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Maou 2029th Post
Platinum Carpet V.I.P- Board Master
| "Giglamesh edition" , posted Sat 17 Jul 13:09:
quote: The more I think about it (more than I should and that SE will ever bother to, surely) the more I see a path he takes throuh the FF games - just count his arms: 2 in the FF1 remake, 2 in FF5 (when he grows more), then shows up multi-armed in FF12, and then for some reason shows up with only half of them (with a cheap prostetic for the missing ones) in FF8. I can't help but see hintsat a story there.
Orthros (or Ultros if you must) is the best. The fact that many incredibly CRUCIAL dramatic scenes in VI also manage to feature an irritable purple octopus and yet they still come off spotlessly is a testament to how perfectly that game was directed. Like, I'm sure the staff gave each other continuous high fives when Orthros appears not only during the OPERA, the most ambitious set piece yet seen in an RPG at that point, but also during the middle of a dogfight with the Imperial air force, and does it well. Astounding.
Gilgamesh probably should have replaced the oddly underwritten Ziekfried in VI, though. Gilg is wonderful. As for the multiple arms, don't forget that in V, he transforms in a battle or two and gets those extra arms that he's sported since. I also noticed that English players experienced intense tragedy at the hands of translation, as usual. When Gilg appears in VIII, he's supposed to say, and my memory's a bit rusty, but "...[Bu]tz, is that you? If so, you should be able to parry this blow!" [Seifer, who is not Butz, does not parry it. Sucka.]
And Gilgamesh in XII is literally the main reason I would want to play the game again. Both sequences are hysterical. "Come, Enkidu, o beloved companion of my heart!"
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Sat 17 Jul 13:15] |
Loona 328th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Bronze Customer
| "Re(1):Giglamesh edition" , posted Sun 18 Jul 11:03
quote: Gilgamesh probably should have replaced the oddly underwritten Ziekfried in VI, though. Gilg is wonderful. As for the multiple arms, don't forget that in V, he transforms in a battle or two and gets those extra arms that he's sported since. I also noticed that English players experienced intense tragedy at the hands of translation, as usual. When Gilg appears in VIII, he's supposed to say, and my memory's a bit rusty, but "...[Bu]tz, is that you? If so, you should be able to parry this blow!" [Seifer, who is not Butz, does not parry it.
He only transforms once in FF5, when you meet him for the 3rd time or so, in Exdeath's castle, so at least to me that helps creates a sense of chronology, unless of can make those extra arms dissapear at will.
It still puzzles me that SE never included the character in FFXI, considering that it's an MMO, so far more expandable than the others... There's already a major NPC with that name, but the game's plots have included the concept of alternate dimensions which could easily fit him somehow... Oh well, who know what 14 will bring...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Maou 2030th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Giglamesh edition" , posted Sun 18 Jul 14:49
quote:
He only transforms once in FF5, when you meet him for the 3rd time or so, in Exdeath's castle, so at least to me that helps creates a sense of chronology, unless of can make those extra arms dissapear at will.
Nah, he's still got them when he helps you against Necrophobia in the Cleft of Dimensions. It's half a joke, of course, but the implication in VIII is that he didn't die there and that Odin's flying Zantetsuken rips open the cleft and takes him into VIII's world. That's why he not only says, "...[Bu]tz, is that you?", he also wonders to himself when he beats Seifer, "now where's the way to the Cleft of Dimensions..." I guess he's been zipping around through that thing ever since, if you like the playful idea of connecting the games. Granted, that invalidates the (horrible) GBA version of VI since Gilgamesh is back to his pre-transformed state there, but hey.
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
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Just a Person 1424th Post
Red Carpet Executive Member
| "Re(1):Capcom Vs Namco Vs Capcom" , posted Wed 21 Jul 11:16:
quote: http://gameinformer.com/b/news/archive/2010/07/19/rumor-namco-vs-capcom-not-one-but-two-games.aspx
I don't know if I should be pleased or worried - with such different styles and control schemes this kinda screams "square peg in round hole" for either case...
I'm sure someone like Yoshimistsu can be made to fit both just fine, but your average SF character tends to have skills fit for a Tekken boss (SC can get away with odder stuff in the regulars though). One good thing that can come from this is putting the more down-to-earth SF characters like Makoto in the spotlight in the Namco-made game, I guess.
Dammit SNK, you should be doing this (again), not Namco! I'm sure neither game will live up to the love letter to the golden age of fighting games that was the NGPC SvC though.
The idea of two simultaneous games putting Namco and Capcom together is absolutely brilliant, except for one thing: isn't it quite stupid to announce a huge crossover when ANOTHER huge crossover was announced not long ago and still has a lot of hype to create until its release date??
I mean, sure, Marvel vs. Capcom 3 would have a totally different gameplay from both supposed NxC/CxN games, but nevertheless, it would still be competing against them in the fighting games market. The Marvel/Disney businessmen probably won't be very happy about it, if this news turns out to be true...
Oh well, it's partially Marvel's fault anyway, since MvC3 should have been produced YEARS ago, but they preferred to produce the terrible "Marvel Nemesis: Rise of the Imperfects" instead... great decision, sure; who needs Ryu and Megaman when you have a group of generic and lame brand-new characters to pit against your super-heroes??
EDIT: By the way, I fully agree with karasu99; Namco X Capcom (the PS2 RPG game) showed that both companies have a lot of interesting old and new game franchises outside of Street Fighter, Soulcalibur and Tekken; such franchises should have their characters in these games as well (again, supposing this rumor is true). Even if the Tekken 6 and Street Fighter IV engines may reduce the weirdness possibilities, it'd be amazing to play as Valkyrie, Regina and other out-of-ordinary characters!
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Wed 21 Jul 12:02] |
Iggy 9152th Post
Platinum Carpet V.I.P- Board Master
| "CvNvC, SSF4 Arcade" , posted Wed 21 Jul 20:36
I'd really wait for an official announcement for CvNvC. I have the feeling all the sites link to the other in guise of source, and the older the article is (a few days), the more hard-proof it is considered. Like, where does the "Namco would use the Tekken6 engine, and Capcom the SF4 engine" comes from? That reminds me of the hype about the Ico/Wanda HD port. I'm not getting my hopes high right now.
In the meantime, the beta tests of the arcade version of SSF4 are soon to start, and the flyers have an interesting sentence hinting at possible new characters added to the game (but you can take it as the new character(s) being just all the 19 characters added since the SF4 arcade version)(but then, why a giant question mark?) Nothing about a rebalance, though. Not that the game would really need one, but I'm sure Gen, Makoto and Hakan could use some slight buffs here and there.
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mbisonhatclub 187th Post
PSN: hadoolket XBL: n/a Wii: n/a
Regular Customer
| "Re(1):More Capcom fighting game rumors" , posted Thu 22 Jul 12:45:
quote: Apparently a post on SRK that got deleted has these information:
1. SSF4 getting 7 new characters, with only Rolento and Alex being formally revealed this weekend (coincidentally--but not mentioned in the post--PSN had 7 new avatars released in the last week or so: Rolento, Alex, Hugo, Q, Elena, R.Mika, and Charlie). 2. New Darkstalkers game that will apparently include two new characters: a harpy and a witch with white hair.
</Grain of salt>
No Karin in that list? Aww.
I want to personally thank the person(s) involved in greenlighting The Legend of Chunli. I mean, I want to know the name(s) of the person(s) and what they look like.
GET ONO AWAY FROM DARKSTALKERS.
Also, I'm pretty interested in AH3 now that it's seeing a PS3 release. That could mean one thing especially: NETPLAY
join the m.bison hat club today i'm not just the president i'm also a client
[this message was edited by mbisonhatclub on Thu 22 Jul 12:45] |
Nekros 285th Post
Copper Customer
| "Re(2):More Capcom fighting game rumors" , posted Thu 22 Jul 22:33
quote: Apparently a post on SRK that got deleted has these information:
1. SSF4 getting 7 new characters, with only Rolento and Alex being formally revealed this weekend (coincidentally--but not mentioned in the post--PSN had 7 new avatars released in the last week or so: Rolento, Alex, Hugo, Q, Elena, R.Mika, and Charlie). 2. New Darkstalkers game that will apparently include two new characters: a harpy and a witch with white hair.
</Grain of salt>
No Karin? For real? Mika over Karin? Ono is always the dumbest in selecting characters.
Darkstalkers made by Ono? Fail. A harpy? Very stupid, maybe is based on Silene from Devilman, that is basically a perverted/angry Felicia with wings and bird's limbs instead of cat's. A teenage witch with white hair? Uncool, and terribly western in my opinion.
I thought myself characters better than a witch and a harpy.
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Just a Person 1424th Post
Red Carpet Executive Member
| "Re(3):More Capcom fighting game rumors" , posted Thu 22 Jul 23:03
quote: No Karin? For real? Mika over Karin? Ono is always the dumbest in selecting characters.
Darkstalkers made by Ono? Fail. A harpy? Very stupid, maybe is based on Silene from Devilman, that is basically a perverted/angry Felicia with wings and bird's limbs instead of cat's. A teenage witch with white hair? Uncool, and terribly western in my opinion.
I thought myself characters better than a witch and a harpy.
Karin should be in the game, indeed. She could replace Rolento. As for Q, he's cool but if this news is true, I hope he gets some development this time (unlike what SSFIV did to Makoto, Dudley and specially Ibuki). But I kinda liked this list overall, just wish Karin was in it (storyline-wise, it would make more sense to add her than either Rolento, who already fulfilled his role in SF, or Elena, who wasn't supposed to leave her country until SFIII if I remember correctly.
But I liked the description of the alleged new characters for DarkStalkers. Harpies are very cool, and as for the witch, I guess we'd have to see her fighting first to judge her; she could be either very cool or very lame.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Megane 485th Post
Gold Customer
| "Re(3):More Capcom fighting game rumors" , posted Thu 22 Jul 23:46
quote: Apparently a post on SRK that got deleted has these information:
1. SSF4 getting 7 new characters, with only Rolento and Alex being formally revealed this weekend (coincidentally--but not mentioned in the post--PSN had 7 new avatars released in the last week or so: Rolento, Alex, Hugo, Q, Elena, R.Mika, and Charlie). 2. New Darkstalkers game that will apparently include two new characters: a harpy and a witch with white hair.
</Grain of salt>
No Karin? For real? Mika over Karin? Ono is always the dumbest in selecting characters.
Darkstalkers made by Ono? Fail. A harpy? Very stupid, maybe is based on Silene from Devilman, that is basically a perverted/angry Felicia with wings and bird's limbs instead of cat's. A teenage witch with white hair? Uncool, and terribly western in my opinion.
I thought myself characters better than a witch and a harpy.
A) Where'd you get the part that the witch was teenage, B) What's so uncool with white hair? C) What the hell's wrong with being western? D) It's about damn time a dark fantasy game had witches.
Now the Karin bit I'm just as frustrated as you are.
PSN:BlakeMaxwell3
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Iggy 9155th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):More Capcom fighting game rumors" , posted Fri 23 Jul 00:21
I'm as much prepared to hate the new Vampire than any other rabbid fan, but, really, without even taking into account that we haven't seen anythin,
quote: terribly western in my opinion.
Have you ever played Vampire?
(As for Karin not being there, that would be weird, but Mika, Rolento and Q would more than make it up for me.) (And Alex. You know what I would like even more? If there was indeed 7 characters, but the list was wrong, and Alex would had missed a 4th opportunity to show up.) (Also, who plays Charlie/Nash, really? He was only there to support the whole "prequel to SF2" thing, and the fact Guile wasn't added until Zero Upper, but why would anyone need him at that point?)
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Megane 486th Post
Gold Customer
| "Re(5):More Capcom fighting game rumors" , posted Fri 23 Jul 00:50
quote: I'm as much prepared to hate the new Vampire than any other rabbid fan, but, really, without even taking into account that we haven't seen anythin, terribly western in my opinion. Have you ever played Vampire?
(As for Karin not being there, that would be weird, but Mika, Rolento and Q would more than make it up for me.) (And Alex. You know what I would like even more? If there was indeed 7 characters, but the list was wrong, and Alex would had missed a 4th opportunity to show up.) (Also, who plays Charlie/Nash, really? He was only there to support the whole "prequel to SF2" thing, and the fact Guile wasn't added until Zero Upper, but why would anyone need him at that point?)
Yeah, the Charlie bit doesn't quite make sense; Guile/Charlie is a lot more same than Ryu/Ken. Unless they develop Charlie enough so the G/C difference is more Ryu/Akuma, then it might work out.
Right now their noticeable differences are: different kind of ridiculous haircut, wider(?) Flash Kick, Charlie's lack of a Knee Thrust, single hit Footsweep, and his Sonic Break and Kicks-ranbu Super.
PSN:BlakeMaxwell3
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nobinobita 763th Post
Red Carpet Regular Member+
| "Re(3):More Capcom fighting game rumors" , posted Fri 23 Jul 00:52
quote:
No Karin? For real? Mika over Karin? Ono is always the dumbest in selecting characters.
Darkstalkers made by Ono? Fail. A harpy? Very stupid, maybe is based on Silene from Devilman, that is basically a perverted/angry Felicia with wings and bird's limbs instead of cat's. A teenage witch with white hair? Uncool, and terribly western in my opinion.
I thought myself characters better than a witch and a harpy.
I think they may be trying to spread out the most requested characters. Kind of like how Chun didn't appear in SFIII till Third Strike, or Mai in KOFXIII. It's a decent fallback to force interest in later titles.
I'm really not looking forward to Dark Stalkers in 3d, but I do think a harpy would be a great addition to the cast. Luon from Red Earth was a really really cool character. Rather than go the standard route of making a thin, haggard, vulture woman, Capcom referenced Chinese lore and turned her into a voluptuous avian celestial in Tung Dynasty underwear. COOL!
A Silene style character could be cool, especially if it were male. It could play off of how Morrigan and Lillith are visually inspired by Devilman.
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Nekros 286th Post
Copper Customer
| "Re(5):More Capcom fighting game rumors" , posted Fri 23 Jul 01:21
quote:
Have you ever played Vampire?
Yup, I love the series. I hate the westernization of japanese franchises, not will welcome something similar done to Vampire. The game is Japanese 100%, not speaking about design or characters, but about STYLE. I don't think a witch is a right choice, for the following reasons:
- not using a stereotypical fantasy figure in this game, 'cause we are PLENTY of games with wizards and witches. - Capcom still have a character named Tabasa - Vampire is NOT FANTASY (referring to "fantasy" like lotr or d&d)
Side note: I just suppose she's teen, but knowing Capcom, giving us an old hag isn't exactly "marketing" (but very interesting to me!)
also, I remember the bastard son of Vampire and westernization: the american animated series. Seriously, do you want that marine character appear ion the new game? With that COD and FPS madness nowadays, do you think Ono will NOT consider to INSERT A MARINE in Vampire? I fear he will do that. And with pleasure.
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Pollyanna 2951th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Capcom non-rumors" , posted Fri 23 Jul 06:35
In non-rumor Capcom news, Ghost Trick is awesome. Has anyone else played it, or is everyone waiting for the English release? I'm not going to rant and rant about it, but I will say that it is the first DS game that really honestly looks great, not just "looks great for a DS game". If you aren't excited already, you should be. Also, it's actually fun to PLAY, not just read.
Last Ranker is pretty good, too, though I don't know if anyone here is interested or not. When I first saw the trailers, I thought the combat looked sluggish, but I didn't realize that there are no menus. It's pseudo-realtime with different attacks assigned to different buttons. The random encounters are boring, but the duels are awesome.
The concept is that you challenge different "rankers" to duels in order to advance in rank. Although the game isn't as non-linear as it makes you believe, there are about 100 different rankers to fight...most of them highly entertaining. Think of it like Suikoden, only you challenge each of the stars to a duel. There are a wealth of really enjoyable crazy rankers, but the main cast is very strong, too.
The soundtrack is strong (with lots of battle themes), I love the character designs and there's a good balance of plot and action, without a lot of "talking in circles" that plagues so many RPGs these days. Although it hits some obvious technical limitations here and there, it looks very good for a PSP game.
With portable games, I'm always torn between "is this really good or is this just really good for a portable game". In Last Ranker's case, it's a very decent RPG, but still a good notch under Xenoblade.
青春謳歌 弱肉強食
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Iggy 9157th Post
Platinum Carpet V.I.P- Board Master
| "Re(1):Capcom non-rumors" , posted Fri 23 Jul 07:15
Ah!!! I wanted to write about Ghost Trick, but I forgot!!! Silly me.
Yeah. The game looks great, plays great, reads great. We're back to Takushu at the top of his energy, doing a game he really likes, with full editorial freedom. No Gyakuten 4/Keiji bullshit.
If you're interested in the game, be careful of not getting spoiled about the scenario, though. The game is essentially a puzzle game with a great story, and once you've played through it once, there's nothing to replay. So don't spoil yourself half of the fun! The puzzles are entertaining, fresh, and not really hard.
Basically, if you liked the Gyakuten writing and characters, then I don't see how you couldn't love this game. The scenario and characters might not get close to the incredible perfection that was Gyakuten 3, but then, nothing does, and the rest more than makes up for it. Also, again, the game looks very, very good. Having a solid artistic direction really helps.
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Pollyanna 2952th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Capcom non-rumors" , posted Fri 23 Jul 08:02
quote: Ah!!! I wanted to write about Ghost Trick, but I forgot!!! Silly me.
Yeah. The game looks great, plays great, reads great. We're back to Takushu at the top of his energy, doing a game he really likes, with full editorial freedom. No Gyakuten 4/Keiji bullshit.
If you're interested in the game, be careful of not getting spoiled about the scenario, though. The game is essentially a puzzle game with a great story, and once you've played through it once, there's nothing to replay. So don't spoil yourself half of the fun! The puzzles are entertaining, fresh, and not really hard.
Basically, if you liked the Gyakuten writing and characters, then I don't see how you couldn't love this game. The scenario and characters might not get close to the incredible perfection that was Gyakuten 3, but then, nothing does, and the rest more than makes up for it. Also, again, the game looks very, very good. Having a solid artistic direction really helps.
I agree on almost every point, but I do think it has a decent replay value for the type of game it is. Since you start out completely in the dark, a lot of scenes have a different meaning once you find out more of the truth. The game is so good at showing you just the right thing and having the characters say just the right thing so that you know a little, but you never know too much. I agree that spoiling yourself will ruin the experience, but I wouldn't say that replay is meaningless. Thankfully, it's much for fun to PLAY than GS, so repeated playthroughs to enjoy the story aren't hampered by the game itself.
青春謳歌 弱肉強食
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shindekudasai 350th Post
Silver Customer
| "Re(3):New Observations about MvC3" , posted Sat 24 Jul 23:14
quote: I also noticed that their pre-battle quote changes to this when the team is Iron Man, Cap, and Thor:
"Avengers Assemble!"
Kudos to Capcom for the special intro; however, that was without a doubt the weakest "Avengers Assemble!" I've ever heard. Even that old Avengers beat-em-up had more impact when they said it..
Also, apologies if it's already been noted, but running on empty and no sleep so I'm too tired to check. In the latest version of the intro it seems like there's more sillouettes behind the Marvel and Capcom logos - 4 of them correspond with this week's reveals (Doom, Kl'rt, Trish, Chun-Li), 2 are Cap'Am and Felicia. On the Capcom side I can see Viewtiful Joe. Any guesses for who's on the Marvel side?
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badoor 142th Post
PSN: BadoorSNK XBL: BadoorSNK Wii: n/a
Regular Customer
| "Re(3):kangoroos vs oil wrestlers" , posted Sun 25 Jul 13:57
1st: I'm still surprised how fast this announcement came up after MvC3. Granted it does seems to be ways off from release as stated in the presentation, but if MvC3 is supposed to come out next year, when will SFxT be out, 2012?. And that;s not even considering the Namco side, Tekken X Street Fighter.
2nd: While I am not terribly fond of the tekken series, I am looking forward to the massive match-up of Rufus vs Bob.
3rd: Capcom might have deserted the use of 2D sprites, but at least it's good to see that they still maintain their green recycling habit by reusing models, animation, voice recordings, and even camera locations across multiple games.
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