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Red Falcon 5702th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):How d'you like your new Samurai Spirits" , posted Sun 2 Jul 13:34:
quote: I think a 2D version of the 3D SS games (SS64, SS64-2 and SS:WR) would be awesome! These games were so cool, but it seems many people ignored tem for being "too different"...
Being "different" wasn't the biggest problem with SS64 and SS64-2... Most people likely never even had a chance to play them. The Hyper NeoGeo 64 was not exactly hardware that most arcades bothered with.
That they looked like early PS1 games also likely didn't help.
While people did have a chance to at least see SS:WR, it wasn't exactly the greatest game. Again, it looked like an early/bad PS1 game. And it somewhat played like one.
None of the SS 64 games ever came out for a home system. Asura Zanmaden which is sometimes called "Warrior's Rage" and the "Warrior's Rage" PS game are not the same game and are in fact not even remotely similar; however, this is a common misconception. When it was new, it didn't look that bad (Samurai Damashii is similar to Tekken 3 graphically, albeit with less smooth animation; they both came out in 1996. Also, there were no jamma compatible HNG boards until 1999, so most arcades did indeed pass it up; by 1999, it was horribly out-dated and it was too late, yet another classic example of SNK business stupidity. I can always capture more videos again if people want to see it. As for me, I want a Samurai Spirits game set in modern times with completely different characters.
Edit: Although I'm voting "I don't give a damn" because the option is there and I know they'll never do a completely new one so long as there is stuff to recycle.
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[this message was edited by Red Falcon on Sun 2 Jul 13:41] |
Pollyanna 1880th Post
Gold Carpet V.I.P- Platinum Executive
| "Re(2):How d'you like your new Samurai Spirits" , posted Mon 3 Jul 18:17
quote: I'm a bit torn on this.
On the one hand, Tenka was so disappointing that I'd like them to try to update the game one last time, making everything right this time... (Nice presentation and artwork, many nice backgrounds, cool voices, blood and fatalities *cough* Abster, stay away *cough*, and a good looking Earthquake sprite while we're here... 100% wishful thinking here)
On the other hand, I'd love to see a fresh high-res (2D) SS game.
So you're saying you didn't like the artwork, backgrounds, voice changes and lack of blood in Tenka, but the gameplay didn't bother you? So like...you want Tenka, but with a different art staff?
Rather you liked it/them or not, I wouldn't say there was anything wrong with the art or backgrounds. And if they redid the voices, what is to say they'd be any better? Would they tell the VA's "be awesome this time!" Would you have preferred they use the old voices instead?
I realize you're just saying what you want, not what's realistic. Actually, I wasn't crazy about the art in Tenka, either. I found many of the voices to be kinda mediocre as well (especially Gen-an's).The lack of blood also seemed a bit silly. However, Samurai Spirits has had mixed quality in presentation, or at least a variety of styles that tickle my fancy in varying degrees. In this case, I was neither especially tickled nor untickled, but I don't think there was anything there that ruined the game.
I would seriously lose respect for SNK for rehashing an (ultimate) rehash of a rehash for the sake of...God knows what, because I doubt anyone would still want to buy it.
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Stifu 324th Post
Bronze Customer
| "Re(3):How d'you like your new Samurai Spirits" , posted Mon 3 Jul 18:43
quote: So you're saying you didn't like the artwork, backgrounds, voice changes and lack of blood in Tenka, but the gameplay didn't bother you? So like...you want Tenka, but with a different art staff?
The artwork was merely okay to me... Some voice actors were fitting enough, some weren't. As for the backgrounds, I'm not a big fan of them (some felt out of place to me, plus the very lame animations in them), not to mention there were only 10 of them, while there are 40 characters. The gameplayer could of course get some work too, rebalancing things, making Iroha weaker and stuff. Besides, I'm bitter Kuroko only made it in the port.
quote: And if they redid the voices, what is to say they'd be any better?
There is of course no guarantee voices would be better, but as I said, that part of my message was just wishful thinking, simply asking for "cool" voices, which doesn't take in consideration the fact they could screw them up.
But then, if you're talking about being "realistic", you could argue there's most likely no way SNKP or Yuki could come up with a kick ass high-res SS game either.
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Pollyanna 1882th Post
Gold Carpet V.I.P- Platinum Executive
| "Re(4):How d'you like your new Samurai Spirits" , posted Tue 4 Jul 02:03
quote: The gameplayer could of course get some work too, rebalancing things, making Iroha weaker and stuff. Besides, I'm bitter Kuroko only made it in the port.
But then, if you're talking about being "realistic", you could argue there's most likely no way SNKP or Yuki could come up with a kick ass high-res SS game either.
To me, it wasn't that Iroha was overpowered (though she was) it was that her damned spinning move took too long (to watch). Actually, a number of special moves took entirely too long and really got on my nerves. It was just especially bad with her, because she used that move SO OFTEN and it fit in so many combos.
Like, when I use Whip in KOF, I don't do her "stomp on your head" move, because it's so irritating, but with Iroha (and a few others) I couldn't stand to NOT do the irritating moves.
I might have an unnaturally low tolerance for "long" moves, though.
As for high res...hahaha...well, maybe SNK will hold out until "low res is the new high res!" I think SS really needs to be reinvented, though. I liked Tenka well enough, but I almost everything about it felt old.
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Maese Spt 272th Post
Copper Customer
| "Re(5):How d'you like your new Samurai Spirits" , posted Tue 4 Jul 03:27
Hmmmm, another Samurai Spirits RPG would be rather nice. Very, very nice, and very unlikely, I'm afraid.
But, if they really feel they should stick to the old fighting tradition, then I'm all for a renewed 3D formula, like they did with KOF MI. It *could* be quite refreshing and, honestly, Samurai Spirits needs fresh air really badly. I'm sick of seeing the same old, dated sprites on every new game.
If SNK wants to continue with 2D, for heaven's sake, at least organize a benchmarking study on Sammy to learn how to make interesting 2D graphics on 21st century, I say.
マツケン サンバ!!!!
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Iggy 7793th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):How d'you like your new Samurai Spirits" , posted Tue 4 Jul 04:21:
quote: I think SS really needs to be reinvented, though. I liked Tenka well enough, but I almost everything about it felt old.
On one hand, it had to feel old, since it was a compilation, system-wise. Then, on the other hand, it did it all wrong. Ten Samu was the point where the series jumped the shark (even though Musôken was terrible, at least it had coherence), and it was really not necessary to bring back the pace of Ten Samu after the brilliant work that has been done on Supisupe. Then again, Ken Samu only became the "compilation of everything because it's the last game of the series" relatively late on its development. Andrew, Iroha, some weird backgrounds and the strange, "weird because normal" pace of the game come from this different direction that got aborted before it could develop far away. To me, more than the artwork or the sound, this is the main reason why Ken Samu stays a failure even though it's clearly the game that was the most worked upon of the 3 Yuki games.
PS : Everyone who asks for another RPG obviously never played the first ones, or are blinded by old age. This thing should not be given a chance to spawn.
[this message was edited by Iggy on Tue 4 Jul 17:11] |
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