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Toxico
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"The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 00:01:post reply

KoF XIII official site (JP), up to date. Official site US , hasn't opened yet.

Last edited : 16 / 5 : Some youku vids (tube version).

Updated on : 09 : 00 AM USA TIME , 03 : 00 PM FRANCE TIME , 10 : 00 PM JAPAN TIME




================================================================
Beta Report & General playing impressions about game
================================================================



By The Professor. Posts are within the thread, but direct links are :

Storyline, Pre-Fight Dialogues, Etc (scroll down for dialogues) 2nd beta

Day 1 Beta Test Report part1 2nd beta

Day 1 Beta Test Report part2 2nd beta

Notes on Mission Mode 2nd beta

Impressions from beta 3



Impressions by Syo on this very same topic as well:

here , they are impressions from Beta 2 on HK.


Pen pen had his own impressions about the game, they are at Orochinagi's main XIII topic.

Pen pen game experience 1

Pen pen game experience 2

Pen pen game experience 3





================================================================
Move list sticker pics
================================================================




The new move list stickers from KoFUnion.

They are grouped by teams. Oh, and it seems that Hwa Jai was there, but players where whoring other characters so much, that he was hard to notice.

Hong Kong version.

Betty , Nippon , Yagami , Garou , Psychos , Hwa Jai (He can get drunk (similar to garou 1 in animation) and change skin color) , Ryuuko , Ikari , Onna , Ash


Japanese version.

first half

second half


I'll try update this regularly with things that we can see or touch ("soft" info will most likely be in the replies).... Oh, and I'll most likely throw my few lines of male bonding frame detail animation in the other thread. Oh, ho ho ho ho ho ho ho

obscene voodoo dance teleport



================================================================
BETA 2 : DAY 0 VIDEOS (Honk Kong test only)
================================================================



Uploaded by Oloshinagi's Pen pen :

Pen Pen vid 01. <----------------- Pen pen has uploaded a non yoga! version of this vid.

Pen Pen 02, new stage

pen pen vid 03

Pen pen 04

Pen pen 05

Pen pen 06

Pen pen 07

Pen pen 08

Pen pen 09

Pen pen 10




Videos uploaded on Tudou (Alternative Links Below) :
Tudou 01

Tudou 02

Tudou 03

Tudou 04

Tudou 05

Tudou 06

Tudou 07

Tudou 08

Tudou 09




Tube version of Tudou, uploaded by RexxxSoprano

Tudou alternative 01
Tudou alternative 02
Tudou alternative 03
Tudou alternative 04
Tudou alternative 05
Tudou alternative 06
Tudou alternative 07
Tudou alternative 08
Tudou alternative 09





================================================================
BETA 2 : DAY 1 VIDEOS (Test on Honk Kong & Japan)
================================================================



Pen pen Second branch of vids. I changed the numbering of the videos, so that they won't be confused with the previous links. If you are in china, you can watch these in youku, they can be found in this user account

Pen pen 11

Pen pen 12

Pen pen 13

Pen pen 14

Pen pen 15

Pen pen 16 I can see dead people too!

Pen pen 17

Pen pen 18

Pen pen 19

Pen pen 20 -1

Pen pen 20 -2

Pen pen 21

Pen pen 22

Pen pen 23

Pen pen 24

Pen pen 25 Eerghhh!? ( 2 : 25)

Pen pen 26

Pen pen 27

Pen pen 28

Pen pen 29

Pen pen 30

Pen pen 31

Pen pen 32

Pen pen 33

Pen pen 34 Zombies don't get drunk

Pen pen 35



Note : If you enjoyed these vids, you should perhaps click Here. Orochinagi keeps ratings from the internet traffic on their site, so think of it as a thank you note (more trafic = good), since these vids are their exclusive material after all.






Japanese Beta.

Short Hi def Japan 1

Short Hi def Japan 2





================================================================
BETA 2 : DAY 2 VIDEOS (Test on Honk Kong & Japan)
================================================================



Coincidently these are both uploaded by ReXXXSoprano.

Youku vid

Nico nico part 16

Nico nico part 17






HK user uploads .... あの ライデン は!?.... その 声

HK day 3 vid 01

HK day 3 vid 02

HK day 3 vid 03

HK day 3 vid 04

HK day 3 vid 05

HK day 3 vid 06

HK day 3 vid 07

HK day 3 vid 08

HK day 3 vid 09

HK day 3 vid 10




SNK video, Liz Neomax <- I was forgetting about uploading this one here.




================================================================
BETA 3 : General videos (Testing done in Japan)
================================================================



Video 1 <- possible on 1080p

Video 2 <- possible on 1080p

Video 3 <- Joe & Muchi muchi silk stalkings


Video 4 <- possible on 1080p Vice ghost palette can be seen clearly.





Tube version of nico nico Part 18 <- Vice neo max

Pink Soldiers

Purple

Nico part 21





Sugar Boy uploads (All of them are 720p compatible) :

Small 1p vid 1

Small 1p vid 2

Bigger 1p vid 3

Match 1

Match 2




================================================================
BETA 4 : Held in Taiwan & Japan, nothing new for this build
================================================================




Mid Boss demo video <- possible on 720p.

Nico part 22

Nico nico 23

Nico 24

Nico 25





A small for the lolz japanese tournament. I think that this is actually the second voice change that Raiden has suffered through the betas.

Part 1

Part 2

Part 3

Part 4

Part 5

Part 6

Part 7





New sugar boy uploads. Some neo maxes and other staffu usually not seen before screens (continue, thx for playing screens). Oh, and I realize that while Ogura did all the shiny HD art, the in game conversation between characters are made by Nona.

sugar boy

sugar boy

sugar boy

sugar boy

sugar boy continue screen

sugar boy

sugar boy

sugar boy

sugar boy intermission, new version

sugar boy

sugar boy

New to May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5

Sugar boy May 5







Taiwan 01

Taiwan 02

Taiwan 03

Taiwan 04

Taiwan 05

Taiwan 06

Taiwan 07

Taiwan 08

Taiwan 09




================================================================
BETA 5 Testing done in japan
================================================================




Nico 26

Nico 27

Nico 28

Nico 29

Nico 30

Nico 31

Nico 32





short Kyo clip

short Shen clip

youku 1 (tube ver)

youku 2 (tube version)

youku 3 (tube version)

youku 4 (tube ver)

youku 5 (tube ver)

youku 6 (tube)





SNK Liz demo clip

Kyo combo demo clip




Short sugar boy clips.

Sugar boy May 7

Sugar boy May 7

Sugar boy May 7

Sugar boy May 7

Sugar boy May 7





================================================================
BONUS! Videos from the previous Beta (Beta 1)
================================================================





Vid 01
Vid 02
Vid 03
Vid 04
Vid 05
Vid 06
Vid 07
Vid 08
Vid 09
Vid 10
Vid 11
Vid 12
Vid 13
Vid 14
Vid 15
Vid 16
Vid 17

Early short high def 1

Early short high def 2

Early short high def 3







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Tue 18 May 04:32]

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Just a Person
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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 00:15post reply

quote:
They are grouped by teams. Oh, and it seems that Hwa Jai was there, but players where whoring other characters so much, that he was hard to notice.



Iggy posted in the other KoF XIII topic that Hwa Jai was only in the stickers, but not actually playable... so, which info is true?





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Toxico
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"Vice, Hwa.... Takuma...." , posted Sat 24 Apr 00:17:post reply

quote:

Iggy posted in the other KoF XIII topic that Hwa Jai was only in the stickers, but not actually playable... so, which info is true?



That just pulling someone's leg (wonder who was it). Someone at orochinagi had playable impressions from him.


KoF Union Flash Vid, Playing as Chin, but else no unknown char

Har har

You know you love him

Pen pen vid 1 ... Takuma looks amazing (you won't hear me saying that ever again). Has both, his long and short range koh kens.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Sat 24 Apr 02:27]

Stifu
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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 00:21post reply

Still no Power Dunk for Terry, for some reason.





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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 02:27post reply

quote:
Well, it seems that the 1st day of the beta has ended. The only.... should we say "corporeal" thing that I could find was the new move list stickers from KoFUnion.

Yagami



Vice. Huh. It looks like she doesn't have her invincible command throw, and I imagine gore fest animation will be recycled from Mature's DM. I can live without outrage, I guess, but what is this f,d,df + A or C? An AA throw ala misanthrope you can use alone or as a followup to the shoulder tackle?

Maybe it's CVS 2 arm-whip style? And is her hop-throw DM replaced or is it just a different command?

I'm fine with the costume. Does she animate alright? My internet is limited to phone since I'm in Vegas... maybe there's some Vice info in video form?





/ / /

Toxico
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"Re(2):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 02:33:post reply

quote:

I'm fine with the costume. Does she animate alright? My internet is limited to phone since I'm in Vegas... maybe there's some Vice info in video form?



The new move is still unknown. As I'm typing this there is only one Vice vid, and the player was proficient in eating a lot of attacks, so we can't see much and doubts can't be dispelled. Gore Fest looks like always.

Pen pen vid 2, New stage

One More Todoh vid

Pen pen 3 vid



Tudou vids available as of now:


Tudou 01

Tudou 02

Tudou 03

Tudou 04

Tudou 05

Tudou 06

Tudou 07

Tudou 08

Tudou 09


I'll try to keep the first post organized, everything else is expected to be hectic. On the first post I'll add the time of the last update, so keep track of it.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Sat 24 Apr 03:27]

Stifu
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"Re(3):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 03:27:post reply

Hwa Jai looks cool, although I'm a little bit disappointed with his stance, which looks just like Joe's. Even in good old Fatal Fury 1 (which is nearly 20 years old now), he looked more different (and crazier), with his hands up in the air.

I guess they could still change his stance later, but I'm not keeping my hopes high.
They could have given him his armbands back as a bonus, too, but that would have been more work, since that affects all frames.





[this message was edited by Stifu on Sat 24 Apr 03:28]

karasu99
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"Re(3):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 03:32post reply

Ha, it's interesting to see that not only does Hwa have his sauce to drink but that if he is interrupted he drops the bottle. It is a nice touch.

I was a little disappointed to see how palette-swappy he looks, and how he even shares some moves with Joe (the tiger kick and sliding), but he appears to be distinct enough.





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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sat 24 Apr 03:50post reply

quote:

Ryuuko




FUCK YEA TAKUMA!





Ishmael
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"Re(1):Vice, Hwa.... Takuma...." , posted Sat 24 Apr 03:58post reply

I like that Hwa Jai is toting his bottle of liquid courage around with him even in his win portrait. It may be a crutch but also helps him be more than just Joe with a new head. Speaking of new heads, I'm not surprised that Vice switched back to her initial pose. That stance Vice had in 98 must have been murder on her back.

As for Takuma...

quote:
Pen pen vid 1 ... Takuma looks amazing (you won't hear me saying that ever again). Has both, his long and short range koh kens.

I appreciate both the efforts of fans like Toxico in collecting all these pieces of information and the folks at the arcades who film this stuff. Still, it's clips like this that make me wish SNKP would put out a few more official videos.





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"Re(2):Vice, Hwa.... Takuma...." , posted Sat 24 Apr 06:16post reply

Toxico, you are fantastic with a capital V.





Digitalboy
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"Re(2):Takuma...." , posted Sat 24 Apr 06:23post reply

Takuma is AWESOME! [/caps]

As much as I love his new stance and arsenal, I cannot help but dread the online play against other players. Takuma will be on the line up for everyone's team.


quote:

As for Takuma...







I don't know how to live
But I've got alot of toys...

Stifu
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"Re(2):Vice, Hwa.... Takuma...." , posted Sat 24 Apr 06:25post reply

By the way, Hwa Jai's voice and screams helps setting him apart from Joe. Actually, thinking about it, he has an Adon-like voice.
Although I've not known muay thai fighters to let out high-pitch sounds like that, it's still fun.





Shin ATproof
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"Re(3):Vice, Hwa.... Takuma...." , posted Sat 24 Apr 08:15post reply

LOL @ Ralf's NeoMax
I love how Ralf ate the same Devil Fruit as Luffy. He can survive nukes but sinks in water.





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Professor
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"Quick Report" , posted Sat 24 Apr 14:59:post reply

Move names

Hwa Jai
Dragon Kick
Drinking
Dragon Tail
Dragon Dance
Dragon Backbreaker
Final Dragon Kick

Da Cide
Gore Fest
Splash
Mayhem
Negative Gain
Awaking Blood

1- Hwa Jai looks like Joe-- in fact, I think they just replaced his head. His normal move set looks the same too. However he plays quite differently, at least from the Joe that we know from XII. For one thing, Hwa Jai doesn't have a projectile and he seems better off fighting in close range.

His dragon Kick from FF1 functions like a Tiger Kick when done with weak kick, but it doesn't have invincibility, or very little if any. Done with the feirce, it's similar to FF1 and he flys across the screen. He can also do it in the air, which gives it different performance than on the ground. Done with weak, it makes him kick downwards like a dive kick. Feirce makes him fly forwards in the air. So, you can do a weak dragon kick into the air and then drop back down with another weak dragon kick if you have a hyperdrive meter.

His Dragon Tail is a golden heel that can be done on the ground and in the air. I think it's unblockable on a crouch? Might be wrong, but I've seen a crouching Yuri get hit a few times with it.

It's not printed in the command list, but he has rapid punches similar to that of Joe's.

He can drink and turn color like in FF1 but its function is a mystery right now-- it doesn't seem to change the properties of his special or attacks. From what I heard, it's supposed to make his attacks do more damage or speed him up, but the move might not actually be functioning at this point of development.



2- Vice
Vice doesn't have her Outrage/Ravenous kicks but she's still fun to use. I'm not sure if she has her Mithan's Robe; people were using Da Cide after the Mayhem. Vice's Da Cide functions a bit differently and it now pulls the opponent right in front of her. I think it's supposed to be coupled with an EX move. Her new move, Splash, is like the Withering Surface from KOF98; she jumps towards the opponent and throws them. If she misses, she does her traditional stretching pose on the ground.

Awakening Blood is interesting-- Vice looks away from the screen and undresses her upper garment a bit, revealing a red tatoo on her back. Then the screen goes black, the mark of her tatoo appears, and we see that the opponent's hit when the screen turns back to normal.




3- Other Tidbits
There's pre-bout dialogues for each round when you're playing single player mode. It's pretty much the same as in SNK vs Capcom, but with new artwork. And yes, each character has a set of graphics for facial expressions.

Also, there's an intermission scene between stages when you're playing single player mode. See updated writing in a few posts below.










The NEO MAX moves looks very good for some characters and kind of bland for some others. Ash's, which is up on the official site, is one of the more boring ones-- he just holds the opponent and engulfs himself together with them in his flame, kind of like how Kyo did to Goenitz in KOF96's ending.

I'll have more details on the game in like 3 or so hours, Gunsmith asked to Q&A me then. We were supposed to have met up but things happened.

But... I think most of the new stuff can be seen in the HongKong videos anyways? I'm sure half the materials I've wrote on this post can be seen in them too. Tudow doesn't load well for me so I can't check.





[this message was edited by Professor on Sun 25 Apr 14:33]

Toxico
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"Lizubeto Neo MAX dm. Blog update." , posted Sat 24 Apr 18:30:post reply

from SNK, with love.

Oh, and we are "moving" the thread here, the other one is just there to call ourselves pretty & intelligent on miscellaneous subjects not related to the Beta.


quote:

But... I think most of the new stuff can be seen in the HongKong videos anyways? I'm sure half the materials I've wrote on this post can be seen in them too. Tudow doesn't load well for me so I can't check.



Oh, you are just teasing me~ and I love it. Currently there are a bunch of character that, haven't been shown at all. And others that we don't know anything since they got offed quite quickly, so at this point everything counts (ala Depeche Mode).

The Tudou vids are more or less standard boxing among players, the Pen pen account ones are cooler, with more new things shown.





Oh, oh oh oh oh

They are speaking that for this first loke test, to this build they have added 3 important features.

1.- Hidden(?) unexpected Mue Tai fighter, if you don't know who he is, you will carve his name in your head thanks to that Dragon Kick.

2.- NEO MAX DMs. When designed these moves, SNK took 2 things into consideration. 1.- They need to be flashy has hell. 2.- They should represent the character personality, (I say, they are presented themselves as a sort of My speciality type of thing for the character; they are supposed to be distinctive (like, Roberts do some classy kicks. Ryo goes serious ichigeki hissatsu and Takuma outdoes his already great oyaji power)).

3.- "Targets" for storyline gameplay. As discussed previously, from time to time you'll get different messages on "do X thing in X time". Achieving this will grant you in round bonuses (like life recovery, power bars, or things like those). If the bonus is not applicable for the present round, it will be granted in the following. And if this is the last round of the stage, the bonus will be granted on the next stage.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Sat 24 Apr 19:22]

Professor
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"Re(1):Lizubeto Neo MAX dm. Blog update." , posted Sat 24 Apr 20:10:post reply

quote:
3.- "Targets" for storyline gameplay. As discussed previously, from time to time you'll get different messages on "do X thing in X time". Achieving this will grant you in round bonuses (like life recovery, power bars, or things like those). If the bonus is not applicable for the present round, it will be granted in the following. And if this is the last round of the stage, the bonus will be granted on the next stage.



Just to clarify on this thing. When you're playing single player mode, there's a text box underneath your life bar and it gives you various missions, like 'roll 3 times', or 'do a combo with X amount of hits". It's just an optional thing on the screen and you can just ignore it, but if you accomplish the task, the game rewards you with a bonus.

I forgot to mention, single player mode didn't feature a boss at the current time. After you finished fighting another team in Rose Coliseum, the game ended with a message from the developers and a scene from the intro movie where the Ash chapter characters dropped from the sky.




BTW one bad news- still no taunts. Start button does nothing.


Did Elisabeth tilt her head a bit when she was in waiting position of her counter teleport in KOFXII?





[this message was edited by Professor on Sat 24 Apr 20:20]

Toxico
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"Re(2):Lizubeto Neo MAX dm. Blog update." , posted Sat 24 Apr 20:25post reply

quote:

Did Elisabeth tilt her head a bit when she was in waiting position of her counter teleport in KOFXII?



What do you mean by Tilt.... Elizabeth had almost 3 'teleports' in XII. One was a step forward, the other backwards and the last one was similar to the old 94' AB dodge (In this one she spins her face a little). These 3 counter attempts could be canceled into anything, so you could do weird pseudo cancel in between the 3 of them or even more moves... I suppose that then you could make her head spin a little? If the moves actually counter attack something, she also moves slightly while teleporting.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

Professor
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"Re(3):Lizubeto Neo MAX dm. Blog update." , posted Sat 24 Apr 20:40:post reply

quote:

Did Elisabeth tilt her head a bit when she was in waiting position of her counter teleport in KOFXII?


What do you mean by Tilt.... Elizabeth had almost 3 'teleports' in XII. One was a step forward, the other backwards and the last one was similar to the old 94' AB dodge (In this one she spins her face a little). These 3 counter attempts could be canceled into anything, so you could do weird pseudo cancel in between the 3 of them or even more moves... I suppose that then you could make her head spin a little? If the moves actually counter attack something, she also moves slightly while teleporting.



When she's waiting for the opponent to attack, did she animate/tilt her head slightly? I don't remember her doing so. She does that, at least now in XIII.





[this message was edited by Professor on Sat 24 Apr 20:41]

Professor
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"Additional stuff" , posted Sun 25 Apr 00:18:post reply

Ok, I just had a casual Q&A session with Orochinagi's Gun. We kept switching from subject to subject, so I'm positing a digest here with a few stuff I ran out of time to mention.


Game System
_______________________________

Character colors
It's already known that Terry has Robert's costume palette as one of his colors. Well, Robert also has Terry's colors, and he looks just like him, albeit a bit more thin and without a cap. Just imagine it: you can use a capless Terry and do a Ryuko Ranbu combination DM to opponents. Kensou has a Duolon color; someone picked both of the characters in their team and they looked like brothers. Raiden's venom color is seen in videos, but he also has a color where he's shirtless. Also, Vice has a color where she's semi-transparent and you can see the background through her. She's a ghost!

Pre-bout demos
In single player mode, there's pre-bout dialogues before EACH ROUND. It's a nice addition, but it's not hard to imagine that it could get annoying.

Stage intermission
Read previous post above.

Missions
Read previous post/reply above.


Graphics
Graphics are very good and it's very unfortunate that SNKPlaymore hasn't released crisp HD video samples, because the shaky-cams just don't do justice to the game. The size of the characters have been shrinked by a bit and their screen ratio is more similar to that of previous KOF titles. They turn big (zoom in) at victory poses and Neomax moves.

The new backgrounds are wonderful. The India stage is created with a nice combination of 2D and 3D art. Each of the elephants are drawn in 3D, and they look very natually convincing; you can see their ears paddling gently as they slowly move their face. The people on top of the elephants are drawn in 2D though, and the combination works out fine.

SNK said on their official blog that the backgrounds will react with the player. I assume that it means we'll see something like the Chicken in KOF97's Bali stage that hopped around when the player fell. I haven't noticed any of that in Today's test though, maybe it's too subtle.

However, I did see that the new USA stage changes its appearance on each round. In the first round, the background is fenced and you can't see the outside well. Second round, the fence is down and you can see a news reporter on a chopper. The third round, there's even more choppers, and a blimp with a statue of Liberty drawn on it.



Dizzyness
Yes, dizzying is back in KOFXIII. It seems to be rare and I've only seen it once with King.

Taunts
No Taunts! I thought I read somewhere that taunts are back in KOFXIII, but they aren't, at least at the current stage of development. Start button does nothing.

Throws
Throwing is done with a stick direction and C or D. Unlike in KOFXII, you can escape from them.

NeoMax
Feels a lot like the Max2 from KOF2002, especially since you need to go into Hyperdrive mode in order to execute it. As far as I've seen most of the moves don't seem to have invincibility. So there were a few times where the characters couldn't even trade hits with their opponents. I've seen Terry get hit.. "Go Baaaaarn!" *Smack* "KO!!!"

Ash, Elisabeth, Ryo, Takuma, Ralf, Terry, and Joe's Neomax can be seen in videos already.
As for some of the other characters--

Kyo
Does his finger pointing pose from the trailer back in KOFXII and shoots out a long flame-- if it hits, pillars of fire come out from behind him and fill up the screen.

Mai
Does her Max2 from 2002, except without the hip dances. The pose she does at the end looks similar to the official illustration that was released on KOFXIII's initial annoucement (Nipponichi pose, but with her hand a bit more in the front).

King
"Venom Shot" is like a wide Venom Strike that glitters and fills up about a quarter of the screen.

Clark
Ultra Clark Buster is a bit weird- he grabs the opponent, flys up and comes back falling upside down while doing an Argentine backbreaker, essencially crushing the opponent between the ground and his shoulders. It's weird becuase sometimes he misses grabbing the opponent, but executes it anyway while holding nothing in his hands.


_______________________________


Misc stuff about characters

Mai
Her Down-hold-up Musasabi attack can be canceled at the wall like in previous games, but I don't think the throw and other moves are there.

Yuri
Wobbles a bit in victory pose. She really seems to like her Yoyuuchi pose, she's even doing it in the victory screen illustration. Has her Chou Upper. She has a dive kick similar to that of Rufus or Yun in the Street Fighter series. Also has her hip attack. And yes, she's got short hair now. You can't see it well in the videos, but they're kind of jagged at the back of her neck.

King
Has her double strike now. I've been told she had it since the last beta-- my bad!

Duolon
Has a short-range projectile that moves slowly and has a short range. He can move right after he does it though, so it can probably be used for setups. Kind of looks like a puff of poisonous cloud.

Takuma
Koh-ken is big! Does he have his Zanretsuken? Not sure.

Hwa Jai
Has a ranbu super where he hits the opponent while floating in the air.
He seems to love drinking. Even drinks in his victory screen animation.
His bottle can be knocked out when he's drinking, and the animation is well done.

Terry
His Power Wave fades out after moving a distance. I don't remember that in XII.

Andy
His EX Shoryudan makes him twirl twice. In doing so, he really flys across the screen.




Etc
Announcer is good! It's a male. Actually sounds like English and not Engrish.

People used a lof of Iori, Kyo, Terry, and Shen. The new characters were often picked, but not much Hwa Jai.


SNKP will be having more beta tests in the next few days. Are they trying to push schedule before the holiday period in Japan, or are they trying to steal some spotlight against Super SF4?





[this message was edited by Professor on Sun 25 Apr 02:00]

Toxico
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"More vids, move list." , posted Sun 25 Apr 01:54:post reply

Pen pen second day 01

He is uploading more as we speak, and has much, motto, mucho, más footage than yesterday. I'll update the first post after everything is in order, but meanwhile you can check his current uploaded finds in ñurl=http://www.youtube.com/user/penpen35]his channel


Tentative move list... It seems like the nice folks of KoF union are compiling a move list of the game.


Oh, and pretty cool impressions, about what has been said to this point:

quote:

Takuma
Does he have his Zanretsuken? Not sure.



He does have it, and neatly; it's akin to the AoF 1 Zanretsuken (he maims you with his two hands, and instead of fishing it with an upper, he does a stance while the enemy falls down).

quote:

SNKP will be having more beta tests in the next few days. Are they trying to push schedule before the holiday period in Japan, or are they trying to steal some spotlight against Super SF4?



Or perhaps production costs are sky rocketing again, and they can't delay it that much







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[this message was edited by Toxico on Sun 25 Apr 06:28]

Professor
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"Re(1):More vids, move list." , posted Sun 25 Apr 03:07:post reply

About the intermission sequence--




Spoiler (Highlight to view) -
People are speculating that the Ash on the throne may be a different Ash than the one we've come to know and love.. err, hate. So at the current time, they're tentatively refering to him as "White Ash"

I might check the game out again tomorrow and see if I can look at more details at him. Looking straight at Ash is so hard though.


End of Spoiler







[this message was edited by Professor on Sun 25 Apr 03:25]

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"Re(1):Quick Report" , posted Sun 25 Apr 05:21:post reply

quote:

2- Vice
Vice doesn't have her Outrage/Ravenous kicks but she's still fun to use. I'm not sure if she has her Mithan's Robe; people were using Da Cide after the Mayhem. Vice's Da Cide functions a bit differently and it now pulls the opponent right in front of her. I think it's supposed to be coupled with an EX move. Her new move, Splash, is like the Withering Surface from KOF98; she jumps towards the opponent and throws them. If she misses, she does her traditional stretching pose on the ground.

Awakening Blood is interesting-- Vice looks away from the screen and undresses her upper garment a bit, revealing a red tatoo on her back. Then the screen goes black, the mark of her tatoo appears, and we see that the opponent's hit when the screen turns back to normal.




Thank you Professor and Toxico for the delicious info and vids. The Cafe is still an amazing hangout.

Holy crap. Vice looks awesome. Splash looks pretty useful, I'm pretty sure I saw it used as an AA followup and a leaping throw.

That video is amazing btw. Combo to mayhem > snake arm > gore fest (or super)? Beautiful.

I'm having trouble picturing how Awakening Blood actually hits the opponent. Is it a close-range throw or does it have some kind of range or movement?

It's always cool to see characters evolving. Anyway, I'm psyched. I will be all over this thread in the next week or so. Cheers guys.





/ / /

[this message was edited by Mosquiton on Sun 25 Apr 14:01]

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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 08:26post reply

quote:
Pen pen 24 Eerghhh!? ( 2 : 25)

THIS ALONE MAKES ME HAPPY. EVEN IF IT IS JUST A CAMEO IN THE BACKGROUND.

It means she's still alive, or at least one 'o dem ghost orochi thingies. Still! I have my hopes and dreams that it means something for future KOF prospects!





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"Re(1):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 08:27post reply

quote:


Japanese Beta.

Short Hi def Japan 1

Short Hi def Japan 2



Nrggghhhh! Someone finally uses Kensou, then the footage cuts out! Pleased to see that his move list has been beefed up since the last beta, though.

I keep wanting to post something, but all I have to say is "awesome! awesome! awesome!" Even now, I feel like I'm wasting space by saying "I was afraid that the game would be a little sloppy or rough around the edges at first, but it looks like it's shaping up to be one of the best titles in the series."

Even "here's hoping for a quick home port" seems pointless. Or "I hope its received well" or "Takuma looks great!" or "that Vice combo is so awesome!" or "Terry Robert breaks my brain" or "Mature's Neo MAX is totally sweeeeeeet!"

I hope that this excitement transfers to "general fighting game enthusiasm" and not "bitter disappointment" when (the previously anticipated) SSF4 comes out this Tuesday.





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"Re(2):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 10:28post reply

Wow, thanks for all the feedback, Professor!!

It really seems that KoF XIII will be everything that KoF XII seemed to be but with no success. SNKP seems to be working a lot on the characters and also on the plot! And with the Women Team, the '96 Yagami Team and cool-stanced Takuma (don't really care about Hwa Jai being a head-swap of Joe, but I'm okay with it), there's nothing else I could ask...

Well, actually I could ask for the teammates cheering or sitting depressed in the background during the fights, like we used to have in '94-'98. But I can understand that it would be quite time-consuming for the developers and that they have more important things to develop in the game. Still, I hope this feat can be added in a future KoF XIV or XV.

And yes, I believe there will be a KoF XIV and XV. Maybe not with these names, but I'm confident SNKP will manage to succeed this time!





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"Re(3):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 12:44post reply

Oh, if you haven't caught the draft yet, the first post is updated with several video links, and possibly multiple source servers to watch from. Is the most up to date post of this thread.

It seems that the japanese SNK staff that was gathering data on these loke tests... strongly requested players not to take any footage from the betas. That's why is very hard to find anything that is not filmed in HK.



quote:



Spoiler (Highlight to view) -


The intermission starts with Rose being interviewed by a reported about the KOF tournement, and she's says something to the point of "Oh, money is no concern".

The scene then switches to Botan and her gang watching Ronse on TV (same scene as that in the intro movie released a week or so ago), and then switches to a front view of Botan, who says something to the extent of "things are going to plan".

After Botan's scene, it changes to a sideview of dark place resembling a king's throne. Mukai is seen kneeling down to someone in the chair. "You're called Mukai, right? You're really useless, you know." "I understand.."

Then we find out that it's Ash that's laying on the chair, seemingly kind of board as he looks at his manicured fingers.
"In fact, you should just die."

Camera switches to something that looks like a zoom-up of a red orb, and the intermission ends.


End of Spoiler






I remembered something good:



Spoiler (Highlight to view) -

That red eye that flashes sometimes, was present in KoF 2003 & KoF XI. It pop ups in some crucial parts and seems to symbolize Orochi's presence. That very same eye can be seen when Mature does her Neo Max Dm. I'm assuming that Vice uses it too, it seems that that eye will become a sign of Orochi's power (kinda like the skull shaped pillars from the old school games).


End of Spoiler









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"Re(4):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 13:52post reply

Thanks to Toxico and Professor for all the feedback and all MMCafe for the insights. It feels like 99 (when I found this bbs) until 2002 when information of any KOF loketest was like gold. My interest for KOF subsided since 2002, but this new game is shaping out so good that makes me remember the good old times.

This place is great.





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"Re(2):The King of Fighters XIII : 2nd thread" , posted Sun 25 Apr 14:17post reply

quote:
Pen pen 24 Eerghhh!? ( 2 : 25)

It means she's still alive, or at least one 'o dem ghost orochi thingies.



Only in a fighting soap opera can those kinds of dreams come true.

I too am a shameless fan of character immortality. Vice's fighting style was truly too incredible to die.





/ / /

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"More details on Intermission Scene" , posted Sun 25 Apr 14:26:post reply

Did anyone post videos of the storyline yet? I think it won't be possible since they've got restrictions like Toxico said.

Anyhoos, I had the chance to watch the intermission a bit better so I'm redoing/rephrasing my report from before.

Now keep in mind that no photo nor taping is allowed and the scene runs quickly, so I don't have everything word by word. but at least you can get a good idea of how it goes.





Spoiler (Highlight to view) -

The intermission demo starts off with Rose being interviewed by a reporter.

"That's correct. The Bernstein foundation is holding this tournament on its own. Oh, money is of no concern."



Scene switches to Botan and her gang, watching Rose on a wall of screens (same scene as that from the intro).

"Things are going as planned. With the tournament now in place, all we have to do now is open the gate."

(Note: I think she said, "With the tournament colisium set on the top of Orochi's resting place, all we have to do now is to open the gate".)



Scene switches to a sideview of a dark location that looks like a king's throne. Mukai is kneeling before someone on the chair.

"So your name was Mukai, right? You're completely useless, you know that?"

"It's all my fault sir. But Botan, she is handling things accordingly."

The camera zooms into the character that's slouching on the chair and looking kind of bored. And we see that's it's Ash, except he looks a bit different than usual. He's wearing a white costume, and has his hair down and long, no hair band. Actually, the scene can be seen in KOFXIII's opening trailer, around 0:26 seconds.

"Magaki's dead, Shion's missing, and we've only got one chance. You guys should all just die. Your lives are worth crap, but at least you can make some decent use out of it."

"I understand sir. Thank you for your kind words."

Camera switches to something that looks like a zoom-up of a red orb, and the intermission ends.

So is it the Ash that we've known since KOF2003, or some kind of an evil twin? Only time will tell.


End of Spoiler


Note: Again, I'm not confident about the dialogues word by word because they're taken from my short notes, especially some of the last parts. But it should give you a good idea of how it goes.





[this message was edited by Professor on Sun 25 Apr 20:09]

Professor
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"Re(1):More details on Intermission Scene" , posted Sun 25 Apr 14:52:post reply

A few weird colors spotted at the beta:

Benimaru
Has a color that makes him half naked (not wearing any shirt).
Also has a version of that where his arms are colored silver and looks cybernetic as a result。A reference to Jojo's Stroheim, perhaps?

Andy
Has a Dragonball Goku color! His blond hair makes him look like a Super Saiyan.

Joe
Has a color where he gets tiger patterned pants.
Also has a color where he wears protective leg stockings (his legs turn black except for his heel and toes).

Athena
Has a Yuyu Hakusho Botan color.

Raiden
Has a color that turns him into breifs.





[this message was edited by Professor on Sun 25 Apr 15:52]

Professor
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"Re(2):More details on Intermission Scene" , posted Sun 25 Apr 14:53:post reply

Some misc' stuff and dialogues

Athena
"Psycho Medly" NeoMax makes her hit the opponent, then do teleport attacks from multiple directions on the screen as she wears outfits from the previous KOF games. The developers didn't go though the trouble of making animations for each of the attacks, so they're just single frames that appear for a split second.

Benimaru
Neomax: He does a stylish pose where he raises one of his hand, and then shoots a laser of lightning across the whole screen.

Hwa Jai
His voice is very high toned, kind of like Adon from Capcom's Street Fighter Alpha series. His Neomax looks standard but it's a bit weird. He attacks the opponent with a stronger version of his horizontal Dragon Kick, and when he hits, the screen flashes white. When it turns back normal, you see Hwa Jai on the ground, his hands raised in the air as though he's either doing a victory pose or praying. But when you look at his face, he looks totally crazy like a mad Yamazaki, drooling (or spilling out booze?).

Kensou
Neomax is like his huge short-range energy-ball from previous games, not too flashy.

Yuri
Neomax is a huge Raikouken. Not too flashy. Her pre-fight dialogues are hilarious.



Pre-fight dialogues
First and formost, these are from memory and short notes so they're not word for word and lines are missing. Please don't, DON'T blame me for any mistakes. They should give you a good idea of how the dialogues go though, and should be better than nothing at all.



Iori vs Kyo
Kyo: Man, you've lost your flames, but you still haven't changed a bit, have you?
Iori: Shut up and Die, Kyo.
Kyo: Oh what's this, are you rushing for some reason? It isn't like you now, is it?
Iori: Shut up! I said die!

Yuri vs Robert
Robert: Hey Yuri, let's go out after this!
Yuri: Oh I'm sorry, I need to attend a celebration afterwards. But I'll see you at the hospital! Because I'm going to send you there!

Mai vs Raiden
Mai: Mr. Bear, is that you?
Raiden: No! I'm Raiden! I-AM-RAIDEN!
Mai: Huh? What's up with you? Why are you wearing a mask?
Raiden: Don't ask sensitive questions like that!

Yuri vs Raiden
Yuri: Is it true that you hate Koalas?
Raiden: That's right. Koalas, you can't understand a thing that they're thinking.
Yuri: But Koalas are bears too!
Raiden: No! A bear and a Koala is different! Don't put them together!

Yuri vs Vice
Vice: Cripes, your voice just gives me headaches! I need to shut you up!

Yuri vs Mature
Yuri: An eye patch! What happened to your eye? Did you have an accident? Are you diseased?
Mature: Oh no, it's not something like that. Would you like to see it?
Yuri: Erm, I have a bad feeling about it... No thanks, I'll pass.

Mai vs Hwa Jai
Mai: Oh my God, another guy that's just wearing nothing but boxers!
Hwa: What? So you know about Joe?

King vs Mature
Mature: Oh, what a beauty we have here! You're just as beautiful as a rose.
King: Well watch out, because this rose has thorns!
Mature: I enjoy ripping pedals off from beautiful roses. It must be wonderful to see and hear you in agony too.

King vs Elisabeth
King: Looks like you've got class. Why not come have a drink at my bar when we're finished?
Elisabeth: Yes, let us drink-- to my victory!

Athena vs Ash
Athena: I didn't realize it before, but you have a strong will... you're determined to do something.
Ash: And so what? Not like I want anyone to understand.

Athena vs Athena
Athena: Huh? What is this? Are we having some kind of an event or something?





[this message was edited by Professor on Sun 25 Apr 23:10]

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"Re(3):More details on Intermission Scene" , posted Sun 25 Apr 20:09:post reply

quote:
Some misc' stuff and dialogues


Raiden: Don't ask sensitive questions like that!




That's quite the gold mine there, Professor, thx for pointing them out.

Oh, and I noticed that the fire of Mai's neo max DM does the traces (and finally) the kanji for woman ( 女 ). Made me wonder if her Real Bout 2 Potential Power (the one of the dancing pink ninja shadows) did the traces for, minus the final viewing of that same kanji, quite interesting fact.

Oh, and now that Mai's VA is the same from Ashita no Nadja, I demand of her to mix up who the Bogards are.







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[this message was edited by Toxico on Sun 25 Apr 20:22]

Professor
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"Re(4):More details on Intermission Scene" , posted Sun 25 Apr 20:30:post reply

Toxico: Thx'! And great job on the video list! I'm going to look at them now.

Also, the kanja phonetic symbol 女 (woman) can be separated into three strokes: く ノ 一
Which reads as Ku No Ichi = Kunoichi, meaning a female ninja.


Oh yeah, Kensou's Neomax is like his huge short-range energy-ball from previous games, not too flashy. Let me add that to the previous post.

Did Raiden have a tackle fakeout in XII? I don't remember it.
Edit: (reply to entry below) Aha, so he did have it! Sorry, don't know about the motion.


Also forgot to mention: Vice's Tatoo is the Red orochi mark.





[this message was edited by Professor on Sun 25 Apr 23:10]

Toxico
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"- New vid." , posted Sun 25 Apr 22:30:post reply

quote:

Also, the kanja phonetic symbol 女 (woman) can be separated into three strokes: く ノ 一
Which reads as Ku No Ichi = Kunoichi, meaning a female ninja.



Quite the head spinning fact that totally slipped me by, har har. I would expect no less from Holmes nemesis(?).

quote:

Did Raiden have a tackle fakeout in XII? I don't remember it.



He did, it was done by pressing when the tackle is starting (is the input the same?). This was actually one of his cool points (had some autoguard).


EDIT 1 :

Oh, some loke test info for moonrun speakers.

Oh, and Hwa Jai spilling out is booze was from the original game. Powered by CHUPILCA DEL DIABLO!!!!! ホア・ジャイ 命

EDIT 2 :

nico nico... I suppose later more vids will be easily found.







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"HK day 3 observations" , posted Mon 26 Apr 00:20post reply

Personal observations from Hong Kong:

Takuma:
Has both long and no-range Ko'oh-Ken versions.
No-range Ko'oh-Ken has autoguard.
Haoh Shoko-Ken is fast enough to use against projectiles.
Can combo Zanretsu-Ken > Hien Shippu-Kyaku > Zanretsu-Ken using cancels.

Ryo:
Zanretsu-Ken can be followed up with EX Ko-Hou.
EX Zanretsu-Ken has wire effect (I think).

Robert:
Neo Max is an air dive kick.
EX Gen-ei Kyaku launches upwards for juggle.

Daimon:
'Ground Pound' move had invincibility (saw a projectile pass through him during it).

Benimaru: His 'get hit by lightning bolt' move from XII is faster now and can be used as an anti-air.

Kyo:
Saw a Leona duck under his Neo Max.
Popular combo here today was 75Kai > HK 101 > cancel > air Orochinagi.

Iori:
His XII command grab combos still work.
EX Eight Maidens is really fast (if you do it to end his XII grab combo, Iori'll end up running past them before they fall.)

Raiden:
j.HK > st.HP > Super Dropkick > cancel > Raiden Bomb... Big damage.





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"Misc info." , posted Mon 26 Apr 12:24:post reply

quote:

ホア・ジャイ 命



Oh, I forgot to mention it, but the official development blog already has dates for more Loke tests:

Blog


2010年4月27日(火)~29日(木)実施

3 days loke test, with machines in Tokyo, Aichi Prefecture and Hiroshima.


2010年5月1日(土)~5日(水)実施

5 (!) days loke test. Machines Located in Tokyo, Aichi Prefecture and Kyoto.



Since these lokes are in Japan, chances of leaked filmed footage are scarce. But I suppose that at least there are chances of better media coverage (hi def in game pics from news sites) or More revealed unexpected(?) characters.

I like cookies.

obscene voodoo dance teleport







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"Re(1):Misc info." , posted Mon 26 Apr 18:01post reply

I have little to contribute to the thread but, boy, do I feel like doing a Messatsu-quote here...!





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"Small page update... HE IS HERE" , posted Mon 26 Apr 20:27post reply

ホア・ジャイ 命

I think that the team theme is also updated.... No?

The event bracket is also updated with the Beta info.


Hwa Jai profile :

Fighting nick :

狂乱 Muay Thai Fighter
"Furious Muay Thai Fighter"

Distinctive tag line :

ひょっと して、俺 の こと 知らねぇ の かい、
じゃ 覚えときな。
ドラゴン キック の ホア・ジャイ だ!!

Could it be that you don't know who I am?
Then Remember it
It's Hwa Jai of the Dragon Kick!!

Fighting style : Muay Thai
Birth date : 24 / 6
Nationality : Tai(land)
Height : 181 cm
Weight : 70 kg
Blood Type : AB
3 sizes : -----------
Hobbie : Fishing
Favorite Food : Tom yun ken made out of Cobra
Best sport : Marathon
Likes : Pictures of the times of the championship
Hates : Airplanes


Oh, and the US KoF XIII site hasn't opened yet, but the url is active with a "coming soon".

obscene voodoo dance teleport







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"Re(1):Small page update... HE IS HERE" , posted Mon 26 Apr 21:46:post reply

quote:
I think that the team theme is also updated.... No?


Yeah, it sounds like a synth was added to one segment of the bgm

EDIT: Actually it sounds like other bgms have some subtle changes/additions in them, I might be wrong

EDIT AGAIN: It seems they completely rearranged Athena team theme





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[this message was edited by mbisonhatclub on Mon 26 Apr 22:06]

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"Re(2):Small page update... HE IS HERE" , posted Tue 27 Apr 04:10:post reply

Don't forget to use the Nico redirector

http://www.nicovideo.jp/watch/sm10520010
This is new, right?

http://www.nicovideo.jp/watch/sm10507285
A Neo Max compilation, includes more than the current youtube version.

I'll edit this with something useful later, har har.


Edit :

Neo MAX moves Are the new moves introduced in this beta. In the first beta we only had DMs (1 power bar), Ex DMs (2 power bars) & Ex Normal moves (1 power bar). Neo Max Moves are bigger, badder moves that require 3 power bars, as well as you being in the hyper drive move.







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[this message was edited by Toxico on Tue 27 Apr 04:57]

Just a Person
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"Re(3):Small page update... HE IS HERE" , posted Tue 27 Apr 04:40:post reply

quote:
Don't forget to use the Nico redirector

http://www.nicovideo.jp/watch/sm10520010
This is new, right?

http://www.nicovideo.jp/watch/sm10507285
A Neo Max compilation, includes more than the current youtube version.

I'll edit this with something useful later, har har.



Sorry about my ignorance, but... what is a Neo Max? Is it the new name of the Danger Moves or the Super Danger Moves?

Edit:

Thanks for the answer, Toxico!





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[this message was edited by Just a Person on Tue 27 Apr 05:01]

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"Re(1):Small page update... HE IS HERE" , posted Tue 27 Apr 09:18post reply

quote:

Distinctive tag line :

ひょっと して、俺 の こと 知らねぇ の かい、
じゃ 覚えときな。
ドラゴン キック の ホア・ジャイ だ!!

Could it be that you don't know who I am?
Then Remember it
It's Hwa Jai of the Dragon Kick!!



Not epic as the "GODDAMN BATMAN"






So much to do so little time...

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"Re(2):Small page update... HE IS HERE" , posted Tue 27 Apr 12:19post reply

Ye gods, I forgot just how much people at the Cafe LOVE KOF. This is awesome.

There must be enough info in this one-day-old thread to actually post an update on the main site! Why, we might even get new visitors (eek!)!





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"Re(3):Small page update... HE IS HERE" , posted Tue 27 Apr 12:36post reply

quote:
There must be enough info in this one-day-old thread to actually post an update on the main site! Why, we might even get new visitors (eek!)!



Those are dangerous thoughts to have! Look out, or before long there will be brigands abroad in the countryside. And then where will we be?

I, too have really appreciated the heavy KOF dedication, and I have watched every video. Thanks to everyone for the obsessive care and attention to detail!





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"Shen Neo Max" , posted Tue 27 Apr 14:49:post reply

quote:

There must be enough info in this one-day-old thread to actually post an update on the main site! Why, we might even get new visitors (eek!)!



Actually, if you check it out, this thread has already 3XXX views. And the previous one has 6XXX views. I think those are good numbers, when it comes to replies, people are just shy .


http://www.nicovideo.jp/watch/sm10525053
remember to copy the address to the good old Nico redirector. With that said, the move is so bland, that I'll fed it to my grandma.







目に焼きつけて、死ぬがいい・・・
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[this message was edited by Toxico on Tue 27 Apr 19:23]

Pollyanna
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"Re(4):Small page update... HE IS HERE" , posted Tue 27 Apr 15:13post reply

I loved the glitch on Takuma's NeoMax where Iori went up and never came down. When the match ended, Iori was declared the winner. What happened in the meantime? Where did he go? How did he get down? How was he decided the victor? This is a mystery as compelling as any. A tale for the ages.

I am a bit concerned about the Neo Maxes, though. Three levels seems like a lot, since you have to have your hyper drive on as well. It's nice that HD is its own thing, and doesn't cost a level in itself...but I'd rather have the "two levels during HD/3 levels out of HD rule", especially since it looks like they're fairly easy to stuff. Maybe I'm just concerned because I'm going to be killing myself trying to get them off because they're so cool.





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mbisonhatclub
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"Re(5):Small page update... HE IS HERE" , posted Tue 27 Apr 18:38post reply

quote:
I loved the glitch on Takuma's NeoMax where Iori went up and never came down. When the match ended, Iori was declared the winner. What happened in the meantime? Where did he go? How did he get down? How was he decided the victor? This is a mystery as compelling as any. A tale for the ages.

I am a bit concerned about the Neo Maxes, though. Three levels seems like a lot, since you have to have your hyper drive on as well. It's nice that HD is its own thing, and doesn't cost a level in itself...but I'd rather have the "two levels during HD/3 levels out of HD rule", especially since it looks like they're fairly easy to stuff. Maybe I'm just concerned because I'm going to be killing myself trying to get them off because they're so cool.


Well, the formula should be high risk, high reward. I know getting there is quite a job in itself, but it actually doesn't seem to be that difficult getting all that meter from personal observation, and at least now, hyperdrive mode doesn't terminate if you're hit.

Now if it didn't do much damage at all, it'd be annoying and not worth the time or effort. But say IKs in Guilty Gear were even atrociously easier and you wouldn't lose the chance to try for them again if you missed. That'd be messed up in a system where newbies already have trouble picking the game up and all of a sudden a ~pro~ waxes them in 2 seconds. It's no fun.

But hey unlike what I think of KOFXII which I'll keep to myself here, I'm actually impressed by what I'm seeing here in KOFXIII and I have more faith in it than I think I should, and now I'm very anxious to try it out despite the bitter aftertaste of the previous game. We'll actually have another game we can play together! And probably we'll have more people from MMCafe joining in the fun too, which would be great because Grave and I had been trying to get you guys to join us for games





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kofoguz
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"Re(5):Small page update... HE IS HERE" , posted Tue 27 Apr 18:53:post reply

quote:
I loved the glitch on Takuma's NeoMax where Iori went up and never came down. When the match ended, Iori was declared the winner. What happened in the meantime? Where did he go? How did he get down? How was he decided the victor? This is a mystery as compelling as any. A tale for the ages.

To form the Eternal Yagami Team?


Edit: I forgot to Thank Toxico. He did a quite good work for us. I always tried to do that at S-C.com but I failed. Thanks again. And Thanks everyone else, for their contribution.



Spoiler (Highlight to view) -
To my luck my internet connection is gone and I can only watch the videos in limited times. Damn you my Evil, crappy network providing company.

End of Spoiler







[this message was edited by kofoguz on Tue 27 Apr 19:03]

Professor
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"Opinions, notes, and a few more dialogues" , posted Tue 27 Apr 22:33:post reply

Note: This post ended up absurdly long.
The first half is just opinions; skip to the bottom for the better stuff.


Now that the second testing is over, just to place a few personal observations on the game.
Overall, KOFXIII was pretty good and it was probably the best beta test that SNKP has had in the past few years. With the abolishment of XII's critical counter system and addition of the drive meter, the game's system certainly seems to be more polished. There's also the tidbits like dialogues and stage extras, very much like the games from SNK's golden era. SNKP probably decided to go with text dialogues to cut back on drawing spites, but it works.

People weren't using the drive meter as much as they could; it was a beta test, so they wanted to save the meters up to see the Neomax attacks. But the drive meter opens the window to many new combo possibilities. We won't know if it'll be a balance breaker or not until the final product comes out. Personally, I don't think it'll cause too many issues-- abusable normals and non-super commands have been more of the problem with past KOF titles, And hopefully, we won't see too much of that in XIII.

In general, people could build enough meter for a Neomax around the middle of the second round. But it's another question of whether it's worth it to use up all your meters to do that move. It seems more of an attack for your last round, when the match is closing to an end, or you're winning (or losing) by a long shot.

The controls didn't seem as badly loose as XII, but given the new system, you'll need to be careful if you're the type of player that keeps on inputing a command over and over. Doing a hyperdrive cancel doesn't require any sort of special button input, so if you accidentally do a projectile command right after an uppercut, it's going to come out and you'll lose a drive meter. (note: remember, hyperdrive mode is executed with B + C, But you can also do a hyperdrive cancel at any time as long as you've got one or more bars.)

It's really a pity that SNKP hasn't released HD videos of the game. The graphics are really something.





A few small notes on the new characters-
Yuri doesn't seem like she has a chargable Kouh-ken. Also, I couldn't get Yuri's kicks out; is it even really in the game? KOFUnion's list said Rapid kick button, but it just didn't come out. On another note, I don't think the videos show it too much, but she has her slaps.

King's AOF1 costume is a nice new change, albeit it's probably to cut back on animation efforts. And as a number of people (Evidence A - Evidence B) pointed out in the previous thread, she's.. kind of big? It's easy to recognize her chest size, but when you play the game, you'll quickly come to realize that she's also got huge hips. Perhaps there's a counterbalance thing going on there. In terms of gameplay, Trap shot > Tornado Kick (after the opponent flys away from the Trap shot kicks) was one of the non-DM hyperdrive cancels she could do.

Mai is overall useful and I'm sure that people will be using her as one of their standard characters like Kyo, Terry, and Iori. Her Neomax, much like those of other characters, seems to have no invincibility. I think it might be fast enough to connect from a feirce punch despite being an off-the-wall attack, but don't quote me on that.

Vice seems pretty powerful and also fun to use, simply since she's got lots of moves. But at the current stage of development, she's also a bit buggy as can be seen in the videos from HK.

Takuma's attacks seemed powerful in terms of damage and hit detection. But in general, his moves also seemed to come out a bit slower than other characters, though only by very small framecounts (not too obviously like a Juggernaut).

Hwa Jai seemed the least popular of the new characters, probably due to a number of reasons: he's a totally new character, he looks like a Joe clone, and his command move list seems limited. But he seems like a powerful character, especially after he's built up his meters.





SNKP is really running on a short schedule for XIII, which is a bit scary. The game is slated for a mid-July release and it's also been entered in the Tougeki Battle Tournament-- a good way to attract arcades to purchase the game.

However in order to take advantage of the tournament, SNKP needs to keep on track since Tougeki holds its preliminaries up until August and runs its final tournament in September. Yet, the game is a little bit bugged at the current time (though nothing fatal).

Are they holding back on the last 3 characters according to publicity schedule, or due to development? If it's the latter, I feel sorry for its staff. It already seems that they'll be making personal losses next week with the long beta test-- it's national holidays during that period in Japan.







And last but not least, I found a few dialogues in my notes that I left out last time. Again, these are completely based on short notes and memory and lines are missing, so apologies for any mistakes.

Yuri vs Takuma
Takuma: Your Karate may may be stronger than just self-protection. But your attitude is weak!
Yuri: There's a million ways of doing Karate! And this is mine!
Takuma: Your arrogance needs a good beating!

King vs Kyo
Kyo: Your self-taught kickboxing only works against alcoholics!
King: Wanna try me out? Life and death is just around the corner!

Mai vs Shen
Shen: I heard that Japanese girls were quiet and modest. But what the hell are you!?
Mai: Oh shut up!

King vs Athena
Athena: Wow, it must be so cool to be in a team of girls!
King: Hey, wanna trade members? It'd be great to have an under-age! Mai and Yuri are plain crazy when they're drunk!
Athena: Oh, kinda like the way my master fights with pandas?





[this message was edited by Professor on Wed 28 Apr 03:06]

Professor
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"Video(s) from Third Beta Test" , posted Wed 28 Apr 03:07:post reply

Looks like there's actually videos from today's beta test. And it's the best quality of the new build, yet. Features Shen & Mai's NM.
Toxico: Can you add it to the top?

http://www.youtube.com/watch?v=ED6KzZTTMHk





[this message was edited by Professor on Wed 28 Apr 03:13]

Freeter
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"Re(1):Opinions, notes, and a few more dialogu" , posted Wed 28 Apr 03:27post reply

quote:
Mai vs Shen
Shen: I heard that Japanese girls were quiet and modest. But what the hell are you!?
Mai: Oh shut up!



God, these quotes are golden. Heck, I'm starting to become more interested in these than the actual game...





Grave
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"Re(2):Opinions, notes, and a few more dialogu" , posted Wed 28 Apr 03:39post reply

All of this has been so exciting!

...but the nagging thing in the back of my mind is that it won't mean much to me in the long run if SNK can't get the netcode right for the home version. Still, I feel an overwhelming urge to own and love this that I never quite felt from XII so, so far so good!





Ishmael
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"Re(1):Video(s) from Third Beta Test" , posted Wed 28 Apr 04:02post reply

quote:
Looks like there's actually videos from today's beta test. And it's the best quality of the new build, yet. Features Shen & Mai's NM.
Toxico: Can you add it to the top?

http://www.youtube.com/watch?v=ED6KzZTTMHk


Wow, the game looks great at 1080p! Because of all the odd character color variations and shaky cam footage I've been having a deuce of a time telling the characters apart in some of the earlier videos. For example, in one video I couldn't tell if the blob I was looking at was Robert, Clark or Terry until it started doing some signature moves. This video, however, gives me a sense of what I'm missing. I do so hope that SNKP manages to stick the landing on this one because it feels like there's some real promise here.

Again, thanks to everyone who has contributed to this thread, it's been a terrific source of information.





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"Re(2):Video(s) from Third Beta Test" , posted Wed 28 Apr 04:49:post reply

I don't think it's been posted yet: Hwa Jai is now on the official site.
*crosses fingers they'll end up changing his stance...*

Edit: oops, Toxico already pointed it out. Too cryptic for me to notice.





[this message was edited by Stifu on Thu 29 Apr 17:02]

Tai-Pan
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"Re(1):Opinions, notes, and a few more dialogu" , posted Wed 28 Apr 04:51post reply

quote:
Yuri vs Takuma
Takuma: Your Karate may may be stronger than just self-protection. But your attitude is weak!
Yuri: There's a million ways of doing Karate! And this is mine!
Takuma: Your arrogance needs a good beating!



That's exactly what we were discussing on the previous post.





"Those who follow the path of a warrior must be ready to die in order to stand for one's convictions live for one's convictions die for one's convictions"

Toxico
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"Fun fact & Blog update" , posted Wed 28 Apr 07:43:post reply

EDIT :

In this video When Iori slams Athena into the ground, a fat lady pops up from the corner & claps. I suppose this is that "stage interaction" that was spoken of previously.

Blog update. A big thank you from the staff, he was telling how exciting it was seeing lines of people waiting to play the game, and encourages you to try the game out and input opinions on the followings loke tests.


quote:

Toxico: Can you add it to the top?




I am the top

youtube user with current footage. seems to have 1p vids recorded... Already updated on the first post.

obscene voodoo dance teleport







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Wed 28 Apr 09:31]

nobinobita
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"Re(2):Video(s) from Third Beta Test" , posted Wed 28 Apr 09:00post reply

quote:

Toxico: Can you add it to the top?



I am the top

youtube user with current footage. seems to have 1p vids recorded... I'll update on first thread later (currently, now I'm not technically even here...).

obscene voodoo dance teleport



You're the best! Thanks for all the amazing links and info!
You too Professor! Your impressions and translations have filled my day with joy.

Tai-Pan also had some GREAT commentary on Takuma and the representation of Karate in SNK games (and Capcom) in the old KOFXIII thread. Make sure you check it out if you haven't!

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13117.shtml#52044

(testing permalink--Tai-Pan posted his comments before the permalink was enabled so you'll have to scroll up a bit)

It's refreshing to wait with baited breath for information on A NEW 2D SNK FIGHTER! rather than wax poetic about the glorious days and games of old.

It feels good to be optimistic about games again.





Maese
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"Re(1):Video(s) from Third Beta Test" , posted Wed 28 Apr 17:23post reply

quote:

http://www.youtube.com/watch?v=ED6KzZTTMHk



Takuma is along time favorite of mine, but I dunno what to think about his current incarnation. On one hand he looks too swarthy and pudgy for his own good, but then again his awkward stance reminds me of Sonny Chiba for some reason...





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"Double Update & character review (Ash)...Vice" , posted Wed 28 Apr 18:36:post reply

Official site.

First, we have the Garou densetsu team story (I don't think I'll review it). Second we have more screenshots available (not many though).

Lastly, we have another blog update here.

This one is quite interesting, it seems like they are going to analyze the character's... well, characteristics through blog updates, similarly to how they did it with DoctorNG's blog for '02UM.... I'll check if it says something interesting.

EDIT :

About Ash : (big resume here, I won't go into details).

They speak of how the effects of the Sans Culottes change the "focus" of the character, that it changes the 'balance' between his offensive and defensive, since you don't need to charge while you are under his effect. (Their are basically, saying in the most beautifully way possible that the moves does, what it did in 03' or XI).

Germinal effect is still there, but now it works differently: The victim won't be able to use neither power bar nor hyper drive gauge for a while. (the site includes a pic of Germinal).

His Neo Max is called フリュティドール (Fructidor?) And was designed with the idea of "destroying an enemy". I think it reads that they are considering modifying this move a little from the loke test version (演出面では、ロケテストバージョンからもう少し調整を加えようかと思っています).

They are also speaking of how they have worked for you to work on traps with his EX moves & his slow moving but easy to use Thermidor

Betty's team is next.


Even more EDITED :

New high def vid



............... Vice neomax

http://www.nicovideo.jp/watch/sm10538078

Silk stalkings Joe







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Thu 29 Apr 19:56]

Tai-Pan
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"Re(3):Video(s) from Third Beta Test" , posted Wed 28 Apr 22:26post reply

quote:

It's refreshing to wait with baited breath for information on A NEW 2D SNK FIGHTER! rather than wax poetic about the glorious days and games of old.

It feels good to be optimistic about games again.



It feels really really good. I just hope people actually play the game after release.





"Those who follow the path of a warrior must be ready to die in order to stand for one's convictions live for one's convictions die for one's convictions"

kofoguz
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"Re(1):Double Update & character review (Ash)." , posted Thu 29 Apr 03:43post reply

quote:
Silk stalkings Joe


I'm waiting for Spandex Daimon.





Gojira
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"Re(2):Double Update & character review (Ash)." , posted Thu 29 Apr 06:59post reply

I've been asking around the arcade operators in the area. It seems the kit is more cost-effective than most new kits these days, so a lot of places might actually order it regardless of how XII performed.





shipoopi

karasu99
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"Re(2):Double Update & character review (Ash)." , posted Thu 29 Apr 07:43post reply

quote:
Silk stalkings Joe

I'm waiting for Spandex Daimon.



(Grow, our hideously huge thread, GROW!!! HAHAHAHAHA!)

While I find the 'leggings' Joe to be unappealing, I have to say that I appreciate the care with which SNKP has handled the color possibilities, as well as the sprite color management technology that has permitted such oddities. Even in XII, I have enjoyed the on-the-fly brightness and hue adjustments of the in-match characters.

quote:
HE IS HERE


I really like Hwa's character portrait, especially the oddly appealing bottle of pink hootch. Anyone know if it has a basis in a real-life pink-colored alcohol, or if it was chosen because it matches his shorts?





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Stifu
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"Re(3):Double Update & character review (Ash)." , posted Thu 29 Apr 17:37post reply

quote:
While I find the 'leggings' Joe to be unappealing (...)

Yeah. It's a wonder they managed to make a classic character look perverted with just a color swap. Gotta hand it to them.

It's nice, technically, that they bothered differentiating color zones like that, and it works fine for Athena in the same video... but for Joe here, as well as a few others, this is in bad states. Just because you can do it doesn't mean you should.

It makes me wonder, though... With his blond hair, is "leggings Joe" supposed to be a tribute to a certain character or something? His head makes me think of Edge from Rival Schools, but that's it. What about dark blue Hwa Jai?





Professor
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"Quick question: NeoGeo community" , posted Thu 29 Apr 19:17:post reply

With the heat that's going around revolving KOFXIII, a quick question came to my mind. Is there an active and "dominant" NeoGeo community still around? In the old days, there was Neo-geo.com and Orochinagi but they're both kind of going slow.





[this message was edited by Professor on Thu 29 Apr 19:24]

Toxico
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"Re(1):Quick question: NeoGeo community" , posted Thu 29 Apr 19:56post reply

quote:
With the heat that's going around revolving KOFXIII, a quick question came to my mind. Is there an active and "dominant" NeoGeo community still around? In the old days, there was Neo-geo.com and Orochinagi but they're both kind of going slow.



When we touch Neo Geo, one of the main... Well, weak points of the current state of the internet diss is that there is no such a thing as an unified community. There is mainly segmented communities and each one of those has their own bits and bits of information & events scattered through the place in such disorder that you might think that someone shot themselves with a shot gun in the head.

So, to better satisfy your curiosity, you'll need to focus mainly on what you are interested in "getting" from the community (common conversation, strategy threads, OT talk, game footage like combo vids, matches and the like).

As far as I know the biggest communities right now are the ones in shoryuken & cyberfanatix... You are free to check them up, but there is this thing about them that; sometimes you are forced skirmish through +80 pages of replies of why Mature's & Vice's Neo Maxs are not significantly different, or why they added Hwa Jai when they should have replaced him with Gato / Oswald / Yamazaki / etc. That just zaps the best out of me (my best isn't that much either, har har). I personally only touch certain topics, at certain times, but that's just me.


quote:

However in order to take advantage of the tournament, SNKP needs to keep on track since Tougeki holds its preliminaries up until August and runs its final tournament in September. Yet, the game is a little bit bugged at the current time (though nothing fatal).

Are they holding back on the last 3 characters according to publicity schedule, or due to development? If it's the latter, I feel sorry for its staff.




考え: If we believe the unused data of the XII disc, all of the characters drawn so far weren't at 0% created when XIII was announced... With that in mind, K's team is the only team that is going to be 100% animated from scratch for this game. As of now, I feel both, fear & exhilaration against the possibility that they might be drawn with a level of detail that is completely different from the rest of the cast... For better or worse.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

Professor
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"Re(2):Quick question: NeoGeo community" , posted Thu 29 Apr 21:27:post reply

quote:
As far as I know the biggest communities right now are the ones in shoryuken & cyberfanatix... You are free to check them up, but there is this thing about them that; sometimes you are forced skirmish through +80 pages of replies of why Mature's & Vice's Neo Maxs are not significantly different, or why they added Hwa Jai when they should have replaced him with Gato / Oswald / Yamazaki / etc. That just zaps the best out of me (my best isn't that much either, har har). I personally only touch certain topics, at certain times, but that's just me.


Aha I see, that kind of confirms my assumption. In that case, it seems that Cyberfanatix is the largest NeoGeo community at the current time. Shoryuken is a renowned Capcom site and I can't imagine people posting the weirder news there, like another mildly stripping KOF game for mobile phones, this time in the form of Battleship.





[this message was edited by Professor on Thu 29 Apr 21:50]

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"Re(1):The King of Fighters XIII : 2nd thread" , posted Thu 29 Apr 22:54post reply

Hi, i've been lurking mmcafe for at least 10 years and today i decided to join.

Im the same Fersis of NeoGAF who did these threads :

KOFXII Hype Thread
KOFXII Official Thread
KOFXIII Hype Thread
(And i will make the official KOFXIII thread too)

English is not my first language, but ill try to post KOF XIII news.
Cheers





kofoguz
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"Re(2):The King of Fighters XIII : 2nd thread" , posted Thu 29 Apr 23:39post reply

quote:
Hi, i've been lurking mmcafe for at least 10 years and today i decided to join.

Im the same Fersis of NeoGAF who did these threads :

KOFXII Hype Thread
KOFXII Official Thread
KOFXIII Hype Thread
(And i will make the official KOFXIII thread too)

English is not my first language, but ill try to post KOF XIII news.
Cheers


Welcome Fersis. Its always nice to see someone new.

Cyberfanatix is not bad. Also there's Yasakani Heir who does the full team translations. Also has the Rex Dart from S-C.com. He had impressions from previous loketests.

BTW S-C.com is no more. The members now has Facebook group to talk. Neo-Geo is not the same with beezle-buble but now has SouthTown Kid who's also an S-C.com visiter. Well, he's kinda busy in N-G.com with explaining how Blue Mary isnt a Android-18 (?) clone.





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"Re(3):Quick question: NeoGeo community" , posted Fri 30 Apr 04:37post reply

quote:
I really like Hwa's character portrait, especially the oddly appealing bottle of pink hootch. Anyone know if it has a basis in a real-life pink-colored alcohol, or if it was chosen because it matches his shorts?

It could be a rosé of some sort but that never struck me as a type of wine you would chug. That, and Hwa Jai doesn't seem like a guy who would fret about whether a dryer or fruitier taste in his drink would go better with his food and/or fight.

quote:
Shoryuken is a renowned Capcom site and I can't imagine people posting the weirder news there, like another mildly stripping KOF game for mobile phones, this time in the form of Battleship.


And that's their loss.





kofoguz
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"Pink Pants, Red Hulk and a cool announcer." , posted Fri 30 Apr 07:28:post reply

quote:
Silk stalkings Joe

I'm waiting for Spandex Daimon.



Almost there; Pink pants, Red Hulk.





[this message was edited by kofoguz on Fri 30 Apr 07:30]

Oroch
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"Re(3):Double Update & character review (Ash)." , posted Fri 30 Apr 11:37post reply

quote:

I really like Hwa's character portrait, especially the oddly appealing bottle of pink hootch. Anyone know if it has a basis in a real-life pink-colored alcohol, or if it was chosen because it matches his shorts?



its clearly cisco or wild irish rose

i'm a night train man myself though





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"Re(4):Double Update & character review (Ash)." , posted Fri 30 Apr 12:07post reply

quote:

I really like Hwa's character portrait, especially the oddly appealing bottle of pink hootch. Anyone know if it has a basis in a real-life pink-colored alcohol, or if it was chosen because it matches his shorts?


its clearly cisco or wild irish rose

i'm a night train man myself though



High school throwback! A group of friends of mine use to play drinking games with cisco while playing SSBM. We were a very classy bunch~

Personally I think Hwa is drinking some Sriracha sauce





drink from me and live forever

Nobinobita
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"Re(4):Double Update & character review (Ash)." , posted Fri 30 Apr 12:50post reply

quote:

I really like Hwa's character portrait, especially the oddly appealing bottle of pink hootch. Anyone know if it has a basis in a real-life pink-colored alcohol, or if it was chosen because it matches his shorts?


its clearly cisco or wild irish rose

i'm a night train man myself though



Hooray for bum wines!

"what's the word?"





Korigama
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"K' officially confirmed" , posted Fri 30 Apr 18:47post reply

Added to the site character page. Seems he's wearing his sunglasses by default now (theme's not bad either).





Toxico
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"Re(1):K' officially confirmed" , posted Fri 30 Apr 19:43:post reply

Speaking of Hwa Jai, considering the extremely mind dazzling subtlety of the designs references so far (character stances, graphics and the like), I can't believe anything but that bottle being some sort of weird medicinal power up or energy drink that is fairly strong & obscure in Thailand.


quote:
Added to the site character page. Seems he's wearing his sunglasses by default now (theme's not bad either).



His sprite & art exceeded my expectations by far. Considering that he now has his glasses by default, I wonder if he is going to do something interesting in the chain driver, like throwing the glasses at you, and then picking them up in the air prior to the beating.... I won't hold my breath for that one, since it's just easier just to have a "tossing pair" ready for action at all times (in this last account, I'm guilty of miss using glasses as well ).

Now I have a certain level of confidence that Maxima will look better than those hideous fakes... And I think that he is the larger character of the cast until know stats wise, I'm looking forward to that.


EDIT :

Oh, there is this bracket of game mode, where they explain you things on the 1P game that have been discussed already (targets, ranks, etc). Now, the interesting part is that that "game mode" has a tab that is currently grayed out... That would mean that there is going to be even more details for the 1P mode game, or some things that are yet to come about versus play.







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[this message was edited by Toxico on Fri 30 Apr 19:58]

Shin ATproof
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"Re(5):Double Update & character review (Ash)." , posted Fri 30 Apr 20:09post reply

quote:

Hooray for bum wines!

"what's the word?"



THUNDERBIRD!

How is it sold!?





Sí mon con langosta y camarón

Badoor
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"Re(1):K' officially confirmed" , posted Fri 30 Apr 20:20post reply

So I guess the remaining question now is: Kula or Whip?

Interesting to see that K' is now wearing shades. He always to me at least had a sort of "Bollywood" cool about him and him fighting with shades just exemplifies that even more.





Shin ATproof
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"Re(2):K' officially confirmed" , posted Fri 30 Apr 20:28post reply

I suspect Kula is one of the team members. Those stills from the intro, one of them looks like she has a similar underwire on her outfit like Kula.





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"Re(1):K' officially confirmed" , posted Fri 30 Apr 22:46post reply

quote:
Added to the site character page. Seems he's wearing his sunglasses by default now (theme's not bad either).



Here's the theme.





Just a Person
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"Re(2):K' officially confirmed" , posted Fri 30 Apr 23:34post reply

K' looks cool! Is he wearing a different outfit or am I seeing things?

Anyway, it will be cool to have his team back. It is a shame that we can't get both Whip and Kula in it, though.





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Professor
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"Re(3):K' officially confirmed" , posted Fri 30 Apr 23:54post reply

Interesting timing to announce a new character!
Wonder if they're making him playable in the 4th beta test in about 48 hours.

Fersis: Welcome aboard!





nobinobita
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"Re(6):Double Update & character review (Ash)." , posted Sat 1 May 00:05post reply

quote:

Hooray for bum wines!

"what's the word?"


THUNDERBIRD!

How is it sold!?



GOOD AND COLD!

XD

What's the jive?





Shin ATproof
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"Re(7):Double Update & character review (Ash)." , posted Sat 1 May 02:53post reply

quote:

What's the jive?



Bird's Alive!

LOL

What's the price?





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Just a Person
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"Re(4):K' officially confirmed" , posted Sat 1 May 02:56post reply

quote:
Interesting timing to announce a new character!
Wonder if they're making him playable in the 4th beta test in about 48 hours.



I guess so, Professor. After all, Hwa Jai was playable in a beta test before he was even announced at the website. K' was already announced at the website, so it is likely that his development is already quite advanced.

But K''s teammates probably won't be shown in this 4th beta test yet.





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"Re(5):K' officially confirmed" , posted Sat 1 May 03:15post reply

quote:

But K''s teammates probably won't be shown in this 4th beta test yet.



But, for the 2nd test, we were told to expect 3 new characters. This announcement came totally out of nowhere and is a total surprise (more surprising that the character announced, har har), so there is really no way to measure when they are going to show K' since they haven't told you anything.


[irish drunk voice]Welcome to the boat, Mister Fersis[/irish drunk voice]







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Amakusa
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"Re(2):K' officially confirmed" , posted Sat 1 May 03:21post reply

quote:
So I guess the remaining question now is: Kula or Whip?



Personally I want Whip, because I like using her and she rounds out the K' team like she did before. But realistically, Kula is way more popular and has a better shot of appearing.

Now, it would be truly unthinkable if it was Maxima that got the shaft. There's never been a game where K' and Maxima weren't on a team together.





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nobinobita
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"Re(8):Double Update & character review (Ash)." , posted Sat 1 May 03:29post reply

quote:

What's the jive?


Bird's Alive!

LOL

What's the price?



Thirty Twice!

LULz

Actually it was about $3 last time i checked. But that was many many years (and hangovers) ago.





Just a Person
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"Re(6):K' officially confirmed" , posted Sat 1 May 03:36post reply

quote:

But, for the 2nd test, we were told to expect 3 new characters. This announcement came totally out of nowhere and is a total surprise (more surprising that the character announced, har har), so there is really no way to measure when they are going to show K' since they haven't told you anything.



That's true. But I don't get why SNKP would show K' 48 hours before the beta test (it's a good amount of time, quite different than if K' was announced some hours before the test) and take a longer time to show him in action.

Oh, and welcome to the board, Fersis, I hope you enjoy this board as much as we do! Sorry that I didn't write that in my previous post...





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nobinobita
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"Re(2):The King of Fighters XIII : 2nd thread" , posted Sat 1 May 03:57post reply

quote:
Hi, i've been lurking mmcafe for at least 10 years and today i decided to join.

Im the same Fersis of NeoGAF who did these threads :

KOFXII Hype Thread
KOFXII Official Thread
KOFXIII Hype Thread
(And i will make the official KOFXIII thread too)

English is not my first language, but ill try to post KOF XIII news.
Cheers



I really enjoyed your KOFXII threads on Neogaf!
They were refreshingly passionate and positive.

A couple of my friends have been telling me I ought to post on Neogaf more, and I keep telling them to join the Cafe heh.

So welcome welcome!





kofoguz
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"Re(2):K' officially confirmed" , posted Sat 1 May 05:21:post reply

quote:
His sprite & art exceeded my expectations by far.

^This x2. His sprite is so good and gave his personality a great justice that I wanted to see them what would they do with Vanessa, Seth and Ramon. I always liked them but something felt missing about their sprites. Also hair of K' is awesome.

quote:
Now I have a certain level of confidence that Maxima will look better than those hideous fakes... And I think that he is the larger character of the cast until know stats wise, I'm looking forward to that.
Actually its starting to make me a bit scared about Maxima... What if they fail? Or they are gonna succeed beyond their success.I'm sitting on the edge here!

About Kula and Whip. I think its fifty-fifty. Kula is a fan favourite and Whip would gave the chance to show off more with her whip animation. They are proud of the work with Whip, afaik.

And finally a question that would stall us till the next loketest. You know Neo Geo Heroes:The Ultimate Shooting. And you know 3d elephants in one of the backgrounds in KOFXIII. Why cant they use that same technics for the new shooter instead of PSone style Kof Sky Stage graphics, or can they? What's stopping them?


EDIT: Did anyone notice this before?

Dr. Neo Geo blog





[this message was edited by kofoguz on Sat 1 May 05:37]

Gojira
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"Re(3):K' officially confirmed" , posted Sat 1 May 08:10post reply

Wow, look at that K' guy. He doesn't give a shit about anything.

I wonder if SNKP will use their magical palette powers to make K's sunglasses disappear from the sprite in his other costumes. It's definitely possible if they planned far enough ahead.





shipoopi

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"Re(3):K' officially confirmed" , posted Sat 1 May 08:42post reply

quote:
K'



HOT.





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"Re(4):K' officially confirmed" , posted Sat 1 May 09:22post reply

K' looks great, but one thing that kind of bothers me is that he goes statue still between his movements. All of the other characters are full of little movements, so seeing him stand totally still with no breathing or any other motion is jarring.





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"Re(5):K' officially confirmed" , posted Sat 1 May 10:01post reply

quote:
K' looks great, but one thing that kind of bothers me is that he goes statue still between his movements. All of the other characters are full of little movements, so seeing him stand totally still with no breathing or any other motion is jarring.



that's because he is too lazy to use a stance and he just doesn't care look at that guy he is also too lazy to breath





Nobinobita
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"Re(6):K' officially confirmed" , posted Sat 1 May 14:46post reply

quote:



that's because he is too lazy to use a stance and he just doesn't care look at that guy he is also too lazy to breath



this is a satisfactory explanation





Professor
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"No K' at 4th Beta Testing!" , posted Sat 1 May 17:55:post reply

I meant 24 hours in my last post, not 48, sorry.

Anyhoos, quick news: K' is not available for the 4th beta testing. I think they're just re-using the same ROM from the 2nd & 3rd beta test.





[this message was edited by Professor on Sat 1 May 18:15]

Toxico
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"Re(1):No K' at 4th Beta Testing!" , posted Sat 1 May 20:31post reply

quote:

Anyhoos, quick news: K' is not available for the 4th beta testing. I think they're just re-using the same ROM from the 2nd & 3rd beta test.



You made me think of a marvelous scene with a bunch of kids running merrily to the arcade with eyes filled with hope saying "let's play with K'!", only to stumble into a Yakuza dressed Toxic with a shinai in his shoulder screaming and swinging the sword around "There is no K' for you here, you stinking brats! go home!".

.... It's an.... interesting(?) choice in publicity to hint more characters prior to a beta test while not showing him on the stage... Maybe they were trying to maximize the feedback from the fans pushing questions like "when is he being shown" or something? I can only see this as a some type of shaky line that SNK is drawing themselves, isn't this angering K' fans?


.... I'm supposing that until the beta where the full cast is revealed, we can do nothing more than OT talk about the game, or "marveling" at the small footage that SNK seems to be releasing once every and so often.


Oh, If I were a rich man







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Shin ATproof
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"Re(9):Double Update & character review (Ash)." , posted Sat 1 May 22:36post reply

quote:

Thirty Twice!

LULz

Actually it was about $3 last time i checked. But that was many many years (and hangovers) ago.



I could never force myself to drink that stuff. I find life is too short for bad booze. LOL. I learned about Thunderbird from my mom. There used to be a local homeless dude near her job that would "watch" her car for her if she gave him some cash for T-Bird. So they'd have a ritual of "what's the word!?" etc, etc.





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Shin ATproof
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"Re(1):No K' at 4th Beta Testing!" , posted Sat 1 May 22:39post reply

quote:
I meant 24 hours in my last post, not 48, sorry.

Anyhoos, quick news: K' is not available for the 4th beta testing. I think they're just re-using the same ROM from the 2nd & 3rd beta test.



That is really disappointing to hear but considering he only has like one special listed (with extensions) so far, it is probably best to not show him in action just yet. Plus it gives them time to work on the rest of the K' team and any secret characters.

Also I can kinda see a better reason to reuse the last location test version; to try and find more bugs with the current cast before they move on to more playable characters which will undoubtedly have their own problems that need to be ironed out.





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Toxico
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"Chin, Athena & Others Neo Max. Matches" , posted Sun 2 May 05:48:post reply

EDIT

Here They are not new, har har I updated the Taiwan videos ver youtube to the first post, but it's not like we can see anything impressive in them.

The user sugarboy Is continuously adding more neo max vids as I type this.

Some japanese exhibition matches here. They are kinda nice in quality

Nico nico 23





It seems at some may 1st vids have started to surface

I'll edit this and / or the first post once I get geared enough to search for more.

http://www.nicovideo.jp/watch/sm10571866


EDIT :

Youku updated with some Taiwan location tests... I know that youku doesn't work with everyone, so I'll be keep on mind finding a youtube version. I am watching the videos as I type this, so I don't know if they have recorded new moves, more characters or more neo maxes, quality is kinda blurry but It's ok for leaked footage, I suppose.

Taiwan 01

Taiwan 02

Taiwan 03

Taiwan 04

Taiwan 05

Taiwan 06

Taiwan 07

Taiwan 08

Taiwan 09







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[this message was edited by Toxico on Tue 4 May 20:47]

Professor
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"Re(2):No K' at 4th Beta Testing!" , posted Sun 2 May 10:41:post reply

quote:

You made me think of a marvelous scene with a bunch of kids running merrily to the arcade with eyes filled with hope saying "let's play with K'!", only to stumble into a Yakuza dressed Toxic with a shinai in his shoulder screaming and swinging the sword around "There is no K' for you here, you stinking brats! go home!".

.... It's an.... interesting(?) choice in publicity to hint more characters prior to a beta test while not showing him on the stage... Maybe they were trying to maximize the feedback from the fans pushing questions like "when is he being shown" or something? I can only see this as a some type of shaky line that SNK is drawing themselves, isn't this angering K' fans?



"Mommy mommy! I wanted to play with K' but that evil man wouldn't let me!"
By the time the child arrived back at the arcades, the adults had already dismantled the KOFXIII machines. The traumatic experience was to leave a scar on the child's heart forever, and a fear of all things made from bamboo wood.



About the K' announcement, the only explanation I can think of is that, Japan is currently in the middle of a long-term holiday and Friday was the only business day. They may have taken the opportunity to make one last update before the rest of the big break, not thinking of the traumatic consequences it could cause to little children.


Also, I'm assuming that this 4th beta is simply to gather reference data to see how much income it can accumulate in normal territory (aka income testing). It didn't seem that there were staff there who were taking notes like in previous tests.




Edit:
Toxico- Raiden's tackle fakeout with B or D still exists. This actually poses a bit of a problem in KOFXIII since his dropkick is done by holding one of the two buttons. In other words, if you're holding on for a dropkick, your tackles get canceled.

Also, that fiddler on the roof clip was nice--





[this message was edited by Professor on Sun 2 May 23:24]

mbisonhatclub
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"Re(1):The King of Fighters XIII : 2nd thread" , posted Mon 3 May 13:15post reply

I know (responding to an earlier thought of someone else's) SNK is trying to get things done within a schedule and all, but they should have learned last time what "working within a timeframe" costed them, and they should realize nobody wants to play a shitty product that they just rushed out there and pretended was a full game. I bought it thinking I'd be enjoying it for a while and came home really disappointed. It's not fair to the buyers to tell them you released a half-assed product because of a time-frame and they still gotta pay full price for it. That's like getting a car with missing parts because there was a schedule that the car had to be built within (doesn't that remind you of a Keaton movie except without the sort of touching ending?) and telling them they still have to purchase it at full market value. That's fucking bullshit and should not be how things work.

As I said before though, KOFXIII is shaping up to be pretty awesome from the looks of it and against my better judgment I'm actually kinda hyping up for it, and I hope my expectations are met without so much compromise or excuse





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Iggy
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"Re(3):Quick question: NeoGeo community" , posted Tue 4 May 23:37post reply

quote:
Shoryuken is a renowned Capcom site and I can't imagine people posting the weirder news there, like another mildly stripping KOF game for mobile phones, this time in the form of Battleship.


Speaking of which: if you ever wondered about the Days of Memories series, behold.

Vanessa

In case you wondered if the source material has been well treated, this character bearing the exact same name as that character seems to suggest a non-surprising answer.





Professor
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"Re(4):Quick question: NeoGeo community" , posted Wed 5 May 00:25:post reply

quote:
Vanessa

In case you wondered if the source material has been well treated, this character bearing the exact same name as that character seems to suggest a non-surprising answer.



Oh, my... what have they've done with my Oat meal Neo geo.
I wouldn't be surprized if they end up actually making a KOF Dokimajo game at this rate.

Which, in a way, is unfortunate, because SNK can actually do good at times without IPs. Tsukibito for the Nintendo DS was a nice change of pace. It would've been even better if it had a more polished User interface.


Nevertheless, they've built such a good IP in their golden years. It includes not only characters, but an interesting and vast world, albeit with some conflicting timelines. It'd be a shame to see it get treated as nothing but 200 yen cell phone games.






Welcome to South Town.

[this message was edited by Professor on Wed 5 May 00:56]

mbisonhatclub
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"Re(5):Quick question: NeoGeo community" , posted Wed 5 May 02:42post reply

quote:
Vanessa

In case you wondered if the source material has been well treated, this character bearing the exact same name as that character seems to suggest a non-surprising answer.


Oh, my... what have they've done with my Oat meal Neo geo.
I wouldn't be surprized if they end up actually making a KOF Dokimajo game at this rate.

Which, in a way, is unfortunate, because SNK can actually do good at times without IPs. Tsukibito for the Nintendo DS was a nice change of pace. It would've been even better if it had a more polished User interface.


Nevertheless, they've built such a good IP in their golden years. It includes not only characters, but an interesting and vast world, albeit with some conflicting timelines. It'd be a shame to see it get treated as nothing but 200 yen cell phone games.


Well if they really wanna screw around with their KOF franchise like that, I want them to make me a game based on the daily life routines of New Face/Orochi/CYS/whatever team, because they are awesome enough to warrant a daily life "game" or some kind of music game at least because they were a band and it would make sense for them to participate in something like Guitar Hero + keyboard. I would definitely buy a bajillion copies of this myself

But it doesn't help that these cel phone "games" are exclusive to Japan so I can't even be bothered to take a look at them, or else I'd have gotten that gals volleyball thing just for Shermie





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Gojira
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"Re(2):The King of Fighters XIII : 2nd thread" , posted Wed 5 May 04:05post reply

quote:
I know (responding to an earlier thought of someone else's) SNK is trying to get things done within a schedule and all, but they should have learned last time what "working within a timeframe" costed them, and they should realize nobody wants to play a shitty product that they just rushed out there and pretended was a full game. I bought it thinking I'd be enjoying it for a while and came home really disappointed. It's not fair to the buyers to tell them you released a half-assed product because of a time-frame and they still gotta pay full price for it. That's like getting a car with missing parts because there was a schedule that the car had to be built within (doesn't that remind you of a Keaton movie except without the sort of touching ending?) and telling them they still have to purchase it at full market value. That's fucking bullshit and should not be how things work.

As I said before though, KOFXIII is shaping up to be pretty awesome from the looks of it and against my better judgment I'm actually kinda hyping up for it, and I hope my expectations are met without so much compromise or excuse



SNKP has ALWAYS been working within a schedule on KoF (every sane developer does) and it's never been a problem before XII. Actually if you recall they pushed back the release of XII a million times before deciding to finally come out with it.

No, the problem was not that they worked with a schedule, it was that they had already spent FAR too much time and budget developing XII and absolutely had to poop it out post-haste to make at least a mild portion of their funding. Even so, they probably didn't expect it to do as badly as it did, but hindsight is like that. History has shown that when games have been in development far too long they tend to fail anyway.

XIII is following a cycle more like every other KoF that was made pre-XII. I have no doubt that they're more comfortable tweaking and adding to the engine at this point.





shipoopi

kofoguz
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"Re(4):Quick thread derailing." , posted Wed 5 May 08:15:post reply

quote:
In case you wondered if the source material has been well treated, this character bearing the exact same name as that character seems to suggest a non-surprising answer.


She was my main FF:WA. When I revisitd the game to play with her again, I realized she had lent lots of moves to Ramon. That broke my heart. I was hoping to see her in a KoF.
Well maybe in NGBC 2. Hopefully re-touched downloadable games would sell like hot cakes for them to consider a sequel... The sequel was depend on PS2 sales at that time anyway.

EDIT: Athena's neomax made me hope for a new Athena game. I am such a dreamer.





[this message was edited by kofoguz on Wed 5 May 08:19]

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"Re(5):Quick thread derailing." , posted Wed 5 May 15:45post reply

quote:
She was my main FF:WA. When I revisitd the game to play with her again, I realized she had lent lots of moves to Ramon. That broke my heart. I was hoping to see her in a KoF.

I guess they lacked inspiration for KoF 2000... With this, plus Vanessa borrowing from Rick Strowd (anything else I missed?). I don't know why they didn't just use the original characters directly, as that's what KoF used to be about.
Not that Ramon and Vanessa are bad characters, but they could have existed with little to no stolen moves.





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"Re(6):Quick thread derailing." , posted Wed 5 May 22:51post reply

A special thanks to Toxico for keeping up an update on the movies list.

But man, so the fourth beta's been running long that they've even had a tournament. I think the players are getting a bit too used to it already, and it's not even officially out..





mbisonhatclub
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"Re(3):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 03:00:post reply

quote:
SNKP has ALWAYS been working within a schedule on KoF (every sane developer does) and it's never been a problem before XII. Actually if you recall they pushed back the release of XII a million times before deciding to finally come out with it.

For one, yeah, they did have a schedule obviously, every year, but on the other hand, it isn't as if after 94 they didn't have the benefit of reusing a lot of their sprites to save time for the following years--on the other hand they did modestly update the sprites on occasion, such as in 96 but for the most part, the framework was already setup in 94

quote:
No, the problem was not that they worked with a schedule, it was that they had already spent FAR too much time and budget developing XII...XIII is following a cycle more like every other KoF that was made pre-XII.

Well shit son, they had the groundwork for it laid out already in KOFXII. All they have to do is finish off the rest of the material. The problem wasn't spending far too much time at all; in fact somehow I can imagine a little bit of jacking off was done, and promoting the graphics too much and not worrying much about the gameplay in hopes that the BRs that love KOF so much would gobble it up thinking "OH MY SWEET JEJE, KOF IN HIGH RES GRAPHIX MANG" So much time and money was spent emphasizing the graphics that one has to wonder if they pooled (not sic) people from the other departments such as programming and music to help out with the graphics since those two elements were apparently lacking. Either they're severely understaffed (I'd understand that) or the executives up top don't know how to distribute workloads properly or manage a project well at all (I'd bet that applies anyway), OR the rest of the staff available was either not offered a job or they were too lazy to help out because they were busy perusing their copies of the new Yuri and Friends that no longer include Yuri.

And what happened was that they felt the pressure from falling behind other fighting games, namely SF4, and in spite of such, rushed their unfinished project out the door in hopes that their 60 dollar demo would be welcomed in blithely open arms of the devout KOF fans only to be surprised by the reception, and on top of that, the netcode was terrible which made for even worse criticism considering today's demand for online playability

7 years ago KOFXII might have been acceptable; instead, we got Neowave. Even then, KOFXII is a minute late and a dollar short. I'd have been totally okay with them having put it on the backburner for a short while and used other things to bring in the profits like more Days of Mammories games that I'll never have a chance to bother with anyway considering they're cell phone-based, and then they could have used that to start funding the project again into what it is becoming now (KOFXIII), and I wouldn't have felt cheated out of 60 dollars for something that most people including myself would review as something not as entertaining or worthwhile as either SF4 or Blazblue Continuum Shift or even Tekken 6--or hell, that new Soul Calibur game.

I do hope that when KOFXIII gets released that they go the route of BBCS and SSF4 and charge 40 dollars rather than 60, but then again, can they really afford that?





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[this message was edited by mbisonhatclub on Thu 6 May 03:09]

Count Hihihi
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"Re(4):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 04:02post reply

quote:
SNKP has ALWAYS been working within a schedule on KoF (every sane developer does) and it's never been a problem before XII. Actually if you recall they pushed back the release of XII a million times before deciding to finally come out with it.
For one, yeah, they did have a schedule obviously, every year, but on the other hand, it isn't as if after 94 they didn't have the benefit of reusing a lot of their sprites to save time for the following years--on the other hand they did modestly update the sprites on occasion, such as in 96 but for the most part, the framework was already setup in 94

No, the problem was not that they worked with a schedule, it was that they had already spent FAR too much time and budget developing XII...XIII is following a cycle more like every other KoF that was made pre-XII.
Well shit son, they had the groundwork for it laid out already in KOFXII. All they have to do is finish off the rest of the material. The problem wasn't spending far too much time at all; in fact somehow I can imagine a little bit of jacking off was done, and promoting the graphics too much and not worrying much about the gameplay in hopes that the BRs that love KOF so much would gobble it up thinking "OH MY SWEET JEJE, KOF IN HIGH RES GRAPHIX MANG" So much time and money was spent emphasizing the graphics that one has to wonder if they pooled (not sic) people from the other departments such as programming and music to help out with the graphi

-- Message too long, Autoquote has been Snipped --


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mbisonhatclub
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"Re(5):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 04:52:post reply

quote:
Yesterday I told someone that mmcafe is a great forum without useless posts. Damn. Sorry, my fault.
It really isn't anyone here's fault that you don't show up to post anything except when you have the opportunity to interject with an opinionated sometimes rather condescending post every now and then! Perhaps you should hang out at Neogaf!





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[this message was edited by mbisonhatclub on Thu 6 May 04:53]

Professor
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"Re(6):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 12:55post reply

Given that there's not much to discuss on KOFXIII now that the beta tests are over (at least for the moment), it's understandable to float somewhat off-topic. But Let's not flame each other.

There should be another update on the official site soon, the national holidays have ended in Japan.





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"Re(7):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 19:13:post reply

quote:
Given that there's not much to discuss on KOFXIII now that the beta tests are over



I was thinking about this too, and the update for today is, at this point; only about more upcoming betas..... Does one of them starts tomorrow??

Oh, I'm guessing that later or tomorrow we'll have a blog update, if we judge by the pattern of the blog dates, it makes sense.


Gah, nico nico 24... I'm keeping up with these mostly for completionism sake.

Tche Nico nico 25... King Neo max (Is that a... Sweaty foamy sponge bath invitation or something?). More or less a clear vid audio wise.

EDIT :

Mai vs Andy dialog vid やっと 見つけた わよ、 アンディ

We have that, again sugar boy has uploaded short, but usually not seen before 720p footage about the game. Use the dates to keep track of the latest uploaded vids (the videos include de day of the beta).







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[this message was edited by Toxico on Fri 7 May 09:27]

Stifu
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"Re(4):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 19:50post reply

mbisonhatclub: you paid $60 for KoF XII? I got it right when it came out, for just over $30. I got it from Play-Asia, and grabbed the Korean version as it was the cheapest and wasn't region locked.
Besides, I knew it was crap when I ordered it, so I wasn't disappointed. :)





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"Re(5):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 21:30post reply

quote:
mbisonhatclub: you paid $60 for KoF XII? I got it right when it came out, for just over $30. I got it from Play-Asia, and grabbed the Korean version as it was the cheapest and wasn't region locked.
Besides, I knew it was crap when I ordered it, so I wasn't disappointed. :)

And I hate myself for it everyday! Sometimes I cut myself in the corner while crying myself to sleep in the bathtub while offending anyone here who actually has friends who do that because I'm a heartless internet jerk. Even more upsetting was that the guy at the store even gave me a chance to play it for a small bit before I bought it, and before that I had only heard complaints about the graphics, and I played it thinking it was just OK and figured that there was more to explore once I got home. So I came home and played around with it for a bit and discovered that there was nothing more to it than what I played at the store...yeah. I believe I bought BBCT on the same day at the recommendation of Grave and others not expecting much since I wasn't much of a GG player, but it turned out I was enjoying that so much more (especially when Grave showed us the Bang Install) that it only enhanced my disappointment with KOFXII.

I know they worked so hard on the graphics, but it is because they worked so hard on the graphics and almost nothing else that it fell short of my desires. I even told myself not to expect anything good to come of KOFXIII but right now I'm so hype for it that I'm so excited. And I just can't hide it. I know, I know, I know, I want it, I want it.





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"Re(8):The King of Fighters XIII : 2nd thread" , posted Thu 6 May 22:28post reply

quote:
Given that there's not much to discuss on KOFXIII now that the beta tests are over


I was thinking about this too, and the update for today is, at this point; only about more upcoming betas..... Does one of them starts tomorrow??

Oh, I'm guessing that later or tomorrow we'll have a blog update, if we judge by the pattern of the blog dates, it makes sense.


Gah, nico nico 24... I'm keeping up with these mostly for completionism sake.

Blog update, shmog update. Instead, let's celebrate that Toxico earned himself a coffee pot!





Professor
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"Re(8):The King of Fighters XIII : 2nd thread" , posted Fri 7 May 01:40:post reply

quote:
I was thinking about this too, and the update for today is, at this point; only about more upcoming betas..... Does one of them starts tomorrow??


Interesting.. one of the locations is the Kawasaki Silkhat, which was the place they had the original beta tests for KOF97 and 98. I remember going to them and bringing the first news in English.

I strongly doubt that they'll they'll have anything new tomorrow, they're probably just rotating the same three/four roms around the places.



Edit: It's somewhat hard to see in that video quality, but King's NeoMax looks kind of like Diamond Dust.





[this message was edited by Professor on Fri 7 May 02:00]

Syo
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"Site update" , posted Fri 7 May 19:22post reply

Maxima joins K' on the official site, what a surprise entry.

http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

If the sprites are to scale, then he's shrunk a bit, maybe prosthetic upgrades? He's also blonder than before...





Count Hihihi
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"Re(1):Site update" , posted Fri 7 May 19:30post reply

quote:
Maxima joins K' on the official site, what a surprise entry.

http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

If the sprites are to scale, then he's shrunk a bit, maybe prosthetic upgrades? He's also blonder than before...



He does look kind of weird with that colour scheme... But the sprite is nice. I don't mind his smaller stature. Just looks a bit off if you compare it to that piece of art in his profile.





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Syo
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"Re(2):Site update" , posted Fri 7 May 19:49post reply

Minor observations I forgot to mention for Makishima:

New move: Air Vapour Cannon.
New DM: Double Vapour Cannon.

I'm sure they'll *fix* Maxima's hair colour eventually on the site. Wasn't this the case too with Athena?





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"Re(3):Site update" , posted Fri 7 May 21:28:post reply

quote:
Minor observations I forgot to mention for Makishima:



As of right now, he has no throwing moves and has a bunch of shooting moves, so it seems that his moves are gonna get a funny renewal, similarly to what happened to Ralf.

Initially I thought that they where gonna use that usual 80's crazy haze killer droid Anorld Brounsshinegger inspired look, but they seem to be going more with a classic, low body line astroboy / cyborg 009 kinda look.... I was about to complain, but he looks like a "cylinder build" 70s character that doesn't stop shooting when innocents are in the line of fire.



SNK, short demo clip of Liz... I'll read the article after tiding up a little.... and am done eating brains.

EDIT :

The review was pretty short, but that still doesn't convince me to do a "word per word" literal translation (and, isn't the site going to get totally translated to Engrish by SNK at some point?). I'm personally quite interested in these 3.

- They realize that they "delivered" the update a day behind from were they where supposed to.

- Thanks to her Atemis, Command grab & move set, Elizabeth is meant to be a well rounded & liked character, the new moves come from KoF XI. They where aiming to have a character with no useless moves. (He also speaks of a bunch of technical data about normal moves with fire~ball~passing~through properties (this was in XI too, right?), and how some EX move can be used to follow up combos)

- Shen is meant to be an offensive character that doesn't give the enemy room to breath and can guard crush the enemies easily... The best way to work around his poor ground~air defensive abilities is to simply don't let the enemy enough time to breath. Bitch slapping fireballs a la KoF XI was strongly requested by fans, & currently the move only works like it does in KoF XII (command throw) so they are going to try to equip 2 versions of the move to the character (I'm kinda unsure about this part). EX tatsu geki ken has a good invulnerability window (this can be seen in the vids)

- Duo Lon is a character meant to be as strong & aggressive as Shen, while conveying a whole different feeling, it's a type of character that attacks with great speed & reach. His 「呪怨死魂」 mist thingie is a slow traveling fireball that can be easily outrun by Duo Lon and is meant to empathize his aggressive character.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Fri 7 May 23:37]

Just a Person
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"Re(1):Site update" , posted Fri 7 May 22:35post reply

quote:
Maxima joins K' on the official site, what a surprise entry.

http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

If the sprites are to scale, then he's shrunk a bit, maybe prosthetic upgrades? He's also blonder than before...



I really like Maxima's new sprites! Yeah, he does look blonder than before, which is funny since his artwork shows him with dark brown hair...

Are you sure that he shrunk, though? He still looks quite tall to me, about the same size as Daimon - and unlike Daimon, Maxima has his head facing down and his knees seem to be quite bent, so he may be even taller than he looks. And he's still quite bulky - but of course, he may look less bulky now that most male fighters in KoF are on steroids...





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Professor
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"Re(4):Site update" , posted Sat 8 May 00:44:post reply

quote:

Initially I thought that they where gonna use that usual 80's crazy haze killer droid Anorld Brounsshinegger inspired look, but they seem to be going more with a classic, low body line astroboy / cyborg 009 kinda look.... I was about to complain, but he looks like a "cylinder build" 70s character that doesn't stop shooting when innocents are in the line of fire.



His face on the sprite reminds me a lot of Golgo 13, except he's a lot more bukly. And man, look at the size of his sideburns. SNKP seems to like making a lot of things bigger than they used to be.

So he has what seems to be a new move called the Maxima Press, done with .



Note on the official blog: Next week's update will also be on Friday.

And for anyone who's checked the new Liz video, note that it can be viewed in 720P.



On a side note, I now realize that Hwa Jai's eyes and sharp angry teeth reminds me of the Evil Monkey (shown below).





[this message was edited by Professor on Sat 8 May 01:13]

Iggy
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"Re(5):Site update" , posted Sat 8 May 02:17:post reply

quote:
SNKP seems to like making a lot of things bigger than they used to be.

....
.... No, I won't.





[this message was edited by Iggy on Sat 8 May 02:18]

karasu99
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"Re(2):Site update" , posted Sat 8 May 02:57post reply

quote:
I really like Maxima's new sprites! Yeah, he does look blonder than before, which is funny since his artwork shows him with dark brown hair...

Are you sure that he shrunk, though? He still looks quite tall to me, about the same size as Daimon - and unlike Daimon, Maxima has his head facing down and his knees seem to be quite bent, so he may be even taller than he looks. And he's still quite bulky - but of course, he may look less bulky now that most male fighters in KoF are on steroids...


I was shocked that he wasn't made the biggest of the whole cast, especially since his character seems to demand it. Although, I do like his compact stance-- it is as though he has tremendous mass. Plus he's very... squared off. He was never a favorite of mine, but they have done him justice.

So, with the next update a week off, I suppose we will finally know the last cast member, unless they pull a 'KOFXI' on us and add a bunch of guest fighters on time release/special circumstance. So the hope for Syo Kirishima is not completely lost!





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"Re(6):Site update" , posted Sat 8 May 03:10post reply

quote:
SNKP seems to like making a lot of things bigger than they used to be.
....
.... No, I won't.




…………………………………………………..,-~"¯""~-,_
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…….'\, '\..:..:.,-~"¯;:~--|' ,/':::,/';:;:,/';:;:;:;:;:;:;:;:;:;:;:;:-~" _,,/''|;:;:;:;,|''| . . ¯"~-,,_ . .,/'
………\, '\..:..'\;:;:;:;'|;:;'|,/':::,/';:;,/';:;:;:;:;:;:;:;:,'|,;:;:;:;:;:"¯;:;:,|';:;:;:;'| .'\, . . . . . . . ./'\
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…………'\,,/';:;:|';:;:;:'|;:'|::,/':,/':;:;:;:;:_,,-~"¯;:;:/':;"~-,;:;:;:;:;:;:;:;:;:;:;:;'~, . ¯"~"-|';:,/''\,
………...,/';:;:;,|';:;:;:;:'|:''|/',/';:;:;:;:;:;:;:;:;:;:;:;,/';:;:;:;¯\"~-,_;:;:;:;:;:;:;:;:;:¯"~-~"¯;,/'\ . '\
………,/';:;:;:_,|_;:;:;:;:'\|,/';:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:|' . . .¯"~--,__,,,---~~"""'¯¯¯ . .'\ .'\
objection


Famitsu, Gpara & Dengeki have info about the nexts loke tests & full body shots of the Tin can man of the moment. I'm having this feeling that K' team won't be playable long after it's completely revealed on the website, just like what happened with Takuma & Vice.







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Spoon
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"Re(2):Site update" , posted Sat 8 May 03:40:post reply

quote:
Maxima joins K' on the official site, what a surprise entry.

http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

If the sprites are to scale, then he's shrunk a bit, maybe prosthetic upgrades? He's also blonder than before...


I really like Maxima's new sprites! Yeah, he does look blonder than before, which is funny since his artwork shows him with dark brown hair...

Are you sure that he shrunk, though? He still looks quite tall to me, about the same size as Daimon - and unlike Daimon, Maxima has his head facing down and his knees seem to be quite bent, so he may be even taller than he looks. And he's still quite bulky - but of course, he may look less bulky now that most male fighters in KoF are on steroids...



Considering that there's a thick jacket and other gear he's wearing, his arms would seem to be thinner than Terry's. Who knew that delivering pizza for 15+ years would do such wonders for your physique!

Ralf and Clark are miracles of patriotism, so I guess it's ok for them to be abnormally huge.





[this message was edited by Spoon on Sat 8 May 03:52]

shindekudasai
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"Re(3):Site update" , posted Sat 8 May 06:53post reply

Heat Guy J, is that you?





kofoguz
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"Re(4):Site update" , posted Sat 8 May 11:55post reply

quote:
SNK, short demo clip of Liz... I'll read the article after tiding up a little.... and am done eating brains.


Ooookay, is it me or Liz has another winpose or it was always that?
If there is second winpose that means others will have at least one more winpose. I guess thats why when rounds end, th screen was blacked out.





Stifu
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"Re(5):Site update" , posted Sat 8 May 21:19post reply

quote:
Ooookay, is it me or Liz has another winpose or it was always that?

Looks like it's not new.





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"Re(6):Site update" , posted Sun 9 May 01:05:post reply

http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm10655916 (Testing...)

Nico nico 26

Nico nico 27

Time overs

EDIT :

Nico part 28. Takuma's koh ken -> step forward move seems like a stupidly strong move (it basically leads to an infinity mix up between close standing C or command throw -> close standing C).

Liz has one victory pose. And nothing has been shown to even remotely hint that she might have two.

Nico nico 29 , finally a vid where Hwa Jai turns red due to the pepper.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Tue 11 May 21:59]

Stifu
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"Re(7):Site update" , posted Sun 9 May 02:31post reply

Black Takuma with pink hair *shudders*... I wish they'd keep colors more classic. :\





kofoguz
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"Re(6):Site update" , posted Sun 9 May 03:44post reply

quote:
Ooookay, is it me or Liz has another winpose or it was always that?
Looks like it's not new.


Doesnt matter if its exist in KOF XII. What I mean is if there's two winposes for Elizabeth in KOFXIII there will be at least two for every character.





Loona
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"Re(7):Site update" , posted Mon 10 May 09:31post reply

quote:
Ooookay, is it me or Liz has another winpose or it was always that?
Looks like it's not new.

Doesnt matter if its exist in KOF XII. What I mean is if there's two winposes for Elizabeth in KOFXIII there will be at least two for every character.



I wouldn't bet on it based on SNK history - in SS1 some characters had 2 winposes, some only one, and in NGBC some character pairs had team-up supers, but not others...





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Toxico
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"Re(7):Site update" , posted Thu 13 May 13:51post reply

SNK's youtube channel updated with videos about that tournament that was held some time ago... The quality is better than the streamed version uploaded previously.... Too bad that's not 780p, ah?







目に焼きつけて、死ぬがいい・・・
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Last update : Chapter 16 as of 13/04/10

Count Hihihi
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"Re(8):Site update" , posted Thu 13 May 20:58post reply

quote:
SNK's youtube channel updated with videos about that tournament that was held some time ago... The quality is better than the streamed version uploaded previously.... Too bad that's not 780p, ah?



First time I paid any attention to the announcer.. eehhuuaahh what?!?





NO

kofoguz
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"Whip or Kula? The answer is..." , posted Fri 14 May 18:26post reply

Kula.

I'm really sorry it is not Whip. Also I didnt like the hair, it looks like it's made of plastic.
I dont know maybe I'm just upset its not Whip.





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"Re(1):Whip or Kula? The answer is..." , posted Fri 14 May 19:14post reply

quote:
I'm really sorry it is not Whip. Also I didnt like the hair, it looks like it's made of plastic.
I dont know maybe I'm just upset its not Whip.


She's as stiff as K'... And now I think of it, so was her original sprite.
...
... Actually, her original sprite wasn't that good to begin with, wasn't she? I really hoped they used the opportunity to re-do her, but looking at her move list, she hasn't changed a bit...
Meh.

Kim's team scenario is about Choi and Chang not wanting to participate to KOF. They find out Raiden and Hwa Jai may participare as well, and since they are criminals as well, they go and convince Kim that he needs to build a team with these two.
Hwa and Raiden meet each other for the first time in years (after Garô1, they cut all ties with Geese and went back to their homelands), and find out Kim called them (and they know him because they saw him in the newspapers. It's normal for Hwa, since he never was in the same game as Kim, but Raiden should remember him... Oh well)

Kim doesn't know nor care that they aren't working with the bad guys anymore, he starts talking at length about Justice and Taekwondo, while the other two see him as an opportunity to regain their lost reputation.





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"Re(2):Whip or Kula? The answer is..." , posted Fri 14 May 19:30post reply

quote:

She's as stiff as K'... And now I think of it, so was her original sprite.
...
... Actually, her original sprite wasn't that good to begin with, wasn't she? I really hoped they used the opportunity to re-do her, but looking at her move list, she hasn't changed a bit...
Meh.



I'm a little disappointed myself, but she only looks mediocre by comparison. My impression of KOF XII was "these sprites are TOO good, they won't be able to keep this up." Even the bottom of the barrel on new KOF sprites tops everything else, in my opinion. Better to have more characters and a better-managed production than self-destructive super beauty.





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Loona
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"Re(2):Whip or Kula? The answer is..." , posted Fri 14 May 20:20post reply

quote:

Hwa and Raiden meet each other for the first time in years (after Garô1, they cut all ties with Geese and went back to their homelands), and find out Kim called them (and they know him because they saw him in the newspapers. It's normal for Hwa, since he never was in the same game as Kim, but Raiden should remember him... Oh well)



Actually, if FFWA also covers FF1 events, it would make sense if Kim and Hwa were somewhat aware of each other, despite having been in different games covering the same tournament. Nit picking, but I guess it's another KoF plot element that diverges from classic SouthTown continuity.





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Toxico
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"Re(2):Whip or Kula? The answer is..." , posted Fri 14 May 21:39:post reply

quote:

She's as stiff as K'... And now I think of it, so was her original sprite.
...
... Actually, her original sprite wasn't that good to begin with, wasn't she?



Well, her sprite wasn't that ugly since she was more or less being bathed in Ice, and the effect was kinda detailed compared to the low quality kof sprites. The sprite of the pages don't have "extra effects" added, so most likely that Kula sprite will also be bathed with Ice (like Athena) & will give a somewhat different in game impression.

Oh, K's theme got arranged. It's funny how Kula nor K' have blood types.

The official blog got updated, with those tournament videos & japan team analysis (Which, sadly, I don't care in the least). Kyo has a 4 bar demo combo.

Nico 30 .... Finally, some Kensou, but he gets his ass handed down to him. Also some badly played zombie Chin, to qualm Iggy's strangest desires.

EDIT :

Full body pics of Kula : dengeki , famitsu or in gpara







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Fri 14 May 23:04]

Just a Person
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"Re(3):Whip or Kula? The answer is..." , posted Fri 14 May 22:21post reply

quote:

She's as stiff as K'... And now I think of it, so was her original sprite.
...
... Actually, her original sprite wasn't that good to begin with, wasn't she?



Yeah, it's kinda weird that her body doesn't move at all in her neutral fighting stance, not even a chest movement to indicate that she's breathing.

But her hair has a great flow movement (she could work as a shampoo advertiser) and she looks cute.





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"Re(4):Whip or Kula? The answer is..." , posted Fri 14 May 23:28post reply

quote:

She's as stiff as K'... And now I think of it, so was her original sprite.
...
... Actually, her original sprite wasn't that good to begin with, wasn't she?


Yeah, it's kinda weird that her body doesn't move at all in her neutral fighting stance, not even a chest movement to indicate that she's breathing.

But her hair has a great flow movement (she could work as a shampoo advertiser) and she looks cute.

Well I think that's part of the point of Kula to be a cold dead-like character that at times exuberates life when close to her friends and family(Foxy,Candy, and Diana)





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"Re(5):Whip or Kula? The answer is..." , posted Sat 15 May 00:37post reply

I could understand the reserved animation for K' and Kula when they were first introduced since they came along during the point that KoF animation was strained with the use of strikers. But now that KoF isn't being held back by Hanna-Barbera levels of limited animation I had hoped those two would get to loosen up a bit. The only hope right now is that their in-game movements will be more dynamic because at the moment Kula can't even be bothered flexing her fingers like she did in her original neutral animation.





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"Re(3):Whip or Kula? The answer is..." , posted Sat 15 May 02:19post reply

quote:
I'm a little disappointed myself, but she only looks mediocre by comparison. My impression of KOF XII was "these sprites are TOO good, they won't be able to keep this up." Even the bottom of the barrel on new KOF sprites tops everything else, in my opinion. Better to have more characters and a better-managed production than self-destructive super beauty.



Testing the Permalink.

That was my exact concern after seeing K'. Oh well lets see how wil Billy and Iori '98 will look like. Also there should be a new team.





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"Re(4):Whip or Kula? The answer is..." , posted Sat 15 May 03:44post reply

I would've preferred anyone who's ever been on K's team other than Kula (like Whip, Shingo, Vanessa, Ramon), but oh well. She looks like they spent way too much time trying to get her face right. At least she doesn't have those creepy alien eyes anymore.





shipoopi

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"Matches & unofficial clips....." , posted Sun 16 May 21:58:post reply

Supposedly, some really big Chinese fish got a hold of the game already (like Dakou). So, here are some short combo clips & fights


Nico 31

Nico 32

Nico 33, a big wtf; was one of the guys talking on the phone? At least I can clearly see the giant tengu.

short Kyo clip

short Shen clip

youku 1 (tube ver)

youku 2 (tube version)

youku 3 (tube version)

youku 4 (tube ver)

youku 5 (tube ver)

youku 6 (tube)







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Wed 19 May 07:58]

Toxico
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"A new movie from the SNK site..." , posted Thu 20 May 15:25:post reply

It's Andy neo max, it seems like you can perform the NEO MAX mode without actually entering the Hyper drive mode, just as I feared.

EDIT :

Terry combo

Joe neo max + hi def Shermie.

With these videos uploaded, it's obvious to think that they'll update the site in a few more hours or so. Sadly I won't be awake to see that happen.


.... And, in theory, right now in Hong Kong there are KoF XIII cabinets with the full cast set for testing, if that's the case, then at the end of the day players might upload some vids.


NG heroes, an arrange ASO theme, I think.







目に焼きつけて、死ぬがいい・・・
Update 21 as of 29/01/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 16 as of 13/04/10

[this message was edited by Toxico on Thu 20 May 16:13]

Korigama
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"New promo trailer" , posted Thu 20 May 18:02post reply

Kula and K' gameplay near the end.

httpww.youtube.com/watch?v=p0hFBMV8QXc





mbisonhatclub
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"Re(1):New promo trailer" , posted Thu 20 May 18:19:post reply

quote:
Kula and K' gameplay near the end.

fixed your link for you







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[this message was edited by mbisonhatclub on Thu 20 May 18:21]

Korigama
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"Re(2):New promo trailer" , posted Thu 20 May 18:27post reply

Ah, thanks. Sorry about that.





kofoguz
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"Promo vid frm SNK (Cham Cham, Chris spotted)" , posted Thu 20 May 18:46:post reply

quote:
Terry combo


Did you guys spotted Cham Cham behind the log?

Btw I guess Andy's neomax had been edited for the better. Actually I liked that you can do neomax without getting in the Hyperdrive mode. Before there was no chance of surprise.

EDIT: Also Chris is spotted. Check the Promo Vid, its after the neomax part Yuri throws Ex he's watching the match behind the bus.
EDIT 2: There's also someone in the Japan stage. He's standing next to the giant Tengu mask. He has a blue jacket.





[this message was edited by kofoguz on Thu 20 May 19:08]

Just a Person
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"Re(1):Promo vid frm SNK (Cham Cham, Chris sp" , posted Thu 20 May 21:35post reply

quote:
Terry combo

Did you guys spotted Cham Cham behind the log?

Btw I guess Andy's neomax had been edited for the better. Actually I liked that you can do neomax without getting in the Hyperdrive mode. Before there was no chance of surprise.

EDIT: Also Chris is spotted. Check the Promo Vid, its after the neomax part Yuri throws Ex he's watching the match behind the bus.
EDIT 2: There's also someone in the Japan stage. He's standing next to the giant Tengu mask. He has a blue jacket.



I spotted Chris, but not Cham Cham... in which specific part of the video does she appear?





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"Re(2):Promo vid frm SNK (Cham Cham, Chris sp" , posted Thu 20 May 21:43post reply

Good job spotting those characters, I would have missed them if you had not pointed them out.

quote:
I spotted Chris, but not Cham Cham... in which specific part of the video does she appear?

She's in the Terry video on the left side behind the log and tree that frame the corner of the stage.





Yamazaki_RJ
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"Re(2):Promo vid frm SNK (Cham Cham, Chris sp" , posted Thu 20 May 23:11:post reply

Agents Team, passing the time in France.

Jenet in the sky with buses, Hinako with elephants and Chang somewhere.

Cham-cham found the Fountain of Youth and lives in Brazil to today.

Shingo's happiness is a tengu mask.

EDIT: Forgot Curious Chris.





[this message was edited by Yamazaki_RJ on Thu 20 May 23:15]

Toxico
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"Re(3):Promo vid frm SNK (Cham Cham, Chris sp" , posted Thu 20 May 23:23post reply

Main site got updated. As expected they have every video that we saw in their account earlier, it seems that I missed Terry Neo Max (it's on the blog along Garou team analysis).

It surprises me how they can say "KoF ism" oftenly without blushing.

They updated the Psycho Soldier team story, and the movie section has that trailer. Too bad they haven't announced any upcoming beta.







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Last update : Chapter 16 as of 13/04/10

Just a Person
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"Re(4):Promo vid frm SNK (Cham Cham, Chris sp" , posted Fri 21 May 01:05post reply

quote:
They updated the Psycho Soldier team story, and the movie section has that trailer. Too bad they haven't announced any upcoming beta.



Cool! Does the Psycho Soldier team story make any reference to Kensou's Dragon Power and Ron's plan? Or does it explain why Chin returned to the team instead of either Momoko or Bao?

Does it explain how Athena became younger and fatter? (Okay, this last question is a joke, but I'm serious about the other two...)





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"Re(3):Promo vid frm SNK (Cham Cham, Chris sp" , posted Fri 21 May 14:34post reply

quote:
Agents Team, passing the time in France.

Jenet in the sky with buses, Hinako with elephants and Chang somewhere.

Cham-cham found the Fountain of Youth and lives in Brazil to today.

Shingo's happiness is a tengu mask.

EDIT: Forgot Curious Chris.



i'm happy now





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"Re(4):Promo vid frm SNK (Cham Cham, Chris sp" , posted Fri 21 May 19:42post reply

What I want to know is if Shermie and Chris' (and potential Yashiro's) presence are tied in with the appearance of Vice and Mature as shadow thingamajigs or whatever they call themselves since they're dead





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"Re(5):Promo vid frm SNK (Cham Cham, Chris sp" , posted Sat 22 May 00:50post reply

quote:
What I want to know is if Shermie and Chris' (and potential Yashiro's) presence are tied in with the appearance of Vice and Mature as shadow thingamajigs or whatever they call themselves since they're dead



KOFXIV: written by Andy Lau