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Iggy 7939th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Okami" , posted Sat 7 Oct 02:11
To me it's a kind of mix between Zelda and Sonic, except that I don't like Zelda nor Sonic and I love this game. Also, it's kind of like a god game, mostly because you can go through at least 3/4th of the game without being even put in danger of dying.
Other than that, yeah, you play a dog, it's pretty, but most of all the game is all about feeding little birds and rabbits to make them fell in love with you.
Also, the long monologs of each god when you free them, at least in japanese, is just the best thing ever. And I'm playing a game with a Ninja Pirate Zombie Robot right now, so I know a lot about awesome things.
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Maese Spt 312th Post
Bronze Customer
| "Re(2):Okami" , posted Sat 7 Oct 03:37
The game looks just awesome and I can't wait to play it, something I will (hopefully) be able to do tomorrow.
But now a question comes to mind: is there any reason for Amaterasu to be a doggie? I mean, I don't recall Amaterasu having anything to do with wolves (or any other animal for what's worth) in japanese myths. Regarding other mythological fursonas, you could relate Athena with an owl, Zeus with an eagle, etc., but I don't see the vinculation between Amaterasu and a friggin' canis lupus. But maybe someone more versed on japanese folklore could enlighten me.
Not that it matters very much, anyway. Albino wolves are kewl, fancy, kawaii etc., so I guess I'll simply have fun playing with the doggie and stop muttering nonsense for a while.
マツケン サンバ!!!!
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Pollyanna 2016th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Okami" , posted Sat 7 Oct 06:37
quote: Bored the hell out of me :P
I'm glad someone has mentioned this. Okami is a beautiful game (and I don't just mean in the graphical sense), but you spend most of your time just screwing around. You can avoid almost all of the battles, there's tons and tons of just running from one place to another, it's entirely too easy and almost everyone talks too much. (though as Iggy mentioned, the scenes with the Gods are quite amusing, and the major plot scenes are usually good as well)
Honestly, I have never played a game as easy as Okami. I never died once. I never even came close. Furthermore, I never failed to figure out a puzzle almost immediately or got lost in the "mazes" even with my sorry sense of direction.
Still...it was beautiful. It had some tremendously memorable scenes, some of the best (if not THE best) boss fights ever, fantastic environments and characters (some of them) great music...
Just...man...it was boring. The exact opposite of God Hand, which is perfectly challenging with non-stop action from beginning to end.
By the way Brandon, what are the people you pay to play games for you telling you to feel about God Hand?
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war 228th Post
Frequent Customer
| "Re(4):Okami" , posted Mon 9 Oct 02:54
quote: Ôkami is a game that doesn't offer any challenge at all, because it's a game to play when you're tired, or sad or exhausted or anything, to be cured.
Yes, but at least with my experiences with Okami, there was complete lack of accomplishment. I'd come home tired, play the game for 2 hours or so, and then after shutting it off, realize all I'd really done is feed rabbits and boars and maybe rejuvenate some dying trees. I was cured though, when I discovered that by drawing a penis on the village sake maker, depending on how shaky my hands were, sometimes it would become a bomb and blow her up
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Pollyanna 2019th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Okami" , posted Mon 9 Oct 06:27
quote: In addition to everything else Okami is tapping into the selfless joy of doing good and the selfish delight that comes with having everyone you meet fall in love with you. I'm not sure why more games don't draw on those emotions since it's a very addictive sensation.
If you had asked me how I felt about Okami 1/3 or maybe halfway through it, I would have said the exact same thing. For much of the game, I enjoyed doing good for the sake of doing good...for that little sense of accomplishment. But there's a point where I felt like that became irrelevant to the story and was beginning to be tiresome and pointless.(especially after, you know...40 hours of it)
And while Iggy may be right, that doesn't mean I wouldn't like Mario -more- with blood. (though even ponies couldn't get me to like GTA) The thing is, there was a point in Okami where I felt that it really worked...actually two points. In the beginning, before it felt stale and irrelevant to help people, and on the oni island part, which was a satisfying, somewhat challenging (or at least engaging) maze. After that, I felt like I needed some time to heal people...to grow a little stronger...to experience the world as a whole again. To me, the best game would come from a mix of the two, where when you went into a dungeon, you knew you would have to be prepared, and when you were done, you would want to "cool" down with the healing aspect. If there was that sort of balance, I would have enjoyed the game much more.
Arngrim
No, they're "mangled" in the Japanese as well. It wouldn't bother me at all if everyone didn't have SO MUCH TO SAY, or perhaps if the mangled noises were a bit more expressive. There's very little variation in them to express emotion.
I am very upset now about the Killer 7 thing, though. I played the Japanese one only briefly and enjoyed the bizarre half English thing. However, I wanted to buy the game in English (which, when a company doesn't screw something up, believe it or not, is still my preference) to finally go through it. Now, I'm torn...
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