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Mosquiton 1631th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(4):Castlevanias" , posted Wed 1 Jun 01:50
quote: Well, as I see it, DoS will keep the same gameplay style as AoS, with only those touchy screen minor thingies added.
yeah. It's really nice, I can't wait!!
The demo was quite cool... you acquire new weapons/powers/stuff at an amazing rate.
I barely played the thing and I had a sword, dagger, mace, great sword, spear, thrown axe, summon zombie, slow fall, bat familiar, floating knight torso, strength up, unholy strength up, and a bitchin' tunic.
If you like the exploration stuff-getting/level-upping style of Castlevania I don't think it could possibly do you wrong.
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exodus 2702th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Castlevanias" , posted Wed 1 Jun 04:37
quote: After 3 GBA Castlevanias that really were quite similar I'm starting to get bored of the current paradigm. Does this one do anything different other than the obvious graphical updates and DS gimmicks?
Well, it's debatable as to whether the 3 gba ones were so similar, as the first two didn't have any kind of search for weapons.
The main difference is that you have two attacks with each weapon, and also as I recall, it has the two-handed system from SotN again. The environments are so much nicer, that's the main thing for me. The snow environment I've seen really feels like you're running from rooftop to rooftop in a city...it's quite cool.
Other than that and the stylus stuff, not much is new, but what else can you really do but refine, with a series like that? Other than bring it to 3D, but we know how well that works.
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Maou 660th Post
Red Carpet Regular Member
| "Re(6):Castlevanias" , posted Wed 1 Jun 04:54
quote: As I said at the time, it isn't even my favorite, I like 3 and X68000 more..
Red Falcon and Radish, I can understand it as a natural reaction to develop an aversion to a sought-after Japan-only game after Americans go crazy after it (see the Seiken Densetsu 3 case for similar hype), though on the other hand the design seems rather cool to me, a great solid Dracula that should be re-released. I do regret never playing Akumajou Densetsu/CV3, it was before my time I guess, but I'd love a remake. Given how strapped they are for stories so that Dracula still only appears every 100 years, I'd think they should try their hand at the legendary Akumajou Densetsu.
And as for you liking X68000 better...you have impressed me with your skills and desire for punishment!! I also loved the Chronicle remake's music remixes for Vampire Killer and Simon Belmondo (last level), though arrange was easy. But.... Beating the game on original version difficultly mode required me to channel every single platforming skill from my SFC/Mega Drive youth. The eyes of the elders must have been watching over, or else I never could have killed Medusa or Death (WOW, that laboratory level was nuts). Mmm, this -does- make me miss the old Draculas, too.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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Radish 2885th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Castlevanias" , posted Wed 1 Jun 05:20
quote: As I said at the time, it isn't even my favorite, I like 3 and X68000 more.. Red Falcon and Radish, I can understand it as a natural reaction to develop an aversion to a sought-after Japan-only game after Americans go crazy after it (see the Seiken Densetsu 3 case for similar hype), though on the other hand the design seems rather cool to me, a great solid Dracula that should be re-released. I do regret never playing Akumajou Densetsu/CV3, it was before my time I guess, but I'd love a remake. Given how strapped they are for stories so that Dracula still only appears every 100 years, I'd think they should try their hand at the legendary Akumajou Densetsu.
And as for you liking X68000 better...you have impressed me with your skills and desire for punishment!! I also loved the Chronicle remake's music remixes for Vampire Killer and Simon Belmondo (last level), though arrange was easy. But.... Beating the game on original version difficultly mode required me to channel every single platforming skill from my SFC/Mega Drive youth. The eyes of the elders must have been watching over, or else I never could have killed Medusa or Death (WOW, that laboratory level was nuts). Mmm, this -does- make me miss the old Draculas, too.
Oh, don't get me wrong; I want the game and had a good time for what I played. I would love to find a copy someday and run through the entire thing. It's just that if you haven't played it and hear the hype, you get a different impression of what it's about.
And thanks for the impression Exodus. By the 3rd GBA Castlevania I really felt like I was playing through the same castle, just with different characters using different weapons. This sounds like they've added enough to make it fresh while still keeping its core 2D gameplay.
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Sensenic 1302th Post
Red Carpet Executive Member
| "Re(4):Castlevanias" , posted Wed 1 Jun 06:06:
quote: Sigh, I wish they'd make another Akumajo game in the classic style...
Have you tried Lament of Innocence? I know it didn't do very well, I'm not advertising it either, but supposedly it was trying to mix the new style Castlevanias (exploration, lotsa items, etc.) while recovering some of the old, like more straight-action-oriented, no leveling up, etc. Maybe you'd enjoy it. Or maybe not.
quote: That said, it is a bit of a shame that the Castlevania games have changed to the point that they don't have a lot in common with the start ot the series. If Konami had split CS off into different sub-series so that both the original style of game and the more exploration/RPG style of the recent efforts could co-exist I don't think it would have hurt the series at all.
Well, it's true that the series has split in two now, but it's not that much. I mean, you have LoI which tries to merge classic CVs with new CVs. You have Vampire Killer, which had exploration elements, and specially Castlevania 2, the second "classic" game, which already had the free exploration, the weapon upgrading, and was (apparently) insultingly easy too. People generally complain that for SOTN they copied Metroid, but, as I see it, that's not true. CV2 was there first, and for SOTN they just added the good ideas from (Super) Metroid, that is, gameplay area being not so linear but more bidimiensional, and the automap. Then added the RPG elements and that was it. No?
quote: The environments are so much nicer, that's the main thing for me. The snow environment I've seen really feels like you're running from rooftop to rooftop in a city...it's quite cool.
Yes! Agree.
quote: Other than that and the stylus stuff, not much is new, but what else can you really do but refine, with a series like that? Other than bring it to 3D, but we know how well that works
Well, that's Curse of Darkness for you, or at least that's their idea. The truth is that, after seeing the videos (from gametrailers), it doesn't look as bad to me. Certainly the graphic engine is old and bland as hell, but the stages look less empty (altho' still... but the forest and the village look better than what was shown till now) and the gameplay seems to be good enough. Dunno.
EDIT: Italicness.
Za Peepaa Yomiko chan!
My philosophy professor was a flan Myself
[this message was edited by Sensenic on Wed 1 Jun 06:09] |
Maou 662th Post
Red Carpet Regular Member
| "Re(8):Castlevanias" , posted Wed 1 Jun 11:18
quote: (I = the Rugal Radish was talking about) Anyway, I feel a new video challenge coming on..
But of course, your secret (?) identity as Rugal is secret no more! +10000 points for a deathless X68000 original mode completion, but I'm pretty sure it's impossible. Most levels, even level 8, are doable, but I can't seeing someone surviving Medusa's tower or Death's laboratory without getting killed, somehow. But what sweet masochistic pain to try....
Meanwhile, animation-style Dracula is a shame in this case since it's a sequel to a Kojima-illustrated game, but it's easy for me to remember when Dracula had really ridiculous art before her nice touch. The copy of the (Japanese) SFC Akumajou is hilarious.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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HAYATO 396th Post
Silver Customer
| "Re(3):Castlevanias" , posted Wed 1 Jun 16:54
I'm not going to complain about having a new 2D, Metroid style Castlevania, as I love the concept and I haven't got tired of it yet, but I miss those classic,linear Castlevanias ("Super Castlevania 4" and "Rondo" specially) so hard...
What saddens me is the fact that both styles could be succesfully merged in case Konami worried a little about its game series. Just imagine a new game based on Castlevania 4's premise : The current Belmont (Simon) must endure a hell of a trip through forests, graveyards, and some ruined villages before getting to the castle...so one just needs to replace the linear castle levels for a smaller but harder, Metroid style one (well, I wouldn't mind getting a SoTN sized castle, but the game could get a bit tiring for some people in the end...). I think this could make the game more entertaining, and even more coherent : after so many Castlevanias where the Belmonts had to suffer such a journey to the castle, now Konami shows us just the last part of the plot, introducing the characters at Castle's gates...why spoiling us the fun of the trip?
quote:
Anyone reading the US Castlevania comic book? It's okay at best.
It's utter crap. I downloaded a random issue and I felt insulted as a Castlevania fan.
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