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Pollyanna 2127th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):fine, I'll start the new random thread." , posted Fri 22 Dec 07:19
So the idea is that if I have to buy a PS3, then I'll kill myself? Anyway, I'm pretty happy, but not as happy as I'll be if "Gundam Musou" features the characters instead of Gundams kicking ass.
Well, here are games that I've been playing! Iggy, you mentioned Jump Ultimate Stars, so I'm interested to hear your feelings on the game. I didn't even know you LIKED any Jump series, other than Jojo and Hunter.
I thought the game was hopelessly addictive until I finished unlocking everything. The payoff of getting something almost every fight really keeps you going, especially if you care about what you're getting. The system SEEMS pretty good, but I guess it's VS play that's going to put it to the test. I haven't tried playing online yet, because I don't have a wifi adapter (not the big problem) and I'm afraid people have already found ways to break the game (bigger problem).
It seems to me that Dio, Raoh and Sasuke (to name a few) are pretty overpowered. Kenshiro can get pretty easy instant kills as well since your "head exploding" prevents you from jumping back in the ring.
There are also a few irritations like "why is THIS person in, but not this person", but that's unavoidable and I was delighted by as many inclusions as I was disappointed.
moving on...
Blue Dragon
I ordered the LE system set in hopes of getting a "next generation 360" devoid of problems. Incidentally, my system ended up being defective. So I have my game, figures and faceplay on display (on top of the box) and no 360 (having sold my US one). Hopefully I'll be getting a new one soon.
Oh well, I at least have the soundtrack, which I HIGHLY recommend to old school Uematsu fans, or fans of good things in general. Spend your Christmas money on it. Start every day with "Eternity". It'll change your life.
Tales of Destiny Remake
I picked this up, despite ToD being my least favorite game in the series. The remake doesn't fix the inane story and gaudy character designs, but everything else is improved upon very nicely.
The battle system is still growing on me, but it already wins points, because (like ToR) it doesn't have TP. When I played ToR, I thought "this is genius! We don't need TP anymore", and while I had fun with the ToA system for many reasons, the inclusion of TP felt like a step back.
Now, in my trend of bitching about something I don't have, then bitching when I have it, I can't say I really like having to use "CC" to do normal attacks as well. In ToD, you have "CC", which indicates how many attacks you can do before the number resets and you have a "cool down" period. So you start with two, which means you can do 2 attacks or one technique. After doing that, you can't do anything for a second, then you have 3. After using your 3, you have 4, then 5, then back to 2. Naturally, as you progress you can get those numbers higher.
Strategically, this gives you a lot to do, but it ends up frustrating me as often as I'm having fun with it. I think it might make for a fun 2 player experience, though I'm sure your friend will never have the right amount of CC when you need it.
Anyway, it's a good system, just not my favorite.
I'm enjoying the characters a lot more thanks to the superior writing and voice acting (although Chelsea suffers a heavy blow due to the latter) and I'm having enough fun with the battles to ignore the mediocre plot. I imagine fans of the original will find the game orgasmic, though it's possible that they'll be stuck up on the changes and not enjoy it because of idiotic nostalgia.
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Iggy 8034th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):fine, I'll start the new random thread." , posted Fri 22 Dec 19:51
quote: It seems to me that Dio, Raoh and Sasuke (to name a few) are pretty overpowered. Kenshiro can get pretty easy instant kills as well since your "head exploding" prevents you from jumping back in the ring.
I mainly play with Raô to farm points, but now my boyfriend begins to play the game and farm for me so I don't have to do anything (especially because I play Card Fighters DS now). When I want to play with a less powerful character, I usually take some Yûyû or Jojo characters. The Saint Seya ones are priceless (especially Shiryû and Hyôga), if not useful. Seiya is nice, though (but I hate him so it's not helping). The HxH characters are a big disappointment. On the other hand, Misa and Mello from Death Note are just adorable. I don't have Wi-Fi either, but I figured out playing against countless Dio and Raô would get tiresome quickly. Dio requires some timing, but Raô is just mindlessly stupid, I can win without looking at my screen. Also, my boyfriend (he's a fag, he likes pretty ladies and all) usually plays with linali (not sure about the name). Her air combo are just free ring outs.
As for Card Fighters DS... First, the game sucks. It sucks really really hard. It's the typical game created by designers who don't know anything about game design or balance or basic ergonomy. There are some interesting rules, some not so interesting but OK, and there is the major flaw of the game : when you summon a card, it can't attack immediately NOR COUNTERATTACK. Which means, you have the hand, you summon 3 or 4 cards, then the opponent summon his cards, then you play, all your cards attack at once, the opponent can't do anything and looses 80% of his life ON THE FIRST ROUND. How anyone could play the game for 5 minutes and not see the problem with it is beyond me. Anyway, the other problem is that the AI sucks very very very hard. It's not just dumb, it sometimes lets you win. For example, each match begins with a roll of dice to see not who will begin, but who will choose who will begin. And 50% of the time, when the IA wins, he decides to leave you the first hand. And since being first is even more overpowered than in any other card game I know... Some other times, I have been attacking an ennemy with 500 HP with two cards, one with 500 BP and one with 400. He had one card which could counterattack, so he blocked the attack... of my 400BP character. It's so dumb it even makes winning frustrating. On the other hand, those who played against a human opponent say the game is really deep. Too bad it doesn't use wi-fi.
There is no gallery mode. You only see the cards you have, and if you trade a card, it disappears from your database and you will have to win it back. The menus are annoying as hell, I get lost every time even though there are only 10 options, with several being redundant.
The choice of cards is weird. I particularly hate the fact that the characters are classified not with of their strength, but with the popularity Imoya wish they had. Which means, all the falcoonko are there, and several are B or A (I don't have any S card yet). Some of them even have two cards, which I can't even stand to look at. Fortunately, most of the A cards and some of the B are so stupidly expensive there's no use for them, and you're better using your D card Tung Fu Rue or Nicotine.
But on the other hand, the other choices are great. There are several non fighting series, and the game being specifically made with a sequel in mind, they didn't even tried to be exhaustive. For example, several Star Gladiators survived, but there is not a single Power Stone card. It allows quite a lot of surprises, like several Makaimura and Tinckle Star Sprites cards, but very few Rockman ones, and two Battle Circuit cards. I'm not as bothered as I thought I would be with redundant cards (Sakura, sunburned sakura, sakura in swinsuit, or Morrigan, Lilith Fû Morrigan, Morrigan in her everyday clothes), because some of them are quite nice. The huge problem comes from the guest illustrators. There are two chinese (I think) who make the characters look like they come from KOF Zillion (Ryô), some very uninspired and annoying ones (Janet) and worst of all, there is that Yoshinoya guy. Imagine a Totoro. Then imagine that creepy pedophile magazine with a garage kit of a 3 years old child showing her pants. Then mix them, let it be drawn by mentally disabled freak, and you get the only Akari card in the game. It made me cry.
But on the other hand, some choices are just neat. The Personal Action card shows Q, Mars People has a second "Not Independence" card, the Gyakuten Saiban characters are ugly, but fortunately they also are useless so it's no big deal, the card "hostage" shows Yuri with her design from Ryûkô 1... Most of all, Shermie has 4 cards, regular Shermie, Orochi Shermie (both look good and are great), unmei no ya (the fantastic and useless MAX2 from Kof 2002) and the best card concept in my opinion, "...na!", which is the card of what Lucky says when Shermie beats the crap out of him in the 97 team text published in NeoGeo Freak at the time. With a card like that, I can't be impartial.
There are quite a lot of World Heroes characters, but Rasputin and Ryôko are strangely missing. Mudman is overpowered, and that's good. There are quite a lot of amusing crossover cards, like "Carol and Tiffany cheer and press their breasts once against the other", which I love. The "French revolution" card shows Charlotte and Janne taking the Bastille, with the commentary of "wait, what is Janne doing here ?"
Oh, yeah, the commentaries. Some of the person who wrote them should be shot in the head. Some are just OK, stating what the character is all about, and some stink some weird otaku disconected from any kind of reality I'm sure Batakun would like it. Like, the "secretaries" card, with Mature and Vice, says something like "they help Rugal in his work (but they are actually spying on him). But really, if I had secretaries like this, I'm not sure I would be doing any kind of actual work !" I don't want to check in the game, but the simple fact of remembering this made me feel dirty.
So.... Yeah. It's worse in every single aspect than Card fighters 2 on NGP. But on the other hand, I think it's better than the first game (which mostly had the novelty for it), so if they ever do a sequel and listen to everything that is SO DAMN WRONG with this game, I'm fairly confident we can have a great sequel. Like, more cards, make the overpowered cards more expensive, the A and S cards less expensive, equilibrate the decks (blue seems really weaker than the others), have maybe only 5 usable spots (8 is too damn much), and remove that stupid no counter rule, and we could have a game better than Card fighters 2. Oh, and WI-FI. But maybe I'm just being optimistic.
PS : the story mode SUCKS ASS.
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Iggy 8038th Post
Platinum Carpet V.I.P- Board Master
| "KOF Bônenkai" , posted Sat 23 Dec 19:01:
Nothing of interest.
Mary and Ash have been added to KOF MIA. They are making a PS2 version, and the game was played on PS2. interface makeup : reversal, gauges, select screen , loading screen have been redone. The loading are as long as the PS2 MI2. The game is 40% complete, scheduled for early 2007. Each normal and alternate outfit has 4 colors. There is a "?" box near Jivatma, and it will be "a character nobody expects". The old characters haven't been changed yet, but they plan to change around 1000 small details to them. The BC sabaki is easy.
Kof 98 UM will have the boss team, based on the 96 version with new moves. Geese's reppuken doesn't fly, and his deadly rave is just a normal rambu (you don't have anything to do once the first hit connects). Krauzer has a new throw miss animation, gigantic cyclon, and other moves. BIG has been changed quite a lot, looks like his NBC version. Their winning screen has been drawn in the 98 art style. The typos (ultimate MA"TC"H) have been corrected. Two boxes near Shingo, two other near Rugal. (Kasumi Eiji Goenitz Orochi ?) The character and stage select screen have changed. A new ultimate mode has been added to the advanced and extra modes, probably a customize mode. The extra mode has been changed : when you charge you gauge to the max, the gauge is stocked and you have to activate it. There is a roll cancel ? http://ffl.sakura.ne.jp/ select screen and Krauzer. Game should be released around spring.
KOF Nests hen seems complete. Some new stages have been added (FF1 Geese tower).
Nothing on Kof XII or Samurai Sen (Ukyô has been slightly talked about, but I wouldn't call his presence in a SS game a "surprise").
KOF 98 will be one of the SNK games for the Tôkgeki, which is at the same time hilarious and tragic. (98, not UM)
Where is SNK going, I don't know...
[this message was edited by Iggy on Sat 23 Dec 19:57] |
Iggy 8040th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):KOF Bônenkai" , posted Sun 24 Dec 00:29
quote: More than one years that they're working on it, and dozens of rumors who said it to be shown in january.
You're talking out of your ass as always. We're not even sure the game will be released in 2007. It's a big game done by a small crew, and I'm pretty sure there isn't a single system concept ready to be shown right now. As far as we know, the game could be released in early 2008, and it would be first shown at the 2007 bônenkai.
Even if I was very optimistic, I could imagine a vague autumn release, but anything earlier seems really improbable. Plus, it's Imoya we're talking about.
So far, we only know 3 things : 1) it's one of the biggest project Imoya has been working on 2) only a small team is working on it, because Imoya is a small company 3) nothing is ready to be shown yet.
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NARUTO 3513th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):KOF Bônenkai" , posted Mon 25 Dec 00:01
quote: You're talking out of your ass as always. We're not even sure the game will be released in 2007. It's a big game done by a small crew, and I'm pretty sure there isn't a single system concept ready to be shown right now. As far as we know, the game could be released in early 2008, and it would be first shown at the 2007 bônenkai.
Where did you get that? All we knows is what SNKP officialy said, and they said that the developement have started in January 2006. Which gives us 12 MONTHS!!! Don't tell me that nothing have been made in 12 month, don't tell me that they didn't have any idea about the cast, and absolutely no arts drawn yet....
It's crazy to see company like Konami and squenix, where Nomura can show a trailer for FF13 which is still at 5% started (1% for versus) or Kojima who did the same with MGS4... even when the game developement wasn't even started... And it's not a question of big/small team, just a question that if you want to communicate about the game you're doing so. As I said, when you want, you can.
SNKP already have a very small fan crown, and if they didn't take care of it, she'll reduce like Ice in desert...
quote: Even if I was very optimistic, I could imagine a vague autumn release, but anything earlier seems really improbable. Plus, it's Imoya we're talking about.
I wish for them a sooner release... GG^core and Others won't wait for them, and some part of the audience as well... Especially with CAPCOM annoncing a wierd but possible return to the arcade market....
quote: So far, we only know 3 things : 1) it's one of the biggest project Imoya has been working on
so 1 good reason to communicate about it, and not trying to keep it secret, 2D VS need to be shown, unlike 3D title like VF or TK.
quote: 2) only a small team is working on it, because Imoya is a small company
Once again, doesn't mean anything, Browny brown, is a small RPG company too, they just take care of their communication stuffs.
quote: 3) nothing is ready to be shown yet.
Don't know where you did take that from but well... Even it's true, it would be SNKP fault, If they would plane their Works differently we could easily already have some KOF 12 stuff under the teeth....
The fact that you're trying to protect (or explain) SNKP's methods isn't a wrong thing. But searching excuses from them... won't bring anything. You said it yourself Card clash sucks, because they didn't did a correct job. If they weren't in their stupid secrets mode they would have speak about the game system sooner and thus far would have a lots of mail from fans says that they were wrong. Giving them the oportunity to make some changes. And this is why I want to see/heard something about KOF12, bacause this way we can changes thing before it's too late, and make really a good game this way.
Fortes fortuna juvat...
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Iggy 8047th Post
Platinum Carpet V.I.P- Board Master
| "More 98UM" , posted Wed 27 Dec 02:08
So, yeah, several people played the game at the bônenkai, and talk about it on the 98UM thread. Note that some of this might be wrong, but at least it gives an idea of some of the things in the game (and the team seems to follow the expectations of the players closely, so).
Ura Kyô has the 182shiki Ura Terry has the Buster Wolf (like in SvC) Ura Andy has the Gen.ei Shiranui and the Yamiabisegeri Ura Joe has the Pressure knee and the Thunder Fire (I would have rather have had the ôgon no kakato personally, but it's still a huge bonus over the old ura Joe) Ura Ryô has the air ryûkôranbu and the Hienshippukyaku of 95 Ura Robert has an uppercut with a down-back+P command and a air ryûkôranbu Yuri has the air down+B she had in 02. Ura Yuri has a 1frame hyakuretsupinta (with C) and the normal dash one (with A). Leona has the Heart Attack. Clark can cancel Vulcan Punch with a napalm stretch Chin cancels his ebriety with AC instead of all buttons. Both Mai get a cancel point on their air down+C King can cancel her slide Kim's Haki-cancel is slowed down. Orochi Chris's MAX Daichiwoharaugôka is easier to combo Heidern's Killing Bringer is a counter (weak is high, strong is middle) Takuma's Haôshôkôken is a super now. D!'s shadow can be stocked up to 3 times, and don't disappear if he gets hit. Lucky has a new move where he throws a ball while in the air. Deathshoot hit the opponent even if he's down. Iori's yaotome invincibility has been shortened (or totally disabled?) Chizuru's downC is weaker.
SYSTEM CHANGES
The general damage has been lowered (especially the command throws) You can escape a normal throw even in EXT (but not during your evasion move, and neither can the ADV mode) Generally, it's easier to escape normal throws.
The EXT mode gauge is stocked when full. you can't use lever+button moves during a step (but specials are OK) You need to activate the stock to do MAX supers, but emergency escape or guard cancel attacks don't require activation. The activation can be done during normal moves, special moves, and even during guard (but it doesn't cancel anything). It can't be activated during air moves or while shooting projectiles. Once activated, it acts like a regular 98 EXT gauge.
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GekigangerV 1295th Post
Red Carpet Executive Member
| "More Capcom movies on the way?" , posted Fri 29 Dec 15:45
Link Here
quote:
Capcom Eyeing the Big Screen for Games Source: The Hollywood Reporter December 29, 2006
Japanese video game publisher Capcom, which has licensed its original franchise "Resident Evil" to Impact Pictures and Sony Pictures, recently stepped into the movie production game with an original "Street Fighter" movie due in 2008. It is partnering with Hyde Park Entertainment on a new film that focuses on Chung Li, one of the most popular fighters from the game franchise.
The Hollywood Reporter says the company, after decades of creating such original game franchises as "Devil May Cry," "Lost Planet," "Dead Rising" and "Onimusha" (which has a film in development at Davis Films), has hired Germaine Gioia to serve in the newly created post of senior vp licensing in its Los Angeles office. She will liaison with Hollywood to find properties that can work as Capcom games.
The "Resident Evil" movie franchise, with a third film in production, is the second-most-successful franchise for Sony Pictures behind "Spider-Man." With the film rights to "Onimusha" and "Devil May Cry" already purchased, Gioia believes Capcom could work more closely with Hollywood to release new games in these franchises around the launch of theatrical or DVD releases of the films.
Interesting to see that RE is "the second-most-successful franchise for Sony Pictures." I was also surprised to see that Onimusha and DMC already have deals. Even though I didn't like the RE movies, Anderson's over the top style would kind of fit DMC, just needs to have a good choreographer to make it more stylish.
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