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Nobinobita 844th Post
Red Carpet Regular Member+
| "Good Games for Kids!" , posted Mon 20 Dec 05:45
I'm doing some Xmas shopping for the worlds greatest nieces and nephews (ages 5-8). What games would you recommend? They got a Wii.
Kirby's Epic yarn looks to be a safe bet. It's beautiful, creative, non threatening and has got co-op. Plus it's 2-d! Woohoo!
Also considering:
Okami - Pros: strong untraditional female lead. Great art direction, tastefully referenced from history. A real sense of culture to it. Cons: Might be too scary, plus that one character has a giant bouncing wrack. Might distress the parents.
Little King's Story - Very tempting, but probably too complex for grade schoolers.
New Super Mario Bros: Awesome gameplay and its got 4 player coop to boot. Sounds perfect, but then I remembered how ANGRY adults get when playing it (stop blocking me!!!). I can only imagine the trail of tears that will ensue with 4 little kids of varying manual dexterity.
Tatsunoko vs Capcom: It's never too early to start them on fighters!
Muramasa: Totally inappropriate. At this point I'm just trying to make little clones of myself.
I'm already 80% sold on Kirby, but I was wondering, if you guys had kids/nieces/nephews/godchildren, what games would you want them to play?
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Spoon 2062th Post
Platinum Carpet V.I.P- Board Master
| "Re(2):Good Games for Kids!" , posted Mon 20 Dec 06:44
I'm not sure how well 5 year olds would take to Okami, simply because I'm not sure if it's simple enough to play. Simple flash platforming games with nowhere near the polish of Mario games are easily capable of captivating grade 7 kids (which are like age 12), so yeah.
I personally really enjoyed playing de Blob on wii. It's characters are round and cute, it's not very punishing, and you can have a lot of fun just rolling and jumping around painting the town. ... and some of the characters look like the Binomes from Reboot, albeit squishier. The cutscenes are pretty much all comic mischief, but they've got good style and are very lively.
Now, my experience in elementary school days was full of some rather extreme flavours, like Street Fighter, Mystery of Convoy, Metroid, Solomon's Key, Doom, Bubble Bobble... yeah.
5 year olds will be impressed by anything. Get them to play as many "low-def" games as possible while they are at that stage so that they will learn how cool 8 and 16-bit sprites are. Get them some Virtual Console games; many of them are very cheap. Bubble Bobble on WiiWare contains an Arrange mode that I've heard is generally not as good as the original, but does allow for like 4 player simultaneous, and that might be enough to make an otherwise inferior Bubble Bobble worth playing. Of course, if their Wii is not set up for online, this doesn't mean much.
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Nobinobita 847th Post
Red Carpet Regular Member+
| "Re(4):Good Games for Kids!" , posted Tue 21 Dec 17:43
quote:
Does that extend to the Subspace Emissary mode/sub-game? Because what little contact I had with that was great - a good example of wordless story-telling, easy to understand platform game mechanics (well, I played only the early part, I'm not sure if it gets too complicated for kids later on), and it can be played by two people simultaneously.
That sounds really good. I haven't tried it out. I'm just being a butthead. All the Smash Bros are pretty amazing, I just wish they controlled like a mario game, ie was pixel precise 2d. I can't get over how light and floaty it is.
quote: Also, it has Kirby in it too, and plenty of alternatives in terms of colors and characters if one of the kids happens to be a boy with a reluctance to play as something pink.
Everyone loves Kirby!
quote: Whether it's the surreal landscape of the Mario games or the eternal playground of Pokemon, a lot of Nintendo games are colorful and engaging but leave enough unexplained that your imagination can fill in the blanks.
YES, YUP and YES! Nintendo's great at sparking the imagination!
I'm reaaaally tempted to get each of them a DS and a copy of Pokemon. The DS would also open up alot of classic Square.
Hmmmmmmmm... so tempting!
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Loona 368th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Silver Customer
| "Re(5):Good Games for Kids!" , posted Tue 21 Dec 19:40
quote: That sounds really good. I haven't tried it out. I'm just being a butthead. All the Smash Bros are pretty amazing, I just wish they controlled like a mario game, ie was pixel precise 2d. I can't get over how light and floaty it is.
Between years spent on fighting games and RPGs, I seem to have taken such a big break from platform games that most of them, even classic Super Mario, feel a bit light and floaty to me. Maybe that's just me.
quote:
Also, it has Kirby in it too, and plenty of alternatives in terms of colors and characters if one of the kids happens to be a boy with a reluctance to play as something pink.
Everyone loves Kirby!
When the original Gameboy Kirby game was released here, he was white in the cover - it weirded me out a bit to see him consistently in pink in most other games of the series after that.
quote:
I'm reaaaally tempted to get each of them a DS and a copy of Pokemon.
I lack the Pokemon experience to judge this properly, but I wonder if that's not encouraging OCD early on...
As for that list of Megadrive games, it lacks Streets of Rage 2. No Megadrive game list is complete without Streets of Rage 2.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Toxico 5210th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Good Games for Kids!" , posted Wed 22 Dec 02:59:
quote: -First game ever was Twinbee for the Famicom. I think I was 4? I instantly fell in love with the spaceships armed with boxing gloves. I would draw them for years to come.
I won't spend time replying since your list is pretty much my list. My first Famicom (I was 8) came with one of those 4in1 carts. It had Twinbee, Adventures of Dino Riki, a Hokuto No Ken game (the first one) and some other obscure game that i can't remember. I've been searching for this game for years with no luck. It was a side scroller and you played as a samurai. He would swing his sword as you pressed the button and jump of course with the other button. The background was forest. Lots of green and brown logs on the foreground. Can somebody help me with this?
The moment I find about this game will be played like that Inception scene at the end when Robert Fisher opens the safe right next to his dying father and cries as he grabs his childhood toy.
Well, A samurai is not what comes to mind with that extremely vague and "nearly impossible to trace" description (I mean, I doubt you were playing Getsu Fuuma Den). Without things like powerup types, number of stages, objective of the game and a bunch of other things is hard to get the proper clue.
The first games that I played were arcade, due to the lack of the zillions of zenny that either an Atari and later a NES were worth (don't even get me started on the product ~ price difference between a 3rd world country and a proper market). The arcade had 2 machines, one was Capcom's Trojan and the second one was a Namco Shooter which I was sure that it was called Pheonix (since the best power up was a Pheonix, achieved by gathering 5 parts for your ship), but later I realized that I got the name wrong.
Later I managed to get my hands in an Atari 1600XL and it's amazing 30 ~ 60 mins loading times for the crappies games around (since it wasn't a 1800XL, the one that could actually load the cool games); and even later that that I got a NES with Mario 1 / Duck Hunt pack + Robocop 2. The rest is history and severe school bullying ♥♥
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[this message was edited by Toxico on Wed 22 Dec 03:19] |
Spoon 2063th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):Good Games for Kids!" , posted Wed 22 Dec 16:30
The first console I owned was a Famicom + Disk System.
One of the most important things that I got out of it was "sense of mystery"; because all the games in it were Japanese with only sparse English (if any), any game with a significant story component had to be guessed at. Except for a few games, like Abaddox, I didn't have manuals, either. So the result of this was that any game with a magical setting seemed somehow much more magical. We'd come up with names for the enemies, the bosses, the moves, the items... we'd invent our own categorizations and taxonomies, and we'd try to discern or invent backstories of the characters/settings/etc.
Famicom Tantei Club had a title screen that was pleasant enough, but actually trying to play it was frighteningly creepy because there was TOO MUCH MYSTERY!
A bunch of games I really played to the point of mastering. This was doubly true when we eventually got an NES. Some of the games I would clear before going to school. In Bionic Commando Rearmed, one of the first things I did in Zone 6 was to see if I could duplicate the glitched method of scaling the "Donkey Kong" area (and sure enough, you could!). You can imagine my despair when they released a patch that removes the "stunned rebound" wall collision from the game (happens when you swing into certain walls, your character smacks into the wall and flys backwards in a stunned state... this was basically the key to scaling that zone at turbo speed).
SF2 seemed to dominate planet earth during its prime. The same thing went for it, too: we'd talk about which characters were cool and speculate on their powers and origins and how strong they actually are....
I can't say that we exactly had the Atari ( I think it was Atari) experience where the ads told you to play the game with a blanket covering yourself and the TV to give you the feeling that you're "really piloting the spaceship", but I can't deny that the games inspired a sense of wonderment in us; they didn't just capture our attention, or our time, they captured our imaginations. Sometimes when I see the rabid fans of certain franchises, as silly or as extreme as they've taken their fandom, I don't begrudge them for it; they've just gotten drawn in the same way we were.
Various games I played on Famicom: Transformers (the FDS one and Mystery of Convoy) some game about a monk Mario 2 (i.e. Lost Levels) Bionic Commando Mario 3 Zelda 1 Zanac Falsion Gyruss Bubble Bobble some kung fu game Patlabor Famicom Tantei Club Famimaga Clox (Famimaga games rock) Famimaga Panic Space Famimaga All-One Solomon's Key Metroid Replicart Star Soldier (bugged as heck; seldom ran properly, always gave you hella powerups, and we really didn't know if the levels/bosses were meant to look like corrupted gfx or if it was corrupted) a hacked/bugged Mario Yuu Maze some game called Forest (with an astonishing final level song!) ... there's more but that's enough for now
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