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VManOfMana 644th Post
Red Carpet Regular Member
| "Re(2):SFA on PS2" , posted Wed 25 Jan 07:32
quote: Kinda cool, though "direct arcade ports" is a shame for Zero 3 since the home version is SO much better, what with the world warrior (or whatever it was) mode, tag team battle, and extra charas. I'd be glad to have a good copy of Zero 2 finally, since the PS version was terrible and I never owned a Saturn.
From a hardcore Alpha player a direct arcade port is much better because the home versions always were inperfect in terms of gameplay: hitboxes, character size, balance, V-ism combos, etc.
Jabel D. Morales - VMan of Mana. http://vman.animecafe.net/
"Tameraeba makeyo!"
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Just a Person 757th Post
Red Carpet Regular Member+
| "Re(2):SFA on PS2" , posted Wed 25 Jan 12:06
quote: Kinda cool, though "direct arcade ports" is a shame for Zero 3 since the home version is SO much better, what with the world warrior (or whatever it was) mode, tag team battle, and extra charas. I'd be glad to have a good copy of Zero 2 finally, since the PS version was terrible and I never owned a Saturn.
Didn't Capcom release in Japan an Arcade game named SFA3 Upper, which basically had all the characters from the PSX/Saturn/DC versions, but without the other game modes (World Tour, Dramatic Battle, etc.)?? Maybe there's a chance that this compilation gets SFA3's special version, after all. If they can add SFA2 Gold (which didn't have so many changes, after all), why couldn't they add SFA3 Upper??
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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CHAZumaru 337th Post
Bronze Customer
| "Re(3):SFA on PS2" , posted Wed 25 Jan 21:02:
quote:
Didn't Capcom release in Japan an Arcade game named SFA3 Upper, which basically had all the characters from the PSX/Saturn/DC versions, but without the other game modes (World Tour, Dramatic Battle, etc.)?? Maybe there's a chance that this compilation gets SFA3's special version, after all. If they can add SFA2 Gold (which didn't have so many changes, after all), why couldn't they add SFA3 Upper??
The issue is that SFZ3↑ was released on Naomi because based on the Dreamcast version, hence being quite different from the original arcade version and mostly receiving hate and complains from the arcade crowd. Doing the game on Naomi was good business sense, but it would have probably been better to port the saturn version on ST-V, since it was the best port in the first place.
NOW IS TIME TO THE 68000 Z80 AND SH-2 HEART ON FIRE !!
[this message was edited by CHAZumaru on Wed 25 Jan 23:35] |
Ishmael 2357th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):SFA on PS2" , posted Thu 26 Jan 04:45
quote: I probably would get it for SFZ2 too, but it strikes me as odd that they would include the arcade version of Z3 but not the PSone version, since there seems to be some consensus that this is the best port (short of the Saturn version).
Er, then why not wish for the Saturn version?
Someone correct me if I'm wrong, but there has never been an arcade perfect version of A3 released yet, has there? The PSX version had dropped animation, changed hit boxes and so on so that it was pretty much a different game. I haven't spent as much time with the quite nice Saturn port but at the very least with the additional characters the tier rankings could have been different from the arcade, causing people who fret about that sort of thing to stay up nights with worry. Without the added extras this may be the version of A3 that arcade fans have been waiting for.
Also, were the voices for the intros and endings in Pocket Fighters in the arcade version or were they added for the Saturn port? It's been so long since I played the arcade version that I can't remember.
quote: Guillaume, whenever you get to talk to Iggy, could you ask him whenever he thinks he'll have the internet and MSN back at his new place?
I haven't seen that character in years and I don't even remember what it's from but I do have some sort of memory of it from when I was a child. Then again, it's hard to forget something as crazy-ass looking as that.
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Burning Ranger 1364th Post
Red Carpet Executive Member
| "Re(4):SFA on PS2" , posted Thu 26 Jan 09:32
quote: I probably would get it for SFZ2 too, but it strikes me as odd that they would include the arcade version of Z3 but not the PSone version, since there seems to be some consensus that this is the best port (short of the Saturn version).
Er, then why not wish for the Saturn version?
Someone correct me if I'm wrong, but there has never been an arcade perfect version of A3 released yet, has there? The PSX version had dropped animation, changed hit boxes and so on so that it was pretty much a different game. I haven't spent as much time with the quite nice Saturn port but at the very least with the additional characters the tier rankings could have been different from the arcade, causing people who fret about that sort of thing to stay up nights with worry. Without the added extras this may be the version of A3 that arcade fans have been waiting for.
I'm being realistic. In a perfect world, Capcom should go to the best version available/most complete version available and put that in the compilation. However, that's not the case. Consider Megaman Anniversary Collection, which included Megaman 8. The Saturn version of MM8 is considered the most complete version of the game (I call it the 'definitive' version). You would think it would be smart to include the definitive version in a collection. Instead, the PS version of MM8 was the version incorporated in MMAC. This was probably done because it was easier to put the PS version, since the programmers probably found a way to take advantage of the built-in PS1 backward compatibility. It was also probably convenient for them to include the PS version in the GC and Xbox version of MMAC since PS emulation is easier than Saturn emulation. Plus, there was probably some political shenanigans that kept Saturn emulation off the PS2 MMAC.
Advanced Cyborg E. Branger AKA Burning Ranger
...and for Guilty Gear X2 # Reload!
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Ultima 435th Post
Gold Customer
| "Re(5):SFA on PS2" , posted Tue 31 Jan 22:15
> > I probably would get it for SFZ2 too, but it strikes me as odd that they would include the arcade version of Z3 but not the PSone version, since there seems to be some consensus that this is the best port (short of the Saturn version).
> Er, then why not wish for the Saturn version?
Indeed.
IN addition to direct arcade ports of SFZ, SFZ2, SFZ2A, and SFZ3, to complete the package there should be at least one home port of Z3, since it's so much more complete than the arcade version. However, it would be absolutely retarded of them to use the PSX version, since that was not only altered considerably but also had load times (if it's a PSX port, you know they would just use the PS2's PSX emulation to run it, just like they did with SF2 in Capcom Collection). Really, the best home version of Z3 is the Saturn version, no questions asked, and it would be stupid of them not to include it.
BUt of course, since this is Capcom and Capcom hates the fans, they're probably not going to do it - they'll either throw in one of the other shittier versions or not include it at all. True, it's not necessary if all you're considering is the arcade versions, but there's no port of the home version of Z3 on any modern system (PS2 version running PS1 port certainly doesn't count), and even Dark Stalkers had hidden versions of the later games that included all characters, just like their home ports.
I would like to see the Saturn version of Z3; if not, at least Zero 3 (Double?) Upper. But Saturn Z3 please. I'd like to retire my Saturn version.
-- Ultima - The Right arm of Scrub Voltron http://uramble.com/index.html - U's Rambling Page
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