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Pollyanna 1285th Post
Red Carpet Executive Member
| "Re(2):Did someone tried Sengoku Basara??" , posted Sat 6 Aug 04:58
I like it. I like it a LOT. It's a shameless Sengoku Musou ripoff, but I think it's the better game in a lot of ways. Sen/San is too slow, the enemies take too many hits and so many of the levels feel like a chore. Basara does a good job of keeping things fun, fresh and exciting.
I love the enemy variety as well. There are lots of different kinds and they all do different things. Well, I mean...they all pretty much just get killed, but they have a lot of fun animations that really give them personality. The level design is also very good (better than Musou), and the enemies are well-arranged, rather than randomly grouped together.
On the downside, the music is pretty mediocre, the character balance is totally poor (I can't beat Honda with Maeda AT ALL) and normal mode is a total joke. You're not playing unless you're playing on hard.
But I LOVE the character designs and style of the game. I've just about won it with everyone, and some people twice because it's just FUN. It's the most fun game of its kind I've played.
Hmmm...but I can't pick a favorite character. I like Matsu, Kenshin and Yukimura best, I guess. Well, and Masamune for "okeydokey" and Zabi for the Zabi song.
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makatiel 164th Post
Regular Customer
| "Re(5):Did someone tried Sengoku Basara??" , posted Mon 8 Aug 14:07
it's definitely a fun, interesting game, but in no way is it better than sengoku musou. musou is better than basara in almost everything (except style - which is subjective).
the combat in musou is much more complex. musou's combat is based on the use of two types of attacks, strong and weak and different button patterns will give you different types of attacks (e.g. weak, weak, strong, strong, strong, is different from weak, weak, weak, strong, strong, strong, etc.). the combat in basara is much simpler and based on a single button combination series that also allows the player to avail himself to two special attacks (e.g. attack string, special). then of course there is the invincible musou / basara attacks which are fine.
the missions and stages in musou are also more complex. there are many different ways to clear a stage depending on which missions you are successful in. and there is generally no clear path for any stage in musou. in basara the stages are generally very linear and the missions dont matter at all. furthermore, there is far more replay value in musou than basara, especially if you consider the xtreme legends expansion.
that being said, basara is really quite fun. the characters are well-designed, fun and silly (although there are some clones - booooooooo! lazy capcom). also the game is hilarious. i love zabi and bancho-style masamune.
it's a great game but it definitely lacks the polish and complexity of musou. also it has some serious, serious hit detection issues. bleh. still, if youre a fan of this kind of game, you wont be disappointed.
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Pollyanna 1294th Post
Red Carpet Executive Member
| "Re(6):Did someone tried Sengoku Basara??" , posted Mon 8 Aug 18:33
quote: it's definitely a fun, interesting game, but in no way is it better than sengoku musou. musou is better than basara in almost everything (except style - which is subjective).
I mostly agree with everything you said about Musou, and I certainly won't argue with anyone who says that Musou is the better game. However, I still much prefer Basara, simply because I find it more fun.
It doesn't matter how many different combos the Musou characters have. I dislike the slow, forced way the moves link together as well as the way the enemies react when they're hit. Fighting enemies sometimes feels like a chore, moving around seems like swimming through mud. Other people, obviously don't seem to find this an issue. Or rather, they think I'm crazy.
Also, while the level designs are more open and complex in Musou, I think the enemy placement and layouts in Basara are better. This is mostly an aesthetic issue, though.
Still, you're absolutely right. The levels in Basara are quite linear and the combos are, for the most part, simplistic. There are some very useful and very fun combos with some characters , though. I wish the game had better character balance that would allow for more complex combos with all the characters. I don't mean weak/strong predecided combos like in Musou, but combos that involve several different special moves and juggles. Some characters, like Yukimura can do fun stuff like that, but many can't. Having a high combo bonus like in Drag-on Dragoon 2 would also help.
Also, the item system is really lame, especially in reference to Musou. I'd also like to see an extension of the parry/"issen" system.
I think many of the issues I have with Sengoku Musou come from the fact that I've played all the Musou games enough to nitpick. I think what Koei is doing with the series is shameful, and while I feel that Sengoku Musou is the best, I can't help but think that I would find it even better if I hadn't played several other games just like it.
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makatiel 165th Post
Regular Customer
| "Re(7):Did someone tried Sengoku Basara??" , posted Tue 9 Aug 15:22
quote: It doesn't matter how many different combos the Musou characters have. I dislike the slow, forced way the moves link together as well as the way the enemies react when they're hit. Fighting enemies sometimes feels like a chore, moving around seems like swimming through mud. Other people, obviously don't seem to find this an issue. Or rather, they think I'm crazy.
i definitely know what you mean when you say this though. the combos definitely feel much, much, much slower in musou. sometimes i feel like "how long does it take you to swing that thing!?!?!" when im playing musou. but then again, i feel the same way with ituki.
quote: Still, you're absolutely right. The levels in Basara are quite linear and the combos are, for the most part, simplistic. There are some very useful and very fun combos with some characters , though. I wish the game had better character balance that would allow for more complex combos with all the characters. I don't mean weak/strong predecided combos like in Musou, but combos that involve several different special moves and juggles. Some characters, like Yukimura can do fun stuff like that, but many can't. Having a high combo bonus like in Drag-on Dragoon 2 would also help.
yeah, i find that the character differences in basara are really wide and so although that allows for a varied and fun experience, it also makes for character imbalance and some boring characters. playing nouhime the first time was incredibly fun and silly though. i was like, woah! she actually uses guns! nothing at all like magoichi who is no different from the other melee characters.
quote: Also, the item system is really lame, especially in reference to Musou. I'd also like to see an extension of the parry/"issen" system.
i think both games have pretty tired item systems. i think it was especially disappointing that the weapons in basara are no different from each other except for stats. it wouldve been much more interesting if their attack animations were also different but maybe that's asking too much...
quote: I think many of the issues I have with Sengoku Musou come from the fact that I've played all the Musou games enough to nitpick. I think what Koei is doing with the series is shameful, and while I feel that Sengoku Musou is the best, I can't help but think that I would find it even better if I hadn't played several other games just like it.
100% agree. man, the musou series are getting really tired. but i guess if it sells...
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