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Just a Person 1429th Post
Red Carpet Executive Member
| "Re(4):So...Mortal Kombat 9 (2011)" , posted Sat 9 Oct 13:08
quote: I'm not certain if things like balance are a big priority for the MK series. I'm not saying that as a negative, since the MK games seem to be designed with other ideas in mind. The latest MK appears to be built around showcasing brutal violence with a childish sense of glee. Because the MK titles are at their best when they pull that off this game looks to be on the right track.
It also helps that it looks like they trimmed fat off the roster. MK:Armageddon had a huge character select screen that was filled with row after row of nobodies. Who were half those people?
Yeah, I know what you mean... most of the characters (or... kharacters?) added from MK4 on were pretty forgettable (Quan Chi, Kenshi and Li Mei being notable exceptions). MK 2011 (I refuse to call it MK9, since MKvsDC in my opinion is NOT MK8) is supposedly focused in the story and cast of the first three games, back when MK was a huge franchise, so it is a wise choice.
It seems MK 2011's plot is something like the Back To The Future movies (although certainly not as well-thought as them), with post-Armageddon Raiden sending MK1 Raiden a mental message warning him that the events that led to Armageddon will end up causing Shao Kahn to destroy everything and kill everyone, so MK1 Raiden will have to figure out how to prevent this future from happening.
The idea is interesting, and it could be very immersive if, instead of a linear plot, Boon allowed players to affect the way the story goes by taking certain decisions (for instance: kill old Shang Tsung or let him live), with multiple ending possibilities. I doubt that will happen, though.
Anyway, speaking of Mortal Kombat, have you guys read about the alleged Mortal Kombat HD Arcade Kollection? It sounds so unbelievable ambitious that seems almost impossible (refilming all actors' movements for THREE games and get them ready for November? Quite a tight deadline...), but I'd be a very happy person if it turns out to be true! If it's true, I'd say I'm more interesting in this "Kollection" than in MK 2011.
But I love MK anyway, so I'll surely pay attention to both.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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Just a Person 1431th Post
Red Carpet Executive Member
| "Re(4):So...Mortal Kombat 2011" , posted Mon 11 Oct 20:08
quote: The first and second MK had, IMO, great atmosphere and presentation. MK1 had this cheap, indy film quality to its presentation. MK2 was a lot more polished but its feel was so strongly defined. It had a very intense (albeit cartoony) horror/martial arts/mythical feel to it.
With MK3 and UMK3 a lot of that strong voice in the presentation was thrown away. What happened? I think a lot of the characters in MK3/UMK3 were appropriate follow-ups in the franchise but a lot of magic was lost unfortunately. Sigh...
Like you said, the atmosphere is different: while the first two games had the said horror/martial arts/mythical feel to them, MK3/UMK3 is more about urban chaos, with most backgrounds representing a desolated city with this huge menacing castle in the middle of it. That change was also reflected in the characters (or... kharacters?), dressing less like martial artists and more like 1990s super-heroes or villains. Music also became more urban, although some of it was quite good (I love the music in the church stage, it sounds perfectly creepy).
In fact, although many people praise MKII as the best game of the series, I still prefer the first one. Although not as polished, it had a good number of extras like the Test Your Might minigame, the Endurance Matches and the surprise in the first fight against Goro, when after the third Endurance he would just fall next to the player's character, growl and start to attack, without a "Round 1" warning. MKII should have kept these little things.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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nobinobita 826th Post
Red Carpet Regular Member+
| "Re(7):So...Mortal Kombat 2011" , posted Wed 13 Oct 15:41
quote:
I had a whole email filled with bile about MK as a series, but I realized that it was mostly directed toward the later parts of the series and some of the more irritating opponents I played against over the years, and that I had this weird anticipation. Yeah, the first MK was so goofy it was fun.
When the first MK came out, I was an innocent, angry little kid, so I couldn't understand why people liked it. It was just so obviously hideous and dumb and distasteful.
Now that I'm older and have mellowed out, I really dig how MK is a goofy, earnest tribute to Chinese Kungfu flicks, particularly Godfrey Ho's AWESUM ninja movies from the 80s.
BRING ON THE HD REMAKE!
Also for the record, I did like MKII, which stands out to me as the only MK game that's kind of cool in a non ironic way.
www.art-eater.com
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ZamIAm 1790th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(1):Jax and the subway stage confirmed" , posted Sat 30 Oct 03:50
quote: At Gametrailers.
Mortal Kombat has always been a violent series, but since the first two games I've never felt so disturbed by the gore and the fatalities... Kung Lao's fatality makes me cover my eyes, and Sub-Zero's spine rip, while still not very realistic, is really disturbing as you see the facial expressions of the opponent, then his face covered in his own blood.
I never liked MK for its violence (the unusual characters were always what attracted me to the games), but whoever enjoys violence may finally enjoy MK again...
Jax is looking like he'll be fun to play with those OTG grapple combos.
As far as the gore, the series is known for it but that might be holding the series back. There tends to be more people wondering about what the next Fatality will be as opposed to tightening the engine or developing the characters. In fact, I've got a sneaking suspicion that Liu Kang won't be playable in this MK. His personality of being a pacifist monk runs counter to the hyper violence of the series. While I think it's a good thing since it makes him contrast, it runs counter to the team's goals.
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Just a Person 1435th Post
Red Carpet Executive Member
| "Re(2):Jax and the subway stage confirmed" , posted Sun 31 Oct 22:45
quote: Jax is looking like he'll be fun to play with those OTG grapple combos.
As far as the gore, the series is known for it but that might be holding the series back. There tends to be more people wondering about what the next Fatality will be as opposed to tightening the engine or developing the characters. In fact, I've got a sneaking suspicion that Liu Kang won't be playable in this MK. His personality of being a pacifist monk runs counter to the hyper violence of the series. While I think it's a good thing since it makes him contrast, it runs counter to the team's goals.
Well, Liu Kang was a pacifist in the first MK, but he became more violent in the later games... in MK3, he would even burn his opponent alive. I don't know, he is MK's main hero after all (even though MK Team seems to be pushing Raiden to this position now), not as popular as Sub-Zero and Scorpion, but still very popular.
Oh well, just give me Sonya and old Shang Tsung and I'll already be satisfied!
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 12th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
New Customer
| "Re(6):X-Ray attacks video" , posted Mon 28 Feb 05:25:
quote: .... is it sad I'm probably gonna go pre-order this (the set with the book ends!) but I'm gonna wait until MvC3 is a greatest hits to play that? Probably! I was firmly planted in the "fuck MvC3" camp until the Haggar and Phoenix announcements, slowly warming up to the idea and when I got to play the game, sure enough, it's a ton of fun! Generally with Capcom the less I expect the better off I am, but with MK... when has there ever been a legitimately good MK? Probably never!
Still, it does look fun and I'll likely preorder it soon... because I buy every fighting game and refuse to learn lessons, basically.
mmm, I don't know, from a long time Mortal Kombat reached ''sonic cycle'' territory for me, you get hyped up by the epic comeback of the series, then you remember that the sonic team/ed boon is involved with the game and finally the game sucks
[this message was edited by sibarraz on Mon 28 Feb 05:26] |
Just a Person 1459th Post
Red Carpet Executive Member
| "Re(1):Challenge Tower" , posted Thu 3 Mar 04:44
quote: Link Here
So we got a preview of the Challenge Tower mode which is basically a bunch of fun mission based fights. It looks really fun. I really like the concept of the Sub-Zero/Scorpion vs Shao Khan fight, kind of like Ikaruga, but in a fighting game.
I don't know if it's just me, but I think I am more hyped for this game now than I ever was for MvC3. Maybe its because these guys didn't let everything leak ahead of time? Maybe its because they have fun stuff to do outside of the fighting? Or is it because Mortal Kombat has a very good presentation (albeit with a off an on record in terms of core gameplay)?
I am considering preordering this game now, even the version with bookends.
Wow, Challenge Tower looks EPIC!! Lots of modes, the return of Test Your Might, small funny dialogues before some fights, a challenge to shoot zombies, Sub-Zero & Scorpion special tag match against Shao Kahn... NRS is really dedicating itself this time! Damn, when Sindel's and Jade's arms fell off, I was caught completely off-guard...
Is this only for download content, or will this mode be available from the start in the game?
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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dr baghead 3796th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):Spoiler Tower" , posted Fri 25 Mar 10:29
quote: How long has Cage's nut punch worked on women?
I think this is the first game he's had the nut punch in in awhile isn't it? Wasn't it a 'splits fireball uppercut' in MK:DA?
at any rate in MK4 he couldn't punch women in the lady-nards (he could punch for the first time Goro in his four armed fruitbasket though, so now we just need to see if that carries over), and in MKT the move was removed since they didn't want to refilm Nightwolf, Stryker, and the Cyborgs wincing in pain, but really should have since those assholes deserved it, obviously he couldn't punch Sonya or Mileena/Kitana/Jade in the first two games.... so this *might* be the first time he can punch ladies in their she-danglies, or maybe now Mileena's been retconned to have balls ("pulling a Poison" is what that should be called) and it doesn't work on women...
on a more serious note:
Holy shit! They turned Johnny Cage into their off brand Guile! Or really some weird Guile-ish playing character with Dan's sense of mind.
If holding back blocked his shadow kick would make him an amazing Guile clone, and he's got a flash kick that works as a real nice anti-air (he kicks Mileena out of that stupid teleport kick!!! I remember that move being impossibly cheap but it's been nerfed so much they must have to pay Hasbro royalties. Not only can she get hit out of it, but if it's blocked her recovery time is monstrous, it's now something you have to THINK about using rather then mashing the hell out of to win)
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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sibarraz 34th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Rare Customer
| "Re(9):Re(10):Spoiler Tower" , posted Sun 27 Mar 00:49:
quote: would be annoying to have a player just sit his part of the match out until his partner decided to tag out...
To be fair this wouldn't be the first game that handled it that way... in one of the countless DoA2 money-grabbing-rereleases (and maybe 3 and 4 too? I really stopped giving a shit about DoA when it started being less about slutty outfits and more about pretentious 'clones and secret organizations' storylines) you could play 1 vs 1 or "two on a team" (don't know if it had 2 on 2 for 4 player, but it had 2-on-computer for sure)
and it worked probably as well as you'd think, one person plays, other one gets bored then is suddenly without warning thrown into combat just to get punched a couple times before you gain your barring. If you're lucky your friend yells "GO!" or something or you realize the little grunt the character made was an indication they were leaving and you get a second to react but neither of those will be of use on-line.
I can't imagine MK handling it any differently, or really there being any other way to handle tag-teaming-co-op since the switch has to be done on the fly
Now that I think about, Why not make it a combination of savage reign with tag team wrestling?
Basically, you can tag only when you are in a specified zone (like kizuna encounter, and wrestling) This will lead to situations where your partner will pay attention when you are on that zone, so the tag will not be so in the fly (because will be incredible stupid if you handle the tag in the middle of combo which lots of times your partner maybe will not know what to do unless they play a lot)
You can add some stock to do I don't know, a ''tag partner combo breaker'' which only could be activated by the guy that isn't playing, and inmediately tags in. I don't know, make it a la KOF 94-98 where only could be activated when you are in the ''tag zone'' (I know that in kof there is not a tag zone but you got the idea), and maybe you can add at least one ''tag combo continue'' but this guy could be activated by the guy doing the combo, adding some time to your partner to continue the combo (maybe like kof 2003, where when you continue a combo when you tagged, your partner will automaticaly do a punch or a kick)
I can see it work, but you need to create some rules. Even though my ideas could had lots of cons still this is Ed Boon NetherRealm Studios, the last thing that they care is think in a good fighting system engine
[this message was edited by sibarraz on Sun 27 Mar 00:54] |
Just a Person 1464th Post
Red Carpet Executive Member
| "Re(10):Re(10):Spoiler Tower" , posted Tue 29 Mar 04:13
And the leaks keep on coming...
First, someone got a screenshot of the select screen. Could be fake, but it looks too detailed for that.
Now, all the versus portraits leaked as well. Overall, they look nice.
Spoiler (Highlight to view) - Smoke's hair is... interesting. I actually like it.
Cyber Sub-Zero looks cool. Although I'm not sure if the MK fans will like seeing him as a cyborg in the future games of the franchise (of course, they could always adopt a bizarre solution for this problem, like transplanting his soul into another body or something like that...)
Female fighters show a lot of cleavage, although we should be used to it by now. Even Sonya adopted the cleavage, but at least this time she looks like a woman instead of a man with huge boobs.
Sheeva's new design looks great, but it seems like her portrait is hand-drawn instead of using the game graphics...
Kabal looks disturbing. The cyborgs have some similarities but there is some individuality in each one's design (besides the different colors). And for once, Nightwolf and Stryker don't look like a pair of losers.
End of Spoiler
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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GekigangerV 1687th Post
Tailored Carpet V.I.P- Platinum Member
| "Re(6):Re(10):Re(10):Spoiler Tower" , posted Thu 31 Mar 08:54
quote: They actually will be DLC and not unlock keys unlike MvC3
You do understand that if the DLC is not a key but actual data, then there's no online fight possible, right? (To which you can answer "MK? Online? Are you mad?" and you might have a point).
But how exactly is it different to MvC, where Shuma and Jill were announced before the release of the game exactly like here? When did the MK guys got a free out of jail card?
I am fairly certain compaines have added DLC to consoles as “patches” that allow people to fight against characters online without paying for them. I believe that happened with Fight Night Round 4 with Evander Holyfield and a couple of other boxers who, from what I remember, weren’t actually on the disc, but I am not 100% certain on that. And if worse comes to worse they can do what Activision did with Marvel Ultimate Alliance 2 and the Juggernaut and realease a “compatibility pack” for you to optionally download.
And speaking of MK online, there are rumors floating around that it will have an “online pass.” This won’t have an impact on me as far as I know since I plan on getting it new. For those of you not in the know, online passes are keys to play online included in new copies of certain games (I got it in UFC 2010) and cost people 5-10 bucks (depending on the game) if they get the game used. Apparently WB games will also implement such a system for Arkham City. I am not sure what they will do since they confirmed that multiplayer is not in. I am guessing they will put a lock on challenge maps.
I also discussed my disappointment in the use of Jill and Shuma as early DLC characters before. True, the end result is pretty much the same, I pay money for characters to add on, but if the DLC is truly created after the initial development cycle ends, then I atleast get the feeling that the developer put in all their effort into the product that shipped. There are quite a few things that could have been addressed in a development point of view in MvC3 such as online (atleast not taking me back to the main menu all the time) or spectator mode. From what I have read Shuma was pretty much done ahead of time as was meant to be the complmentary character for Frank before he was scratched from the initial release and Jill was mostly done and a bit of data was actually added in the shadow mode patch.
One of the points that I have heard that DLC allows is giving a game longetivity and I agree with this to a certain extent. If they give us characters a couple of times a year I would certainly look at them and if I am interested I will pay for them, but sometimes I get the feeling that it is a nickel and dime scheme. I noticed that a new Shadow mode was available for MvC3 today, but it costs 99 cents. I know 99 cents isn’t a lot, but it seems audacious that Capcom would think about charging for AIs and the shop doesn’t even tell you who they are. Of course we are talking about the same company that charged for Hard mode in Megaman IX and X.
I can go on, but this post is getting a bit long in the tooth.
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dr baghead 3798th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Re(10):Spoiler Tower" , posted Fri 1 Apr 02:07
quote: I am fairly certain compaines have added DLC to consoles as “patches” that allow people to fight against characters online without paying for them.... And if worse comes to worse they can do what Activision did with Marvel Ultimate Alliance 2 and the Juggernaut and realease a “compatibility pack” for you to optionally download.
Dead Rising 2 has similar patches for the costumes if you don't want to buy them. If you don't download them you can only play with people the same costumes you have..
quote: Cyborg (Cyber?) Sub-Zero
How can people seriously hate this character because he "ruins the storyline"?
It's FUCKING MORTAL KOMBAT, it's a game were they've tried to kill off two popular characters only to, in the very next game, make a BS reason they're not dead (Johnny's soul, like bounced off Outworld 'heaven' and back into his body, after which he sort of ignored the fact he died... Liu Kang might have been a zombie, but his moves were made with his human skin in mind, he doesn't eat flesh, he doesn't use his cool chains to fight, he's just a rotty alive Liu Kang rather then alive Liu Kang being a non-rotty zombie Liu Kang.)
Mortal Kombat fans are INSANE, they will latch onto the most awful character and DEMAND they be in a game and be PISSED when they're not hidden in a game they were never promised to be in (I'm sure someone right now is mad 'vampire chick who's name Baghead forget', human Blaze, Molvado, and Kobra's VS screen pictures weren't among the leak) To think the design team could turn one of it's most icon characters into a robot and make it last more then one game is INSANE.
I know in the past MK games the robots couldn't turn human but there's two very good reasons for that: 1-Sektor and Cyrax make no sense as humans, there are already red and yellow ninjas who are more popular, their weapons make no sense if not shot of a robot's chest, and their names make no sense... if you're going to make a 'human Cyrax' why not at that point just make a new character with the changes needed? 2-Smoke HAS been human in every game except the orginal MK3 (his second costume is supposed to be his 'human' form in MKD/MKA) he just never got a real storyline outside of MK3 where the point was he was a robot who had a soul and had to say goodbye to Sub-Zero, in MKD he's a prop to reveal Noob is Original Sub-Zero and MKA is a dream match. Add to the fact he's SUCH a minor character it's not even worth wasting a Sub-Zero story arc to redeem him, so he never had a chance to turn human again even they wanted him to... on an unrelated side not, I bet Robot Smoke is an alt. Costume for Human Smoke in MK('11) since it's not like they'd play differently anyway.
Sub-Zero works as a human character and will most likely get his own storyline in the next game; I bet it involves his robot form freezing completely then the ice shatters to reveal a reborn, possible more powerful human Sub-Zero.
It'd be like Street Fighter fans freaking out because Evil Ryu is in SF4 as his own character (no one is freaking out as if this means the end of regular Ryu as we know it, right?) Cyborg Sub-Zero is essetinally a cannon Evil Ryu, well I guess Evil Ryu is cannon too... so Cyber Sub-Zero is EXACTLY Evil Ryu. They turned into them for a little bit, but then turned back, but this temporary Evil form will remain in the series as hidden character on and off again for the rest of the series...
So yeah, I like this character design and since no one can ever stay dead for more then one game in MK I know Human Sub-Zero isn't gone for good.
quote: DLC Characters
I wasn't a fan of Kenshi in MKDA/MKD/MKA but I'm interested in seeing how he'll play in MK('11) since he'll only get one fighting style and since they claim there will be no shared moves he'll have to use his telekinesis differently then Ermac... could be neat.
I wonder if Scarlet gets a red version of the MK2 and UMK3 lady ninja costumes already in the game, since she's suppose to be a red lady ninja right? (also, when Tanya shows up she better have yellow versions of those costumes, I never really got Tanya was supposed to be a 'lady ninja' until Khameleon had her powers... also Frost should wear them too because why not?).... also does her inclusion mean Tremor could someday become a real character (MKSF doesn't count) too?
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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Iggy 9244th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Re(10):Spoiler Tower" , posted Fri 1 Apr 06:42
quote: I am fairly certain compaines have added DLC to consoles as “patches” that allow people to fight against characters online without paying for them.
But in that case, you basically have the data of the character installed on your machine, the DLC would just be the key to unlock it... Meh, I understand the difference you make between "finished character taken out of the game for DLC" and "unfinished character completed later for DLC". For me, the difference would be more about "is the game finished and enjoyable even without the DLC ?" (to which one can answer "no game is enjoyable if Shuma is not in it"). Or "do I want the DLC and do I want to play with a slightly different version of Thor?" (the answer is no).
I don't really know, but I do know I'm OK to pay for more characters in MvC3, and probably not for MK, even if I happen to buy it 10 bucks in a few months for the laughs. Also, I can't start to understand the logic behind having to pay for the shadow mode thing. They're not even trying to convince me the Vampire team actually has encrypted the playing paterns of the assistant cleaning lady manager of Capcom, faithfully recreated for my personal amusement...
Basically, all I want to say is: I'd pay real money to get a monocle on my Shuma. Are you listening, Capcom?
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sibarraz 53th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(5):So...Mortal Kombat 9 (2011)" , posted Fri 15 Apr 11:39
quote: I had bought the game, so far seems very good
Any other impressions? Tell me more! Let me live vicariously through you!
Well, I don't want to gave a review because I'm a total noob on the MK9 series, but well
First at all, the game has LOTS of modes, arcade mode, tag mode, training, challenge tower, Story Mode. And two Tutorials. One for the basic concepts and the other one to practice fatalitys. The tutorial was good to know the basics of the game, but overall, felt TOO basic, I missed some kind of mission mode to learn some combos or things like that.
The gameplay is actually very funny, for one I liked the gauge system that the game has, which is divided in 3 bars, spending one of them, you can do a sort of ''ex move'' which is pulled using the normal command plus the block button. Spending two stocks, you can break a combo. And with 3, you can use the X ray attack, overall, at times I felt that was not that cheap, but as had heard from the demo, those could be comboed, so maybe I hadn't see the potential yet, same with the ex moves that didn't feel that special for me, but maybe I need to learn more the game. I like the feel of ''close combat'' that this game has
The rest, well, feels like the old mortal kombat games, has the predetermined combos like MK3, and the juggles play an important role as always
The graphics are amazing, you can tell that warner bros invested lots of money with this game, I felt that in this aspect, puts to shame all the 3D japanese games, I enjoyed the remakes of old stages, which IMO are very beautiful, the characters are good too, I got the feeling that Capcom really half assed their games in this aspect. The game has lots of stages, which all has a very good amount of variety
And well, the story mode was very cool, it seems that they had rewritten the whole story of the series, it seems that they will tell the story from all the series. You start with johhny cage, play 3 single fights, and then you change to sonya, and the process repeat. I FUCKING HATE THOSE 2 VS 1 KOMBATS. They are very hard, and the cinematics are very cool actually, at the moment I'm enjoying the story
I couldn't make now a very good analysis, since, like I said, I don't know shit about MK, and I hadn't played that much the game. I don't know if it's the MK series that produces a ''meh'' from me, but I'm expecting to see how this game evolves, at least maybe finally boon cared in make a competitive game, so I will be expecting how the community evolves, overall, I was pleasantly surprised with game, I was expecting less, but I think that I will give it some more tries
BTW, as everybody knows, the game has a code that you need to play online, it seems that still isn't activated since I tried to put it and the marketplace didn't recognized the code, I hope that this code works for chileans accounts, I don't want to had a game that I couldn't play with my gamertag
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Just a Person 1468th Post
Red Carpet Executive Member
| "Re(6):So...Mortal Kombat 9 (2011)" , posted Fri 15 Apr 13:06
quote: Well, I don't want to gave a review because I'm a total noob on the MK9 series, but well
Your review was actually very good. You managed to cover several areas of the game (mentioning the functionality of the X-Rays, the overall gameplay, graphic details, the plot, etc.), expressing your opinions but also factual information as well. Like Shao Kahn would say, your review is "outstanding"!
One tiny small thing that annoys me a lot when I see the videos of this game is the hair animation (better saying, the lack of it). I'm sure it doesn't compromise the experience, but it looks like all characters are just using wigs made of plastic, the hair just doesn't seem to move!
Still, I'm very eager to play it! Tag team mode looks fun (and I heard that you can play an Arcade ladder with a tag team, is that true?), I'm very interested in finding out how the MK story will be after this retcon in the series, Challenge Tower looks amazing (and from what I've seen, most players will have a hard time reaching challenge #50, let alone challenge #300...) and there seems to be a lot of little funny conditions for Versus play, like narcolepsy, magnetic floor and stuff like that. Plus, almost all redesigns of both characters and stages are spot on, and for once the fatalities look really painful.
Now I just wish Rare would try to follow a similar path with the Killer Instinct franchise...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 54th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(7):So...Mortal Kombat 9 (2011)" , posted Fri 15 Apr 13:17
quote: Well, I don't want to gave a review because I'm a total noob on the MK9 series, but well
Your review was actually very good. You managed to cover several areas of the game (mentioning the functionality of the X-Rays, the overall gameplay, graphic details, the plot, etc.), expressing your opinions but also factual information as well. Like Shao Kahn would say, your review is "outstanding"!
One tiny small thing that annoys me a lot when I see the videos of this game is the hair animation (better saying, the lack of it). I'm sure it doesn't compromise the experience, but it looks like all characters are just using wigs made of plastic, the hair just doesn't seem to move!
Still, I'm very eager to play it! Tag team mode looks fun (and I heard that you can play an Arcade ladder with a tag team, is that true?), I'm very interested in finding out how the MK story will be after this retcon in the series, Challenge Tower looks amazing (and from what I've seen, most players will have a hard time reaching challenge #50, let alone challenge #300...) and there seems to be a lot of little funny conditions for Versus play, like narcolepsy, magnetic floor and stuff like that. Plus, almost all redesigns of both characters and stages are spot on, and for once the fatalities look really painful.
Now I just wish Rare would try to follow a similar path with the Killer Instinct franchise...
Well, nice to hear that you enjoyed the review
So far I like the story mode, tells well the events of the game IMO, my only grip is how stupid hard are the 2 vs 1 battles, it took like one hour one won, yet, when I fought goro, it just took me 2 battles (I used the ''geese howard method in rb1 lol'') I recall beating him with the same method on the first game
But yeah, seems like a good game
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Just a Person 1469th Post
Red Carpet Executive Member
| "Re(8):So...Mortal Kombat 9 (2011)" , posted Sat 16 Apr 22:34
quote: and would it kill them to make a Battletoads game in similar fashion to God of War (which has to be what 'beat-em-ups' evolved into right?) while they're at it?
Or are they to busy madly trying to copy Nintendo's gimmicks (motion controls AND bland chibi avatars?! Guys, just say you're sorry and ask them to take you back already.) and making shitty kids games (does Rare have one modern franchise anyone actually likes? and no "Goldeneye" or "Donkey Kong" doesn't count that's not their's any more) to remember they used to be awesome.
Yeah, Rare has definitely seen better times... (by the way, I didn't know the Battletoads franchise belonged to Rare)
Anyway, back to MK 2011, I've just seen the Story Mode videos and DAMN! Boon and his team really put a lot of effort into it! I already considered the MKvsDC Story Mode good enough, but MK 2011's one is much, much better...
I won't comment about what happens in it to keep other people here safe from spoilers. All I can say is that it is a nice reinvention of the MK-UMK3 plot, with some good twists and awesome characterization. Curiously, there are some differences in regard to the original story that take place BEFORE Raiden starts to try to change the timeline... but they do not hinder the game's experience at all.
I wonder, by the end of this Mode, how will NRS manage to make an eventual MK10 (which, if they will follow the renaming of the new games, would be... "Mortal Kombat II"? "Mortal Kombat II-2"?). But it was gratifying.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 56th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(9):So...Mortal Kombat 9 (2011)" , posted Sun 17 Apr 01:10
quote: and would it kill them to make a Battletoads game in similar fashion to God of War (which has to be what 'beat-em-ups' evolved into right?) while they're at it?
Or are they to busy madly trying to copy Nintendo's gimmicks (motion controls AND bland chibi avatars?! Guys, just say you're sorry and ask them to take you back already.) and making shitty kids games (does Rare have one modern franchise anyone actually likes? and no "Goldeneye" or "Donkey Kong" doesn't count that's not their's any more) to remember they used to be awesome.
Yeah, Rare has definitely seen better times... (by the way, I didn't know the Battletoads franchise belonged to Rare)
Anyway, back to MK 2011, I've just seen the Story Mode videos and DAMN! Boon and his team really put a lot of effort into it! I already considered the MKvsDC Story Mode good enough, but MK 2011's one is much, much better...
I won't comment about what happens in it to keep other people here safe from spoilers. All I can say is that it is a nice reinvention of the MK-UMK3 plot, with some good twists and awesome characterization. Curiously, there are some differences in regard to the original story that take place BEFORE Raiden starts to try to change the timeline... but they do not hinder the game's experience at all.
I wonder, by the end of this Mode, how will NRS manage to make an eventual MK10 (which, if they will follow the renaming of the new games, would be... "Mortal Kombat II"? "Mortal Kombat II-2"?)
-- Message too long, Autoquote has been Snipped --
Spoiler (Highlight to view) - The ending is a ''to be continued''
End of Spoiler
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sibarraz 57th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(2):Re(10):So...Mortal Kombat 9 (2011)" , posted Sun 17 Apr 05:31
quote: Yes, I know, but...
oh sorry, I thought that you hadn't finished the game yet so I don't wanted to spoil the ending
Spoiler (Highlight to view) - Well, your theory that they will be re-telling from MK4 to MK deception is possible, I think that this will be the moment when new characters will be introduced, like fujin and..... lol boon put himself on a corner with all the characters that will be alive in MK4 since everybody seems to be a villian in the posterior games, but with all this, rewriting the story that they pulled out, maybe tanya will be a good girl now, or reiko, or I don't know, boraicho, and some other new characters who need new designs, maybe cyrax will be a good guy, new characters, I don't know
Some Impressions
- I hated how scorpion who was the ultimate badass in the PS2 games, now became a wimp who serves quan chi, I was still having in the end a last hope than he will became a badass guy again, and single handedly beat shao kahn, so yeah, I hope that in the the sequel he recovers this status again
- In the other hand, I liked cyber sub zero since the character now mades lots of sense for me, but, I sad to see how much had fallen goro and kintaro today, to the point that with sub zero you can beat them both at the same time, in the other hand, I f***ING HATED THOSE 2 VS 1 KOMBATS, they were annoying
- An talking about annoying, I hated shao kahn, he was not a good boss character IMO, the only way to beat him is using exploits, now normally, I had no problems with this since I love ''snk bosses'' but here was annoying since the guy has 2 times your health bar, lots of attacks with invencibility, and cheapness in general, the worst part was that was painful to beat him, with liu kang using fireballs from distances leading to 2 time outs, and with raiden, teleporting back and forth, sweep kick, repeat. With SNK bosses normally is the same, but never tooks me the entire round to do it .
- I don't get why Sindel was such a badass that could kill 10 characters in one minute, will shao kahn just did some damage to sonya and johnny, and btw, those 2 as the sole survivors was kinda funny, but cool since them along liu kang where the original heroes of the series
- I hated and loved the ending, hated the ''everyone dies'' because I felt that there was some unfinished business with lots of characters, but was cool to see that shinook is still alive, I just hope that the souls of the warriors return to normality.
- And finally, Raiden must be the must stupid character in the history of videogames, he screws the lifes of lots of characters, made wrong decisions, doesn't had any clue on what to do, only until the end when he came with that epic conclussion after an after thought that quan chi said, and then lamenting that lots of lifes were lost. If real life gods are like this, I could understand why lots of people don't believe on them
End of Spoiler
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sibarraz 58th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(4):Re(10):So...Mortal Kombat 9 (2011)" , posted Mon 18 Apr 12:23
I don't get damage scaling in this game
If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY
WTF?
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Loona 394th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Silver Customer
| "Re(5):Re(10):So...Mortal Kombat 9 (2011)" , posted Mon 18 Apr 20:26
quote: I don't get damage scaling in this game
If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY
WTF?
MK3 already suffered from something like that - with Smoke, teleport punch -> hook -> combo did more damage than jump kick -> teleport punch -> hook -> combo.
Personally, I kinda prefer it that way - discourages too long combos, boring for whomever's on the receiving end, but the ability to make longer ones is still there for those who like to explore what the game's capable of.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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sibarraz 61th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(6):Re(10):So...Mortal Kombat 9 (2011)" , posted Mon 18 Apr 22:19
quote: I don't get damage scaling in this game
If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY
WTF?
MK3 already suffered from something like that - with Smoke, teleport punch -> hook -> combo did more damage than jump kick -> teleport punch -> hook -> combo.
Personally, I kinda prefer it that way - discourages too long combos, boring for whomever's on the receiving end, but the ability to make longer ones is still there for those who like to explore what the game's capable of.
I could see your point, but I don't know, for me the idea of longer combos is high risk = rewarding, which also could lead to comebacks if I mess up the big combo at least instead of dealing -2% of damage than the shorter one, make it only 2% with more damage, at least if I'm not wrong, on the demo you can deal very high damage, so i guess that the damage scaling is an improvement
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Just a Person 1472th Post
Red Carpet Executive Member
| "Re(7):Re(10):So...Mortal Kombat 9 (2011)" , posted Tue 19 Apr 01:51:
quote:
Spoiler (Highlight to view) - Well, your theory that they will be re-telling from MK4 to MK deception is possible, I think that this will be the moment when new characters will be introduced, like fujin and..... lol boon put himself on a corner with all the characters that will be alive in MK4 since everybody seems to be a villian in the posterior games, but with all this, rewriting the story that they pulled out, maybe tanya will be a good girl now, or reiko, or I don't know, boraicho, and some other new characters who need new designs, maybe cyrax will be a good guy, new characters, I don't know
End of Spoiler
Well...
Spoiler (Highlight to view) - to be honest, I wouldn't be surprised if the characters included in the series from MK4 on were largely ignored. Let's face it, one of the main reasons why this game is based in MK-MK3 is because practically all the most popular characters in the franchise come from the first three games.
In fact, I wouldn't even expect MK4 to get a chance in this reboot, but Shinnok's appearance in the end seems to point otherwise. Since his plan was to weaken both Earthrealm and Outworld, perhaps Raiden will have to join forces with whoever is commanding Outworld now (...Mileena?). He doesn't have much choice, as some of Shinnok's henchmen (like Scorpion) could defeat Sonya and Johnny Cage by themselves.
Regarding Bo' Rai Cho, I was surprised he was actually mentioned in MK 2011, he's the kind of character that most people would like to see retconned out of existence. As for Tanya, perhaps this reboot could allow Boon to replicate her original surprise: present her as a good girl, maybe even give her her own chapter in Story Mode... only to reveal her true intentions near the end.
End of Spoiler
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Tue 19 Apr 01:53] |
Just a Person 1472th Post
Red Carpet Executive Member
| "Re(9):Re(10):So...Mortal Kombat 9 (2011)" , posted Wed 20 Apr 02:12
Well, after discussing Story Mode, I checked some videos of the other modes. Indeed, Boon seems to have given a lot of attention to this new MK.
I like how Arcade Mode feels classic, including the bosses: Shang Tsung will always appear old (even though his primary outfit is his young self), then either Goro or Kintaro, then Shao Kahn. And to keep up with the old MK1/MKII days, there are some hidden opponents that can be fought when the player fulfills the conditions to meet them.
Challenge Tower seems to be a lot of fun. Some challenges may take a lot of attempts from unskilled players (and I guess I'll be one of them) to be completed. A good number of the challenges have some funny dialogues before the fights (I think some people here have already watched a trailer showing a challenge where Mileena wants to give Scorpion a teddy bear), and the challenges also demands that the player masters all fighters. BTW, whoever was in charge of Challenge Tower must really hate Sonya Blade...
And the Krypt is huge... and kinda scary as well.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 67th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Occasional Customer
| "Re(10):Re(10):So...Mortal Kombat 9 (2011)" , posted Wed 20 Apr 04:15
quote: Well, after discussing Story Mode, I checked some videos of the other modes. Indeed, Boon seems to have given a lot of attention to this new MK.
I like how Arcade Mode feels classic, including the bosses: Shang Tsung will always appear old (even though his primary outfit is his young self), then either Goro or Kintaro, then Shao Kahn. And to keep up with the old MK1/MKII days, there are some hidden opponents that can be fought when the player fulfills the conditions to meet them.
Challenge Tower seems to be a lot of fun. Some challenges may take a lot of attempts from unskilled players (and I guess I'll be one of them) to be completed. A good number of the challenges have some funny dialogues before the fights (I think some people here have already watched a trailer showing a challenge where Mileena wants to give Scorpion a teddy bear), and the challenges also demands that the player masters all fighters. BTW, whoever was in charge of Challenge Tower must really hate Sonya Blade...
And the Krypt is huge... and kinda scary as well.
Challenge 80 so far, and I don't find them that hard, but the difficcult is increasing, there are not like 300 of those?
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badoor 188th Post
PSN: BadoorSNK XBL: BadoorSNK Wii: n/a
Regular Customer
| "Re(7):Re(10):Re(10):So...Mortal Kombat 9 (201" , posted Sat 23 Apr 12:51
quote:
So my question for anyone who cares to answer is this: does this game cater more to people who enjoyed the 2D games, or people who enjoyed the 3D games, or both, and does it play like the 3D games?
It's of course obvious that the new MK is catered towards the 2D fans just from looking at the story and character selections. But even at the gameplay level, it plays a lot like a straightforward sequel to MK4. The 3D MK's (specifically the ps2 ones) focused a lot on long dial-a-combos and just superfluous stance changes and such with not a lot of jumping and less focus on special moves. Here, on average, the longest chain attack of any character is probably 4 button inputs long, which feels familiar to the chain attacks in MK3. Strangely, The book ends of the 3D games (MK4 & MK vs DC) felt much more 2D than the mid games. And also...
Spoiler (Highlight to view) - Now that we know the next game would retell MK4 and after,
End of Spoiler
It seems like the MK series is going on some sort of a circular evolution and now it has just passed it's origin point.
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Mosquiton 1773th Post
Silver Carpet V.I.P- Platinum Executive
| "Re(6):Re(10):Re(10):So...Mortal Kombat 9 (201" , posted Sat 23 Apr 13:55:
quote:
I really like the EX attacks. In fact, using EX attack in combos is probably better than using the whole bar for one X-Ray move. After just a couple of minutes with Nightwolf I was able to get a 35% damage combo with using one EX attack during a combo. Land something like that more than once and you got more damage than one X-Ray attack can deal.
I think there are some that are good, but while I'm definitely no expert on every character and can only speak from my own experience, I'm not satisfied with this aspect of the game. I feel like this is still an area where they're lagging behind what we consider the depth and balance of Street Fighter.
Moves that let you extend combos, like Nightwolf's thundercloud (assuming that's the one you used? I'd like to hear more) seem extremely rare. I know some moves can absorb hits (Stryker's rolling grab does seem useful), but many of the EX moves feel pretty useless IMO.
I can't find any use for moves like JK's uppercut, Sub Zero's slide, Mileena's Blanka ball (arooo! may be actually worse than the normal version) only seem to add minimal damage. Smoke's teleport is kind of tricky in that it adds a third overhead hit, but it's only likely to trip up an inexperienced player.
Normally I play as Sindel, and using EX moves feels like an incredible waste. The hair whip and flip kicks look cool but only add a measly 3% damage. You can already combo the scream, and while you can cancel the EX version into a dash it uses meter regardless. The projectiles get maybe a 4% damage boost but remain underpowered combo enders... and they may very well be blocked otherwise.
Meanwhile unless I'm dominating the match I will almost certainly need to use a breaker against jerks like Ermac, Smoke, or Kung Lao who can do over 50% damage in the hands of a good player.... or decisively end the round with a 47% combo myself (or over 50% in the corner).
Unlike SF or Guilty Gear, there's only one meter that handles everything in the new MK. It's the ultra gauge, super meter, and burst meter all drawn out of one gas tank, and it feels like there's just not enough to go around. I'm sure the usefulness of EX moves varies from character to character, but I'm just not convinced they're worth it.
I'd kind of like to see them tweak things with a patch... or maybe there's more to it than I can see and tourney players will figure things out.
If anyone else has any more EX analysis I'd love to hear your thoughts.
Edit: My friend seems to be having some success with Jade's EX boomerang, comparing it to Aegis Reflector shenanigans.
/ / /
[this message was edited by Mosquiton on Sun 24 Apr 13:44] |
dr baghead 3802th Post
Platinum Carpet V.I.P- Board Master
| "Re(10):Re(10):Re(10):So...Mortal Kombat 9 (20" , posted Mon 25 Apr 15:07
On the subject of who the heroes will be in the next game:
The story mode ending gives them 3 clear outs.
Spoiler (Highlight to view) -
-Raiden can raise the dead. He told Scorpion he could do so for him, as Dark Raiden he raised Liu Kang, as Light Raiden I assume he wouldn't make the heroes into crazed zombies
-Quan Chi can raise the dead. He did it ALL the time in this game and currently has all the souls of Earth's warriors. Scorpion in the original storyline turned on him around the time Shinnok came back, soo....
-NEXT GENERATION!!! Boon has been wanting a 'next generation' forever, he's been hinting the next game would skip ahead everytime he got a continuity reset. MK:DA was supposed to be a next generation, as was MK8 before it became MKvDC, and even talked about MK9 being such before SF4 set in on the right path, and I'm 90% certain MK4 and maybe even MK2 were at one point supposed to go that way, hence Liu Kang's immortality which the new time line never mentions for winning... at any rate, Scorpion's immortal, Sub-Zero's just a power set and a costume, Johnny and Sonya survived so they can produce a kid, and Liu is never confirmed dead (he could be just passed out) so an pissy, older, scarred version could come back for MK2('1x) and just like how no one really liked when SF, Fatal Fury, and Tekken did this (no one liked when Toshinden did it either, but hey! no one likes Toshinden) MK3('1x+y)
End of Spoiler
Also Kratos is much more awesome in this game then he was in Soul Calibur... although his ending wouldn't have worked out like that.
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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karasu99 589th Post
PSN: robotchris XBL: robotchris Wii: n/a
New Red Carpet Member
| "Re(4):Re(10):Re(10):Re(10):So...Mortal Kombat" , posted Thu 28 Apr 01:29
Ok, so it was almost entirely unexpected, but... I have to say I am really enjoying this game. The one qualifier is that it's more the intentional or unintentional channeling of the so-bad-they're-good kung fu movies I grew up watching.
Story mode is the best example of this: The character models are doughy-faced and weird (Raiden especially-- who would have expected a god to be so jowly), and there are moments like Cage's perfectly dumb dialogue and voice acting, Shang Tsung fake sounding accent and... oh I guess this may be a spoiler if you haven't even played story mode...
Spoiler (Highlight to view) - The moment when Kung Lau is revealed as having been disguised as a guard-- he takes off the guard uniform 'off camera' and is suddenly revealed as fully in costume-- complete with his ridiculous hat, which would never have fit under the guard helmet.
End of Spoiler
I guess these are things that were in the early games of the series that I consciously or unconsciously enjoyed, but character design and art direction (although I feel kind of silly discussing MK in terms of 'art') in the 3D games from 4 onward just never seemed to have this same character-- even UMK3 was pushing it. For me, MK and MKII were the better games.
Something else that appeals to me and which almost got me to buy some of the earlier games is the crazy amount of content on the disc, like art, concept drawings, extra costumes, etc. I even enjoy the careful remakes of many of the stages from the first two games.
In terms of the game's craftsmanship, I like how in Story mode the cut scenes transition almost perfectly into the pre-fight dialog-- although paying attention to this has allowed me to detect when a fight is coming up.
The game itself is... well, it's MK, with all its cheesiness. But it's enjoyable at least, and I had a blast playing through story mode and to a lesser degree the challenge tower. And for some reason even though this game suffers from pretty much exactly what I bitched about with Street Fighter IV, originally-- not really any new characters, essentially just a remake of Mortal Kombat Trilogy in 3D. Maybe it's the sheer number of years since the last game I played seriously? I don't know.
All I can say is that I've never expected a game to be mediocre, bought it anyway, and found it to be not just average but actually fun in quite some time. Maybe that's the reason for me wall of text?
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Ishmael 4082th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Re(10):Re(10):Re(10):So...Mortal Kombat" , posted Wed 4 May 22:16
quote: Random selection from Mikaido 1
I miss the sound effect where it sounds like two pieces of bamboo are being slapped together.
quote: Unlike SF or Guilty Gear, there's only one meter that handles everything in the new MK. It's the ultra gauge, super meter, and burst meter all drawn out of one gas tank, and it feels like there's just not enough to go around. I'm sure the usefulness of EX moves varies from character to character, but I'm just not convinced they're worth it.
From what I understand the meter builds when you get hit or do special moves but does not build when you do normal attacks. This makes the meter feel like something that should be saved for defense or comeback tactics instead of squandered on EX attacks. Maybe there are combos that involve EX moves that would make the moves worthwhile but I'm not good enough at the game to know what they are. There are a few EX moves that are quite good but, as you noted, most of them seem to be in there simply for the sake of completing the game engine.
Speaking of the game engine, I'm still trying to sort out what's what in MK9. I'm not used to thinking in these terms for a MK game so it's taking some getting used to. For example, I still can't figure out what I'm supposed to do with Noob's Black Hole projectiles. The move seems too slow on start and not of much use as a juggle set-up. Still, I keep fooling around with the thing in the hopes that there is some hidden use for it and that it's not something that was tossed into the game without any thought as to whether it worked or not. If I could get on-line perhaps I could learn more about the game than I will by fighting the CPU. Then again, I suspect the fights on-line will be nothing but Smoke and Kratos players so that may not be the place to go for variety either.
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sibarraz 113th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(2):Re(10):Re(10):Re(10):Re(10):So...Mortal" , posted Tue 24 May 13:27
quote: It seems like not Too bad. Even worse, it doesn't look like I can fast forward through the cut scenes. If I want to play those characters I guess I'll have to sit through another story where the bungling heroes of MK lose yet again. MK may be the only game canon where the bad guys have the winning record.
Buy the next game to find out if the good guys win this time!
When DC vs MK was released and DC banned the use of fatalities to protect the superheroes of being mutilated, I was thinking how this actually was very important for a certain perspective
I can't explain it, but for example, characters like Ryu, Kyo, Terry, Guille, etc, had always been cool characters for me because I had never seen them being defeated or mutilates in such a way that after a while I just don't care for them, they still has this ''badass aura'' attached to them of being undefeated, or than if they are beated, they will soon get their payoff
But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me
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sibarraz 114th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(3):Re(10):Re(10):Re(10):Re(10):So...Mortal" , posted Tue 24 May 13:34
quote: It seems like not Too bad. Even worse, it doesn't look like I can fast forward through the cut scenes. If I want to play those characters I guess I'll have to sit through another story where the bungling heroes of MK lose yet again. MK may be the only game canon where the bad guys have the winning record.
Buy the next game to find out if the good guys win this time!
When DC vs MK was released and DC banned the use of fatalities to protect the superheroes of being mutilated, I was thinking how this actually was very important for a certain perspective
I can't explain it, but for example, characters like Ryu, Kyo, Terry, Guille, etc, had always been cool characters for me because I had never seen them being defeated or mutilated in such a way that after a while I just don't care for them, they still has this ''badass aura'' attached to them of being undefeated, or than if they are beated, they will soon get their payoff
But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, screaming while they die, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me
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Baines 283th Post
Copper Customer
| "Re(3):ReReReRe:So...Mortal" , posted Tue 24 May 15:35
quote: But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me
One of the best things about the live action TV series (which wasn't horrible, at least no worse than other syndicated shows) was the ending. When they found out the show wasn't getting another season, they just went all out in the finale with all the good guys dying and Shao Khan winning. I think even Raiden got killed?
If Mortal Kombat games didn't have at a precedent for the good guys not always winning, I doubt the TV series would have seen that ending, and thus lost one of its best aspects. You wouldn't see a Street Fighter series willing to go out with a bang like that. Maybe you would Tekken, but that is a series that pretty much treats its villains the way other shows treat their heroes.
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Ishmael 4100th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):ReReReRe:So...Mortal" , posted Tue 24 May 22:22
quote: But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me
That reminds me, wasn't the character of Shujinko built around the idea that he spent his entire life being played for a chump? Between their constant deaths and foolish mistakes it's hard to view the heroes of MK as wish-fulfillment heroes. When I look at it that way it almost makes sense that the two flagship characters or the series -Scorpion and Sub-Zero- are off running around in secondary plots instead of the main storyline. MK is really odd when compared to other fighting games.
quote: One of the best things about the live action TV series (which wasn't horrible, at least no worse than other syndicated shows) was the ending. When they found out the show wasn't getting another season, they just went all out in the finale with all the good guys dying and Shao Khan winning. I think even Raiden got killed?
I never saw the MK TV series and somehow keep forgetting that it was ever even made. But they killed off the heroes for the finale? Now that's a real man's ending!
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Just a Person 1474th Post
Red Carpet Executive Member
| "Re(5):ReReReRe:So...Mortal" , posted Wed 25 May 04:24
quote: I never saw the MK TV series and somehow keep forgetting that it was ever even made. But they killed off the heroes for the finale? Now that's a real man's ending!
Yup, they did. The main characters were actually original characters (well, the protagonist was supposed to be Great Kung Lao, the ancestor of both Liu Kang and present Kung Lao, so one could foresee he would eventually die), but Shao Kahn also killed Reptile (well, actually his ancestor), Shang Tsung, Quan Chi, Kitana and Raiden. Curiously, other MK characters that appeared in previous episodes (Scorpion, Sub-Zero, Smoke, Noob Saibot, Mileena, Reiko) were just completely forgotten.
It was an interesting TV series. Even though most of the episodes consisted of just choreographed fights and half-naked women walking around the city (curiously, Kristanna Loken was part of the main cast and she was actually dressed, probably the only woman in the series with a decent outfit... go figure) - but then again, most MK women also walk around half-naked.
Now, about the game and the discussion of MK taking away the credibility of its heroes by killing them, one needs to remember that...
Spoiler (Highlight to view) - Raiden, Sonya and Johnny Cage actually survived the MK 2011 massacre.
End of Spoiler
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 115th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(4):ReReReRe:So...Mortal" , posted Wed 25 May 06:03
quote: But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me
One of the best things about the live action TV series (which wasn't horrible, at least no worse than other syndicated shows) was the ending. When they found out the show wasn't getting another season, they just went all out in the finale with all the good guys dying and Shao Khan winning. I think even Raiden got killed?
If Mortal Kombat games didn't have at a precedent for the good guys not always winning, I doubt the TV series would have seen that ending, and thus lost one of its best aspects. You wouldn't see a Street Fighter series willing to go out with a bang like that. Maybe you would Tekken, but that is a series that pretty much treats its villains the way other shows treat their heroes.
Actually, Raiden had the worst ending of all of them
Ok, the heroes died, big deal, at least the died fighting, Raiden, THE GOD DEFENDER OF EARTH was bowing to shao kahn, and that was the final scene of the series
As a kid I thought ''ok, maybe they are just planning a big plot where they will take revenge of shao kahn'' but I never knew that the series was cancelled because there was no internet at the time and in Chile nobody talked about that
But there is something I want to correct, the TV SERIES was developed at the time when MK was another series when the good guys always won (Liu Kang wins, the game ends, shao kahn through shenanigans finds a way to make a new tournament and a new game). The series started his track of ''good guys always lose'' at Deadly Alliance, when Liu Kang is killed, and he never gets his payoff, creting new characters who at some point where already chumps.
quote: But with MK characters, this just don't happen,and not only thanks to see them mutilated from one way or another in some of the most stupid ways that boon could conceive after an entire evening of consuming crack, but also because thanks to the story mode, everybody has been portrayed like big wimps, constantly dying, being manipulated by gods or magicians, twist after twist, after a while you can't feel attached to them, but maybe that's just me That reminds me, wasn't the character of Shujinko built around the idea that he spent his entire life being played for a chump? Between their constant deaths and foolish mistakes it's hard to view the heroes of MK as wish-fulfillment heroes. When I look at it that way it almost makes sense that the two flagship characters or the series -Scorpion and Sub-Zero- are off running around in secondary plots instead of the main storyline. MK is really odd when compared to other fighting games.
And here is another problem, for me sub zero and scorpion where always the more cool characters because they never had to pass through stupid that took away their badass aura
Sub Zero was the brother of the original Sub Zero, looking for who was the guy who killed his brother, and even though he never had a prominent role, he wasn't ruined, same with scorpion who at first wanted to kill sub zero, then he became his protector and finally he became the champion of the elder gods
But since Boon had a hard on for wimps, he destroyed them on the story mode in mk9 because
Spoiler (Highlight to view) - Scorpion became the servant of quan chi and sub zero was defeated, transformed on a cyborg and then became a servant of Quan Chi
End of Spoiler
I'm very sure that Boon decided to reboot the whole series because he realized that there where 2 good characters that never acted as wimps, and for him that was inconceivable, so he needed to ruin them
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Syo 167th Post
Regular Customer
| "Re(3):Re(10):Re(10):Re(10):Re(10):So...Mortal" , posted Wed 25 May 12:21
quote: I can't explain it, but for example, characters like Ryu, Kyo, Terry, Guille, etc, had always been cool characters for me because I had never seen them being defeated or mutilates in such a way that after a while I just don't care for them, they still has this ''badass aura'' attached to them of being undefeated, or than if they are beated, they will soon get their payoff
Click here at your own risk then!
Spoiler (Highlight to view) - Ryu defeated!
End of Spoiler
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sibarraz 116th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(4):Re(10):Re(10):Re(10):Re(10):So...Mortal" , posted Wed 25 May 12:23
quote: I can't explain it, but for example, characters like Ryu, Kyo, Terry, Guille, etc, had always been cool characters for me because I had never seen them being defeated or mutilates in such a way that after a while I just don't care for them, they still has this ''badass aura'' attached to them of being undefeated, or than if they are beated, they will soon get their payoff
Click here at your own risk then!
Sean beating ryu is worse than being killed 3 times
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Just a Person 1476th Post
Red Carpet Executive Member
| "Re(7):ReReReRe:So...Mortal" , posted Thu 26 May 22:36
quote: One thing that I never get is who was the hero on the ps2 versions, shujinko was scrapped quckly, and the guys from armgeddon were never mentioned again
It seems Kung Lao was supposed to take Liu Kang's place as the hero in Deadly Alliance. For some reason which I don't know, Midway decided to kill him and create a brand-new hero, Shujinko, for Deception. But I guess most players weren't pleased with the idea of an old man who mimics other fighters' abilities as the main hero, so Armageddon got Taven (even though Shujinko was still available) as the main guy.
It seems that during this second MK trilogy (MK4 is so different from the other MK games that it doesn't fit in either trilogy), they planned the story of each game without any idea of how to develop it in the next ones, thus scrapping ideas and planning new ones from game to game. That's a shame, because Deadly Alliance was a nice start; had they kept Kung Lao as the main guy in the following games, the story would probably be more cohesive (of course, Armageddon didn't have much of a story, but still...).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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sibarraz 118th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(8):ReReReRe:So...Mortal" , posted Fri 27 May 05:53
quote: One thing that I never get is who was the hero on the ps2 versions, shujinko was scrapped quckly, and the guys from armgeddon were never mentioned again
It seems Kung Lao was supposed to take Liu Kang's place as the hero in Deadly Alliance. For some reason which I don't know, Midway decided to kill him and create a brand-new hero, Shujinko, for Deception. But I guess most players weren't pleased with the idea of an old man who mimics other fighters' abilities as the main hero, so Armageddon got Taven (even though Shujinko was still available) as the main guy.
It seems that during this second MK trilogy (MK4 is so different from the other MK games that it doesn't fit in either trilogy), they planned the story of each game without any idea of how to develop it in the next ones, thus scrapping ideas and planning new ones from game to game. That's a shame, because Deadly Alliance was a nice start; had they kept Kung Lao as the main guy in the following games, the story would probably be more cohesive (of course, Armageddon didn't have much of a story, but still...).
Kung Lao was a very cool character, I liked a lot the story in shaolin monks, it was a cool case of ''two rivals who later are very good friends''
But in the story mode of MK9 he had a horrible ending
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sibarraz 120th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(6):Re(10):Re(10):Re(10):Re(10):So...Mortal" , posted Sat 28 May 04:23
quote: Just a Person's post about the shifting protagonists of MK made me realize MK is the only fighting game series that moved away from their main character and never bothered to replace him. Other games have changed the lead character without causing any confusion or problems. KoF even helpfully labels the team your icon starts on as "hero team" in case you couldn't figure out they were the primary cast. But when MK went through with the brilliant idea of killing off Liu Kang they didn't seem to know where to go from there. No wonder the heroes of MK9 seem so icompetent; the game isn't focused on them, it's more into the crazy carnage that MK revels in. Characters who are trying to maintain the status quo are never going to do well against one of the game's main selling points.
Sean beating ryu is worse than being killed 3 times Funny, I don't mind Ryu losing or Terry getting beaten up during the opening credits since the stakes aren't life and death. It seems to be all about context. For example, I found making Hibiki kill people in Last Blade 2 to be an unpleasant experience. Her horrified reactions pulled me out of the historical fantasy of the game. But with MK everybody seems to get killed all the time with no lasting effects. All the death is just part of the fun so I don't even think twice about it.
I especially seem to enjoy violently killing Kratos every time he pops up in MK9. After the disappointme
-- Message too long, Autoquote has been Snipped --
Basically that's my point
All the characters in MK feel like props in a big war between shao kahn and raiden
But for example, Krauser beating Terry nearly to death was great because that was just putting some tension to the story (even though RBS doesn't had one) where you see the hero being beated, and expecting him to had some sort of payoff (specially in the second movie of fatal fury)
But in MK9, the payoff hasn't delivered for a while, liu kang was killed, he was sorta revived, and then, reboot, quan chi and shang tsung never got their commeupance since already another bad guy appeared, and then another bad guy appeared, and you forgot about him
At least I want to believe that Raiden has been the hero since the death of liu kang, with the other guys just been there.
I know that I read too much into MK story, but hnestly, it was the only interesting aspect that the series had for me after 4, is cool that since 9 I could talk about how great the game is
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Just a Person 1480th Post
Red Carpet Executive Member
| "The DLC fest" , posted Mon 4 Jul 04:19:
You know, when the Netherrealm Studios promised DLC content for the new MK game, I thought the promises wouldn't be fulfilled, like back in the MKvsDC days. But from what I've been seeing, not only did they make the content, but the new content is actually GOOD!
First of all, new "kharakters", like the red female bloodthirsty ninja Skarlet and MK:DA swordsman Kenshi (who seems to be so much improved now). And two more kharakters are scheduled to come, one of them being purple ninja Rain (the other one wasn't revealed yet; Motaro would be awesome, but I know it's not gonna happen).
Some people are also getting their classic (or "klassik") looks, like Scorpion, Sub-Zero, Reptile, Ermac, Kitana, Mileena, Jade, Cyrax, Sektor, Smoke and Noob.
But the most surprising thing is that NRS is releasing free gameplay patches, to try to balance the gameplay among the characters. That's the kind of attention we'd never expect to see in Mortal Kombat.
It's kinda weird to realize that NRS is putting all this effort to deliver a complete DLC experience, while Capcom couldn't even bother making Rival Battle cutscenes for Yun, Yang, Evil Ryu and Oni in the AE upgrade for SSFIV...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Mon 4 Jul 04:33] |
Just a Person 1482th Post
Red Carpet Executive Member
| "Re(5):The DLC fest" , posted Sat 9 Jul 02:55
quote: Did you know Klassic Smoke and Noob aren’t the same Kostume as Sub-Zero/Scorpion/Reptile/Ermac’s Klassic Kostumes? Does this mean we’ll get an MK2 version of Sub-Zero/Scorpion/Reptile/Ermac/Rain and an MK1 version of Smoke/Noob/Rain? Or is this some BS move so I hate the Klassic Noob and Smoke because they’re similar enough they look like the other ninjas but just different enough I hate how unmatchy they are. What I like is that they didn't even bother to make MK2 costumes for Kitana and the other girls. I guess there was no way to update those Jazzercise leotards to make them look like anything other than the home-made costumes they were.
Yup. The same probably applies to Cage's MK1 sash and tight lycra shorts, or basically all outfits Sonya had before MK4. Although back when there was the huge info leak regarding MK 2011 (Story Mode dialogues, ending descriptions, etc.), the ninja women did have their MKII outfits listed.
Regarding Klassik Noob and Klassik Smoke... eh, the differences in outfits with the other Klassik ninjas are minimal (tighter hood, different mask, apparently different boots as well), so I don't know if a MK2 version for Scorpion, Reptile and Ermac and/or a MK1 version for Noob and Smoke would be a big deal (even because technically Noob and Smoke weren't in the original MK to have a MK1 attire).
Sub-Zero, on the other hand, could have a MK2 version; if anything, as a reminder that MK1 Sub-Zero and MK2 Sub-Zero are different people (just like in Story Mode, Sub-Zero's alternate costume is used in the scenes involving MK1 Sub-Zero, while the regular costume is used for the MK2 Sub-Zero scenes). But it's okay if it doesn't happen.
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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dr baghead 3805th Post
Platinum Carpet V.I.P- Board Master
| "Re(6):The DLC fest" , posted Sun 10 Jul 11:22
quote: Regarding Klassik Noob and Klassik Smoke... eh, the differences in outfits with the other Klassik ninjas are minimal (tighter hood, different mask, apparently different boots as well), so I don't know if a MK2 version for Scorpion, Reptile and Ermac and/or a MK1 version for Noob and Smoke would be a big deal (even because technically Noob and Smoke weren't in the original MK to have a MK1 attire).
Yeah the differences are small but to me it’s all the difference in the world. It’s like “Your shower will pump out water at a temperature of 98 degrees" and “You shower will pump out water at a temperature of 9.8 degrees” a small difference makes things waaaay less tolerable.
I *CAN* tell the difference, even when playing the game, and to me the boot covers, hoods, and belts on the MK2 costume look stupid and I would have preferred the Mk1 look.
and yeah, they’re not in MK1, but neither is Ermac, nor was there a Cyber Sub-Zero in Mk3, if the point of the game is fan service (and not in the girls costume tearing and having bloody hand smacks on their asses way) and rewriting history then Smoke and Noob can have MK1 costumes and Ermac can have an MK2 costume, Smoke AND Cyber Sub can have a Retro Robot costume, shit I’m still hoping a ‘Klassic Female Ninja’ costume is made for Skarlet someday....
But I will concede one point: While I want MK1 Noob and Smoke I do not want them over any character getting a new costume. I’m hoping we see 4 non-ninjas get the next 4 costumes (Pajama Raiden, MK1 Kano, Uncle Fester Quan Chi, and X-Treme backwards Hat Striker are high on my want list)... I’ve seen a render for MK3 unmasked Sub-Zero floating around and if he’s an alt for Cyber Sub-Zero I’d be very excited to get him as well (if he’s for regular Sub-Zero HUGE MEH!) I want the patch costumes to be new and interesting things, not basically-the-same-as-the-last-patch-BS
(and I’m sure I’ll get them someday, MK fans LOOOOVE to bitch about stuff they didn’t get and were never promised, so someone is probably out there right now tweeting Boon about they DEMAND all ninjas in MK1 and MK2 costumes... and since it’s free money to release MK2 versions of the characters with MK1 costumes and MK1 versions of Noob and Smoke as a ‘fan demanded kostume pack!’ I just have to let nature take it’s course and go back to hoping “MK3 Sub-Zero for regular Sub-Zero and UMK3 Scorpion” aren’t the next patch costumes)
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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sibarraz 164th Post
PSN: n/a XBL: sibarraz4life Wii: n/a
Regular Customer
| "Re(7):The DLC fest" , posted Mon 11 Jul 10:03
quote: Regarding Klassik Noob and Klassik Smoke... eh, the differences in outfits with the other Klassik ninjas are minimal (tighter hood, different mask, apparently different boots as well), so I don't know if a MK2 version for Scorpion, Reptile and Ermac and/or a MK1 version for Noob and Smoke would be a big deal (even because technically Noob and Smoke weren't in the original MK to have a MK1 attire).
Yeah the differences are small but to me it’s all the difference in the world. It’s like “Your shower will pump out water at a temperature of 98 degrees" and “You shower will pump out water at a temperature of 9.8 degrees” a small difference makes things waaaay less tolerable.
I *CAN* tell the difference, even when playing the game, and to me the boot covers, hoods, and belts on the MK2 costume look stupid and I would have preferred the Mk1 look.
and yeah, they’re not in MK1, but neither is Ermac, nor was there a Cyber Sub-Zero in Mk3, if the point of the game is fan service (and not in the girls costume tearing and having bloody hand smacks on their asses way) and rewriting history then Smoke and Noob can have MK1 costumes and Ermac can have an MK2 costume, Smoke AND Cyber Sub can have a Retro Robot costume, shit I’m still hoping a ‘Klassic Female Ninja’ costume is made for Skarlet someday....
But I will concede one point: While I want MK1 Noob and Smoke I do not want them over any character getting a new costume. I’m hoping we see 4 non-ninjas get the next
-- Message too long, Autoquote has been Snipped --
I like your ideas for new DLC costumes
I also want to see generic MK1 Liu Kang and MK3 sonya,
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Just a Person 1484th Post
Red Carpet Executive Member
| "Re(7):The DLC fest" , posted Tue 12 Jul 02:51:
quote: and yeah, they’re not in MK1, but neither is Ermac
Actually, Ermac was in MK1. Well, kinda.
As we know, there wasn't really a fighter named Ermac in MK1, but there was a glitch that made the costume of any ninja look red, and this would be referred as "Ermac" (as in "error macro", or something like that).
I guess that's the reason why Ermac got a MK1 outfit, while Smoke and Noob didn't. Speaking of Smoke, I wonder if one of the new DLC outfits is going to be a cyber-version of him (like the opposite that happened with Cyrax and Sektor, who got their human forms as alternate outfits).
Meanwhile, continuing with the DLC fest, Rain is coming up... and he got his "special roundhouse kick" back!
quote: I also want to see generic MK1 Liu Kang and MK3 sonya
MK1 Liu Kang would be awesome, back to the time when he didn't have that awful mullet hairstyle!
As for Sonya, I actually prefer her MK4 outfit (even though MK4 isn't represented in MK 2011); in my opinion, her clothes in both MK1 and MK3 look like silly aerobics class clothes (Kerri Hoskins managed to distract us from the silliness of her costume in MK3, however, unfortunately Kerri Hoskins is no longer playing Sonya...).
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
[this message was edited by Just a Person on Tue 12 Jul 03:02] |
dr baghead 3809th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Re(10):The DLC fest" , posted Mon 18 Jul 05:18
quote: Wait, Mileena has 4 costumes already? I thought she had 3 costumes and 1 LACK OF COSTUME (come on, a couple of bandages can't be counted as a costume).
Poor girl, no wonder she walks around naked in bandages if NRS is refusing to give her new (...well, old) clothes to wear. I hope she gets the MKII costume soon.
the Flesh Pits costume is weird on several reasons:
-is she really that naked comparatively? The only thing less covered then any of her other costumes (or for that matter more covered then Kitana or Jade) is the fact she doesn’t have gloves, boots, or a mask... and speaking of which
-SHE HAS A GODDAMNED MONSTER FACE!!! How could the design team think this could be considered a ‘sexy’ look when she’s got Baraka’s mouth?!?! If we’re supposed to over look the monster face, isn’t Sheeva’s defauly costume already waaaay skimpier then this one? Why is Sheeva just a monster but Flesh Pits Mileena is “BEST... ALTERNATE... EVER!”?!
This leads me to believe NRS is made up of genderless beings (or “Neutachos”) who are unaware what human males find sexy.
“Human males will enjoy a pretty lady wearing a slutty mummy costume”... except she has a damned shark face!!!
“Human males will enjoy the fact pretty lady’s outfit tears to reveal underboob and butt checks”... except it also tears to reveal her damned rib cage and internal organs (seriously, I can’t wrap my brain around this... if the dude’s got bloody and the chicks got naked, sure then it’s just fun. But the fact the dude’s costumes don’t get skimpy and the checks get torn to shreads AND nude is horrifying, it means someone thinks it’s “hot” to have Sonya’s boobs hanging out and her nose turned into a brused stump, but decided no one wants to see Johnny Cage’s pants tear off revealing his man-thong underpants or something.)
on subject though: I’d glady buy a ninja pack 2 with the following: -MK1 Smoke/Noob/Rain -MK2 Skarlet/Mileena/non-Smoke/Noob male ninjas -UMK3 Skarlet/male ninjas -Retro Robots CSZ and Smoke
but I’d also very much like to buy some non-ninja costumes, not even just “klassics” I’d buy a pack with “Ninja Mime” or something new for Nightwolf or other characters whos looks never changed much or something too.
I just want NRS to take my money and give me something fun, and right now another set of ninjas isn’t fun... and yes, I’m aware I’m upset about getting ninjas for free when I’m buying a $5 ninja... but at least that $5 is a weird Artist Formerly Known As Prince joke taken to far.
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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dr baghead 3810th Post
Platinum Carpet V.I.P- Board Master
| "Re(5):Re(10):The DLC fest" , posted Tue 19 Jul 13:49
quote: If we consider that in MK every women looks like a tranny, you may be into something
Hey, Hey, Hey now... not EVERY women, only every women rendered in 3D, the digitized ladies from the original games, the actresses in the movies, and the live-action models dressed up to look girls of MK(’11) all looked like real ladies...
Also I think it’s insulting to call them “trannies” trannies implies transexuals and there a lot of doctors who do work good enough you can’t tell, so be nice! you can’t lump Poison in the same group with manjawed Sonya... Transvestites, yeah TOTALLY, they absolutely look like men in drag! But c’mon, wouldn’t a man being turned into a lady have the doctor shave their jaw down a bit and maybe take some hormone therapy to bulk down a little?
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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dr baghead 3811th Post
Platinum Carpet V.I.P- Board Master
| "WHAT A NIGHTMARE!!!!!" , posted Fri 22 Jul 14:39
So it looks like the final DLC is Freddy Kreuger.... thanks, NRS?
I’ll look at this two ways:
on the plus side: - I did say on this very board when MKvDC came out a better crossover would be movie slasher with Fatalities... so, I guess I did ask for this... -I’ve wanted a Slasher Fighting game for years, so maybe what with NRS basically being part of the same company that owns Freddy, Jason, AND Leatherface a few calls here and there can get them Pinhead, Ghostface, and Micheal Myers (all from Dimension Films), a call to Universal could get them Chucky and maybe some of the Classics and monster hunter Hugh Jackman, call up Ghosthouse and you could probably almost get Ash until Sam Raimi realizes this means there’s demand for an Ash in a game then pulls out of the crossover and tries to make this own before giving up and letting Diablo Cody shit all over it, and I have no clue who owns Leprechaun right now, but he NEEDS to be in it... Get to it Boon!!! Start making some calls and MAKE THE DAMNED GAME I WANTED INSTEAD OF MKvDC!!! Then when you’re done with that Capcom will think you’re not so gross and return your calls about MKvSF...
on the downside: -it’s not Robert England -it doesn’t talk aside from grunts -it has two claws -it just looks really really lazy
so, eh, I’ll still give them my $5 and I want them to try and make MKvSlashers since it just needs to happen, I just wish that mysterious 3rd Cyborg from the web show stills or some new rumor-character was the big 4th character.
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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Just a Person 1488th Post
Red Carpet Executive Member
| "Re(2):WHAT A NIGHTMARE!!!!!" , posted Fri 22 Jul 22:17
quote: -I’ve wanted a Slasher Fighting game for years, so maybe what with NRS basically being part of the same company that owns Freddy, Jason, AND Leatherface a few calls here and there can get them Pinhead, Ghostface, and Micheal Myers (all from Dimension Films), a call to Universal could get them Chucky and maybe some of the Classics and monster hunter Hugh Jackman, call up Ghosthouse and you could probably almost get Ash until Sam Raimi
HERE YOU GO JUST AS GOOD AS MORTAL KOMBATT NINER
Is this game real or just a fan project?
Anyway, a Mortal Kombat vs. all the people in this game would be incredible! Certainly that would be a much better fit than DC superheroes.
It should be done in the MK9 engine, however, not in this TerrorDrome one...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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DR BaGHeaD 3813th Post
Platinum Carpet V.I.P- Board Master
| "blah blah blarg words...." , posted Thu 28 Jul 01:55
quote: Is this game real or just a fan project?
a now dead fan project, they got letters from Orion and the WB asking for the removal of Ash, Freddy, and Jason or they’d face legal action so they chose to stop work on the game since it lost it’s 3 most popular characters.
But since NRS has access to Freddy and Jason (and Leatherface) all day any day they’d just need rights to Ash and since he has a videogame license he can’t be too hard to get. Then once they have Ash it’s either obtain the remaining rights from Miramax/Dimension and Universal (and whatever other monsters they want in) or if any of those deals fall through, make Ash a normal MK DLC and people would still go ape shit.... win-win WB, get your licensing team on it on!
And since there’s nothing to talk about except Freddy, here’s another crazy concept based on the WB owning MK:
Could we finally see 'MK vs SF’ and ‘Marvel Vs DC’?!?!
Think about it, Boon wants to make MKvSF (not to be confused with MK:SF which no one ever would.) But I don’t think Capcom would ever play ball with that.... UNLESS!
Capcom knows fans want ‘Marvel Vs DC’ it’s been something they’ve wanted since the first XMvSF... could the WB barter use of their DC heroes for the Street Fighters?!?! Allowing both companies to use the other’s property to make fan demanded crossovers and get lots and lots of money in the process?!?!
so tl,dr: -NRS: get Ash license, then let the pieces fall in place for MKvSlashers! -WB/Capcom: trade SF and DC characters so the following can happen: -MKvSF -Marvel vs DC -Marvel vs Capcom vs DC vs MK (made by Capcom so it’s good) -if another MKvDC comes out before any of those games I will personally punch every on both creative teams in their heads at the next ComicCon not only ensuring I get my point across but making sure there’s a “Harry Potter fan gets stabbed/Actor who plays Lizard arrested!!” faux-drama story next year too!!!
still tl,dr: wishlisting!
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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dR bAGHEAD 3815th Post
Platinum Carpet V.I.P- Board Master
| "Hard days Nightmare..." , posted Sat 13 Aug 02:46
Freddy is a lot of fun to play as, even if it’s extremely odd he lacks: -a spin move (like Choi’s... all they have to do is reskin Baraka’s spin) -a dragon punch (I thought Sektor’s teleport punch would have been a natural fit for him)
the fact he has two claws makes me wonder if Jason will carry two machettes so he doesn’t get mirrored weird (we know he’s coming since the rumor was Freddy AND Jason would hit around Halloween...)
The bonus costumes he comes with (and are mandatory for PS3 users) are pretty awesome too Retro CSZ looks great and it’s what I wanted in MK3 when I was 12, unmasked human Sub Zero isn’t accurate to MK3 but is better for it (he also looks vaguely asian unlike the guy who played him in MK3/MKM:SZ and a little younger too, even if it does make him look like Prince Zuko it’s a nice change then going for an exact copy of the actor’s face.) and it’s pretty cool seeing him do the spin rip.
Something interesting or not: Both guest characters seem to exist within the MK universe (Kratos is “the greatest of all time” implying he’s from the past, and Freddy just up and challenges Shao Khan, neither were sucked through dimensional rifts like the DC cast(
Both also make total sense using MK universe logic: -Kratos existing explains why the elder gods won’t let Raiden take a more proactive role. If they have a historical example of a god favoring their champion, saving him from certain death, only to have the same mortal destroy an entire pantheon out of petty spite of course they’re going to tell Raiden to let Liu Kange handle it on his own and not to get involved, they know the second Raiden gives Liu an advantage in a fight is the second Liu Kang goes bananas and murders Raiden and all his friends because he wasn’t allowed to try rollerblading when he was younger.
-In MK people die and come back as evil netherrealm spirits all the time (Scoprion and Noob are all the time...) and Stryker doesn’t know what’s going on when the invasion starts, but also isn’t very impressed by the supernatural monsters... so MK already runs on Freddy logic, sure were you can come back from the dead with amazing powers for revenge and murder people and the cops don’t give a crap because they got REAL problems to worry about.
So overall, I think NRS chose two very nice guest characters who fit well and add to an non-cannon-but-sort-of-cannon expanded MK universe... and hopefully Darth Vader or some bullshit doesn’t end up in MK2(’12)... or would it be Worf or 7of9 in MK, since if MK versed DC clearly they have to verse the opposite of Star Wars to keep consistant.
Blanka and Dan make for a most excellent tag image (yeah still not funny) my silly little drawin's
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Just a Person 1497th Post
Red Carpet Executive Member
| "Re(2):Hard days Nightmare..." , posted Tue 16 Aug 05:15
quote: -In MK people die and come back as evil netherrealm spirits all the time Nevermind the characters coming back, it's the way the MK franchise ability to revive that impresses me.
Now that MK9 has been confirmed as a hit I wonder what is next for the series. Will MK continue to court the tournament crowd? If so, what will be changed for MK10? Will the game engine get an overhaul? Will crazy ideas such as the random generator on trades get looked at? Will there even be a MK10 any time soon or will there be several revisions of MK9 instead?
A hit, indeed: nearly 3 million units already sold?? Quite impressive...
Regarding sequels X revisions, I don't think Boon will follow the Capcom route - even though he could. That said, MK10 may not differ a lot from MK9 in terms of gameplay. NRS may work to correct any gameplay flaws and implement one new trick or two, but I don't see them doing anything more radical than that. And they really don't need to, anyway.
It's great to see Mortal Kombat alive and kicking once again! Now come on, Rare, it's your turn to bring back a Killer Instinct: Reloaded or something like that...
I can be any person in the world... maybe I'm this person right in front of you... maybe I'm not.
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ZamIAm 1811th Post
Silver Carpet V.I.P- Platinum Executive
| "Personal thoughts" , posted Fri 16 Dec 15:03
Funny that I started the thread but I'm just now weighing in on the game. I played it some earlier in the year but only just now own it (well...my brother owns it).
It's a mixed bag of things I like and dislike within it. As a whole there's probably more good but:
Spoiler (Highlight to view) - I gotta say the "all heroes die!!!" thing did really annoy me. In Deadly Alliance/Deception the deaths felt like they were leading to something or at least upping the stakes. In MK9 it felt more like it was done just for shock factor, especially since more heroes than villains died. Plus, with it being Sonya and Johnny Cage surviving I jokingly made an internal note that it was the minorities who got killed off. I will say that despite being immune to the hyperviolence of most fatalities, I found Sindel's massacre of the heroes to be one of the most brutal parts of the game due to how it played out and the context of the situation. MK is interesting in that it could be argued that its violence is misused and misses some chances at a stronger narrative.
End of Spoiler
I find it interesting that in some ways I miss MK vs DC. Oh sure, it was a goofy idea but I feel that it mostly improved on some of the 2D + 3D concepts of the previous games. If only it wasn't so ridiculously broken. I mean, I'd gladly welcome a DC only game with an improved version of that engine though I don't expect it to ever happen with the game's bad rep, DCUO's existence, and the New 52 reboot altering characters.
As far as something mentioned earlier concerning female characters and "sexy" outfits, I feel the previous 3D games did this better. A lot of them were pretty overt but they seemed to fit better for their character. Mileena generally showed more skin than Kitana but that fit in with Mileena having a more flirtatious personality. Seeing Kitana's MK9 outfit for the first time made me go "huhwhat?" since it seemed "wrong" after getting used to the others. I also gotta agree that covered in blood, bashed in faces, and multiple stab wounds is not an even exchange for torn clothing on the female characters.
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