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Makondo99 301th Post
Bronze Customer
| "Final Boss" , posted Wed 14 Dec 09:05
quote: Is the Seperate Ways boss a new character? Or just someone already in the game? I downloaded and watched all the cutscenes from it and didn't see anyone new. If it's just an existing boss I might be able to help, unless they specifically changed it for the new mode.
The boss is Saddler, you fight him in the room where Ashley was inside a tube, Ada saves Leon and the girl and then (in Leon's story mode) they get their parasites removed.
In Ada's side story, you're in this room facing a human Saddler. His main attacks are:
*Saddler's tentacle of death: he trows a tentacle out of his robe at high speed at you. You can avoid it by moving fast/pressing the right actions buttons
*Saddler's mean machine: If you fire at him a lot of bullets with the TMPC, he will stop, a cutscene will play, and he'll fire the bullets back at you from his fingers.
*Saddler's OUGI: Classic Rugal's DM. He'll charge at you at HIGH speed, grab you and then smash you on the floor. Lots of damage.
*Saddler's grab: Sometimes the tentacle will grab you, you'll have to press an action button a lot (think of El Gigante's grab) to free yourself. If your energy runs out you're dead in a nasty way.
So, yeah, he's quite different than Leon's Saddler. So I guess you can't use the same tactics...
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Baines 146th Post
Regular Customer
| "Re(2):Re(10):RE4 Help" , posted Wed 14 Dec 15:11
quote: Shabby treatment?? Hardly. It was GC exclusive for almost 8 months. And I mean...Capcom has to keep going as a company, they can't just have hardware loyalty. They're one of the ONLY third party companies to put games out on the GC first, or to make exclusive games for the GC period! They're basically the only third party that didn't treat the GC badly. Normally I don't respond to things like this, but I couldn't really let that one slide.
The only one at Capcom supporting the Gamecube was Mikami, who had his own grudge against Sony. Production Studio 4? Mikami. Resident Evil Remake, 0, and 4? Mikami. Mikami wanted to work on the Gamecube and Capcom wanted Mikami to do more RE games, so Capcom did some Gamecube games. (While taking shots at the system, no less.)
8 month exclusive? It was one of the few games that was supposed to be a legit exclusive for this system generation. Capcom reiterated that detail when questioned about the possibility of other Production Studio 4 games going to other platforms.
Then when the game was finished, and *before* it was released, Capcom announced the PS2 version. Without that announcement, or if Capcom had waited a few months to announce it, RE4 probably would have moved more Gamecubes. Heck, Capcom would have probably have made more money, as they'd sell more GC copies and still get plenty of resells and new sales for a later enhanced PS2 version.
Without Mikami (a man who supposedly once claimed he would quit Capcom the day that RE4 was released on the PS2,) I don't see any particular drive from Capcom to support the Gamecube.
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Undead Fred 2586th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Re(10):RE4 Help" , posted Wed 14 Dec 17:38
quote: 8 month exclusive? It was one of the few games that was supposed to be a legit exclusive for this system generation. Capcom reiterated that detail when questioned about the possibility of other Production Studio 4 games going to other platforms.
Then when the game was finished, and *before* it was released, Capcom announced the PS2 version. Without that announcement, or if Capcom had waited a few months to announce it, RE4 probably would have moved more Gamecubes. Heck, Capcom would have probably have made more money, as they'd sell more GC copies and still get plenty of resells and new sales for a later enhanced PS2 version.
Actually, I had heard their RE4 sales were terrible since it was a GameCube exclusive, so they said, "...................okay, it's on PS2 as well now." I could have heard wrong, but I don't know. Sounds reasonable enough, and since they were cutting out a lot of the market by going for GC-only for several RE games (I'm pretty sure GC was the smallest console base for the game? I was pretty sure PS2 had the most units sold?), I thought it wasn't a bad idea to finally broaden their audience by putting RE4 out on the PS2 as well.
Anyway, all of this talk about RE4 makes me want to play again and stomp some Ganados with HUNK.
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Time Mage 2287th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):RE4 Help" , posted Wed 14 Dec 19:25
Well, what I thought was a low hit (as well as a poor decision in a pure business point of view) was, as Baines said, announcing the PS2 version before releasing the GC one. If they had waited, say, just one month after the GC version, they would have sold more GC copies, wouldn't have pissed that much the die-hard nintendo fanboys, and would have sold probably as many copies of the PS2 version as they have sold, raising their overall benefit and not hurting their prestige (remember, they assured RE4 was going to be exclusive for Nintendo, at least in this genertion of consoles) that much.
Anyway, I don't care tht much about the conversion, and I have to congratulate the programmers of the PS2 version, because, although inferior to the GC version, it looks incredibly well, better than what I could have expected.
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