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Professor 2241th Post
MMCafe Owner
| "KOF XI Thread" , posted Sun 15 May 10:00:
Re-post.
Roster Ash/ Ozwald/ Shen-Wu Elisabate(Elisabeth?)/ Duolong/ Benimaru K'/ Kula/ Maxima Terry/ Kim/ Duck B.Jenet/ Gato/ Griffon Kyo/ Iori/ Shingo Vanessa/ Mary/ Ramon Ralf/ Clark/ Whip Ryo/ Yuri/ King Marin/ Kasumi/ Eiji Athena/ Kensou/ Momoko
A few notes: 1- The game is based on 2003. Same recycled graphics as well. A number of new changes have been implemented in its system however, described at the bottom.
2- Whatever character is in the above roster but not in the moves list (re-posted by JJJ here, thanks) are unselectable from the character select screen. That includes Iori.
3- Ozwald is a tall old man that wears a suit and a shade. He's supposed to be a gambler judging from the way that he uses playing cards to attack, but he looks somewhat like a butler. Extremely smoothly animated character, although he moves weird at times, spinning around often... Many people were using him, probably meaning that he's strong at the current stage of development. He has a move like Mariah's Back + Middle Strength Attack from Jojo 2, where he flings a card into the air and it then flys towards the opponent. His super (don't know if normal or leader) looks like Rugal's Godpress -> Gambit's Royal Flush.
4- Elisabeta looks somewhat similar to that lady from Gyakuten Saiban (warning: not worksafe). Not too many people were using her.
5- B.Jenet looks like.. pretty much her same MOTW self. Less people were using her than Elisabeta during the period I was checking the test.
6- Q: Where is SHO HAYATE? A: Not in the game.
7- Middle boss is Adel from 2003.
8- Load time(?) before each match was about 8-10 seconds.
Judgement System The usual timer on the top of the screen keeps tilting towards (what the game judges as) the player that's fighting more skillfully during the match. If the match ends with a time over, the person that the timer is tilted towards will win. It's not decision by remaining life any more.
Skill Meter Right above the usual power meter, there's an additional new bar called the "skill meter". It's used to pull off a number of systems, as decribed below. The skill meter builds up on its own as time passes by. you can stock up to 2 skill meters. Your match starts out with the 2 skill stocks full.
A,C: Punches B,D: Kicks E: Thrust (good old CD) attack Start: Taunt
A+C / B+D : Partner Change
A+C / B+D during an attack: Quick Shift (Changes to partner, requires 1 Skill stock)
A+C / B+D while getting attacked: Saving Shift (Changes to partner, requires 2 Skill stocks) note: I think this can be used like a combo breaker, but I haden't seen anyone actually doing any of these moves that specifically requires skill stock.
Evacuation : A+B
Guard Cancel Evacuation: A+B during guard (requires 1 skill stock)
Guard Cancel Thrust: E during guard (requires 1 Power stock)
Leader Super: Requires 2 Power Stock
Super Cancel (cancel special attack into super attack): Requires 1 Skill + 1 Power Stock
Dream Cancel (cancel from super attack into leader attack) : Requires 1 Skill + 2 Power Stock
The beta test is going on today as well, and I'm guessing that there should already be pics leaking out by now.. anyone seen?
I haven't had the chance to see it myself, but multiple sources are reporting that that the last boss right now is a lady with pigtails wearing a Chinese outfit named Shion, who fights with a spear. She's said to be a lot weaker than Adel. (Adel's defence point is amazingly strong in XI-- people were actually losing against him.)
There's a very well detailed, full-scale report of KOFXI at Kenshinpou, located here.
[this message was edited by Professor on Sun 15 May 10:25] | | Replies: |
NARUTO 3049th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):KOF XI Thread" , posted Mon 16 May 20:22
From Neo-geo.com:
"loke test day 2.
BG`s: -spanish looking town bg called "white town". it looks really nice as do all the bgs ive seen so far. the bgs and everything going on in them look quite natural and are well animated with long animated sequences for the bg onlookers rather than just an arm going up and down and the like. the stage is set on a sunny day with a blue sky seen above the white walled buildings. to the left and to the right is a building and then further back and in the middle of the bg is a church looking building with a big round window at the top of it. there are cars whizzing by in front of the church and a young blonde girl to the right, a man with a round belly to the left wiping his face.
-all the bg`s are well drawn and natural looking unlike the slightly forced bg characters/onlookers in nbc. there are lots of animals/little details in them like the monkeys sitting watching in the aztec bg and the cat walking around in the aqueduct bg.
-aqueduct is also set on a sunny day with a blue sky and some clouds lazily floating from the right to the left. the sky takes up more of the screen than in the "white town" bg. beneath the blue sky is a castle, looks sorta like a disneyland type castle with spires and high walls, might be modeled on a real location though. the castle is to the left and beneath it from one side of the screen to the other is the aqueduct.. it takes up 1/3 or more of the screen and looks like a small arch bridge about 30 metres high or something. the characters fight on top of the roof of a building which is made up of red tiles.
-bg "beach" looks like its set in either hawaii or okinawa with a military compound on the edge of a beach. the left hand side has a shed with an army truck in it and a stripped jeep with its engine running in the foreground in front of another jeep. to the right is a tent over a communications set up with a guy sitting on a stool listening to the radio. middle of the screen the compound fences are open and there is a beach with people on towels and sitting under umbrellas. again blue skies and a nice blue ocean and palm trees on the beach. -aztec stage with giant tree roots wrapped around a giant stone head to the right of the screen. parrots flying around and monkeys watching in the foreground just behind the fighters. a ruined temple complex in the back have gone with vines growing over it. another nice bg.
SYSTEM: -supers seem to be more easily stuffed in this game (see malin fbx2+K, griffon fbx2+K, kims air super, etc). -hits sound and look solid, more so than nbc and svc. -super damage seems very low. most i saw seemed to do about a 1/6 of a bar or less. -throw break has a little sparkle effect. -LP`s and LK`s feel like nbc... ryo's for example dont seem to be able to be tapped out at various rates ala kof2k2 which makes it harder to mix up and combo stuff after them.. they spam better though faster... i prefer 2k2 style lights though.
PRESENTATION: -everything looks very well presented, the bg's, the interface, the loading screens, the characcter select screen, etc. apart from the nbcish blurry sprites the game is looking really well put together and nice. -the ingame select screen art is very nice as is the victory screen art. all looks really clean and american comicish (finish wise) though the style is japanese of course. -sprites look bigger im sure.. -character names dont appear on the actual fight screen at all... maybe they'll go in later? -sprites still have a slight glow around them ala nbc which is an effect brought about by the low rez sprites being against the high rez bgs. this game is the one that mixes the two best that ive seen so far though. -colours seem softer than 2k3 which lends to the classy presentation imo.
CHARACTERS: -malins electric sticks come out quicker from what i could tell, shes been changed quite a bit. her yoyos have been nerfed a little coming out considerably slower and staying on the screen for a shorter period. her air A+C move is less effective as she has less time to move around and control air space as she did in 2k3. -athena has some crazy new (as far as i know) super where the screen blacks out and she turns into a phoenix made of energy. she shoots straight up and off the screen iirc correctly then arcing down at an angle to the opposite bottom corner (sorta reminds me of fuumas nbc/whp super in terms of movement). -oswald has riddick style lens only glasses on.. hes one of the coolest designs ive seen in a long time. -k`s charge dash super now comes out and moves forward super fast. -new ryo move is yoga and kick (the rushing elbow move). his charging extended fist move from 2k3..? is still in. -elizabeth (not bet as the katakana suggests) wields some white sparkle power which she uses in a button mash (joe rush fists style) type move (dont know the actual motion though) and a super as well. she is dressed in what seems to be a traditional horse riders suit (like the ones they wear in jumping competitions and the olympics) and her whip actually seems to be a horseriders short whip about a foot and a half long with a slightly flexible end. her sprite looked ok to me and she seemed pretty cool all round. -oswald has a very cool rush super where he rushes iori super style though not bent down so low though his head is bent down and his face all shadowed (with glaring red eyes), looks/feels sorta akuma rush super style. if it hits he pushes the opponent right to the side of the screen ala vice super and then the screen goes black and he jumps back to about the middle and proceeds to throw cards like a madman. its a 50 hit super and looks cool as fuck!"
We are all mad at some point....
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Time Mage 2128th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):KOF XI Thread" , posted Tue 17 May 03:44
quote: Alot of games are being like this..like GG, Blood React..I guess KOF is joining the mainstream
Well, I can't say about Melty Blood, but in GG supers are used -although not as much as RC-. In fact, in the case of GG it's not that the supers suck (there are some that suck, of course), is that most of the time, RC are more useful, but the supers still have some uses, since many of them has invulnerability frames and/or strange effects (poison, wall bounce, throwing stuff, etc.), along with good damage in most of them. In the case of this KOF, if that info is finally true, DM's will be slightly more damaging specials that have a pause before activation and less priority than many specials. If that's the case, they will only be useful for comboing them, and maybe not even that.
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NARUTO 3059th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):KOF XI Thread" , posted Fri 20 May 18:44
More new from Orochinagi:
About the time up and judge system: Like we already know it's not the life bar but your fighting style that make a winner, but How? It seems that there is a bar under the timer and each time your makeing a combo, she grows. but with combo I mean combo like this: cC -> 6A -> qcb K with K', It's not the N° of hits but the different N° of moves in it, that will count. Athena seesm to be ubber nicely animated, it seems that we can see her underwear... His LDM Phoenix transformation is pretty appreciated.
Ash as been towned down, his projectile has been delayed at the start up, and is slower.
Oswald and Elisabeth seems extremely powerfull, but SNK wish to take as much time for KOF 11 as NGBC, so they will be better balanced. Oswald can do a ->+B then LDM...
Impacts looks similar to Neowave, and 2003 high pushback isn't there anymore.
Duolon is downed down. His qcf P + hcb P + f+K, got a lag at the end so no more infinite. the only thing he can do after that is a super cancel on his spirit DM.
Shen Woo got a new move that looks similar to King's mirage kick. Is still the characters who deal the biggest damage in one blow.
K' have syill the same Seiyu, but it's seems that now it sound really close to Dante. His flame color change with his 2P color.(Bleh!)
Kyo is yet overpowered: version 2002 without problems, with huge 2003 damage on his chains. his DF+D is cancelable at the 1st hit.
King is going down too. Her crounch C have less priority, so trap shot is a better anti-air now. jump CD isn't an overhead anymore. Mirage dance as the same reach than a close C. Venom strike goes out quickly, but move slowly and is just a 1/2 screen projectile. Double strike as a start up as slow as Robert's fireball in 2003 Nobody seems to be able to pull out her LDM! Voices are in a better quality, really nice!
Now voice can change depending Who fights Who. characters won't say the same things on different opponent
Exemple: Kyo VS Iori (their fight intro is 20 second long!) With his QCF+P Iori said "Doushita!!" VS Kyo Iori will say "Doushita Kyo!!" with his QCF+P Kyo says "Body ga Amai ze!" And VS Iori: "amai ze Yagami!" More in the DMs. With his Ya otomewhen Iori said " Asobi wa owari da! nake, sakebe, soshite SHINE!!", he change it for a "OWARI DA, KYO!! JIGOKU NO HONOO DE MOETSUKIROU!!! SHI'NE!! " versus Kyo. (Die in the flame of hell Kyo, or something like that.) Fro Kyo's Orochinagi he didn't says "Kurae.. YAGARE!" but "Kusanagi no shinken o misete yarou!" and when you release the button "SHINIYAGARE!!" (Take the true technics of the kusanagis, die! or close to that...) Yuri put some "Onee-chan" every where against Ryo. but nothing between Ryo and King.
Terry's LDM looks like a Huge Power geyser but is still called Power stream.
RUMORS: Some chacaters like Robert aren't in simnce they are in NeGiBaCo. Maybe available on PS2 ports.
At the 1st day of the locktest 20 characters where playable, and only 15 at the 2nd day. Seems that SNK is working...
Duck king will maybe leaves us in order to let Andy and maybe Mai come.
We are all mad at some point....
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Shingo The One 541th Post
New Red Carpet Member
| "Re(6):Re(10):KOF XI Thread" , posted Sat 21 May 14:10
quote: More new from Orochinagi:
About the time up and judge system: Like we already know it's not the life bar but your fighting style that make a winner, but How? It seems that there is a bar under the timer and each time your makeing a combo, she grows. but with combo I mean combo like this: cC -> 6A -> qcb K with K', It's not the N° of hits but the different N° of moves in it, that will count. Athena seesm to be ubber nicely animated, it seems that we can see her underwear... His LDM Phoenix transformation is pretty appreciated.
Ash as been towned down, his projectile has been delayed at the start up, and is slower.
Oswald and Elisabeth seems extremely powerfull, but SNK wish to take as much time for KOF 11 as NGBC, so they will be better balanced. Oswald can do a ->+B then LDM...
Impacts looks similar to Neowave, and 2003 high pushback isn't there anymore.
Duolon is downed down. His qcf P + hcb P + f+K, got a lag at the end so no more infinite. the only thing he can do after that is a super cancel on his spirit DM.
Shen Woo got a new move that looks similar to King's mirage kick. Is still the characters who deal the biggest damage in one blow.
K' have syill the same Seiyu, but it's seems that now it sound really close to Dante. His flame color change with his 2P color.(Bleh!)
Kyo is yet overpowered: version 2002 without problems, with huge 2003 damage on his chains. his DF+D is cancelable at the 1st hit.
King is going down too. Her crounch C have less priority, so trap shot is a better anti-air now. jump CD isn't an overhead anymore. Mirage dance as the same reach than a close C. Venom strike goes out quickly, but move slowly and is just a 1/2 screen projectile. Double strike as a start up as slow as Robert's fireball in 2003 Nobody seems to be able to pull out her LDM! Voices are in a better quality, really nice!
Now voice can change depending Who fights Who. characters won't say the same things on different opponent
Exemple: Kyo VS Iori (their fight intro is 20 second long!) With his QCF+P Iori said "Doushita!!" VS Kyo Iori will say "Doushita Kyo!!" with his QCF+P Kyo says "Body ga Amai ze!" And VS Iori: "amai ze Yagami!" More in the DMs. With his Ya otomewhen Iori said " Asobi wa owari da! nake, sakebe, soshite SHINE!!", he change it for a "OWARI DA, KYO!! JIGOKU NO HONOO DE MOETSUKIROU!!! SHI'NE!! " versus Kyo. (Die in the flame of hell Kyo, or something like that.) Fro Kyo's Orochinagi he didn't says "Kurae.. YAGARE!" but "Kusanagi no shinken o misete yarou!" and when you release the button "SHINIYAGARE!!" (Take the true technics of the kusanagis, die! or close to that...) Yuri put some "Onee-chan" every where against Ryo. but nothing between Ryo and King.
Terry's LDM looks like a Huge Power geyser but is still called Power stream.
RUMORS: Some chacaters like Robert aren't in simnce they are in NeGiBaCo. Maybe available on PS2 ports.
At the 1st day of the locktest 20 characters where playable, and only 15 at the 2nd day. Seems that SNK is working...
Duck king will maybe leaves us in order to let Andy and maybe Mai come.
Thank you so very much Naruto for this unbelievable update.It seems that The King Of Fighters XI may truly be, after the good direction shown and taken by KOF2K3, the best KOF ever.And 1.We're not at the end of this one-of-a-kind franchise, and 2.We don't even know how powerful is The One. The waiting phase kicks in ever strong.
There is a difference between doing it FIRST and doing it RIGHT.
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