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Iggy 6653th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Ookami Vid" , posted Tue 7 Jun 03:23
quote: Wait... this is coming out on the DS? This is news to me...
No, no, I mean, they didn't have any idea for the game beside the great graphics, then they put some platform-action elements in it, and when it was about to become another Killer 7, they played some DS games (I see at least Made in Wario and Kirby) and put a lot of stylus ideas that happent o work well with the universe of the game. See when the game pauses and the players draws something that affects the game, like making trees blossom, killing ennemies with a slash, etc ?
ねんがんの ネ申ゲーをてにいれたぞ!
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Mosquiton 1639th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(4):Ookami Vid" , posted Tue 7 Jun 06:13
quote: Wait... this is coming out on the DS? This is news to me...No, no, I mean, they didn't have any idea for the game beside the great graphics, then they put some platform-action elements in it, and when it was about to become another Killer 7, they played some DS games (I see at least Made in Wario and Kirby) and put a lot of stylus ideas that happent o work well with the universe of the game. See when the game pauses and the players draws something that affects the game, like making trees blossom, killing ennemies with a slash, etc ?
This is really likely, actually. Capcom freely admitted at E3 that the brush mechanic was added fairly recently (before that, yeah! pretty graphics!) which is probably a big reason why the game was listed as only 30% complete.
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Sensenic 1307th Post
Red Carpet Executive Member
| "Re(4):Ookami Vid" , posted Wed 8 Jun 05:02
quote: (...) and when it was about to become another Killer 7,(...)
What happened with Killer 7, was it unplayable?
quote: See when the game pauses and the players draws something that affects the game, like making trees blossom, killing ennemies with a slash, etc ?
And I wonder, given that the gamecube doesn't have touch screen (it's coming for GC, ain't it?), how will the players do that?
I mean, I doubt that with a controller you'd be able to do such nice lines and circles anywhere on the screen. At least, as fast.
Plus, as I see it, it's the same game as it was going to be with just a DS-ish gimmick added. I don't think that'd make it much better, if the original was going to be bad. No?
Za Peepaa Yomiko chan! -Nyoooon-
My philosophy professor was a flan Myself
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Mosquiton 1641th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(5):Ookami Vid" , posted Wed 8 Jun 07:48
quote: Plus, as I see it, it's the same game as it was going to be with just a DS-ish gimmick added.
I don't think that'd make it much better, if the original was going to be bad. No?
If you design the entire game around it (getting around, puzzles, boss fights), it ceases to be a gimmick. It looks like they're doing that for Okami, so I find that very encouraging.
But remember that the game is in an early stage of development (less than a third complete as of E3). There's no way to say what the game was going to be, or even is going to be. Right now all really we can do is talk concept and potential, unless we have psychics or oracles with news from the future.
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