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exodus 2806th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Riviera: not for kids" , posted Sat 2 Jul 05:31
you'll like it, I think. The dialog is pretty faithful to the original - it's simple but cute. No, you don't have total control of the characters, but to me, this cuts out all the BS. It's linear, but has branching paths, secret areas, etc. and the relationship aspect is rather complex. One thing that bugs me a little bit is that you can't choose which enemies to attack, but it doesn't wind up being TOO frustrating. It's cute, looks nice, and has a decent story. I think you should pick it up.
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black_hayato 136th Post
Regular Customer
| "Re(5):Riviera: not for kids" , posted Sat 2 Jul 14:31
quote: you'll like it, I think. The dialog is pretty faithful to the original - it's simple but cute. No, you don't have total control of the characters, but to me, this cuts out all the BS. It's linear, but has branching paths, secret areas, etc. and the relationship aspect is rather complex. One thing that bugs me a little bit is that you can't choose which enemies to attack, but it doesn't wind up being TOO frustrating. It's cute, looks nice, and has a decent story. I think you should pick it up.
I like it too. My main gripe is not being able to carry more than 4 items in a fight and that stages aren't re-visitable. You have to plan and know exactly what you are fighting and what you are capable of before hand. I've also reseted several times in a trial and error method to find the best items, cause it seems you can't get every item in a stage. There just isn't enough trigger points to go around.
Another thing thats great is that the characters are constantly talking. There's not point a to b then trigger event kind of thing. Nearly every movement is an event. It doesn't get boring.
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