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Salamande 17th Post
New Customer
| "PSP growing rather more desireable..." , posted Sat 18 Feb 11:54:
Gametrailers.com suddenly has a bunch of new Capcom vids up (new to me, at least). There were a couple PSP titles I hadn't heard anything about:
Power Stone Collection is instantly on my must by list, especially if it has online multiplayer (what an underrated series).
I'm a little baffled by Street Fighter Alpha Anthology with SFA Max just released, although throwing in Gem Fighter Mini Mix was a cool touch...we used to have a blast playing that in the arcade, believe it or not. But it's starting to remind me of the days when Capcom couldn't count to 3. The 2D fighting world is long overdue for a renaissance. Guilty Gear was a welcome foot in the ass, but we need something more.
Mega Man: Powered Up, Ultimate Ghouls and Ghosts, and Monster Hunter: Freedom are all looking damn good. And with Tekken: Dark Resurrection on the way, maybe I can use my PSP for more than Lumines, MP3s and ripped Battlestar Galactica eps.
By the way, check out the new Okami vid, and take note of the new weapons and battle mechanics. Christ, I can't wait for that game.
No! YOU get the ropes you sonovabitch! -- Joanne Follett
[this message was edited by Salamande on Sat 18 Feb 15:37] | | Replies: |
Salamande 16th Post
New Customer
| "Re(2):PSP growing rather more desireable..." , posted Sat 18 Feb 15:37
quote: Isn't Alpha Anthology a PS2 title?
You're quite right, and I stand corrected. That makes a little more sense, then. It's still kind of shameful for them to be running back to that rapidly-drying well so often, though.
Admittedly, it's not just Capcom. I look at the newest KOF game, and I'm just not excited anymore. I suppose the hardcore will enjoy it, but it seems like they're just going through the motions, tweaking these systems, adding those characters, changing the front end and menu graphics, and generally playing the fans like violins. It's a total path of least resistance.
When the first blurry shots of Street Fighter III were published in the game mags of yesteryear, people were electrified. We'd waited so long for something new. And when we saw it in motion...wow. This is the kind of excietement that the genre needs, or it's going to become as marginalized as the scrolling shooter: there'll always be a small, loyal core of fans, but those on the outside looking in will wonder what all the fuss was about.
The arcade scene is dying fast (other than DDR); there's no time to screw around.
No! YOU get the ropes you sonovabitch! -- Joanne Follett
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Salamande 17th Post
New Customer
| "Re(2):PSP growing rather more desireable..." , posted Sat 18 Feb 16:09
quote: Will Powerstone Collection have an online component? Powerstone not withstanding, there are a few games that make the PSP alluring, especially the upcoming Gradius collection.
I've no clue. Frankly, this is the first I'd heard of the game.
Ah...evidently, Capcom's doing their "Gamer's Day" thing. That explains it. They also announced Capcom Puzzle World, which includes Super Puzzle Fighter II, Block Block, and Buster Bros. Collection. And Okami won't be released in the US until Fall 06. I expected as much, but...I shed a tear.
And yes, I'm really starting to appreciate the promise of the PSP. The promise, because it's not quite there yet. The stuff coming down the pipe gives me hope, though. Developers are finally starting to hit all the major genres with high quality titles, which is a good thing.
I think that once there's a slam-bang, must-have RPG or strategy game, something that will glue faces to the screen for long periods and get people engaged, yet is easy to walk away from in the middle of things, then the PSP will start to gain a bit more traction. Then again, the DS Lite might just sweep away all opposition like an Arrakis sandstorm. It remains to be seen.
No! YOU get the ropes you sonovabitch! -- Joanne Follett
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gorgeous 93th Post
Occasional Customer
| "Re(4):PSP growing rather more desireable..." , posted Mon 27 Feb 12:57
quote: Also, I can't be excited about Monster Hunter on PSP because you can't play it online. That's a pretty huge shortcoming.
So you play it with your friends! You go to your favorite family restaurant and get some glasses of Coke and sit there playing it! Like in Japan!
. . .
Though I guess you may not do that where you are.
Also, all this talk in internet-land or wherever about how Sony and developers are "afraid to touch infrastructure mode" is kind of a little rash. Think about it this way -- would you want to play Monster Hunter Portable online with no chat interface? You think their infrastructure can handle voice chat?
It's tricky as HELL to get an online game where communication is necessary onto PSP and still keep it fun or reasonable. Games like Mario Kart are flowering on DS because you only play them with people you know. Animal Crossing works because it has built-in chat, and chat that uses the stylus and the bottom screen, though lord knows that's slow as hell.
We're easily a generation (or even two!) away from a portable system able to handle a (at least) PS2-quality online RPG.
So yeah, for now, you play the game because it's fun. If you don't think Monster Hunter is fun if it's not online, you're obviously playing it wrong! The grace of the "mutliplayer" mode in modern portable RPGs is that you use the same character you use in single-player. You play the game single-player when you're alone, and multiplayer when you're with your friends. The Japanese, at least, have come to terms with this and respected it, hence Monster Hunter P selling so well. They will respect it again, when Children of Mana (which has an awesome philosophy when it comes to multiplayer structure) comes out this week.
Also, did you know that Monster Hunter 2 for PS2 (which IS online) allows you to connect your PSP to your PS2 via USB and use your Memory Stick data to play as the same character? So . . . wrap your imagination around that for a minute, and then see why the PSP version, even if you NEVER play it multiplayer, is worth caring about.
Yes!
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Pollyanna 1658th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(5):PSP growing rather more desireable..." , posted Mon 27 Feb 14:22
quote: Also, did you know that Monster Hunter 2 for PS2 (which IS online) allows you to connect your PSP to your PS2 via USB and use your Memory Stick data to play as the same character? So . . . wrap your imagination around that for a minute, and then see why the PSP version, even if you NEVER play it multiplayer, is worth caring about.
Yes!
Connecting the PSP only allows you to unlock different pieces of equipment/townspeople/pig costumes quicker and gives you access a variant of a dragon exclusive to the PSP version.
While your point still remains to an extent, and I think this is a good use of connectivity, it's more of a bonus for people who love Monster Hunter than a legitimate reason to purchase both.
If MHP had a better offline mode, it would be more worth it, but it's identical to MHG's, which is bare-bones in comparison to what you can do online. MH/G made it clear that online was the focus by providing a large amount of content unavailable to offline mode.
However, MH2 has a much improved, tremendously fun offline mode. You're still missing out on three fantastic-looking boss fights (and consequently some equipment), but it gives you a good 75-100 hours of FUN things to do, with 5 times the options you have in MHG/MHP. I've been having a (obsessive compulsive) blast with it.
Also, what prevents MHP from having the same chat interface as the original? Fewer buttons? I've played many hours of MH online with people who don't have keyboards. While I admit that I prefer more chatty companions, you're usually far too busy to do much chatting, and can express everything you need with numbers, abbreviations and preprogrammed dialogue. Not having a keyboard may reduce the fun, but it by no means makes it not worth the effort.
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