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Time Mage 2688th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Castlevania: Judgement" , posted Fri 27 Jun 17:11:
What the...?
quote: Are the designs Takeshi Obata's? Or at least, someone who tries to imitate him...
I think you're right, those designs, specially Maria's, remind me a lot of his style. And I wouldn't count the designs as bad at all: Everyone except Alucard is excellent, specially Simon and Maria. Alucard looks a bit strange, that's undeniable. I would have loved to see him there in a suit as Arikado. The in-game models are not that good, sadly.
Anyway, this looks "wait, what?" and promising, at the same time!
"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"
[this message was edited by Time Mage on Fri 27 Jun 21:38] |
Sensenic 1624th Post
Red Carpet V.I.P- Platinum Member
| "Re(5):Castlevania: Judgement" , posted Fri 27 Jun 18:14
quote:
I think you're right, those designs, specially Maria's, remind me a lot of his style. And I wouldn't count the designs as bad at all: Everyone except Alucard is excellent, specially Simon and Maria. Alucard looks a bit strange, that's undeniable. I would have loved to see him there in a suit as Arikado. The in-game models are not that good, sadly.
Anyway, this looks "what, what?" and promising, at the same time!
Simon's design, good? But, but... Those clothes! Ack! Shorts!
Also, I've also wanted to play as Arikado (as in, with the suit) for quite long now. Stylish! XD
quote: This looks retardumb.
I agree and I don't.
Given IGA's insistence in that he didn't want to make an action game for the Wii that consisted in whipping around all the time because it'd get tiresome, I'm glad they found a way out of it. Now you can have wiimote whip control, and only for short periods of time, while the fight lasts. So in that sense it might be a good idea.
I also agree with shindekudasai that they're at least trying new things...
But then, it ends up being a fanservice-ish, technically low-profile 3D fighting game (since it is for the Wii, who cares about doing graphics right, blahblah), Dissidia wannabe, with whacky character designs. In that part, yes, it looks retardumb. :(
おやおやぁ~
"Farpaitement!" -Obelix-
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HAYATO 873th Post
Red Carpet Regular Member++
| "Re(3):Castlevania: Judgement" , posted Sat 28 Jun 06:00
LOL, gayest Simon ever!!!! I must admit he looks kinda cool, but I still prefer the original Chronicles one (whose portrait IkariDC boldly posted before).
Also, Dracula looks terrible (in a wrong way), Maria seems to come straight from a brothel and Alucard... well, let's say I wouldn't like to go there, for obvious reasons...
From what other cafers point out about its gameplay, the game, albeit a bit simple for a VS fighter, could end up being quite entertaining. How sad that, from all the consoles on the market, the one which get the highest sales (and highest number of releases) is, ironically, the only prev-gen one...
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TreIII 133th Post
Regular Customer
| "Re(4):Castlevania: Judgement" , posted Tue 1 Jul 13:51
quote: My god... just why did they want to use the little girl version of Maria? The older Maria would've suited me fine, but they go and put this loli-trash in.
Probably because a) lil Maria is much more "iconic" than her older counter-part and b) She probably stands to be the only "loli" in this game.
I mean, unless they REALLY reach back and utilize some one like Carrie from the N64 game, there's only but so many little girls in the CV series that they can use. So they might as well go with the one that people have come to expect to fill that role, I guess.
And honestly, I could care less, as long as there would be at least a few "grown-ass" women to be had any way. Yoko, Charlotte and/or Sypha would be pretty obvious picks, but I would also give a hoot if "villainous females" like Elizabeth Bartley, Carmilla, the Succubus and/or the "twins" (as vampires) got in, as well.
Dokuganryu wa Date jya ne you see?
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TreIII 139th Post
Regular Customer
| "Re(8):Castlevania: Judgement" , posted Tue 15 Jul 12:35
It goes without a doubt that this is basically a "side thing".
However, I think it also goes without saying this is basically a thinly-veiled attempt to see if they can get the Japanese interested in the series again, for like the first time in a decade (they don't care for SOTN or the games like it, any more than they like Metroid).
The decision to go with Obata pretty much makes that notion clear: you want otaku to actually sit up and pay attention, you go with what's "in", and Obata's work definitely is in (thanks to Death Note).
And, for better or worse, it seems to be working. A number of JP Drac sites I haunt seem to actually seem to be liking the game, even as they continue to be "meh" about OoE (the newest DS game).
I'd like to hope that if this game does well, sequels will come, which will hopefully give IGA and co more to work with, as well as possibly more opportunities to take CV to more interesting avenues beyond just Castletroids all the damn time.
For instance...would it be too much to ask for a new Kid Dracula? ^_^
Dokuganryu wa Date jya ne you see?
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Sensenic 1634th Post
Tailored Carpet V.I.P- Platinum Member
| "The New Castlevanias" , posted Thu 17 Jul 19:01:
quote: Ecclesia/Judgement footage
And Official Trailer. Definitely Saint Seiya Hades/power Stone style. Might be entertaining, quick silly fun.
Only those designs... And look at that Alucard's super, with the bat wings... They really screwed him up. >.<
Current roster:
quote:
CONFIRMED FROM 1UP Cornell (Legacy of Darkness) Carmilla (Cv2,Circle of the moon/,Dracula X) Trevor Belmont (Cv3, Curse of Darkness) Sypha Belnades (Cv3) Grant Dinesti/Denasty (Cv3)
CONFRIMED IN NP Simon Belmont (Cv,Cv2, Chronicles, Cv4, Vampire Killer, Haunted Castle) Alucard (Cv3, Symphony of The Night, Aria of Sorrow, Dawn of Sorrow) Maria Renard (Dracula X, Rondo Of Blood, Symphony of The Night) Dracula (All games, as 'Soma Cruz' Aria of Sorrow, Dawn of Sorrow) Shanoa (Order of Ecclesia)
HINTED BY IGN Death (many)
They say in some Interview IGA mentions these 14 is all there is. Hope it's a lie and they're keeping some ace up their sleeves. I demand at least an Eric Ricardo/Lecarde! For spear play, amd can't help but wonder how would Obata redesign him. A gun wielding character like Albus, Henry or... Soma with a gun would be fine too.
On the other hand... Ecclesia too. Looks really good! Shanoa's powers seem to be really varied. I mean, there's even a "Geese Howard" attack glyph, for SNK's sake! (srsly, attack - reppuken, quick attack - double reppuken, special - Raising Storm.)
Guess who'll be the alternate character? ñ_n;
おやおやぁ~
"Farpaitement!" -Obelix-
[this message was edited by Sensenic on Thu 17 Jul 19:18] |
chazumaru 569th Post
New Red Carpet Member
| "Re(9):Castlevania: Judgement" , posted Thu 17 Jul 23:49
quote:
I'd like to hope that if this game does well, sequels will come, which will hopefully give IGA and co more to work with, as well as possibly more opportunities to take CV to more interesting avenues beyond just Castletroids all the damn time.
(The following comment is not an attack on the Vs fighting game specifically, as I have no opinion to share on that title.)
I would really prefer that Konami discharged IGA from the series. I cannot see what positive element he brought to the Castlevania franchise ever since he has been in charge. He is very comfortable with tweaking on the Metrovania recipe, but there was still a true gifted director (Hagihara) to lead the initial project back then. Whenever IGA tries to give his own impulse on the series, the result is intriguing at best and disappointing most of the time.
IGA's only unarguable impact - but I have no idea whether it is a positive one - is that he is the true soul behind the general scenaristic consitency of the games he produces, making sure his plots fit within a general storyline.
In regards to Castlevania's notoriety, legacy, themes and general identity (an action game with fantasy and adventure elements), the franchise still has an amazing selling potential compared to many other old Konami franchises (it would be very hard to produce million sellers nowadays with Gradius, Contra and Goemon). Konami is wasting time and a major opportunity with the IGA way.
Of course this point of view is mostly business-driven. But I am also convinced having more ambition in regards to how large of an audience Castlevania could reach, would also improve the next games' quality.
IT'S THE BLACK PUDDING!
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badoor 37th Post
Rare Customer
| "Re(10):Castlevania: Judgement" , posted Fri 18 Jul 01:57
quote: I'd like to hope that if this game does well, sequels will come, which will hopefully give IGA and co more to work with, as well as possibly more opportunities to take CV to more interesting avenues beyond just Castletroids all the damn time.
(The following comment is not an attack on the Vs fighting game specifically, as I have no opinion to share on that title.)
I would really prefer that Konami discharged IGA from the series. I cannot see what positive element he brought to the Castlevania franchise ever since he has been in charge. He is very comfortable with tweaking on the Metrovania recipe, but there was still a true gifted director (Hagihara) to lead the initial project back then. Whenever IGA tries to give his own impulse on the series, the result is intriguing at best and disappointing most of the time.
IGA's only unarguable impact - but I have no idea whether it is a positive one - is that he is the true soul behind the general scenaristic consitency of the games he produces, making sure his plots fit within a general storyline.
In regards to Castlevania's notoriety, legacy, themes and general identity (an action game with fantasy and adventure elements), the franchise still has an amazing selling potential compared to many other old Konami franchises (it would be very hard to produce million sellers nowadays with Gradius, Contra and Goemon). Konami is wasting time and a major opportunity with the IGA way.
Of course this point of view is mostly business-driven. But I am also convinced having more ambition in regards to how large of an audience Castlevania could reach, would also improve the next games' quality.
Wayforward, the ones who did contra 4, seems to be a good candidate. Then again, Contra 4 was just a good contra game that felt very much like the old SNES ones. They might probably just do another metroidvania, or maybe a classic castlevania.
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TreIII 140th Post
Regular Customer
| "Re(2):Re(10):Castlevania: Judgement" , posted Fri 18 Jul 12:10
quote: Wow, talk about a disappointment. I've officially lost most of the interest I had in this. It looks pretty crappy, in my opinion.
Honestly, were you expecting much else? The IGN preview from last week basically stated that the game felt more like a Power Stone game than anything else.
Frankly, I think it looks a bit rough, but it could stand to be a fun game. Again, my main thing is that I hope that more "traditional" control schemes exist (GC/CC controllers, plz). Give me that, and that would be enough for me.
quote: I would really prefer that Konami discharged IGA from the series.
If that were to happen, you would basically have to be ready to say good-bye to CV for good.
Like it or lump it, IGA is CV's main, or rather, ONLY champion. If it weren't for him staying with the franchise and keeping a small, rag-tag group of devs with him, CV likely would have died out years ago.
After all, it's not like Konami really needs the franchise; a series that basically only grosses like 100,000-200,000 units on a good day (and only in the States, at that) is small potatoes to a company who's basically the 4th largest publisher in Japan (right up there with Nintendo, Sega and Namco-Bandai). They would shed nary a "blood tear" if the CV franchise was buried, sad to say.
So again...the only way you're going to see CV continue, likely, is if IGA stays on board for as long as he can, or appoints a successor who's as passionate about the franchise as he is. Beyond that, the franchise wouldn't last long...
After all, it's not like other, deserving franchises haven't basically met similar "demises". Goemon/Mystical Ninja? KCEK KOBE and the original team who made the NES/SNES games have long since left the company a few years back(they're part of Good Feel, aka the guys working on Wario Land Shake, fyi). I doubt Konami is really all that hurt that there may not be any one to make a new Goemon game for them...
Dokuganryu wa Date jya ne you see?
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CHAZumaru 572th Post
New Red Carpet Member
| "Re(3):Re(10):Castlevania: Judgement" , posted Fri 18 Jul 15:34:
I think you miss my point. I completely agree with you that Konami is not putting any effort in the series and that IGA's support might be the only reason we still see Castlevania games today. The problem is that leaving the series to IGA has led to a vicious circle; his management of the series is confining it to a stable but tiny group of fans. He tried to expand that group with questionable decisions that never worked so far, and effectively killed the series in Japan (Goemon DS actually sold more copies than both Castlevania DS is Japan, and Goemon DS was considered a dud in sales...). IGA has sealed the series into remaining a minor & unrelevant - but cheap & safe - franchise for Konami.
Now, my point is that the series has the potential to sell much more. Maybe Konami doesn't realize it or does not know how to pull this through, but we are talking about a male-oriented action/adventure game set in a popular fantasy world which takes its roots from popular Western culture, and a recognized name in the gaming industry. Had IGA not missed the 3D action boat completely with the questionable PS2 attempts, the series could very well be in the same league as Devil May Cry & Co. today.
Look at it this way: there has only been one Bionic Commando on NES, and that episode was a hit only in the US back then. There have been a few other versions and one Game Boy episode, OK, but I think we all agree the NES version is the only reason people even remember this game.
Yet, because of Capcom's much clever understanding of its' franchises potential and how to adress each series in a modern way (cf. how they saved Rockman with EXE), it is now pretty much a safe bet that the new Bionic Commando will surpass the next Castlevania's sales. Now I am not sure at all the game will be good, but the way they made it evolve is much more realistic in terms of how to approach the current mass market. What I am "complaining" about is that Konami has not been able to follow on the evolution of the general audience, and turned Castlevania into a niche series via IGA.
Once again, I realize this comment is very business-minded and that succeeding to make the series more successful would not necessarily help the series become more interesting. But now that the Metrovanias recipe has reached its saturation point, I am not sure it would hurt the franchise to try something more ambitious and aiming at more consumers.
IT'S THE BLACK PUDDING!
[this message was edited by CHAZumaru on Fri 18 Jul 15:37] |
TreIII 142th Post
Regular Customer
| "Re(6):Re(10):Castlevania: Judgement" , posted Sat 19 Jul 11:57
quote: So I played it... the Power Stone comparison would only hold up if there were more chaos going on in the stages.
...
They will need to do a lot of work to make this an enjoyable game.
I'm hoping, for their sakes, that they really just went with a "safe" build for the sake of the E3 demonstration, as opposed to over-whelming new players with too much crap going on the play area at once.
In the NP article, there were like several zombies on the screen at once. So I'd like to think that there would be plenty of chaos to be had by the final build...as well as not using Richter's voice samples from Re-Rondo for Simon. XD
quote: I think you miss my point. I completely agree with you that Konami is not putting any effort in the series and that IGA's support might be the only reason we still see Castlevania games today. The problem is that leaving the series to IGA has led to a vicious circle...
Oh, don't worry, I got what you were saying, I was basically of the opinion that Konami doesn't really care about this franchise that much, they're not going to do much of anything to try and "restore its prominence". Or at least, not at this time.
The BEST that we can hope for, is that maybe Judgment actually is a decent game, which opens the hearts of Japanese fans, expanding the fanbase, and hopefully gives Konami the incentive to give IGA more funding, which may imply more interesting projects.
But that will have to remain to be seen...
quote: Had IGA not missed the 3D action boat completely with the questionable PS2 attempts, the series could very well be in the same league as Devil May Cry & Co. today.
Eh, as much as it seems "right" to do so, I can't blame IGA alone for this. XD
Konami dropped the ball with 3D CV years before IGA took over totally, in CV64. The tragic story behind that game basically led to KCE Kobe putting out a rushed product that tanked, and it wasn't until LoD came out a year later did we get a better idea of what they really had in mind from the start (including adding in the 2 characters that got cut from the original CV64). And by then, it was largely too late.
Had a whole number of factors worked in their favor, Castlevania should have joined the likes of Mario and various others in the 3D arena years ago. But CV64's failure (and the DC game being killed in the womb) is what really led them to pursue this "nuthin' but Castletroids!" angle, because they know that those games at least sell. All the while, turning CV into a second-string franchise that would never be taken seriously again, as well as turning off the Japanese fanbase in one fell swoop (because they hate Metroid/SOTN-like games).
So...it may be popular to do so, but IGA isn't wholly to blame for the series' sad state. There's plenty of blood on Konami's hands, as well. XD
Dokuganryu wa Date jya ne you see?
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Just a Person 1220th Post
Red Carpet Executive Member
| "Re(1):New characters mangled, err revealed" , posted Tue 23 Sep 20:16
quote: Who's ready to vomit? Eric Lecarde and Death
Eric so doesn't look like Eric Lecarde... no problem with his bishônen looks (he had it since the Sega Genesis game), but he looks like a kid. Since this game isn't following any chronology, adult Eric would be better.
Death looks like a Death Note shinigami. This isn't really a bad thing; not how I imagined Death, but an interesting look nevertheless.
As for Eric (and Maria... and Alucard...), well, maybe there are unlockable alternative costumes, so they can look like they used to be.
(BTW, is there already any screenshot of Shanoa in Castlevania Judgement? I know she is confirmed, but so far I haven't seen any picture of her in it)
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Pollyanna 2570th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):TGS video on main site" , posted Sat 11 Oct 06:50
quote: Click here, then on the yellow-bordered box
Okay, now I'm a little torn. Everyone moves okay, sounds okay, and CV tunes are always top notch, BUT .... (you know where this is heading)
I guess this is a game I wish I could play with my eyes closed. I still don't see why Kojima wasn't involved with this project. Not like she's busy with Ecclesia or anything.
I dunno, what little time I spent with the game really didn't impress me. It was like a mid/low-tier anime license game. Maybe some good will come of it if you play with friends, but it seemed so bland that it would only be fun if it was 4 player.
I don't dislike most of the designs from a design perspective and I think doing interesting/weird takes on the characters is a fun idea, but in some cases, I can't help but think that it's pointless to bring all your favorite characters together if they aren't going to be anything like the characters you love.
青春謳歌 弱肉強食
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Sensenic 1650th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(2):TGS video on main site" , posted Sun 12 Oct 19:10
quote: I dunno, what little time I spent with the game really didn't impress me. It was like a mid/low-tier anime license game. Maybe some good will come of it if you play with friends, but it seemed so bland that it would only be fun if it was 4 player.
Unfortunately that's what it's been looking like since the beginning. A rather mediocre game.
quote:
I don't dislike most of the designs from a design perspective and I think doing interesting/weird takes on the characters is a fun idea, but in some cases, I can't help but think that it's pointless to bring all your favorite characters together if they aren't going to be anything like the characters you love.
That's precisely the point. That and the fact I can't help these redesigns give me the feeling that, rather than letting Obata just give out his version, they look like marketing decisions, like they chose to turn every character into a commercial stereotype (this or Obata did really envision them this way... which doesn't say much in his favor): Maria Renard has become ye olde Gothic Lolita, Eric a shota (for the yaoi fangirls perhaps? Wasn't it enough with him being a bishounen in the original game?), Death made into a Death Note shinigami...
Argh.
Not to be all around negative, though, some things I liked were the stages: They seem quite more faithful than the "main" games' ones, for starters! Finally a 3D Iga game with a platforming clock tower stage! The traps in the dungeon and the ship stage are very reminiscent, too.
Finally I liked that Eric's super seems to be his screen-cleaning special from Bloodlines (balls of light spreading out).
...そして時は動き出す。
おやおやぁ~
"Farpaitement!" -Obelix-
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Shindekudasai 317th Post
Bronze Customer
| "Re(4):TGS video on main site" , posted Thu 16 Oct 07:19
My peeve with the Golem isn't how it looks, just the fact that CV has hundred of interesting monsters to use and they went with that ... thing. I'd rather have seen a redesigned Aluraune or Frozen Spectre or Succubus (who would have fit fine in the 'fighting slut' spot instead of Camilla, who I kind of saw as having more .. dignity). Hell, throw the players a bone and give them Slogra, Medusa, Skull Knight, Malachi, the zombie trio, Shimon/Simon Wraith ... so much they could have done, and we get a freakin' golem.
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Pollyanna 2573th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):TGS video on main site" , posted Thu 16 Oct 08:14
quote:
That's precisely the point. That and the fact I can't help these redesigns give me the feeling that, rather than letting Obata just give out his version, they look like marketing decisions, like they chose to turn every character into a commercial stereotype (this or Obata did really envision them this way... which doesn't say much in his favor)
I didn't think of it that way. Maybe they were focused on making a "balanced fighting game cast"? Although given the way the game plays, that's really irrelevant. It was probably more like: kids aren't into the old designs, people like Obata, let's try something completely different. The fans on the other hand, will probably buy it either way.
As for the monsters, I think something with a better "history" would be nicer. Like the werewolf or Frankenstein. They're in so many games, and somehow I'm always happy to see them again. My choice would've been Persephone, of course, but she's not much like a monster, really.
青春謳歌 弱肉強食
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Just a Person 1247th Post
Red Carpet Executive Member
| "Re(4):Trevor (Ralph) C. Belmont" , posted Fri 24 Oct 23:37
quote: I don't get it... Trevor uses the Vampire Killer, and Simon uses the Vampire Killer in the same game?? How is that possible?? It's a dreammatch. How can Terry and Ryô appear the same age when AoF is supposed to happen 10 years before FF ? Because it's a dreammatch. How can Haomaru be in CvS which is supposed to happen in 2001? Because it's a dreammatch.
Sure, but even dream matches need some excuses when the game has a story (and Judgement seems to have one). King of Fighters kinda creates an alternative universe where Terry and Ryo are around the same age; I don't remember Haohmaru's excuse to be in CvS, but that game didn't really have a story (well, it had a tournament, but all the stories of the characters were only mentioned - and very briefly - in their endings).
Judgement has a story, and both Simon's and Trevor's profiles mention the Vampire Killer as a legendary weapon, so it has importance in the plot. Not only that, but they imply that the Vampire Killer is an historic weapon, not one that is reproduced, so there shouldn't be more than one Belmont carrying it. Unless there is some sort of explanation in the plot, other than "it's a dreammatch".
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Sensenic 1656th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(7):Roster complete: Grant, Sypha, and Corn" , posted Tue 11 Nov 18:41
quote: Well, I haven't seen it myself, but a CV board that I frequent mentioned a revised timeline that Iga and co. released with Portrait of Ruin, I think it was called the Akumajo Dracula Extreme Desktop Timeline or something? At any rate, a wallpaper that denoted when each game takes place and had each one except overlaps (CV1, CV4 and CV 68000/Chronicles for instance, or Rondo and X Chronicles) and Legends. I'll see if I can track down the image in question.
Checked a bit for myself and found that this Xtreme Desktop Timeline thing was Konami USA marketing stuff for Curse of Darkness (and in fact they seem to have abandoned the site ever since )
Current timeline on jap page, otherwise, still does not include those titles.
おやおやぁ~
"Farpaitement!" -Obelix-
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Sensenic 1658th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(9):Roster complete: Grant, Sypha, and Corn" , posted Wed 12 Nov 19:28
quote:
Odd, considering the next page features Ecclesia. I wonder if they're still sorting out the paradoxes with Judgement.
No, no, it's not odd.
The first page is the castlevania plot chronology, which tells you when each game happened in the CV world (and therefore, which games are canon), along two simplified "Belmont clan"+"Dracula clan" genealogic trees of sorts. This one still doesn't include Ecclesia (probably for spoiler reasons, I'm a-guessin').
(Funny how a fading bar comes out from Ralph/Trevor alone, BTW... Did he have some affair aside from his vampire hunter witch wife? )
The next pages, on the other hand, are the product chronology, with all Castlevania games that have come out so far (Ecclesia, the 2 64's, CotM and even the oh-so-viled-by-IGA Legends included), sorted by year of release.
おやおやぁ~
"Farpaitement!" -Obelix-
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Maou 1520th Post
Red Carpet V.I.P- Platinum Member
| "Re(10):Roster complete: Grant, Sypha, and Cor" , posted Thu 13 Nov 10:50
quote: Odd, considering the next page features Ecclesia. I wonder if they're still sorting out the paradoxes with Judgement.
No, no, it's not odd.
The first page is the castlevania plot chronology, which tells you when each game happened in the CV world (and therefore, which games are canon), along two simplified "Belmont clan"+"Dracula clan" genealogic trees of sorts. This one still doesn't include Ecclesia (probably for spoiler reasons, I'm a-guessin').
(Funny how a fading bar comes out from Ralph/Trevor alone, BTW... Did he have some affair aside from his vampire hunter witch wife? )
The next pages, on the other hand, are the product chronology, with all Castlevania games that have come out so far (Ecclesia, the 2 64's, CotM and even the oh-so-viled-by-IGA Legends included), sorted by year of release.
Hahahah, you know what's really wild: that pages says, "The series' first female protagonist fights using the new glyph system." Has IGA's brainwashing hit the PR department? I mean, storywise, he's eliminated poor Sonia Belmont, and Dark Night Prelude (Legends in the US, wasi it?) might be kind of weak, but it's difficult for this to be the series' first heroine when...she isn't.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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