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Shyeim 232th Post
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| "Famitsu presents Tekken 5: Japan vs Korea" , posted Wed 16 Feb 00:05:
Anyways, Tarechichi A.K.A. Kenbou, is visiting Korea this 17~20, and he is sponsored by the Japanese monthly(?) game magazine "Famitsu".
He will first have a small tournament with 4~8 ppl, including himself. The confirmed participants are MDJ, NiN, Knee, and Leedy. (These players were the best 4 from the Korean National tournament 2004. NiN and Knee ending up both in 3rd place as a tie.)
Hopefully Holeman, one of the best players in Korea currently will participate in the tourny, and other famous players.
Next, he will play a 1 vs 50, which obviously means going against 50 other players of Korea.
Last, he will visit famous arcades in Korea.
Don't ask for the vids, because I don't know what's going to happen. Famitsu said that they would make the highlights from the visit into a DVD, and the tournament participants would get one each; maybe that meaning no vids are to be released without Famitsu's permission.
I'm going to watch Japan vs Korea, because it will be held in Seoul(Green&Jeongin Arcade).
Thx to Famitsu&Tekkencentral for the news and Teroline for translation.
Iggy
Heihachi&Random Box were released yesterday in Japanese&Korean Arcade.
Heihachi pics from Japanese arcade
http://members.aol.com/kurichan21/tekken/h1.jpg
http://members.aol.com/kurichan21/tekken/h2.jpg
http://members.aol.com/kurichan21/tekken/h3.jpg
[this message was edited by Shyeim on Wed 16 Feb 00:19] |
Shyeim 233th Post
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| "Re(1):Character Balance?" , posted Wed 16 Feb 03:43:
quote: It's a bit early to be asking this, but how balanced is the game overall at this point? Aside from Jin, I haven't heard anything about how the characters stack up against one another.
Current tier list in Korea(Only matters in high-level play).
Rank S
Bryan, Steve, Feng, Raven, Law, Nina
Rank A
Hwoarang, Julia, Kazuya, Wang, Xiaoyu, Bruce, Christie/Eddy
Rank B
King, Jin, Marduk, Asuka, Ganryu, Devil Jin, Roger Jr., Yoshimitsu, Paul, Lee, Baek
Rank C
Jack-5, Anna, Lei, Kuma/Panda
[this message was edited by Shyeim on Wed 16 Feb 03:46] |
Shyeim 235th Post
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| "Re(6):Character Balance?" , posted Wed 16 Feb 20:43:
quote: Shyeim, what's the word on arena selection in Korea? Are players preferring T3/TTT unlimited size arenas, or are they fine with the walled arenas and random select?
All tournaments in Korea use random select.
quote: How are the infinites and 100%'s being taken to in Korea? Do the players just agree not to use the Raven and Kazuya infinites? What about the Steve 3,1,1 which is actually useful normally, but gives you like a billion frames (I think you have almost enough time to do f+1+2 Heartbreak Shot on them...) to do whatever the hell you want to your opponent if you get the special stun? Is there any consensus on what you should/not be allowed to do if you actually manage to land that perfect 3,1,1?
Situational infis are allowed(which is impossible to land).
Steve infi is situational, but you can do it without wall. You can only perform it against sideturned opponent with perfect angle.
Sideturned opponent hold>[3],1.1~F into weaving 1,2,1,2 etc.
Same goes to Raven situational infi.
after any wall stun...ss, (4~3),3, ss, (4~3),3...
you have to do a half sidestep to make the 4~3 whiff, but the last ,3 will hit, creating yet another wall stun over and over.
Never heard about Kazuya infi???
Do you know notation?
[this message was edited by Shyeim on Wed 16 Feb 20:47] |
Iron D 2608th Post
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| "Re(2):Re(10):Character Balance?" , posted Fri 18 Feb 06:48
quote: Someone told me that Nina was the most overpowered character in T5 but ... I don't know exactly why. Is this true? What's the word in Korea?
Nope, probably Steve. High damage off of most of his stuff, fast mids, priority, just about all the tools you'd want.
Edit: And why is my character, Lei, always bottom tier =(
They've been slowing down his stance changes recently, I think, and he never does seem to get any good moves.
Nina has all those things too. High priority, quick, but damaging moves...and incredible juggling capability.
As for Lei, he lacks alot of these things. The stance changing is good for mind games, but they are slow and leave you open. He doesn't have much of a pecking game either. This does not include T5 however, because I don't know what changes have been made to him for this game.
Zelkin. Pimped.
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Shyeim 238th Post
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| "Re(7):Character Balance?" , posted Sat 19 Feb 08:24:
quote: Again, none of this bothered me in the slightest, seeing as how I mostly play single player anyway...
If you enjoy Tekken 4 as a single player, then I have nothing to say...
quote: There are some other things - the OTG system is supposedly ridiculously stupid, allowing guys like Paul and Heihachi to hit you like 8 times before you can get up, if you ever do. Not only is Jin overpowered, Steve and Nina are retarded good (read: they can practically mash and win half the time). It's just poorly done.
2 hits is max. for d+1 from Heihachi and Paul. Unless you roll or do nothing.
quote: Someone told me that Nina was the most overpowered character in T5 but ... I don't know exactly why. Is this true? What's the word in Korea?
US ranks Nina very high, because she has strong oki follow up(which extends her juggle after oki), but Nina is overrated in US.
quote: Edit: And why is my character, Lei, always bottom tier =(
Yeah, I want T3/TTT Lei back.
Everyone is improved in Tekken 5 except Lei. All his juggle does little damage(even on default damage) and most launcher needs stance change. Also his important haha step is mediocre in Tekken 5.
[this message was edited by Shyeim on Sat 19 Feb 08:29] |
kyo717 144th Post
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| "Re(10):Character Balance?" , posted Fri 25 Feb 11:24:
Japan has already banned him from tournaments, such as SBO. The Japanese version of Tekken 5 on PS2 will be patched to balance this.
I'm not sure where the U.S. Tekken scene stands on this subject.
From what I've read, suppostly 2,2,1+2 is a 10 frame attack, does 40% dmg, and is unpunishable after block. f,f+2 is guaranted afterwards, so if you "quick get up," you get launched for an air juggle risking another 40% dmg for 80% dmg total.
edit: Oh yea, suppostly also normal hit have counter hit properties. Sort of like a auto-couter hit property.
[this message was edited by kyo717 on Fri 25 Feb 11:29] |
Shyeim 241th Post
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| "Re(2):Re(10):Character Balance?" , posted Fri 25 Feb 22:34:
quote: Japan has already banned him from tournaments, such as SBO. The Japanese version of Tekken 5 on PS2 will be patched to balance this.
I'm not sure where the U.S. Tekken scene stands on this subject.
From what I've read, suppostly 2,2,1+2 is a 10 frame attack, does 40% dmg, and is unpunishable after block. f,f+2 is guaranted afterwards, so if you "quick get up," you get launched for an air juggle risking another 40% dmg for 80% dmg total.
edit: Oh yea, suppostly also normal hit have counter hit properties. Sort of like a auto-couter hit property.
None of the tournaments in Japan banned Heihachi.
Only SBO banned him, because Heihachi time release was after SBO qualification.
I admit that Heihachi attack is a glitch and very damaging on default life, because 1+2 changes into counter hit after 2,2 which gives you free ff+2 or d+4(needs very fast execution).
If you didn't know Korea plays with +2 settings(120%) and most Japanese arcade does same.
Namco is releasing a revision/update for Arcade version, but they didn't say anything about Japanese console version.
Also US console version has no Ghost AI, but it will be included for Japanese version.
There is a Tekken.Net event in Japan, where you can recommend your Arcade Ghost data for console version.
[this message was edited by Shyeim on Sat 26 Feb 01:21] |
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