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Iggy 7681th Post
Platinum Carpet V.I.P- Board Master
| "Re(10):First pics of CFC: DS!!" , posted Thu 4 May 03:30
quote: My main grip with the card fighters games was that it was VERY HARD to do 'single' theme decks; with KoF and SF was pretty easy, you had tons of cards to choose from, but for others like Rival School, Project Justice or Samurai Spirits was VERY hard, some didn't even had enough cards to fill a deck, while I didn't use theme decks as my 'main' decks I use them to fool around from time to time... It was such a critical failure, but it mainly showed how some series got most of the spot light...
I liked it, on the contrary. Since it was a crossover, you might as well do your very own one, without the limitations of CvS2 or SvC. Just think you can team up Mature, Vice and Natsu, win the fight AND draw disturbing dickgirls fanfics at the same time. How can you get wrong ?
Hey ! Even though it's not even sure wether the game has any Capcom characters, I think we can assume it will at least have several recent SNK characters ? It will be my duty to have 3 Gedô cards in my deck, whatever the power of the card is.
Gedôtan
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Iggy 7685th Post
Platinum Carpet V.I.P- Board Master
| "various details" , posted Fri 5 May 20:53:
quote: (a major part of the way I play involves trying to only play high cards when the opponent already has 3 cards in play and can't remove or add another because of that one...)
Oh ! I remember that technique, using cards slightly less powerful than your opponent's, so he beats you each round and even causes you damage, then suddenly he's stuck with three 100BP cards (I called those trash cards) without any way to discard them and summon new ones, and you are free to bring round after round your real attackers. The opponent tries to attack with his 100BP cards, but you just dont counter and take the blow until your power is all build up. I LOVED those rounds that began with me having 500 HP against an opponent with his 3000 HP intact, and in one single attack, I win the fight.
Those situations also happened with the decks designed to have the opponent losing when he has no card to pull. Fighting an opponent with lots of "A" cards with a deck based on Blanka (D), Q (C) and Phobos overheating (C) was a blast. There should have been be bonusses with the rarety of the cards you use : the more powerful the deck, the less cards you get, or something.
**************** STUFF ON THE DS GAME ****************
I thought somebody would translate, or even that some japanese sites would have more details, but since everybody is surprisingly quiet, I'll do it. The images reveal the cards will have elements (Mary/Ryû is said to be of the "red" element, she costs one white point to summon, then one red point every turn. Well, it is also written "this is a test card", so I guess things will be different in the final game, but it still gives indications on the direction they're following). I guess it will be like in the other games, when characters did have elements, but the only effect was the animation when they attacked ; this time, it will be part of the game. Oh, and the second "Ryû" card (the one with the old combination attack effect) is apparently Ibuki.
Finally, Falcoon said at the 2005 Bônenkai last december that he was doing the illustrations on [what we now believe to be this game], and that he was merely at 2% of the schedule. If the interpretation is correct, and Falcoon is indeed doing the art, it might mean that more people from the previous games are working on it, which is always good. Also, since they are redrawing all the cards from scratch (the 300 characters plus the new ones), I hope they will keep all the cards from the previous games, without erasing minor AoF or Star Gladiator characters because "nobody knows them anymore"... Ah, and apparently, the characters proportions seem human, not SD like in the first games. I wonder if that mean they will keep the old AC and RE card art (or even the concept of those cards).
[this message was edited by Iggy on Fri 5 May 20:55] |
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