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Just a Person 1048th Post
Red Carpet Premium Member
| "Re(2):" , posted Wed 23 Jan 03:59
Well, mine would be Digimon Rumble Arena (the original one for PSX, not the PS2/Xbox/GC sequel). As a fan of the Digimon animes (the games may be lame, but I consider the animes quite goods - mainly the third one, Tamers), it was really cool to put the main digimons from different seasons to fight each other, while the kids from these seasons also appear and even speak when they are digivolving. It was like a nice crossover game (even though it had no story).
The sequel was nice (far worse than Super Smash Bros., of course, but still nice), but the lack of digimons from different seasons of the anime (almost all of them are from the first one) and the absence of the kids made the game less interesting to me.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Iggy 8331th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):" , posted Wed 23 Jan 05:11
I don't know if it's on-topic, but I've been playing only two games the last two weeks : Forgotten Worlds in some Capcom compilation for PS2, and the Phantom Blood game.
I'm ashamed to say I never played Forgotten Worlds, and what a mistake it was. I was really astonished by the number of bullets on screen for a game of 1990, and it was really fun to play with the LR buttons to turn around.
As for the Jojo game, what can I say ? It's a game that was bound to be a great kusoge even before it was released. I bought it 1000 yens a few month after its release, and hadn't opened it until now. And is it a GREAT and shitty kusoge. the fighting is clumsy, most of the models are meh, the voice actors suck, Jonathan screams NanisuruNda !, Dany doesn't die, and other lame stuff, but you can, no, you MUST vogue every 5 seconds to survive. Each voguing position gives different bonuses, that can stack (for example, +5 attack, +7, +11...) but for a short period of time... which is reinitialised when you do the same pose again (while raising the attack/speed/defense/regeneration). So to have all 4 bonuses active, you have to vogue every 3 or 4 seconds, and end up the fight with ridiculous bonuses. I haven't played long enough to see if there is any limitation to this system, but who cares if this is unbalanced ? I have never loved Jonathan so much. If the system is how I think it is, I think it might become my favourite Jojo game.
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Maou 1348th Post
Red Carpet Executive Member
| "Re(2):" , posted Wed 23 Jan 06:33
Ishmael, your thread idea is great! And it really is all about the ironic fishing.
quote: Rogue-likes like Furai no Shiren, but I guess MMCafe-ers would love those games...
Oh YEAHHHHH! We played Fuurai and Toruneko in high school for ever and ever. So simple, but strangely thrilling for fear of death.
Speaking of which, I am currently in love with:
Phantasy Star II (Sega Ages PS2 remake, but the original will do for conversation). It's ancient, from 1989 (my RPG cutoff period is usually with 16bit, around 1991/2, meaning FF IV and Lunar~The Silver Star are the oldest things I've played), yet even with the most simple remake, Phantasy Star II is so UTTERLY compelling.
Maybe it's the fact that the game wants to kill you, which I appreciate...and unlike with the last game that wanted to do that to me, FF XII, leveling up in this game is quick and---bizarrely---FUN. FUN?! I don't know why. I'm not the OCD kind to level up or "perfect" a game, but somehow it's absolutely a blast leveling up in Phantasy Star II, probably because it's a survival necessity as opposed to a "sidequest" or "something you could do rather than going on with the story."
The tension of only just suriving dungeons is stellar, especially when you can't revive your guys...so when Eusis (aka Rolf or something US?) with the teleport out of dungeon spell died, I had to battle my way to the end, and then out.
The story is way ahead of its time, and delightfully sombre. I'm only just getting back to Paseo with the Recorder from the overrun Bio System lab, but I already feel great things are on the way...
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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Rid 7118th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):" , posted Wed 23 Jan 20:45:
I was playing Silent Bomber (PS1, but it's on that virtual console thing the PS3 and PSP have) a few days ago, and it's a very very good game. The difficulty is a bit broken in a couple of bosses, but the gameplay is fast and intense, and the graphics are surprisingly nice.
Also, Twinkle Tale for the Mega Drive, one of the best character shooters I've played, recommended for you poeple that like to emulate things as the cart is rare and it has been fantranslated.
And last, Magical Pop'n for the Super Famicom, easily one of the best platformers on the system, with one of the cutest main characters out there. Also fantranslated so check it if you can.
(Oh, and Shantae, but I've mentioned it many times in the past)
news - art
[this message was edited by Rid on Wed 23 Jan 20:47] |
HAYATO 842th Post
Red Carpet Regular Member+
| "My game of choice" , posted Thu 24 Jan 05:36
quote: Rogue-likes like Furai no Shiren, but I guess MMCafe-ers would love those games... Speaking of rogue-likes and JoJo
Another game that nobody cares about that I really loved was Yume Nikki, that game about dreams. All you could really do in the game was walk around all the different dreams and look for the inhabitants and gain abilities, but the game was so crazy and artistic, and it really spooks me with some of the things that are in there. The ending was horrible.
LOL, Diavolo's Bizarre Adventure!!! I heard from it long ago, but I felt discouraged by the disc system (I couldn't understand it properly). If anyone would be kind enough of providing a mini FAQ, I may try it again...
And, for me, one of the most precious and valuable games ever is Sega Saturn's "Astal" (which I recently covered on my blog). After patiently waiting for about 12 years I managed to play it for the first time some days ago, and it amazed me once again (although I tried it several years ago on a friend's modded Saturn and watched some footage before I hadn't the chance to play it myself until now).Truly a masterpiece, this 2D platformer is one of the richests and more colorful I've ever seen, with an outstanding soundtrack which is , by itself a reason good enough to purchase the game. A game that would make Recap shed tears of joy...
Spoiler (Highlight to view) - I'd like to publicly express my thanks to IkariDC, who provided me with the means to get an original copy of the game back in 2002.
End of Spoiler
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Pollyanna 2417th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):My game of choice" , posted Thu 24 Jan 12:37
I have wondered many a time if I would love Astal as much as I did when I was younger. I really don't like nostalgia. Like...I almost dislike it, so I tend to be wary of the statement "it's as good as I remember it".
But surely...surely Guardian Heroes at least is still excellent?
Moving on, I've mentioned both of these games before, but mine are Sangokushi Taisen for DS and Grim Grimoire for PS2.
Sangokushi Taisen is murderously addictive, overflowing with some of the most beautiful artwork I've seen, and has enough depth to keep you playing...indefinitely, I guess. I've actually had to forbid myself to play it, so that I can play other things instead.
Grim Grimoire, despite having a sometimes bothersome interface looks pretty, is challenging (if occasionally frustrating) and has an outstanding plot. Ah, and the voice acting is very good on the Japanese end.
I like a lot of other "non-mainstream" games, but those are the unpopular or unheard of ones (outside of Japan) that come to mind.
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Iron D 2812th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):My game of choice" , posted Thu 24 Jan 22:22
Whenever this topic comes up, I always jump to the one series that seems to get no love whatsoever: PANZER DRAGOON.
It's odd because even here where the members of this board pride themselves on playing non-mainstream, lesser known games that most have never even heard of, NO ONE talks about PD ever (with the exception of one brief conversation between ZamIam and myself).
It's a shame too, because the series is pure gold. Panzer Dragoon 2 holds up in quality to this very day (the first PD not so much unless you played it when it came out and you're really nostalgic), everyone has heard about how underappreciated and rare PD Saga is (and I will say that it is THE most innovative RPG I've ever played...perhpas the overall best RPG as well), and and PD Orta is probably my favorite shooter ever.
The series presents a lush, history with stories that do link together but aren't bogged down with continuity issues, the characters are great, the dragon and enemy designs are so stylized and recognizable, and the games are some of the most atmospheric I've ever played. The PD series is truly a world unto itself.
And the soundtrack...to any of the four games...oh, don't even get me started on those epic pieces of sonic bliss.
Hmmm...it would seem that I may have OVERhyped the games but still...I can't wrap my head around why more people haven't at least played PD Orta...
Er.....
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Maou 1352th Post
Red Carpet Executive Member
| "Re(7):My game of choice" , posted Fri 25 Jan 01:22
quote: Whenever this topic comes up, I always jump to the one series that seems to get no love whatsoever: PANZER DRAGOON.
It's odd because even here where the members of this board pride themselves on playing non-mainstream, lesser known games that most have never even heard of, NO ONE talks about PD ever (with the exception of one brief conversation between ZamIam and myself).
It's a shame too, because the series is pure gold. Panzer Dragoon 2 holds up in quality to this very day (the first PD not so much unless you played it when it came out and you're really nostalgic), everyone has heard about how underappreciated and rare PD Saga is (and I will say that it is THE most innovative RPG I've ever played...perhpas the overall best RPG as well), and and PD Orta is probably my favorite shooter ever.
The series presents a lush, history with stories that do link together but aren't bogged down with continuity issues, the characters are great, the dragon and enemy designs are so stylized and recognizable, and the games are some of the most atmospheric I've ever played. The PD series is truly a world unto itself.
And the soundtrack...to any of the four games...oh, don't even get me started on those epic pieces of sonic bliss.
Hmmm...it would seem that I may have OVERhyped the games but still...I can't wrap my head around why more people haven't at least played PD Orta...
No fear, Iron D, I know the legends of which you speak! I followed Saturn a long time and marvelled at Sega's first-party games, and almost bought one so I could play Lunar~Silver Star Story, but the combined force of a PS port for that and Final Fantasy VII proved too great. As penance for never getting to really play Panzer or Virtua Fighter 2 like I wanted to, I've made two friends buy (Japanese) Saturns in the last year. Why they listen to me about this, who has never owned a Saturn, I have no idea, but they're big 2D kids, so...
I've considered playing Panzer Dragon on the Sega Ages PS2 lineup since Phantasy Star II and the Gunstar Heroes Treasure Box pleased me so, but I have this fear of playing old 3D games for the first time, since they don't age very well (especially not the first generation of 3D consoles). Hmm!
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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ZamIAm 1687th Post
Tailored Carpet V.I.P- Platinum Member
| "Obscurity and Haterade" , posted Fri 25 Jan 03:05
quote: I've considered playing Panzer Dragon on the Sega Ages PS2 lineup since Phantasy Star II and the Gunstar Heroes Treasure Box pleased me so, but I have this fear of playing old 3D games for the first time, since they don't age very well (especially not the first generation of 3D consoles). Hmm!
I own PD1 on the Saturn and in my opinion it has aged relatively well. The creators managed the right combo of geometric and organic shapes for the models, probably due to the fact that you are looking at creatures and not humans (other than the rider).
---
On to the main topic, I'd like to note Industrial Spy: Operation Espionage and Fighter Destiny 2.
I-Spy had a number of issues (low poly count, 8-bit music) but it also had a lot of unmet potential. A few more levels (or a level editor) and a few more options and it would have been really good. People complain that you don't have 100% direct control of the agents sort of miss the point of the game. At the same time, some of the agents' skills get inadvertently undermined (ie. Kleopatra can hypnotize a guard to fight for you but two guards are rarely close enough to each other for it to be a better option than just killing the guard).
I like Fighter Destiny 2 (and I did eventual purchase the prequel, Fighter's Destiny). While most of the characters and level stages are pretty generic (there's a ninja named...Ninja) I like the concept of having a fighting game where you get the option of various scoring systems (throwdowns, ringouts, counter-strikes) as opposed to just beating someone senseless. It could use slightly smoother animation, some movelist tweaking, and more varied stages but that's a moot point now.
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Iron D 2814th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Obscurity and Haterade" , posted Fri 25 Jan 19:26
quote: I own PD1 on the Saturn and in my opinion it has aged relatively well. The creators managed the right combo of geometric and organic shapes for the models, probably due to the fact that you are looking at creatures and not humans (other than the rider). Interesting!! Maybe I could manage it after all? If it's abstract enough, that works...pre-3D geometric 3D like 16-bit Starfox is incredibly fun, for instance. Does that compare? Then-realistic first-gen 3D that was later proven to be...ugly...is what I fear (Tekken 2-3 and Virtua Fighter Remix are dead to me).
Well then I'm not sure what to tell you. Tekken 3 holds up okay for me, and I understand what you mean when you say that first gen PS/Saturn graphics don't hold up too well...that's why I wouldn't recommend PD1. It runs at 30 fps (actually, less than that I think) and there is just too much clipping going on with the backgrounds. PD2 holds up darn well, though. It's got a nice frame rate (not 60 FPS obviously, but a decent framerate somewhere above 30 FPS), less clipping and texture warping, and some impressively big enemies. As long as you remember that you're playing a second gen Saturn game, you should be fine with PD2.
And to HAYATO, thanks for the reassurance. I know it's hard to find (and pretty expensive when you can find it) but if anyone else has the ability to get a copy of PD Saga and has a Saturn then by all means do it!
Er.....
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Digitalboy 516th Post
New Red Carpet Member
| "Re(4):" , posted Fri 25 Jan 22:32
I have had this game for a couple of months and I have just started playing this game.
Iggy how do you strike a pose/vogue in Phantom Blood?
quote: As for the Jojo game, what can I say ? It's a game that was bound to be a great kusoge even before it was released. I bought it 1000 yens a few month after its release, and hadn't opened it until now. And is it a GREAT and shitty kusoge. the fighting is clumsy, most of the models are meh, the voice actors suck, Jonathan screams NanisuruNda !, Dany doesn't die, and other lame stuff, but you can, no, you MUST vogue every 5 seconds to survive. Each voguing position gives different bonuses, that can stack (for example, +5 attack, +7, +11...) but for a short period of time... which is reinitialised when you do the same pose again (while raising the attack/speed/defense/regeneration). So to have all 4 bonuses active, you have to vogue every 3 or 4 seconds, and end up the fight with ridiculous bonuses. I haven't played long enough to see if there is any limitation to this system, but who cares if this is unbalanced ? I have never loved Jonathan so much. If the system is how I think it is, I think it might become my favourite Jojo game.
Pollyanna, I am also finally playing Godhand because of your recommendation. I bought this the same time I bought Phantom Blood and a whole bunch of other games.
I am playing it on normal and I cannot make it past through the first area. Is there something wrong with me? I thought Ninja Gaiden on normal difficulty for Xbox was hard, Godhand is even more difficult.
I don't know how to live But I've got alot of toys...
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Pollyanna 2421th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):" , posted Sat 26 Jan 07:50
Digitalboy
I think everyone else has you covered, so there's not much I can add. Really, I didn't have much trouble with God Hand at any point, but I think it's just in my blood or something...it's not like I'm really good at most games. I do remember saying "wow, this IS hard!" after failing the first time on the first level, though.
Red Falcon
Ahhh! I loved that game when I was like...10. On PC Engine, right? I thought about picking up the remake, but as I mentioned before, I have a bias against nostalgia and I wasn't sure if it would actually still be good.
Ikari Loona
I can't say I loved Live a Live, because I'm not big on "variety games", but it had a lot of novelty to it. I loved the super robot chapter (especially the theme song!) and I was delighted at how original the space chapter was. I initially thought "I have to be a crappy robot? This is gonna suck!" and I was delightfully surprised.
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KTallguy 999th Post
Red Carpet Regular Member++
| "Re(9): The Godly Godhand" , posted Tue 29 Jan 04:10
quote: If nobody else mentions Live A Live then I'll have to - one of the most refreshing RPGs that never made it to western shores, but fortunately got fan-translated:
http://www.fantasyanime.com/legacy2/livealive.htm
A handful of very different stories - I particularly like the prehistoric and chinese ones, and fighting-game inspired one was pretty cool and the mood was perfect on the robot chapter. The ninja chapter has a lot to it too. Later on things get a bit more traditional, only to smack you in the face for daring to believe there'd anything typical about it.
I also love the battle system, it has more to do with placement than on numbers, and the boss music's great.
Also, "I'm the tayaki guy!" has to be the best sentence ever to start a fight with.
OMG, I love Live a Live!! I was playing all of the scenarios "in order" but I stopped at the sort of modern day one. Shit, I really need to finish that game. It was so refreshing. I liked the way the game changed as you played the different scenarios. I loved the Ninja one especially :)
It's worth completing, right ?
Play to win.
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Iron D 2818th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):...gonna lift your feet right off the g" , posted Wed 30 Jan 14:54
quote: BTW, exactly how good/bad is Sonic the Fighters/Sonic Championship?
Well, uh...that's a tough one. As a Sonic fanboy, I love the game. Then again, it's not like I can't admit when a Sonic game is bad (every 3d Sonic game since Adventure 2 has gotten gradually worse).
I'll say this: I could see how a non-Sonic fan wouldn't like it. THe move lists are small, and most of the characters share the same moves (like the K,K,K combination or the forward+P clap move). At the same time, it definitely feels like how a Sonic fighting game should feel. The music is Sonic-esque which is of course a very good thing (although it's all original music), the graphics are nice with vibrant colors and very cool backgrounds (if you haven't seen Mecha Sonic's stage you're missing out) and the last two battles with Mecha Sonic and Robotnik are friggin' cool.
All that, plus it has Fang. FANG. One of the most underappreciated Sonic characters.
So to you, I'd recommend it. To any Sonic fan, I'd recommend it. To someone who isn't into Sonic, I wouldn't.
Er.....
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chazumaru 506th Post
New Red Carpet Member
| "PSSST YOU MUST BE NOVA." , posted Wed 30 Jan 22:14:
quote: I played a lot of Power Blazer (Famicom) too. It's a Rockman clone but the hero uses boomerangs as weapons. I remember having a lot of trouble with the dragon boss. The ending was nice I think? http://www.youtube.com/watch?v=Z9v56_Z7IPI
Hey! The Western version Power Blade, which is slightly different, is my favorite NES game ever. It uses the Natsume character gabarit (Shatterhand / Blue Shadow) rather than the Rockman-style of the JP version, had a few level design tweaks and was so successful in the West that Taito produced a sequel. The aptly named Power Blade 2 (which is far less interesting) follows the graphic style of Power Blade and therefore looks nothing like Power Blazer; so Taito had to rename the Famicom version "Captain Saver". The BGM of every single stage in Power blade / Power Blazer were so fantastic, I still spontaneously whistle them from times to times.
In fact, I am amazed that enough (American) people were nostalgic and noisy about Bionic Commando that we are getting a remake and a sequel of that, yet so few players born in the early Eighties care about Power Blade. It's not even that I think it is unfair or anything, I am just completely puzzled because I remember the game as being heavily praised in magazines, upon release, and it was definitely a commercial success in the West. What happened to the game's fans?
PSSST YOU MUST BE NOVA. I'M YOUR CONTACT HERE. ▼
IT'S THE BLACK PUDDING!
[this message was edited by chazumaru on Wed 30 Jan 22:15] |
Tai-Pan 208th Post
Frequent Customer
| "Re(1):PSSST YOU MUST BE NOVA." , posted Thu 31 Jan 05:39
quote: I played a lot of Power Blazer (Famicom) too. It's a Rockman clone but the hero uses boomerangs as weapons. I remember having a lot of trouble with the dragon boss. The ending was nice I think? http://www.youtube.com/watch?v=Z9v56_Z7IPI
Hey! The Western version Power Blade, which is slightly different, is my favorite NES game ever. It uses the Natsume character gabarit (Shatterhand / Blue Shadow) rather than the Rockman-style of the JP version, had a few level design tweaks and was so successful in the West that Taito produced a sequel. The aptly named Power Blade 2 (which is far less interesting) follows the graphic style of Power Blade and therefore looks nothing like Power Blazer; so Taito had to rename the Famicom version "Captain Saver". The BGM of every single stage in Power blade / Power Blazer were so fantastic, I still spontaneously whistle them from times to times.
In fact, I am amazed that enough (American) people were nostalgic and noisy about Bionic Commando that we are getting a remake and a sequel of that, yet so few players born in the early Eighties care about Power Blade. It's not even that I think it is unfair or anything, I am just completely puzzled because I remember the game as being heavily praised in magazines, upon release, and it was definitely a commercial success in the West. What happened to the game's fans?
WOOOOOOOOOOOOOOOOOOOOOOOW POWER BLADE!! One of my favourite games which I still play from time to time mainly because I loved it's soundtrack!!! Do you know who was responsible for the music?
"Those who follow the path of a warrior must be ready to die in order to stand for one's convictions live for one's convictions die for one's convictions"
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Sensenic 1593th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):Re(10): The Lively Live" , posted Wed 6 Feb 23:36
quote: blah blah,Live A Live, blah blah
{You called?
That's one little game I came across once and decided to give it a chance... And it got me.
I particularly fell in love with the Western chapter, or, more precisely, its beginning... It was so promising, that later the chapter itself felt incredibly short, and the trap-setting gameplay was kind of disappointing. I wanted to see more spaghetti-western-like scenes. More duels, more quick drawing and overall "badassery"... But whatever, it is awesome enough as it is.
The contrast between the charmingly stereotypical stories for each chapter and the originality of the gameplay due to the different gimmicks (the human killing, the mind-reading, the enemy smelling and graphic dialogs...), the simple yet original and functional battle system, the... I'll spoilertag it just in case, if you want to enjoy it fully, but nothing big
Spoiler (Highlight to view) - the "oh, this one's more your typical RPG stor... oh wai... oh shi" development of the eighth chapter...
End of Spoiler
And some other possible surprises at the end... make it a really unique game, worth playing and replaying indeed, KTallGuy.
Besides it's rather short (compared to your average RPG) and won't take that much time.
And a special mention goes to the also stereotypical and simple yet wonderfully composed (IMHO) soundtrack by Yoko Shimomura... Live-A-Live, Megalomania, Wanderer, Secret Mission, "the bird flies, the fish swims" and "Go! Go! Buriki Daioh!" are themes that I love to listen to time and again (and seeing the sprites "dancing" to the music in the "sound test" mode is a very cute touch.).
Actually he's already here.
"When the finger points to heaven the idiot looks at the finger." -A kid from Amélie.
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Pollyanna 2451th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):God Hand vs No More Heroes" , posted Sun 2 Mar 08:37
quote: Speaking of God Hand and NMH : I happen to have both games, and I haven't opened either yet. It's the next worse thing to "having a great game but not having the time to play it" : "having two similar games and not knowing which one to start with". It's just a modern version of Buridan's ass, I just need to know which game is the water and which one is the wheat.
What is the opinion of the fine members of the cafe on this particular but oh so burdensome dilemma ?
God Hand is the better game, for sure...so if you only had time for one, then that would be the one to play. The problem with playing it first, though, is that it'll make No More Heroes seem really shallow in comparison.
In my opinion, God Hand is one of the best games ever made. NMH is a horrendously flawed game, that succeeds surprisingly well despite its mistakes. Unless God Hand really rubs you the wrong way, NMH will never stack up to it.
(but it seems like you made your mind up already)
That being said, I'm just gonna babble about NHM now.
The game was too easy! It almost never succeeded in being challenging. It was either easy, or just annoying. The system was so basic and repetitive...so mindless...that I kept saying "I can't believe I'm enjoying this...and yet, I can't get enough!" It was the best mediocre game I've ever played...and maybe the most glitchy, too. Man...I can't even count how many times my bike got "stuck" on something.
Also, why the hell does everyone have accents!? SO MANY BAD ACCENTS!!! Definitely some fun performances in there, though...
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Burning Ranger 1558th Post
Red Carpet V.I.P- Platinum Member
| "Re(3):God Hand vs No More Heroes" , posted Sun 2 Mar 15:24
quote: Also, why the hell does everyone have accents!? SO MANY BAD ACCENTS!!! Definitely some fun performances in there, though...
For me, if it wasn't the humor, I wouldn't have continued playing NMH. A lot of the "plot" and what goes on in the game is so daffy. Like God Hand, it's not a serious game. Rather, its an homage to all kinds of stuff. A little Tarantino. A lot of Star Wars. Throw in some Japanese culture ("MOE...")
But aside from that factor, NMH is a repetitive game. The sandbox way of navigating the city, including the running back and forth between the mission and the job centers is annoying. And then of course, having to earn $$$ to unlock missions...
YEah, for me the story saved the game.
Advanced Cybernetic Organism "Burning Ranger"
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Pollyanna 2452th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):God Hand vs No More Heroes" , posted Mon 3 Mar 13:41
quote: For me, if it wasn't the humor, I wouldn't have continued playing NMH. A lot of the "plot" and what goes on in the game is so daffy. Like God Hand, it's not a serious game. Rather, its an homage to all kinds of stuff. A little Tarantino. A lot of Star Wars. Throw in some Japanese culture ("MOE...")
But aside from that factor, NMH is a repetitive game. The sandbox way of navigating the city, including the running back and forth between the mission and the job centers is annoying. And then of course, having to earn $$$ to unlock missions...
YEah, for me the story saved the game.
The "saving up money" never really bothered me, because by the time I did the new job, then tried out the two new missions, I would either be ready for the next assassin or I would have to do one more mission. I guess if it was my choice, you would only do side missions for "extra money" (shirts, swords, etc.) and the normal assassin missions would be a little bit longer.
How did you like the ending? Did you have a favorite assassin?
青春謳歌 弱肉強食
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ZamIAm 1704th Post
Tailored Carpet V.I.P- Platinum Member
| "Where should I start..." , posted Mon 3 Mar 15:51
quote: You poor, poor soul. Not because Panzer Dragoon isn't a famously great game I have yet to play, but because I hear that the animation OAV is literally the worst of all time. Grade A++ comedy and kitsch, on the other hand, so it may be worth it!
One problem is that the voice acting is so exceedingly overdramatic. The story is not that bad at it's base: foreshadowing with army and dark tower, hero minding his own business, Blue Dragon & rider show up fighting Black Dragon, Black Dragon kidnaps the hero's blind-yet-somewhat-psychic fiancee killing the original dragon rider and hero's father figure type friend in the process, hero joins Blue Dragon, flying scenery shots, fights army shown in intro, hero and dragon are at odds concerning fighting methods/violence level, hero is almost killed by surviving army leader so he makes up with dragon/violence is sometimes good, establishes telepathic bond between rider and dragon, flashback of hero meeting fiancee, more scenery, showdown at dark tower with Black Dragon, Blue Dragon gets the hero+fiancee out then goes back to destroy the tower with kamikaze victory, ending where you realize that the dragon isn't dead, end. Technically not a bad concept but not only is there the overblown dramatic acting, there's also the fact that they cram all this in 35 minutes. With breathing room they could have fleshed out specific things in the story much better and to be honest, they could have blown more stuff up too. In other words, it had potential but wound up being epic meh + camp (they actually sort of "powers combine" for an attack or two near the end where the rider briefly shoots energy from his hands). Sadly, my unique style of of fandom/insanity has me quietly wanting to defend it rather than deride it.
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