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Iggy 7554th Post
Platinum Carpet V.I.P- Board Master
| "Random Namae no Nai Heya translations" , posted Sun 5 Mar 01:40
The other thread was a bit long, so here's the new one !
The downside of the success of the NDS Interesting analysis : "an overdominant position of Nintendô wouldn't be good, Sony would better do their best with the PS3". The overdominant position of the DS reminds of course the years of the SFC domination, but I find interesting the fight is between the NDS and the PS3. Neither the PSP nor the Revo seem to be relevant, and everybody seems to have forgotten the 360.
Speaking of which... "Why the 360 won't succeed in Korea". The console was designed with the asian market in aim, but it's already a failure in Japan. In Korea, the name "X Box" still reminds the failure of the non-360, the games are few and hard to get even though they are translated this time, so the online possibilities won't be enough to drag the Korean market. Even with the few games released, even fewer places want to sell them, because of the poor reputation of the X Box.
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Iggy 7556th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Random Namae no Nai Heya translations" , posted Mon 6 Mar 08:46
What's interesting is that the market might be devided between a home console (PS3) and a portable console (DS).... Except the DS will have, amongst its many accessories, the revolution.
The Revo will be nothing but a periferal around the DS, but this alone will be enough / will be its only chance to compete. Since it may be cheap, but wil the PS3 be more expensive than a Reov + a DS ?
Either way, more Valkyrie Silmeria : http://www.famitsu.com/game/coming/2006/03/01/104,1141219579,49370,0,0.html
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Pollyanna 1679th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(4):Random Namae no Nai Heya translations" , posted Wed 15 Mar 12:22
quote: But more importantly, as a DS sequel, how does it stand?
Well, I consider them one in the same, since the DS games were very close to the SMT games in most aspects (plot/setting excluded). It's not fair to lump Persona and SMT together, but I think it -is- fair with DS, since it's in the "SMT" series (in the title).
At any rate, the battle system stinks. I guess it's like Parasite Eve (the first one) with random encounters and a demon buddy. Your movement is very slow, and you have a very low number of moves. You have a sword, which can do 3 slow, unexciting attacks, and a gun, which you can equip with elemental bullets to freeze/capture demons. You can only control your demon with AI settings that you have to CHANGE EVERY GODDAMNED FIGHT. They also die a lot, but that isn't really a complaint.
So, obviously, combat is very simple. There's a lot of investigation you can do, though, as each demon has a "map skill" that either helps you in interrogations/gets you around obstacles. You can also send a demon out alone to investigate in areas that you can't (as demons are invisible to "normal" people). When you control the demon, you use them in combat, and each is quite different, although they're all boring, since the fight system is so sluggish.
(so, while you don't negotiate with demons, you use them to get information)
The map skill system, while entertaining, is terribly one-dimensional, as is the battle system. There's a lot to do, but none of it is very in-depth or interesting. There is still a small degree of depth in demon fusion/inheritance, but it just doesn't make up for everything else.
Buuut...if you're just judging it on atmosphere/art/music, then I think it's a fine sequel.
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