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Baines 65th Post
Occasional Customer
| "Re(1):Zelda" , posted Sun 24 Apr 06:52
Is it just me, or is anyone else finding their anticipation decreasing with each new bit of Zelda information?
People loved the "blades will bleed" movie, but on a second watch, all you really get is an art change. Link still used the Wind Waker combat engine, including the pauses with every hit. The forest scene looked great at first, but there really isn't much "forest" there, looking like a higher res Ocarina scene. People thrilled at horse combat, but all you see is Link just swinging his sword to knock down nearby enemies.
The second video got people again with graphics, and the apparent return of the Goriya. But it doesn't show that the engine is any better than OoT/WW, or that the design philosophies behind the game are any better.
The IGN link mentions a much larger gameworld than OoT, but is anyone else imagining it will still be as barren and empty as the OoT gameworld? Several of the overworld pictures sure look wide and barren. The village areas also look quite large but fairly empty (reminding me of the starting village of OoT.)
I admit, I don't have much faith in Nintendo when it comes to Zelda. They are too blindly locked into formula. And while pretty, they haven't shown me anything that says that they've actually improved anything at all other than OoT's graphics.
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Time Mage 2102th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Zelda" , posted Tue 26 Apr 00:48
I personally only want one thing in this Zelda: More difficulty. I don't want this to become a Ninja Gaiden, Viewtiful Joe or a Devil May Cry in therms of difficulty, but at least let the enemies do more than 1/4 heart of damage per attack, and don't make healing items so abundant. Also, faeries should only restore 4-5 hearts, reviving is good enough.
More lenght (specially more dungeons) should be great, but what I really, really miss is the difficulty: OoT was easy, but WW was TOO easy. And I loved both, mind you, but that's a great flaw in recent Zelda games.
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Spoon 913th Post
Red Carpet Regular Member++
| "Re(2):Re(10):Zelda" , posted Wed 27 Apr 06:12
quote: The "if you want difficulty go play the first games" argument isn't valid at all, I want a challenge in the new games, and I'll play the old ones also, but not because that's the only refuge for a challenge I can find. I think he was saying that even the first games weren't that difficult. I happen to think that Zelda 2 is still extremely tough. Also, even if the first games were easy, that doesn't mean you can't hope for the new ones to be hard.
Zelda 2 has 3 departments of difficulty: - figuring where hell to go/what the hell to do - platforming - fighting
part 1 is done once you've beaten the game. Some stuff is not too easy the first time, like finding the fake wall in the green dungeon.
part 2 has frustration potential, but if you are ever in real trouble, you can use either Jump or Fairy. Fairy is expensive, but dispenses with all platforming.
part 3 is EASY once you learn the jumping scrape. I remember the first time I played with somebody's complete save, and said, "that downstab is cool." So when I started a new game, I tried to do it... but couldn't. Instead, I found that if you hold down and press attack while jumping, Link will do his crouch slash while in the air. The advantage to this is that against any enemy with a shield, since you are dropping while doing the slash, your sword will go over both the high and low hit areas. If you don't, no worries; they block it and get pushed back. Just keep advancing at them with this, and they'll die. Not useful against some enemies, but free win against anything else. Plus, it lets you jump and evade stuff while still being able to hit enemies that would normally be hard to hit with a jumping normal slash.
For some reason, I beat that game many, many times on my NES. I found it fun.
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Time Mage 2104th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Zelda" , posted Wed 27 Apr 07:15
Anyay, even if the first ones were not that difficult, they're HELL compared to OoT, Majora's, and WW difficulty, which is, I repeat, depressingly low. And I repeat, I don't want ultra-high difficulty, all I want is something that requieres at least both my eyes open.
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Sensenic 1289th Post
Red Carpet Executive Member
| "Re(2):Zelda" , posted Wed 27 Apr 15:47
quote: Is it just me, or is anyone else finding their anticipation decreasing with each new bit of Zelda information?
People loved the "blades will bleed" movie, but on a second watch, all you really get is an art change.
Well, about that... Spanish link
According to this, there'll be a very misterious important item (another Ocarina, Wand or whatever I guess), the fishing minigame'll probably be back, and, that's the new thing, Link will be able to talk to animals (Well, I guess that the novelty is in the fact that the animals will answer ^_^').
-Duh- o_O There goes the "mature looking" thing.
So adorable... Gluttony
Nihon mo ingenmame wo tsukurimasu Jan
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