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chazumaru 708th Post
Red Carpet Regular Member
| "Re(2):Random Thread, endless hayami variation" , posted Wed 30 Jun 00:45:
This infinite loop torture deprived me of my sleep last night. And I haven't been able to turn it off since I launched it again this morning. I cannot fathom how anyone could turn this thing off.
Also, it's amazing the kind of details one can notice on the 1,632,143rd viewing.
00:38 - Mugen Hayami's dress is stunning. Pure white, no crazy motif, just short enough to let her legs loose while remaining decent, matching sober girl heels. She has le chic. 00:39 - Panchira! You can see the background chorus far in the back, as well, confirming this is most certainly not playback.
00:40 - Atrocious job from the camera crew, missing on the complex footwork at play for Mugen Hayami to shift back towards the center of the stage while handling the microphone's cord masterfully.
00:41 - Sure, one could applaud the amazing ear-rings and leave this shot at that. Yet, I am even more impressed by the haircut, which does a great job at evening her head while suiting her rather long neck. And despite the relative shortness of the cut, Mugen Hayami's hair nicely flows along her rhythm-induced nods. That was a tricky one; we were one unfortunate snip away from a staggering mullet.
00:42 - We might be missing another nice effort in terms of footsteps but great view of her smile + she miraculously manages to stay inside the shot. By the way, Hayami Yû is one of those LP cover 正面 beauties who appeared way more beautiful if faced straight ; she was not as engaging when viewed in profile. Not that you would ever realize this while entrapped in the dimension of Mugen Hayami.
00:43 - Unsufferably cute tongue bite. Also, if you capture that specific frame without the context of the biting motion, she looks like a complete air-head. But I am okay with that.
00:44 - The following three, four seconds are the ultimate culmination of mankind's greatness captured on a mere Beta tape. Such perfection is quite unfair for the lowly beings which crave for our attention. For instance, not a single person in the whole world cares but Oretachi no Sabagê VS. is coming soon. It is the sequel to a low tier PSP release which I can't say was unremarkable since I never played it, but was definitely unremarked. Unlike what the title suggests, the first game already focused on multiplayer; however, what I find interesting in this sequel is that they dropped the original camera for a FPS view. With the recent success of COD in japan, I would not be surprised if we got a FPS craze similar to the weird wave of Japanese RTS games a couple of years ago.
00:45 - There are no words. I am melting. I wonder how much of her choregraphy was improvised. My gut feeling is that she learned some movesets but was allowed to trigger them at will as long as she stayed in the shot by paying attention to the reference marks on stage.
00:46 - I like the outfit of the backing dancers. Good casting, too: they don't really distract you from Mugen Hayami, but their flashy outfit contrasts nicely with her dress. I am not sure I get the leotard/cheerleader theme in context with the song, but it suits their choregraphy. Special bonus points for Ponytail-chan on the far left. In other news, Ganbarion is working on a new One Piece fighting game for 2DS. Also, Yamachika-shachô visited Level Five recently. Hmm!
00:47 - The background girls keep a low profile but the steps they pull out here are not that simple to link together. Of course, you would not notice on your first viewing because of Mugen Hayami's thunder-thighs. Now that I think of it, would a marriage between Yamachika and Hino be the most amazing and powerful game-related romance ever? I mean, besides Koei.
00:48 - Now, that specific shot is widely under-rated on a first impression. Check her head and eyes closely.
00:49 - What she does here is that she quietly double-checks which camera is on, in order to face it straight for the face shot. It's a common trick but you have to admire how naturally she performs it while singing. In order to hide the scanning process and the resulting second of hesitation, she continues rotating her head at a further 45º angle. When Mugen Hayami looks towards her right, this is completely unnecessary because she already spotted the correct camera. She is merely synchronizing the movement along with her own choregraphy in order to make it look natural. 99% idol camo!
00:50 - Here is the proof as she manages to focus on the correct camera instantly. Genius might be too strong of a word but one has to say it is more than professionalism at work and clearly a special talent on display for all. And forever.
I am sure I missed something... Let's watch again.
IT'S THE BLACK PUDDING!
[this message was edited by chazumaru on Wed 30 Jun 01:47] |
Pollyanna 2946th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3): The Last Story trailer" , posted Thu 8 Jul 15:06
quote: Damn, that looks a hell of a lot better than Xenoblade. Maybe now I'll finally pick up a Wii.
If you like RPGs, Xenoblade is reason enough to pick up a Wii, I assure you.
If I compared trailers alone, I would agree that Last Story looks better, but having spent 80 uncommonly fun-filled hours with Xenoblade, I would be quite impressed if it managed to top it.
Looks like it's shaping up fairly well, though...and above all, it looks FUN. To me, it looks like something between Xenoblade and Mass Effect...which are two of the most fun RPGs I've played.
青春謳歌 弱肉強食
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HAYATO 986th Post
Red Carpet Regular Member++
| "Re(5):Things are looking up though" , posted Fri 30 Jul 08:40
quote: Ho ho, but here is a bit of good news, at least for those in Japan. And with gorgeous double monitors! That takes me back to 1993 or so.
I think I may even prefer the Darius series to the Gradius series as far as old-style shooters go, which makes it extra strange that I never picked up the PSP version of Darius Burst. Anyone car to comment on it?
It isn't such a great game, compared to G Darius and Gaiden. This shooter series was never my cup of tea, but I must admit it was entertaining, at last for about three days (the time I spent on playing all the paths).
I found it quite short and easy, save for some insanely overpowered final bosses. The game was so dull that I didn't even bother with the mission mode, save for some lvl.1 and lvl.2 ones.
I'd suggest to avoid this Darius Burst and try any really worthy shooter, such as Rei/Zero Cho Aniki instead...
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Loona 334th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Bronze Customer
| "Re(2):Random Thread, Gourmand variation" , posted Tue 10 Aug 18:07
quote: Apparently, SquarE is doing a survey on what character people would have liked to see in Dissidia. http://member.square-enix.com/jp/special/dissidia/ ....... Sequel?
The concept of the game seems to be asking for it really - still, it'd have been nice to have en english version of the survey... IIRC, one of the people in charge really wanted to have Kain from 4 there, and a lot of fans would have liked to see Gilgamesh as more than a summon - but that might break the hero+villain scheme if they don't remove anyone... (then again, more characters per game could also mean a shot at Mash/Sabin from 6) XI and XII only had 1 character each, so adding a 2nd one would be expected for a sequel - for XI they thought about adding Prishe, but since Shantotto can also work as a villain thanks to a recent mini-expansion, that looks viable...
quote:
Did the Tuning version fix any of the shortcoming of the original game?
AFAIK that was just a Japanese re-lealease with things they had already added or tweaked for the western version, only keeping the Japanese voices - stuff like more Shantotto scenes (still not a lot) and the odd tweak like the levels at which certain character would get some move, or the properties of some moves, nothing that major if I recall.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Nobinobita 793th Post
Red Carpet Regular Member+
| "Re(1):Tekken x SF Ryu" , posted Fri 20 Aug 03:39:
quote: Namco's take on Ryu. Pretty realistic, but kind of evil looking. His cheekbones look too dark for some reason, like he's chiseled.
Looking good. I'm glad they're using that Akiman illustration as reference. I think they could stand to follow the drawing more closely though, especially with the nose. Not just for the sake of copying existing art, but because Akiman has been rendering Ryu for so long that he's basically become a unique human being in his art, compared to the Tekken model which is still a bit generic with the straight nose.
I'm glad (and a little sad) that Namco's models will probably end up looking more like the Capcom characters than Street Fighter IV does. Oh man, it'd be awesome if they hired Akiman to do some art for Tekken vs Street Fighter. I'd love to see his take on the Tekken characters.
*edits* The more I look at the Namco model the more I find to nitpick. His mouth and chin could be broader, and the top of his head more narrow. If you shaved Akiman (and Ikeno's) version of Ryu, he'd probably have a bit of a pinhead skull shape. The Namco charcter has too much hair. Looks too much like it was styled.
Ryu is probably the hardest character ever to draw/model/depict in any visual form.
His design is so basic and iconic, so subtle. There's nothing to hide behind. It's up to you as an artist to actually imbue that design with life, make it interesting, give it character.
Anyone can draw a guy with a red headband in a Karate gi. But there have been less than a dozen artists that can make it look like Ryu.
Attempting to draw Ryu is one of the best ways to face your weaknesses as an artist.
www.art-eater.com
[this message was edited by Nobinobita on Fri 20 Aug 04:06] |
Ishmael 3867th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Tekken x SF Ryu" , posted Fri 20 Aug 04:48
When it comes to Atlus games I've mostly admired them from a distance instead of actually being a fan. But Catherine's decision to drop the religious trappings in favor of sexy time does intrigue me.
quote: Namco's take on Ryu. Pretty realistic, but kind of evil looking. His cheekbones look too dark for some reason, like he's chiseled.
Looking good. I'm glad they're using that Akiman illustration as reference. I think they could stand to follow the drawing more closely though, especially with the nose. Not just for the sake of copying existing art, but because Akiman has been rendering Ryu for so long that he's basically become a unique human being in his art, compared to the Tekken model which is still a bit generic with the straight nose.
I'm glad (and a little sad) that Namco's models will probably end up looking more like the Capcom characters than Street Fighter IV does. Oh man, it'd be awesome if they hired Akiman to do some art for Tekken vs Street Fighter. I'd love to see his take on the Tekken characters.
*edits* The more I look at the Namco model the more I find to nitpick. His mouth and chin could be broader, and the top of his head more narrow. If you shaved Akiman (and Ikeno's) version of Ryu, he'd probably have a bit of a pinhead skull shape. The Namco charcter has too much hair. Looks too much like it was styled.
Ryu is probably the hardest character ever to draw/model/depict in any visual form.
His design is so basic and iconic, so subtle. There's nothing to hide behind. It's up to you as an artist to actually imbue t
-- Message too long, Autoquote has been Snipped --
Who is this gentleman named Ryu anyway? In SF2 alone Ryu went through three different portraits. Four, if you count HD. Is the doughy, somewhat over-inflated Alpha sprite of Ryu the correct Ryu? Is the greasy haired CvS the actual face of Ryu? As you noted, because his design isn't weighed down with a lot of bric-a-brac even the most minor of changes stands out. For me, SF4 Ryu is closer to the Ryu in my mind's eye than it seems to be for others but I still know that the next time he's redesigned he will look slighty but totally different.
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karasu99 417th Post
PSN: robotchris XBL: robotchris Wii: n/a
Gold Customer
| "Re(4):Catherine" , posted Fri 20 Aug 06:03
Wow, quite a bit to talk about in this thread-- I suppose I will take it one at a time.
quote:
PV here, for those interested. http://www.famitsu.com/news/201008/20032372.html
Since they were recruiting for Persona 5 at first, I can only imagine that they turned it into this fairly early in the project. I think they said it was to "train the staff in HD" or something? If that's the case, I have high hopes for P5...visually, at least.
Wow, I have to say that Catherine is really really exciting looking (and I mean that in a non-ero sense... no, REALLY ). I'm especially impressed because it looks so attractive visually and design-wise. Somehow they manage to pull off erotic in a very deliberate sense without crossing the line into trashy.
And now the rest:
quote: Who is this gentleman named Ryu anyway?
For me, there's no question at all: the SFIII Ryu. He's older, he's looking just a bit rough, with his slight five o'clock shadow, and he's got that... stare. Looking at Akiman's art for him, you just get the impression that he's so serious that he never even blinks.
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KTallguy 1238th Post
PSN: Hunter-KT XBL: n/a Wii: n/a
Red Carpet Executive Member
| "Re(3):The Other Fighting Game(s)" , posted Fri 20 Aug 08:49
quote: Still, what kind of Game Dork would I be if I wasn't even interested in it on a technical or historical level? Anyway, I saw this here link about the motion capture sessions for the original game, if anyone else is interested. It's pretty fun stuff, I thought.
Wow, this is really cool! Thanks!
I don't really care about Mortal Kombat too much, but after watching videos of the newest one, I'm happy that with this one there is a sense that they are taking it seriously as a fighting game. The animations are great, damage and hit effects are better than any fighting game I've ever seen, and it's just slick looking in general.
I totally agree about the comments about Ryu's personality shining through. I think that we'll only be able to tell with the Namco version when he gets animated. I really wonder how fireballs and stuff will work (haha).
Play to win... or to have fun too! :)
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Just a Person 1428th Post
Red Carpet Executive Member
| "Re(4):The Other Fighting Game(s)" , posted Fri 20 Aug 22:39:
quote: I don't really care about Mortal Kombat too much, but after watching videos of the newest one, I'm happy that with this one there is a sense that they are taking it seriously as a fighting game. The animations are great, damage and hit effects are better than any fighting game I've ever seen, and it's just slick looking in general.
Yeah, MK9 (or whatever its name is) looks very promising! Quite violent too (and not in a ridiculous way like before), although I don't really care about the gore. The animations look good, although they could look better, but Boon still has time to work on that.
One thing that sucks so far is the fact that during team matches, it seems that the first defeated character from every team just vanishes (in the case of this video, falling into the acid pool), only to magically reappear out of nowhere in the second round... call me nostalgic, but I really loved the way these matches happened in the first game, where the first defeated character would just remain fallen in the ground (the arcade version of UMK3 also did that); that would be much cooler. Even more if the fallen fighters could still be hit during the battle, somehow like in the Marvel vs. Capcom series after the battle ends.
About the story of MK Team filming new actors for a HD version of the three first games, is it a wise move? I mean, they would spend a lot of money and time in three remakes that might be irrelevant with the new game coming up... it would be easier to just replace the actors with 3D models, IMO.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Fri 20 Aug 22:46] |
nobinobita 795th Post
Red Carpet Regular Member+
| "Re(5):Catherine" , posted Sat 21 Aug 13:14
quote: Wow, quite a bit to talk about in this thread-- I suppose I will take it one at a time.
PV here, for those interested. http://www.famitsu.com/news/201008/20032372.html
Since they were recruiting for Persona 5 at first, I can only imagine that they turned it into this fairly early in the project. I think they said it was to "train the staff in HD" or something? If that's the case, I have high hopes for P5...visually, at least. Wow, I have to say that Catherine is really really exciting looking (and I mean that in a non-ero sense... no, REALLY ). I'm especially impressed because it looks so attractive visually and design-wise. Somehow they manage to pull off erotic in a very deliberate sense without crossing the line into trashy.
Heh, most of the time i read your posts and think (-__- ) "hmmm yes yes, sou da ne"
It's nice to see an adult oriented game that seems like it's comfortably made for adults and not trying too hard. There have been to many "mature" games recently that are just really hammy ("LOOK MORAL CHOICES! BOOBS! DRAMA! MAKE YOU CRY!"). I'm kind of getting a Haruki Murakami vibe from Catherine. All the mega-ten games have always had a really surreal atmosphere to em, but something about this game feels like it might be influenced directly by Murakami's writing. Maybe it's the sheep men? (Dance Dance Dance)
quote: And now the rest: Who is this gentleman named Ryu anyway? For me, there's no question at all: the SFIII Ryu. He's older, he's looking just a bit rough, with his slight five o'clock shadow, and he's got that... stare. Looking at Akiman's art for him, you just get the impression that he's so serious that he never even blinks.
I like every iteration of Ryu, but the Third Strike version was just tops. He really felt like he'd come into his own. He had such a mature manly presence, like someone who had finally reached a level of mastery over his craft. One of my favorite things about Ryu is how dead serious he is about fighting, how he looks absolutely resolute during the fight, but then he's extremely easy going and relaxed at all other times (except when he's doing his laundry)
There are alot of great character interactions throughout all the Street Fighter games. Capcom is especially magnificent at doing group illustrations where every character's personality shines through in distinct ways (I'm specifically thinking of that illustration of the characters as high school students and Cammy is the new kid... but I can't find it on the internet right now)
www.art-eater.com
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Sensenic 1704th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(1):New Saga game? Questions regarding this" , posted Thu 2 Sep 21:06:
quote:
Thanks for sharing your knowledge. :)
I'll share mine, even if it's just the Internet.
Answers for your questions: - First paragraph all correct. :)
- Unlimited Saga is, euh... The last non-remake original SaGa game so far, plot-wise there is no SaGa continuity (that I'm aware of, at least), so unrelated to the others, gameplay-wise it follows the basis from Romancing SaGa's 1 and 3 and SaGa Frontier where you choose your main character from a group and follow his/her own story (generally converging in the end) and has a very distinct tabletop RPG/board game look and feel, as you play on boards and you have to spin a roulette (or Reel) for every action in and outside battles, like throwing dice on tabletops. As for "is it any good"... it's very divisive, got a lot of hate due to its high level of randomness and lots of overcomplicated stats that make it quite dense and player-punishing, even more than the already usual in SaGa games. Then again, I guess that's precisely what SaGa fans love it for (Iggy?).
- No other SaGa games appeared in the US until Unlimited and RS: Minstrel's Song, and they sold very poorly, that's probably why the DS remake didn't make it. SaGa III has the distinction of being the only one not directed by the series' man in charge, Akitoshi Kawazu, therefore being the most FF-ish, standard JRPG-ish of the whole lot.
EDIT: Or then again, read the next post.
Mannerly Highbrow politely asks you to play MS Paint Adventures. Also play: "Don't give me that crap about real life. There ain't no such animal." -Felix Leiter-
[this message was edited by Sensenic on Thu 2 Sep 21:13] |
Iggy 9168th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):New Saga game? Questions regarding this" , posted Thu 2 Sep 21:08
quote: Fellow Cafe members I have a ton of questions regarding Square Enix's Saga series
The topic would require a long and detailed answer, but that's all I can do for now.
quote: I recently learned that a new Saga game is getting release but that it is a remake of the Gameboy game. This is correct, right?
It is. The new one is a remake of the 3rd Gameboy Saga game, roughly one year after the remake of the 2nd.
quote: I also learned that this game was originally released in the US under the name of Final Fantasy Legends III.
I have no idea about the heathen things that may or may not be released in your god-forsaken country.
quote: How does Unlimited Saga for the PS2 fit into the Saga series? Was this game any good?
No Saga game has any sort of continuity from a scenario point of view (except, slightly, the first 2 ones). The concept of each world is different. Also, each series stays (albeit very thinly) somehow consistent within itself. Saga 1 and 2 share a lot of characteristics. Romancing Saga 1, 2 and 3 evolve from that, but develop a lot of very particular traits. Saga Frontier 1 and 2 are based on that, and do their own thing on it. U:Saga then does its own thing. For example, I love the RS series and U:Saga, but dislike Frontier and the GB games. The only thing that ties the series together is the direction of Akitoshi Kawazu and his uncompromising design choices, for better or for worse. It's a little bit like Lynch or Cronenberg: once you fall in love with one of those wacky filmmakers, you follow them through their whole carrier, even if some of the movies are weaker (to your tastes) than the masterpieces.
For this reason, the remake of RS1 on PS2 (Minstrel Song) and the remake of Saga 2 on DS are remakes as well as new games in the series, because the designer has evolved. Imagine if David Lynch was remaking Twin Peaks in 2010: it would be the same yet vastly different. Also, the game Wild Cards on WS is part of the Saga series, though unofficially, because of Kawazu. You can tie other Kawazu games to this, depending on how deeply involved in the process he has been (he has been executive producer for many projects, but on a Saga game, he's producer, director, script writer, system planner, etc, etc). Same goes for some members of his team (as Kawazu is getting old). Legend of Mana is more part of the Saga series than of the Mana series, for example. Last Remnant on 360/PC has only been supervised by Kawazu, but has been created by people having almost only worked on Saga games, and it is a test, the first game of the team on its own, to see if they can go on making games for this niche even after Kawazu will go into retirement. The FFCC games, through much loosely, are also part of the family.
Saga 3 is not part of the Saga series, as it has been made by an entirely different (and extremely weak) team, while the Kawazu team was working on RS1. Its design choices go against everything the Saga series have been standing for. The remake of Saga3 on DS only use the engine created for Saga2 and try to make money out of it, but no important member of the Saga team is involved in the project. As a Saga fan, I can disregard this entry and sleep soundly (and, of course, curse the guy who decided to release again this steaming pile of garbage).
To answer your question about U:Saga, it was the most unplayable, unfriendly and brokenly designed game of the series, which is already known for its unfriendliness and shoddy execution. It is also one of my favourite games of the years 2000-2010. I wrote a very long text about it, but it is in French and the website is currently down. Its awesomeness can only be grasped by people who want to spend 40 hours to look for it, and then 60 or more hours to enjoy it. Its beauty is not of this mundane world.
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Iggy 9169th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):New Saga game? Questions regarding this" , posted Fri 3 Sep 06:54
I think Romancing Saga Minstrel Song (the remake for PS2) is the most finished and polished entry of the series. It is also (was supposed to be) Kawazu's final project. Also, it is notable for having bad voice acting in Japanese, so even a prick as myself cannot hold anything against the US version (which I have never listened to, but still). Also, it has the best music of the series (and the series is generally famous for its music).
quote: The real question is this: At what point with certain games is it the case that you have brainwashed yourself into liking the game after withstanding dozens of hours of abuse from it? I imagine that by the incredible amount of money that games used to cost, that the investment held the poor child who worked for weeks to buy it a captive (at least a captive audience) and inflicted some form of Stockholm Syndrome onto him.
I think it depends on the game. The original RS1 was certainly the brainwashing type. It was so bizarrely flawed in every aspect that you really had to force yourself liking it in spite of everything. U:Saga is also flawed, but it also tries so many things (and fails at most of them) that I cannot help at marvelling at all the bold decisions that have been made, and to enjoy the extremely bizarre nature of them. Long story short: Kawazu used to be a tabletop RPG player (D&D and the like) and he's always wanted to recreate that feeling. Not the games themselves, like Neverwinter Nights or Baldur's Gate did, but the physical feeling of discovering a new set of tools that will allow to build an adventure: complicated rules that you need to learn beforehand, intricate world setting laid down before you by the console/the game master (I'm too lazy to check if it's how you say in English) and no pre-scripted scenario: the action of the players mend the story. It is especially clear in the 3 RS games and the remake of RS1. U:Saga goes in that direction even farther than any other entry in the series, and farther than any sane person would have wished (for example, you don't move your characters, you move their pawn on a hand-drawn map of the location you're in). And I cannot help feeling endeared by such an uncompromising design, whatever the hassle of actually playing the game can be.
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Evenor 735th Post
PSN: missantroop XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(4):New Saga game? Questions regarding this" , posted Fri 3 Sep 07:56
quote: I think Romancing Saga Minstrel Song (the remake for PS2) is the most finished and polished entry of the series. It is also (was supposed to be) Kawazu's final project. Also, it is notable for having bad voice acting in Japanese, so even a prick as myself cannot hold anything against the US version (which I have never listened to, but still). Also, it has the best music of the series (and the series is generally famous for its music).
The real question is this: At what point with certain games is it the case that you have brainwashed yourself into liking the game after withstanding dozens of hours of abuse from it? I imagine that by the incredible amount of money that games used to cost, that the investment held the poor child who worked for weeks to buy it a captive (at least a captive audience) and inflicted some form of Stockholm Syndrome onto him. I think it depends on the game. The original RS1 was certainly the brainwashing type. It was so bizarrely flawed in every aspect that you really had to force yourself liking it in spite of everything. U:Saga is also flawed, but it also tries so many things (and fails at most of them) that I cannot help at marvelling at all the bold decisions that have been made, and to enjoy the extremely bizarre nature of them. Long story short: Kawazu used to be a tabletop RPG player (D&D and the like) and he's always wanted to recreate that feeling. Not the games themselves, like Neverwinter Nights or Baldur's Gate did, but
-- Message too long, Autoquote has been Snipped --
Iggy basically covered U.Saga perfectly. Even though what made me a fan of the series were the Frontier games I always had respect for what U.Saga tried to do. It was pretty interesting how SE marketed this game in the US as well(I remember on their official website that they would basically taunt players with statements like " ONLY FOR THE STRONG" and "YOU CANT HANDLE THIS GAME!"). That being said I am truly scared of playing U.Saga again because I feel like I would set myself up for failure due to its complexity.
If any of you are interested I would recommend checking out this guys youtube channel. He goes over basics of the game as well as much more. Strangely enough his name is very similar to one of the cafe's most notrious members....
Imbiggy Channel
drink from me and live forever
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Evenor 736th Post
PSN: missantroop XBL: n/a Wii: n/a
Red Carpet Regular Member+
| "Re(6):New Saga game? Questions regarding this" , posted Fri 3 Sep 12:12
quote: I hate SaGa Frontier! Therefore, I am extremely, non-judgmentally interested in this comment: Even though what made me a fan of the series were the Frontier games I always had respect for what U.Saga tried to do. My Stockholm Syndrome with Frontier aside (I beat it with two characters, hoping I would somehow regret it less), I am super-curious to hear how it hooked you, since even Iggy never seemed to see much in these ones, I recall. (Well, I love Hamauzu's soundtrack for II, I guess.) I always took Iggy's word for it that the other ones were much more fun (I believe they were) and that I just had the bad fortune of getting the bad(-dest?) apple of the series when I really should have been playing Romancing SaGa 2 or the GameBoy ones.
That is a good question! Well, you have to understand that SaGa Frontier was the first game I played from the series. (Actually, looking back at it now, Final Fantasy Legends II was the first game I played from the series but I honestly didn't pay much attention to it, even though I probably should have.) I was around 10 when it came out (1998?) so it might have just been my malleable mind/hunger for any RPGs at the time. It also may have been that, at the time, I would always play RPGs with my childhood friend. Maybe that support is what helped me associate the game with good times.
Though I've messed around with the game a lot, I've really played through only 4 times in my life. My favorite playthroughs were with Asellus, Lute, Emelia, and T260G (NO FUTURE). At the time I really enjoyed the music, but also the gameplay. The whole random aspect of learning skills made playing the game exciting to me! And the ability to easily get lost and get viciously gang-banged by enemies always made me second guess where and what to do (I'm looking at you Bio Research Lab!). Other than that I don't know what else I can say. I know my reasons are pretty biased but I do understand why people hate it so much. (My biggest complaint is the storylines for each character were almost nonexistent.)
After that I went on to SaGa Frontier 2 but I never even got to the 10 hour mark. It never hooked me! When I have time though I plan to try out that fan translated RS3. Also, I really hope those DS remakes come stateside, because they look great!
drink from me and live forever
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KTallguy 1253th Post
PSN: Hunter-KT XBL: n/a Wii: n/a
Red Carpet Executive Member
| "Re(6):New Saga game? Questions regarding this" , posted Fri 3 Sep 12:17:
I have respect for U-saga too. In fact I would love for someone to take the basic idea and improve upon it.
But the fact was that cause and effect were just completely obtuse in the game, so I could never really understand if I was doing something right or wrong. Despite my best efforts. I really liked the atmosphere and music though.
There was something really magical about the game that drew me in. I actually didn't mind the tabletop feel of moving the character through the environment, it was like a further simplified Riviera (GBA). I liked how there were obstacles in the environment that only some characters had the ability to surmount, and that if you didn't build up those skills you had to find a way around.
I think if the presentation was more modernized, if there was a bit more transparency to the movement and combat, and there was the addition of some kind of dynamic storytelling depending on the characters in your party and your place in the overall narrative, you could make an amazing game out of U-saga. I really believe that.
It would be nice if you just picked one character and you could gather up the other characters and tackle their quests in one playthrough, but depending on the order you picked them up you would have to solve the quests in different ways... sorry I'm rambling but the concept of U-saga is so amazing, just the execution of certain elements doomed it from the start :(
Edit: I watched a bit of that U-saga channel that Evenor posted. Holy crap, I've learned more about U-saga in 5 minutes than I have in the hours I put into it. Makes me want to pick it up again :( :(
Edit 2:
What the hell, there's a monster Ecosystem!! Wow!
Play to win... or to have fun too! :)
[this message was edited by KTallguy on Fri 3 Sep 12:43] |
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