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Burning Ranger 1043th Post
Red Carpet Premium Member
| "Re(1):Mmmmmhh..." , posted Tue 8 Feb 02:34
quote: Even with graphic downgrade/slowdown/loading times, I bet this game will be packed with a couple of extras, a la Code Veronica X. I predict we will have some Wesker scenes, a better ending (involving Wesker of course), maybe a new weapon or two, new Mercenaries (maybe a new scene as well), a new costume for each character and that's it, nothing too big, but pleasant little things for the fanboys (like me).
I sincerely hope you are wrong... I just can't bare to think that my GC copy will be the "obselete" version when the PS2 version, with downgraded everything, will be "definitive" because of afew extras.
Damn you, Sony-- for being in the game industry! Look what you've done!
Advanced Cyborg E. Branger AKA Burning Ranger
"In the brightest day in the darkest night..."
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Pollyanna 823th Post
Red Carpet Regular Member+
| "Re(3):PS2 Bio Hazard 4" , posted Tue 8 Feb 08:20
quote: However, this decision was made very late in the game's development, so it's not designed to be ported at all. The whole game is optimized for the GameCube and it sounds like they would have to overhaul the entire game to port it over to ANY other console, not just the PS2.
I find it amusing that the people in the IGN forum are comparing the graphics of Metal Gear Solid 3 to Resident Evil 4. The chances of Capcom's second string team porting a game over and making it look as good as the most beautiful game on the PS2 are kind of slim. It seems to be hard enough for most PS2 developers to make a totally original game that looks pretty, so I doubt that an unwieldy port of another console's game is going to look better. The reviews for a lot of PS2 ports have been horrible, so I don't think anyone should expect any better out of RE4.
Ah, I was going to say something like this, but you beat me to it. While it's true that the GC is more powerful than the PS2, this is happening because the game is MADE for GC, not because the PS2 sucks. If they made the game properly for PS (which would have to be nearly from the ground up) it would look...probably not as good, but decidedly DIFFERENT either way around.
I'm sort of surprised and sort of not surprised to see how many more polygons Leon has in reference to Snake. They're doing some tricky things with polygons these days. The renders in Final Fantasy 12 have fairly low poly counts as well.
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Kikkoken 832th Post
Red Carpet Regular Member+
| "Re(2):PS2 Bio Hazard 4" , posted Tue 8 Feb 19:29
quote: I wish they would port it to PSP.
I don't know, I don't see the point of having this game on a handheld system. After all, when you play this sort of game, you generally play a couple of hours on end, so a handheld system would not be too comfortable for that sort of play: eyes get sore, wrists get cramps, etc. Not to mention the fact that the PSP needs recharging every two hours and bears heavy on your hands given the awkward way you must hold it to access the extreme right button. I hardly ever play more than 30 minutes on a handheld, if I want to play more, I switch my gameboyplayer on. I think I would prefer a good home cinema system to play that game with friends around and glasses of wine than play it in the bus, on the loo, or in my bed.
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