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Time Mage 2705th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):KOF XII Thread. A.M Show, Random pics." , posted Thu 18 Sep 17:01
Comments so far:
- 20 characters seems like an OK number to me, considering they are making the sprites from scratch. If more are added, better, but I won't complain if only 20 are present. - So far, there doesn't seem like they are arranged by teams... Either this time there won't be established teams, or they didn't arrange them by teams in the beta to hide something. - Jacketless Leona!! <3 - Confirmed: Graphic style is more like MotW than like previous KOF games. Everyone is so much more bulky (chubby in the case of Athena :P)... - Ash's animations are quite changed. The small fireball is thrown in a much queer-y way, and the fireball super (if that's the big round fireball he uses twice in the video) looks changed, too. - Speaking of which, supers doesn't seem to freeze the screen at all, old SNK style. - Not a single new image of Kim yet ;_;
Anyway, I'm officialy hyped.
"News flash big guy: You can wax on wax off all you want I'm still... KICKIN' YOUR ASS!"
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Sensenic 1641th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(5):KOF XII Thread. A.M Show, Random pics." , posted Thu 18 Sep 17:58:
My comments... - Kyo's fire still looks sticked on (same as Ralf's explosions). No burning effect on "fired" characters. Of course this is still a beta... - Ryo got his old stance back. Seems this KOF is much about going backwards, at least design-wise (Ryo's stance, Athena, Benimaru and Terry back to their first designs...) - Except for a few details with clothes, hair, shading, etc. here and there, animation doesn't seem that particularly good... - The stage shown is an animated gif (I mean, look at the rockin' woman on the right ( _ _)\m/ She can't even watch the combat). No interaction elements (except for the shadow on the right), no foreground... nothing particularly good about it. Well, one thing: it's all fat women?? XD - Ralf's new design makes him look like Alex. XD - Leona <3 indeed. That shot of her cutting move looks beautiful.
おやおやぁ~
"Farpaitement!" -Obelix-
[this message was edited by Sensenic on Thu 18 Sep 18:04] |
Iggy 8643th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):KOF XII Thread. A.M Show, Random pics." , posted Thu 18 Sep 18:01
Woh. Just, Woh. This proves you shouldn't give a franchise to a rabid fan, but to someone who knows his work. Congrats, Nona.
It's the first time in KOF there's a sôsatsu system (the attacks cancelling each others, like in GGXX or Justice Gakuen), is it ? I wonder why there are no super gauges.
We know Daimon, Elisabeth and Iori are in, so that leaves us with at least 6 more characters ? 7 if the space in the middle is not the random ? I suppose Ash, Iori or Heidi could be single entries... Maybe it's time Heidi finally gets his own team, now Rose has been abducted (semi-boss ?)
I'M HYPED FOR A KOF GAME WHATS HAPPENIN
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Pollyanna 2557th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):KOF XII Thread. A.M Show, Random pics." , posted Thu 18 Sep 18:05
Recovered from the hurricane/work blitz. Guess I'll chime in.
I can't tell if the game is any good because the people in the video do not know how to play. I haven't seen half of the character's moves, so it's hard to make any judgment on gameplay.
There are a fair number of things I don't like, though:
1) The "round breaks" are too long and annoying. 2) No special effects of the supers makes them look too plain. 3) If you're going to completely redraw everything, then rework the characters more or make more new ones. I can't speak for how much the characters have been reworked, since the videos have been so poor from a gameplay perspective, but to me, if you're going to make a game with a fairly small, somewhat boring/predictable cast, the least you can do is make them "play" new and interesting.
4) The ingame art looks kinda mediocre in reference to how awesome the sprites look.
Buuuut...on the plus side, we've only seen half the cast, and the other half could totally blow my mind. I like all the redesigns (I want more!) and everything that looked incredible before still looks incredible now.
Ah, and I like Ash's new animations. His crouch is really cute and I feel like his sprite has more personality on the whole. Although I don't like the spiked up hair super butch Ryo look, I do like how much "power" he commands visually.
KOF XI is my favorite fighter, so this one has big shoes to fill. Everything I see gets me totally pumped, but also feels me with a bit of trepidation. No matter how fantastic the game looks, I can't shake the feeling that I'll have to wait for 13 to get a really solid experience.
青春謳歌 弱肉強食
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Gojira 2444th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):KOF XII Thread. A.M Show, Random pics." , posted Thu 18 Sep 20:11
Leona and Ralf redesigns are nice. Leona looks halfway between her 1P and 2P from MI, and Ralf is so buff it's ridiculous. Ash redesign is... suitable to his character, I can say that much. I still hate him. Probably always will. Disappointed with the lack of new characters so far, and I have a feeling that won't be changing much.
As usual with high-res, the animation looks good and not-so-good in places. Incredible details but wide general movements are kind of jerky. It still exceeds the quality of past KoF animations though. Can't wait to see more.
The stage looks okay, though it is pretty much just a repetitive loop with no independent factors. I don't understand why there's a huge shadow on the right. It doesn't seem like anything in the stage is casting it, looks more like they just stuck it there to show they can do multiplicative effects. Well, whatever.
The gameplay looks sped up from the first video they showed, but still quite a bit slower than the pace of the usual KoFs. Hopping looks about as slow as jumping was before; it'll be hard to pressure at that speed. I don't even understand how they're doing DMs... looks like the test is set to infinite DMs to make up for the lack of meters. The clash thing is certainly obvious, even if I don't fully understand what it entails. It looks like they've added SS/AoF-style zooming to the game, which I'm not sure if I like, but hopefully it works well.
shipoopi
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nobinobita 402th Post
Gold Customer
| "Re(6):KOF XII Thread. A.M Show, Random pics." , posted Fri 19 Sep 01:45:
Doh, didn't realise I posted the same link!
The games still early, there's probably alot of effects left out and the game speed and collision and such look a bit odd... but I still RUB IT.
Sprites look amazing. They look like SPRITES, not cel animation. Not that there's anything wrong with cel animation, just that it makes me very very happy to see high res sprites made in the classic fashion, pixel by pixel. It's like moving illustrations, and the shadows are fantastic. Very cool. Animation is solid too, and full of character. Ash now really looks like a sly asshole, but not in an annoying snarky way (more Bugs Bunny with chi-gong powers, less generic game/comic hero). I love all the redesigns/roll backs. I don't think any of these characters have ever looked so refined as they do in this game.
I don't really mind Kyo's flames. I think they look good in motion and distinct. Looks like gasoline fire vs Ashe's clean burning, goopy, psychic and somehow homoerotic energy. I'm glad they are putting so much differentiation into the projectiles.
quote:
I'M HYPED FOR A KOF GAME WHATS HAPPENIN
Iggy has posted the most positive and least cynical and critical comments so far--what happen???
[this message was edited by nobinobita on Fri 19 Sep 14:52] |
Toxico 4455th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):KOF XII Thread. A.M Show, Random pics." , posted Fri 19 Sep 02:09:
quote:
Iggy has posted the most positive and least cynical and critical comments so far--what happen???
Looking at the flyer again, Iori seems to have a new costume .... I... I..... refuse to believe it
Because editing is as good as answering quote: Also, I just noticed : no K'. Will he be free character, or in a team with Iori, or... left out ?
Well, there it was one KoF, I think; that from beta to real build had more space for characteres (funny enough, it was also a "new engine" kof, '96). If you play a puzzle game, unless you do a weird team of Elizabeth, K' and Maxima or leave K' on edit, he doesn't fit with the rest.
The only evil of the word; is the one in the heart of men
[this message was edited by Toxico on Fri 19 Sep 02:32] |
Iggy 8651th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):KOF XII Thread. A.M Show, Random" , posted Fri 19 Sep 17:59
quote: This may be considered blasphemy by some but I would have preferred a reboot of the whole KOF franchise. I mean come on how many years is Kyo and Iori going to look like teenagers?
I would like KOF to only use their original characters. Leave Terry, Ryô, Mai and such in their respective franchises. It's not that I have any hope we would see a new Garô anytime soon, but at least the KOF would stop bastardizing these fine characters...
quote: I just can't stand the new generation with androgynous characters like Ash.
I still wonder if the sudden appearance, immediate omnipresence and general ugliness of Ash (he is everywhere on the posters, on 2003, XI, XII, MIA...) was the final straw for most players who left the franchise or it was the terrible quality of 2003 and KOF MI. Thanks for you Mary Sue, Falcoon-pork.
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Toxico 4460th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Re(10):KOF XII Thread. A.M Show," , posted Sat 20 Sep 03:56:
quote:
Also, a producer of the game said there wouldn't be any official team this year. Strange decision, since the general team structure has always been pretty loose, and it's not like the worst oddities of the roaster had always been perfectly justified by the scenario in past games...
So, currently we have:
Confirmed through First flyers: Elisabeth Blanctorche, Ash Crimson, Kyo Kusanagi, Leona Heidern and Goro Daimon.
Confirmed through the first trailer: Benimaru Nikaido, Athena Asamiya, Terry Bogard and Kim Kaphwan.
Confirmed though latest Famitsu article: Shen Woo, Ryo Sakazaki, Ralf Jones, Robert Garcia
Confirmed through 15th poster: Iori (100% sure), Raiden (big possibility) and K' (part of the logo, slight posibility)
4 characters to go since the teams aren't created through storyline, the places are up for grabs and anyone could be in.
The only evil of the word; is the one in the heart of men
[this message was edited by Toxico on Sat 20 Sep 03:57] |
Professor 2507th Post
MMCafe Owner
| "Re(3):Re(10):Re(10):Re(10):KOF XII Thread. A." , posted Sat 20 Sep 18:51:
Here's another good video of Leona. Pass is "12". You can see her doing the new guard attack system at 30, 32, and 50 seconds.
And here's another video of Athena vs Shen, kinda blurry
Better yet, here's the list of KOFXII vids on Nico
According to comments at SNKP's site, "The first two days didn't have too many visitors beause of the storm, but there were a lof ot visitors on public day. The waiting line was about an hour, so our apologies to the people that came by. We plan to have the game playable with additional characters at TGS, so look forward. To be honest, the current version was basically for showing off the graphics, and the tune-ups are still to come. The new Sousai system happened five times in a row while we were watching. Please tune it up for the beta tests, planner guy."
So yay, the game is popular! Good to know.
Also, some stuff that might or might not have been mentioned.
- CD attack can be held to do a guard breaker - Back+CD does a guard attack, doesn't seem to work on low attacks - For display purposes, the AMShow version allowed Infinite DMs - No pow meter system yet - Order select isn't hidden - You're already in attackable distance to your opponent when the round starts. - footsweeps can be canceled with special attacks - Famitsu originally reported that you'll be able to to thrust opponents to the wall like in Hokuto, but it's not not in the game, at least not yet - It's easy to accidentally do charge moves, like a power wave after a footsweep would turn into a Rising Tackle - The game feels slower because the jump speeds have been nerfed - As nobinobita was saying, the fighters actually look like SPRITES. They're as huge as AOF and really detailed. You can see facial expressions. Ryo looks like he's ready to kill someone, Shen's got a grin like he's enjoying the fight, Terry's face... is covered by his hat's shades - No cameos in the background I haven't seen them, but there seems to be some in the China stage - DMs are really powerful, takes off about 30-40% life. They also come out slow as hell, and can't be used in combos (maybe Ash's somersaults can?) - Most characters seem to have reverted something close to their KOF94 special moveset - Ralf not only looks ugl.. different, he also seems to lost all his special moves leave aside his Vulcan punch and Galactica Phantom. He's gained two new moves though, an exploding short-range punch and something that looks like HeavyD's Soulflower, except it's an explosion. Galactica Phantom doesnt have an autoguard and it's pretty short-ranged - No new moves except for Ralf - Athena seems to have lost her teleport and throw. psychoball doesn't connect from feirce punch, which isn't anything new - Leona has her earring throw. no Applejuice or Eyeslasher - It's up to opinion, but Ash actually.. looks good in the game.. he looks like a frecked michevous teen rather than a leathered frog
[this message was edited by Professor on Sat 20 Sep 20:11] |
Toxico 4462th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Re(10):Re(10):KOF XII Thread. A." , posted Sat 20 Sep 19:21:
quote:
- No cameos in the background
Aren't Chang and Choi on the chinese like stage? (bare with me, I'm drunk)
quote:
- Athena seems to have lost her teleport and throw. psychoball doesn't connect from feirce punch, which isn't anything new
If Athena plays like she did in 94' (it was kinda like a toned down Guile with a really, really slow psycho ball and great ball follow up options), then this is great news
, for overhead, and then Pheonix arrow
, wait and then sweep for low attack (or a CD to P. ball to keep the pressure, throwing was allowed as well )
I feel like a kid, not only due to the reminescence, but playing with these icons as well
The only evil of the word; is the one in the heart of men
[this message was edited by Toxico on Sat 20 Sep 19:33] |
nobinobita 403th Post
Gold Customer
| "Re(9):Re(10):Re(10):KOF XII Thread. A.M Show," , posted Sat 20 Sep 19:30
quote:
It's probably the low quality of most of the vids, but KoF XII seems to not animate as well as MotW did. I mean, the colors are pretty and all, but the actual movement doesn't seem as fluid.
The game does look smoother when you watch higher quality vids. I'd say it animates about on par with CVS, which makes me very happy. I bet both games share alot of the same animators.
It's not as fluid in framerate as Garou, but in terms of keyframes and conveying the characters I think its still pretty tops. Also, as Nate pointed out, some characters seem to have more animation than others.
I WISH the animation were SFIII level, but that would probably require twice the frames, time and budget, and also the characters would be bouncier and stretchier and snapier than any SNK characters have ever been, which may be too much of a change.
As it is though, it's one of the best things ive seen. The screens bring a tear to my eye and the videos make my heart race. I haven't been this excited for KOF since 94.
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Professor 2509th Post
MMCafe Owner
| "Re(8):Re(10):Re(10):Re(10):KOF XII Thread. A." , posted Sat 20 Sep 23:05:
And yet, more vids.
http://www.youtube.com/watch?v=nyoCrdZCDyA&fmt=18 http://www.youtube.com/watch?v=lXGI8CHueeI&fmt=18
http://www1.axfc.net/uploader/C/so/64825 -- 40MB, 84 secs http://www1.axfc.net/uploader/O/so/63091 -- 44MB, 1 min http://www1.axfc.net/uploader/P/so/42799 -- 124MB, 112 secs, high quality
http://www2.axfc.net/uploader/Ar/so/8147 --141MB, 2min. Trailer. Shows some slick combos that players normally won't figure out in a short time, and some attacks that weren't available in the AMShow version. Lower quality Youtube vid here --
The pass for all movies is "12". Don't forget the auth code in the right too.
quote: Is it just me or does the animation seem to be smoother in the newer videos? Upon further reflection, most of the animation seems to be around Mark of the Wolves smoothness.
Also, KOF always seemed to require more precise move inputs than SF; are the controls just as tight/not-so-loose in the latest installment?
That 46 sec video really shows how smooth KOFXII runs.
Input frames for special moves seemed to be forgiving in KOFXII. I'm not sure whether cancel/buffering timings in combos are easy, they seemed normal. Supers came out without problems except for Leona's... it kept turning into her XCaliber for some reason.
[this message was edited by Professor on Sun 21 Sep 09:45] |
D`Cloud 236th Post
Frequent Customer
| "Re(10):Re(10):Re(10):KOF XII Thread. A.M Show" , posted Sun 21 Sep 06:45
quote: It's probably the low quality of most of the vids, but KoF XII seems to not animate as well as MotW did. I mean, the colors are pretty and all, but the actual movement doesn't seem as fluid.
The game does look smoother when you watch higher quality vids. I'd say it animates about on par with CVS, which makes me very happy. I bet both games share alot of the same animators.
It's not as fluid in framerate as Garou, but in terms of keyframes and conveying the characters I think its still pretty tops. Also, as Nate pointed out, some characters seem to have more animation than others.
I WISH the animation were SFIII level, but that would probably require twice the frames, time and budget, and also the characters would be bouncier and stretchier and snapier than any SNK characters have ever been, which may be too much of a change.
not really twice the frames... it is smooth as is. plus it IS 4x the size of the old sprites (motw or sf3)I dont see why anyone would be so picky as it animates waay better than any current fighting game (blazblue or whatever.) I even prefer the aniamtion to sf4's
http://www.dustinuy.com
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kofoguz 625th Post
Red Carpet Regular Member
| "Re(9):Re(10):Re(10):Re(10):KOF XII Thread. A." , posted Sun 21 Sep 08:09
quote: And yet, more vids.
http://www.youtube.com/watch?v=nyoCrdZCDyA&fmt=18 http://www.youtube.com/watch?v=lXGI8CHueeI&fmt=18
http://www1.axfc.net/uploader/C/so/64825 -- 40MB, 84 secs http://www1.axfc.net/uploader/O/so/63091 -- 44MB, 1 min http://www1.axfc.net/uploader/P/so/42799 -- 124MB, 112 secs, high quality
http://www2.axfc.net/uploader/Ar/so/8147 --141MB, 2min. Trailer. Shows some slick combos that players normally won't figure out in a short time, and some attacks that weren't available in the AMShow version. Lower quality Youtube vid here --
Is it just me or does the animation seem to be smoother in the newer videos? Upon further reflection, most of the animation seems to be around Mark of the Wolves smoothness.
Also, KOF always seemed to require more precise move inputs than SF; are the controls just as tight/not-so-loose in the latest installment?
That 46 sec video really shows how smooth KOFXII runs.
Professor I cant download the files.What can I do?
[sigtag][/sigtag]
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Professor 2509th Post
MMCafe Owner
| "Re(10):Re(10):Re(10):Re(10):KOF XII Thread. A" , posted Sun 21 Sep 09:44:
quote: And yet, more vids.
http://www.youtube.com/watch?v=nyoCrdZCDyA&fmt=18 http://www.youtube.com/watch?v=lXGI8CHueeI&fmt=18
http://www1.axfc.net/uploader/C/so/64825 -- 40MB, 84 secs http://www1.axfc.net/uploader/O/so/63091 -- 44MB, 1 min http://www1.axfc.net/uploader/P/so/42799 -- 124MB, 112 secs, high quality
http://www2.axfc.net/uploader/Ar/so/8147 --141MB, 2min. Trailer. Shows some slick combos that players normally won't figure out in a short time, and some attacks that weren't available in the AMShow version. Lower quality Youtube vid here --
Is it just me or does the animation seem to be smoother in the newer videos? Upon further reflection, most of the animation seems to be around Mark of the Wolves smoothness.
Also, KOF always seemed to require more precise move inputs than SF; are the controls just as tight/not-so-loose in the latest installment?
That 46 sec video really shows how smooth KOFXII runs.
Professor I cant download the files.What can I do?
Sorry, pass is 12 ! Don't forget the auth code in the right either.
[this message was edited by Professor on Sun 21 Sep 17:33] |
emeraldazn 363th Post
Silver Customer
| "Re(2):Re(10):Re(10):Re(10):Re(10):KOF XII Thr" , posted Sun 21 Sep 13:51
quote: And yet, more vids.
http://www.youtube.com/watch?v=nyoCrdZCDyA&fmt=18 http://www.youtube.com/watch?v=lXGI8CHueeI&fmt=18
http://www1.axfc.net/uploader/C/so/64825 -- 40MB, 84 secs http://www1.axfc.net/uploader/O/so/63091 -- 44MB, 1 min http://www1.axfc.net/uploader/P/so/42799 -- 124MB, 112 secs, high quality
http://www2.axfc.net/uploader/Ar/so/8147 --141MB, 2min. Trailer. Shows some slick combos that players normally won't figure out in a short time, and some attacks that weren't available in the AMShow version. Lower quality Youtube vid here --
Is it just me or does the animation seem to be smoother in the newer videos? Upon further reflection, most of the animation seems to be around Mark of the Wolves smoothness.
Also, KOF always seemed to require more precise move inputs than SF; are the controls just as tight/not-so-loose in the latest installment?
That 46 sec video really shows how smooth KOFXII runs.
Professor I cant download the files.What can I do?
Sorry, pass is 12 ! Don't forget the sauth code in the right either.
Hmm..I can't get that 46 second video to download. The other japanese links work fine though. Is that link dead?
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Toxico 4465th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):Re(10):Re(10):KOF XII Thr" , posted Sun 21 Sep 17:38:
quote: Professor I cant download the files.What can I do?
Sorry, pass is 12 ! Don't forget the auth code in the right either.
Also, for that video only, I have noticed that from time to time the site tells you "Conection busy, wait X minutes before retry" If you retry right away you will only load again another wait to retry page.
Fun fact For those who doesn't remember : Nona, "head" dotter of this game, was a "big shot" dotter for Garou, MotW.
Source: Iggy's pants
quote: posted Mon 16 Oct 00:31
Actually, after further research, he was one of the key dotters of MOTW, wich forecasts good things for the new sprites of XII (since he knows the job and is responsible for some of the best sprites SNK ever did). The core game, impossible to tell, but at least it should end up good looking.
edit 2: I also wonder if the big amount of ugly cosplayers confirms Mai in the game
Also, famitu's take on the event.
The only evil of the word is the one in the heart of men
「原罪の十字架」
[this message was edited by Toxico on Mon 22 Sep 06:29] |
badoor 48th Post
Rare Customer
| "Re(4):Re(10):Re(10):Re(10):Re(10):KOF XII Thr" , posted Mon 22 Sep 11:13
quote: First - I think the new Athena sprite looks so much better with dark hair. Hoping they have a palette with it that isn't in funky colors.
Second, and most important, I gotta say I'm a bit concerned about Ryo in this game. He's always been one of my best characters and I really haven't seen any vids of him kicking ass. His best tools all seem to be missing: the flying chop, the backspin punch, the Tenchi-Haoh-Ken (at least I remembered ONE name :p). His Ko-oh-ken has no range at all and I doubt he'll have the aerial version. It stings even more comparing him with Robert, who has the long range Ryu-geki-ken, energy trail on the Ryu-ga (probably doesn't mean jack concerning hitboxes or whatever, but Ryo's doesn't look special at all), the aerial dive kick ... has anyone even seen Ryo use a Ryuko Ranbu? From what I've seen it looks like everybody got hit with the Nerf Stick at least a little (except Ash! ARGH!) but it seems Ryo got KTFO by a Nerf Tank!
Is anyone else watching their mains with trepidation? Let's hear it.
I wouldn't be worried about the gameplay right now since SNK did admit that the AM version is purely for graphical showcase (infinte supers, no powers meter or combo counter). The trailer that the professor provided did have moves not in the AM version so more moves and adjustments could be added to the characters.
However, I am a bit concerned about Kyo's return to pre-96 movelist and Ralf getting the "Takuma 2002" treatment since I like me some Aragami/Dokugami chains and from what I've seen Ralf has very few special moves. I do hope more moves would be added to both, especially Ralf.
and BTW, Ryo definitely has his ranbu. I've seen it several times in many videos and it's pretty much like Robert's, only it's missing the cool vest adjustment.
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