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E5150 111th Post
Regular Customer
| "Re(6):Two more secrect characters. ( Shadows)" , posted Fri 25 May 18:24
So, any guesses on the teams then? If it's 3v3 teams, maybe we could figure out if there is more characters?
Ash, Shen Woo, Duolon Leona, Ralf, Clark Terry, Blue Mary, Rock K', Maxima, Kula Geese, Billy, Lily?
What else?
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Ikari Loona 182th Post
Regular Customer
| "Re(7):Two more secrect characters. ( Shadows)" , posted Fri 25 May 20:04
quote: So, any guesses on the teams then? If it's 3v3 teams, maybe we could figure out if there is more characters?
Ash, Shen Woo, Duolon Leona, Ralf, Clark Terry, Blue Mary, Rock K', Maxima, Kula Geese, Billy, Lily?
What else?
Alba, Soirée, Louise ? Duke, Lien, Hyena ? Classic Kyo, Wild Wolf, Mr Karate ?
Dunno, too many only work as pairs, and barely in some cases: Ryo, Yuri Kyo, Iori Kim, Chae Lim Mignon, Ninon
Then there are some like Hanzo who'd be really hard to fit with anyone...
Maybe there'll be special endings in some cases...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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hikarutilmitt 398th Post
Silver Customer
| "Re(1):Will the game systems get improved?" , posted Tue 29 May 13:49
quote: Replaying MI2 lately, I really hope they work on the gameplay systems here. Right now falling down is pretty much death, and it's too easy to be caught in a combo without escape. Also, the sidestep doesn't have enough travel, and the tracking is too quick on it anyway. The rings themselves are pretty small as well. There's also major balance issues between the characters. Terry, Kula, and Ryo are goddamn monsters in the game. Their chains just don't give any breathing space.
I agree. Though I actually really enjoy the MI games for what they are, the ground game is still far too broken; they should just get rid of it entirely.
If they have to keep chain combos I'd like to see them make them more difficult, at least. Put some more directional commands in there (I know Nagase has a few that weren't at all easy till I got used to using her) and make them tighter on the commands themselves.
I also think the game could use a bit less speed, but that's just me.
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Ikari Loona 192th Post
Regular Customer
| "Re(5):Re(10):Mizoguchi revealed" , posted Sat 14 Jul 10:56
quote: Don't see what's so horrible about bringing ADK characters into a KOF game; be it 2D or 3D, especially after KOF XI added Savage Reign/Kizuna Encounter characters (Don't even get me started on MOTW.).
NGBC was the ultimate slap in the face for the ADK haters that thought they'd never see an ADK character in a SNK game. I for one would love to see a WH team in KOF or a WH 3 someday.
My major issue with ADK is the fact that with their major series World Heroes' plot being mostly based on time travelling it'd be even harder to come up with a unified timeline that makes sense for all characters (which wasn't a problem with NGBC, but could be with KoF or Garou) - however, KoF XI tossed in a couple of elements that may reduce this problem, one being the inclusion of Fuun series characters, which are from the future in the Garou time line, the other is Magaki's story for KoF XI (at http://www.cyberfanatix.com/page.php?id=654&PHPSESSID=d25d13e357ec6a6c74bcf633e5b72a09 ):
"In light of the details of said matter, it is my firm conviction that these people managed to make use of those rare astronomical occurrences to leap forward in time. Given that we have evidence of their appearance at various points in history, I do not doubt that these are the same individuals."
There's some hint of time-travelling here, even if it's only travelling forward - this could help toss in time manipulation into the official plot, and who knows, make sense of at least 3 or 4 diverging timelines, or at least plant the seed for that to work someday (and toss in some World Heroes characters into the man series)... not unlike DC's Crisis on Infinite Earths - SNK's beginning to have more and more in common with them, considering the licenses they've adquired and have included in their games...
My minor issue with ADK is that I just don't like most of their designs, which doesn't mean I can't warm up to a few.
quote: While on the subject of FH character(s) making a comeback,
http://www.neo-geo.com/forums/showthread.php?t=167998
Sorry if this is old news.
Not to me it wasn't, thanks - I'm curious to see who else they toss in there as playables and grunts, since boss-wise there's plenty to pick from. At least the KoF M" cellphone game made it here, hope this one does too...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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