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Sensenic
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"Castlevania: Portrait of Ruin" , posted Tue 25 Apr 18:41:post reply

A direct sequel to Bloodlines for the DS

BTW, hi! Long time no post here, me... always lurking, tho'

Nyway, back on topic, the game doesn't look much impressive (and fugly designs, I say) at first, but after reading NP's article... I got sold.

Linknesses:
Article, page 1
page 2
IGA Interview
And page 3

Not much time to comment, tho'...

Erm... "Old and thus not bishounen anymore" Eric Lecarde for secret character, anyone?

EDIT: Fixed linkses.





Time for some long due Samus Aran love...

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[this message was edited by Sensenic on Tue 25 Apr 18:45]

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IkariDC
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"Re(1):Castlevania: Portrait of Ruin" , posted Tue 25 Apr 21:35post reply

I was thinking, why isn't anyone posting the news about this game? Thanks for the links, I'll read the article and the interview later.

And yeah, once again, the art is fugly!





Maese Spt
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"Re(2):Castlevania: Portrait of Ruin" , posted Tue 25 Apr 22:14post reply

Oh my god, Eric Lecarde strikes back...! I guess those Castlevania guys at Konami have something with Segovia, but I can't decide if that's a cool thing or not.






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Maou
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"Re(3):Castlevania: Portrait of Ruin" , posted Wed 26 Apr 01:04post reply

Thanks for posting it, I haven't been to the Dungeon for a long time! This is cool...I'd be kind of excited if it were actually straight-up action, even. I loved Nocturne in the Moonlight and Minuet of Dawn, but the old Sega Vampire Killer is a really fine game and a sequel'd be fun. I also liked that game because it brought the series into direct contact with Stoker's book. And despite the weaker Mega Drive sprites, Vampire Killer/Bloodlines actually has VERY good design...2D levels that mimic the feeling of encirlcing the Tower of Pisa, and various other very clever visual and environmnetal conceits. I just might have to get a DS if this game's as wild as it looks.





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"Re(1):Castlevania: Portrait of Ruin" , posted Wed 26 Apr 02:09post reply

WW 2, eh? There had better be nazi skeletons.





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"Re(1):Castlevania: Portrait of Ruin" , posted Wed 26 Apr 04:42post reply

quote:
Some of Charlotte's spells, for instance, can take a while to cast, leaving the sorceress vulnerable. Once you've initiatied the spell, you'll need to switch to Jonathan and protect your partner from harm until she can complete the incantation.


I don't know how innovative this Castlevania will be, but so far, I love this.





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Sensenic
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"Re(2):Castlevania: Portrait of Ruin" , posted Wed 26 Apr 05:54post reply

quote:
Oh my god, Eric Lecarde strikes back...! I guess those Castlevania guys at Konami have something with Segovia, but I can't decide if that's a cool thing or not.

Well, hold your horses... that Eric Lecarde thing was just a supposition. When asked, IGA just said "look forward to it". Not necessarily him, tho'.
quote:
Thanks for posting it, I haven't been to the Dungeon for a long time! This is cool...I'd be kind of excited if it were actually straight-up action, even. I loved Nocturne in the Moonlight and Minuet of Dawn, but the old Sega Vampire Killer is a really fine game and a sequel'd be fun.

Tis not straight-up action... according to the article, it'll be another metroidvania BUT, there'll be paintings that'll give you access to "international"/external areas -à la Mario64!-, such as London-based Misty Town, Egypt and some more (one looks like a forest, another like the gates of a cemetery), more action-packed (the screens are full).

Sth similar to LoI's structure, if you ask me.
quote:
I also liked that game because it brought the series into direct contact with Stoker's book.

Fear, my friend, for IGA said in the Interview he'd like to do a game about Quincy's life...

(I'm reading the book right now... and even more incoherence with it looks "dangerous", if they insist in keeping Dracula as CV canon)
quote:
I don't know how innovative this Castlevania will be, but so far, I love this.


w0rd.

Now that you talk about "innovation", I found it quite interesting that "the man who put together the whole story and timeline of CV" (be it for worse or for better, depends on opinions) "admits" he first thinks of the gameplay and then thinks about "when" would it fit better.

Also, when asked about the movie (ph34r...) I loved his really honest sounding (to me) comment that "CV is a game-oriented series, plot is not that important, to the point you could easily make a movie out of it". Amen to this too. Note: I wrote it out of memory, so probably it has nothing to do with what he actually said, but you get my point ^_^





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HAYATO
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"Re(3):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 00:10post reply

ZOMG!!! This means that by the time I get a decent DS emulator, I'l have 2 Castlevania games to play in a row!!!!

And the designs don't look so bad... Bloodlines' were far worse than those displayed already...





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"Re(4):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 03:35post reply

They'd better make that co-op mode available in the final version of the game... Overall it sounds great! I don't like that the main characters have a black outline and the monsters don't.

quote:

And the designs don't look so bad... Bloodlines' were far worse than those displayed already...



For a game from 1994 it's good! Better than that Nintendo Power cover for sure.
Cover
John's face is no good, but the others are perfectly fine, the style is nice, at least it makes sense!
Character art





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"Re(5):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 07:11post reply

Hhahaha, Countess Barthly was hot. ...and so was Eric, before they man-ified his face for the US box art, I hear...





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Sensenic
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"Re(6):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 16:52:post reply

quote:
...and so was Eric, before they man-ified his face for the US box art, I hear...


Not only in the box art, but certainly.
Eric has the ¿honor? of being the very first bishie in the CV series.

A neat summary of the NP article by this guy called "The man of multiple farts":
-Mysterious vampire Brauner to reinstate the house of Dracula in the settings of WWII
-Jonathan morris, the son of John Morris Sr.
-Jonathan wields a whip, but can use also other weapons, such as a sword or a mace
-It's a Castleroid
-Characters level up
-More focus on the items, armors & accessories than in DoS
-"Skill collecting" system
-Since the Morris clan are related to the Belmonts, Jonathan will wield the VK in some point of the game
-Belmonts can wield the VK by default, but a Morris needs to do "something special" to be able to do that
-Charlotte's family is somehow related to the Fernandez clan.
-Jonathan & Charlotte will have a platonic relationship only
-Brauner's twin-daughters are called Loretta & Stella - share their fathers goal of resurrecting Dracula
-Brauner is more interested in summoning Castlevania & doesn't want her daughters involved, on some level
-Brauner is a painter (Portrait of Ruin). His paintings serve as teleports to different locations, such as the deserts of egypt & the London-esque "Misty Town"
-Soundtrack composed by Michiru Yamane
-The majority of the game happens inside a castle
-PoR will be bigger than DoS, perhaps even impressively bigger.
-Comeback of some of SotN's & Rondo's enemy designs.
-Bigger dev. team for PoR than in DoS: some developers from CotM have joined PoR's dev. team
-Appearances of Bloodlines related cast? "Please look forward to it."
-All the action in PoR takes place on the bottom screen of the DS, upper has Character & enemy info & map
-No stylus functions
-Wi-Fi: either co-op mode or a versus mode. Item shops for other players.
-PoR runs an upgraded engine of DoS
-Will have an animated intro


EDIT: Oh, and like someone else said, since this is Castlevania: Portrait of Ruin for the Nintendo DS... Is this the first official Castlevania: PoRN we get?

/(;u_u)

EDIT2: Another interesting finding, by Munchy (both him and the guy before are from the Dungeon's forums):
quote:
Here's something interesting I found out about this Brauner character:

"As an early adherent of the Surrealist movement, Victor Brauner actively explored the realm of dreams and the unconscious, with an emphasis on the occult and mystical. Both in content and in style, his art represents a remarkably fertile fusion of wide-ranging world cultures, mythologies, and religious beliefs, from Egyptian to Aztec, Native American to Oceanic, Jewish to Hindu, to name only a few."

The real life Brauner was indeed alive during World War II, and was also Romanian. Interesting historical reference, innit? Gives some insight as to how his paintings will transport you all around the world.


Way to go! Characters based on real-life historical people keeps up! again!





Time for some long due Samus Aran love...

"It's you know like when you die and you can't quite believe it"
An undead friend.

[this message was edited by Sensenic on Thu 27 Apr 17:06]

Maese Spt
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"Re(7):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 17:17:post reply

quote:
...and so was Eric, before they man-ified his face for the US box art, I hear...

Not only in the box art, but certainly.
Eric has the ¿honor? of being the very first bishie in the CV series.




Segovia-ites are beautiful. Uhooo, ii vampire killer!

Eric Lecarde is totally meant to be re-drawn by Ayami Kojima some day...






MATSUKEN SAMBA!!!

[this message was edited by Maese Spt on Thu 27 Apr 17:21]

crazymike
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"Re(2):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 19:49post reply

quote:

I don't know how innovative this Castlevania will be, but so far, I love this.



Actually after years of the metroid style, I hope it is NOT innovative and goes back to the meat and potatoes linear style of the old series.





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"Re(3):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 19:52post reply

quote:

I don't know how innovative this Castlevania will be, but so far, I love this.


Actually after years of the metroid style, I wish it was NOT innovative and went back to the meat and potatoes linear style of the old series.







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"Re(3):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 19:58post reply

quote:

Actually after years of the metroid style, I hope it is NOT innovative and goes back to the meat and potatoes linear style of the old series.



I agree, but I think we can have it both ways. I disliked DoS, because of the total randomness of getting souls. I got lucky at the beginning and scored a nice axe (and upgrades) and like...2 good spells. I was set for like...3/4 of the game. With so many different options, the developers couldn't check for difficulty. I never used a single potion. That's ridiculous.

I don't mind the mazes and fetching items and such, but there needs to be more challenge control so that you have the good level design of the old Castlevanias combined with the options of the new ones.





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"Re(7):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 23:13post reply

quote:
-Brauner's twin-daughters are called Loretta & Stella - share their fathers goal of resurrecting Dracula





Are these the lesbian sisters?

http://kotaku.com/gaming/castlevania/portrait-of-ruin-scans-details-galore-169410.php





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"Re(7):Castlevania: Portrait of Ruin" , posted Fri 28 Apr 01:10post reply

quote:

-It's a Castleroid

-Characters level up

-Brauner is a painter (Portrait of Ruin). His paintings serve as teleports to different locations, such as the deserts of egypt & the London-esque "Misty Town"

-The majority of the game happens inside a castle



Oh, my...!!! They heard my prayers and designed a game which mixes the 2 classic Castlevania styles!! Oh, this game seems so promising....





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"Re(8):Castlevania: Portrait of Ruin" , posted Fri 28 Apr 17:03post reply

quote:

-It's a Castleroid

-Characters level up

-Brauner is a painter (Portrait of Ruin). His paintings serve as teleports to different locations, such as the deserts of egypt & the London-esque "Misty Town"

-The majority of the game happens inside a castle


Oh, my...!!! They heard my prayers and designed a game which mixes the 2 classic Castlevania styles!! Oh, this game seems so promising....



I dunno. The art looks fantastic but i didnt like the switch on the fly system once you beat castlevania ds. seemed a bit cheesy.

I do like they are marking the castle bigger.

I think overall i liked Aria a bit better.





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Maese Spt
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"Re(4):Castlevania: Portrait of Ruin" , posted Fri 28 Apr 18:11post reply

quote:

Actually after years of the metroid style, I hope it is NOT innovative and goes back to the meat and potatoes linear style of the old series.

....

have the good level design of the old Castlevanias combined with the options of the new ones.



I'm not so sure... It's a miracle already that we can enjoy *new* 2D Castlevanias, so let's not get our hopes too high...

While I would prefer the classic linear, straight style of old Castlevanias as well, I don't mind at all this Metroid approach. In fact, the supposedly "deeper" RPG/Metroid-esque style seems to be the only way new generation players could accept a 2D platformer. In other words, is a neccesary evil to disguise the good ol' Castlevania formula and make it somewhat appealing for today's market.

I know for sure we won't see again a game like Rondo of Blood or Super Castlevania IV, so I'll be happy with whatever similar thing I can get. Sad as it may be, there's no hoping for classicism anymore.






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IkariDC
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"Re(5):Castlevania: Portrait of Ruin" , posted Sat 29 Apr 07:32post reply

The problem with old skool Castlevania games is that they can be beaten in a few hours (with practice), so I can understand why they don't want to make a new game using the old formula. They could make more and larger levels, and increase the difficulty to make the game last longer, but that would only make the game frustrating. In the other hand, Castleroids are too easy, you just need time to explore everything to finish it. They should make some classic levels before you enter the castle!





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"Re(6):Castlevania: Portrait of Ruin" , posted Sat 29 Apr 19:17post reply

quote:
They should make some classic levels before you enter the castle!


That would be so amazing. Castleroid with higher difficulty + a classic beggining = winner!, or something like that.





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"Re(6):Castlevania: Portrait of Ruin" , posted Sun 30 Apr 04:01post reply

quote:
The problem with old skool Castlevania games is that they can be beaten in a few hours (with practice), so I can understand why they don't want to make a new game using the old formula. They could make more and larger levels, and increase the difficulty to make the game last longer, but that would only make the game frustrating. In the other hand, Castleroids are too easy, you just need time to explore everything to finish it. They should make some classic levels before you enter the castle!



I always thought they should put some kind of "limiter" on how much your character can level up.

Symphony of the night was a fantastic game, but quickly lost any sense of challenge once you gained enough MP to cast "Soul Steal".

I wouldn't mind them putting in certain restrictions in order to keep the game challenging. You should only power up after beating bosses or something.





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"Re(6):Castlevania: Portrait of Ruin" , posted Sun 30 Apr 11:31post reply

quote:
The problem with old skool Castlevania games is that they can be beaten in a few hours (with practice)



So where's the problem again?





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"Re(7):Castlevania: Portrait of Ruin" , posted Sun 30 Apr 20:33post reply

quote:
The problem with old skool Castlevania games is that they can be beaten in a few hours (with practice)


So where's the problem again?



That they are shorter compared to the Castleroid games, and you know, people don't want short games nowadays. I guess it's because you can feel ripped to pay full price for a game you can beat in a very short period of time.





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"Re(8):Castlevania: Portrait of Ruin" , posted Tue 2 May 09:28post reply

quote:
The problem with old skool Castlevania games is that they can be beaten in a few hours (with practice)


So where's the problem again?


That they are shorter compared to the Castleroid games, and you know, people don't want short games nowadays. I guess it's because you can feel ripped to pay full price for a game you can beat in a very short period of time.



As if that didn't happen when we were younger...

I still remember the time when I bought Castle/World of Illusion and managed to beat them the very same day...





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"Re(9):Castlevania: Portrait of Ruin" , posted Wed 3 May 10:39post reply

Hell i've beaten Castlevania 1 a million times but it is still fun to play through again everytime.





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"Re(10):Castlevania: Portrait of Ruin" , posted Wed 3 May 12:03post reply

I think this is a result of a new generation of gamers. A generation that doesn't like limited continues, repeatedly failing, or the inability to "power up" if need be, to beat a boss.

I enjoyed the environments, enemies and variety of options in DoS, but in terms of actual gameplay experience, I think it was exceptionally poor. It was unbalanced, poorly paced and unreasonably easy.

I won it in 2 days. That's probably the fastest I've ever won an older Castlevania game, though most of them lasted me longer than that.(of course, in DoS' defense, it also had an excellent secondary play mode).

With a level-based game, if it's too easy, it's a waste of time. If it's too hard, then it might alienate some people...but if it's a good difficulty, then it only alienates the people who are unreasonably awesome at the game. Their opinion doesn't count, because the challenge on a DoS-type game would be laughable for them.

At any rate, I'd tolerate another "new-style" game as long as the challenge has better balance, but I'm STARVING for a "limited continues" and/or "challenging level design" game. I miss the days of getting a little further each time and really feeling like I earned the ending when I got it. I ESPECIALLY miss this in shooting games, where the new trend tends to be "win it in one credit or as many as you like." I'd rather have a limited number of credits, decided on by what provides a good challenge, and work at winning it that way.

Ah...and about replay value...yeah, I tend to want to replay shorter games with excellent level design moreso than the more epic new style of game, which I rarely play more than once.





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"Re(2):Re(10):Castlevania: Portrait of Ruin" , posted Wed 3 May 14:12post reply

Interesting thoughts. As far as powering up goes, for the handheld Draculas, I wish they might mimic the original PS version a little more in terms of the hidden skills. While Minuet of Dawn did the hidden secrets far far better than Circle of the Moon, where cards never never were dropped (and whose "nonlinearity" was actually completely linear, as there was no alternate order to beating the game), the randomness of maybe acquiring a skill/soul/item or whatever still caters too much to the bored gamer who will level up for hours. I hope the new one has abilities that are hidden in walls or invisible pits or ceilings like in Nocturne in the Moonlight, and aren't dependent on killing the right enemy and getting lucky to get an ability.





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"Re(3):Re(10):Castlevania: Portrait of Ruin" , posted Fri 5 May 04:53post reply

can't wait to play this - I should break out my genesis and play bloodlines again since I never actually beat the game with the belmont (the spear guy was too fun).

and hey everyone! I haven't posted here in like 2 years if anyone remembers...





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"Re(4):Re(10):Castlevania: Portrait of Ruin" , posted Fri 5 May 08:38post reply

quote:
can't wait to play this - I should break out my genesis and play bloodlines again since I never actually beat the game with the belmont (the spear guy was too fun).

and hey everyone! I haven't posted here in like 2 years if anyone remembers...

The faithful cafe'er always remembers an old poster's name! I'm in the same boat for that one, since John Morris was really pretty lame to play with compared to Eric, though Eric's vertical spear move made the last boss pathetically easy. The temptation is so great...





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"Re(5):Re(10):Castlevania: Portrait of Ruin" , posted Thu 11 May 19:54post reply

Bumpin' for E3 trailer!

While everyone is busy with the big stuff, I'll just keep the update on this minor one...

Very beautiful, once again!

Me see only 2 recicled sprites (blood skeleton and the skeletons behind the guy with the big rifle...) and one rip-off, which is precisely the big rifle guy's shot: the gem subweapon again, nonetheless, but oh well....

Gotta wonder what's with Peeping Eyes, tho': These always get new sprites! (well, this time a 3D model)





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"Re(6):Re(10):Castlevania: Portrait of Ruin" , posted Thu 11 May 22:09post reply

quote:
Bumpin' for E3 trailer!




I do hope that movement is a bit faster in the final game. Nathan's dashboots would be fine, of course.





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"Re(6):Re(10):Castlevania: Portrait of Ruin" , posted Thu 11 May 23:22post reply

quote:
Bumpin' for E3 trailer!

While everyone is busy with the big stuff, I'll just keep the update on this minor one...

Very beautiful, once again!

Me see only 2 recicled sprites (blood skeleton and the skeletons behind the guy with the big rifle...) and one rip-off, which is precisely the big rifle guy's shot: the gem subweapon again, nonetheless, but oh well....

Gotta wonder what's with Peeping Eyes, tho': These always get new sprites! (well, this time a 3D model)



blood skeleton recycling isn't SO bad, they haven't been in the last few games. overall the game looks pretty stellar so far. I never played rondo, so the whole swapping on the fly thing is new to me (unless its EXACTLY like in C3 or DS julius mode), and the tandem attacks look great.





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"Re(7):Re(10):Castlevania: Portrait of Ruin" , posted Fri 12 May 01:19post reply

That preview is hot like fire. Then again, I haven't played the DS one yet, but what a step up! I still dream of Dracula on a big enough screen again where there can be the level of sprite detail that was in Nocturne in the Moonlight, but for now this seems like a VERY good reason to grab a DS.





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"Re(7):Re(10):Castlevania: Portrait of Ruin" , posted Fri 12 May 01:36post reply

quote:
I do hope that movement is a bit faster in the final game. Nathan's dashboots would be fine, of course.


I don't claim to be a Castlevania expert but isn't the speed the main characters are trundling along at about the same as it has been in previous 2D versions of the game? None of the heroes of the CV have ever seemed too speedy but considering they never know when a swarm of flying medusa heads are going to come from right side of the screen I can't blame them for being cautious.





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"Re(8):Re(10):Castlevania: Portrait of Ruin" , posted Fri 12 May 02:12post reply

quote:
I do hope that movement is a bit faster in the final game. Nathan's dashboots would be fine, of course.

I don't claim to be a Castlevania expert but isn't the speed the main characters are trundling along at about the same as it has been in previous 2D versions of the game? None of the heroes of the CV have ever seemed too speedy but considering they never know when a swarm of flying medusa heads are going to come from right side of the screen I can't blame them for being cautious.



speed seemed fine to me, for walking speed anyway. AS/DS both had the black panther soul for dashing, and juste belmont had infinite dashing in harmony, so that game moved faster overall.





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"Re(7):Re(10):Castlevania: Portrait of Ruin" , posted Fri 12 May 05:01post reply

quote:
blood skeleton recycling isn't SO bad, they haven't been in the last few games. overall the game looks pretty stellar so far. I never played rondo, so the whole swapping on the fly thing is new to me (unless its EXACTLY like in C3 or DS julius mode), and the tandem attacks look great.


It looks wonnnderful to me, it's just that I tend to think in negative ^_^U
And certainly, if the only recycled ones were those, that'd be almost ideal!

Oh, I never played Rondo either, but IIRC, it doesn't have swapping, you play as either Richter or Maria (once you've saved her, of course).

And I'm sooo sold... So many wonderful looking games for the DS this year... Will I have the money? x_x





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Sensenic
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"Re(8):Re(10):Castlevania: Portrait of Ruin" , posted Mon 15 May 20:58:post reply

Interview RE-BUMP

Two things:
quote:
They'd better make that co-op mode available in the final version of the game...

1- Co-op mode won't be available in the main game, but in a "side stage" like DoS' VS mode

2- Weird translation for that reply (Throughout the game, there's a soundtrack. It's on par with fight through a ROOM!), but if I got it right... Yuzo Koshiro also worked in the music?!


EDIT: Improvements!





Time for some long due Samus Aran love...

"It's you know like when you die and you can't quite believe it"
An undead friend.

[this message was edited by Sensenic on Mon 15 May 21:08]

IkariDC
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"Re(9):Re(10):Castlevania: Portrait of Ruin" , posted Tue 16 May 03:57post reply

Holy cow!!! (Shield Rod + Leather Shield)
Yuzo Koshiro tagging along Michiru Yamane for the music!!

This made my day, thanks a lot for the news dude!





Grahf
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"Re(9):Re(10):Castlevania: Portrait of Ruin" , posted Sat 20 May 18:22post reply

quote:
speed seemed fine to me, for walking speed anyway. AS/DS both had the black panther soul for dashing, and juste belmont had infinite dashing in harmony, so that game moved faster overall.

I absolutely loved the L/R infinite dashing in Harmony of Dissonance. I felt like my reflexes actually counted for something -- especially during boss fights. The panther soul is a fun idea, especially since you go SO damn fast with it that it's impractical for just about anything other than blazing through backtracking large segments of the castle. My one qualm with it in Dawn of Sorrow is that you don't fight a panther until the VERY end of the game. For such a utilitarian (and not game-breaking) tool it should be available right from the beginning in my opinion.





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"Re(9):Re(10):Castlevania: Portrait of Ruin" , posted Tue 23 May 01:03post reply

quote:
Interview RE-BUMP



I found this quote interesting:

I realize that the Wii market is casual gamers, that are looking forward to a short game experience and I hardly doubt that with the Castlevania style, they'll all sit down and want to play for multiple hours or even a day.

While Igarashi is not speaking for all game programmers that is a surprising take on the Wii. Is the Wii so radically different that instead of freeing up programmers it has limited them in what sort of games they can make for the system? Time will tell I suppose.





Syo
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"Re(10):Re(10):Castlevania: Portrait of Ruin" , posted Tue 23 May 02:03post reply

I believe IGA is just phrasing the feelings of most developers working in the industry towards the Wii. That is, that if he made a game on it that didn't use it's unique controls then it wouldn't be justified and it'd be best to stick with GC or PS2.

I'm not saying every game has to use the motion sensors and all but it's really just restating what he said in his interview. That thing he said about how PoR will have next to no touch screen, DoS had touch screen but only because he felt he had to since every other DS game had to use the screen somehow. Now that the DS market is more stable, he doesn't feel his game would be any less well-recieved if it went back a step.

Having said that, I believe an upgrade of CoD would work with a traditional setup for the player and the point screen thing for using the familiars...






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