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Just a Person 1076th Post
Red Carpet Premium Member
| "Re(3):SF4 All Character AOU Trailer Plus Matc" , posted Sat 16 Feb 00:50
quote: Wasn't AOU going to start just tomorrow?
Anyway, I can't see the video in this computer... so please, answer me: by saying "SF4 All Character", do you mean all the characters revealed so far, or the full and definitive roster of the game? so far.
Phew, that's better. Thanks for the answer!
Abel and Viper look nice (although I couldn't see the video yet), but in order for this game to be called SFIV, it needs more new characters than that. At least two new selectable characters (and by new, I mean REALLY NEW, not people returning from SF1/Alpha/III), and one brand new boss (Vega/M.Bison may be a secret boss, but the regular one should be someone new). So that we'd have 5 new characters.
Although my wish is for SFIV having around seven new characters. Since the first SFIII presented us to 11 new characters (one of them being the boss, and two of the other ones being almost equal), I think 7 new characters (6 regulars + 1 boss) would be great enough.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Just a Person 1081th Post
Red Carpet Premium Member
| "Re(9):SF4 All Character AOU Trailer Plus Matc" , posted Sat 16 Feb 02:47
quote: Simply invoking Stefan's name is considered bad luck in some parts of the world.
Haha, that's mean... funny, but mean.
quote: Funny, but while I initially considered Cammy a shoo-in I'm beginning to wonder if she's going to make the cut or not. I suspect that Abel is taking the second grappler spot from T.Hawk. Keeping with that train of thought it might mean that C.Viper could be filling the second female character slot. This is just idle speculation on my part, mind you, but I do wonder if the New Challengers might have been dropped from the roster.
Well, looking at the selection screen, it seems that at least 6 more characters can be filled (probably more than that, but just to make the selection screen even). Since I don't think Ono will put more 6 new characters, at least two of these spaces could be returning people. And considering Cammy's popularity, she may have good chances of coming back (although there's also a chance of her not appearing in the game).
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Just a Person 1085th Post
Red Carpet Premium Member
| "1UP Preview and movelists description" , posted Fri 22 Feb 20:52
1UP did a nice preview detailing the movelists of the ten characters revealed so far in SFIV (I wonder if the beta test this weekend will reveal any other fighters in it, although I don't think it'll happen).
From what they describe, it seems that SFIV isn't ignoring SFIII as much as we thought, since the description tells the gameplay is a mix between Super Turbo and SFIII Third Strike. Sounds interesting.
About the characters, it seems that Chun-Li and Ken are both based in their Third Strike incarnations, while the other World Warriors (including Ryu) are based in Super Turbo. Guile still only has two special moves (the Sonic Boom and the Flash Kick); I don't think it would hurt to give him at least one more special move...
Finally, about the newcomers: Abel is described as a kind of mix between Fei-Long and Zangief, and that although this mix sounds weird (and it really does), it blends well in the gameplay. C.Viper, on the other hand, is described as very original; the only weird part is that her Super Combo is described as two heavy punches, but the gameplay footage we've already seen show her Super Combo being her Ground Explosion (probably stronger), followed by two flaming Flash Kicks... I wonder if 1UP got confused while writing this preview.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Iggy 8384th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):AOU promo at official site" , posted Fri 22 Feb 20:56
quote: Capcom's posted a high-quality version of their AOU trailer on the official site.
Oh, scenario ! So, Chunli, Guile AND Abel all chase down remaining Shadoloo members. That alone is a huge hint on who the remaining characters/bosses can be (ahem).
While I'm at it, I can also translate some positive and in-depth stuff from the 2ch thread :
The lack of air guard is confirmed. Good, good. Also, normal throws are not as hard to escape as in SSF2X, much easier, like 3rd. The dash forward is a joke : it has half of a character's width. The super cancel can be difficult to use. The guard stop is huge.
Zangief Double Lariat : can be used as an antiair like in SF2. But the yoga fire is so slow it's hard to pass through it. Burning punch : useless thanks to the saving thing. 5MP cancel burning OK. EX versions hits twice. Screw : maybe the worst version ever, both range-wise and damage-wise. But it's really fast, so it can be used as a reversal move. The EX version has invincibility. Atomic Supplex : as ever. EX version jumps high in the sky like in SSF2. Flying Supplex : too slow to be of any use. The EX version makes him walk really far. Super combo : can be done with a simple 670°. Still not as easy as Hugo's. The body press and JSK are as powerful as they were in SF2. Zangyura can make great use of the saving system, for example saving→cancel forward→Final Atomic.
Ryu Can cancel saving between the first and the second hit of the tatsumaki. far SP looks like Ken's CvS version. Not a lot of changes beside that, close SK and jump MP hit twice. Forward SP is as ever, doesn't move much. No forward MK. He has his usual 3 moves, no leg thing he had in 3. The jump is so fast the air tatsumaki is useless. EX hadôken is on fire, the shôryuken doesn't change (his body glows yellow) and shinkû tatsumaki hits 3 times if close. Shinkûhadôken hits 5 times. Ultra combo : metsu hadôken (same name as Gôki's): close up, effect, but it's just a purple (as gôki's) shinkû hadôken that hits 8 times. The main combo is the usual jump attack-2kick-hadôken. Close SP can connect to all 3 special moves. JSP-close SP-strong shôryûken for extra damage. As easy to use and strong as ever.
Ken 6MK is here. Same 3 moves as Ryû, with a flashy shôryûken that moves much forward. Supercombo : shôryûreppa, ultracombo shinryûken. close up as well, not very spectacular (no pillar of flames). crossup MK-close MPSP-shôryûken is strong. No shippû jinraikyaku or fancy kick moves.
Chunli Bounces. A lot. Sexiest version ever, but has FAT legs. The motion of the kikôken changes according to the button pressed (strong : SSF2. Normal : CvS2). The hyakuretsu can be countered. No tenshôkyaku.
Honda Really fast jump and walk. His hyakuretsu can be countered as well. Has a new move, some sort of tackle done with all 3 punches.
Blanka. His moves seem to have a shorter reach than his dot versions? 2SP makes him hop, fast and has a lot of range. close SK is a reliable antiair. forward KKK is fast.
Guile 2MK is crappy. Takes forever to throw a sonic boom.
Yoga The normal throw hits only twice ? It's quite slow. Fast jump as well. The yoga teleport is so fast it's finally useful. Yoga fire is very slow, seems nasty (you can spit one, then teleport after it). has a super projectile (super or ultra ?) like the shinkû hadôken.
C.Viper 214 WP = Slayer's Mahha punch. As fast, long and powerful as Slayer's best versions. No counter even if guarded. The MP version is shorter, but seems to go over crouching characters and could be used to get closer to throw ? SP is really fast, strong, and useful as an anti air. No invincibility EX version is too slow to be used in combos, but can be comboed after. Has a spark effect. 214K is slow, but has no stop motion afterwards. 623 seems to make something explode on the ground on different places according to the button pushed.
Abel 236 seems to be like Karin's (with the second or third move hitting middle or low depending on the button used. Not sure about that) When done with 3 punch, all three connect. If the last throw is evaded, he stands there wide open. Using kick on the second hit makes a very slow move, so it might be better to make two punch moves and stop there. Someone had his first punch blocked and the second crushed by a double larriat. 623P motion is a throw. 214K makes that Terry move. It can jump over projectiles, hit jumping opponents, and is generally fast and reliable. 214P is a roll forward that goes through the opponent. The EX version seems different ? The 360° is slow, but has good damage. Both super and ultra are ranbu. The ultra version had invincibility.
"Viper and Abel mix well with the rest of the cast, and both are fun to use whether you liked them on video or not. The rest of the cast may be SF2 characters, but the engine is so different it's unfair to say they are "the same as ever" But it's still closer to SF2 than to any version of SFEX."
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Just a Person 1088th Post
Red Carpet Premium Member
| "Re(5):AOU promo at official site" , posted Wed 27 Feb 02:27
quote: There will be another location test on the 29th.
I was browsing through 2ch and noticed some people talking about Sagat and Boxer Balrog were opponents during single player games. Has there been any confirmation on that?
Really?? I haven't read anything about that on the net!
If Mike Bison/Balrog is in the game, what's the point of having Dudley in that SFIV poll at Capcom's website? Unless that poll isn't really to choose one more character for SFIV, or if the game is gonna have two boxers (what may not be necessarily a bad thing, since Dudley and Balrog have different attacks).
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Anyway, one Brazilian news reporter published an interview with Ono. The text is in Portuguese, and overall there isn't much that we haven't seen in other news before.
However, he mentioned that the game production isn't even near the end, and that people can notice that so far, there are eight characters in the top of the selection screen, and only two in the bottom, what indicates that there's still a lot of empty space in the selection screen, but this space will be filled in the final version (so I guess SFIV will have at least around 16 fighters).
And he apologizes to Brazil for representing us with Blanka... funny! Unfortunately, the reporter told him that we actually like Blanka, so he won't be scared anymore...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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EddyT 636th Post
Red Carpet Regular Member
| "Re(8):AOU promo at official site" , posted Wed 27 Feb 18:37:
quote: Thanks for all the links. After all those interviews, I'm beginning to question if Ono is every actually sincere in anything that he says. He keeps contradicting himself (It won't be like Third Strike--oh wait it will; expert players will be able to separate themselves, but new players will still be able to compete with them). I think he's just out there drumming up press and just saying whatever will please the interviewer. I wouldn't take any of his opinions to heart because he's only allowed to say good things about the game and confirm that it's on the right track.
From the sounds of it, the Gametab article puts it best:
"The theme of Street Fighter IV is compromise."
The game really just looks like one big compromise so far.
I don't like all the wishy-washy responses from Ono, either. The only solid decision made so far is that the game is in 3D.
Don't get me wrong, I'd like to see this game please everybody, but it's like the classic adage. I just don't know if it's possible.
PS: Sadly, if Ibuki was in SFIV (which would be awesome because I love Ibuki in 3S), she'd be 11 or 12 years old during this timeline, thus automatically nixing her due to the loli/pedo rule.
PPS: I can't wait until the follow-up to this game in 2 years, because Ken will look like this afterwards.
[this message was edited by EddyT on Wed 27 Feb 18:38] |
Just a Person 1089th Post
Red Carpet Premium Member
| "Re(7):AOU promo at official site" , posted Thu 28 Feb 03:15
quote: Interesting quote considering the recent Capcom USA poll.
Potential home versions of the game should offer something else to hardcore Street Fighter fans, says Ono. "If and when there are console versions, we could see someone like Sakura-chan (from Street Fighter Alpha) or Ibuki (Street Fighter III)," says Ono. "For a home version, you can sit and practice the characters as long as you want to before you take them online. So there will probably be a move to add even more characters to the home version."
So I assume there are no plans for Sakura in the arcade version. He also neither confirms nor denies a possible Wii port. If they do they would have to rework the graphics. Maybe they could try to do some DBZ Budokai Tenkaichi style celshading to try and give it a more 2D look.
Yeah, that quote seems to let clear that Sakura won't be in the Arcade version of SFIV. And if he's referring to the Capcom USA poll, then I guess all the other characters in this poll (Dudley, Fei-Long, Necro, R.Mika and Dan) won't be in it, as well.
However, it also implies that the SFIV home versions will include more characters than the Arcade cast. I wonder if after that, Ono will re-release SFIV at the Arcades with the extra characters. Hey, they did that with SFA3 (at least in Japan)...
About the Wii part, most of Ono's interviews show him saying that he wants to bring SFIV to as many consoles as he can; he specifically mentions PS2 and Nintendo DS. So, if SFIV really gets ported to PS2 and DS, I'd guess that Wii and PSP will definitely get SFIV as well.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Just a Person 1090th Post
Red Carpet Premium Member
| "Re(3):Sagat, Balrog vidoes" , posted Sat 1 Mar 11:16
quote: It's nice to see favorites return and all but give us new character, dammit.
They're starting to make me a bit nervous, too. There's no way Crimson Viper and Abel are the only new additions, but with 8 returning characters and what's looking like 4 old bosses and no doubt Gouki will be there, how many new characters could there be? I'd hope for at least 8 newcomers total and I'd like a boss that isn't Bison, but... they're kind of beating the enthusiasm out of me little by little.
Well, I'm still very enthusiastic about SFIV, but I know what you mean. I'm really glad that Sagat is back (although I'd prefer Dudley in SFIV instead of Balrog), but yes, SFIV needs more NEW characters in it.
I don't think, however, that it will bring 8 newcomers. Besides C.Viper and Abel, it probably will have another 2 to 4 newcomers (at least one of them being a woman, due to Ono's comments on trying to equal the war of genders in SFIV), and that's probably gonna be it.
Although I really hope that the newcomers are more than 4 characters (including Viper and Abel); otherwise, I can see SFIV being called as "Super Street Fighter II 3D: The NEW New Challengers"... (after all, neither of the New Challengers from SSFII was confirmed so far)
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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hikarutilmitt 452th Post
Gold Customer
| "Re(3):Sagat, Balrog vidoes" , posted Sat 1 Mar 12:43
quote: It's nice to see favorites return and all but give us new character, dammit.
They're starting to make me a bit nervous, too. There's no way Crimson Viper and Abel are the only new additions, but with 8 returning characters and what's looking like 4 old bosses and no doubt Gouki will be there, how many new characters could there be? I'd hope for at least 8 newcomers total and I'd like a boss that isn't Bison, but... they're kind of beating the enthusiasm out of me little by little.
Honestly, I like the ideas for the new system, I like the way the game looks and it at least SEEMS that they're willing to listen to people on what they want in it.
But so far the negatives are outweighing the positives with the number being off (IV before III timeline? the hell?), seeing only 2 new characters among 12 confirmed so far, only seeing official stuff trickle out VERY slowly with the game being less than 6 months away and then the talk of home ports already being on every system possible, which may harm the quality of the ports themselves if they're not careful (stretching to thin).
Now, I'll naturally be pleased as punch of Sakura makes it in with either the arcade or home port, but I'd still like some new characters to try out. I'm almost expecting them to just say "okay, here's Maki! but she doesn't play like a crappy Guy, now!" and then put Haggar in the home port (or vice versa). Then they'll start adding random favorites from other games and it'll just be a big clusterscrew of MvC2 all over again.
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D`Cloud 207th Post
Frequent Customer
| "Re(4):Sagat, Balrog vidoes" , posted Sat 1 Mar 13:21
quote: It's nice to see favorites return and all but give us new character, dammit.
They're starting to make me a bit nervous, too. There's no way Crimson Viper and Abel are the only new additions, but with 8 returning characters and what's looking like 4 old bosses and no doubt Gouki will be there, how many new characters could there be? I'd hope for at least 8 newcomers total and I'd like a boss that isn't Bison, but... they're kind of beating the enthusiasm out of me little by little.
Honestly, I like the ideas for the new system, I like the way the game looks and it at least SEEMS that they're willing to listen to people on what they want in it.
But so far the negatives are outweighing the positives with the number being off (IV before III timeline? the hell?), seeing only 2 new characters among 12 confirmed so far, only seeing official stuff trickle out VERY slowly with the game being less than 6 months away and then the talk of home ports already being on every system possible, which may harm the quality of the ports themselves if they're not careful (stretching to thin).
Now, I'll naturally be pleased as punch of Sakura makes it in with either the arcade or home port, but I'd still like some new characters to try out. I'm almost expecting them to just say "okay, here's Maki! but she doesn't play like a crappy Guy, now!" and then put Haggar in the home port (or vice versa). Then they'll start adding random favorites from other games and it'll just be a big clusterscrew of MvC2 all over again.
I remember when they used to rehash street fighter 2.. championship edition, hyper edition, turbo edition, super, super turbo... This is like a 3d extension of those rehashes.
http://www.dustinuy.com
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Just a Person 1091th Post
Red Carpet Premium Member
| "Re(7):Sagat, Balrog vidoes" , posted Sun 2 Mar 09:16
quote: As far as new characters are concerned: realistically I'm hoping for two more new. More than that would be great, but expecting more than that is putting your expectations too high.
Yeah, that's true... still, I hope there are more than just two more new characters; a total of four new characters, as I said before, will make many people refer to this game as "Super Street Fighter II 3d: The NEW New Challengers" (since Cammy is the only New Challenger I can see coming back to SFIV, these new characters would be basically replacing the four newcomers from Super SFII).
Anyway, the presence of Sagat and Balrog makes almost confirmed that Vega will be in SFIV, as well. However, if Ono decides to bring back M.Bison as well, he'll have to create a great story to justify how he's back after being killed and his soul being sent to hell by Akuma (who, BTW, is another almost confirmed presence in SFIV)...
quote: That was when he was saying characters not in the arcade version, like Sakura and Ibuki, might be added to the console versions.
Which people promptly took as confirmation that Sakura and Ibuki would be in the console versions...
Yes, you're right... I'd love to have both of them in the console versions, actually, but since Ibuki is one of the SFIII youngsters, she would be too young to appear in SFIV (at least I don't remember any kid fighter in the SF games... Sakura doesn't count, she's a teenager). So, for canonity reasons, I expect him NOT to add Ibuki in it.
Sakura, on the other hand, has no reasons to be out of SFIV... plus, she's very popular. And we'd be able to find out what happened to her after SFA3 (and depending on her ending, we could find out what happened to Karin, as well).
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Just a Person 1093th Post
Red Carpet Premium Member
| "Re(2):Re(10):Sagat, Balrog vidoes" , posted Sun 2 Mar 23:19
quote: Well, Sagat doesn't attack people with his eye.
Oh, now I understood what you meant!
Yes, the claw attacks may be a problem to mirror. Then again, Capcom could just give him a second claw, like Whitesword suggested (although that would go against Ono's desire to "preserve the characters's uniqueness"...).
Or Vega could be the only character to have different stances depending on which side of the screen he is on (that would demand a little extra programming work, that's true, but I don't think it would be impossible to do, or even that it would take a lot of time to be done).
Or his claw could just "magically" get transfered to the other hand when he switches sides with the opponent. Cheap, I know, but I guess the SF players are already accostumed to it anyway...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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ZamIAm 1703th Post
Tailored Carpet V.I.P- Platinum Member
| "Claw" , posted Mon 3 Mar 03:39:
quote: Well, Sagat doesn't attack people with his eye.
Oh, now I understood what you meant!
Yes, the claw attacks may be a problem to mirror. Then again, Capcom could just give him a second claw, like Whitesword suggested (although that would go against Ono's desire to "preserve the characters's uniqueness"...).
Or Vega could be the only character to have different stances depending on which side of the screen he is on (that would demand a little extra programming work, that's true, but I don't think it would be impossible to do, or even that it would take a lot of time to be done).
Or his claw could just "magically" get transfered to the other hand when he switches sides with the opponent. Cheap, I know, but I guess the SF players are already accostumed to it anyway...
While the wall rebounds might be an issue, I doubt the actual claw attacks would. It's not Tekken so it's not like you are pressing Left Punch and with the alignment it's not like people can sidestep. The only difference I can see is that your punch would be with the close arm when he's facing one way and the far arm with the other.
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Iron D referenced the SF Movie game, therefore confirming that he is the evil one between the two of us.
quote: Sakura, on the other hand, has no reasons to be out of SFIV... plus, she's very popular. And we'd be able to find out what happened to her after SFA3 (and depending on her ending, we could find out what happened to Karin, as well).
It would be cool if we had Adult Sakura (especially if she plays like CvS instead of SFA3) but I doubt it since they are doing the whole "classic"/no changes/cop out thing. And it's sad since they could easily mod her appearance and still have her be obviously Sakura (just a few inches taller, change the school uniform to a similar looking blouse and skirt, keep the hairstyle and sneakers). Ibuki would need to be a dreammatch hidden unlock to keep the story coherent.
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While my Crimson Viper = Enero theory is more or less proven dead wrong, for some convoluted reason I'm developing a Abel = pre-mask Q theory.
[this message was edited by ZamIAm on Mon 3 Mar 03:48] |
Gojira 2313th Post
Platinum Carpet V.I.P- Board Master
| "Re(10):Sagat, Balrog vidoes" , posted Tue 4 Mar 14:26
Really, the issue with Mr. Claw isn't that there is no solution. It's more about likelihood.
From my standpoint as a developer, adding a character with the intention of coding in a "fix" for him is not only inelegant but reeks of terrible planning, so developers usually won't do it that way. It's a risk that almost always leads to problems, especially when the engine is brand new and all the current problems have yet to be worked out. If it must be done, getting a solution at the design level would be preferable, like giving him claws on both arms.
If they're not willing a to do a redesign like that though, his chances of being in the game are a lot lower than the rest of the characters, since they don't require such a fix to be added. If he does end up being in the game with only one claw, it means somebody at Capcom was REALLY determined to put him in there.
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D`Cloud 208th Post
Frequent Customer
| "Re(2):Re(10):Sagat, Balrog vidoes" , posted Tue 4 Mar 22:00
quote: Really, the issue with Mr. Claw isn't that there is no solution. It's more about likelihood.
From my standpoint as a developer, adding a character with the intention of coding in a "fix" for him is not only inelegant but reeks of terrible planning, so developers usually won't do it that way. It's a risk that almost always leads to problems, especially when the engine is brand new and all the current problems have yet to be worked out. If it must be done, getting a solution at the design level would be preferable, like giving him claws on both arms.
If they're not willing a to do a redesign like that though, his chances of being in the game are a lot lower than the rest of the characters, since they don't require such a fix to be added. If he does end up being in the game with only one claw, it means somebody at Capcom was REALLY determined to put him in there.
the claw is such a minor thing for the whole thing to be just scrapped. looking at the big picture, its just a claw. they could just remove the mirroring on vega/balrog.
http://www.dustinuy.com
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Just a Person 1095th Post
Red Carpet Premium Member
| "Re(6):Re(10):Sagat, Balrog vidoes" , posted Thu 6 Mar 22:29
quote: Doesn't that changes the all his combo possibilities though? It would be weird if Vega was the only character that completely changed the way he was played depending on which side of the screen he was on.
Would the hit boxes/move priorities be different if they don't flip Vega's model when he goes from one side of the screen to the other? This kind of stuff is common in Virtua Fighter and Tekken where you have to deal with Open stances and closed stances, but if they are trying to recreate 2D hit boxes I can't see it being a problem. But my technical knowledge of fighting games is very basic so I don't know.
Baines idea about just switching the hand the claw is on would probably the best if they plan of keeping the ability to knock off the claw.
Yes, it may be quite hard to solve this problem.
But I still believe that Vega will be added to SFIV (not that I care if he's included or not, but he is an iconic SFII character, after all). Maybe the producers are already trying to figure how his playability would be, and that's why only Sagat and Balrog were shown.
Since M.Bison is dead, I'm expecting Vega, Cammy and Akuma to return, the first being an iconic SFII character, the second being the most popular (or the only popular, perhaps) New Challenger, and come on, we know Akuma will be in it...
Add more two to four new characters (at least one of them being a woman, due to Ono's remark about trying to balance the "battle of genders" or something like that), and we have a cast. Sure, not the perfect cast, but that can be worked in the home console versions (and posterior downloadable content) and Arcade revisions...
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Just a Person 1099th Post
Red Carpet Premium Member
| "Re(2):El Fuerte, The Lucha Libre Wrestler" , posted Wed 12 Mar 20:32
quote: http://kotaku.com/366743/new-street-fighter-iv-character-leaked
Luche Libre is the new Capoeira.
Maybe it's El Stingray?
http://en.wikipedia.org/wiki/El_Stingray
Stingray would be a nice addition, but this character doesn't look like him (sure, his looks could change - but then again, isn't SFIV preserving the characters's classical looks?).
Well, not sure about what I think about El Fuerte. His mask is kinda goofy (I mean, REALLY goofy - for instance, the VF5 wrestler has a cool mask, this one is kinda clowny), and I'm not a fan of the hair coming out of it. But the rest of the design is okay.
Plus, we need to see him in movement. C.Viper looked really weird the first time she was presented (she still looks weird, actually), but she's really cool gameplay-wise.
The only really bad part is that his inclusion kinda implies that R.Mika won't be in it (not that she had real chances anyway, but her name in that SFIV poll was giving me some hope).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1101th Post
Red Carpet Premium Member+
| "Re(4):El Fuerte, The Lucha Libre Wrestler" , posted Wed 12 Mar 23:33
quote: The addition of another grappler makes me very happy.
Yeah, it will bring some diversity into the fighting styles. Sure, Zangief is a wrestler, too (and Abel may be one, although he seems to have a good number of special attacks not involving grabbing), but there are some differences between the "lucha-libre" and the "wrestling", right?
Well, so far the new people are El Fuerte, Abel and Viper. How many more new characters do you all expect to see? I guess at least one more new character is very likely, but will SFIV have more than 4 new characters? That's not very certain, but I hope so.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Time Mage 2639th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):El Fuerte, The Lucha Libre Wrestler" , posted Wed 12 Mar 23:56
quote: Well, so far the new people are El Fuerte, Abel and Viper. How many more new characters do you all expect to see? I guess at least one more new character is very likely, but will SFIV have more than 4 new characters? That's not very certain, but I hope so.
Honestly, I would be disappointed if it only gets 4 new characters. My ideal would be 8 new characters, but I'd actually be happy with 6. So, I hope they add at least 3 more new characters to the game.
And by the way, I like this new design a lot.
"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"
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Just a Person 1102th Post
Red Carpet Premium Member+
| "Re(6):El Fuerte, The Lucha Libre Wrestler" , posted Thu 13 Mar 00:06
quote: Honestly, I would be disappointed if it only gets 4 new characters. My ideal would be 8 new characters, but I'd actually be happy with 6. So, I hope they add at least 3 more new characters to the game.
I agree, 6 looks like a good number to me. 8 would be better, but it's quite unlikely to happen. 4, on the other hand, would be just like they are redoing SSFII but replacing T.Hawk, Dee Jay, Fei-Long and Cammy with C.Viper, El Fuerte, Abel and whoever is the fourth new character.
Let's hope there are at least 3 more new characters, then...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1103th Post
Red Carpet Premium Member+
| "Re(8):El Fuerte, The Lucha Libre Wrestler" , posted Thu 13 Mar 04:57
quote: I'm too lazy to look, but I read a recent post somewhere... somebody said that there will be a new SF4 character revealed every month before the game comes out.
If that holds true, we will have at least 4 more NEW (hopefully) characters before the game is released in late July/early August.
Yeah, I read this post, too. It was at GameFAQs, if I'm not mistaken (not sure if the person who posted this info is reliable, though).
That would be great... however, I wonder whether by "new character", they mean a really brand new character or just someone whose presence in SFIV wasn't revealed earlier (like Vega, for instance).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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EddyT 647th Post
Red Carpet Regular Member
| "Re(8):Latest Stuff" , posted Fri 21 Mar 01:38
I posted this on another forum...
I was at the loketest today with Reno. No El Fuerte at all, nor playable Sagat or Balrog, no new backgrounds. All that's new is the IC cards. There were just 4 linked cabinets today and no separate cabinets to play the cpu.
Reno and I agree that Zangief is a beast. A lot of people were owning today with him... it's much more difficult to escape his SPDs. You may say it doesn't cause much damage like before, but it's easier to grab from ticks and especially whiffs. His EX piledriver is especially useful. It takes off the same amount of damage as a regular SPD, but what's special about EX SPD is that you can take one hit and then grab... even a multi-hit move like Ken's flaming shoryu and Blanka's electricity. It's not like a Saving Attack... it will actually keep you from hitting the second time. The man is insane now.
There was also a tricky Dhalsim player today, since his teleport is so much faster. His Ultra fireball is slow as hell, but you can teleport quick or walk up to the player, then do mind games to the opponent.
Yes you can still cancel saving attacks with forward or backward dashes.
Yes, Ultras still take off 60 to 70 percent damage, but you know what? A good player isn't going to let you land them. A good player can pressure you but yet protect himself from eating ultras, and you are pretty much wide friggin open when you miss. Of course, people who play sloppy (dash up to you while you're knocked down) will eat an Ultra no problem. For most characters, you have to treat it like a Shin-Shoryuken. You have to play smarter.
With that being said, I actually think Ultras could work in this game, even if it takes so much damage. I still think it could be handled better, but yeah it may work. However, I'm sure someone will have an abusable Ultra and that opinion may change, so take that opinion with a grain of salt. Especially if great players figure out how to exploit them, which would make the rich even richer.
I saw Chun-Li cross-up someone by jumping over and behind them, then seemingly turning around mid-air and hitting them with medium kick. I couldn't believe it, and I will try to see if this is really true.
I had played all characters at least once except Dhalsim and Zangief. The most interesting characters for me were Viper, Blanka and Abel. I have been playing Crimson Viper a lot, who is a quick character that can't anti-air well. One cool thing I did... I hit someone with a full-powered Saving Attack. While they were stunned, I hit my ultra. Needless to say, it was mega damage.
The IC cards... I have only seen Ryu (tons of them) and Ken. Reno claims to have seen a Zangief IC card. The cards contain a comment (like VF or Tekken), your total games played and your wins... along with winning percentage. You can also form your own guilds. Unfortunately, you can only play as one character on your card.
Do not ask me to try out anything during this loketest because I don't have regular internet access. I did the best I could to try things I heard about the game from previous loketests.
My overall impression: I admit to being skeptical about this game when I heard it was going to be in 3D. The game still has some issues to iron out (a tad slow and clunky, some unsightly clipping with 3D models and interaction with clothes/objects). However, graphically it is impressive and it is really fun to play. I think it was worth coming here on Day 1 to take the game for a test drive.
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EddyT 650th Post
Red Carpet Regular Member
| "Re(3):Re(10):Latest Stuff" , posted Mon 24 Mar 14:49:
quote: Thank you for the impressions!
It's a pity that El Fuerte wasn't available in the cabinets; it would be really nice to see some in-game screenshots of him.
One question: is Chun-Li a good or bad character to play as? I remember reading someone at GameFAQd saying she was low-tier; is that true?
She is not low-tier, she's still good. Just not Zangief or Dhalsim great.
And I think all the guys have to do at Capcom is make sure you can actually jump away from an SPD more than 1/2 the time, and it'll be okay. As it is now, he punishes you too easily, even when your moves HIT him cleanly. He can just mash SPD you back, which is a bit unfair.
I've been reading your other reports at srk and it really looks promising. My only concern are Saving attacks, which so far seem not very well integrated into the gameplay. From the several reports, they look like something that it's just there but hasn't any clear purpose.
Hahaha, you know my other nickname on there, huh? Actually, saving attacks are a great mix of offense and defense. I just posted an explanation of the move in detail just 30 minutes ago. This feature alone makes IV feel so different from the others. A lot of top players in the Osaka district were doing crazy stuff with guys like Abel, Ryu and Guile.
Now that you mention it... I forgot that doing a SA will actually keep your charge, even when you dash. For instance, with Guile you can charge down-back, do SA, hit the opponent to stun them, then dash forward immediately to cancel your recovery, then hit with crouching strong punch to flash kick.
I hate to say this, but I'm eating crow. I thought this game was going to be horrible, but now I feel like I'm 15 years old again, reading EGM and waiting for the next SF to come out to the arcades.
[this message was edited by EddyT on Mon 24 Mar 15:26] |
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