Original message (5738 Views )
Sensenic 1478th Post
Red Carpet Executive Member
| "Castlevania: Portrait of Ruin" , posted Tue 25 Apr 18:41:
A direct sequel to Bloodlines for the DS
BTW, hi! Long time no post here, me... always lurking, tho'
Nyway, back on topic, the game doesn't look much impressive (and fugly designs, I say) at first, but after reading NP's article... I got sold.
Linknesses: Article, page 1 page 2 IGA Interview And page 3
Not much time to comment, tho'...
Erm... "Old and thus not bishounen anymore" Eric Lecarde for secret character, anyone?
EDIT: Fixed linkses.
Time for some long due Samus Aran love...
"It's you know like when you die and you can't quite believe it" An undead friend.
[this message was edited by Sensenic on Tue 25 Apr 18:45] | | Replies: |
Sensenic 1478th Post
Red Carpet Executive Member
| "Re(2):Castlevania: Portrait of Ruin" , posted Wed 26 Apr 05:54
quote: Oh my god, Eric Lecarde strikes back...! I guess those Castlevania guys at Konami have something with Segovia, but I can't decide if that's a cool thing or not.
Well, hold your horses... that Eric Lecarde thing was just a supposition. When asked, IGA just said "look forward to it". Not necessarily him, tho'.
quote: Thanks for posting it, I haven't been to the Dungeon for a long time! This is cool...I'd be kind of excited if it were actually straight-up action, even. I loved Nocturne in the Moonlight and Minuet of Dawn, but the old Sega Vampire Killer is a really fine game and a sequel'd be fun.
Tis not straight-up action... according to the article, it'll be another metroidvania BUT, there'll be paintings that'll give you access to "international"/external areas -à la Mario64!-, such as London-based Misty Town, Egypt and some more (one looks like a forest, another like the gates of a cemetery), more action-packed (the screens are full).
Sth similar to LoI's structure, if you ask me.
quote: I also liked that game because it brought the series into direct contact with Stoker's book.
Fear, my friend, for IGA said in the Interview he'd like to do a game about Quincy's life...
(I'm reading the book right now... and even more incoherence with it looks "dangerous", if they insist in keeping Dracula as CV canon)
quote: I don't know how innovative this Castlevania will be, but so far, I love this.
w0rd.
Now that you talk about "innovation", I found it quite interesting that "the man who put together the whole story and timeline of CV" (be it for worse or for better, depends on opinions) "admits" he first thinks of the gameplay and then thinks about "when" would it fit better.
Also, when asked about the movie (ph34r...) I loved his really honest sounding (to me) comment that "CV is a game-oriented series, plot is not that important, to the point you could easily make a movie out of it". Amen to this too. Note: I wrote it out of memory, so probably it has nothing to do with what he actually said, but you get my point ^_^
Time for some long due Samus Aran love...
"It's you know like when you die and you can't quite believe it" An undead friend.
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Sensenic 1480th Post
Red Carpet Executive Member
| "Re(6):Castlevania: Portrait of Ruin" , posted Thu 27 Apr 16:52:
quote: ...and so was Eric, before they man-ified his face for the US box art, I hear...
Not only in the box art, but certainly. Eric has the ¿honor? of being the very first bishie in the CV series.
A neat summary of the NP article by this guy called "The man of multiple farts": -Mysterious vampire Brauner to reinstate the house of Dracula in the settings of WWII -Jonathan morris, the son of John Morris Sr. -Jonathan wields a whip, but can use also other weapons, such as a sword or a mace -It's a Castleroid -Characters level up -More focus on the items, armors & accessories than in DoS -"Skill collecting" system -Since the Morris clan are related to the Belmonts, Jonathan will wield the VK in some point of the game -Belmonts can wield the VK by default, but a Morris needs to do "something special" to be able to do that -Charlotte's family is somehow related to the Fernandez clan. -Jonathan & Charlotte will have a platonic relationship only -Brauner's twin-daughters are called Loretta & Stella - share their fathers goal of resurrecting Dracula -Brauner is more interested in summoning Castlevania & doesn't want her daughters involved, on some level -Brauner is a painter (Portrait of Ruin). His paintings serve as teleports to different locations, such as the deserts of egypt & the London-esque "Misty Town" -Soundtrack composed by Michiru Yamane -The majority of the game happens inside a castle -PoR will be bigger than DoS, perhaps even impressively bigger. -Comeback of some of SotN's & Rondo's enemy designs. -Bigger dev. team for PoR than in DoS: some developers from CotM have joined PoR's dev. team -Appearances of Bloodlines related cast? "Please look forward to it." -All the action in PoR takes place on the bottom screen of the DS, upper has Character & enemy info & map -No stylus functions -Wi-Fi: either co-op mode or a versus mode. Item shops for other players. -PoR runs an upgraded engine of DoS -Will have an animated intro
EDIT: Oh, and like someone else said, since this is Castlevania: Portrait of Ruin for the Nintendo DS... Is this the first official Castlevania: PoRN we get?
/(;u_u)
EDIT2: Another interesting finding, by Munchy (both him and the guy before are from the Dungeon's forums):
quote: Here's something interesting I found out about this Brauner character:
"As an early adherent of the Surrealist movement, Victor Brauner actively explored the realm of dreams and the unconscious, with an emphasis on the occult and mystical. Both in content and in style, his art represents a remarkably fertile fusion of wide-ranging world cultures, mythologies, and religious beliefs, from Egyptian to Aztec, Native American to Oceanic, Jewish to Hindu, to name only a few."
The real life Brauner was indeed alive during World War II, and was also Romanian. Interesting historical reference, innit? Gives some insight as to how his paintings will transport you all around the world.
Way to go! Characters based on real-life historical people keeps up! again!
Time for some long due Samus Aran love...
"It's you know like when you die and you can't quite believe it" An undead friend.
[this message was edited by Sensenic on Thu 27 Apr 17:06] |
Pollyanna 1762th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(10):Castlevania: Portrait of Ruin" , posted Wed 3 May 12:03
I think this is a result of a new generation of gamers. A generation that doesn't like limited continues, repeatedly failing, or the inability to "power up" if need be, to beat a boss.
I enjoyed the environments, enemies and variety of options in DoS, but in terms of actual gameplay experience, I think it was exceptionally poor. It was unbalanced, poorly paced and unreasonably easy.
I won it in 2 days. That's probably the fastest I've ever won an older Castlevania game, though most of them lasted me longer than that.(of course, in DoS' defense, it also had an excellent secondary play mode).
With a level-based game, if it's too easy, it's a waste of time. If it's too hard, then it might alienate some people...but if it's a good difficulty, then it only alienates the people who are unreasonably awesome at the game. Their opinion doesn't count, because the challenge on a DoS-type game would be laughable for them.
At any rate, I'd tolerate another "new-style" game as long as the challenge has better balance, but I'm STARVING for a "limited continues" and/or "challenging level design" game. I miss the days of getting a little further each time and really feeling like I earned the ending when I got it. I ESPECIALLY miss this in shooting games, where the new trend tends to be "win it in one credit or as many as you like." I'd rather have a limited number of credits, decided on by what provides a good challenge, and work at winning it that way.
Ah...and about replay value...yeah, I tend to want to replay shorter games with excellent level design moreso than the more epic new style of game, which I rarely play more than once.
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threesixtee 886th Post
Red Carpet Regular Member++
| "Re(6):Re(10):Castlevania: Portrait of Ruin" , posted Thu 11 May 23:22
quote: Bumpin' for E3 trailer!
While everyone is busy with the big stuff, I'll just keep the update on this minor one...
Very beautiful, once again!
Me see only 2 recicled sprites (blood skeleton and the skeletons behind the guy with the big rifle...) and one rip-off, which is precisely the big rifle guy's shot: the gem subweapon again, nonetheless, but oh well....
Gotta wonder what's with Peeping Eyes, tho': These always get new sprites! (well, this time a 3D model)
blood skeleton recycling isn't SO bad, they haven't been in the last few games. overall the game looks pretty stellar so far. I never played rondo, so the whole swapping on the fly thing is new to me (unless its EXACTLY like in C3 or DS julius mode), and the tandem attacks look great.
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Sensenic 1486th Post
Red Carpet Executive Member
| "Re(7):Re(10):Castlevania: Portrait of Ruin" , posted Fri 12 May 05:01
quote: blood skeleton recycling isn't SO bad, they haven't been in the last few games. overall the game looks pretty stellar so far. I never played rondo, so the whole swapping on the fly thing is new to me (unless its EXACTLY like in C3 or DS julius mode), and the tandem attacks look great.
It looks wonnnderful to me, it's just that I tend to think in negative ^_^U And certainly, if the only recycled ones were those, that'd be almost ideal!
Oh, I never played Rondo either, but IIRC, it doesn't have swapping, you play as either Richter or Maria (once you've saved her, of course).
And I'm sooo sold... So many wonderful looking games for the DS this year... Will I have the money? x_x
Time for some long due Samus Aran love...
"It's you know like when you die and you can't quite believe it" An undead friend.
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