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Pollyanna 1860th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(5):How do you like your all heroines game?" , posted Wed 28 Jun 06:48
quote: SNK really needs to a DOA3 level of breasts, which is about as conservative as that series ever was, but where they were nice without being distracting.
Yeah, I agree. DOA crosses the lines sometimes, but I think a lot of it is just fun and funny. Also, (and I've said this before) non-bouncing breasts are worse than bouncing ones at this point. It's just sort of...weird.
I like sort of funny sexy things that make you feel involved with the characters. The important thing to me is that the character isn't used and abused as a sex toy. If that character's sexiness can be explored in a way that doesn't "rape" them and is more clever/cute than shameless, then I really like that.
Like...DOAX has a bad reputation, but only some of it is earned. Girls/feminists who don't have a stick stup up their ass can enjoy the game as well. I shyed away from using extremely provocative swimsuits on characters that wouldn't wear them, though...
Ah! I think a good example of something that's blatantly sexual, but harmless and doesn't betray the character is Lei Fang's ending in DOA4. Well, and I guess even though Christie's ending totally crosses the line, everyone knows she's a skanky ho, so it all works out.
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Mosquiton 1712th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(4):How do you like your all heroines game?" , posted Fri 30 Jun 15:12
quote: (By the way "ugly models" include models with bizarrely shaped breasts with irregular bouncing patterns)
Speaking of KOF:MI2/2006, although the bounce patters may be somewhat irregular (still, keep in mind there's a lot of variation in movement for unrestrained breasts in teh real world, lord knows I've paid close enough attention to know), I like how the girls have their own unique bounce. Not all breasts move the same way, and I think they're taking into account not only size and roundness, but the outfits they're wearing. The differences are realistic even if the physics aren't, IMO.
I haven't actually seen B. Jenet in action, but Mai seems fitting (with Lien being ridiculous in a different way, zippered puppies struggling to break free horizontally), and Leona to me is fanservicy but tasteful.
Plus in her default outfit there's practically no bounce at all, since that's not practical for WAR.
So yeah, tits in 3D. Discussions like these are why I can never completely leave the MMCafe behind.
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Baines 161th Post
Regular Customer
| "Re(9):How do you like your all heroines game?" , posted Sat 8 Jul 18:25
quote: I couldn't figure out Asuka 120%. I mean, I could play it, but I didn't know what made you good at it, if that makes any sense. Maybe there wasn't anything particularly special about it. I liked the tennis girl a lot, though.
The game encourages offense. Heck, offensive actions even protect you... Opposing hits cancel, so you really want to attack faster than your opponent. And you really want to be able to keep attacking faster than your opponent, lest they come out on top of a cancel war.
Heck, you can run through projectiles. You can run through projectile supers. They just slow you down a little. (But an opponent can take advantage of that, as well.)
Once you hit your opponent, you want to keep hitting them as much as possible until you simply can't hit them any more. Remember an opponent only needs to attack as fast as you, not faster, to escape. The game assumes you will be hitting a lot once you actually connect a move, anyway.
Don't do your supers until you hit 120%, because then you can do several. Chain one on near the end of your combo.
Don't judge the game entirely by the computer AI. The AI is stupid. A human can be a much more dangerous opponent, and harder to pin down.
At the time, it was one of the fastest fighters around. Simply keeping pace was part of the challenge. Games have come along since that were just as demanding though, while being more demanding in other areas.
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