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Pollyanna 1398th Post
Red Carpet Executive Member
| "Re(2):The Revolution's revolutionary revoluti" , posted Fri 16 Sep 13:40
quote: It might be good for gimmicky games, but I don't see how could you play something like Devil May Cry on that remote thing. The way I see it: PS3: Kick ass games (Metal Gear, DMC, ZoE?, Final Fantasy, etc.) X-Box 360: a couple of good games and tons of overhyped crap. Revolution: Gimmicky games supported only by Nintendo.
Exactly. That means you don't have to buy a Revolution. There are enough games for PS3 and Xbox. 3 systems with the same type of games is too many. I don't know if this will end up poorly for Nintendo or not, but I applaud them for realizing that they can't, or at least shouldn't compete in the overcrowded "normal" market.
I'm not a Nintendo fan, so...this isn't for me, either, but that doesn't make it a bad idea, since otherwise, I think Nintendo should drop out of the (non-portable) console market.
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ONSLAUGHT 3496th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):The Revolution's revolutionary revoluti" , posted Fri 16 Sep 13:53
quote: Exactly. That means you don't have to buy a Revolution. There are enough games for PS3 and Xbox. 3 systems with the same type of games is too many. I don't know if this will end up poorly for Nintendo or not, but I applaud them for realizing that they can't, or at least shouldn't compete in the overcrowded "normal" market.
I'm not a Nintendo fan, so...this isn't for me, either, but that doesn't make it a bad idea, since otherwise, I think Nintendo should drop out of the (non-portable) console market.
I might buy a Revolution if there's a game that interests me. I bought the Gamecube for Twin Snakes (which ended being crap) and Resident Evil 4 (which ended being perfect), aside from those games, I have both Prince of Persia and Metroid Prime 2. Besides those games, there are not a single game I want to play on that system, and I'm seeing Nintendo is following the same path with the Revolution. It would have been great if they included a normal controller and this weird remote thing, that way third party developers aren't forced to make games for that weird control layout.
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Grahf 412th Post
Gold Customer
| "Re(4):The Revolution's revolutionary revoluti" , posted Fri 16 Sep 18:38
Wow, looks like this could have some nice potential. Obviously it's WAY to early to decide one way or the other (it always depends on the games), but I like the direction Nintendo went with this.
People seem to be saying that this controller is too "new-fangled", complicated, and different to support "non-gimmicky" games, but I'm not so sure. The fact that you can attach the nunchaku analog or just turn the controller sideways makes it easy enough to ignore all the pointing features and treat it like a normal controller if necessary. Like they say in the article, this thing has to be able to play classic games too, right?
To me, this just seems a lot like the DS, in ways. On the DS, it's extremely easy to ignore the touch screen feature (and even the dual screen feature) and play normal, traditional games, including GBA titles.
I'm hoping that we will see some innovative, fun titles that make full use of the Revolution's concept, but I wouldn't mind seeing other games that use them minimally, like we're seeing on the DS (i.e. Warioware Touched vs. Castlevania). I think we'll also see a lot of games that would have required peripherals before being incorporated into the controller design. Like Hayato said, this controller can be a traditional pad, a steering wheel, and a light gun right out of the box. I think it fits Nintendo like a glove (no pun intended on the PowerGlove).
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Kikkoken 984th Post
Red Carpet Regular Member++
| "Re(4):The Revolution's revolutionary revoluti" , posted Fri 16 Sep 21:58
I don't like the design, but I must admit this versatile device really thrills me. It seems to allow a fair number combinations, and it is like having an arcade at home (imagine the music games (ŕ la Samba de Amigo), race games, shooters, and such -- emulation paradise!). RPGs may now be played single-handedly. And a regular gamepad will be marketed too, so there's no real worry to have about ports. Now, what I find even more exciting is the fact you can conceive to plug in it virtually anything instead of the additional analog stick. I'm sure it won't be long till they release a mini keyboard, pedals, or a 6-button pad, or just any other game-specific extension.
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Mokona 322th Post
Bronze Customer
| "Re(4):The Revolution's revolutionary revoluti" , posted Fri 16 Sep 23:26:
quote: http://media.cube.ign.com/articles/651/651334/vids_1.html
Just a vid of the controller in action.
Interesting... to see 2 guys masturbating they controller... erm...
Joking aside, I can see some cool uses of the device, and I'm beginning to understand it better. I thought it was just a light-gun type device, i.e. a pointer. but it seems more than that judging by the crazy movements you see those people do in front of their screens. The way I see it, it has to reproduce the position of the device on screen, not just show where it's pointing (or else, most of the people in the video are playing on the ceiling and walls instead of the TV screen...) I saw some golf, some sword action, some shooting, some conducting (WTF? a music conductor game, that could be fun!), some cooking (Iron chef: the game II, whoa), etc.
I'm still not convinced, but I'm definitely interested and curious.
Blah!
[this message was edited by Mokona on Fri 16 Sep 23:31] |
KTallguy 749th Post
Red Carpet Regular Member+
| "Re(4):The Revolution's revolutionary revoluti" , posted Sat 17 Sep 07:04
You guys are missing the big picture.
MMCafe doesn't represent the average gamer. Or the average non-gamer. We represent this elite, hardcore gaming market that is a decent segment, but not the whole pie.
Nintendo, by releasing a cool looking, familiar shaped, straightforwardly functioning controller, is really smart. REALLY smart.
What this is going to do is make people who would have never thought of buying a game console, buy one.
This is going to expand the idea of who plays games. Nintendo is making the gaming market 'pie' bigger.
If Nintendo can market this system well, they may effectivly sweep a large segment of the market away from Sony and Microsoft. All of these two company's efforts are focused on capturing and expanding the hardcore gamer market. I'm a hardcore gamer, and I can assure you that I will buy a PS3 and MGS4, because I'm a hardcore gamer. But the reality is, that market is not that large.
With all the R&D going into the controller, I'm sure all sorts of crazy things will pop up as perphrials. (sp) It's a smart idea to sell 'attachments' because it's simpler than creating brand new controllers and it's more cost effective to manufacture them, I'm assuming. The simplicty and familiarity of a controller that looks like a TV remote is incredibly smart. This will open the market up even more!
Sony is trying to do what Nintendo is doing with Eyetoy, but the DS, and now the new Nintendo system and controller are really changing the 'gamer' demographic. Games are slowly becoming more mainstream, Nintendo's just trying to accelerate the process.
I'm not the target market, but I'm intrigued. And besides, competition is always good for the industry. I hope Nintendo fights! I hope they do well!
Proud Supporter of Next Generation GAMEPLAY "テメエがヤクブソクなんだよ!"
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EternalNewbie 197th Post
Regular Customer
| "Re(4):The Revolution's revolutionary revoluti" , posted Sat 17 Sep 07:30
Ok, my first reaction to this was "How the hell am I supposed to play Smash Bros. on that?!", and then went to sleep. Now having sobered up a bit and having a bit more clear thought, I have mixed feelings but leaning towards Nintendo a bit more.
I don't think they are going to Revolutionize the industry with the new controller, but I do think that this could be an Ace in the hole to really get Nintendo back in the playing field with Sony and Microsoft. Nintendo is not forcing any developers to unwillingly make games for their new playing format. What they are doing is giving developers a new field in which stretch and practice their creativity once more. As I've told many people before, if you want your product to really stand out, you will either have to do something that has been done, BETTER than it was done the first time, or make something brand new. You can't expect your product to really wow people if they have seen it done better before. Now, in my opinion, the X-box 360 and the PS3 are taking the first route. They want to take something that has been done before (DMC, DoA, FF, etc etc), and do it with better graphics and refined gameplay. While there will be new, revolutionary games made for these two systems, they will not be in the majority of games made. Nintendo, in my opinion, is trying to do the latter option of making something completely new. They will probably keep making a good amount of "normal" type games and familiar Nintendo character faces to entice normal gamers to buy the Revolution, but it seems that they are going for new types of games being the majority of games made for their system, while only have a smaller portion to be refined gameplay games of game types done before. Giving your average game designer out there who doesn't want to or doesn't think he can make a better INSERT POPULAR GAME NAME HERE a system to have fun with and let his imagination run wild in a new type of field he couldn't play with before.
Let's face facts people, while many games are shit loads of fun out there and there still are new imaginary games being made (ie. Katamari); the vast majority of games out there are just games that are constantly repeating themselves. Nintendo is just as guilty of this as anyone. What gamers out there are doing is forcing developers to keep constantly out-doing themselves. We want the first dose of our favorite games done a second time, but even BETTER and MORE FUN than it was the first time. Sometimes, the developers mess up, and then fans are either turned off of the series or demand that the company "Do it again and do it right this time!". If, they do develop the second game to be even better and more fun than the first, the cycle repeats and gamers once again want the second game to be done again, but this time even better. Basically, it seems to me that many gamers feel "If they were actually able to add all this great content the second time, imagine if they add GENERIC IDEA HERE (ie, more characters) or what if they twist this game idea a bit and make it like this". Sometimes, developers get full of themselves and seem to actually think that each new game of the series is better than the last (sometimes true, sometimes not) and go on a milking spree making new sequels every year (I love them, but Capcom is probably one of the most guilty here with the Megaman and Street Fighter series). So, to sum it up before I start raving and ranting more than I have been doing, all games we currently play are hooked to a sort of gaming well of ideas, and while far from empty, the well has been tapped for many many years and only getting worse.
So, Nintendo is trying to make a new well. It borrows properties of the old well, but it seems to be Nintendo is trying to make this a new well. Business wise, I think this could be a good idea. Leaving Sony and Microsoft to kill themselves in direct competition, Nintendo is providing an alternative way of making games for designers and an alternative way of playing games for the consumer. I see the new console war being like this "Sony or Microsoft Versus Nintendo". I say Sony or Microsoft because in most probability, gamers are going to be buying only one of these. Many game types seem to go back and forth between those two systems easily, so barring any must have games for both consoles, gamers are getting the "gaming experience" with only one of those consoles. In time, they want to buy another console, I think they will lean towards Nintendo, so that they can "try something new" and still keep it relatively cheap in terms of buying a new console. Now, I may be horrible wrong and this fiasco could blow up in Nintendo's face so horrible that such a tragedy hasn't been seen since the Virtual Boy. It could be that gamers don't want a new type of gaming, that we are all happy where we are right now, and that we will make that known to Nintendo through sales. But, I don't know the future, I just like the fact Nintendo is doing something new. That's it. In all honest, I like the idea of what they doing, just not really comfortable in the approach (I still think that controller looks too much like a remote control for the TV. And playing one handed seems.... weird).
EternalNewbie: The Einherjar Hachitoushi -- The 8 Warriors of the Ragnarok Plan
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ONSLAUGHT 3498th Post
Platinum Carpet V.I.P- Board Master
| "A winner is you." , posted Sat 17 Sep 10:59:
quote: Hay guyz anyone think mebbe they will allow youz guyz to use the GC controllers on da Revvy?!!!!
Jesus, I find it tiring being such a dick online. Do you really think only gimmick games can and will be released on this system? Don't be idiots.
Come on, we are talking about which games could be played WITH the controller Nintendo is showing us. Did you see the video? it was a bunch of retarded people playing stupid games without a hint of "normal" games (there was a girl playing with Super Mario Bros. sounds, but that doesn't mean jack right now). IF Nintendo says a GC controller or any other kind of normal controller can be plugged into the system, well, then it's a whole different matter, and would change my perspective on the system. At this moment, to me, it's like somebody said: a bunch of failed arcade games on a gimmicky system. Don't be an idiot, and learn to grasp the concept of "context".
Damn, and to think we've only seen the controller and not anything about graphics or processing power yet...
[this message was edited by ONSLAUGHT on Sat 17 Sep 10:59] |
kurushimi 101th Post
Regular Customer
| "Re(2):New Controller Mockup" , posted Sun 18 Sep 01:08
quote:
Then again, I forsee a problem with pricing for these controller add-ons. Lately, the trend has been $25-$30 for additional controllers, which seems outrageous as it's about 3/5 as much as the price of a game. The Wavebird cost around $30 when it was released. My point is that it's yet to be seen if the big N will stick us just for a more familiar controller.
Wait...how is $25 - $30 too expensive for a controller? Considering the wavebird was wireless to boot, I think that's a very reasonable price, considering the stuff that's inside it (force feedback, pressure analogue, etc). Any cheaper, and you run into the flimsy cheap-feeling third party stuff.
With that said, I don't doubt for a second that Nintendo will include at least one traditional-style controller with their console.
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Mosquiton 1695th Post
Tailored Carpet V.I.P- Platinum Member
| "Powerful drinking buddies" , posted Sun 18 Sep 10:15:
quote: Kawazu, Kojima and Horii... but what I like is the very fact Nintendô asked these three big names to talk about it... I think Nintendô might be more open to 3rd party developpers this time around. I hope it's what it means.
What needs to happen: Miyamoto, Yamauchi, and Aonuma need to take Kojima to a bar... leave Iwata out of this, he'd just fuck things up.
Miyamoto should pay Kojima one or two huge, genuine complements. How could he not be moved?
Aonuma should sit around smoking and going with the flow of the conversation, backing his colleagues up and keeping things agreeable.
Yamauchi's should bluntly insult the Metal Gear series and Kojima personally. He really wants to see Kojima make a game worthy of his talents before he dies, he says. Then he can down his gin and tonic in one gulp, slam his glass down on the table, clench his teeth, and shed a big, fat tear.
Wash, rinse, and repeat with other big names in the industry.
EDIT: Oh! Look! It's already happening.
Kojima and Metal Gear series artist Youji Shinkawa abandon 'Solid' series to work on mystery revolution title!!!
Bonus: Snake rumored to die in MGS5!
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[this message was edited by Mosquiton on Sun 18 Sep 10:23] |
Burning Ranger 1299th Post
Red Carpet Executive Member
| "Anger" , posted Sun 18 Sep 12:30
quote: Wait...how is $25 - $30 too expensive for a controller? Considering the wavebird was wireless to boot, I think that's a very reasonable price, considering the stuff that's inside it (force feedback, pressure analogue, etc). Any cheaper, and you run into the flimsy cheap-feeling third party stuff.
I remember my parents buying me an SNES in 1992-- it came with two controllers and Super Mario World. It cost $200 or so. Jump to today-- a PStwo with ONE controller and NO game costs $200. Additional PS2 controllers (1st party) cost $25. The Xbox 360 will cost $299--with the bare minimum of features, ONE wired controller and NO games. And the PS3 and Revolution will have some other scheme at an equivalent price.
And, yes, $25-$35 is a lot of money, when you compare it to the bigger picture. The average next generation game will probably cost $40-60--now why should game companies charge almost half the price of a game for a controller? The same goes for memory cards And you know what's gonna make all of this worse? The fact that the controllers are wireless. Don't be surprised if controllers cost as much as the games themselves.
Now call me old fashioned, but I just don't like how the industry is going. Just as I feel that no handheld should cost as much or more than a company's current console (PSP and NDS), I don't feel a controller should cost even half as much as a game. The traditional model of the game industry has been to price hardware relatively low and software relatively high. In the end, it's the consumer that's being hurt.
Advanced Cyborg E. Branger AKA Burning Ranger
Felicia & Morrigan: no explanation necessary.
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Mosquiton 1695th Post
Tailored Carpet V.I.P- Platinum Member
| "pricing" , posted Mon 19 Sep 00:57
quote: Now call me old fashioned, but I just don't like how the industry is going... I don't feel a controller should cost even half as much as a game. The traditional model of the game industry has been to price hardware relatively low and software relatively high. In the end, it's the consumer that's being hurt.
Well, remember the SNES controller was not wireless, had no force feedback, and no analog control. And it certainly didn't have a three dimensional tilt-sensor pointing device thing. Actually, by that line of thought, the Revolution controllers might be a bit more... and with the Xbox 360's wireless controllers priced at $49.99, I'd personally be hopping with joy if I could get a next-gen controller for 25 bucks.
And about the price of next-gen software (for the 360 at least) we're looking at sixty dollars US before tax. Yikes.
Of course they do have those convenient bundles, starting at only $699 if you don't feel like you need a hard drive. What a value!
This isn't official, finalized pricing but I doubt it's that far off. The Revolution should still be the cheapest by far over all. But I guess for people with tight budgets it might be a good time to take up retro gaming.
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