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EternalNewbie 193th Post
Regular Customer
| "Re(3):No one talkin' about JSS yet?" , posted Tue 9 Aug 21:20
quote: so far its fun, the first few levels are training, and its REALLY helpful if you can't read japanese. the game seems deeper than I already expected since it has guard / guard cancel / push blocking, double/triple jumps, and the assists are fun. that's only from an hour or so dinking around. I think this'll be fun.
Agreed, the game is a bit deeper than I thought at first also, but that only works in it's favorite. So far, I am having a good time with the game (I'm up to the 3rd world, level 1-10 I believe, right before the Ichigo 100% battle stage).
The music and art reminds me very much of a SNES game. The characters are also quite diverse, although the stages leave something to be desired. Also, it can sometimes be quite a while before you get some characters you want. For example, after you get done the tutorial stages with an example "deck", you then get to a part where you have to make a deck from the parts you assembled up to that stage. However, by this point, you only have characters from One Piece, Bobobo, and Shaman King. In order to collect more pieces, each stage has between 2-4 mini objectives in which each time you fulfill one objective you get another piece. Basically, these pieces you get are usually directly connected to recent characters you encounter in stages or in battle, although sometimes they are pieces for older characters you encountered in past stages.
As for multi-player, I haven't played against any of my friends yet since I am the only one who bought a DS, but it looks like it has potential. The game is pretty fast paced though, I would peg it even more faster paced than Smash Bros. Melee. Sometimes it is very easy to get lost in the battle also, having a hard time finding out where you are when you have like 3 characters around you, plus any support they summon.
EternalNewbie: The Einherjar Hachitoushi -- The 8 Warriors of the Ragnarok Plan
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Sensenic 1334th Post
Red Carpet Executive Member
| "Re(5):No one talkin' about JSS yet?" , posted Wed 10 Aug 01:43
quote: Agreed, the game is a bit deeper than I thought at first also, but that only works in it's favorite. So far, I am having a good time with the game (I'm up to the 3rd world, level 1-10 I believe, right before the Ichigo 100% battle stage).
I read (in the link down there) it's actually quite complex, with these 3 different "types" (humor, Strength and intelligence or so) for characters and attacks, so you must keep in mind that humor beats strength, strength beats intelligence (u_u;) and intelligence beats humor, ā la jankenpon.
Also there are these 7-koma attacks and whatever. Quite deep actually. Now, the thing is if this does matter or if you have enough with an overpowered character. No?
quote: Which Shaman King characters are playable, by the way? I want Anna...
Anna's in there.
Here, a Spanish link with lots of lots of info (and fanboys drooling ^_^;):
Foro de Vandal.
I'll translate more of what I think is the most important info later, no have time now...
Za Peepaa Yomiko chan! -Nyoooon-
My philosophy professor was a flan Myself
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EternalNewbie 195th Post
Regular Customer
| "Re(6):No one talkin' about JSS yet?" , posted Wed 10 Aug 02:54:
Been playing more of the game, and it's getting better and better as more characters and support characters get unlocked. The game is pretty long also. New pathways and routes are available after you beat the game for the first time and when you collect certain number of manga panels (the pieces that make up your deck). You get a fair amount of characters during the first run along the "main" path, but you can unlock alot more of the non-main characters afterwards on the secret paths. Also, as said, Anna from Shaman King is in the game, but you get her during the second run during the second Battle stage set in the Shaman King level.
As the game progresses, you tend to get more powerful versions of existing characters and other new characters. I'll use Sasuke from Naruto for example. The first Sasuke you get can do the Lion Combo and the Grand Fireball technique. Although later versions of Sasuke keep the Grand Fireball technique, the Lion Combo gets upgraded to Chidori in the next version of Sasuke. In the 3rd version of Sasuke, the Chidori gets powered up from the regular blue lightening Chidori into the more powerful dark/purple lightening Chidori. All versions of a character though share the same regular moves, it's just their 2 specials that are altered. Also, certain characters seem to have a certain limit to how many special bars they can store. Each upgraded version of a character is around one panel bigger in the deck than the previous version of the character, so if you want the most powerful versions of certain characters, you sacrifice space that could be used to put other characters or support characters into your deck.
As for multi-player; I still can't say much human multi-player, but the single player multi-player using bots can be pretty fun to waste time. The nice thing is that as you progress through the game, you get pre-built decks as rewards in later stages. These decks can't be altered, but also contain certain characters you haven't got yet and have certain themes to them. You can use these decks yourself if you want, but I find it nice to assemble your own deck to use and then give the pre-built to the comps for the fight. Personally, I think multi-player is better if you turn off items. With items on, there is way too much misc stuff flying all over the stage and not all items are nice. Turning off items, having 3 comp bots, and set it on a good stage, and you have a nice, quick fun fight you can do whenever you want.
One final note while I remember, the controls for the game are pretty nice. A is jump, B is light attack, Y is heavy attack, and X is special, and L & R & down on the control pad is block. The different attacks are based on what direction you are holding when you attack. So, you have down-B, down-Y, foward-B, foward-Y, up-B, up-Y, B, Y. The commands using down-B, and down-Y are attacks you do while blocking (although you open yourself up during this attack), and these attacks tend to be attacks that push the enemy away. As for activating the 2 specials, X is one special and up-X is the other special. There are some other gameplay mechanics I don't have down yet, so this is just the way to do all the basic moves.
EDIT: Small piece of info expanding on the whole laughter, power, and intelligence aspect. While character types that have an attribute over another attribute do happen to deal more damage, the extra amount isn't anything too balance damaging. It is still perfectly do-able to have any character take on another character that has an advantage attribute over them. Though, I don't know if this is connected to this or not, but I find that power characters fighting other power characters have the hardest time killing each other. Beats me.
EternalNewbie: The Einherjar Hachitoushi -- The 8 Warriors of the Ragnarok Plan
[this message was edited by EternalNewbie on Wed 10 Aug 02:59] |
Sensenic 1336th Post
Red Carpet Executive Member
| "Re(7):No one talkin' about JSS yet?" , posted Thu 11 Aug 03:35:
quote: As the game progresses, you tend to get more powerful versions of existing characters and other new characters. I'll use Sasuke from Naruto for example. The first Sasuke you get can do the Lion Combo and the Grand Fireball technique. Although later versions of Sasuke keep the Grand Fireball technique, the Lion Combo gets upgraded to Chidori in the next version of Sasuke. In the 3rd version of Sasuke, the Chidori gets powered up from the regular blue lightening Chidori into the more powerful dark/purple lightening Chidori. All versions of a character though share the same regular moves, it's just their 2 specials that are altered. Also, certain characters seem to have a certain limit to how many special bars they can store. Each upgraded version of a character is around one panel bigger in the deck than the previous version of the character, so if you want the most powerful versions of certain characters, you sacrifice space that could be used to put other characters or support characters into your deck.
It gets to 7 "komas", according to the forum. For example, there's .
Also, it must be said that in the title/introduction screen (dunno exactly) you have to draw EXACTLY some pattern, and you get another character. Kakashi and Hanamichi Sakuragi from Slam Dunk are unlockable like that.
And where do you get the patterns? Buying Shonen Jump, of course! ^_^; Kakashi's and Sakuragi's can be found here.
EDIT: Link doesn't seem to work, sorry ^_^; They're in that forum somewhere in jpg format, if you want.
Za Peepaa Yomiko chan! -Nyoooon-
My philosophy professor was a flan Myself
[this message was edited by Sensenic on Thu 11 Aug 03:46] |
Pollyanna 1323th Post
Red Carpet Executive Member
| "Re(5):Re(10):No one talkin' about JSS yet?" , posted Fri 19 Aug 19:11
I was going to start a "Yay DS Party" topic and mention it, but the point is it is NOT A GOOD FIGHTING GAME. It's a BAD fighting game and the counters are...ehhh...well, there are special counters with some characters, but the generic ones don't give you the kind of kick that a counter character in a real fighting game would give you, because the game is...just not like that.
I guess it's like Smash Bros, if anything, but it's a bit different that that. If it didn't have super moves, I'd say it was even less like a fighter and more like an action game.
But...even though it's a rotten fighter, it's a good game, because it gives you SO MUCH to do. You're unlocking something all the time and then editing your deck accordingly. There are so many different characters and combinations and missions and stuff to do that you won't even notice that the game is kinda mediocre (not BAD, mind you)
If you like Jump...I recommend it. If you love Jump like customization and have friends to play it with, you don't want to miss it. You're at a definite disadvantage if you don't like Jump, because you'll have to use trial and error to unlock most of your komas. I find it fun, but that's because I'm familiar with most of the series. I can tell One Piece by it's font. But I still can't get the...erm...I don't remember the line, but it's a 4 or 5 koma from -very- early in the game and it's something "magnum" something. Two slots to fill, don't know what it is. Everything else I've figured out with little to no trial and error.
But still if you're only getting one game, get Ouendan. If it's between a liver transplant that could save your life and Ouendan, go with Ouendan.
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IkariDC 389th Post
Silver Customer
| "Re(6):Re(10):No one talkin' about JSS yet?" , posted Fri 19 Aug 19:25
quote:
But still if you're only getting one game, get Ouendan. If it's between a liver transplant that could save your life and Ouendan, go with Ouendan.
I might get my DS an Ouendan later, I can't wait! By the way, I've got a question for you: I've read that the music in the game is not the original, I mean, not played/sung by the original artists (just like in Taiko no Tatsujin). Is that true? I don't mind if they're up to the original songs, or if they've got a comical twist to fit the game's style, or something like that.
A question that I wuould have posted in that DS party topic, by the way.
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Pollyanna 1340th Post
Red Carpet Executive Member
| "Re(9):No one talkin' about JSS yet?" , posted Fri 26 Aug 05:53:
I just "finished" the game. As in, the only koma I have to unlock are the X amount of fights ones. I got REALLY addicted to the game, but until I can play other people, it's still hard for me to say if it's really good or not. I wish there were some more challenging things to do now. Survival mode or something...
What are everyone's best characters?
4 koma Sasuke is good, because his super combos. As a result, I didn't use the "bigger" Sasukes with the chidori.
Jaguar is great, but I have NO idea what his 6 koma flute-playing super does. Any clues?
5 koma Sanji is...just too awesome. Overpowered awesome, probably.
6 koma Yusuke (or any Yusuke, really) seems really excellent, too.
I ended up using 5 koma Nami and Naruto a lot, due to their ability to knock people out of bounds easily.
Also, Sano...cut the fanboy talk. Who the hell cares if Zoro isn't a main character. Sano is less of a main character than Zoro and I doubt you'd be saying "he's not good enough to have a double with a main character" if that was the case.
[this message was edited by Pollyanna on Fri 26 Aug 06:14] |
kikkoken 955th Post
Red Carpet Regular Member++
| "Re(10):No one talkin' about JSS yet?" , posted Fri 26 Aug 07:10
quote: I just "finished" the game. As in, the only koma I have to unlock are the X amount of fights ones. I got REALLY addicted to the game, but until I can play other people, it's still hard for me to say if it's really good or not. I wish there were some more challenging things to do now. Survival mode or something...
What are everyone's best characters?
4 koma Sasuke is good, because his super combos. As a result, I didn't use the "bigger" Sasukes with the chidori.
Jaguar is great, but I have NO idea what his 6 koma flute-playing super does. Any clues?
5 koma Sanji is...just too awesome. Overpowered awesome, probably.
6 koma Yusuke (or any Yusuke, really) seems really excellent, too.
I ended up using 5 koma Nami and Naruto a lot, due to their ability to knock people out of bounds easily.
Also, Sano...cut the fanboy talk. Who the hell cares if Zoro isn't a main character. Sano is less of a main character than Zoro and I doubt you'd be saying "he's not good enough to have a double with a main character" if that was the case.
SONIC BOOM!
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Sano 1963th Post
Gold Carpet V.I.P- Platinum Executive
| "Re(10):No one talkin' about JSS yet?" , posted Fri 26 Aug 09:10:
quote: Also, Sano...cut the fanboy talk. Who the hell cares if Zoro isn't a main character. Sano is less of a main character than Zoro and I doubt you'd be saying "he's not good enough to have a double with a main character" if that was the case.
I'm supposed to cut the fanboy talk geared towards fanboys? Wha... And... have we met? Let me introduce myself. MY NAME IS SANO MMCAFE'S #1 ANNOYING FANBOY AND DON'T YOU FORGET IT!!!!!!!!!!!!!!
But seriously, if Sanosuke had a double attack with Goku I'd say that was stupid. I may be a fanboy but I'm not deaf/blind/retarted, I know that Goku would destroy Sanosuke with a toenail clipping and they have no business hanging out. It would be much more logical if Sanosuke had a joint attack with Sanji or Kuwabara or someone of that nature. For the most part in mangas I really don't care for main characters especially in Jump, the secondary characters are much more interesting. The main characters kick everyone's Ass and win 90% of the time, they are really hard to identify with because no one wins all of the time and they're sort of boring because of it. The reason I like secondary characters more when they battle is because it's usually more exciting because you have no idea if they would loose or not(it's the same reason why I like Ryu, he's a main character but he looses a lot. And why I prefer a superheroe like Spider-Man to Superman). For that reason I would rather Sanosuke hang out with a secondary instead of a primary character because in my eyes that would be an improvement. To me it looks like Kenshin is almost carrying Zoro, the only way I can see them being partnered is just due to the fact that they weild swords and that's it. Now even though he's not a main character, Kenshin and Mihawk would be much more interesting. Or even Himura Kenshin and Kurama since they look a lot alike and are both 'girly.' Heck I'd rather see Zoro and Saito hang out. And Yusuke with Anna again doesn't make a lick of sense other than the two being related to the spirit world of sorts.
But I haven't played the game nor have I seen the attacks, I said myself they may look cool, they just don't make sense to me while the joint attacks and pairings in Namco x Capcom do for the most part.
And really, who cares what I think? I'm still buying the game eventually, sheesh, don't get your panties in a bunch guy! Just kidding, chill out bro!
Ryu and Chun-Li forever!
[this message was edited by Sano on Fri 26 Aug 13:07] |
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