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Tai-Pan 257th Post
Copper Customer
| "Re(4):Videogame making tools" , posted Tue 12 Aug 13:45
quote: Well, I didn't mean to makes something as complex or well designed as Rondo. I'm just saying I wanted to make a simple 2D action game.
Of course, I understand your intentions. And thats exactly what I was taling about, simple things,,however, they are hard to do. I think the easiest way for you is flash, and if you can't cope with that,,well, you are gonna have to wait for something else to come out then.
"Those who follow the path of a warrior must be ready to die in order to stand for one's convictions live for one's convictions die for one's convictions"
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dr baghead 3772th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Videogame making tools" , posted Sat 16 Aug 03:11
quote: Maybe i can make a new fighting game on flash instead of mugen...(mugen crashes too much)
Out of curiosity has anyone ever played a fighting game based in Flash that was actually any good?
I've played 3 Fighting Games made in Flash I can remember: Family Guy Vs American Dad, Teen Titans, and Bible Fight.
All 3 were chunky and unresponsive so really the game boils down to more "mash buttons and hope you do a super move" then actual "using a strategy to play the game", and don't get me started on how retardedly impossible it to play using a keyboard (when w,a,s,z is the d-pad and the arrows are the attacks buttons it's REALLY confusing, when it's the arrows and a,s,z,x are the attack buttons and the arrows are the d-pad it's backwards)
Granted FGvAD and Bible Fight exist more to kill 5 minutes of your time then to be actual fighting games and Teen Titans was made for 13 year old boys who play games that exact way... but the fact they all share similar faults makes me think there's something about Flash gaming that just doesn't work for fighting games.
Now if someone wants to link to a flash based fighting game that can use a control pad and has responsive timing I'd like to see that.
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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ZamIAm 1747th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(8):Videogame making tools" , posted Sun 17 Aug 10:18
quote: Out of curiosity has anyone ever played a fighting game based in Flash that was actually any good?
I've played 3 Fighting Games made in Flash I can remember: Family Guy Vs American Dad, Teen Titans, and Bible Fight.
All 3 were chunky and unresponsive so really the game boils down to more "mash buttons and hope you do a super move" then actual "using a strategy to play the game", and don't get me started on how retardedly impossible it to play using a keyboard (when w,a,s,z is the d-pad and the arrows are the attacks buttons it's REALLY confusing, when it's the arrows and a,s,z,x are the attack buttons and the arrows are the d-pad it's backwards)
Granted FGvAD and Bible Fight exist more to kill 5 minutes of your time then to be actual fighting games and Teen Titans was made for 13 year old boys who play games that exact way... but the fact they all share similar faults makes me think there's something about Flash gaming that just doesn't work for fighting games.
Now if someone wants to link to a flash based fighting game that can use a control pad and has responsive timing I'd like to see that.
I think it's really the fact that people aren't making good fighting games in Flash. People have made fluid platform games in Flash so I think it's more due to the developers.
BTW, um...where's a link to the TT game?
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nobinobita 385th Post
Silver Customer
| "Re(9):Videogame making tools" , posted Sun 17 Aug 11:08
There is the potential to make a good fighting game in flash. There have been some great sprite based ones that tend to control much better than the vector based ones.
Probably the most impressive original Flash Fighter I've seen is the Capoeira Fighter series, which is mostly made by one dude:
http://www.spiritonin.com/capoeirafighter/
It's got great animation and the controls work well within the limits of a keyboard. The character designs and overall look of it is very polished too. Plus it's just cool to see a game with a cast full of cool looking brothas and sistas who aren't just token characters.
You might also want to check out the port of Fist of the North Star that someone did a while back:
http://kotaku.com/370666/fist-of-the-north-star-fighter
There's a link to it from there. I'm linking to Kotaku though, so you can read the hilarious comments where the readers say things like: "Anyway, works surprisingly well for a flash fighting game. It's apparently a mod of Guilty Gear, so it certainly looks nice enough."
and
"i wish Atlus would make a FOTNS game, imagine a game with the animation style of guilty gears? that would own."
Humorous!
quote: Out of curiosity has anyone ever played a fighting game based in Flash that was actually any good?
I've played 3 Fighting Games made in Flash I can remember: Family Guy Vs American Dad, Teen Titans, and Bible Fight.
All 3 were chunky and unresponsive so really the game boils down to more "mash buttons and hope you do a super move" then actual "using a strategy to play the game", and don't get me started on how retardedly impossible it to play using a keyboard (when w,a,s,z is the d-pad and the arrows are the attacks buttons it's REALLY confusing, when it's the arrows and a,s,z,x are the attack buttons and the arrows are the d-pad it's backwards)
Granted FGvAD and Bible Fight exist more to kill 5 minutes of your time then to be actual fighting games and Teen Titans was made for 13 year old boys who play games that exact way... but the fact they all share similar faults makes me think there's something about Flash gaming that just doesn't work for fighting games.
Now if someone wants to link to a flash based fighting game that can use a control pad and has responsive timing I'd like to see that.
I think it's really the fact that people aren't making good fighting games in Flash. People have made fluid platform games in Flash so I think it's more due to the developers.
BTW, um...where's a link to the TT game?
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dr baghead 3773th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Videogame making tools" , posted Sun 24 Aug 03:44
quote: BTW, um...where's a link to the TT game?
http://www.cartoonnetwork.com/games/teentitans/battleblitz/index.html
my computer says I'm missing the software needed to play the game so this *might* be it or it might not.
basically it was the 5 Titans and 5 oddly choosen villians (Jynx, Gizmo, Mamoth, Cinderblock, and Plasmus) it has striker attacks and some other weird shit...
quote: Regarding controllers and keyboards: you can always create a Joy2Key profile to emulate keystrokes with your gamepad. If you save the profile, include it your game download, and instruct people to download Joy2Key, then BAM, you've got pad control. There are also other programs that can do this, like Xpadder, but I prefer Joy2Key due to it's simplicity.
So it IS possible to use a control pad with Flash?!
Sweet! I've always wanted to make a Final Fight style game where you played as "Classic Monsters" (you know a Frankenstien's monster, a Dracula, a Wolfman, a Mummy, etc) and fight other more modern monsters (zombies, masked psycho killers, dream based supernatural killers, etc).... now only chronic laziness prevents me from being able to do that!
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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