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Pollyanna 1337th Post
Red Carpet Executive Member
| "Re(9):Shenmue is not dead ?" , posted Thu 25 Aug 12:00
quote: Imagine completely talentless developers doing their best to copy a really good game without ever once understanding what made it good in the first place, and you have Sakura Taisen 5.
I don't understand what makes Sakura Taisen good in the first place. It has obvious appeal to otaku-types, the battle system is good and it's certainly funny, but...the battle system almost doesn't count, since you don't spend enough time fighting, the humor isn't enough to get me through the mediocre plot and the characters, for the most part, are all stereotypes. Maybe I've just got anime burnout, but I don't quite get it. It doesn't seem like a bad game by any stretch, but I still don't "get it".
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KTallguy 725th Post
Red Carpet Regular Member+
| "Re(7):Re(10):Shenmue is not dead ?" , posted Sun 28 Aug 06:06
Shenmue 3? A collection/remix of the first 2 games with enhancements (hopefully)?
I'm extremely happy. I loved Shenmue... the execution wasn't perfect at all... but the ideas within the game were good enough that it was fun even with less than perfect execution.
For those who played Shenmue 2 on X-box, do you remember carrying those books outside and airing them out so that they wouldn't get moldy? I remember that part the most vividly from all of Shenmue 2... (that and some of the final boss fights, and the disappointing/'I want MORE' ending).
I remember it for being monotonous, annoying, and almost boring, but then as I was playing it, the combination of the graphics, the little tests of QTE, and the music (the heavenly music!) really hit me. It was a zen-like experience. I enjoyed that part almost as much as I love and enjoy the VF-esque fighting system in the game.
Honestly I think Sega is trying but they are out of touch with a lot of things. They need to release something that will make them a TON of money: but a lot of their moneymakers have been shut down (for example, ESPN football). If they can't make a lot of money, they won't have room to do anything creative anymore for us 'artsy fartsy niche gamers'. We're the ones that would love to see a new Jet Set, but unfortunately 90% of the population in the US, and suprisingly, a lot of people in Japan don't know Jet Set Radio.
It's sad, I know.
So basically SEGA needs a new, good flagship product, one that is "cool" enough that it can capture a large demographic (but not 'trying' to be cool, like the new Sonics), and one with a nice, easy to use hard to master system, etc.
That's not easy. I hope they can do it though. I loved SEGA's stuff for the longest time, and I would hate to see them die out...
Proud Supporter of Next Generation GAMEPLAY "テメエがヤクブソクなんだよ!"
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GekigangerV 1151th Post
Red Carpet Premium Member+
| "Re(8):Re(10):Shenmue is not dead ?" , posted Mon 29 Aug 02:07
Hey, for SEGA games that keep people in faith with the company, I'm surprised NOBODY has mentioned their Initial D series yet. If not, I'm even more surprised there are little to no players of this great arcade racer here. Sorry, just had to let that off my chest :lol:. But anyway, SEGA to me is still the king of arcade gaming.
Shenmue was one of the very main reasons I bought and still have a Dreamcast and the fact that Suzuki was also behind the project. I thought the pics at first were FMVs and didn't believe that they were gameplay graphics themselves until I first got my hands on that game (I still remember I bought the game on December 31, 1999). I had little Japanese knowledge at the time so all I knew was just getting around town. But the simulated feel of Japan was there for me and I still felt the intensity and a deepness of a story I had very limited understanding of at the time. Then when I finished the first chapter, I knew what we did was just barely the beginning.
Then I also got the import version to Shenmue II on Dreamcast. Though the gameplay was slightly altered, I felt the different type of world fighting in Hong Kong. Partially because of Ryo's limited knowledge of the area, and the fact that I did not know much about China/Hong Kong nor have I ever been there. Still, the action felt like you were playing a Jackie Chan movie when Ryo fought in allies and restraunts. I also found the moment when Rantei/Lan Di shows up on the chopper to be a breath taking scene in all of the games intense battles and adds a certain excitement to it though it does little to help progress the story.
I consider myself a dedicated fan to this series and SEGA itself. I will admit that Saturn was a big screw up and I personally feel that firing Bernie Stolar was a big mistake. Especially when he told the truth and how much it could hurt the company's reputation, but he was right on the money. I think Dreamcast could have survived in the U.S. much longer under his guidance. But the failure of Saturn in America introduced me into import gaming and I consider it to be my favorite import system.
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KTallguy 727th Post
Red Carpet Regular Member+
| "Everyone loves Shenamari-Munacy! +MsgforMaou" , posted Mon 29 Aug 14:25
quote: ...the simulated feel of Japan was there for me and I still felt the intensity and a deepness of a story I had very limited understanding of at the time. Then when I finished the first chapter, I knew what we did was just barely the beginning...
It's so funny that you say 'the simulated feel of Japan', because while I was in Japan (just got back =( ) I'd sometimes put the Shenmue soundtrack on, there's a specific track: "The Place Where the Sun Sets", and I'd just put that on and walk around at sunset or late night. It really reminds me of the game! Especially in winter, and if you go to an area that's more rural. I really felt like I was on some sort of adventure or something.
Damn that's geeky though =)
And also, I have some CDs for Maou, who asked me to get them for him. I have 2 FF9 cds (couldn't find the FFX one, sorry =( I really tried!!). So yea, let me know if you still want them!
Proud Supporter of Next Generation GAMEPLAY "テメエがヤクブソクなんだよ!"
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