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Cain Highwind 522th Post
New Red Carpet Member
| "Re(4):New Zelda trailer" , posted Fri 11 Mar 11:09
quote: what is impressive? what do you want link to do?
Impressive would be a non 3D Zelda that exploited the full power of the GC. Just think about a Link to the Past or a Link's Awakening with High res sprites, a gigantic world, good music, and everything that made the Zelda games from the Nes, Snes and GB the great titles they are. Zelda lost his charm when it went to 3D.
A respectable opinion, but one I humbly disagree with. It's fact that there are two groups of Zelda fans, The 2D Lovers/3D Haters and 3D/Complete series lovers.
Anyway, love or hate the series, it still looks to be one of the most beautiful console games to come out in a while, and like the Gamespot impressions say, the LotR style really adds a lot.
I'm also interested in the fact that the menus seemed removed completely, maybe they've finally reduced the amount of "You've got Item" messages and the other verbose text. If anything, IMHO, THAT has ruined the original charm of Zelda, not the gameplay or the 3D.
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Grahf 355th Post
Silver Customer
| "Re(4):New Zelda trailer" , posted Fri 11 Mar 16:04
quote: Impressive would be a non 3D Zelda that exploited the full power of the GC. Just think about a Link to the Past or a Link's Awakening with High res sprites, a gigantic world, good music, and everything that made the Zelda games from the Nes, Snes and GB the great titles they are. Zelda lost his charm when it went to 3D.
I think you would like the Four Swords Adventures for Gamecube, then. The world isn't exactly "huge" (it's broken up level-by-level), but it has the same gameplay mechanics and graphical style as A Link to the Past only in high-res and with great sound. Admittedly, you can only enjoy the game to its full extent with multiple players, but if you're itching for old-school gameplay on a modern console, then it's still a great game to play solo.
As far as the 3D Zeldas go, I was also fairly disappointed by Ocarina of Time. So much so that I never even tried Majora's Mask. However, I'm currently playing through Windwaker right now, and I'm absolutely loving it. A lot of what you mentioned is present in Windwaker even though it's 3D. The world is absolutely HUGE, and the game preserves all the charm and character of the old-school 2D games. That's why I'm slightly worried about this new Zelda. It looks too much like the N64 games to me, but it's way too early to say anything definitively right now. I just hope they keep the gameplay mechanics and dungeon/puzzle design from Windwaker since they're abandoning the graphical style.
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NARUTO 2941th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):New Zelda trailer" , posted Fri 11 Mar 18:53
quote: Impressive would be a non 3D Zelda that exploited the full power of the GC. Just think about a Link to the Past or a Link's Awakening with High res sprites, a gigantic world, good music, and everything that made the Zelda games from the Nes, Snes and GB the great titles they are. Zelda lost his charm when it went to 3D.
Well, even if I have nothing against the 3D episode, (except WW, bleh..) I agree with you. Your idea of a top 2D zelda, some kind of link to the past 2, worked to the wazoo, is ideed something I would like to see.
There is two infinite things in the world. Universe and Human stupidity...Well for the universe I'm not sure....
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deisied 276th Post
Copper Customer
| "Re(9):New Zelda trailer" , posted Sat 12 Mar 05:20
Well, I guess I was "impressed" by the same kind of things everyone else is supposed to be. Thing is, as relatively nice as it looks, nothing about the technology particularly justifies it clearly being more of the exact same thing. It's a gamecube achievement, and an achievement of this generation, but it still isn't that level where the idea of what you're looking at alone overshadows the larger picture which is -- Holy crap this is Ocarina with Wind Waker effects and physics. -- And cmon, I even like Wind Waker, but Nintendo is milking it more pathetically than I've ever seen here.
Here they are! They're giving us what we've always wanted!!!! What is that exactly? Ocarina Link without the rough edges? He's pretty much been this age before, it's not that big of a deal. All this has become is a follow up to that infamous little trailer clip that we were all promised, and now whatever this game is, as long as it's that, given how much people whined about it, this game is going to be perfectly okay, and that's not okay.
So, I guess what I'm trying to say is. OMG I CAN'T WAIT TO SHOOT ARROWS AT GHOSTS INSTEAD OF WACKY GOBLINS OR WHATEVER THE HELL.
Oh, and just so you know, that music isn't going to play behind anything you do in the game. Keep that in mind.
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Phoenix 762th Post
Red Carpet Regular Member+
| "Re(2):Question" , posted Sat 12 Mar 09:22:
Open ended RPGs became more or less crap to me after playing the horror that is Saga Frontier. It's not like real life is all THAT open ended anyways. We're as much victims of circumstances as we're people of free will. As far as Zelda goes, while I still haven't beaten a single Zelda game, I think 3D Zelda games are a necessity in our time and I think this game will rock.
OT: Back when Link to the Past came out, I was too busy playing Square games. And everyone tells me to beat the NES Zelda before OOT and WW, but I always find something else to play on my ridiculously long backlog playlist. (currently Ninja Gaiden) At this rate, I'll never play Zelda 2005. Same goes for Metroid and others.
edit: as long as we're on this 2D/3D tangent, I think some games make the 3D transition well like Ninja Gaiden, Metroid Prime, Mario 64, and OOT. I'm still waiting for Sonic to join this group. (granted I beat both Sonic Adventures and had a blast) I guess reinventing old classics are ok since I've never beaten many of them.
[this message was edited by Phoenix on Sat 12 Mar 09:37] |
EternalNewbie 150th Post
Regular Customer
| "Re(1):What about MM?" , posted Sun 13 Mar 09:44
quote: With all the love/hate for OoT I really have to wonder how people here felt about Majora's Mask? On the one hand it's gameplay was an extension of OoT (so the haters would still hate it) but its emphasis on time management and problem solving made it a very different game (so the lovers will hate it too?).
So what's the opinion here?
Well, personally, I liked Majora's Mask. While it did have some problems (I found the game to be way too short and sometimes the time thing was a bit annoying), it had plenty of good things going for it. For example, the time thing actually worked for the game at times since it enabled the game to have events going on at certain times that were interesting and would have been hard to pull off if there was no time thing. I found some of the areas to be pretty nice as well (for instance the mountains and the valley of the dead). Plus, some of the masks were fun to play with. Overall though, I agree with you that if someone didn't like OoT, there is a high chance if not 100% chance of them not liking MM also. Oh well... I enjoyed it. Oh, but it was a bit depressing how you could save shit loads of people and then when you reset time, everyone is having a shitty existance again. Every time I would go to the final dungeon, I would reset time, do as many good things as possible, then head off to the last boss.
EternalNewbie: The Hachishinkan -- The Weil Numbers.
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Spoon 811th Post
Red Carpet Regular Member+
| "Re(1):New Zelda trailer" , posted Sun 13 Mar 11:28
After awhile, it comes back to this: Ultima 7 Black Gate is what we need. And do not add in all the lame anti-theft stuff. Ultima 7 has buckets of optional caves and dungeons (many of which seem pointless, some of which are nicely hidden), a very interactive world complete with people that have daily schedules and need to sleep, day/night cycles and weather, chaotic and gory combat, game mechanics that are loose where they need to be, and the ability to stop time like Dio. You can go out at night and discreetly hunt torch-carrying town guards for money, equiment, and exp. You can kill everybody in town, then haul their corpses back to the king for resurrection. You can rob people's stores by breaking in at night, and then selling their wares back to them. Nearly the entire world is open to you from the outset. The main "quest" is really just a way of guiding you between the towns to the final dungeon; you are in no way obliged to follow it. In my first "play through" (I didn't beat the game AT ALL), I was having so much fun just playing around and exploring its world. Ultima 7 Black Gate is totally unlike all the japanese console style RPGs in execution and play, and sometimes that's what we need: something that isn't built about the conventions we're used to.
In fact all the bugs and exploits you will find in the game only make the game more fun, and that to me is the mark of a truly great game. And sometimes when you do accidentally corrupt your savegame by filling every container in the city of Britain and then some with loot, the game will actually tell you that the savegame is corrupt, and will offer to fix your savegame. Too good.
Ultima Underworld is awfully good, too. But it's awfully old looking. Nevermind that, though, because it's so far ahead of its time (and so well made) that a better RPG of its style hasn't really been made... the closest thing there is to it, is Morrowind (which is even more open ended), which in fact apes its gameplay.
We now return to your daily raging debate of people who want new life breathed into a series, but refuse to accept any radical change to that series.
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