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TreIII 79th Post
Occasional Customer
| "Re(3):New SS SEN stuff from AOU" , posted Sat 16 Feb 03:55
quote: Whoops, with all the hoopla concerning all the other games there's a bit of info I missed. Thanks for posting the links.
Hmm, while SS is easily my favorite SNK series I really do hope that there is more to this game than has been shown so far. Three videos of Galford sticking people until they fall over isn't exactly the most exciting thing I've ever seen.
I think it's safe to say that, going by the sum of all the videos we've seen thus far, the main thing is that people just don't know how to play the damn game yet. So, it's all they can really do but go by the moves that they see on the "Vs." screen, and otherwise play it safe.
I'm hoping that by the time people get more time to play with the game, as well as a FULL movelist, we'll actually start seeing this game being played the way it's meant to be, and not as some half-baked Soul Calibur clone, like people are thinking it is.
In any case, since this game is more than likely going to see a PS2 port long before KOF XII probably even sees the light of day in arcades...this will probably be my main source of SNK entertainment, aside from KOF 98 UM. Needless to say, I can't wait...
Dokuganryu wa Date jya ne you see?
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TreIII 80th Post
Occasional Customer
| "Re(2):New SS SEN stuff from AOU" , posted Sat 16 Feb 04:24
quote: A few hours ago, I was talking about how SSSen was the big casualty of this AOU show, trapped behind SF4, KofXII and Virtua Fighter 5R, then I was reminded of KOF MIA2. And I lolled.
I think the big thing to remember is that, the main advantage that likes of SEN, BASARA and other games like AH2, KOFUM and etc., is that they'll be coming out FIRST.
By the time the harsh reality sets in, that the newest eye-candy for everyone, like KOFXII and SF(EX)4, is not coming out til the end of the year, more than likely, the hype will die down, and people will pay more attention to what's coming out now, or over the course of the next month and some change.
So, yeah, it probably is a thing that a lot of games are going to be lunched by the new stuff at AOU. But they'll probably still get their time in the sun, once they actually come out.
Frankly, I'm more worried about what may happen if these companies try and market the PS2 ports of these new games at or around the same time as the new stuff comes out in the arcades. That's why I'm hoping that ports of the likes of SEN, UM and BASARA will be out by like Summer or Fall, so that they won't have to worry about competing so much with their newer and more exciting brethren.
Dokuganryu wa Date jya ne you see?
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TreIII 81th Post
Occasional Customer
| "Re(4):New SS SEN stuff from AOU" , posted Sat 16 Feb 04:58
quote: End of 2008? I remember reading that SFIV would just be released between 2009 and 2010... (although it does already look a little advanced in programming).
Again, I'm just being generous. I'm honestly not expecting to see a lot of the new stuff until the end of this year, though around this time next year is probably when we can really expect to see the stuff.
quote: And I don't think SS SEN should be treated like some game that is not so good but will come out first; although the videos didn't show much gameplay, it does look very good so far.
You mis-interpret me.
What I AM saying, though, is that SEN, like BASARA, AH2 and many others, has the main advantage of being released way before the likes of KOFXII. I'm actually still very much interested in SEN (which should be evident, if you've read my previous posts on past topics, as well as this one). But I'm being realistic...compared to the likes of KOF XII, it would get overshadowed quite quickly, which is why I'm glad it's coming out earlier.
Dokuganryu wa Date jya ne you see?
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Just a Person 1083th Post
Red Carpet Premium Member
| "Re(5):New SS SEN stuff from AOU" , posted Sat 16 Feb 08:39
quote: You mis-interpret me.
What I AM saying, though, is that SEN, like BASARA, AH2 and many others, has the main advantage of being released way before the likes of KOFXII. I'm actually still very much interested in SEN (which should be evident, if you've read my previous posts on past topics, as well as this one). But I'm being realistic...compared to the likes of KOF XII, it would get overshadowed quite quickly, which is why I'm glad it's coming out earlier.
Oh, now I got it!
Yes, that's true... so far I'm not very interested in KoFXII, but when SNK reveals all the teams, I know I'll get instantly hyped about it.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Professor 2436th Post
MMCafe Owner
| "Re(4):New SS SEN stuff from AOU" , posted Sat 16 Feb 18:54:
quote: By the time the harsh reality sets in, that the newest eye-candy for everyone, like KOFXII and SF(EX)4, is not coming out til the end of the year, more than likely, the hype will die down, and people will pay more attention to what's coming out now, or over the course of the next month and some change.
KOFXII's been announced only as a "2008 release", but SF2.5 is slated for summer. Crazy thing, Capcom's already closing their PCB(arcade board) orders in mid-March.
I guess it's quicker to make a fighting game in 3D graphics since they don't have to draw each frame.
The feirce attack in SSSen seems to have been toned down.. humm.
[this message was edited by Professor on Sat 16 Feb 22:20] |
Pollyanna 2445th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):New SS SEN stuff from AOU" , posted Tue 19 Feb 12:00
quote: http://www.youtube.com/watch?v=uw5RIKSKf7E
Found this on a youtube user's channel I've been watching.
From the vid, you can clearly see some of the crazier stuff in game...that no one has yet been able to mirror in any of the loketest. Things like Sougetsu's wild "aqua-porting slice and dice" thing and what seems to be an even more impressive "super otoshi" from Hanzo.
If that wasn't enough of an indicator to showcase to the naysayers that there's more to this game than a mere "SC clone", I dunno what is...
Looking at the video, I first guessed that was just "dial a combo"-type stuff, but if that's not the case, that's fairly promising.
As you mentioned, people don't know how to play the game yet, so all I've seen are a bunch of stiff, awkward fights with outdated renders. At this point, I think people who are excited about this game either just love SS too much or are grasping for straws. Having said that, I'm not ruling out the possibility that the game will actually be good, I'm just saying it's not making a very good case for itself.
Either way, it doesn't look anything like SC to me, so I think people are just putting "3D" and "swords" together.
Ah, but on the upside, the music sounds very promising! That's always been one of the biggest draws for the SS series to me.
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Just a Person 1086th Post
Red Carpet Premium Member
| "Re(4):SS Sen english trailer at GDC 08" , posted Fri 22 Feb 20:57
quote: BLOOD~!! DECAPITATION~!! YES!!
I don't really like that in SS, to be honest... while there are games where violence plays a vital role, like Mortal Kombat or God of War, Samurai Spirits/Shodown always attracted my attention by its beautiful environment, the great music, that nostalgic feeling of going back in time.
Sure, in the real world, slashing someone with a sword would probably mean some heavy cut, maybe even the loss of a limb. But, I don't know, I just wish that SS could be like Soul Calibur in this department, forgetting the realism and letting the opponents survive unharmed despite being hit by sharp blades...
Nevertheless, SS Sen looks nice from this trailer.
I can be any person in the world ... maybe I'm this person right in front of you ... or maybe I'm not !!
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Abster 342th Post
Bronze Customer
| "Re(3):Re(10):SS Sen english trailer at GDC 08" , posted Sat 23 Feb 08:32
quote: I just noticed something : the aïnu sisters are not loli in the game, they are 17 and 20. It might mean they can be butchered as well.
I know some people will love to watch Rimururu writhe in pain with her arm cut mid-section, but I think I just... don't want to play that game. At all. Not even the Japanese version. I don't mind gore, my favourite game of the series is still SS0S, but this is plain WRONG.
So much for thinking K2 would understand their own series.
Uh, they could be butchered in SS0 Special, and they could experience fatality effects in Asura Zanmaden, where the arm slicing fatality effect was actually born, so arm slicing in SS is nothing new. It just hasn't been shown in graphic detail like this before. In one of the older gameplay videos Rimururu was looking at her arm after suffering the final shot. That probably means the ainu sisters are fair game too.
If you don't like violence you still got Tenka to fall back on. Otherwise the Japanese version lacks both blood and dismemberment, so no need to get sick over this.
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Abster 343th Post
Bronze Customer
| "Re(10):SS Sen english trailer at GDC 08" , posted Sat 23 Feb 10:37
quote: Don't worry, I wasn't hoping you could understand the difference of nature, not of degree, between SS0S's violence and this game's.
If you were able to feel how Suija's shower of blood (or Gedô's skull burping) has nothing in common with this voyeuristic camera spinning around Kim's agony... Well, you wouldn't be the same Abster, would you ?
Well, some of the zetsumei ougis had some nice creative style to it, but the fatality effects in Sen are just evolved versions of what was scattered in the 2d and 64 games. At least these aren't premeditated super maneuvers that smacks the opponent over and over again until they finally explode (Galford's zetsumei) These are triggered the same way as SS of old, an aftereffect to hitting with a finishing slash.
Given that K2 has made some of the past Tenchu games, which are likely as violent as Sen here, this shouldn't really surprise you Iggy.
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TreIII 94th Post
Occasional Customer
| "Re(6):New Famitsu info." , posted Thu 6 Mar 01:28
quote: The game does, however, have Hagar the Horrible running around in it. I don't expect historical accuracy out of a series that features Earthquake but that viking guy seems a bit past his sell-by date. That, and that chubby berserker puts me a bit too much in mind of that other fat viking from WH for my liking.
Heh, with our luck, they may make some sort of "interesting" backstory for the Viking (Garoth, I believe is his name?), where he may have been "frozen in ice from the times when Eric the Red ran rampant, and now is FREE after so many years to take up fighting once again, before he finally may join his friends in Valhalla!" XD
I dunno. What I do recognize though, is that there still seem to be two more slots that have not been filled in yet. Losing hope, but I'm STILL choosing to root for Ashura/Yuda, Shiki, Jubei and/or Seiger. I would like to see any one from that group appear, either as a) a means to have a link to to the Ashura Zanmaden storyline, or b) at least have more classic characters in the mix.
Also, I went through and decided to try and make of the article what I could. Not nearly a complete/perfect translation, but ya get what ya pay for. ^^;
The basic gist is this: after showcasing the profiles for Haohmaru and a number of the new characters (including Black Hawk, who I don't think we've been introduced to before now), it goes into some aspects of the system that I don't think have ever been elaborated on...
First the "ISSEN". Many of you might remember this thing from past games, where-as, after a POW Explosion, you had access to a "Make or Break" move that could turn the tide of the match in your favor. Well, it's back...but now it's quite a bit different.
This time, it seems to be the story that, if you activate this move correctly, it will actually give you life BACK, instead of killing your opponent. In effect, it will basically gives you a chance at a "Second Wind", to try and take the match back.
However, as before, this move is hard to hit with, AND you only get one chance to use it throughout the entirety of a match. So the strategic value of the move still seems to be just valuable as before, just sort of inversed... ^^;
Then it talks about "Aerial Combos". Pretty self explanatory, I would think, though the Famitsu article, from what I gleaned, talked a bit about how you have options when it comes to Aerial Combos. Whether this applies to both the attacker and the receiver, as well, I didn't quite catch. But in short, I wouldn't be surprised if this was in-line with how such a thing worked in SS64 and 64-2.
Finally, the last thing the "Guard Funou Waza", or what I think is just the fancy Japanese way of saying "Unblockables". Again, pretty self explanatory; high-attack power, but slow to come out, and can be dangerous in the right hands.
ONCE AGAIN, though, the Famitsu article, like so many other medium and articles before it, doesn't do much to tell us how to perform some of these things. So, it's definitely a sort of "2 steps forward, 3 steps back" kind of thing, sadly.
Not exactly the best way to help make a case for SS SEN, but, otherwise, I'm still interested in what this product has to offer...at least for now.
In other news...any body planning to be in California? Loke test for both "Edge of Destiny" (Western version of SEN) and KOF98:UM are going down at "Family Fun Arcade" this weekend. Go to snk-capcom.com for more details.
Dokuganryu wa Date jya ne you see?
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