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maese 621th Post
Red Carpet Regular Member
| "Re(7):Capcom Captivate" , posted Thu 31 Mar 17:26
quote: I myself want them to show more fottage of Ashura's Rage. And hopefully drop some hints about its release date, which will, very likely, be the date when I buy a next current generation console once for all.
The last trailer consisted of... QTEs. That's it. If they were trying to turn me off, it worked. Can't say I care one little bit about this game.
Come on man, you have no heart: it's a game about angry, blood covered gods punching and kicking some gigantic chubby Buddhas' arhses, what's not to love...? Awesomeness unleashed!
I see your point, however, and that's why I would like to see some actual game footage and not just a bunch of fancy QTEs and intros as on the previous trailer. That being said, I must admit I'm totally sold just based on the game's aesthetics, so I wouldn't mind at all if it ended up being a mere Buddhist-themed Sangoku Musou clone. Ah, what a simple guy I am...
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Gojira 2727th Post
PSN: Gojira_X XBL: Gojiraaa Wii: 80085
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Capcom Captivate" , posted Fri 8 Apr 01:13
I suppose nowadays you can sweep over the BoF series and call it "standard" JRPG fare, but in its heyday it had a lot of unique touches going for it. Like hunting for food, and giving each character a unique overworld power to access new areas. Part of the reason BoF2 is widely considered best in the series is that the minigames were far ahead of their time (hunting, fishing, being a merchant, city building, some others I'm forgetting), and I think BoF was probably one of the primary inspirations behind what Konami did in the Suikoden series. And that's saying nothing of the awesome fusions you could do later in the game, which added a new dimension to your party management. The only downside was the extremely dry translation, which didn't even bother to change the Japanese font to an English one (resulting in a lot of missing punctuation and leaving in the Japanese quotation brackets).
Dragon Quarter was more dungeon hack than RPG. While I always applaud the idea of doing something new, and it did have some good ideas, I felt it abandoned too many of the things I loved about the BoF series to be mentioned in the same breath as the rest of them. (No pun intended.) It kind of soured my relationship with the series.
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Toxico 5295th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Capcom Captivate" , posted Fri 8 Apr 01:30
quote:
Truth be told, I would advise getting the artbook over playing any of them...
Add the soundtrack to that artbook thing. The soundtracks itself are good, yet not good enough to be among those "timeless favorites".
The problem with the main games is that they are nicely done and all.... But they really don't offer that much outside that casual "complete the game" in the gameplay department. Is true that the games do have extra content and all, but the amount of extra and hidden things is just so little and need such amount of work to access to that in the end it turns up that you are better not bothering with what's not there from the start; as such the game won't be something that you'll truly appreciate unless you are unfairly biased towards the game. This comment, of course, does not take into account graphics design nor music which might increase the impact of the game to you if you are "compatible" with "being in awe" by those features.
quote: Dragon Quarter (BOF5) had a very intriguing system, entirely focused on replaying the same game several time, as if the entire experience was conceived around the concept of NewGame+; it was easily the most ambitious episode in the series. I would recommend trying it for the sake of curiosity.
.... Which gets us to this, Dragon Quarter pretty much fought in a different direction than the previous games, the game itself is build in a way which has much more impact than it's 2D counterparts and is certainly a clever & fun trip if you allow yourself to enjoy the game's mechanics; most boss battles are still engraved unto my memory for their toughness and originality.
I didn't had that feeling of being poisoned, trapped in the middle of a dungeon with no healing items and no clue if I could make it to the end or if I could make it back to the entrance ever since I played Final Fantasy 1. I loved that.
.... But the main thing about the game, is that not being "2D" and not being "animu enough" kinda betrayed the expectations of casual fans of the series (pretty much everyone in the US and pretty much everyone from which you'll hear a complain); the darker ambiance had this side effect of having characters that weren't straight out attractive nor dashing and a lot of fans couldn't stomach that. Heck, most people look like they do live in a cave (don't ask me how I can corroborate this).
目に焼きつけて、死ぬがいい・・・ Update 23 as of 25/10/10 (Temporary mega upload link).
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Nekros 346th Post
Bronze Customer
| "Re(8):Re(10):Capcom Captivate" , posted Wed 13 Apr 00:39
CRAPcom Captivate....
Guess what? No real news!
Just got what we expected, and in a lame way also.
SSFIV AE, both on disc and dlc format. Disc format announced for PS360 and PC by the end of June. Nothing new, nothing special. But nothing bad, imho.
DRAGON'S DOGMA is a new franchise. The textures quality is very good http://www.youtube.com/watch?v=ZsJ3XwTkjWo but I think this game is overhyped as hell. It seems the same, old, boring western fantasy action rpg, it is clearly developed for a western pc-addicted audience. I red very enthusiastic impressions but to me is more of the same especially compared to a large portion of PC games. Using that graphic engine with a new Onimusha or anything related to old franchises would had be a better idea.
STREET FIGHTER X TEKKEN isn't bad, but graphically too similar to SFIV. They sure didn't work so much porting SF chars, and even a Tekken one resemble TOO CLEARLY a polygon model used for a SFIV character. See by yourself: http://www.youtube.com/watch?feature=player_embedded&v=_cdzWvVWRCI
As things are today I'm expecting a huge fps with bald space marines being announced by Capcom at E3.
Spoiler (Highlight to view) - Why in the world the choose GUILE? Come on, everyone deserve to see NASH in SFIV engine...why the fucking Guile? Why Capcom, why? Also, they keep ignoring SF3 rooster.
End of Spoiler
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Loona 393th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Silver Customer
| "Re(10):Re(10):Capcom Captivate" , posted Wed 13 Apr 03:44
quote: Speaking of Tekken in general, I like how the franchise has given up trying to make Jin the star and that the poster boy for the games is once again the huge jerk that is Kazuya.
Oh, they haven't given up, iirc the few promotional images for the TxSF counterpart had Jin as the poster boy. Ono can get away with not caring about what Harada thinks while he's working on this. Hell, at least Harada didn't pick Lars as the poster boy, as T6 seems to be pushing in that direction. As a bonus, so far Capcom hasn't tried to shove C.Viper down our throats in this. Gotta wait and see, but for now I'm glad Abel's plainer design is in, his style fits this better IMO...
The trailer seems to hint at Ryu and Kazuya's alter ego abilities (Devil laser thing for Kaz, "evil" moment for Ryu while preparing a Hadoken) being able to pop up during fights as their regular selves - I kinda prefer such an integrated approch to the characters, if it indeed comes to that.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
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Pollyanna 3016th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):Capcom Captivate" , posted Wed 13 Apr 04:23
Dragons' Dogma looks like it would be fun multiplayer. I hope they detail the system for that soon. Maybe I just missed the news, but the lack of information on the (potential) multiplayer aspect makes me worry that it's not going to be very robust.
As for it being too "western", I think it's a bit "stereotyped western"...like it looks stale. Demon's Souls had the "western fantasy" feel, but also had a lot of personality, especially in the monster designs. I wish the player characters would've looked a bit more interesting, though...
I'll be interested in Tekken X SF when they show me Sakura/Karin vs Asuka/Lili. Other than that, the game looks really early, so I think it's a bit premature to criticize the details.
I expected that they would have more to show for Ashura's Wrath. I'm not a big fan of announcing games super early, having almost nothing to show, then having almost nothing to show again months later.
青春謳歌 弱肉強食
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Pollyanna 3017th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Re(10):Capcom Captivate" , posted Wed 13 Apr 14:45
quote:
I agree it's way too early to pass judgement, and the game definitely needs work. The gameplay looks sluggish to me. Reminds me of how the Eolith KOFs compared to the original SNK versions, or how SvC Chaos felt compared to the rest of SNK's catalog.
Yeah, it looks kinda...unnatural. But the "physics" as well as the renders in SF4 were fairly different in early builds, and that was way further along than this. I think jumps in particular changed a lot.
Anyway, it looks like they're still working on the graphics style too, but one advantage of having the SFIV models already finished is that they already have something handy to plug into the game and try out.
quote: What is it that people are seeing in this game...? I don't quite get it. I mean, the first trailer was quite literally just a QTE. When the last thing I want to see in an action game is the first thing they decide to show me I can safely say that I want absolutely nothing to do with this one.
He's sold on the concept. Like, if a company announced a game called "Bass Princess" with character designs Akiman by and a soundtrack by The Back Horn, I'd be all over it before I even knew what kind of game it was.
(for the record, that's "bass" like bass guitar, not the fish).
青春謳歌 弱肉強食
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maese 623th Post
Red Carpet Regular Member
| "Re(3):Re(10):Re(10):Capcom Captivate" , posted Wed 13 Apr 19:10
quote: What is it that people are seeing in this game...? I don't quite get it. I mean, the first trailer was quite literally just a QTE. When the last thing I want to see in an action game is the first thing they decide to show me I can safely say that I want absolutely nothing to do with this one.
He's sold on the concept. Like, if a company announced a game called "Bass Princess" with character designs Akiman by and a soundtrack by The Back Horn, I'd be all over it before I even knew what kind of game it was.
To think that the person who understands me best is actually my worst enemy...!
Just kidding, but Polly and Toxico pretty much nailed it. It's just a feeling thing. True, judging from what we've seen of Ashura's Wrath up to now there is not much to be excited about yet, and probably when I get to finally play the game I will end up dissapointed. But the whole mood this little one transpires has struck the right chord in me. The rightest chord ever! If it delivers just 1/10 of what it promises, I will be a happy, happy monkey.
Oh and, regarding SFxT, as much as I'd love to see Karin on it, I wouldn't get my expectatives too high. They have enough work making brand new (or almost brand new) models for all the Tekken cast, for the SF crew don't expect they are going to do anything else than copypasting their existent SFIV models. There's no way they're going to waste any effort in creating new models for SF characters. I'd love to be wrong in this one, but it's Capcom after all. Well, maybe a head swap with Sakura...
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Pollyanna 3018th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(6):Re(10):Re(10):Capcom Captivate" , posted Fri 15 Apr 05:01
quote: Oh and, regarding SFxT, as much as I'd love to see Karin on it, I wouldn't get my expectatives too high. They have enough work making brand new (or almost brand new) models for all the Tekken cast, for the SF crew don't expect they are going to do anything else than copypasting their existent SFIV models.
I was expecting a very small number of new SF characters. Like...2. (Karin and Alex, please!) Even with Capcom's track record, I'm optimistic enough to think they'll at least give us 1.
quote: The gameplay looks weird... and boring as hell
They should not have shown us that video or let anyone play the game in a recordable environment.
quote: Why try to appease continuity fans by setting the game in 1998 only to have the ability to radically change the storyline? Does anybody think that having the ability to bump off a character from a thirteen year old game is a good selling point? It's not that I'm looking forward to playing RE:Raccoon so much as I want to see how much more confusing and misguided the game can get.
Although I'm generally opposed to the "sell off a title to a Western developer" approach, if it's not a direct sequel, I think it can be a good idea. In this case, I'm comparing the game to other Biohazard offshoot titles, not a numbered sequel. Among that set, the game is looking pretty good.
青春謳歌 弱肉強食
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