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Iggy
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"Random Thread : random X random" , posted Wed 7 May 17:16post reply

Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

Wait, what ?

http://img179.imagevenue.com/img.php?image=47219_up271188_122_350lo.jpg

http://img131.imagevenue.com/img.php?image=47221_up271203_122_694lo.jpg

Wait... What ?






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Zepy
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:38post reply

Wait... What ?





whitesword
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:55post reply

Wait... What ?





Juan
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:55post reply

Wait... What?





think well your answer

Juke Joint Jezebel
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"Re(1):Random Thread : random X random" , posted Wed 7 May 17:56post reply

Wait... What?





Gojira
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"Re(1):Random Thread : random X random" , posted Wed 7 May 18:46post reply

Wait... What ?





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"Re(2):Random Thread : random X random" , posted Wed 7 May 19:03post reply

WHY?





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Yamazaki_RJ
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"Re(1):Random Thread : random X random" , posted Wed 7 May 19:37post reply

What the hell...?

Developer's desires for crossovers are gone wild these days.

Wait... What?





rid
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"Re(1):Random Thread : random X random" , posted Wed 7 May 21:40post reply

Espera... que?





news - art

EddyT
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"Re(2):Random Thread : random X random" , posted Wed 7 May 22:32post reply

What... Wait?

*BLOOOSH*

AUGHHHHHHH MY BRAIN!!!!!!!!!!!!!!!! YOU BLOCKHEAD!!!!!

*cue Charlie Brown piano music*





TreIII
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"Re(3):Random Thread : random X random" , posted Wed 7 May 22:37post reply

Say what, say huh?





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Sensenic
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"Re(4):Random Thread : random X random" , posted Wed 7 May 22:58post reply

żMande lo cualo?





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Toxico
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"Re(1):Random Thread : random X random" , posted Wed 7 May 23:13post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.



It's like SNK on european drugs





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Ishmael
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"Re(2):Random Thread : random X random" , posted Thu 8 May 01:16post reply

It's so beautiful.





Iggy
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"Re(3):Random Thread : random X random" , posted Thu 8 May 02:16post reply

Sony will release a PS3+MGS4+Dual Shock 3 pack in 3 colors (clear black, satin silver and ceramic white), while Konami makes one more expensive, with MGS4 LE, a hagane PS3, but without Dual Shock 3
Good job, guys.

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.

Two new characters for the next location test of BlazBlue, look nicer than the first ones. Not like it's an achievement.





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"Re(5):Random Thread : random X random" , posted Thu 8 May 02:23post reply

wait...wait!





IkariDC
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"Re(4):Random Thread : random X random" , posted Thu 8 May 02:41post reply

quote:
Sony will release a PS3+MGS4+Dual Shock 3 pack in 3 colors (clear black, satin silver and ceramic white), while Konami makes one more expensive, with MGS4 LE, a hagane PS3, but without Dual Shock 3
Good job, guys.



It seems that Europe is also getting a similar deal: Regular black 40GB PS3 without BC + normal MGS4 + Sixaxis, at a higher price than the american/japanese limited edition 80GB PS3 with BC + normal MGS4 + Dual Shock 3!





sfried
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"Re(4):Random Thread : random X random" , posted Thu 8 May 02:56post reply

quote:

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.


Even more generic JRPG crossoverism.





Evenor
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"Re(4):Random Thread : random X random" , posted Thu 8 May 04:10:post reply

quote:


Two new characters for the next location test of BlazBlue, look nicer than the first ones. Not like it's an achievement.



Wow! I would have never expected that those designs would have been even in the game. Still ugly to me, but I'll wait for the future roster.

Edit: THE ROSES ON THAT STAGE ARE DIVINE!





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[this message was edited by Evenor on Thu 8 May 04:16]

badoor
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"Re(5):Random Thread : random X random" , posted Thu 8 May 04:14post reply

Wait a minute....WTF?

Too bad the JRPG collaboration probably won't be coming outside japan, the same fate that Namco X Capcom had.

That Lolivampire girl's moves in BB reminds me a lot of Zato-1/Eddie from GG. As for Raincoat cat lady, it seems that she is part of a race of other raincoat cats. The character select screen looks to have misplelled rachel-Alcard instead of Alucard.

In other cross-over JRPG news, DOOM 4 is announced, and it's not coming out in this life.





Iggy
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"Re(5):Random Thread : random X random" , posted Thu 8 May 04:26post reply

quote:
Edit: THE ROSES ON THAT STAGE ARE DIVINE!


Haha, that's why I like the cafe.

But the roses... Yeah, I don't know. In the back of the stage, they look flat, as if they were some carpet with 2D roses on it, but then they appear before the characters' feet, as if they were real and had actual volume.
Damn roses, can't they make up their minds ?





Gojira
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"Re(6):Random Thread : random X random" , posted Thu 8 May 05:03post reply

Well. As long as we're talking weird crossovers, it's old news but I find it rather amusing that Namco X Capcom still lives on in some form or another.





Zepy
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"Re(1):Random Thread : random X random" , posted Thu 8 May 09:06post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

While we're still on the topic, since Compile Heart appears to be developing the game, has anyone here tried Compile Heart's previous PS3 game Agarest Senki?

I always wondered if it had any good gameplay to it.





Pollyanna
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"Re(2):Random Thread : random X random" , posted Thu 8 May 09:36post reply

quote:

While we're still on the topic, since Compile Heart appears to be developing the game, has anyone here tried Compile Heart's previous PS3 game Agarest Senki?

I always wondered if it had any good gameplay to it.



Ah, I downloaded the demo, but I haven't gotten around to playing it because I was engrossed with Disgaea 3. I'll try to give it a shot soon.

Since I haven't said it before, I'll say it now, Disgaea 3 was excellent. It was the first Nippon-1 game I've played that I really felt held it together the entire time.





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Ishmael
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"Re(3):Random Thread : random X random" , posted Thu 8 May 21:33post reply

quote:
Since I haven't said it before, I'll say it now, Disgaea 3 was excellent. It was the first Nippon-1 game I've played that I really felt held it together the entire time.

Is there anything dramatically different about Disgaea 3 that makes it work for you this time? Or was it more of a case of having all the usual parts put together in a way that worked for you?





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"Re(1):Random Thread : random X random" , posted Fri 9 May 05:15post reply

quote:
Vampire X Ar Tanelico X Disgaea X Spectral Souls X Mari no Atelier.

Wait, what ?

http://img179.imagevenue.com/img.php?image=47219_up271188_122_350lo.jpg

http://img131.imagevenue.com/img.php?image=47221_up271203_122_694lo.jpg

Wait... What ?



With so many X in the title, it better be the best hentai game ever.






But I still want to quench your thirst.
Because I am the one that put you into the desert.

Pollyanna
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"Re(4):Random Thread : random X random" , posted Fri 9 May 07:01post reply

quote:

Is there anything dramatically different about Disgaea 3 that makes it work for you this time? Or was it more of a case of having all the usual parts put together in a way that worked for you?



Well, there were some little changes here and there that I appreciated. I don't want to give the impression that it was just like 1 and 2, but more than anything it was just that it came together nicely.

It was the writing more than anything. I liked the gameplay in 2 just fine, but the script was so embarrassingly bad, it was so NOT funny and the characters were so unlikable that it's like the game was begging me not to play it.

3 on the other hand is clever, funny, thematically sound, and despite having the usual Nippon-1 cheesiness, never becomes hopelessly sappy.

I think my only problem with the game is that the battle themes (excluding the Gundam parody one) all totally suck. Also, the Rosenqueen shop theme is unbearably annoying, especially because you have to frequently exit/enter the shops to change their inventory. I guess the game makes up for it with the home base song, though.





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EddyT
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"Re(2):Random Thread : random X random" , posted Fri 9 May 07:15post reply

quote:

With so many X in the title, it better be the best hentai game ever.



I still think that title will be reserved for Final Fantasy 30.

All of us will be long gone by then, I'm afraid.





Maou
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"Re(4):Random Thread : random X random" , posted Fri 9 May 08:10post reply

quote:

Sega's new generic japanese RPG on DS, pretty and done by Xenogears and Chrono Trigger people.
Ahhhhhhnoooooooooooooooooooooooo Katou Masato, public enemy number one of the post-Chrono Trigger fan! I keep forgetting that when people talk about "oh boy Chrono Trigger staff is working on a project," they can conceivably mean this guy and not the dream team of Horii and Sakaguchi, who actually kept this guy's pretensions in check. We'll see, I guess!





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sfried
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"Re(5):Random Thread : random X random" , posted Fri 9 May 11:10post reply

For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOO!!!!!!





Maou
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"Re(6):Random Thread : random X random" , posted Fri 9 May 11:59post reply

quote:
revive the beloved Kid Icarus franchise.
Heh, beloved by who, I wonder? "Familiar" doesn't mean "longed for" by any stretch of the imagination...but maybe they'll figure that out when they try to sell it?





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Variable Savior
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"Re(7):Random Thread : random X random" , posted Fri 9 May 13:26:post reply

quote:
revive the beloved Kid Icarus franchise. Heh, beloved by who, I wonder? "Familiar" doesn't mean "longed for" by any stretch of the imagination...but maybe they'll figure that out when they try to sell it?



Seriously. I remember that back in the day I didn't really even like Kid Icarus that much (it was mediocre at best). Flash forward to present - I played some of the KI demo found in SSBB and man that game really sucked. Nostaglia be damned

still....

quote:
The last nugget of information we have to share with you is in regards to the game's plot. At the time of the document's writing, Factor 5 had imagined a plot starring a grown-up, adult Pit, who is "cursed for thousands of years for a crime and becomes a 'fallen angel'." The pitch adds that "a tattoo on Pit's arm bears the inscription of Pit's crime."


I don't think anyone wants to see a Kid Icarus where 'fallen angel' Pit steals cars and sexs hookers in an open ended sandbox world!! Or at least I hope to God no one wants to see that....





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[this message was edited by Variable Savior on Fri 9 May 13:29]

Evenor
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"Re(8):Random Thread : random X random" , posted Fri 9 May 13:46post reply

Because I can.





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EddyT
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"Re(8):Random Thread : random X random" , posted Fri 9 May 13:48post reply

If Pit ends up with tattoos, I'm going to end up breaking stuff.

The Super Smash version of Pit is great, they should do something similar to that.

Sorry... Metroid is one genre they could do well, but I don't know if they can do Pit justice after seeing these sketches.

PS: Didn't they get rid of a lot of Retro Studio members recently?





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"Re(6):Random Thread : random X random" , posted Fri 9 May 14:28post reply

Fucking NASA.

quote:
For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!







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Cain Highwind
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"Re(7):Random Thread : random X random" , posted Fri 9 May 15:17:post reply

quote:
Fucking NASA.

For the love of god, NO, PIT, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!




Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War". I REALLY hope not. His Brawl design works just fine. I would just hope they get a better voice for him than his Brawl voice. Hell, I'd be cool with it if they revived his "-icus" speech from his Captain N days. I was just thinking the other day how hilarious (and awesome) it would've made him in Brawl.





[this message was edited by Cain Highwind on Fri 9 May 15:18]

Nobinobita
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"Re(8):Random Thread : random X random" , posted Fri 9 May 16:41post reply

quote:
Hell, I'd be cool with it if they revived his "-icus" speech from his Captain N days. I was just thinking the other day how hilarious (and awesome) it would've made him in Brawl.



I just guffawed a little.





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"Re(7):Random Thread : random X random" , posted Fri 9 May 20:46post reply

quote:
Heh, beloved by who, I wonder?

Stop right here.
Kid Icarus is one of my favorite 8 bit games ever.
There.

So, no fallen angels, no tattoos, no Factor 5, thank you. The western version is called KID Icarus, not New Wave Frat Boy Icarus.





EddyT
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"Re(8):Random Thread : random X random" , posted Fri 9 May 21:23:post reply

quote:
Heh, beloved by who, I wonder?
Stop right here.
Kid Icarus is one of my favorite 8 bit games ever.
There.

So, no fallen angels, no tattoos, no Factor 5, thank you. The western version is called KID Icarus, not New Wave Frat Boy Icarus.



Seconded.

I waited many years for a proper sequel. Judging from these conceptual sketches, I'm guessing there's a reason why this game hasn't taken off the ground yet.

I would hate to see the early conceptual sketches of Metroid, if it went through the same guys who did these prelims of Pit. Samus with body and nose piercings, with mohawk? Soundtrack by Slipknot? Metroids with glowsticks?





[this message was edited by EddyT on Fri 9 May 21:24]

Zepy
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"Re(9):Random Thread : random X random" , posted Fri 9 May 22:50post reply

As an adult fallen angel, Pit has to carefully touch all the girls in the world and make them feel like they're in heaven so that he can find the witches.





Zepy
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"Zwei II" , posted Sat 10 May 01:09post reply

I don't know if anybody still cares about Falcom's games, but they've released screenshots of Zwei II on their site.

It's... 3D





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"Re(1):Zwei II" , posted Sat 10 May 07:15post reply

quote:

It's... 3D



I saw the screenshots and suddenly felt very down.

Then I read that Cho Aniki is getting released on Wii VC, and my spirits lifted!

Then I read that Cho Aniki is just getting released in EU and has not been announced for NA, and I felt very down again.





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"Re(8):Random Thread : random X random" , posted Sat 10 May 08:01post reply

quote:

Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War".



Well in nintendo's defence both God of War and Kid Icarus are both based on Greek mythology.

Still, In general the artwork is not good. In some of them pit is wearing predictable simple greek apparel with a pair of wings. another one is a rip-off of the trench-coat "Dante" look. In others pit is a midget.

Maybe Nintendo thinks(or at least Factor 5 thinks that nintendo thinks that) the wii needs a new franchise that will appeal to the action fans of god of war or ninja gaiden, at least they won't complain if an adult Pit is hanging out with scantily clad girls with big bouncing breasts or maybe have sex mini-games with them. And the nintendo fans will eat it up cause its from nintendo.





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"Re(9):Random Thread : random X random" , posted Sat 10 May 08:29post reply

quote:

Yeah when I look at some of the artwork, I'm thinking "Nintendo's God of War".


Well in nintendo's defence both God of War and Kid Icarus are both based on Greek mythology.

Still, In general the artwork is not good. In some of them pit is wearing predictable simple greek apparel with a pair of wings. another one is a rip-off of the trench-coat "Dante" look. In others pit is a midget.

Maybe Nintendo thinks(or at least Factor 5 thinks that nintendo thinks that) the wii needs a new franchise that will appeal to the action fans of god of war or ninja gaiden, at least they won't complain if an adult Pit is hanging out with scantily clad girls with big bouncing breasts or maybe have sex mini-games with them. And the nintendo fans will eat it up cause its from nintendo.



Exactly, it would be easy to "compete" with GoW, all they have to do is introduce a radically toughened up Pit and voila! Instant Nintendo Answer to Kratos.

I mean I wouldn't mind if they gave him a little Twilight Princess Edge, but I'd hate to seem them go make a blatantly obvious move, and with Pit's rekindled popularity thanks to Brawl, they shouldn't do too much to his design.





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"Re(1):Zwei II" , posted Sat 10 May 19:29post reply

quote:
I don't know if anybody still cares about Falcom's games, but they've released screenshots of Zwei II on their site.


Not pretty.
It seems that it is re-using the Gurumin engine?





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"Re(9):Random Thread : random X random" , posted Tue 13 May 22:23post reply

quote:
If Pit ends up with tattoos, I'm going to end up breaking stuff.

The Super Smash version of Pit is great, they should do something similar to that.

Sorry... Metroid is one genre they could do well, but I don't know if they can do Pit justice after seeing these sketches.

PS: Didn't they get rid of a lot of Retro Studio members recently?



Retro is not Factor 5. Factor 5 are the Star Wars: Rogue Squadron (and Lair) guys.

Me, I could like with a grown-up "Kid" Icarus, as long as the titular character's got a bow and wings and the game's got quality. I'm hoping for something like Panzer Dragoon [Orta], but I doubt things will go that way.





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"Re(10):Random Thread : random X random" , posted Tue 13 May 23:34post reply

Killer Instinct 3?

Platinum Games -remember them?- might be up to something with Sega.

Getting back to JRPG mash-ups, Chaos Wars will be published in the US soon. Is this game any good?





TreIII
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"Re(2):Re(10):Random Thread : random X random" , posted Wed 14 May 00:05post reply

quote:
Platinum Games -remember them?- might be up to something with Sega.



...They are. ^_^

http://www.gametrailers.com/player/usermovies/215333.html

That's the (off-screen) trailer for the upcoming Wii game, "Mad World". It looks some what like a God Hand continuation, with perhaps "Violence Jack" being used as the source material, rather than HnK. Shigenori Nishikawa, a planner on RE4, will be the director behind this game.

The other (linked on that page) is Bayonetta. This one will be directed by Hideki Kamiya (RE2, DMC, Okami). With this game, Kamiya is poised to try and see if he may make DMC, his old creation, cry. This one will be PS360.

There's also the DS game, but unfortunately, no shots or whatever. Officially, there's still an embargo in effect until Friday (or tonight, if Famitsu gets a scoop, and it gets leaked).

Any way...blood n guts or whatever, these games look STYLISH, and that's what matters most. Go Platinum Games!





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Iggy
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"Re(3):Re(10):Random Thread : random X random" , posted Wed 14 May 02:27post reply

Finally!
I have just begun God Hand in hard mode, but I am excited like a little girl.
Gimme gimme gimme ! And change your name before the games are released, please.





sfried
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"Re(3):Re(10):Random Thread : random X random" , posted Wed 14 May 02:32post reply

quote:
http://www.gametrailers.com/player/usermovies/215333.html

That's the (off-screen) trailer for the upcoming Wii game, "Mad World". It looks some what like a God Hand continuation, with perhaps "Violence Jack" being used as the source material, rather than HnK. Shigenori Nishikawa, a planner on RE4, will be the director behind this game.


Link is dead. Here's a working one (off-screen).





TreIII
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"Re(4):Re(10):Random Thread : random X random" , posted Wed 14 May 05:54post reply

Sega has been sending their ninjas to try and stop these leaks...

But any way, here are some rapidshares:

Mad World:
http://rapidshare.com/files/114602729/um_1095048-381759-madworld-1210675354.flv.html

Bayonetta:
http://rapidshare.com/files/114620546/get_video.flv.html





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Evenor
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"Re(5):Re(10):Random Thread : random X random" , posted Wed 14 May 07:46post reply

quote:
Sega has been sending their ninjas to try and stop these leaks...

But any way, here are some rapidshares:

Mad World:
http://rapidshare.com/files/114602729/um_1095048-381759-madworld-1210675354.flv.html

Bayonetta:
http://rapidshare.com/files/114620546/get_video.flv.html



Thanks for the links!

I wonder how Mad World's visuals will ultimately help the overall game or bore the eyes in the long run.

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)





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何処までも卑猥に腐るまで I LOVE YOU

TreIII
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"Re(6):Re(10):Random Thread : random X random" , posted Wed 14 May 09:40post reply

quote:
Thanks for the links!

I wonder how Mad World's visuals will ultimately help the overall game or bore the eyes in the long run.


I dunno...I think it looks unique. And like with Viewtiful Joe, MW's unique art style may do all the more to help it stand out.

That's one of the things that I think hurt GH the most - compared to other Clover-made games, it was relatively plain jane when it came to visual aesthetics (even though the gameplay rocked like no other).

That, in itself, is another reason why I'm hoping Mad World will be some semblance of a success, especially if it IS indeed a successor to God Hand. If Mad World does well, they can chalk it up to the gore, the film noir/Sin City-esque graphical style or whatever, but it will be inescapable to recognize that God Hand was onto something back in '06, but only those of us who played and loved it knew it back then and there. ^_^


quote:
Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)


Well, ya never know. We might get another girl like Trish, Lady or Lucia, who while I think are some what attractive, aren't necessarily what I would consider "generic bombshell #35345", either.

My main hope, at this time? That maybe Sega might decide to give the game a PC port, as well. Sega, in a number of respects, has done more to support the PC than even Capcom has done, so it would be nice to see that trend continue, or, at least, for Bayonetta's sake. Besides, wouldn't Sega want something to contend with DMC4 PC's release...?





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NARUTO
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"Re(6):Re(10):Random Thread : random X random" , posted Wed 14 May 20:58post reply

quote:

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)

Sad day for you then...it's a girl..

Bayonetta:

http://pix.nofrag.com/9/0/1/5a5174186e98ec4beb6055bce07e7.html

infinite line

http://pix.nofrag.com/d/3/9/ecaa736b309d4ea1d9720e3784116.html

Mad world

http://pix.nofrag.com/f/9/1/4ab70336d1eef1d8a81729115e71f.html






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"Re(2):Re(10):Random Thread : random X random" , posted Wed 14 May 21:58post reply

quote:
Killer Instinct 3?



Negative. Those are arcade render artworks from the original KI. I remember seeing them all before.





shindekudasai
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"Castlevania: Order of Ecclasia" , posted Thu 15 May 02:25post reply

First official screens, as well as the leaked shots from way back for those who missed them.





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"Re(1):Castlevania: Order of Ecclasia" , posted Thu 15 May 03:32post reply

quote:
First official screens, as well as the leaked shots from way back for those who missed them.





At least it will be a whip enabled castlevania. Its good to keep changing things up a lead female that supposedly doesn't come from a belmont or dracula lineage. I'm curious about the story timeline.
The character art is nice.
I like the snow forest stage.
I probably will end up getting it though.





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"Re(2):Castlevania: Order of Ecclasia" , posted Thu 15 May 04:05post reply

More on Mad World, courtesy of Gamespot:

quote:
"...The developers said they aren't setting out to make a depraved or perversely violent game with Madworld, but rather a game focused on "fun," comical violence.

PlatinumGames said they felt the Wii was missing "such a game [as] Madworld," with many games on the platform being too similar to each other. A brief gameplay segment was shown at the announcement press conference in which the game's lead character, Jack, used a chainsaw--controlled with a flick of the Wii Remote--to slice up foes, and was able to perform finishing moves such as impaling them on a nearby spiked wall.

The game also features Bloodbath Challenge minigames. One demonstrated was called Man Darts, where the object was to splatter enemies onto a giant oversized dart board by swinging a baseball bat at the correct time."

-http://www.gamespot.com/news/6190803.html?part=rss&tag=gs_news&subj=6190803

XD

Ah yeah, this is DEFINITELY going to be God Hand's successor. I needed this game in my life YESTERDAY.





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Ishmael
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"Re(3):Castlevania: Order of Ecclasia" , posted Thu 15 May 04:54post reply

quote:

Ah yeah, this is DEFINITELY going to be God Hand's successor. I needed this game in my life YESTERDAY.

Er, how is it going to be God Hand's successor? At the moment I'm still not honestly sure what the game play is going to be like in Mad World. All I know so far is that there's a chainsaw and I can play a mini-game that sounds like it was yanked straight out of Incredible Hulk: Ulitmate Destruction. So far Mad World is reminding me more of other Clover productions where the visual style was decided upon first with the game itself seemingly built around it. Don't get me wrong, I quite like the Sin City comic book look but I can't get too excited about playing the game since I'm not exactly certain what it is I'm supposed to be playing.





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"Re(2):Castlevania: Order of Ecclasia" , posted Thu 15 May 08:22post reply

quote:

another Dracula game

Oh noooooooooo it's the same skeleton sprites from Rondo of Blood in 1993~~~~~~~~~

Who knew that my (beloved) Dracula would be the new "Capcom's infinite SF II spinoff" joke?





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TreIII
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 12:14post reply

quote:

Er, how is it going to be God Hand's successor? At the moment I'm still not honestly sure what the game play is going to be like in Mad World. All I know so far is that there's a chainsaw and I can play a mini-game that sounds like it was yanked straight out of Incredible Hulk: Ulitmate Destruction. So far Mad World is reminding me more of other Clover productions where the visual style was decided upon first with the game itself seemingly built around it. Don't get me wrong, I quite like the Sin City comic book look but I can't get too excited about playing the game since I'm not exactly certain what it is I'm supposed to be playing.



Well, there are a few design aspects that point towards the notion of a God Hand upgrade of some sort.

1) Towards the end of the video (where our man, Jack, runs a sign post through a guy's skull), we get a glimpse of what seems to be Jack standing at ready, and then pivoting around so he can see the poor schmuck plunge into what seems to be a body of water.

What does this point to? To me, it showcases how the game is probably going to use an evolution of the God Hand style Tank Controls. The camera angle utilized was basically the same (only pulled back more, which should be beneficial), and like with God Hand, the camera focused on the main character, and pivoted with the character as he turned around. The overall interface, at least at this time, seems to give off the aura that they learned from GH, and wanted to showcase how they could make it better.

2) The emphasis on Special/Finishing Moves - The MadWorld promo's reliance on them is pretty much on the same level as what we saw when GH was being hyped up in the months leading to its release. Back in 06, we saw Gene, among other things, using various types of "Reel Moves" to demonstrate the game's own brand of comedic, over-the-top violence.

Looks like the same thing here with MW, only of course, the specials are a lot gorier and bloodier, but still retain that over-the-top campiness that's supposed to make you chuckle.

3) The character himself - The one thing that stands about Jack is that he's got an interesting apparatus for his right arm. Call it "reaching" if you will, but the fact that a powered-up right arm, is ONCE AGAIN the focal point of attention for another game, by basically the same guys behind the last game of this sort, is enough to make me draw conclusions that I think have a solid base.


Now, I'm not expecting a God Hand with blood and fresh coat of Sin City paint, and frankly, I don't want such a thing. As much as I loved that game, I'm hoping that, if MW is indeed an evolution of that style, that it will stand to be EVEN BETTER than before. Kind of like how Double Dragon started out as an evolution of Renegade (or Nekketsu Kouha Kunio-kun), and DD is 100 times more the game than Renegade ever was.

MW could stand to have that kind of thing, if the guys at Plat Games are up to the task.





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HAYATO
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"Re(3):Castlevania: Order of Ecclasia" , posted Thu 15 May 14:58post reply

quote:

another Dracula game
Oh noooooooooo it's the same skeleton sprites from Rondo of Blood in 1993~~~~~~~~~

Who knew that my (beloved) Dracula would be the new "Capcom's infinite SF II spinoff" joke?



Well, I won't complain about a new Castlevania game but, as another user said in those forums, I'd rather prefer to see them running on a PSP. This way, IGA may be forced to innovate a little, as right now he keeps selling us the same game ad nauseam (the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...





shindekudasai
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 15:38post reply

quote:
(the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...



I thought Aria/Dawn of Sorrow were very innovative and refreshing, everything from the music and stage atmosphere to the awesome Soul System. Portrait was fun too (at least, the 2 hours I got to play of it before my DS was stolen >_<), and I have faith in Iga and the CV team. There's also talk of connectivity between OoE and the other new title in the works, Castlevania: Judgement (probably for Wii).





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sfried
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"Re(4):Castlevania: Order of Ecclasia" , posted Thu 15 May 15:57:post reply

quote:
Well, I won't complain about a new Castlevania game but, as another user said in those forums, I'd rather prefer to see them running on a PSP.

What's wrong with having it on DS? IGA has more opportunities to experiment with the franchise (such as touch screen controls that actually work a la Ninja Gaiden DS). The rehashing effect seems to be more Konami's internal medling with funding projects. The only thing that would convince them is sales.





[this message was edited by sfried on Thu 15 May 16:13]

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"Re(5):Castlevania: Order of Ecclasia" , posted Thu 15 May 17:41post reply

quote:
another game, by basically the same guys behind the last game of this sort

As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.





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"Re(5):Castlevania: Order of Ecclasia" , posted Thu 15 May 18:05:post reply

quote:
(the only slighly innovative title in the franchise since SotN being PoR) and the situation's getting pretty boring...


I thought Aria/Dawn of Sorrow were very innovative and refreshing, everything from the music and stage atmosphere to the awesome Soul System. Portrait was fun too (at least, the 2 hours I got to play of it before my DS was stolen >_<), and I have faith in Iga and the CV team. There's also talk of connectivity between OoE and the other new title in the works, Castlevania: Judgement (probably for Wii).



Edit:
Oops hit the "Post" button accidentally.
Now for the actual reply >.<

Precisely Aria was innovative in the sense that at least it was "its own game", it didn't give the feeling of an attempted rehash. Graphically, there were no recycled sprites there, no visual show off or attempt of "SOTN but now in GBA!" like HoD was. This, with its unusual setting and plot and its new game system gave it a feeling of a genuine new game.

With Dawn I have to disagree because, even if it was one damn fine and beautiful game, they retook the Rondo sprite rehashing there, the plot was one silly excuse, after the good epilogue that Aria would have made (now I want a third chapter to close better the Soma saga u.u), and the gameplay system, while good, was exactly the same as Aria, so not much innovation here.

Now as for Order, at least one innovative part it's apparently quite certain that won't be there. Again, Rondo/SOTN sprites (one more to the collection, apparently from what people say: the forest background from the beginning of SOTN). And probably DoS and PoR too...
Hopefully the gameplay system will be different like in PoR, yes, I enjoyed the dual protagonist system pretty much, and we don't know anything about the story and setting (well, it will be a castle, I guess that much we can bet ^_^U) but I'm starting to get tired of seeing the same base monsters again and again and the only really different thing between games being the new gameplay gimmick (apparently called "Grief" this time) and boss battles.

Guess I was expecting some "third time's the charm" innovation like Aria was. Go me. ^_^U

PS: I'm writing this while at work and half sleepy, so sorry if it makes even less sense than usual. ^_^U

PPS: BTW, I understand your feelings, partner. My DS was stolen too, PoR, Zelda, HoD and New Mario Bros with it. ;_;





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"Farpaitement!"
-Obelix-

[this message was edited by Sensenic on Thu 15 May 18:26]

emagius
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"Re(6):Castlevania: Order of Ecclasia" , posted Thu 15 May 21:52post reply

quote:
Precisely Aria was innovative in the sense that at least it was "its own game", it didn't give the feeling of an attempted rehash. Graphically, there were no recycled sprites there, no visual show off or attempt of "SOTN but now in GBA!" like HoD was. This, with its unusual setting and plot and its new game system gave it a feeling of a genuine new game.



Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).





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"the new james bond has a castlevania title" , posted Fri 16 May 00:43post reply

quote:
As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.


IGN has an insignificant preview, but it includes a nice anecdote:

quote:
The room is packed full of journalists, all of them cheering, as Inaba introduces the project lead. "Nishikawa has worked on Dino Crisis 2, Resident Evil remake and Resident Evil 4," he says and pauses. "Sorry. I forgot Dino Crisis 3. But I think he would like to forget that one, too." Nishikawa takes the stage, everybody laughing, and adds, "I wish I could forget Dino Crisis 3."


Well, I wish I could stop forgetting that I was supposed to be playing Dino Crisis 3 right now, but instead stupidly spend my free time on better games (namely Kamiwaza and Tori no Hoshi).





IT'S THE BLACK PUDDING!

TreIII
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"Re(6):Castlevania: Order of Ecclasia" , posted Fri 16 May 00:57:post reply

quote:
As much as I would like you to be right, the game doesn't seem GH-ish to me. Maybe more like a Bio Hazard 4 at close range ?
I don't know what to think of it yet, except I will buy it and its developer's name still sucks.



Again, until I see more proof to the contrary, it looks, to me, as being as much in the way of an evolution to GH, as Kamiya's own Bayonetta looks to be the "next logical step" to his old baby, Devil May Cry.

Reading this IGN preview, it only gives me more "fuel" to my speculation.

An excerpt:

...Nishikawa adds a little more. "The game is not just about killing people. We're looking to create the most interesting and unique gameplay experience that we can. One of the key elements in the game is an entity called the Death Watch and within that context, we're trying to create the most interesting rule structure so while you're going around beating the hell out of people, you're also fitting in with the game world itself." He can't just bring up this 'Death Watch' and leave it at that. We press him for more on the subject and he pauses for a half minute as he tries to explain it. "It's difficult for me to explain without going into a lot of depth about the game itself. But a very simple analogy is to compare Death Watch to a baseball game and the key player is Jack, and the actions that he makes fall within the realm of this sport activity. So there are people watching and there's a scoring system involved." We ask, like the movie Running Man? "Something similar to that, yes."

- read the entire thing here: http://wii.ign.com/articles/874/874210p1.html

Now, to me at least, the "Death Watch" thing, with it being set up as a sort of ruleset to govern how you will play the game, sounds like it could be set up as a natural progression for the "Level Up/Down" and "Random Demon Encounters" systems in GH.

Call me "reaching", if you will, but I think it's just a simple manner of how these guys at PlatGames are doing more to adhere to the overall design philosophies that they know worked over the years.

That's why, again, until I get more evidence to the contrary, I'm personally believing that MadWorld is a God Hand evolution of some sort, and Nishikawa is just doing more to continue what his boss Mikami started with that aforementioned series, and adding his own twists.


Oh, and here are some pics:

http://media.insidegamer.nl/screenshots/public/12759/120227.jpg
http://media.insidegamer.nl/screenshots/public/12759/120228.jpg
http://media.insidegamer.nl/screenshots/public/12759/120229.jpg
http://media.insidegamer.nl/screenshots/public/12759/120230.jpg
http://media.insidegamer.nl/screenshots/public/12759/120231.jpg





Dokuganryu wa Date jya ne you see?

[this message was edited by TreIII on Fri 16 May 01:22]

Time Mage
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"Re(7):Castlevania: Order of Ecclasia" , posted Fri 16 May 01:45post reply

quote:
Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).



Ah, good to see some CoTM love. Sure, it was dark and didn't have the best graphics or animation, but the gameplay was excellent, and the closest to the classic games. I beat it 5 times, one for every extra mode you unlocked. It was great the 5 times.


Regarding Mad World, I'm in the same boat as Iggy. Right now, I don't know if I'm liking that extreme violence (even if it's stylish), but I can't help but think that it will be an awesome game, given the precedents.





"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"

shindekudasai
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"Re(8):Castlevania: Order of Ecclasia" , posted Fri 16 May 02:01post reply

quote:
Ah, good to see some CoTM love.


Don't get me wrong, I loved Circle - it's the reason I bought a GBA, loved the soundtrack and the DSS system was brilliant! - but it doesn't hold up quite as well as the other two. Having just lost my job (and having lots of trouble getting a new one here in south Florida's tourist off-season), I've been having a bit of a Castlevania marathon, starting with Aria and working my way back. Upon replaying, I found that I liked Harmony more than I used to, and Circle a little bit less. I guess the main issue is mobility, Nathan sure did inherit Simon's clunky walk. But an 'always dash' gameshark code does wonders for Circle.





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TreIII
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"Re(9) Platinum Games info" , posted Fri 16 May 02:21post reply

http://web.sega-europe.com/platinumgames/en/

Official site for all the PR related stuff.

Somethings that I found interesting:

[quote=Inaba]MADWORLD, our unique title for the Wii, challenges the market to a fight outside the ring. But just as in pro-wrestling, it's all part of the show. It's all in the name of fun in my eyes. However, I'm not sure if the festivities will see Japanese release.


Looks like the censorship is already starting to be a worry. If Japan won't bite, can't say I see Europe, Australia or a number of other places doing likewise.

Also, there's a lil blurb by Mikami as well.

[quote=Mikami]Our partnership with SEGA has yielded the unveiling of three original titles; unfortunately, my title isn't quite ready to be revealed to the world yet. We've only been working for two months, and to me, showing something incomplete is an affront to our players.

What my team lacks in numbers, we make up for in the sheer amount of fun we are having now. With these great creators, I'm sure we will have something to show you soon that will make you stand up and take notice.

I know that having nothing to show was not what everyone wanted to hear, so for now, I must be begging your pardon.


You're forgiven Mikami. XD

Any way, most people are thinking that the Mikami game will probably end up being a Wii title, given by how small his team seems to be. But we shall see...





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sfried
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"Re(10):Re(9) Platinum Games info" , posted Fri 16 May 03:31:post reply

I'm equally interested in Infinite Line as well. Looks like it's going to be portable Homeworld.

I also like the ship designs. Reminds me of 90's highly-abstracted polygonal and clean-looking ships. (And yes, I'm sick and tired of giant robots in sci-fi. No offence to giant robot fans out there...)





[this message was edited by sfried on Fri 16 May 03:33]

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"Re(2):Re(10):Re(9) Platinum Games info" , posted Fri 16 May 08:16post reply

Wow, Circle of the Moon love! Personally, I loved how hard it was, but hated most everything else about it (aside from Proof of Blood and Awake, which are amazing musical additions). It seems to entirely miss the point of the new Metroid-style that had been added to the Dracula series. Like, the point is that when you get a new item/skill like double jump etc., there should be MANY new directions you can roam freely. In Circle, each new skill is needed so that you can can go to exactly ONE new area you couldn't reach, and god help you if you forgot where that place was, because there ain't no alternative routes in this damn castle.





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"Re(7):Re(10):Random Thread : random X random" , posted Fri 16 May 08:29post reply

quote:

Bayonetta looks ridiculous and I wish it was socially acceptable to parade around in Magnum High heels (for males of course). Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.

Kouno is really interesting, the Nudemaker guy. I talked to him about what it's like to make H-games, and what sort of emotions he wants people to feel, and how the moe market is bullshit. Good times!

I was at the announcement yesterday, and my interest ranking (of the non-mikami ones) goes: Infinite Line, Mad World, Bayonetta.





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"Re(8):Re(10):Random Thread : random X random" , posted Fri 16 May 08:39post reply

quote:



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.




I meant ridiculous in a positive way ;o;
( I am looking forward to the game, more than Mad World )





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何処までも卑猥に腐るまで I LOVE YOU

TreIII
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"Re(9):Re(10):Random Thread : random X random" , posted Fri 16 May 11:42post reply

Official Mad World Trailer:

http://gamevideos.com/video/id/18874

or

http://www.youtube.com/watch?v=hbg6-yLgy_Y

MUCH better quality, and this time, it shouldn't be taken down...





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NARUTO
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"Re(10):Re(10):Random Thread : random X random" , posted Fri 16 May 16:50post reply

Bayonetta clear trailer:

http://www.gametrailers.com/player/34061.html






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Sensenic
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"Re(2):Re(10):Re(10):Random Thread : random X" , posted Fri 16 May 18:39:post reply

quote:

Well, how about Circle of the Moon, then? Not only was it the least rehashy of the post SotN games, but it also played like a fusion of old-school Castlevania platforming and new-school Castlevania Metroid-ing/leveling/equipping. The plot wasn't anything to write home about, but the gameplay and boss designs stand head and shoulders above that of the other post-SotN titles (and the castle layout is much better than that in AoS and HoD, as well).



Yes, I'll admit that Circle was different too... But definitely not my cup of tea. Too hard for clumsy ol' me, too random item acquiring for completist ol' me, uncomfortable control (maybe I should try that gameshark code ^_^;) and the oh so ugly and repetitive castle areas.
Even if it's only an aesthetic factor I really like my backgrounds to be varied, detailed and make (even if just a little) sense for them to be in a castle, like Aria and Dawn's castles. Specially Aria, with its dorms, its ballroom, its cellars, its floating gardens of... eh, well that one was quite silly ^_^U, instead of those "tall stairway of lengthness", "long hallway of emptiness", etc. from CoM.
Hated it so much when I found out they brought back that blandness to PoR's castle, specially its central part... u.u

And I don't remember the boss battles to be so memorable (got only up to the battle vs the rival guy, whose name I forgot), except perhaps Adramelech... But anyway, I enjoy Boss battles in all the new CV, I don't think that's a bland point of any of them... bar HoD of course. All those Bigger, Badder versions of normal enemies just to show off... ugh.

It's also true, though, that perhaps right now I'd rather see them trying something different that I might end up disliking (or not enjoying as much), such as CoM... But (apparently so far) it seems they won't.

quote:
Wow, Circle of the Moon love! Personally, I loved how hard it was, but hated most everything else about it (aside from Proof of Blood and Awake, which are amazing musical additions). It seems to entirely miss the point of the new Metroid-style that had been added to the Dracula series. Like, the point is that when you get a new item/skill like double jump etc., there should be MANY new directions you can roam freely. In Circle, each new skill is needed so that you can can go to exactly ONE new area you couldn't reach, and god help you if you forgot where that place was, because there ain't no alternative routes in this damn castle.



Well, HoD and PoR are quite open to exploration, specially HoD, but both Aria and Dawn are actually quite New Power -> New Area linear too, IIRC.

EDIT:
Ohohoho, so now this sounds better.

Level Based! Although the levels are free to explore, so it's like PoR but all "paintings", no central castle hub. Let us hope there's not much recycling out there....
The new glyph gimmick sounds interesting too, but that was to be expected. Two hands from SotN return, all attacks spend MP, pushing both buttons = "item crush".





おやおやぁ~

"Farpaitement!"
-Obelix-

[this message was edited by Sensenic on Fri 16 May 19:38]

shindekudasai
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"Castlevania: Order of Ecclasia" , posted Fri 16 May 20:21post reply

Can't wait for this! Sounds like they've taken the best parts from Sorrow, SoTN, Simon's, and, err, brought back Stages (which was long overdue in some form or another). Bigger pix available HERE . Kudos, Konami!





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"Re(1):Castlevania: Order of Ecclasia" , posted Fri 16 May 20:58post reply

On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)

On Mad World

While I see a potential God Hand connection, I think you could argue against it as well as you could argue for it. It's just too early to say.

In my business, everyone lies and everyone slathers you with fake promises, so I've learned not to get my hopes up too easily.

Oh...hey! Now Sega can put out some good games, huh?





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"Re(2):Castlevania: Order of Ecclasia" , posted Fri 16 May 21:37post reply

quote:
On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)


Yeah, I completely agree. I mean, I'll enjoy the game even if it's not challenging enough (or the challenge is poorly balanced, as you said), but putting some effort in making the most useful items/spells/whatever appear later shouldn't be too difficult. Getting something quite good for the part you're in is OK, as long as said item/spell/whatever is not nearly the best one for the entire game, or a ridiculously long part.





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"Re(3):Castlevania: Order of Ecclesia" , posted Fri 16 May 22:34post reply

quote:
On Castlevania
They got a new artist. That's enough for me. I'll play Castlevania rather it's very good or not.

Really, I just hope they can manage all their options/difficulty a little better. I've had a very unbalanced experience with the past few games where I would get a very strong item/spell early (by chance), then not get anything worth replacing it with until the game was nearly over. Also, since you can do things in different order, the game would sometimes be decently challenging, then be so easy it's stupid only moments later.

Options and freedom are fine, but balance and good level design trump everything in my book. I don't want a completionists game, I want a game that feels like an accomplishment when you complete it. (but that's just me)

Yeah, I completely agree. I mean, I'll enjoy the game even if it's not challenging enough (or the challenge is poorly balanced, as you said), but putting some effort in making the most useful items/spells/whatever appear later shouldn't be too difficult. Getting something quite good for the part you're in is OK, as long as said item/spell/whatever is not nearly the best one for the entire game, or a ridiculously long part.



Did this happen with the last 2 DS games?
I'm not quite sure but I don't remember obtaining some ability early and spamming the hell out of it... And I'm of the grinder kind.
I think balance was quite well done on the last 2 games (even if still being easy overall, like all metroidvanias sans CotM).

As for the art, Website open, with one beautiful peace.
Ain't she the Shiki looking one?
The artist sounds familiar... Is it one of the guys behind Portrait's "omake" artworks, maybe?





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"Re(4):Castlevania: Order of Ecclesia" , posted Sat 17 May 03:20post reply

This thread is confusing.

Mad World: The game seems to have pulled so much of its visual style from Sin City that the main character even looks like Marv. I'm not complaining since I liked Sin City but it's funny to see the video game practice of stealing wholesale from other media is still alive and well in 2008. I also liked that one of the screenshots features a sign that encourages you to go "kill shit." More games should be that honest about their appeal.

Bayonetta: From the little I can see of her, the heroine in Bayonetta looks really tacky. Not tacky as in overly sexualized, I mean tacky as in I'm amazed the character decided that was what the character decided they were going to wear when they woke up this morning. Between the gun fetishizing and the angels getting shot in the face Bayonetta is making Bloodrayne look tasteful and restrained.

Ininite Line: A game that will let me spend hours floating around in my customized space ship as I ponder the meaning of life? I'm there!

Castlevania: Order of Ecclesia: Castlevania is a funny series in that the actual number of games that I thought were really great is pretty low but I still find myself looking forward to the next iteration. With OoE I find I'm back in that same pattern. Like Polly stated, here's to hoping that the weapons system isn't as spotty as it has been in previous hand-held Castlevanias.





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"Re(5):Castlevania: Order of Ecclesia" , posted Sat 17 May 09:35:post reply

quote:

Bayonetta: From the little I can see of her, the heroine in Bayonetta looks really tacky. Not tacky as in overly sexualized, I mean tacky as in I'm amazed the character decided that was what the character decided they were going to wear when they woke up this morning. Between the gun fetishizing and the angels getting shot in the face Bayonetta is making Bloodrayne look tasteful and restrained.



I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.


quote:
Lets hope the actual design for the heroine isn't GENERIC HOT GIRL ( or even better, be actually a man!)



That wouldn't be innapropriate as the Guanyin was originally a muscular mustachioed man, but when the concept spread from India to China, Guanyin was changed to fit Chinese preferences, becoming a beautiful young woman.

This surely caused a big stir among early nerds who flooded public forums with scrolls complaining that East Asian character designs were too feminine.





[this message was edited by nobinobita on Sat 17 May 11:06]

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"Re(4):Castlevania: Order of Ecclesia" , posted Sat 17 May 12:20post reply

quote:

Did this happen with the last 2 DS games?
I'm not quite sure but I don't remember obtaining some ability early and spamming the hell out of it... And I'm of the grinder kind.
I think balance was quite well done on the last 2 games (even if still being easy overall, like all metroidvanias sans CotM).



Yes, it happened quite badly in the last two games. Not quite as bad as the ice shield (or something of the sort) sliding sliding sliding sliding in Harmony of Dissonance, though.

It may be that if you "grind" or put more effort into collecting things, you'll have a more balanced experience. That might be what they're catering the game to. However, when the game is already stupidly easy, I feel reluctant to attack the enemies for fear of becoming overpowered and ruining the boss fights.

Don't get me wrong, I've really enjoyed all the GBA/DS Castlevanias, but compared to like...Dracula X? Not even close.





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"Re(5):Castlevania: Order of Ecclesia" , posted Sat 17 May 13:22:post reply

What did you guys think of the difficulty level of the Alucard/Julius/Yoko mode from DoS? I usually don't bother with secondary modes but I really enjoyed this one in part because I had a much harder time then I did with Soma (Death vs Julius being a particular pain for me..).





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[this message was edited by Variable Savior on Sat 17 May 13:24]

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"Re(6):Castlevania: Order of Ecclesia" , posted Sat 17 May 15:21:post reply

quote:

I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.


That wouldn't be innapropriate as the Guanyin was originally a muscular mustachioed man, but when the concept spread from India to China, Guanyin was changed to fit Chinese preferences, becoming a beautiful young woman.

This surely caused a big stir among early nerds who flooded public forums with scrolls complaining that East Asian character designs were too feminine.



I am kind of amazed by this analysis, I'm not gonna lie! If this was all really intentional, the design seems a whole lot more interesting to me. But I'm totally psyched about anything Platinum does no matter what because God Hand is the best ever. I want to kiss all of them on the mouth.

quote:
Yes, it happened quite badly in the last two games. Not quite as bad as the ice shield (or something of the sort) sliding sliding sliding sliding in Harmony of Dissonance, though.


What was spammable in PoR? Not that I'm saying I don't believe you, I'm just curious. As much as I enjoyed the game, nothing stuck out in my mind quite as much as the earlier games in that formula.





[this message was edited by Grave on Sat 17 May 15:23]

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"Re(7):Castlevania: Order of Ecclesia" , posted Sat 17 May 15:42post reply

quote:
What was spammable in PoR? Not that I'm saying I don't believe you, I'm just curious. As much as I enjoyed the game, nothing stuck out in my mind quite as much as the earlier games in that formula.


On the top of my head, the Vampire Killer's special attack (Y) basically destroys everything. Sure, you don't get it early, but once you do, it's basically the best.

Also level 1 hard mode would be much more difficult if you didn't have that armor that makes all hits take only 1/10th of your HP. That way you have 10 "lives" until the very end, despite your level.

I find PoR pretty decent balance-wise, though. And it has the best final boss of the Metroidvanias, in my opinion. It's an original and well thought concept, plus is cool as hell.

quote:
What did you guys think of the difficulty level of the Alucard/Julius/Yoko mode from DoS? I usually don't bother with secondary modes but I really enjoyed this one in part because I had a much harder time then I did with Soma (Death vs Julius being a particular pain for me..).

Not only the premise was great (and the final battle awesome), but yes, the challenge was greater, too. Despite being also able to level grind, I actually ended up underleveled in comparison to Soma, just because there wasn't anything to collect, so it was just a trip from boss to boss. And yes, Death was really difficult. I think I died at least 20 times before I beat it.





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"Re(9):Re(10):Random Thread : random X random" , posted Sun 18 May 07:33post reply

quote:



I actually talked to Kamiya about this! He didn't think it was bad. Whatever dude.



I meant ridiculous in a positive way ;o;
( I am looking forward to the game, more than Mad World )



ah, my 'whatever dude' was directed at kamiya! I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.





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"Re(8):Castlevania: Order of Ecclesia" , posted Sun 18 May 08:09post reply

quote:
On the top of my head, the Vampire Killer's special attack (Y) basically destroys everything. Sure, you don't get it early, but once you do, it's basically the best.


There's also the 1000 Blades Dual Crash as well. You do get THAT pretty early, but the fact that it's non elemental, doesn't cost a lot of energy to use and does a lot of hits, makes it something that's pretty much useful in every situation, even on Lvl 1 Hard challenges.

Any way, I also have to agree with Julius Mode in DoS being something awesome. Frankly, I really wish that they would, for a nice change of pace, actually build a full game around that type of gameplay dynamic, because it just seemed "just right" for the kind of challenge that a lot of us desire.





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"Re(10):Re(10):Random Thread : random X random" , posted Sun 18 May 15:14post reply

quote:

I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.



I met the President of Pizza Hut the other day

I said something to the effect of 'there are tons of pizzas with cheese. don't you think we could get beyond that some day?' and he was like 'why?'

HEH





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"Re(2):Re(10):Re(10):Random Thread : random X" , posted Sun 18 May 19:54post reply

Forgive me if this is incoherent. It's late and I've been "partying" all day.

I don't remember which spell I used a lot in PoR, because I didn't spend much time with the game. I mean, I won it very quickly and didn't pick it up again, so my memory is spotty. I want to say it was...some projectile? Ice? Swords? Something?

I know I got an axe very early in the game that I was able to upgrade to its highest "evolution" almost equally early.

Still, the game fared a bit better than the others for me, if only for the boss fights. I recall actually needing to recognize their patterns, rather than just spamming some attack over and over.

In regards to Julius Mode, it was fantastic. Of course, I go into extra modes expecting a novel, but butchered experience with spotty, often frustrating difficulty...so Julius Mode far exceeded my expectations. It felt more intentional and less tacked-on. It also felt less "empty" than the extra modes tend to after the main game.





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"Re(3):Re(10):Re(10):Random Thread : random X" , posted Mon 19 May 02:11post reply

quote:
Forgive me if this is incoherent. It's late and I've been "partying" all day.

http://www.gamevideos.com/video/id/8590





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"Re(6):Castlevania: Order of Ecclesia" , posted Mon 19 May 05:00post reply

quote:



I was immediately smitten by the Bayonetta design. I rub it! I really like how she recalls Guanyin, the Bodhisattva of Compassion also known as Kannon in Japanese (where she is revered by Buddhists and Shintoists alike). I think her design is very cleverly and appealingly implemented.

Please take a look here for a more detailed comparison.



Thanks! I admit that the design had initially lost me when I didn't have any point of reference for what the developers were going for. Now at least I understand that the character's look does have some history to it instead of being pulled out of thin air.

quote:
ah, my 'whatever dude' was directed at kamiya! I said something to the effect of 'there are tons of violent games starring a sexy girl. don't you think we could get beyond that some day?' and he was like 'why?' heh.

Kamiya is a very wise man.





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"Re(7):Castlevania: Order of Ecclesia" , posted Mon 19 May 08:48post reply

I look forward to this well. That glyph gameplay sounds pretty interesting.

I should play DoS again, now that you guys are mentioning Julius mode. I thought the game's plot was kinda predictable for Soma, and I ended up getting bored and not bothering with Julius.





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"Re(8):Castlevania: Order of Ecclesia" , posted Mon 19 May 22:36post reply

quote:

I find PoR pretty decent balance-wise, though. And it has the best final boss of the Metroidvanias, in my opinion. It's an original and well thought concept, plus is cool as hell.


Richter/maria mode was fun too.. specially in hard mode.. that is.. until i learned the maria-grandcross bug...





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"Re(3):Re(10):Re(10):Random Thread : random X" , posted Tue 20 May 06:27post reply

quote:
Forgive me if this is incoherent. It's late and I've been "partying" all day.



WOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH!!!!

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"moar random X" , posted Wed 21 May 20:38post reply

Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.





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"Re(1):moar random X" , posted Wed 21 May 20:56post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.

As long as it doesn't reuses Tatsunoko Fight sprites, and it does have movie version Casshern and of course KARAS, I'm all for it. Tatsunoko = AWESOME.





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"Re(1):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:03post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.



Holy Moses, what is Capcom developing.

It'd be interesting if the game ends up making more income than SF4.





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"Re(2):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:19post reply

This news is as unexpected as it is awesome.





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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:24post reply

quote:
This news is as unexpected as it is awesome.

Strangely I find this lame, never finded crossover to be an inteligent things... Well it's a question of taste surely.






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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 21:55post reply

quote:
This news is as unexpected as it is awesome.


I am seriously waiting for Snk Vs. Marvel. Dead serious.





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"Re(4):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 22:36post reply

Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.





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"Re(5):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:27post reply

quote:
Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.



I couldn't see anything from that very poor scan. The figures that look like Ryu and Chun-Li look a bit too thin to be ripped from 3S.





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"Re(6):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:36post reply

quote:
Well, for what I can see, at least they're using the SFIII sprites, and not the Alpha ones.

However, while being an improvement... They are using low res sprites when EVERYONE moved to hi-res ones. Duh.


I couldn't see anything from that very poor scan. The figures that look like Ryu and Chun-Li look a bit too thin to be ripped from 3S.

Does the game even use sprites? This is just conjecture based on one dodgy scan but those in-game shots look like they might be 3D models.





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"Re(7):moar random X / Tatsunoko vs Capcom" , posted Wed 21 May 23:58post reply

quote:
Does the game even use sprites? This is just conjecture based on one dodgy scan but those in-game shots look like they might be 3D models.



This is true, specially in the upper right screenshot with Ryu. Looks like an angled camera view.

Nice crossover. I hope it gets released in the US, but the licensing issues are going to be hilarious.





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"Re(8):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 01:54post reply

I've compared the Chun-Li shot with her SFIII Kikousho sprite and yeah, it's not the same. Different leg positioning, at least.





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"Re(2):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:06post reply

quote:
Tatsunoko vs. Capcom: Cross Generation of Heroes

I... never mind, no comment.


Holy Moses, what is Capcom developing.

It'd be interesting if the game ends up making more income than SF4.



HOLY MOLY!

This looks sweet! This is potentially as exciting as the Capcom Marvel games to me! If anything it could be an even better match, since Tatsunoko had a big focus on Sentai type shows, but in animation. I can't wait to see what Capcom does with Yattaman, Gatchaman and Tekkaman.

And maybe if I wish hard enough, they'll even throw in some Mospeada (Robotech generation 3) Samurai Pizza Cats and Super Book!

Also, I wonder if any Production IG properties will make it in there, since they are an offshoot of Tatsunoko. Maybe we'll see some Karas?

Anyway, I'm crossing my fingers that this will be good (and in 2d, to maintain the visual appeal of both Capcom and Tatsunoko Productions)





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"Re(9):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:07post reply

It's 3D





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"Re(3):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:09post reply

Alrighty...this game looks awesome. If only because there's a high probability that a Gatchaman will be teaming up with a Rockman and kicking ass.

Depending on which arcade board it comes out on, and which console(s) it gets ported to, i wouldn't at all be surprised if this game beats the pants off of SF4 soundly.

If Racer X is in the game, he'll be top tier. XD





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:17post reply

quote:
It's 3D




avast thar be yattaman





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 02:32post reply

quote:
It's 3D



Le SIGH

My excitement has soared and crashed like a bipolar 14 year old girl.

I don't mean to hate this game prematurely or beat another dead horse about the whole 3d/2d debate... but why would you want to do Tatsunoko characters in 3d? I mean, I don't even want to see Capcom characters in 3d honestly, but Tatsunoko? That's like seeing Bugs Bunny and Daffy Duck in 3d. Sure it could work... but WHY would you even want to do it?

Oh well, at least we get some new Shinkiro pics out of this. And they look neat, alot more stylized than he normally does, though you could also argue that he's diluted his signature realistic approach (unless that's not Shinkiro).





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 02:37post reply

I'm a bit irritated by this development, not gonna lie. At the same time, though, at least they can't use old sprites as an excuse to pad the roster out with nothing but Capcom characters we've already seen in fighters! Well, I mean, they still might anyway.





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 02:52post reply

quote:
Well, I mean, they still might anyway.



Well seeing as how it's 3D they've got two choices for recycling with some of the characters:
SFEX models (which would be hilarious)
or CFAS models (which would be even more hilarious)

I'm personally hoping for a Panic Maker cameo, because I loved that game.





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:09post reply

quote:
It's 3D



More low budget giant jump cross overs





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:22post reply

Personally, I don't see much of the problem in this. The presentation, as of right now, looks damn good, and certainly beats the pants off of SF4 (which tries to have a game in the same style of 3D models in a 2D setting).

To me, it's all about how the game plays, and just how much more appealing it stands to be. Thus, I think this game is probably going to do well, or at least in Japan, where it probably will be the only place it can be released.

I love the Tatsunoko love-fest that this game represents, but let's face it; their presence makes it so that this game is in the same boat as mainstream SRWs when it comes to "what chance does this game have of being released in America?" ^_^;





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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:25post reply

Wow! THAT's unexpected! Not from Capcom, I mean, Capcom seems to love crossovers. But a crossover with Speed Racer, Evangelion and G-Force? Really unexpected...

But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?

quote:
It's 3D



Well, the graphics look quite old, I think. Like an early-stage PS2 game (and that's being nice to the screenshots).

But since I don't care about graphics, this isn't really a negative point to me.





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:27post reply

quote:
It's 3D



not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:28:post reply

quote:
But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?


Artwork? I wanna see. I'm pretty sure there was nothing ever released minus the announcement. Not even roster stuff. I think we were supposed to have given up on it a few years ago at the least.

quote:
not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...



The only shot that makes me really think 3D is the top left Ryu one, but even still... the people who are insisting so firmly that it's 3D seem to have no interest in producing higher quality images for us, so I'm just gonna wait on that for a while. I do find it a hell of a lot easier to believe that it's 3D, though.





[this message was edited by Grave on Thu 22 May 03:30]

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"Re(10):moar random X / Tatsunoko vs Capcom" , posted Thu 22 May 03:30post reply

quote:
It's 3D



All I want is some Samurai Pizza Cat action!





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:35post reply

quote:
But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?

Artwork? I wanna see. I'm pretty sure there was nothing ever released minus the announcement. Not even roster stuff. I think we were supposed to have given up on it a few years ago at the least.



Here it is.

Not sure if it is official, but it looks quite detailed to be a fanart...





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"Re(4):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:38post reply

Well, whatever it is, I definitely want a higher res version!





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"Re(2):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 03:39post reply

quote:
All I want is some Samurai Pizza Cat action!



Judo boy killed my father



quote:
Not sure if it is official, but it looks quite detailed to be a fanart...


If it's official, there is no copyright logo, so mostlikely, it's not.





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 04:14post reply

quote:
It's 3D


not that I'd be surprised, but the characters sure don't *look* 3D, and I don't see any mention of it on the page...



Looks 3d to me. The poses are kinda squarish, lots of 90 degree angles.

Some of the contours have a stiff 3d model feel to them.

There's no indication of ripples and folds in the cloth (though it's hard to say at this size).

Chunlis special attack has no blurring or squashing and stretching as it normally would have on her legs, instead it's an overlay of a 3d slash graphic.

Also, this pose is very particularly 3d. The guile pic there isn't the best, but if you watch a vid of SF4 or any other 3d game, you'll often see the characters react like that doubling over. It happens in 2d fighters as well, but less frequently, and the drawings have a different feel. It's hard to explain.

There's just something about the posing, and especially the way the ankes and wrists look that stand out as 3d to me right now.

I would love to be wrong though.

Also, thanks to Zepy for that clean scan!





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"Re(4):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 05:05post reply

quote:
it's 2D no it's 3D no it's 2D



Maybe it'll be 2D like Ragnagard.





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"Re(5):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 05:16:post reply

quote:
it's 2D no it's 3D no it's 2D


Maybe it'll be 2D like Ragnagard.



There's only one way this debate will end.






[this message was edited by nobinobita on Thu 22 May 05:17]

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"Re(6):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 06:01post reply

I want to say it's 3D because if those are sprites they're some of the most expressionless and blocky sprites I've ever seen out of Capcom. Maybe they're like Rumblefish? Dimps and Capcom do seem to have been getting friendly lately...





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"Re(7):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 06:35post reply

mhhh...I don't like Tatsunoko series (exept for a couple Time Bokan) and I'm not excited in this game at all after I saw the screenshots done with a very bad 3D engine. The backgrounds are horrible, too. Why they can't simply DRAW something and animate with key animation technique (like Odin Sphere)?





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"Re(8):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 06:53post reply

quote:
mhhh...I don't like Tatsunoko series (exept for a couple Time Bokan) and I'm not excited in this game at all after I saw the screenshots done with a very bad 3D engine. The backgrounds are horrible, too. Why they can't simply DRAW something and animate with key animation technique (like Odin Sphere)?



YES! Time Bokan! You get a hundred cool points!

I wish more games were drawn. Even if they're not traditionally animated, the 2.5D of Odin Sphere works very well because it still maintains the appeal of the drawing itself.

This is what fighting games should look like!


That technique would have been incredible with Ikeno's paintings.





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"Re(9):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:03post reply

quote:
mhhh...I don't like Tatsunoko series (exept for a couple Time Bokan) and I'm not excited in this game at all after I saw the screenshots done with a very bad 3D engine. The backgrounds are horrible, too. Why they can't simply DRAW something and animate with key animation technique (like Odin Sphere)?


YES! Time Bokan! You get a hundred cool points!

I wish more games were drawn. Even if they're not traditionally animated, the 2.5D of Odin Sphere works very well because it still maintains the appeal of the drawing itself.

This is what fighting games should look like!


That technique would have been incredible with Ikeno's paintings.



Ahahah I agree. Those yuri thoughts were amazing :P And I want that boobs animation on Rufus stomach as well XD





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"Re(3):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:17post reply

quote:
at least they can't use old sprites as an excuse to pad the roster out with nothing but Capcom characters we've already seen in fighters! Well, I mean, they still might anyway.



GUESS AGAIN!


quote:

Ahahah I agree. Those yuri thoughts were amazing :P And I want that boobs animation on Rufus stomach as well XD



YESSSSsss.





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"Re(4):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:38post reply

I couldn't see Zepy's scan... my computer doesn't like the MMCafe imageboard, apparently.

SFIV isn't bad looking. Oddly enough, the screenshots make the game look bad. I guess it's not a "photogenic" game.





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"Re(9):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:44post reply

I am hyped to death. This makes much more sense to me than this whole Marvel vs nonsense, and the mere sight of the Toron family in a new game makes me shed tears of joy. Oh, and it's the OLD Casshern too !

Also, whether you see written "3d" or not in the article, there's a simple way to see that : Chunli and Ryû don't have their 3rd strike / CvS2 sprite. And there's no way in hell they had someone draw them 2D from scratch again.

Of course, the whole project will surely collapse under the weight of its awesomeness and end up bad, ugly and buggy, but it has 6 more month to deteriorate. Until then, I'm happy.





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"Re(5):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:50post reply

quote:
I couldn't see Zepy's scan... my computer doesn't like the MMCafe imageboard, apparently.



Here!

I am giddy.





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"Re(6):Re(10):moar random X / Tatsunoko vs Cap" , posted Thu 22 May 07:59post reply

quote:

I am giddy.



you fell for the 3D trap!!!





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"Re(10):Re(10):moar random X / Tatsunoko vs Ca" , posted Thu 22 May 08:17:post reply

quote:

Of course, the whole project will surely collapse under the weight of its awesomeness and end up bad, ugly and buggy, but it has 6 more month to deteriorate. Until then, I'm happy.



So when sengoku basara characters get put into it, which game will be worse in the better way: this or SBX?

I'm hoping that characters like Gatchaman will come with a full array of moves involving all his teammates or characters from the series that aren't playable characters. That way when you pick a team of 3 (or is it 2?) against your opponent's team, even though it's supposed to be 2v2 or 3v3, it ends up looking something like 9v9 from all the different characters that can appear.

If the game loads up on familiar Capcom faces like Megaman, I hope that they take that approach and make like 5 Megamen: classic, X, battle network, ZX, and Legends each with their own band of helpers from their own series.

Of course, it probably won't be that awesome and it'll probably have gameplay that will make HnK look completely beginner friendly and balanced. But I will still hope!





[this message was edited by Spoon on Thu 22 May 08:18]

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"Re(2):Re(10):Re(10):moar random X / Tatsunoko" , posted Thu 22 May 09:13post reply

quote:

I'm hoping that characters like Gatchaman will come with a full array of moves involving all his teammates or characters from the series that aren't playable characters. That way when you pick a team of 3 (or is it 2?)


2, actually. I can do without the 3 v 3 MvC2 style, personally.

quote:
If the game loads up on familiar Capcom faces like Megaman, I hope that they take that approach and make like 5 Megamen: classic, X, battle network, ZX, and Legends each with their own band of helpers from their own series.


Hmm...I'm one of the biggest Rockman fans around, but even I think that might be too much for one game.

I mean, c'mon, this is Capcom, we're probably going to get a few clones as it is (I could see Tekkaman Blade and Evil being as different from each other as Ryu and Gouki), let's not give them MORE fodder to work with.

quote:
Of course, it probably won't be that awesome and it'll probably have gameplay that will make HnK look completely beginner friendly and balanced. But I will still hope!



We'll see...while I'm willing to bet that this is a budget project meant to capitalize on childhood wank fantasies of some sort, they have to at least retain HnK-level silliness to stay viable, otherwise the Japanese will just pan this game.

After all, the way I'm seeing it, between BASARA and this game, Capcom wanted to basically give Japan gamers a reason to play their arcade games. Because they certainly aren't enthused with SF4...





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"Re(3):Re(10):Re(10):moar random X / Tatsunoko" , posted Thu 22 May 10:14:post reply

quote:
2, actually. I can do without the 3 v 3 MvC2 style, personally.



mvc2 has a balance between the 3 on 3 action though.. as balanced as any of the other vs games were anyway (next to XSF which was simply 'balanced' because every character could one touch kill both members of a team)





[this message was edited by hitsugi on Thu 22 May 10:50]

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"Re(3):Re(10):Re(10):moar random X / Tatsunoko" , posted Thu 22 May 10:24post reply

quote:

Hmm...I'm one of the biggest Rockman fans around, but even I think that might be too much for one game.

I mean, c'mon, this is Capcom, we're probably going to get a few clones as it is (I could see Tekkaman Blade and Evil being as different from each other as Ryu and Gouki), let's not give them MORE fodder to work with.



I guess my thinking is that since I'm expecting tons of things from the same series/character, it'd be nice if they made an effort to really differentiate each of the entrants arising from the same thing, like Megaman...and how that could actually be pretty cool.

Though getting 5 really different Megaman variants would be... impressive, at least. I'm not expecting THAT many, to be honest.

The presence of a Megaman Legends/Tron Bonne reference in one of the backgrounds gives me hope for something good, though!





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"Re(4):Re(10):Re(10):moar random X / Tatsunoko" , posted Thu 22 May 15:50post reply

Wow, that's what I call an unexpected release!! This doesn't mean it's an attractive and promising one, though...

Meh, as long as Cashern and Karas get included, I'll be satisfied (can't wait to see a 3D "Strider Hiryu vs. Karas" duel)...





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"Random pieces of "art"" , posted Thu 22 May 17:45post reply

Speaking about graphics, I would recomand those thread at GAF:
New SSFIIX HD screens:
http://www.neogaf.com/forum/showthread.php?t=299220

And a surprisingly amazing Prince Of Persia game (served in SFIV flavour):
http://www.neogaf.com/forum/showthread.php?t=299113

I had a very nice wakeup with these ^^





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"Re(1):Random pieces of" , posted Thu 22 May 18:05post reply

quote:
Speaking about graphics, I would recomand those thread at GAF:
New SSFIIX HD screens:
http://www.neogaf.com/forum/showthread.php?t=299220

And a surprisingly amazing Prince Of Persia game (served in SFIV flavour):
http://www.neogaf.com/forum/showthread.php?t=299113

I had a very nice wakeup with these ^^



Wow, Prince of Persia looks nice!

It's got a very Japanese sensiblity to it, with the colors, design and poses.

Looks like theyve been studying Keita Amemiya (one of my favorite designers!)

They seem to be particularly influenced by Zeiram.





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"Re: Direct Feed CvT" , posted Fri 23 May 01:10post reply

http://www.famitsu.com/game/news/1215298_1124.html

Direct Feed is <3

...Any way...it does look like this game probably is a PS2-quality game. Makes sense, considering it's a cross-over game, and Capcom wants it to sell as well as possible.

Still...I have to say I like the overall aesthetics of this here game more than SF4. By far. ^_^





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"Bird Run" , posted Fri 23 May 01:57post reply

Those screenshots make TvC look like the third Justice Gakuen game. Assuming the vs fans don't turn the game inside out it will probably be fun for what it is.

quote:
And a surprisingly amazing Prince Of Persia game (served in SFIV flavour):
http://www.neogaf.com/forum/showthread.php?t=299113


Whoa, that looks nice! I'll be curious to see how that looks in motion.

While in the info dump mode, Kojuuro and Hanbei have been confirmed as playable in the PS2 version of Basara X.





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"Re(1):Bird Run" , posted Fri 23 May 02:07post reply

Since Yatter-wan is in the background of one of those stages, here's to hoping Doronjyo is in it, with Juda-esque Boyakki and Tonzler assists.





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"Re(2):Bird Run" , posted Fri 23 May 02:34post reply

Wow, honestly TvC looked better when I could barely make it out. Now at best it reminds me of that mouse game where you can replace Chun Li's head with a fish, only slightly less blocky and with heavy toon shader makeup smeared all over it.





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"Re(1):Re: Direct Feed CvT" , posted Fri 23 May 05:51post reply

quote:

...Any way...it does look like this game probably is a PS2-quality game.



No way. Did you scroll down? PS2 cannot do this in 3D.

This will be next-gen targeted. I actually think it looks better than I previously assumed. The style is not bad! I wonder who's developing it.





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"Re(2):Re: Direct Feed CvT" , posted Fri 23 May 06:12post reply

quote:

...Any way...it does look like this game probably is a PS2-quality game.


No way. Did you scroll down? PS2 cannot do this in 3D.

This will be next-gen targeted. I actually think it looks better than I previously assumed. The style is not bad! I wonder who's developing it.



Wow, air fireballs. I guess they are going to the old Marvel route. A bit too crazy of a style for me.

I'm with Iggy on this one. I think I just want to see a SF character get run over by the Mach 5, then I will go back to playing SFIV or KOF XII.





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"Re(3):Re: Direct Feed CvT" , posted Fri 23 May 06:16post reply

quote:

I'm with Iggy on this one. I think I just want to see a SF character get run over by the Mach 5, then I will go back to playing SFIV or KOF XII.



I'm much more interested in this than SF IV right now...the poses seem right, and the style seems interesting. I don't like the vs games, but that means this has a lower chance of disappointing me. SF IV has a much higher chance. KOF XII has to be the greatest game ever OR ELSE.





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"Re(4):Re: Direct Feed CvT" , posted Fri 23 May 06:48:post reply

quote:

I'm much more interested in this than SF IV right now...



I'm much more interested in the ROSTER, at least there are lots of chance that Capcom's side this time isn't a SFII based cast :P

I really hope some effort to this point of view. Viewtiful Joe itself is a parody of Hurricane Polymar, so..





[this message was edited by Nekros on Fri 23 May 06:49]

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"Re(2):Re: Direct Feed CvT" , posted Fri 23 May 06:48:post reply

quote:
No way. Did you scroll down? PS2 cannot do this in 3D.

What about the Wii ?
The Tatsunoko appeals to people well in their 30s-early 40s. Most of them don't play videogames anymore, but most of them also have a wife, and every wife has Wiifit.

EDIT : speaking of Viewtiful Joe... Wasn't the Viewtiful Joe anime MADE by the Tatsunoko ?
Just saying.





[this message was edited by Iggy on Fri 23 May 06:50]

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"Re(2):Bird Run" , posted Fri 23 May 07:01post reply

quote:
Since Yatter-wan is in the background of one of those stages, here's to hoping Doronjyo is in it, with Juda-esque Boyakki and Tonzler assists.



YES. I was thinking the same thing.

Other than that, my only hope for the game at this point is that Capcom won't fill the game with Street Fighter characters. Before, they had the "recycle sprites" excuse, but if they're going to make completely new renders, then why not make new characters, too? Capcom has a wealth of popular character that haven't made it into fighting games.





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"Re(3):Re: Direct Feed CvT" , posted Fri 23 May 07:01post reply

quote:
What about the Wii ?



I dunnoooooo, I think it'd be lots of work to make that happen! But I do see your logic. Unfortunately none of (who I see as) the potential devs for this have Wii experience, so I dunno.





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"Re(2):Re: Direct Feed CvT" , posted Fri 23 May 07:12post reply

quote:

...Any way...it does look like this game probably is a PS2-quality game.


No way. Did you scroll down? PS2 cannot do this in 3D.



You play enough PS2 Final Fantasy games? Or hell, how about at least some of those PS2 DBZ or Naruto games?

If you did, you'd probably would have seen graphical effects that would be overtly similar to what this game is doing right here.

So, in the end, most are with me on this; based on those backgrounds and those character models, and the fact that they have not shown a single wide-screen screenshot...this probably is a game that could have been done on a Naomi or System 246/256 board-type. Which would further imply that this is probably a game that's being marketed towards the PS2/Wii end of the spectrum.





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"Re(3):Re: Direct Feed CvT" , posted Fri 23 May 07:27:post reply

quote:

So, in the end, most are with me on this; based on those backgrounds and those character models, and the fact that they have not shown a single wide-screen screenshot...this probably is a game that could have been done on a Naomi or System 246/256 board-type. Which would further imply that this is probably a game that's being marketed towards the PS2/Wii end of the spectrum.



I feel they haven't shown a widescreen shot because they're hiding the life bar and hud elements, but I guess we'll see! I predict Taito Type X2!

[edit]
I will concede that these effects could be done in 2D - if they're not 3D effects, that could be an explanation.





[this message was edited by exodus on Fri 23 May 07:29]

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"Re(4):Re: Direct Feed CvT" , posted Fri 23 May 07:32post reply

quote:

I feel they haven't shown a widescreen shot because they're hiding the life bar and hud elements, but I guess we'll see! I predict Taito Type X2!


Fair enough! I'm sticking with my original Naomi/S256 prediction! *poses dynamically*

quote:
[edit]
I will concede that these effects could be done in 2D - if they're not 3D effects, that could be an explanation.



That's what I was thinking. If they're basically in the same line of thought of stuff that was in the DBZ/Naruto games, or any thing else that Capcom's done on Naomi, then that would be more indicative of what's going on here.

But, like you said, we shall see...

Though...I would think that if it was TX2, they would have just come out say it...why all the hush-hush? They can't be that ashamed of what hard-ware they're working with, right? XD





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"Re(4):Re: Direct Feed CvT" , posted Fri 23 May 07:44post reply

quote:

I'm with Iggy on this one. I think I just want to see a SF character get run over by the Mach 5, then I will go back to playing SFIV or KOF XII.


I'm much more interested in this than SF IV right now...the poses seem right, and the style seems interesting. I don't like the vs games, but that means this has a lower chance of disappointing me. SF IV has a much higher chance. KOF XII has to be the greatest game ever OR ELSE.



SFIV sucks, I have proof... I played it. It makes SFEX3 look like Game of the Year material. Characters look like junk and it's SF2 all over again. Don't waste your time downloading videos of this game... you're better off playing Rise of the Robots than this game.

Horrible game... horrible horrible...



Spoiler (Highlight to view) -
*sneaks off to play in Osaka loketest*

End of Spoiler







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"Re(5):Re: Direct Feed CvT" , posted Fri 23 May 07:58post reply

I'm deeply, deeply disappointed that Capcom didn't recycle the SFEX models for Chun and Ryu.

And not because I like them, but because I just can't see Capcom making multiple new character assets! It just doesn't seem like Capcom to do that for SF!

Having Servbot featured in the background in a number of the shots makes me feel good, though.





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"Re(5):Re: Direct Feed CvT" , posted Fri 23 May 08:24post reply

quote:

Fair enough! I'm sticking with my original Naomi/S256 prediction! *poses dynamically*



yeah, lots of people seem to feel that way. Maybe I'm just being dumb, heh.

Though I do hope that even if it's PS2 equivalent they give it a widescreen mode. there's no excuse not to nowadays.





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"Re(5):Re: Direct Feed CvT" , posted Fri 23 May 08:30post reply

quote:
Horrible game/loketest

YOU CAN'T HAVE IT BOTH WAYS MISTER

Heh, but I dunno, I forgot what the point of this game was. What I've seen was just old 2D gameplay with 3D models and the same old guys. Bleh. The tired old SF2 cast would've been barely okay if they were going for something besides the familiar 2D gameplay, since I thought from the first shots that it was going to play 2.5/3D at least. Hmm!





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"Re(6):Re: Direct Feed CvT" , posted Fri 23 May 08:36post reply

quote:

Fair enough! I'm sticking with my original Naomi/S256 prediction! *poses dynamically*


yeah, lots of people seem to feel that way. Maybe I'm just being dumb, heh.

Though I do hope that even if it's PS2 equivalent they give it a widescreen mode. there's no excuse not to nowadays.



Hmm

It does seem a bit too good for Capcom System ZN2, I'll admit.

The shadows on Gatchman and what looks like rim lighting on Chun Li are nice enough for me to wonder if it's really on PS2-class hardware.





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"Re(4):Re: Direct Feed CvT" , posted Fri 23 May 09:07post reply

quote:
I predict Taito Type X2!

Only Capcom project on TX so far has been War of The Grail in 2006. Although Capcom is an official TX partner (and could also have eventually relied on Naomi to re-use MvC2 assets), S256 looks more likely than any other option here. If only for the quick port possibilities.





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"Re(5):Re: Direct Feed CvT" , posted Fri 23 May 09:49post reply

quote:
I predict Taito Type X2!
Only Capcom project on TX so far has been War of The Grail in 2006.


Didn't that game get cancelled...?

Last I heard, that game didn't even come out.





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"Re(6):Re: Direct Feed CvT" , posted Fri 23 May 12:52:post reply

quote:
Horrible game/loketest
YOU CAN'T HAVE IT BOTH WAYS MISTER



WHOEVER SAID YOU CAN'T HAVE YOUR CAKE AND EAT IT TOO IS A BIG LIAR

... because why would you hold a cake and just stare at it? It doesn't make sense...

quote:

Heh, but I dunno, I forgot what the point of this game was. What I've seen was just old 2D gameplay with 3D models and the same old guys. Bleh. The tired old SF2 cast would've been barely okay if they were going for something besides the familiar 2D gameplay, since I thought from the first shots that it was going to play 2.5/3D at least. Hmm!



The gameplay at least is much better... and it does have additional characters from the original SF2 cast. I can see why people don't think the game will be that great, but really... it was said all along that this game was a game that would cater more to people who loved SF2 many years ago, but haven't played since... more than anything else. So far, it's as advertised.

It really is fun to play, and a lot of things compliment the game nicely. Of course, it was to be expected that there'd be huge expectations for a sequel to a great series released 8-9 years later (see Indy Jones). It's flatout near impossible to satisfy everyone in that aspect.

Therefore, it's my job to tell you that this game truly sucks and you're better off watching the entire collection of Darkstalkers: The Animated Series on DVD to make better use of your time.

Here is how the general reaction will be towards SFIV:

People who haven't played SFII since 12 years ago: Cool! SF in 3D!

People who still play SF games competitvely: Wow, this game is fun! I like Saving Attack!

People who have played SF casually, or have heard of SF but rarely played it: Dude, what's the point? It's the same old crap, but in 3D.

People who play SF for the story: THIS IS TOTALLY RETARDED! BISON IS DEAD! "IV" TAKES PLACE BEFORE "III"!!!!!! AOIJOIHGPPOIUEIOUOIURNBIEO!!!!!!

People who see Rufus for the first time:
...................

Just an honest assessment. Game sucks. Returning it tomorrow.



Spoiler (Highlight to view) -
I'll be in Osaka in 3 hours. I'll post my notes on srk.com when the arcade closes

End of Spoiler







[this message was edited by EddyT on Fri 23 May 12:59]

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"Re(7):Re: Direct Feed CvT" , posted Fri 23 May 17:15post reply

AddyT is the game that bad? I mean IMO I did have highest hope when the 1st pics was shown (2.5D=major crap for me. and Cell-shad too, it was a bad start.) and the extrem lacks of originality and no invation or close...(color edit and a 3D and no 2P costumes, no changes in move lists, absurd cast...) wasn't a good point eihter, but you comment are really more negatives as I thought.






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"Re(8):Re: Direct Feed CvT" , posted Fri 23 May 18:44post reply

quote:
AddyT is the game that bad? I mean IMO I did have highest hope when the 1st pics was shown (2.5D=major crap for me. and Cell-shad too, it was a bad start.) and the extrem lacks of originality and no invation or close...(color edit and a 3D and no 2P costumes, no changes in move lists, absurd cast...) wasn't a good point eihter, but you comment are really more negatives as I thought.



Irony





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"Re(9):Re: Direct Feed CvT" , posted Fri 23 May 18:54post reply

quote:
Irony

What I was saying is that the game wasn't that much intresting for me, but Eddy is give a really worst image of it.






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"Re(10):Re: Direct Feed CvT" , posted Fri 23 May 21:08post reply

quote:
Irony
What I was saying is that the game wasn't that much intresting for me, but Eddy is give a really worst image of it.



I you read carefully the SFIV thread you will discover that Eddy likes this game so much. He was joking here.

But I have to say, seeing again the entire SFII cast with no updates (look/costumes and moveset) it's a pity. And a bit sad.





Just a Person
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"Re(2):Re(10):Re: Direct Feed CvT" , posted Fri 23 May 21:16post reply

quote:
Irony
What I was saying is that the game wasn't that much intresting for me, but Eddy is give a really worst image of it.


I you read carefully the SFIV thread you will discover that Eddy likes this game so much. He was joking here.

But I have to say, seeing again the entire SFII cast with no updates (look/costumes and moveset) it's a pity. And a bit sad.



Yes, that's quite underwhelming...

However, one of SFIV webpages has been updated. I don't understand a word in Japanese, but there is a picture with the faces of the characters... and some unknown faces until now!

Reading Shoryuken's forums, it looks like the last face is actually from a guy eating ramen at the China stage, but I don't remember seeing the other ones in any stage, so they might be new fighters, after all...





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"Re(3):Re(10):Re: Direct Feed CvT" , posted Fri 23 May 21:41post reply

Seriously NARUTO! Where you been?! Reno got me hyped for SF4 after earlier loketests, but it's EddyT's posts here that really sold me on the game. Like I've said before, it's not the direction I was hoping for, and I sure as hell hope they give us a little more in terms of the roster, but... most of all, I really really really wanna get my hands on it. Also how freaking amazing the four bosses look kind of cancels out a lot of my dislike for the other models in the game!

Soooo...

I forgot what my point was!





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"Re(3):Re(10):Re: Direct Feed CvT" , posted Fri 23 May 22:21post reply

quote:
I don't understand a word in Japanese, but there is a picture with the faces of the characters... and some unknown faces until now!

They are guild flags.





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"Re(9):Re(10):moar random X / Tatsunoko vs Cap" , posted Fri 23 May 23:46post reply

quote:
I wish more games were drawn. Even if they're not traditionally animated, the 2.5D of Odin Sphere works very well because it still maintains the appeal of the drawing itself.

This is what fighting games should look like!


That technique would have been incredible with Ikeno's paintings.



Count me in as well!!! Substituting the bouncing lolis for some other actually interesting desingns, I mean (笑).


Capcom lost a great oportunity with SF IV, but there is hoping for that Vs. Tatsunoko thing.

I do remember an interview with the now infamous Ken Kutaragi, back in early/middle 90s, where he predicted the "games of the future" to become more and more similar to an anime show, visually speaking... and seeing these last Capcom developments, one can not help but thinking that we are slowly reaching that scenario. I, for one, would be most delighted if such a prophecy becomes true... I'm a cel shading whore.





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"Re(10):Re(10):moar random X / Tatsunoko vs Ca" , posted Sat 24 May 00:57post reply

The very last stamp on that mobile page is a picture of the guy in Chun Li's stage who is carrying a camera in the background.

I don't recognize the other guys below just yet.





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"Re(2):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 01:18:post reply

Who ever thought we'd get to see Shinkiro drawing Gacchaman and Casshern for Capcom?





[this message was edited by Professor on Sat 24 May 01:26]

NARUTO
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"Re(4):Re(10):Re: Direct Feed CvT" , posted Sat 24 May 03:54post reply

quote:
Seriously NARUTO! Where you been?! Reno got me hyped for SF4 after earlier loketests, but it's EddyT's posts here that really sold me on the game. Like I've said before, it's not the direction I was hoping for, and I sure as hell hope they give us a little more in terms of the roster, but... most of all, I really really really wanna get my hands on it. Also how freaking amazing the four bosses look kind of cancels out a lot of my dislike for the other models in the game!

Soooo...

I forgot what my point was!

Well it's your right to like it, IMO it's utter trash... Disgusting(IMO) Cell-shad design, 2.5 sucks...it's areall 2D like SNKP is trying to do what I expected. No originality at all same boring SF2 cast, no SF 3 characters, 16 characters when VF5 has 19, TK6 more that 35, even KOF MI did have abetter cast. Same old moves, same old characters design, color edit and no 2P costumes for a 3D game... There sooo Much reason to hate it, but no... There SF4 writing on it so even the wort game will sell.

Peoples didn't even look seriously to the game itself anymore.

But then again it's your right to like it... I like the Bouncer and it's not know for being a marvelous game.






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"Re(5):Re(10):Re: Direct Feed CvT" , posted Sat 24 May 08:47:post reply

Cheer up little buckaroos...

At least we have something new from SF with both this game and the crossover game. Many people thought SF was pretty much gone for good, like Vampire/Darkstalkers currently is.

We were starving for fighters for a while, but now we have a renaissance for the next calendar year. I think people should be very happy about that in general.

It's unfortunate that many people already dismiss this game as a concept that should have never left the drawing board. While I agree that it's possible that IV could have taken another route and could have been much better than it is, it still plays pretty solid and still can be a lot of fun to play if you put aside the differences with art direction, story and other things of that nature.

But alas, people will find reasons to hate... no matter what. I've been guilty of that before, especially with my previous hatred of SFIV before I tried it for myself.

It may not look like it from screen shots, but you can tell the guys at Capcom have been working hard to make this game good. They have been listening to a lot of our input from the loketests and we have seen many appropriate changes. It's hard to please everyone, though...

If you made up your mind, it's cool. I'll still play it regularly, and it's not because I feel sorry for the series. It's because it's actually really fun to play. That's more important to me than 2D sprites, storyline, etc.

PS: Yes, if you couldn't tell before, I was kidding about hating SFIV. Why the hell would I come out to Osaka 3 times (so far), paying 10,000 yen for train fare plus 6,000 yen to sleep in an Internet cafe for a weekend just to play a game?





[this message was edited by EddyT on Sat 24 May 08:51]

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"Re(3):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 09:02post reply

quote:
Who ever thought we'd get to see Shinkiro drawing Gacchaman and Casshern for Capcom?



I think this is his least disgusting work ever!!





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"Re(4):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 09:08post reply

quote:
Who ever thought we'd get to see Shinkiro drawing Gacchaman and Casshern for Capcom?


I think this is his least disgusting work ever!!



I can't take Shinkirou's work seriously anymore (if I ever did?) after Zepy said that all the faces he draws looks like Charlie Sheen.





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"Re(5):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 09:18post reply

quote:
I can't take Shinkirou's work seriously anymore (if I ever did?) after Zepy said that all the faces he draws looks like Charlie Sheen.



ARRRRGHHH WHY DID YOU... NO! I... I see it now.

quote:
But then again it's your right to like it... I like the Bouncer and it's not know for being a marvelous game.


I also like The Bouncer! But I also have purchased and enjoyed most of Dream Factory's games, including Kakuto Chojin. I played it again earlier this year and though it'd one of the few places I liked Tetsuya Nomura's designs of that time period, the gameplay is just stupid. Doesn't stop me from liking it! It's no Crimson Tears, though.





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"Re(5):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 13:10post reply

quote:


I can't take Shinkirou's work seriously anymore (if I ever did?) after Zepy said that all the faces he draws looks like Charlie Sheen.



I always thought that some of his faces looked like George Clooney, male or female.





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"Re(6):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 15:20post reply

quote:

I always thought that some of his faces looked like George Clooney, male or female.



I have always thought that George Clooney looked like the baby from Dinosaurs and also Buzz Lightyear.





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"Re(4):Re(10):Re(10):moar random X / Tatsunoko" , posted Sat 24 May 17:47post reply

quote:
Who ever thought we'd get to see Shinkiro drawing Gacchaman and Casshern for Capcom?


I think this is his least disgusting work ever!!



Pay attention to the man, for his words are the very truth...

I never liked Shinkiro's artwork (despite being really meritorious aerographies, his art style sucks) but, if things continue as they are, we'll be able to withstand more than half a minute staring at his illustrations...





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"Re(6):Re(10):Re: Direct Feed CvT" , posted Sat 24 May 17:56post reply

quote:
Many people thought SF was pretty much gone for good, like Vampire/Darkstalkers currently is.

Speaking of which, I was wondering which Vampire character they were going to pick for Tatsunoko, the game being 3D and all... I'm afraid we'll be stuck with Morrigan, and maybe Dimitri if they care to add the midnight blisses, but even they could be tricky to portray correctly in 3D.
I think this is the part of the game I'm the most worried about.





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"Re(6):Re: Direct Feed CvT" , posted Sat 24 May 20:14post reply

quote:
Only Capcom project on TX so far has been War of The Grail in 2006.

Didn't that game get cancelled...?

Last I heard, that game didn't even come out.


Sorry if I was unclear; this is why I used "project" rather than "release". As far as I know Capcom never released anything on TX and only ever mentioned one project. They were also an AtomisWave partner and we know the result of that...


quote:
Shinkiro

I really like how Shinkiro evolved since the really weird designs of Capcom Fighting Jam.


quote:
http://www.insertcredit.com/archives/002350.html

How could you forget the possibility of Kraft & Meister? It would not only be the most promising option, but also be the most logical one.





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"Re(5):Re(10):moar random X / Tatsunoko vs Cap" , posted Sun 25 May 02:00post reply

quote:
But... if Capcom wanted to release a new crossover game, didn't they already have a project with Sammy (with characters from Guilty Gear and another one game from Sammy)? I even remember seeing an artwork of that game project; what happened to it?

quote:
Artwork? I wanna see. I'm pretty sure there was nothing ever released minus the announcement. Not even roster stuff. I think we were supposed to have given up on it a few years ago at the least.

quote:
Here it is.

Not sure if it is official, but it looks quite detailed to be a fanart...

quote:
Well, whatever it is, I definitely want a higher res version!

Here you go. Unfortunately, I'm fairly certain it is fanart, and it's at least a couple years old (Windows says I last modified the file in early 2006). At first I thought it was by this guy, but I think I was getting it confused with this pic.






PAPER PIMP

exodus
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"Re(7):Re: Direct Feed CvT" , posted Sun 25 May 04:10post reply

quote:

http://www.insertcredit.com/archives/002350.html
How could you forget the possibility of Kraft & Meister? It would not only be the most promising option, but also be the most logical one.



wait...how is that the most logical? I chose four companies capcom's worked with recently - and thus far, capcom hasn't worked with any of the companies made by people who have left, at least not publicly. I dunno, something tells me they're not super keen to get back in with Funamizu. What is your reason for thinking this is the most logical? Or even the most promising, given what they've released so far?





chazumaru
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"Re(8):Re: Direct Feed CvT" , posted Sun 25 May 05:12post reply

quote:

wait...how is that the most logical?



Logical because of Funamizu, of course. I said logical, not feasible.
As in: it would have been logical to use Platinum Games for the port of Okami on Wii, but it obviously wasn't feasible.

Why would Capcom be pissed at Funamizu? It seems they never held a grudge against Fujiwara, for instance.





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chazumaru
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"Re(7):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 05:23post reply

quote:
Many people thought SF was pretty much gone for good, like Vampire/Darkstalkers currently is.
Speaking of which, I was wondering which Vampire character they were going to pick for Tatsunoko, the game being 3D and all... I'm afraid we'll be stuck with Morrigan, and maybe Dimitri if they care to add the midnight blisses, but even they could be tricky to portray correctly in 3D.
I think this is the part of the game I'm the most worried about.



On the contrary, I think you should be rather confident in Anakaris, given that it might be the easiest character to turn into polygons.
By the way I am still waiting for the Bishamon strategies for Savior...





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"Re(8):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 05:26post reply

Getting back to the random aspect of this thread, Udon recently gave an interview in which they claim they are actually going to publish a comic book or two in the future. For me the most interesting part of the article is the news that the Darkstalkers collection is selling so well that the series might rise from the grave.





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"Re(8):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 06:54post reply

quote:
Many people thought SF was pretty much gone for good, like Vampire/Darkstalkers currently is.
Speaking of which, I was wondering which Vampire character they were going to pick for Tatsunoko, the game being 3D and all... I'm afraid we'll be stuck with Morrigan, and maybe Dimitri if they care to add the midnight blisses, but even they could be tricky to portray correctly in 3D.
I think this is the part of the game I'm the most worried about.


On the contrary, I think you should be rather confident in Anakaris, given that it might be the easiest character to turn into polygons.



Anakaris is an easy choice in terms of chara-design. But his moves have a lot of effects and morphing, I wonder how the "transformations" of limbs would be in 3D.
Personally, I think a Vannillawar-esque touch to Darsktalkers is the only way to bring the series to the next level in the polisher way.

BTW: do you use "polisher" in English? As the superlative for polish... I' rusted T_T





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"Re(9):Re: Direct Feed CvT" , posted Sun 25 May 07:36post reply

quote:

wait...how is that the most logical?


Logical because of Funamizu, of course. I said logical, not feasible.
As in: it would have been logical to use Platinum Games for the port of Okami on Wii, but it obviously wasn't feasible.

Why would Capcom be pissed at Funamizu? It seems they never held a grudge against Fujiwara, for instance.



hah - alright. Well, I didn't ignore Crafts & Meister without purpose - I was choosing the likely and possible companies, sooooooooo yep.

I don't think Capcom would be pissed - more like it's not the type of company to reincorporate its old employees - opposite of Square, which just re-employs every new company started by ex-employees (Jupiter, Think & Feel, Brownie Brown, etc).

I love what my friend Christian said about Brownie Brown...they're really living up to their name!





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"Re(9):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 08:20post reply

quote:
For me the most interesting part of the article is the news that the Darkstalkers collection is selling so well that the series might rise from the grave.



Oh, really?

If that's true, and it comes it past, then I would be happy, as the DS comic was probably the only thing from the Udon-Capcom catalog that I really liked. Street Fighter never did anything for me, and I'd prefer not to remember what they did to Rival Schools.

So yeah...I could definitely get behind a DS comic revival. Since the graphic novel collection seems to be selling, maybe they should just go the graphic novel route and release new books every few months, rather than taking another chance with the very format that probably helped kill the comic the first time around.





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"Re(8):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 15:01post reply

quote:
On the contrary, I think you should be rather confident in Anakaris, given that it might be the easiest character to turn into polygons.

Wait, what ? How ? Every single thing he does implies physically unrealistic distortions !
Also, this is a "VS" game, and don't get me started about that terrible pharaoh lookalike they put in MvC2.

quote:
By the way I am still waiting for the Bishamon strategies for Savior...


Oh; yeah, right. Let me have a few hours of sleep and I'll get right to it.





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"Re(9):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 20:29post reply

quote:

Wait, what ? How ? Every single thing he does implies physically unrealistic distortions !



Hmmm you're ri-
Now wait a minute, that was a trick answer! All Vampire characters imply unrealistic distortions!

Random: Sega Rally 3





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"Re(10):Re(10):Re: Direct Feed CvT" , posted Sun 25 May 21:11post reply

quote:
Now wait a minute, that was a trick answer! All Vampire characters imply unrealistic distortions!

Yeah, but I don't care if they screw up Dimitri or Morrigan again.





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"Re(8):Re: Direct Feed CvT" , posted Mon 26 May 05:41post reply

quote:

I chose four companies capcom's worked with recently - and thus far, capcom hasn't worked with any of the companies made by people who have left, at least not publicly.



Well, there is ARIKA (Street Fighter EX, that Rockman EXE game for GC), who was founded by one of the guys who gave us Street Fighter in the first place, and yet left the company soon after the SF2-exploitation.

So, unless Funaimizu & the rest of C&M pretty much burned their bridges as soon as they left the company, I don't think it's entirely implausible to suggest C&M. Hell, the fact that they would have the most experience in crafting this type of game (and working with the System 256, no less) would probably do more to give Capcom incentive to just collaborate with them again.

Besides, in the end, it would be more of a thing that Capcom gets a good game from a team that they can largely put their trust in, while C&M would do more to help build up their portfoilio. Everyone wins, if this game delivers and sells well!





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"Re(9):Re: Direct Feed CvT" , posted Mon 26 May 06:06post reply

quote:

and working with the System 256, no less



Neo-Arcadia states that the game running on Type X2.





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"Re(10):Re: Direct Feed CvT" , posted Mon 26 May 08:42post reply

quote:

Neo-Arcadia states that the game running on Type X2.



there's no confirmation of it anywhere...
and Tre III, Eighting has worked on it as well.

also why do people keep saying System 256? That's namco! Capcom's is System 246. ok!





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"Re(9):Re: Direct Feed CvT" , posted Mon 26 May 16:23post reply

quote:
Well, there is ARIKA (Street Fighter EX, that Rockman EXE game for GC)

I've heard the relation with Arika had seriously deteriorated after the whole CFAS fiasco.





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"Re(2):Re(10):Re: Direct Feed CvT" , posted Mon 26 May 17:49post reply

quote:

also why do people keep saying System 256? That's namco! Capcom's is System 246. ok!



You're right; however I could argue that S246 games run on S256 boards as well. Ha!





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"Re(10):Re: Direct Feed CvT" , posted Wed 28 May 00:48:post reply

quote:
I've heard the relation with Arika had seriously deteriorated after the whole CFAS fiasco.



Really, huh?

And here, I didn't even know that ARIKA was supposed to work with Capcom on that game...

Any way, I suppose the "truth" about at least some things relating to this game will be known by the 30th. According to Fami, that's when we're supposed to get another newsbreak relating to this game...I'm willing to bet that a Promo is in order.

quote:

Neo-Arcadia states that the game running on Type X2.



No they didn't. I dunno French (took Spanish for 7 years though!), so I'm willing to bet that "(probablement sur Taito Type-X²)" means "probably for Taito X2", which means they're just taking as much of an educated guess as any one of us.





Dokuganryu wa Date jya ne you see?

[this message was edited by TreIII on Wed 28 May 01:07]

Iggy
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"Re(2):Re(10):Re: Direct Feed CvT" , posted Wed 28 May 01:49post reply

quote:
And here, I didn't even know that ARIKA was supposed to work with Capcom on that game...

Rumor has it that CFAS was originally developed within Capcom, then, when the project was canned for the first time, some of the people between Capcom and Arika convinced the first to let the seconds handle it. So Arika received the code and took on. Unfortunately, the game was officially canceled a few months (weeks?) later.

Obviously, it's nothing more than a rumor.





exodus
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"Re(2):Re(10):Re: Direct Feed CvT" , posted Wed 28 May 02:52post reply

quote:
No they didn't. I dunno French (took Spanish for 7 years though!), so I'm willing to bet that "(probablement sur Taito Type-X²)" means "probably for Taito X2", which means they're just taking as much of an educated guess as any one of us.



It probably means they read my post on insert credit. heh.





Spoon
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"Re(3):Re(10):Re: Direct Feed CvT" , posted Thu 29 May 05:03post reply

Now that it's been out for a few days, has anybody played that new Touhou fighting game by Tasofro?

I've heard good and bad things about it, the worst being that a lot of the characters can be played very similarly as opposed to IaMP, and that stuff has been tweaked to very weird results (like how blocking WRONG is a better option than blocking RIGHT).

The random global effects lead to hilarious results what with one being "nobody can block until the next global effect change".

I'll probably get it anyway though, because it's Tasofro after all.





HAYATO
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"Re(4):Re(10):Re: Direct Feed CvT" , posted Thu 29 May 06:07post reply

quote:
Now that it's been out for a few days, has anybody played that new Touhou fighting game by Tasofro?

I've heard good and bad things about it, the worst being that a lot of the characters can be played very similarly as opposed to IaMP, and that stuff has been tweaked to very weird results (like how blocking WRONG is a better option than blocking RIGHT).

The random global effects lead to hilarious results what with one being "nobody can block until the next global effect change".

I'll probably get it anyway though, because it's Tasofro after all.



I managed to get it a couple of days ago, but I haven't tested it yet. Anyway, I think it'll be ok for some casual entertainment...





Spoon
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"Beyond Good and Evil 2!" , posted Thu 29 May 10:47:post reply

http://pc.ign.com/articles/877/877318p1.html

So those comments by the director about the previous game have been realized and BG&E2 lives!
... Well, nevermind that it's not OFFICIALLY titled "Beyond Good and Evil 2".

I hope that they make the game no longer than the previous one... I finished it off just as it was outliving its welcome!





[this message was edited by Spoon on Thu 29 May 10:51]

TreIII
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"Wario Land Shake" , posted Fri 30 May 02:00post reply

http://i26.tinypic.com/2rhr62q.jpg

Sorry, but this is the best we got at the moment.

Any way...new 2D platformer for the Wii, and the first game in the actual Wario Land saga since 2001's Wario Land 4 for the GBA.

More details as they come in...but needless to say, I would think any one who loves 2D platformers should be ready to look into this when it launches around 7/24 this year.





Dokuganryu wa Date jya ne you see?

exodus
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"Re(1):Wario Land Shake" , posted Fri 30 May 06:42post reply

quote:

More details as they come in...but needless to say, I would think any one who loves 2D platformers should be ready to look into this when it launches around 7/24 this year.



I love 2D platformers, but I like controlling them. I see no reason to be excited by a game where I shake the wiimote around.





Zepy
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"Re(1):Wario Land Shake" , posted Fri 30 May 07:06post reply

quote:
http://i26.tinypic.com/2rhr62q.jpg

Sorry, but this is the best we got at the moment.

Any way...new 2D platformer for the Wii, and the first game in the actual Wario Land saga since 2001's Wario Land 4 for the GBA.

More details as they come in...but needless to say, I would think any one who loves 2D platformers should be ready to look into this when it launches around 7/24 this year.



Man that looks like a really really annoying game to play.





sfried
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"Re(2):Wario Land Shake" , posted Fri 30 May 13:14post reply

quote:
Man that looks like a really really annoying game to play.


If it's anything as "annoying" as Jungle Beat, I'll give it a shot.

And I enjoyed Jungle Beat, btw.