rocker pose... sorta weird but cool.
+someone post a pic of falcoon for me, he might have been at the loke test...
+there seemed to be a yuuki and robert special intro.
+roberts high fb is a punch (he uses his fists) his low fb is a kick (uses his feet).
+bar management and tagging is incredibly important, this young guy who got like 25 wins while i was there and was on the machine for over an hour using kyo and yuuki would use his 1st character, tag them out when the health bar was nearly zero and then use the second character for a good 30 or 40 seconds by which time the first character would be almost back to full health, everyone who fought him failed to manage their bar or tag nearly as effectively as this guy and it got him lots of wins (he was pretty damned well as good). so using bar and tagging is gonna play a big part it would seem at this point.
+seemed to be 4 colors per character, iori had a weird standard vice color scheme to his clothing and blonde hair (wtf??)
+there seemed to be 2 or 3 unused spots on the character select screen.
+D assault is fb+E button (E is used to tag characters in), its like a ranbu and if it hits your current character does a few hits, launches then the second character jumps into the air hits a few times and slams them down back into just in front of the current character... most combinations of characters hit between 8-10 times it would seem, the move doesnt seem to be very useful beyond the damage it does (maybe it doesnt use much bar...?)
+tagging seems less brutal than 2k3, you seem to have more invulnerability so there wasnt much 2k3 style "punish them when they tag in" shit going on.
+160 real seconds for a vs match.
********** ok i read saiki's report where he says that the game has gcfs, i saw no evidence of it myself. yeah dashing is there as is the kof style auto counter on blocked hit with CD but not once in the full hour+ i watched did anyone gcfs, either it's in there and no one used it while i was watching (unlikely i think as the young guy with all the wins was using yuuki and the d assault like a pro so he seemed to have the basics down) or i didnt realize it was being used (which seems unlikely as ive played enough svc to know how it works). the only way ill be able to find out is to read the system instructions carefully something i couldnt do this morning.
overall im disappointed coz the graphics look ugh to me and the hit boxes AT THIS POINT seem to blocky and loose. on the other hand the new characters look really good (yuuki, ai, fuuma and marco especially) and the game seems like a solid product at this incredibly early point.
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Bata kun 2474th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Uh..." , posted Wed 26 Jan 03:25
Dear SNK Playmore,
I too am sorry for saying that this game is too good to be true. That is unless this is just a figment of my imagination. However, you have a lot of apologizing to do. Six years worth of apologizing to be exact.
Oh. This may be a long shot, but can I have an Athena Pinky doll? Then you don't have to do any sort of apologizing.
~ Bata-kun
quote: unannounced normal characters (were in a team) = svc athena, mars people. unannounced boss/sub boss characters (were by themselves) = king lion, mizuchi (the boss from kof 97, the one chris turns into in a super iirc).
I get a feeling that this Mizuchi will be a bad idea right from the start.
quote: the hit sounds are from SvC
I swear, if I hear that light saber sound one more time, I'll enter the Riot of the Blood, but I'll probably be pounding on a pillow anyway.
quote: throws are two button, C+D
Does this mean that characters only have one throw?
quote: No GCFS? Nice, I hope they fix the hit box issue.
Ditto.
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beto 800th Post
Red Carpet Regular Member+
| "beelze´s report from day 3" , posted Wed 26 Jan 10:07
beelzebbuble (he and his friend exile were the ones that took the Hotaru and King Lion videos in the previous posts):
quote: ok yesterdays written report.
character colors :
-geese red hair, yellow pants and black top (B button iirc) -tung black and grey outfit (B button iirc) -moriya black hair, black cloak, white shirt and dark eyes. -purple pants and vest, beige shirt and blue haired kaede. -iori, all black, dark purple vest and white hair. -LK geese dark purple pants geese purple shirt and white hair with tanned skin. -kogyaru kisarah (died blonde hair and dark skin) lol -all white with red detail asura.
moves :
-terry has no rising tackle it would seem, hes got his fb, qcb+P, cant cancel off c.HK (oh no!!!!!!!!), qcb+K move, power dunk is move effective and cooler looking now (dp+K). rock style fbx2+K super + standard power geyser super. -geese has throw super 360+P -wall jump HK into c.LP seemingly able to be comboed (cool!) -f+C is overhead for tung, its his s.C from rb2 (much slower now though useful as an overhead). -1/5 or so block damage on tungs lvl 3 super (his new beam one) hcfx2+P. -hcbx2+P is hanzos air super (ninja slash thingy from whp). -asura is ss style (3 slashes + kick). -mr big has an overhead f+B (he beats you down with his sticks). -chonshu teleport seems better fb is still slow though. -tungs j.D crosses up. -fuuma has an overhead hit where he charges (3/4 of a screen or so with heavy version) and slashes with a knife (it has a purple flame on the edge), works as an overhead and launches with the hvy version (though i couldnt juggle a d assault off the launcher you might be able to dp after it in the corner for a juggle). -athena shoots arrows which she can do in the air or on the ground, arcs like an ingrid fb. her dp she slaps with a fish tail on the way up. -chonrei rush super (new), he does his s.LP with pink shadows and if it hits he ranbus you, cool. also has a qcb+P that seems to be some sort of charge up move, electricity type sound and he shakes/vibrates.. didnt work as a reversal. -terry has a new move (fb+K) which makes him run (this is where the run i saw came from, akari also has it, you do the move run them attack from it... akari does lb style push back kicks from it terry does his rb2 dashing overhead kick from it (all the other buttons except B do nothing)). doesnt seem comboable (i was hoping to do c.HK into the move for a nice mix up but no luck. -robert seems to have a front kick move where his foot glows as it does when he does his dp, not sure if its a special or a normal.
misc + system :
-no C+D kof counter, rather E button while blocking hits for pixels of damage then tags your second character in while the opponent is on their ass. -in hyper charge you seem to take less damage as well as deal more. -intro artwork is cool, very bright and colorful done in an anime style sorta like evangelion or something.. intro is quite long at something like 20 secs though it has little in the way of animation, does look good though imo. the character select artwork is the stuff from the website and the post fight stuff is different again... three artists used for ingame it would seem (maybe 4 as i didnt look closely at cut scenes).
He was asked if the game was fun:
quote: fun yes very much so... im addicted to it and wanted to hit the loke again tomorrow except its over.
worried about the systems being implemented, yep. lets hope some work goes into tweaking it.
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