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Time Mage 2318th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Exploding peguins return" , posted Sat 11 Feb 18:35
Meh, after all the hype around it, I were fairly dissapointed from Disgaea. Sure, the characters were great, and I found the English voice acting quite very good, but the gameplay was totally non-strategic, the only thing necessary to beat the game were levels: tons of levels, both in weapons and characters. The classes weren't unique enough, most abilities were just damaging ones (no defensive, status inflicting, positioning or gameflow altering abilities), and the enemy AI was pure crap. I enjoyed playing it, but not because of the game itself, only because of the characters.
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Time Mage 2320th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Exploding peguins return" , posted Sun 12 Feb 00:45
quote: I usually deal with this shortcoming by being horrendously underleveled. Then I have to get creative. I do that in a lot of games.
Well, yes, I agree. You can overcome FE8 somewhat lower difficulty by playing it in hard with underleveled units, and then you have to be quite strategic in your decisions, like positioning, attacking order, taking the necessary risks, etc. but since the different classes in Disgaea only differ in the graphical representation of the damage they deal, you can't get very creative with it. It had great ideas, like the pick and throw system but in the end they weren't implemented wel enough in the battle: those abilities really shined in the geopanels puzzles and clearing floors in the items world quickly.
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OYashiroForever 853th Post
Red Carpet Regular Member++
| "Quick impressions" , posted Thu 23 Feb 17:36
Bigger, cleaner sprites with new animations.
Exact same game.
Granted, I'm only on the 3rd story chapter thingy so things may change, but the combat system is exactly the same (combos, geo-panels, throwing), the monsters are mostly the same (save for 3 or 4 new breeds that I've seen so far), all of the extras/systems are the same (item world, combining, rare items, character-creation/transmigrating, senate stuff, etc.), and the weapons have all the same skills.
In short, if you've passed on all of the other NIS games because they weren't EXACTLY like Disgaea, then here's your game. Color me disappointed, though.
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Zepy 1196th Post
Red Carpet Premium Member+
| "Zeta beaaaaaam returns" , posted Tue 7 Mar 13:24:
quote: I like the game. I got criminal records.
Ahem. I'm just about finished with everything with the game. I think I love the game.
The ura route for the main story's stages all have beautiful difficulty, I love them. Especially when my objective is to get to a certain location and the dark sun forbids movement.
AND ZETA.
He fights as a book. And Zeta Beam is a skill. That completely made the game for me.
All the ranged weapons are better now though, and sword got weakened. Archer is now really really good. Finally.
Also, they made an anime ending for beating Laharl, but no anime ending for the main story. Aaaand, the anime's made by ufotable, so it looks a lot better than the tv series. Come to think of it, the game really lacks in multi endings.
The game still basically plays like disgaea though, and all the quick power up tricks are still available. And zeta/marjoly/prier/asagi aren't available for play. But there's curtis.
Also, I'm only at 45 hours, so it's not a very long game. 20 hours for the story.
[this message was edited by Zepy on Tue 7 Mar 13:24] |
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