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Gyudon 7th Post
New Customer
| "KOF XI PS2 out..." , posted Sun 25 Jun 13:07
KOF XI was released a few days back, yet nobody in the cafe is talking about it? Where's the love, man!
Messed about with it for a few hours going through the insane challenge mode to unlock the new stuff. My mate who's a old time KOF player seemed to really like the game. Mostly because they brought Eiji back.
Nice they added Team Play, which is basically classic old style KOF matches, without character swapping in Arcade. Fun. Changing the options to Arrange mode makes it a very different gaming experience. Top tiers have been nerfed, and crouch poke timings are broken..
Oh yeah, classic totally remixed themes abound. Kyo's 96, Geese, Robert, Duck, Terry's RB, Shingo, 94 Gal Theme and more are in.
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Pollyanna 1854th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(1):KOF XI PS2 out..." , posted Sun 25 Jun 14:27
I mentioned it on another topic, but I'm glad someone else brought it up.
It is, -by far- SNK's best home port ever. If you don't like the arcade version, you still won't like it, but it has quite few improvements.
I didn't think Challenge Mode was that bad, though. I cleared all but about 5 in a few hours. That was enough to unlock everything but the sub bosses. I love the Ralf vs Clark 5 second mission. The team of sub bosses is fuuuun too.
Arrange mode was a great idea, especially because it's optional...you know...for people who prefer the game less balanced or get irritated when they can't pull their usual junk.
The special team ending pictures are neat, too. I haven't done many of them, though (just the bird team and the older brother team).
The initial character selection made me like XI less than NGBC and Neowave, but after spending some time with the home version, I've totally changed my mind.
Ahhh...I can't do some things that I can do in NGBC with Hotaru, though.
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Hagen de Merak 911th Post
Red Carpet Regular Member++
| "Re(2):KOF XI PS2 out..." , posted Mon 26 Jun 09:34
quote: I mentioned it on another topic, but I'm glad someone else brought it up.
It is, -by far- SNK's best home port ever. If you don't like the arcade version, you still won't like it, but it has quite few improvements.
I didn't think Challenge Mode was that bad, though. I cleared all but about 5 in a few hours. That was enough to unlock everything but the sub bosses. I love the Ralf vs Clark 5 second mission. The team of sub bosses is fuuuun too.
Arrange mode was a great idea, especially because it's optional...you know...for people who prefer the game less balanced or get irritated when they can't pull their usual junk.
The special team ending pictures are neat, too. I haven't done many of them, though (just the bird team and the older brother team).
The initial character selection made me like XI less than NGBC and Neowave, but after spending some time with the home version, I've totally changed my mind.
Ahhh...I can't do some things that I can do in NGBC with Hotaru, though.
you probably just suck at this game, better yet, at all fighting games.
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Just a Person 776th Post
Red Carpet Regular Member+
| "Re(4):KOF XI PS2 out..." , posted Mon 26 Jun 22:49
quote: ASH story can go up to 4 or 5 games... I think it should...
Well, 5 games seems too much (I mean, even the first Orochi saga, which was absurdely popular, had just four games), but 4 is a good number, I guess. Maybe KoF XII could have Ash stealing Kyo's treasure, as well as some development in other stories (Leona and her berseker state, the power related to Kensou and Bao, K's control over his flames, the relation between Elisabeth and Ash) and some characters aging (after Terry, SNK could make older versions of Kim, Andy and Joe, and use Ryo's and Robert's versions from NGBC). And then, finally a KoF XIII would resume everything, with Ash finally revealing his true intentions (would he be a hero after all or not, I don't know).
Well, that's just an idea, after all...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Pollyanna 1855th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(5):KOF XI PS2 out..." , posted Tue 27 Jun 04:03
quote: He's a pretty good villain or supporting character, but he's one of the least interesting characters to play as. Maybe now that he's stollen Iori's flames or whatever they'll change the way he plays a little.
I totally agree. I hope he gets completely changed in the next game. One of the things that made Kyo an interesting main character was his constant changes in gameplay. I guess maybe he's "evened out" now.
Of course, I'll be excited to see Iori do something different for once, too.
As for missing people...yeah, it's not a good year for me, considering that my favorites are Shermie, Hinako, May Lee, Jhun and Angel. I'm having fun with a lot of different people this time, though and I like a large number of the new characters.
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Toxico 4237th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):KOF XI PS2 out..." , posted Tue 27 Jun 11:06
quote: As for missing people...yeah, it's not a good year for me, considering that my favorites are Shermie, Hinako, May Lee, Jhun and Angel. I'm having fun with a lot of different people this time, though and I like a large number of the new characters.
You should be used to it; everytime a 'saga' within KoF changes snk is pretty loose for cutting characters off; they fo it really easily...
About the Ash thing, if you think about it Kyo had... well, a lot of 'revolutionary' changes; K' got... well, a lot of small changes in every game; so when playing both main characters you have actually adjust to changes if you wanted to play an indepth game with them; while Ash had his / her /it amount of changes; they mainly keept the concept pretty clear up there; since K' and Kyo are somewhay bound to changes; perhaps they want to make an 'stable' character gameplay wise, it makes sense to the drunken me.
In my book, it's 1000 times better a weakened out guile clone (Ash) than a beffed up shoto clone (Iori).
See??? He is a God...
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Toxico 4246th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):KOF XI PS2 out..." , posted Thu 29 Jun 03:22:
quote: A strengthened Maxima ? That interests me, could you explain further ?
Speed wise, Maxima is much more like is 99' version, which was the fastest Maxima.
* You can access the long jump attacks in a short jump; this gives easy cross up and easy sweep defense while in short jump; and that's something that Maxima needed.
* New air CD attack actually provides a long range high prority attack ala Chang's air CD, something Maxima didn't have before.
+ Old air CD can be perform by pressing , so you can't whine that it's gone.
* New close standing and far standing D attacks, both are ubber speed and aiming upgards; imagine Goro's close stading and far stading D attacks, they aren't as abusable as Goro, but they are pretty nifty.
* You regained the 99' B low kick; this means that you can interrupt it in special moves or chain it into a crouching A; regaining Maxima's long lost flexible low game.
* Close standing C has improved, making it almost as good as it was in '99.
* The is like it's 99' version, is slower and is mainly used for juggles and combos now; since everything else has been beefed up and this was hard to use I don't really miss it.
* The ability to cancel the vapour cannon add less predicitibility against rolls; after way too many years of playing maxima, the enemy might have learned when to properly roll; more than an offensive faint this actually prevents this little scenario; you can still use this as an offensive feint provided that you know what the heck you are doing.
* The has improved, making it easier to grab; and like in 2k3, they can't escape the follow up when the first move hits.
* The is way faster, like in 99'; it has less range, but since it's faster you can use it to punish things that you couldn't previously, and that's a plus.
+ The System 1 combo (the move stated above) is pretty good for tag combos; with 2 skill stocks starting with Maxima it's almost a guarantee that you will stun the enemy if you start with Maxima and do the cls C (1 hit), , x 2; then tag to other character; do something similar (Kyo / Kasumi / Malin and the like have "long" combos), then tag Back to Maxima and do the first combo again.
* The is way faster; and thus now is actually a prime time useful move.
* The Bunket Basta works a little bit differently; you can get most of the damage even if the last hit doesn't connect and you can "catch hit" / "sure fire" / "OTG" the enemy with the B version (this means that you can hit anywhere with the move, like K's air minute spike in 2k1 or like a striker in 2k); you can dream cancel it and in certain circusntances you can normally juggle after it.
* Leader DM is actually useful this time around.
+ Almost all of the Maxima's 2k2 goodness are left intanct; you don't have to face really big nerftings, like some characters had.
I can't elaborate more, since I should be taking a test right now.
Edit: "*" where previous to de edit, "+" are included after the edit for completeness sake7
See??? He is a God...
[this message was edited by Toxico on Thu 29 Jun 06:34] |
Pollyanna 1866th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(4):KOF XI PS2 out..." , posted Thu 29 Jun 16:16
quote: That leads me to another question. I haven't been following this series, so I don't know if the game is worth the 30$ they want to charge me for it. From what I recall being discussed here, Special was the thing to look after, and I don't know why they didn't bring that one instead.
So, is it worth my time/money, and what was different between this one and Special?
I wouldn't buy SSV on principle. It's just not as good as Special. I'm sure Iggy could lay out the differences much better than me, but the bottom line is, I don't think SSV is even remotely worth it unless you have a lot of people who want to play with you. If you're going to get a SS game, go for Tenka, either way.
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Just a Person 777th Post
Red Carpet Regular Member+
| "Re(8):KOF XI PS2 out..." , posted Fri 30 Jun 21:43
Still about KOF XI, does anyone really know the story of it? I have read some bits of information (like the stories for Ash's Team, Terry's Team, Elisabeth's Team, Ryo's Team, Athena's Team, Ralf's Team, and even the ending for Kyo's Team), but there are still many things I don't understand, like: has SNK already explained who are these people trying to bring Orochi back? And why do they do this? And where do they get their powers from? What happened between Elisabeth and Ash? Why are Malin, Kasumi and Eiji together (I know all three of them have rivalries with the Sakazaki family, but Kasumi is quite a nice girl to be alligned with two people of bad reputation...)? Actually, why is Malin entering in the KOF tournaments at all (I mean, KOF 2003 never suggested any rivalry with the Sakazaki family from her, did it?)?? Why are Jenet, Tizoc and Gato in the same team?? Have they ever really met? Or why has Mary teamed up with Vanessa and Ramon (and where is Seth)??
There used to be a website ( www.kofonline.com ) which would always have every explanation for the whole story of every KOF game (I mean, the ones which have a story, not the dream match ones); unfortunately, it seems that this website doesn't exist anymore, and since the new KOF games are getting rare in the Arcades (at least in Brazil), it's getting really hard to keep up with the storyline...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Pollyanna 1872th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(10):KOF XI PS2 out..." , posted Sat 1 Jul 03:59
quote: Remember, it isn't KOF XI, it's KOG XI... Kula, Oswald, Gato.
However, the arrange mode supposedly fixes that.
I haven't tried it long enough, but so far it looks like the best KOF since '98. Too soon to tell, but the sensations it leaves are very good.
Yes. Arrange mode definitely fixes that. Well, it takes away their most abusable stuff at least. They still might be top tier, but I doubt it.
I looooove arrange mode. The only people I've seen bitch about it are people who abused characters because they could be abused or used a team specifically because it was overpowered. Maybe I'm on the wrong side of the internet, though.
It's definitely one of the best KOFs. I consider 98 to be overrated, though. When it came out, it was definitely amazing, but I think it's a little stale by today's standards. That doesn't make it any less of an achievement, but if you look at XI, I feel that it has so many more interesting characters and things to do.
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Toxico 4250th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):KOF XI PS2 out..." , posted Sat 1 Jul 04:38:
quote: I haven't tried it long enough, but so far it looks like the best KOF since '98. Too soon to tell, but the sensations it leaves are very good.
KoF 98' was by far my worst dissapoiment with KoF; every one says, 'oh, it's great'; they fail to realize that almost all characterstics that most characters had where gone with that game; 96 and 97 where insanely brocken and stupidly filled with bug and infinites; but many characters had fairly distinct uses and ideas; Vice's 96's attacks doesn't look at anything alike the attacks of Iori, Yashrio, Kasumi and Kyo... But when 98' came out; most characters that had 'distinct' personas, most of the characteristics of the characters where lost; in a simple game with no true deep ideas; is "how you use the attacks" and "how you calculate things" what's makes the difference; 98' has brought the most generic case of characters to the series; even Street Fighter 2, Samurai Spirits 1 or Fatal Fury Special aren't THAT generic with the characters and calculating the tempo, in fact most of those games aren't really generic with basic attacks at all.
In 98'; what characters are truly 'different'?? Chang and Choi.... And if you strech yourself perhaps Heavy D!, Chizuru and Chin; all of the rest of the characters can attack, counter attack, defend and perhaps run away and/or have a stupid anti air attack, play close or mid distance games; of course there are 'profeciences' with in the characters; but even then the ideas are very basics... I was very glad when I saw in 2k2 characters focused 100% in attacking, taking risk or movements; and XI keeps many of these so called 'advanced' ideas, and that's what make the game good, it almost makes me think that this is the first game where snk could almost handle a huge cast, including more different ideas per character than other games.
See??? He is a God...
[this message was edited by Toxico on Sat 1 Jul 04:55] |
Pollyanna 1873th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(4):Re(10):KOF XI PS2 out..." , posted Sat 1 Jul 07:52
quote: Also I hate my friend whining about Shion. He says he doesnt like "overpowered" characters, and she is unnecessary to add, says who plays with Daimon, Duo Lon, Malin in 03 all the time.
I don't think Shion is overpowered outside of her ceiling hit (not the LDM, the normal one) and the flying darts move. When I play with my friends, I don't use those moves out of courtesy.
As an occassional Kula player, I'm happy she got downgraded a bit, because I hate to have an unfair advantage. Of course, I hate that I tend to like bottom tier characters as well, but on the level that I play, I find XI to be wonderfully balanced (on arrange).
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Pollyanna 1875th Post
Gold Carpet V.I.P- Platinum Executive
| "Re(7):Re(10):KOF XI PS2 out..." , posted Sun 2 Jul 04:02
quote: Sakuraba Kazushi
Thank you! That isn't the guy I was thinking of, though. I think what happened was that I heard that Gai was based off of someone, saw some cool-looking guy and (stupidly) assumed it was him.
Kofoguz, you're probably thinking of Grappler Baki, who is a manga character many people say Gai was based off of.
As for the Duck thing, he's lost a lot of easy combos that start from A/B. On a basic level like I'm playing at, it seems like a big deal, but I don't think this gets in the way of some other great stuff he can do, based on videos I've seen. Really, I'm no Duck expert. I'm working on him, though. If anyone seems "unfairly weakened" it would be him, but I have to assume they had something in mind.
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Toxico 4250th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Re(10):KOF XI PS2 out..." , posted Sun 2 Jul 04:14
quote:
As for the Duck thing, he's lost a lot of easy combos that start from A/B. On a basic level like I'm playing at, it seems like a big deal, but I don't think this gets in the way of some other great stuff he can do, based on videos I've seen. Really, I'm no Duck expert. I'm working on him, though. If anyone seems "unfairly weakened" it would be him, but I have to assume they had something in mind.
Even though he has little to none air moves; his air game is strong; also the best way to make a stupidly abusive tier is to give him high damage instant pokes (noticable with chars as 2k3 duolon; 2k1 foxy or maylee and 2k2 kim, Billy and Athena); I guess they didn't wanted 80% of the tier abuse players to turn to duck; suck it it up and rely in heavy attacks instead
For the record, most whiners are already winning about EX Kyo abilities, he wasn't that much of a moronicly tier in NBC (everyone says he is); and he isn't one here.
See??? He is a God...
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Pollyanna 1877th Post
Gold Carpet V.I.P- Platinum Executive
| "Re(10):Re(10):KOF XI PS2 out..." , posted Sun 2 Jul 14:52
quote: I think the best thing about this game is nearly no over-weakened, nerfed characters, bottom tiers. Sure there are God tiers (I didnt play arrange yet) and top tiers but I dont think there is bottom-tier like 03 Whip, Ralf, Maxima.
Well, if you're not playing arrange, there's a sizable difference between an Oswald, Gato, Kula team and an Elizabeth, Momoko, ???? team. In arrange mode, though...it seems to be really excellent balance by KOF standards.
Back to Duck King, isn't his air dodge one of his best assets?
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Just a Person 782th Post
Red Carpet Regular Member+
| "Re(10):KOF XI PS2 out..." , posted Mon 3 Jul 12:11:
quote: Some of the team stories are at Cyberfanatix:
http://www.cyberfanatix.com/page.php?id=329
However, it's missing a few - I'm particularly curious about the anti-Sakazaki team's...
Thank you for the link! Unfortunately it only has six team stories, and it seems that the last update happened a long time ago. Which is sad, because I also wanted to know the story of the Anti-Sakazaki team (like, how did Kasumi accept to enter a team where the other members hate her old partners King and Yuri??), the Agent team (why has Blue Mary teamed up with Vanessa and Ramon, and where is Seth??), the Garou team (why are Jenet, Gato and Tizoc in the same team?? How have they met each other??)... it would also be nice to know what happens in the cutscenes, to know a little more about Shion and Magaki.
Well, at least we had a little more luck with the endings. Here are some links (credits go to Syochan from gamefaqs.com):
Anti-Kyokugen-ryu team
Kyokugen-ryu Team
Ash team
Kyo and Iori team
Rival team
Psycho Soldiers team
Fatal Fury team
MOTW team
Adelheid Ending (Untranslated)
K' team (Thanks to CGrascal)
Agent team (untranslated, credit goes to Camui Gackt): part 1, part 2 and part 3
Ikari Warriors team (no text)
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
[this message was edited by Just a Person on Tue 11 Jul 08:03] |
Just a Person 783th Post
Red Carpet Regular Member+
| "Re(7):Re(10):KOF XI PS2 out..." , posted Wed 12 Jul 05:19
quote: Yeah, totally. The series once aired for a while (maybe for one season) but it never continued ~as far as I know~ in Türkiye. It might be the theft issue, a thief as a heroine. I remembered I missed it so much, is there any game of the series. If there is, is it any good?
But Carmen isn't the heroine, she's just the main character. In the TV series and even in the games, the goal is to catch her, not to let her escape. Also, I think Carmen isn't much different from Jack Sparrow, for instance (he's also an allegedly dangerous pirate, isn't he?); she's a thief, yes, but she usually returns the stolen things when the detectives don't find her in time, she never tries to hurt the detectives, she even saved their lives sometimes.
Anyway, the most recent game about Carmen Sandiego was for PS2 and GameCube, something like "Carmen Sandiego and the Stolen Drums". From what I've heard, it isn't very good. The coolest game I ever saw from her was one for PC which actually brings the characters from the TV series (it remembered the LucasArts' games somehow). But it wasn't mine, and I can't remember its name...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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ZamIAm 1576th Post
Red Carpet V.I.P- Platinum Member
| "Re(8):Re(10):KOF XI PS2 out..." , posted Wed 12 Jul 08:56
quote: But Carmen isn't the heroine, she's just the main character. In the TV series and even in the games, the goal is to catch her, not to let her escape. Also, I think Carmen isn't much different from Jack Sparrow, for instance (he's also an allegedly dangerous pirate, isn't he?); she's a thief, yes, but she usually returns the stolen things when the detectives don't find her in time, she never tries to hurt the detectives, she even saved their lives sometimes.
Yeah, Carmen is very much a "fair fight" enemy. Not just the fact that she has saved their life before, she isn't "greedy". One of my favorite episodes is when one of her henchmen double crosses her and she teams up with the agents. When he tries rob Fort Knox and try to escape, he literally can't escape because he was too full of himself to realize that gold is heavy and thus his vehicles couldn't move at all due to the weight. I hate the fact that I missed the series finale that involved some stuff with her parents.
---Back on topic.
The AOF team ending is hilarious. It would be awesome if King and Ryo finally hooked up.
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Just a Person 784th Post
Red Carpet Regular Member+
| "Re(10):Re(10):KOF XI PS2 out..." , posted Wed 12 Jul 22:45
quote: The AOF team ending is hilarious. It would be awesome if King and Ryo finally hooked up.
They can't, they're both gay.
No, they're not.
Anyway, a nice touch in this game is that most of the endings are connected to each other. Like this one: if you only see the AOF Team's ending, you can't know why are Malin, Eiji and Kasumi in the last picture; however, the Malin Team's ending shows exactly that - but it doesn't show why King threw the table at them...). I hope they keep up with this idea in KoF XII (whenever it comes out - and probably it won't be released for a long time...). Another funny ending (unfortunately I can't see it from here) is the Psycho Soldiers' one, with Kensou using his psychic powers to represent Chin, Bai-Tang, Bao and Kaoru - and Athena's and Momoko's reaction to his version of Kaoru...).
Now, some questions remain until KoF XII:
Spoiler (Highlight to view) - 1) Who are the two people that appear to Heidern? And what do they really want? 2) Were Mary, Vanessa, Seth and Ramon in the ship that exploded? (Geez, I hope not...) 3) Which organization did Elisabeth and Ash belong to? And why has Ash left it? 4) Why in the world is Malin in the tournament? I mean, she has thisrivalry stuff with Yuri, I know, but I remember in 2003 she mentioned an organization to Athena and Hinako; plus, she sent some henchmen to attack King, Mai and Mary. Could she have some relevance in the main plot of the series? 5) Why is Lin with Ron in the Psycho Soldiers' ending? 6) What happened to Rose Bernstein? 7) Is Shion a man or a woman??! 8) Will this saga end in KoF XII, or last until a KoF XIII??
End of Spoiler
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Ikari Loona 145th Post
Regular Customer
| "Re(2):Re(10):Re(10):KOF XI PS2 out..." , posted Thu 13 Jul 21:30
quote:
Now, some questions remain until KoF XII:
Spoiler (Highlight to view) -
> 1) Who are the two people that appear to Heidern? And what do they really want?
Vice and Mature analogues, so it seems this far... In any case, it's interesting how the Ikari team always seems to end up having some role in the greater plot of just about every KoF game that bothers to have one, and it seems this tradition will be kept.
> 2) Were Mary, Vanessa, Seth and Ramon in the ship that exploded? (Geez, I hope not...)
As long as Vanessa makes it I'm fine - but ever since 1994 that the KoF people consistently survive this sort of thing.. nothing to worry about really...
> 3) Which organization did Elisabeth and Ash belong to? And why has Ash left it?
My guess would be an anti-Mukai-and-Magaki-and-gang group, only Ash is taking a more radical stance on the thing, with the appropriating of Chizuru and Iori's powers...
BTW, is it me or Ash seems to be a bit of a Char Aznable analogue?...
On a vaguely related note, I wonder if KoF XII Iori will be as flameless as he was in Another Day - I wouldn't mind the change in his gameply that would come from that, he could use some after all of these years and considering Kyo's ever-changing moveset...
> 4) Why in the world is Malin in the tournament? I mean, she has thisrivalry stuff with Yuri, I know, but I remember in 2003 she mentioned an organization to Athena and Hinako; plus, she sent some henchmen to attack King, Mai and Mary. Could she have some relevance in the main plot of the series?
Maybe it's something they're "planting" for a later year just in case, like Kensou's "dragon power" thing since 99/2000? Malin is quite young, and even if KoF hcaracters usually don't age, it's make some sense if she were involved in some major family plan or whatever to pave the way for her future in charge of some greater KoF plot in a few years time...
> 5) Why is Lin with Ron in the Psycho Soldiers' ending?
Kyo has joined with Iori over the Orochi thing and these developments - perhaps Kensou's own developments are inspiring an unlikely reunion?...
> 6) What happened to Rose Bernstein?
Looks like she'll be as mind-controlled as Chizuru was in KoF2003 - I figure KoF XI will involve some emotional blackmail or hostage situation on Adelheid because of her... and he might be playable from the start due to that... easier if he's not dragging her around, but is actually being dragged into the tournament because of her IMO...
> 7) Is Shion a man or a woman??!
Hi - mi - tsu?...
I hear the AoF and early KoF female-shirt-bursting-through-specials is popular in some circles, and I get the feeling that'd be the only way we'd get an answer, by the next game, considering how long it took SNKP to blow the whistle on Yumeji from SS0...
As for the Takuma thing, I prefer to think the only one bad assed enough to pull that off would be Silber - whom I now also like to think of as a possible "gym breaker" candidate for the Marco plot in Garou, given his Buriki One intro. Some speculate on Eiji, but he's not that good to handle Mr Karate IMO...
End of Spoiler
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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