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Toxico
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"Random Thread, with low quality eroge designs" , posted Wed 8 Jun 08:51:post reply

With close to 200 replies, I figured that it was about time to start over.

Magical Drop V... Where the hell is IV? And where's RedFalcon's wrath?

Harmony of Despair might grace the Ps3. In this place Random means Castlevania and Castlevania means Pro Recycle Wakamoto, so it's all good.

Street Fighter III 3rd Online it also includes cover, I can wonder who worked on it.

Aqua Plaza op + article.

Tekken x SF (or was it the other way around?) main site updated Trailer has a new character at the end, judging by the gloves it seems to be Asuka, but there it was no country accent to permanently scar my ears, so it's hard to tell if it was really her.







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[this message was edited by Toxico on Wed 8 Jun 12:15]

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"Re(1):Random Thread, with low quality eroge d" , posted Wed 8 Jun 12:03post reply

Speaking of unappealing eroge, site & trailer for Vanillaware's new game, DRAGON'S CROWN for both VITA & PS3 is up. Check out that hot Amazon chick.

I'm happy to see that finally, FINALLY, I can see those beautiful sprites in HD. The game looks liks an update to the old D&D brawler which I think George Kamitani did work on.





karasu99
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"Re(2):Random Thread, with low quality eroge d" , posted Wed 8 Jun 13:23:post reply

quote:

I'm happy to see that finally, FINALLY, I can see those beautiful sprites in HD. The game looks liks an update to the old D&D brawler which I think George Kamitani did work on.


No kidding. This might be the game that sells me on the PSVita. This game looks absolutely amazing. It makes me smile to realize that games that look this good are still being made in the world. That is looks a lot like Capcom's AD&D games in style and gameplay is just icing on the cake.

EDIT: HUH? So the name isn't just a coincidence.

You know, as ridiculous as the Sorceress' huge boobs are, the character designs in general are growing on me. I'll say one thing for Kamitani, he really sticks with his aesthetic.





[this message was edited by karasu99 on Wed 8 Jun 13:54]

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"Re(3):Random Thread, with low quality eroge d" , posted Wed 8 Jun 14:14post reply

I don't even know what to make of those body proportions. The Archer's head seems really small, the Sorceress's boobs are.... floppy, though I can say that nothing in that trailer is quite as arresting as the portrait image of the Amazon.

It still looks pretty great.

But there's one thing about it which I notice that I never felt when playing Capcom's wonderful D&D games: as lovely as the BGs and characters are in this footage, the characters look like cutouts running about. When playing Capcom's beat-em-ups, I never got the feeling that the characters were cutouts flitting about over some BG layer; I always felt that they lived inside that environment, and were just as full and dimensional in there as they could be. Maybe it's just my jaded goggles.





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"Re(3):Random Thread, with low quality eroge d" , posted Wed 8 Jun 14:22post reply

quote:
It makes me smile to realize that games that look this good are still being made in the world.
I was pretty mesmerized by the whole trailer...I didn't have the cutout problem Spoon had, and ended up feeling more like I was watching an actualization of the way we'd always dreamed 2D action brawlers looked growing up, the way that they looked in our minds when we weren't playing, and the way we layered them with our own imaginations to make them seem prettier somehow.

quote:
You know, as ridiculous as the Sorceress' huge boobs are
to add to the fanastic situation, I just had a dream where Undead Fred reappeared and draw wonderful pictures for us again. I like their gutsiness with the beefy Amazon, too. Brave enough for all aesthetics, I guess.





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"Re(2):Random Thread, with low quality eroge d" , posted Wed 8 Jun 14:56post reply

RANDOM RECOMMENDATION:

I recently bought a Qanba Q4 joystick. It uses Sanwa parts and works on both PS3 and 360. If you want a joystick, I think you want this one. It costs the same as a Madkatz TE and is every bit as good.

Speaking of joysticks...

quote:
Magical Drop V


I'll take it! I never had the fortune of playing the previous games on a joystick, and after a point, I felt like my physical dexterity could not keep up with what the game demanded.

quote:

I'm happy to see that finally, FINALLY, I can see those beautiful sprites in HD.



YES. Having another Vanillaware game announced before the next one even comes out makes for a happy world.

Kamitani can squeeze the most massive boobs into the most skimpy outfits and somehow it doesn't strike me as trashy, just AWESOME. Maybe it's because most of his female characters are actually cool.





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Nobinobita
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"Re(4):Random Thread, with low quality eroge d" , posted Wed 8 Jun 16:51:post reply

quote:
It makes me smile to realize that games that look this good are still being made in the world. I was pretty mesmerized by the whole trailer...I didn't have the cutout problem Spoon had, and ended up feeling more like I was watching an actualization of the way we'd always dreamed 2D action brawlers looked growing up, the way that they looked in our minds when we weren't playing, and the way we layered them with our own imaginations to make them seem prettier somehow.



What a beautiful description!

quote:
Kamitani can squeeze the most massive boobs into the most skimpy outfits and somehow it doesn't strike me as trashy, just AWESOME. Maybe it's because most of his female characters are actually cool.


Yup! The coolness makes a huge difference! Those women look STRONG.

In fact, a friend o' mine just told me that his coworker (who's a female! :O) was looking over his shoulder and asked him to send her the art for Dragon's Crown cos it "looks cute."






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[this message was edited by Nobinobita on Wed 8 Jun 19:07]

Nobinobita
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"Re(5):Random Thread, with low quality eroge d" , posted Wed 8 Jun 18:57post reply

Have some ridiculously high rez artwork from Dragon's Crown!






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kofoguz
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"Re(6):Random Thread, with low quality eroge d" , posted Wed 8 Jun 22:17post reply

quote:
Have some ridiculously high rez artwork from Dragon's Crown!


Do you have Muramasa artworks. I second what spoon said. It looks beautiful anyway.





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"Re(7):Random Thread, with low quality eroge d" , posted Thu 9 Jun 02:59post reply

quote:
Have some ridiculously high rez artwork from Dragon's Crown!

Do you have Muramasa artworks. I second what spoon said. It looks beautiful anyway.


Muramasa stuff is floating around out there-- like this. Or better yet here, a favorite of mine.

Yes, I think Kamitani's art somehow manages to avoid being lurid in many ways for some reason, and I agree, the character design has something to do with it. His work just has so much vigor!

His choice to avoid 'standard' poses for the characters in the art is a wonderful one! The amazon design first made me do a double take, but it continues to grow on me. And the sorcerer's animation! Incredible!

Spoon, I see what you mean about them looking a bit cut-out, but I'm honestly at a loss to think of how they would have overcome it. Maybe it will look better in a more finished version?

Anyway, I'm ecstatic that this particular game and its art have received as much comment as they have.





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"Re(1):Random Thread, with low quality eroge d" , posted Thu 9 Jun 03:04post reply

I do hope that Dragon's Crown plays as well as it looks.

quote:
Tekken x SF (or was it the other way around?) main site updated Trailer has a new character at the end, judging by the gloves it seems to be Asuka, but there it was no country accent to permanently scar my ears, so it's hard to tell if it was really her.


Lili drops by at the 0:05 mark as well. Here's to hoping Sakura and Karin make it in so we can have a four way schoolgirl brawl to end them all.

The SFxT info that has come out of E3 has really sold me on the game. Before the title seemed like an interesting curiosity but now that I see what they are going for with the game engine it looks like a lot of fun. Ridiculous, but fun.





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"Re(8):Random Thread, with low quality eroge d" , posted Thu 9 Jun 03:23:post reply

quote:

Spoon, I see what you mean about them looking a bit cut-out, but I'm honestly at a loss to think of how they would have overcome it. Maybe it will look better in a more finished version?



The increased frame rate and resolution heighten the sense of rotation and sliding. Lowering the frame rate and adding more motion blurs would make the characters feel more placed.

High frame rates are not always better. In real life a fast object will naturally blur. This doesn't occur when frames are projected at you via a monitor. Fast movements with no motion blur feel very unnatural.






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[this message was edited by nobinobita on Thu 9 Jun 03:28]

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"Re(2):Random Thread, with low quality eroge d" , posted Thu 9 Jun 03:53post reply

quote:
I do hope that Dragon's Crown plays as well as it looks.



It's all about the bouncer level hustler dwarf.

Ashura's Wrath new trailer?

My slaves are always praising Meruru no Atelier's looks.
I almost see why.

Ninja Gaiden 3







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"Re(3):Random Thread, with low quality eroge d" , posted Thu 9 Jun 04:17post reply

quote:

Ashura's Wrath new trailer?





I was going to comment about how charming and beautiful (albeit anatomically compromised) this Dragon's Crown looks, and what a pleasant surprise was to have such a classic-styled brawler popping up out of nowhere. But, you know, then...

... A WILD ASHURA APPEARS!!!

Oh gosh, this game sure has something that drives me absolutely crazy. When we finally get to see some actual gameplay I might have to watch the trailers (let alone playing the game!) with a paramedic by my side.





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"Re(4):Random Thread, with low quality eroge d" , posted Thu 9 Jun 04:35post reply

quote:

... A WILD ASHURA APPEARS!!!

Oh gosh, this game sure has something that drives me absolutely crazy. When we finally get to see some actual gameplay I might have to watch the trailers (let alone playing the game!) with a paramedic by my side.


It looks fairly similar to the boss portions in CyberConnect's last Naruto Shippuden game. Er...I forgot the name. Even if you aren't a Naruto fan, the game is definitely worth checking out. I feel like they took a lot of their ideas from that and ran with them in Ashura.

quote:
His choice to avoid 'standard' poses for the characters in the art is a wonderful one! The amazon design first made me do a double take, but it continues to grow on me. And the sorcerer's animation! Incredible!

This is one reason why I like Nona and Ishiwatari so much as illustrators. Nona's earlier KOF work was a little on the rough side, but his later stuff showed a side of the characters that players hadn't seen before. That was a breath of fresh air after years and years of relatively bland (if well-rendered) Shinkiro art.

And with Ishiwatari...his illustrations just got crazier and crazier with each GGX addon, but they were wildly interesting every time. He throws out perspective and proportion and just...rocks it. He might not have the technical skill of some of Capcom's best, but I really felt his passion and the energy of his characters in his art.





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karasu99
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"Re(5):Random Thread, with low quality eroge d" , posted Thu 9 Jun 05:32post reply

quote:

This is one reason why I like Nona and Ishiwatari so much as illustrators. Nona's earlier KOF work was a little on the rough side, but his later stuff showed a side of the characters that players hadn't seen before. That was a breath of fresh air after years and years of relatively bland (if well-rendered) Shinkiro art.

And with Ishiwatari...his illustrations just got crazier and crazier with each GGX addon, but they were wildly interesting every time. He throws out perspective and proportion and just...rocks it. He might not have the technical skill of some of Capcom's best, but I really felt his passion and the energy of his characters in his art.


Whaaa! Two of my favorites! Especially Nona, who I still think is underappreciated. I think the word you used-- energy-- is exactly what I see in both of their work, and in Kamitani's as well.





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"Re(4):Random Thread, with low quality eroge d" , posted Thu 9 Jun 08:08:post reply

quote:

Ashura's Wrath new trailer?




I was going to comment about how charming and beautiful (albeit anatomically compromised) this Dragon's Crown looks, and what a pleasant surprise was to have such a classic-styled brawler popping up out of nowhere. But, you know, then...

... A WILD ASHURA APPEARS!!!

Oh gosh, this game sure has something that drives me absolutely crazy. When we finally get to see some actual gameplay I might have to watch the trailers (let alone playing the game!) with a paramedic by my side.



Be careful what you wish for...


Edit on Dragon's Crown:

WOW!! No wonder that Kamitani declares himself a "King of Dragons" fan: everything from the main characters' weapons and attack modes to the last design shown (specially the Gildiss-like dragon in his riches-laden throne room) is a blatant, much needed tribute to this CPS-1 classic. Undoubtedly, the first PSVita game worth looking forward to...





[this message was edited by HAYATO on Thu 9 Jun 08:34]

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"Re(2):Random Thread, with low quality eroge d" , posted Thu 9 Jun 09:36post reply

quote:

Lili drops by at the 0:05 mark as well. Here's to hoping Sakura and Karin make it in so we can have a four way schoolgirl brawl to end them all.



Amen.

Good catch, though! Now I can actually play the game. With the current cast, I would pick Abel, then get stuck and have to turn it off.





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karasu99
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"Re(4):Random Thread, with low quality eroge d" , posted Fri 10 Jun 00:24post reply

quote:

Ashura's Wrath new trailer?

I was going to comment about how charming and beautiful (albeit anatomically compromised) this Dragon's Crown looks, and what a pleasant surprise was to have such a classic-styled brawler popping up out of nowhere. But, you know, then...

... A WILD ASHURA APPEARS!!!

Oh gosh, this game sure has something that drives me absolutely crazy. When we finally get to see some actual gameplay I might have to watch the trailers (let alone playing the game!) with a paramedic by my side.


In all my gushing over Dragon's Crown I totally forgot to comment on Ashura's Wrath! I have to say I really enjoy the character design in this-- it's got a certain weirdness to it that I really like. And... this trailer is a little less QTE-heavy than the last one that we saw, which means I may actually play it!





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"Re(5):Random Thread, with low quality eroge d" , posted Fri 10 Jun 01:24post reply

Ashura's Wrath continues to look lovely in a screaming, head smashing sort of way.
quote:

Edit on Dragon's Crown:

WOW!! No wonder that Kamitani declares himself a "King of Dragons" fan: everything from the main characters' weapons and attack modes to the last design shown (specially the Gildiss-like dragon in his riches-laden throne room) is a blatant, much needed tribute to this CPS-1 classic. Undoubtedly, the first PSVita game worth looking forward to...


Good call! Even more so than the old D&D games, Dragon's Crown really is a callback to King of Dragons.

In keeping with that everything old is new again idea you introduced, I now realize that Dragon's Dogma is the next-gen remake of Magic Sword.





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"Random Thread, with old school eroge" , posted Thu 16 Jun 14:36post reply

Dancing Eyes is back

Just browsing 4gamer and saw that and the nostalgia trip was alarming. I remember playing this game over 10 years ago when I was visiting family in the Philippines.

If you aren't familiar with the game perhaps this vid may be helpful

May want to watch out if at work, school





sfried
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"Re(1):Random Thread, with old school eroge" , posted Thu 16 Jun 16:20:post reply

What is this I don't even...Edit: Happened to be a couple of years old. But I didn't know such a thing existsed.

Why is it fan-made games sometimes end up better than the original source they took inspiration from? I mean, this is definitely true with the Touhou-based doujin games.





[this message was edited by sfried on Thu 16 Jun 16:50]

karasu99
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"Re(1):Random Thread, with old school eroge" , posted Fri 17 Jun 05:04post reply

quote:
Dancing Eyes is back

Just browsing 4gamer and saw that and the nostalgia trip was alarming. I remember playing this game over 10 years ago when I was visiting family in the Philippines.

If you aren't familiar with the game perhaps this vid may be helpful

May want to watch out if at work, school



Ho ho, incredible! The trailer is hilarious, even if the game itself is eye-rollingly goofy.

I've only played Dancing Eyes itself in MAME-- it's not the kind of thing that would ever have been featured in arcades in the US.

Now while Namco is at it they can update Pang.





Spoon
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"Re(2):Random Thread, with old school eroge" , posted Mon 20 Jun 07:39post reply

Have we got a mention of Wayforward's current project yet?

http://www.bloodraynebetrayal.com/media.htm

It actually looks quite impressive!

If this game does well, what are the odds that we get another Uwe Boll movie of it? I had never expected anybody to want to revive this license!





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"Re(3):Random Thread, with old school eroge" , posted Tue 21 Jun 12:15post reply

It's hilarious because the level design and bosses are ripped wholesale from the Castlevania DS games, but the combat locks you on the screen like Shank. I like the style and blood but I wish the animation was a bit less slidey (damn that's not a word).





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karasu99
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"Re(3):Random Thread, with old school eroge" , posted Tue 21 Jun 12:18post reply

quote:
Have we got a mention of Wayforward's current project yet?

http://www.bloodraynebetrayal.com/media.htm

It actually looks quite impressive!

If this game does well, what are the odds that we get another Uwe Boll movie of it? I had never expected anybody to want to revive this license!


I was thinking it looked pretty good! Not a big fan of the franchise myself though. Ah well.

Also, interesting interview with details about that other game everyone is talking about. PS3 / PSVita connectivity!





karasu99
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"Re(4):Random Thread, with old school pixels" , posted Tue 21 Jun 23:18post reply

Where is everybody? Maybe something like this will summon everyone?





Professor
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"Re(4):Random Thread, with old school eroge" , posted Tue 21 Jun 23:40post reply

Capcom calendar 2011





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"Re(5):Random Thread, with old school eroge" , posted Wed 22 Jun 02:57post reply

quote:
Capcom calendar 2011



March/April is Bengus, correct? Morrigan keeps things warm in the winter. Can any of you fine gentlemen tell me who the blue skinned, leaf haired lady is in the Nishimura piece?





karasu99
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"Re(6):Random Thread, with old school eroge" , posted Wed 22 Jun 06:06post reply

quote:
Can any of you fine gentlemen tell me who the blue skinned, leaf haired lady is in the Nishimura piece?


I wish I could. I can't for the life of me place her.

Man though, I've really enjoyed that Nishimura piece-- but then she is one of my favorite Capcom artists. I'm going to have to pick this up at some point.





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"Re(6):Random Thread, with old school eroge" , posted Wed 22 Jun 06:25post reply

quote:

Can any of you fine gentlemen tell me who the blue skinned, leaf haired lady is in the Nishimura piece?



It's Alexia from Biohazard: Code Veronica.

For the record, that's the cover to the 2011 calendar (which I own) and pictures from the 2012 calendars (male and female side).

The 2011 calendar is totally worth it, even if the year is half over. It has a great Nishimura Monster Hunter picture as well as a Chun Li by Akiman and a super cute Darkstalkers by the Katanagatari (?) artist. I don't know a few of the artists off the top of my head...there's a crappy Megaman one, a mediocre Gyakuten Saiban one and a sexy Basara one.





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"Re(7):Random Thread, with old school eroge" , posted Wed 22 Jun 07:46post reply

quote:

a super cute Darkstalkers by the Katanagatari (?) artist



My interest is piqued. Is it the entire cast, or just Morrigan?





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"Re(8):Random Thread, with old school eroge" , posted Wed 22 Jun 08:49post reply

quote:

My interest is piqued. Is it the entire cast, or just Morrigan?



Morrigan, Lillith, Bulleta, Felicia, Lei-Lei and Q-Bee. It's SUPER ADORABLE. Also, shiny. Probably my favorite in the calendar.

Not too pleased about the super asstastic Hyung Tae Kim Holiday in the new calendar. Sexy girls are fine, but his proportions have got to go.





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"Half-Minute Hero: Super Mega Neo Climax" , posted Sun 26 Jun 13:38:post reply

Half-Minute Hero is one of my favourite games of recent times. However, I really don't feel all that enthused about Super Mega Neo Climax. Maybe it's because I played it enough to get my fill of it, and even though this new version boasts a bunch of additional content, I already know the story inside out and I don't feel particularly compelled to play through all those missions I've played through before.

On the other hand, I'm going to be buying EDF Insect Armageddon the moment it comes out, in a routine display of hypocrisy and irrationality.


EDF!
EDF!






[this message was edited by Spoon on Sun 26 Jun 13:40]

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"Re(1):Half-Minute Hero: Super Mega Neo Climax" , posted Mon 27 Jun 03:03post reply

quote:
Half-Minute Hero is one of my favourite games of recent times. However, I really don't feel all that enthused about Super Mega Neo Climax. Maybe it's because I played it enough to get my fill of it, and even though this new version boasts a bunch of additional content, I already know the story inside out and I don't feel particularly compelled to play through all those missions I've played through before.


So this Xbl version is just a dressed up PSP version? I did recognize some of the maps in the trailer. If that is the case it's going to take more than a Wind Waker-esque redesign to get me excited again.





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"Re(2):Half-Minute Hero: Super Mega Neo Climax" , posted Mon 27 Jun 05:53post reply

I downloaded the demo of Phantom Breaker on the Japanese Bazar

I really don't understand the game, and doesn't look that good to be honest





Maou
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"Random thread, now with insert credit" , posted Mon 27 Jun 12:37:post reply

OH SNAP


Spoiler (Highlight to view) -
The only downside to the new IC articles is that they have a comments section, providing a talking space on my favorite non-Cafe site for the shrieking bile of autistic, faux-intellectual trash like Alex Kie...I dare not even spell the name out, lest it attrack the malice of his sociopathic, Sauronlike eye to the Cafe. But yeah, too bad about the comments section.

End of Spoiler







人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 27 Jun 16:23]

karasu99
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"Re(1):A HUGE SOUNDTRACK IS APPROACHING" , posted Mon 27 Jun 12:47post reply

I thought this might be of interest around these parts.





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"Re(2):A HUGE SOUNDTRACK IS APPROACHING" , posted Mon 27 Jun 14:09post reply

quote:
I thought this might be of interest around these parts.



21,000 yen =

Oh! My wallet





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"Re(2):A HUGE SOUNDTRACK IS APPROACHING" , posted Mon 27 Jun 16:23post reply

quote:
I thought this might be of interest around these parts.



Woah!! Mana Beast howling again...





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"Re(3):A HUGE SOUNDTRACK IS APPROACHING" , posted Tue 28 Jun 01:13post reply

quote:
I thought this might be of interest around these parts.


Woah!! Mana Beast howling again...



You guys rock!






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"Re(3):A HUGE SOUNDTRACK IS APPROACHING" , posted Tue 28 Jun 01:49post reply

quote:
I thought this might be of interest around these parts.


21,000 yen =

Oh! My wallet



Yes, like this.





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"Re(1):Random thread, now with insert credit" , posted Tue 28 Jun 03:15post reply

quote:
OH SNAP

Good to see IC back up and running.

The new method of reader interaction is an interesting choice. How well does having a comment section on each story in lieu of a dedicated forum go towards creating a sense of community? Unless there is a very large and/or vocal readership there would probably be very little in the way of interesting conversation generated from the postings. Then again, it must be much easier to monitor and keep the discussion on topic. With the MMCafe board I can let my conversation wander to the point that I can post nonsense such as analyses of both the opening to a Female Prisoner Scorpion movie and M.Bison's Ode to Joy but that may not be for the best.





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"Re(2):Random thread, now with insert credit" , posted Tue 28 Jun 04:19post reply

quote:
OH SNAP
Good to see IC back up and running.

The new method of reader interaction is an interesting choice. How well does having a comment section on each story in lieu of a dedicated forum go towards creating a sense of community? Unless there is a very large and/or vocal readership there would probably be very little in the way of interesting conversation generated from the postings. Then again, it must be much easier to monitor and keep the discussion on topic. With the MMCafe board I can let my conversation wander to the point that I can post nonsense such as analyses of both the opening to a Female Prisoner Scorpion movie and M.Bison's Ode to Joy but that may not be for the best.


I personally think the lack of a forum will make me enjoy the new IC more than I ever did the old one.

It's often the wanderings and asides that make me smile while reading here at the MMC-- that and everyone's willingness to enjoy such wanderings and asides, and of course talk about actual, you know, GAMES as a distant third. You could have done the same one the old IC for about 40 seconds before being shouted down by a dozen people.





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"Re(2):Random thread, now with insert credit" , posted Tue 28 Jun 08:06post reply

quote:
How well does having a comment section on each story in lieu of a dedicated forum go towards creating a sense of community? Unless there is a very large and/or vocal readership there would probably be very little in the way of interesting conversation generated from the postings.


Being there for the death of the original IC forums, they quite possibly don't *want* a sense of community to form. Forums tends to develop their own personalities, and they may not be what the owners of the site desire.

That is what happened with the original Insert Credit forums, which became opinionated, argumentative, and an entity unto itself.

But the death knell was when forum posters began to disagree with friends of the IC staff. Brandon outright said he wanted a site that was for him and his friends, and friendly to developers, and didn't want arguments that would discourage such people. In the final days, forum posters were told that they weren't allowed to disagree with select people, even if it was actual fact (and not just opinion) that those select people were wrong about something. And such a situation immediately happened. One of the select people was bullishly obstinate over something that he was wrong about (and everyone on the board knew he was wrong and tried to explain why), and then the board was shut down.





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"Re(3):Random thread, now with insert credit" , posted Tue 28 Jun 22:49post reply

True, just because you create a place for people to interact doesn't mean you're going to get the audience you were hoping for. I knew that IC had gone through its share of troubles but I didn't know that the board had burned out in a flame of cliquishness, self-importance, and scan lines. That's too bad. Remember kids, discussion about video games should be no fun whatsoever!





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"Re(4):Random thread, now with insert credit" , posted Wed 29 Jun 01:15:post reply

Insert Credit is back! That's great news!!

I didn't know there were forum problems. I can understand it though. It's hard to try and moderate things.
Sometimes, it's better not to moderate at all, but that can also make things go haywire as well.


Randomness saves the day!





[this message was edited by Professor on Wed 29 Jun 01:16]

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"Re(5):Random thread, now with insert credit" , posted Wed 29 Jun 01:49post reply

quote:
Insert Credit is back! That's great news!!

I didn't know there were forum problems. I can understand it though. It's hard to try and moderate things.
Sometimes, it's better not to moderate at all, but that can also make things go haywire as well.


Randomness saves the day!



The new manifesto/aplogy page is weirdly moving.






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"Re(6):Random thread, now with insert credit" , posted Wed 29 Jun 02:01post reply

quote:
Insert Credit is back! That's great news!!

I didn't know there were forum problems. I can understand it though. It's hard to try and moderate things.
Sometimes, it's better not to moderate at all, but that can also make things go haywire as well.


Randomness saves the day!


Yes, it makes you realize what a strangely stable ecosystem we have here at the cafe. I can't remember a quarrel here, at least not lately.
quote:

The new manifesto/aplogy page is weirdly moving.


Agreed-- and it helped me to realize just how significant IC was and is. It's a good read.

Eh, It just occurred to me that I so often focus on the bad of IC when there is quite a bit of good there as well. I heard about a lot of games there that I might not have known about otherwise, and it helped to draw me back in to playing games at a point where I could have (unthinkably, now) drifted away from them again.

So thanks IC, I guess! Welcome back to life!





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"Re(6):Random thread, now with insert credit" , posted Wed 29 Jun 02:38post reply

quote:
Insert Credit is back! That's great news!!

I didn't know there were forum problems. I can understand it though. It's hard to try and moderate things.
Sometimes, it's better not to moderate at all, but that can also make things go haywire as well.


Randomness saves the day!


The new manifesto/aplogy page is weirdly moving.



There is a prevalent flavor of self-vilification.





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"Re(7):Random thread, now with insert credit" , posted Wed 29 Jun 07:01post reply

quote:
Yes, it makes you realize what a strangely stable ecosystem we have here at the cafe. I can't remember a quarrel here, at least not lately.


Here, there isn't a divide between the main site and the forum that allows the two to grow in opposing directions. There is really just the forum, and any site owner or policy setters are active posters. The Cafe is also a smaller community, and fairly laid back with no "my way or the highway" personalities.





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"Re(8):Random thread, now with insert credit" , posted Wed 29 Jun 11:07post reply

quote:
The Cafe is also a smaller community, and fairly laid back with no "my way or the highway" personalities.
Mostly we just don't have too many Americans, thank god. tohoho





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"Kono Random thread, mamoritai." , posted Wed 29 Jun 18:35post reply

この笑顔、守りたい。

Quick question: does anyone remember which manga, anime, book or movie was the first to feature the sentence above?

I know it became a common quote and even a meme recently, but I can't figure out or remember where and when it appeared first. I found an old J-pop song called 君の笑顔を守りたい but it's not exactly the same and the sentence became common rather recently. Could it be coming from a recent popular anime such as Steins;Gate or Madoka? Thanks for the help.

(Is there a Japanese equivalent of knowyourmeme.com?)





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"Re(1):Kono Random thread, mamoritai." , posted Thu 30 Jun 02:53post reply

quote:

Quick question: does anyone remember which manga, anime, book or movie was the first to feature the sentence above?



I can't be 100% sure, but I think that I heard something similar on Tiger Mask or something; I could bet that it was a Christmas chapters (I think that's the point where they were the closest to lose the orphanage)(and I remember that being near the end).... But I can tell for sure, no subs and me not being able to understand it that nicely back then.

quote:
Could it be coming from a recent popular anime such as Steins;Gate or Madoka? Thanks for the help.



Considering it's current impact, most likely it "resurfaced" on popular media and probably more than once. I think that a guy from Index uses the line, but I haven't seen him being memed to hell and back.

quote:

(Is there a Japanese equivalent of knowyourmeme.com?)



I hope there isn't an equivalent, as that would mean that it would contain pretty lackluster info something that does a better job would be nice, but I have never stumbled on it.







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"Re(2):Kono ihuku, mamoritai." , posted Fri 1 Jul 03:02post reply

Quin's Gait In game, I suppose that there is nothing like seeing your favorites doing thing "out of character". Dengeki article

Dragon Quest 1, 2, 3 collection for the Wii? I suppose this should make people happy. Does it include a DQ X demo?

SSF2² console gameplay, like we didn't knew already.







目に焼きつけて、死ぬがいい・・・
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"Re(5):Random thread, now with 1UP?!" , posted Fri 1 Jul 15:05:post reply

quote:
Insert Credit is back! That's great news!!

Good grief, in the same week as Insert Credit's revival, Jeremey Parish, the finest writer in the mainstream American gaming "press" (as opposed to wonderful Game Developer etc.), became editor of 1UP, which previously I had no use for since he had a personal site anyway. In my wild and improbable fantasies, it will transform into another place with actual games criticism in the vein of IC or ABDN.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 1 Jul 15:06]

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"Re(6):Random thread, now with 1UP?!" , posted Fri 1 Jul 21:26:post reply

quote:
Insert Credit is back! That's great news!!
Good grief, in the same week as Insert Credit's revival, Jeremey Parish, the finest writer in the mainstream American gaming "press" (as opposed to wonderful Game Developer etc.), became editor of 1UP, which previously I had no use for since he had a personal site anyway. In my wild and improbable fantasies, it will transform into another place with actual games criticism in the vein of IC or ABDN.

It has been a great week. IC has great potential as I've enjoyed the writings of most of its staff, and they have a story about Yu Suzuki which is always awesome with me. And if Jeremy Parish being the EIC means that I can expect excellent features like this one and ones similar to his personal site then I'm ecstatic.

EDIT: It seems that ARIKA are testing out the 3DS to see if they might make a new Street Fighter EX without the street fighter part. It's good to see that after all the crap that ex-capcom studio GameRepublic went through I'm hoping that ARIKA does end up making a new fighting game, the genre that put them on the map.





[this message was edited by badoor on Fri 1 Jul 21:37]

chazumaru
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"Kono skullomania, mamoritai." , posted Sat 2 Jul 05:20post reply

Arika is not at all in the same situation as Game Republic. They are a smaller company, never developed any expensive HD project and somehow ended up in the Nintendo pool of small developers, alongside NDcube, Mitchell, Arzest et al. They recently developed 3D Classics Excitebike for Nintendo 3DS. I would not be too worried about them. Regarding ex-Capcom employees, I am more concerned about Funamizu's fate after the difficult start of Earth Seeker.

One thing I have to credit Arika and SFEX for is that they were the best ever at naming new characters. Doctrine Dark, Blair Dame, Pullum Purna, Cracker Jack, Skullomania, Vulcano Rosso, ShadowGeist, Allen Snider, Darun Mister... I love those names. The games, not so much.

@Toxico: DQ123 will feature several bonus items and features, including a trailer of Dragon Quest 10, but no demo.





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

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"Re(7):Random thread, now with 1UP?!" , posted Mon 4 Jul 00:00post reply

quote:

EDIT: It seems that ARIKA are testing out the 3DS to see if they might make a new Street Fighter EX without the street fighter part.



Yes, please make this happen. And throw in some of those chars from Fighting Layer while you're at it.





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"Re(8):Random thread, now with 1UP?!" , posted Mon 4 Jul 04:20post reply

quote:

Yes, please make this happen. And throw in some of those chars from Fighting Layer while you're at it.



Yes please!






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"Re(9):Random thread, now with 1UP?!" , posted Mon 4 Jul 10:07post reply

quote:

Yes, please make this happen. And throw in some of those chars from Fighting Layer while you're at it.


Yes please!




Bull from Karnov's Revenge vs. Shark from Fighting Layer... who wins?





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"Re(10):Random thread, now with 1UP?!" , posted Mon 4 Jul 10:27post reply

quote:
Bull from Karnov's Revenge vs. Shark from Fighting Layer... who wins?



The monkey. Obviously.







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"Re(2):Re(10):Random thread, now with 1UP?!" , posted Mon 4 Jul 19:32post reply

On a completely unrelated note, the PSN Store in Japan is FINALLY reopening on the 6th after a grewling two months.





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"Re(3):Re(10):Random thread, now with PSN?!" , posted Tue 5 Jul 05:30post reply

I think, just by saying it, you jinxed it.

I have a "battered wife"-type relationship with Bakuman but I am slightly excited to see what will become of Bakuman DS.

Speaking of Jump. I realize the recent Saint Seya and DBZ announcements are also due to the popularity of the series in Southern Europe, but such announcements keep validating the notion that Jump is still breathing thanks to the Eighties and Nineties and has not even had a real hit since Naruto and One Piece. Despite its incredible popularity, One Piece is not a killer in terms of branded products either, especially video games. All this is very weirdly absent from the fantasy world of Bakuman, in which everyone is doing gangbusters with a new wave of popular authors battling each others.





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"Re(4):Re(10):Random thread, now with PSN?!" , posted Tue 5 Jul 22:31post reply

Looking at that Shonen Jump graph, it almost reminds me of the golden years and the fall of fighting games. At least Jump is still doing well-- it's actually hard to find a weekly Sunday or Champion if you miss it by a day. The convenience stores don't stock on them because they know the mags won't sell!





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"Re(5):Re(10):Random thread, now with PSN?!" , posted Fri 8 Jul 22:52post reply

As a matter of public record I wanted to state that I'm really enjoying Earth Defense Force: Insect Armageddon. The whole guys shooting giant bugs plot plays out like something I would have dreamt up while playing with plastic army men when I was a kid and is as entertaining today as that scenario was back then. I've even been having fun with the online features since it's all about co-op bug killing instead of some stupid capture the flag or deathmatch modes. The only strange thing I've noticed is that I'm running into the same players online. Either the game creates rooms based on strict parameters or hardly anyone is playing this game.





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"Re(6):Re(10):Random thread, now with PSN?!" , posted Sat 9 Jul 01:39post reply

quote:
As a matter of public record I wanted to state that I'm really enjoying Earth Defense Force: Insect Armageddon. The whole guys shooting giant bugs plot plays out like something I would have dreamt up while playing with plastic army men when I was a kid and is as entertaining today as that scenario was back then. I've even been having fun with the online features since it's all about co-op bug killing instead of some stupid capture the flag or deathmatch modes. The only strange thing I've noticed is that I'm running into the same players online. Either the game creates rooms based on strict parameters or hardly anyone is playing this game.



As an EDF fanboy, there are some things I love about the game and some things that greatly disappoint me.

The fact that the name tags of the AI teammates are Kid and Oldman at the start of the game made me smile. Trooper is basically classic EDF guy/Storm 1, while the flying suit is like Pale Wing from EDF 2. The battle armor is pretty darn cool, and seeing the flying enemies crash down into you as you kill them is great.

However, the sound effects are really weak. None of the weapons at the start of the game have any oopmh to them. Particle effects have all been dialed down. I can't tell if there's less NPC chatter than before, either (which was a huge part of the EDF experience!). Buildings take a fair bit more to destroy (in previous EDFs, a single hit from just about any explosive weapon would knock a building down). I'm only about 1/3 of the way into the game, so there's still a lot I haven't seen, but I've yet to see anything quite as dramatic as giant robots storming a beach at sunset. Unlocking things with earned points rather than random drops has its plusses, though no longer being able to see a screen full of new weapons is unfortunate.

One of the head designers has also been posting on gamefaqs about the game! He has a variety of things to say, and his mention of Splash Grenade Alpha as one of the team's favourite weapons from EDF 2017 was heartening! (for those who don't know: it fires a spray of 20 timed fuse bouncing grenades, each which deal 1000 damage in a blast, so it's quite difficult just to survive accidentally getting hit by a little bit of that spray! To make things more fun, it seems that the grenades bounce with unpredictable energy!)

With the PS3 HD remakes of games, I have to honestly say that I'm hoping for an HD EDF 2. However, I have a feeling that it's more likely that we'll see that effort just poured into EDF 4 instead.





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"Yoga Ono" , posted Sat 9 Jul 04:15post reply

At least I think so.







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"Re(1):Yoga Ono" , posted Sat 9 Jul 07:47post reply

quote:
At least I think so.

The yellow strands of his wraps threw me for a second. When I first saw them I thought they were long, stringy hair like Gill sports.

quote:
However, the sound effects are really weak. None of the weapons at the start of the game have any oopmh to them. Particle effects have all been dialed down. I can't tell if there's less NPC chatter than before, either (which was a huge part of the EDF experience!). Buildings take a fair bit more to destroy (in previous EDFs, a single hit from just about any explosive weapon would knock a building down). I'm only about 1/3 of the way into the game, so there's still a lot I haven't seen, but I've yet to see anything quite as dramatic as giant robots storming a beach at sunset. Unlocking things with earned points rather than random drops has its plusses, though no longer being able to see a screen full of new weapons is unfortunate.


I agree, the sounds and impact of some of the weapons could be better. If you're going to go out and shoot bugs and UFO's you want to feel it. At least the weapons that you unlock or pick up from large enemies often have more heft to them. It's also a nice touch that everyone playing the level gets the weapons. There would be nothing more annoying than doing all the work and having some quick character dart in and steal everything.

Also, thanks for the heads-up about one of the designers posting on GameFAQS. It's always nice to see someone who is happy with the game they made and want to discuss it with the players.





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"Re(2):Yoga Ono" , posted Wed 13 Jul 04:44post reply

Double Post!

It looks like Konami is getting into the shooting giant bugs business.

Is there a name for this "team up and kill big bosses" genre?





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"Re(3):Yoga Ono" , posted Wed 13 Jul 05:09post reply

quote:
Is there a name for this "team up and kill big bosses" genre?

I vote for calling it "Serious Sam-ing" or "Gunstar Hero-ing."





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"Re(4):Yoga Ono" , posted Wed 13 Jul 06:45post reply

quote:
Is there a name for this "team up and kill big bosses" genre?
I vote for calling it "Serious Sam-ing" or "Gunstar Hero-ing."



I dunno about Serious Sam, because while Serious Sam has huuuuge bosses, hordes of not-gigantic enemies are an even bigger part of the game.

At first I was thinking of EDF, but again, EDF has hordes in addition to megasuperhuge bosses... this one showed a couple of big wasps together, but not hordes.

It kinda makes me think of Monster Hunter.





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"Re(5):Yoga Ono" , posted Wed 13 Jul 06:46post reply

quote:
I dunno about Serious Sam, because while Serious Sam has huuuuge bosses, hordes of not-gigantic enemies are an even bigger part of the game.
True, though the sheer scale of the giant dude in 1 or the Mental Institution (haw) in 2 make all the rest of the small enemies moot. I've never seen anything like it, or had a more exciting coop battle against a huge enemy.





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"Re(3):Yoga Ono" , posted Wed 13 Jul 07:15post reply

quote:

It looks like Konami is getting into the shooting giant bugs business.



Wow, that first song on the trailer sounds a little too close to "Man with the Machine Gun".

I like that you can evidently edit what your "dialogue picture" looks like. I see a lot of minor variations. It's rare that you get to edit something 2D like an illustration in games. The only examples I can think of off the top of my head are the Yu-Gi-Oh games, where, thanks to the artstyle, it's impossible to make a character that doesn't look afflicted.





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"Re(4):Yoga Ono" , posted Wed 13 Jul 19:07post reply

quote:
Is there a name for this "team up and kill big bosses" genre?
I vote for calling it "Serious Sam-ing" or "Gunstar Hero-ing."



"Alien Soldiering"? (I haven't actually played Alien Soldier, but iirc all descriptions of it boil down to "boss rush: the game")





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"Re(3):Yoga Ono" , posted Wed 13 Jul 19:30post reply

quote:
It looks like Konami is getting into the shooting giant bugs business.

Is there a name for this "team up and kill big bosses" genre?



Wow, they just slapped Lost Planet 2 and Border Break together... but it looks so bleh.





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"Re(5):Yoga Ono" , posted Thu 14 Jul 02:15post reply

quote:
"Alien Soldiering"? (I haven't actually played Alien Soldier, but iirc all descriptions of it boil down to "boss rush: the game")

Alien Soldier is superb, and I thought about calling it that (especially since the name sounds so universal), but alas, the one shortcoming is that there is no co-op.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Ishmael
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"SDCC" , posted Fri 15 Jul 02:00post reply

Dean Earwicker teaser trailer.

Since there seems to be any number of things being unveiled at San Diego Comic Con I figured I should also note that Raphael and the substitute for Seong Mi-Na are also going to be shown. I've heard some rumblings about MvC3 news but that could easily be fans whipping themselves into a lather over nothing.





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"Seung vs. Seong" , posted Fri 15 Jul 14:09post reply

quote:
Seong Mi-Na
Avast, you utter the cursed re-Romanization of our lord(ess) and savior's name? The only good Soul games out there contain Seung Mina. Conversely, the quality of Soul Calibur games can also be traced to the level of ridiculousness of Raphael's look and story (quality is a reverse function of rising ridiculousness).

But doesn't that shadow look more like a Taki successor? And that shadow is wild even for the stupid directions they took Raphael, no?





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Amakusa
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"Re(1):Seung vs. Seong" , posted Fri 15 Jul 14:52post reply

quote:
Seong Mi-Na Avast, you utter the cursed re-Romanization of our lord(ess) and savior's name? The only good Soul games out there contain Seung Mina. Conversely, the quality of Soul Calibur games can also be traced to the level of ridiculousness of Raphael's look and story (quality is a reverse function of rising ridiculousness).



I only remember the first Soul Calibur being any good (having played it to death on my Dreamcast), and for the life of me I don't remember Raphael being in it.





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Professor
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"Oh, the beard." , posted Fri 15 Jul 20:48post reply

http://www.capcom.co.jp/blog/gyakuten_movie/





Ishmael
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"Re(1):Seung vs. Seong" , posted Fri 15 Jul 22:55:post reply

quote:
Seong Mi-Na Avast, you utter the cursed re-Romanization of our lord(ess) and savior's name? The only good Soul games out there contain Seung Mina. Conversely, the quality of Soul Calibur games can also be traced to the level of ridiculousness of Raphael's look and story (quality is a reverse function of rising ridiculousness).

But doesn't that shadow look more like a Taki successor? And that shadow is wild even for the stupid directions they took Raphael, no?


Yeah, girl shadow probably is Taki mk.2 but I do appreciate that long-standing SC fan xuexueyuehua tried to make the image work with what she was hoping for.

As for Raphael, while I've never been thrilled with any of his more recent designs I always keep in mind he's in the same series that features Siegfried walking around in chintzy looking crystal armor. There's no such thing as too much in SC. I wonder if Raphael now has evil crystals sprouting out of him?

EDIT: Neo-Taki, with hot pants for her outfit and a hot mess for her hair.





[this message was edited by Ishmael on Sat 16 Jul 01:09]

Baines
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"Re(2):Seung vs. Seong" , posted Sat 16 Jul 01:54post reply

quote:
I only remember the first Soul Calibur being any good (having played it to death on my Dreamcast), and for the life of me I don't remember Raphael being in it.


Might as well say that quality is inversely related to Taki's breast size, as long as you believe the series has only gone downhill.





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"Re(1):SDCC" , posted Sat 16 Jul 03:42post reply

quote:
I've heard some rumblings about MvC3 news but that could easily be fans whipping themselves into a lather over nothing.


This, however, is totally legit and confirmed.





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"Re(2):SDCC" , posted Sat 16 Jul 09:34post reply

Arcsys points out that Continium Shaft is to get an update (hinted to be small by the .05)

Harmony of despair to grace psn. Seriously, the whole reason that I got a hi def expensive output was to see in all of it's glory those Rondo of Blood sprites. I'm not kidding with this.

Quin's Gait at dengeki Cham cham got quite an extensive coverage.

A music Final Fantasy game. Normally I would scorn, laugh and throw sassy comments in the usual way; but considering Uematsu's track record with the series this might be more worthwhile than the actual upcoming numbered games.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

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Last update : Chapter 22 as of 10/01/11

nobinobita
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"720° spinning single leg takedown" , posted Mon 18 Jul 13:28post reply

This has nothing to do with nothing. But it's one of the best things ive seen, so here you go:



http://28.media.tumblr.com/tumblr_lohr83egWU1qzea6yo1_500.gif

http://25.media.tumblr.com/tumblr_lohrk7Fe0i1qzea6yo1_500.gif






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Toxico
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"Re(1):720° spinning single leg takedown" , posted Mon 18 Jul 13:43:post reply

quote:
This has nothing to do with nothing. But it's one of the best things ive seen, so here you go:



http://28.media.tumblr.com/tumblr_lohr83egWU1qzea6yo1_500.gif

http://25.media.tumblr.com/tumblr_lohrk7Fe0i1qzea6yo1_500.gif



That is actually the Dragon Screw, - I think - a real life move (I'm not good with throws). I think Ramon did something similar in game wise. Tekken King also has it as part of one of his counter variations, I think.

This would have gone better on the non gaming thread (along with the myth of the 7 balls!), but oh well.






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

Now sponsoring : video game analogies (ES)
Last update : Chapter 22 as of 10/01/11

[this message was edited by Toxico on Mon 18 Jul 13:44]

Spoon
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"Re(1):720° spinning single leg takedown" , posted Mon 18 Jul 13:49post reply

quote:
This has nothing to do with nothing. But it's one of the best things ive seen, so here you go:



http://28.media.tumblr.com/tumblr_lohr83egWU1qzea6yo1_500.gif

http://25.media.tumblr.com/tumblr_lohrk7Fe0i1qzea6yo1_500.gif



I remember reading Nichijou once and not being that enthralled with it.

On the other hand, is the anime of it always that amazing?





nobinobita
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"Re(2):720° spinning single leg takedown" , posted Mon 18 Jul 14:53post reply

quote:

This would have gone better on the non gaming thread (along with the myth of the 7 balls!), but oh well.



No problemo. Fixed.






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Freeter
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"g.o.a.t." , posted Tue 19 Jul 01:56post reply

quote:
I remember reading Nichijou once and not being that enthralled with it.

On the other hand, is the anime of it always that amazing?



Since it's being done by the studio behind Suzumiya Haruhi, yes. The reaction faces are godlike.





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"Good/Bad" , posted Wed 20 Jul 01:26post reply

I've got bad news and good(ish) news:

First, here is this sad little note. It sounds as though this was already suspected though. Ah well.

Then the sorta good news: unless like me you already bought the import compilation. I'm just glad as always that they old stuff is getting some love.






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"Re(1):Good/Bad" , posted Wed 20 Jul 10:07post reply

This reminded me how a wasted was the game room for the XBOX

Nothing against konami, activion or Atari, but at this point I wanted to see more companies like capcom, snk or sega, specially the last one from 80's games, I will gladly paid those 3 dollars for those games, but well, lol Microsoft it seems that this project was a fail from day one

btw

http://www.videogamer.com/ps3/goldeneye_007_reloaded/screenshots.html

Remake of goldeneye for the wii, now for the 360 and ps3





October 25 is the date!

Spoon
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"Lollipop Chainsaw, now in the right thread" , posted Thu 21 Jul 00:28post reply

Lollipop Chainsaw is Grasshopper's new project, which according to Famitsu translations is about a cheerleader dancing and pink-blood spraying zombie action.

So it sounds like GHM is making Oneechanbara.





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"Re(1):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 03:01:post reply

quote:
Lollipop Chainsaw is Grasshopper's new project, which according to Famitsu translations is about a cheerleader dancing and pink-blood spraying zombie action.

So it sounds like GHM is making Oneechanbara.



This contains anything strong marketable in the west:

-zombies
-gore
-boobs

I'm really tired of games that copy most of their formula from others, with the exscuses of marketing. Take it as Dead Rising+Mad World, or good paced Onechanbara.
Also, why westernize the product? They art style and the setting is in the west, a wacky japanese zombie slasher wasn't that good?
Bored AS HELL.





[this message was edited by Nekros on Thu 21 Jul 17:25]

Spoon
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"Re(2):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 05:45post reply

quote:
Lollipop Chainsaw is Grasshopper's new project, which according to Famitsu translations is about a cheerleader dancing and pink-blood spraying zombie action.

So it sounds like GHM is making Oneechanbara.


This contains anything strong marletable in the west:

-zombies
-gore
-boobs

I'm really tired of games that copy most of their formula from others, with the exscuses of marketing. Take it as Dead Rising+Mad World, or good paced Onechanbara.
Also, why westernize the product? They art style and the setting is in the west, a wacky japanese zombie slasher wasn't that good?
Bored AS HELL.



Actually, the "pink blood" was a mistranslation; unless this is also a mistranslation, the word from Suda is:
"Instead of sprays of blood, we have the zombies emitting bursts of pink light. When it comes to gore, we can certainly go that way if we want, but we wanted to give the game more of a 'pop' feel."

The zombies in the screenshots, however, still look like typical zombies.


I wonder if having the dismembered talking head companion is going to be a recurring Grasshopper game... first Shadows of the Damned, and now this!





Mosquiton
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"Re(1):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 07:04post reply

quote:
Lollipop Chainsaw is Grasshopper's new project, which according to Famitsu translations is about a cheerleader dancing and pink-blood spraying zombie action.

So it sounds like GHM is making Oneechanbara.



Bad Girl should be an additional playable character. She could bring her theme song.





/ / /

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"Re(3):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 11:26post reply

quote:
I wonder if having the dismembered talking head companion is going to be a recurring Grasshopper game... first Shadows of the Damned, and now this!

Don't forget Susie from Killer 7!





Spoon
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"Re(4):Lollipop Chainsaw, now in the right thr" , posted Thu 21 Jul 11:47post reply

quote:
I wonder if having the dismembered talking head companion is going to be a recurring Grasshopper game... first Shadows of the Damned, and now this!
Don't forget Susie from Killer 7!



Very true, and she was certainly around often enough!

GHM should license Talking Heads in their next game.





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"Re(5):Lollipop Chainsaw, now in the right thr" , posted Fri 22 Jul 04:33post reply

Sengoku Basara 3 Utage screens

Playable Muneshige yay~

Matsunaga yay~

Playable Sorin air-skating on the mini-head of Xavi YAAAAAAAY





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"Re(6):Lollipop Chainsaw, now in the right thr" , posted Thu 28 Jul 05:42post reply

And here's a remake I never thought I'd see: Double Dragon II

I don't mind them keeping Marion alive in this version of DDII, much less making her a playable character, or even turning Jeff into one of the good guys. But this game looks like they licensed the Fighting Force engine and slapped on some generic PS2 graphics. I hate to criticize a company that's willing to give the DD franchise another chance, but it looks like they mailed this one in. Hopefully the finished product proves me wrong.





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"Nintendo axes 3DS" , posted Thu 28 Jul 19:41:post reply

3DS price almost slashed to half from 25000 yen to 15000 yen effective August 11, a 40% drop!

People who bought it must be pissed, considering the handheld has been out for less than six months (released Feb 26).

Those people can cry off their tears with free downloadable virtual console NES(10 titles) & GBA games(10 titles). The GBA virtual console titles will be exclusive to this event.

Super Mario 1, Donkey Kong Jr, Balloon Fight, Ice Climber, Legend of Zelda
Super Mario Advance 3, Mario Kart Advance, Metroid Fusion, Made in Wario,Mario vs Donkey Kong

How do you feel?
I have a 3DS and I'm fine, 20 games sounds like a good compensation.
I have a 3DS and I'm pissed, 20 Nintendo games aren't good compensations.
I have a 3DS and I'm not sure, I'll have to wait until the rest of the compensation titles get unveiled.
I don't have a 3DS, but I might purchase it after the price slash.
I don't have a 3DS, but I might purchase it before the price slash to get the free 20 games.
I don't have a 3DS, and I'm still not sure if I want one.
All I want is a PSVita.
Who cares, next news!






[this message was edited by Professor on Thu 28 Jul 19:48]

Grave
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"Re(1):Nintendo axes 3DS" , posted Thu 28 Jul 20:27post reply

My precious Virtual Boy 2... I knew they wouldn't understand you like I do. History repeats itself!





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"Re(2):Nintendo axes 3DS" , posted Fri 29 Jul 00:51post reply

Wow, what a drop. I'm glad I waited, but I was expecting only a $50 drop. The thing is now, there are still very few games I want to pick up on the 3DS.

Since Legends 3 has been canceled, Kid Icarus is still not out yet, Layton X Ace Attorney is still quite a bit away I think I may wait a bit more and see if the price drops $10-20 when the Vita comes out.





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"Re(3):Nintendo axes 3DS" , posted Fri 29 Jul 01:58post reply

Has a game company ever declared such a dramatic do-over on a new console? Most every console changes its focus over time but I can't recall such an abrupt, apologetic shift before.

Still, I do wonder if the era of dedicated handheld game devices has already past. Will the Vita suffer the same level of consumer indifference?

quote:
And here's a remake I never thought I'd see: Double Dragon II

I don't mind them keeping Marion alive in this version of DDII, much less making her a playable character, or even turning Jeff into one of the good guys. But this game looks like they licensed the Fighting Force engine and slapped on some generic PS2 graphics. I hate to criticize a company that's willing to give the DD franchise another chance, but it looks like they mailed this one in. Hopefully the finished product proves me wrong.


While it is easy to go overboard in updating the look of a character there are things that are simply old instead of classic. Seriously, it's 2011 and these guys are still running around in matching denim vests and wallet chains? Maybe it's just the art style that's bothering me. Those massive arms make it look like they should walk on their knuckles in the manner of apes. I'm hoping this is good because I love beat 'em ups but this is reminding me a bit too much of that recent, terrible TMNT remake.





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"Re(4):Nintendo axes 3DS" , posted Fri 29 Jul 07:37post reply

quote:
Has a game company ever declared such a dramatic do-over on a new console? Most every console changes its focus over time but I can't recall such an abrupt, apologetic shift before.



Apologetic. I like that word. I think I described Nintendo's strategies as "You'll lick my boots and love it" before.

3DS makes me unhappy. I'd be glad to buy one whenever that "must have" game comes out on it (whatever it may be), but I'm worried about it's region lock. When I think about how many DS games I imported, it seems like I'd be making a mistake buying a 3DS before someone finds a work-around.

On a related note, I'm glad to not see a lot of consumer rage about the price drop (yet). This kind of thing happens all the time. It's the "just announce a new model after you buy the old one" that's really bad.





青春謳歌 弱肉強食

Grave
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"Re(5):Nintendo axes 3DS" , posted Fri 29 Jul 09:09post reply

quote:
On a related note, I'm glad to not see a lot of consumer rage about the price drop (yet). This kind of thing happens all the time. It's the "just announce a new model after you buy the old one" that's really bad.


I want to be optimistic and say that consumers are finally learning how tech works - be happy with what you buy and don't buy it just because it's the best right now, because it's going to be obsolete tomorrow. Or sooner. My job is primarily selling used phones and other gadgets, and I have a lot of ignorant, rude and angry people trying to get cash from me every day. Some people get extremely angry that I won't give them $300 for their Palm Treo from a million years ago... however, the vast majority of them understand how fast tech is moving right now, ESPECIALLY phones. And they know that a $500 phone yesterday is a $300 phone today. You better like your gadget cuz it's not gonna be worth what you paid for it for long at all. And I say this as a man who bought a Droid Incredible 2 today, so...!

Price drops, updated versions, we really should know by now. HOWEVER, the 20 games that Nintendo is dropping on early adopters... That part I didn't see coming! Makes me wanna slap them on the back and call them my friend. Kinda.





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"Re(3):You can save Mega Man Legends 3!" , posted Fri 29 Jul 09:59:post reply

quote:
Since Legends 3 has been canceled...

IT'S NOT COMPLETELY CANCELLED! Go to Capcom-Unity, join devroom, and click on the bar that says "Become a Servbot". Many people joined the Dev Room group but didn't sign up to become a servbot, and the low participation number is what is said to have been the reason of the cancellation. They kept the NA Dev Room open hoping they would see some sort of movement from the 100,000 Strong For Bringing Back Mega Man Legends 3 group.
quote:
3DS makes me unhappy. I'd be glad to buy one whenever that "must have" game comes out on it (whatever it may be), but I'm worried about it's region lock. When I think about how many DS games I imported, it seems like I'd be making a mistake buying a 3DS before someone finds a work-around.

Just how many of your DS games are DSi games? Regular DS import titles still work on a 3DS/DSi. Some of the newer DSi enhanced ones, however, take advantage of the added RAM and the WPA WiFi connection protocol of the DSi. (Solatorobo, Pokemon B&W) Luckily regular DS titles are still more popular.
quote:
Price drops, updated versions, we really should know by now. HOWEVER, the 20 games that Nintendo is dropping on early adopters... That part I didn't see coming! Makes me wanna slap them on the back and call them my friend. Kinda.

I'm all for Yoshi's Island GBA and Metroid Fusion, but if they throw Rhythm Heaven GBA in there localized I would love them.





[this message was edited by sfried on Fri 29 Jul 10:27]

Grave
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"Re(4):You can save Mega Man Legends 3!" , posted Fri 29 Jul 11:07post reply

That would be incredible! So we can safely say that it's not going to happen. Still, for someone who doesn't feel burned in the slightest about buying a 3DS day one, this is amazing news. I'm really excited about all the great free games!





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"Re(4):You can save Mega Man Legends 3!" , posted Fri 29 Jul 11:23post reply

quote:
Makes me wanna slap them on the back and call them my friend. Kinda.


I flip-flop a lot on which company I think is my friend (in truth, probably none of them are), but this is a rare time when I think Nintendo is doing something cool. Obviously, the 3DS isn't selling how they want it to, so I'm excited to see them fight for it in a way that's nice for consumers, too.

Actually, I forgot that I owe Nintendo on some level for Xenoblade and Last Story, too. I never cared much for my Wii, but those are 2 out of the maybe 3 or 4 truly excellent RPGs this generation.

quote:
Since Legends 3 has been canceled...
IT'S NOT COMPLETELY CANCELLED!


I hardly even like Megaman, I don't own a 3DS and I might not buy the game anyway, but I'm so irritated in principle for its cancellation that I'm all for anything that can turn it around.

I don't know if I totally buy their explanation, but drumming up a bunch of support for the title certainly can't hurt!

quote:
Just how many of your DS games are DSi games? Regular DS import titles still work on a 3DS/DSi. Some of the newer DSi enhanced ones, however, take advantage of the added RAM and the WPA WiFi connection protocol of the DSi.


I'm not worried about playing DS games on it, I'm worried about playing 3DS games, though I can see where you might've made that conclusion from the way I said it.

On a semi-related note, I'm playing UnchainBlades RexX on PSP right now, and since it's on 3DS, I would recommend it for 3DS owners looking for an RPG...but...yeah...region lock. Still, it's a nice game if you like Etrian Odyssey/SMT style dungeon crawlers.





青春謳歌 弱肉強食

Maou
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"Re:You probably can't save Mega Man Legends" , posted Fri 29 Jul 14:33:post reply

quote:
Since Legends 3 has been canceled...
IT'S NOT COMPLETELY CANCELLED! Go to Capcom-Unity, join devroom, and click on the bar that says "Become a Servbot".
Relatedly, in FF VII, if you talk to a guy called "the general" who lives in the pipe in Sector 7 and then return later on, he'll teach you how to get the underwater materia so you can revive Aerith and the game's ironic ending will be replaced with a much happier one, with Vincent and Yuffie appearing even.
quote:
Still, I do wonder if the era of dedicated handheld game devices has already past.
I think it's more that Nintendo made the spectacularly unfortunate move of gambling on a (hopefully passing) technological trend/gimmick, one which makes a lot of people sick to their stomach or headachey. Like, the stylus and Wiimote are odd "gimmick" contraptions too, but they are Nintendo's, rather than a potentially passing fad. The fact that game cameras make half of the people in Asia sick probably should've been a hint that 3D eye tricks might be a risky endeavor/hard sell.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 29 Jul 14:34]

Spoon
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"Re(1):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 09:32post reply

Why, yes, I would very much like to hear about okonomiyaki making from a Capcom CEO





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"Re(1):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 09:47post reply

quote:
I think it's more that Nintendo made the spectacularly unfortunate move of gambling on a (hopefully passing) technological trend/gimmick, one which makes a lot of people sick to their stomach or headachey.


See, I don't get people that say "Oh, 3D makes me sick!" when, if you still have vision, you're looking at 3D every day. The actual problem is you're used to (and are conditioned to) looking at 2D motion pictures.

The fact that we're seeing phones with 3D features on them tells me that it's not going away anytime soon.





I found Kagami's sword in a junk yard.
I will rule the world and find that truly good cup of coffee.
"Dink-a-dink-a-dink-a-do."

Maou
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"Re(2):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 15:18post reply

quote:
See, I don't get people that say "Oh, 3D makes me sick!" when, if you still have vision, you're looking at 3D every day. The actual problem is you're used to (and are conditioned to) looking at 2D motion pictures.
But see, "3D" isn't actually anything like real life, it's just a bunch of layered/parallaxed 2D scenes on top of each other...it doesn't even look particularly realistic so much as it looks like one of those plastic viewfinder toys from the 80's. And you have to semi-squint or cross your eyes to "see" this effect, so I'm not too surprised a lot of people are bothered by it.





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"Re(3):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 17:36:post reply

quote:
See, I don't get people that say "Oh, 3D makes me sick!" when, if you still have vision, you're looking at 3D every day. The actual problem is you're used to (and are conditioned to) looking at 2D motion pictures. But see, "3D" isn't actually anything like real life, it's just a bunch of layered/parallaxed 2D scenes on top of each other...it doesn't even look particularly realistic so much as it looks like one of those plastic viewfinder toys from the 80's. And you have to semi-squint or cross your eyes to "see" this effect, so I'm not too surprised a lot of people are bothered by it.



No, it really is 3-dimensional. The only time it has that "layered" effect is when it's a bunch of images put together (like a menu), because flat 2D images can't establish depth with a 3D graphics pipeline.

I think what people are actually bothered by is the fact you have to look directly into the screen. You can't angle it even slightly or the image gets distorted. Your eyes will try to refocus on it but they can't, which is where the headaches come from.





[this message was edited by Gojira on Wed 3 Aug 17:37]

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"Re(4):Re:You probably can't save Mega Man Leg" , posted Wed 3 Aug 23:33post reply

quote:

I think what people are actually bothered by is the fact you have to look directly into the screen. You can't angle it even slightly or the image gets distorted. Your eyes will try to refocus on it but they can't, which is where the headaches come from.



I know what you mean. When I tried out the 3DS, my eyes felt incredibly sore after 5 minutes. That's when I decided that I'll stick with my DSi and pass on the 3DS. If I can't play a game for more than a few minutes on the 3DS, then there's no point in me buying it. I was really surpised that my eyes had become sore because it's never happened to me before, even after playing hours of FPS' or watching 3D movies like Avatar.

But I still have to give Nintendo some respect for trying something bold. And giving their early adopters all those free games was a very smart thing to do.





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"Heroes Fantasia" , posted Thu 4 Aug 00:47post reply

New crossover RPG for the PSP featuring characters from Slayers, Keroro Gunso and Blood+, along with a few others I'm even less familiar with.

I'm a bit worried about the current description for the controls though - if each button seems to activate a different character's attack (you only have 4 available in your party), how do you toss in some variety in their moves? Maybe more action points automatically make you use stronger attacks?
It would otherwise remind me of Cross Edge, where the shoulder buttons switched between characters and you got to pick between 4 different attacks, which actually created a nice pace, and made the timing more interesting for combos if you know how to pull them off.

If SRW Z2-2 doesn't get announced before this is released, I might consider having it ordered along with Queen's Gate - I'm still too appreensive about that game to order it by itself...





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"Re(3):" , posted Thu 4 Aug 10:16:post reply

quote:
But see, "3D" isn't actually anything like real life, it's just a bunch of layered/parallaxed 2D scenes on top of each other...it doesn't even look particularly realistic so much as it looks like one of those plastic viewfinder toys from the 80's. And you have to semi-squint or cross your eyes to "see" this effect, so I'm not too surprised a lot of people are bothered by it.

I don't need to squint or cross my eyes to see the 3D effect. If something seems off I just tone it down with the slider, or readjust my angle a bit to fix it. I never felt dizzy even after playing long hours of OoT3D.

I think that Unchainblades Rexx game is out, although I feel more preoccupied by this new Rhythm Tengoku game more than anything.





[this message was edited by sfried on Thu 4 Aug 10:18]

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"Re(4):" , posted Thu 4 Aug 11:06post reply

The Ballad of Mike Haggar.

It reminds me of the time Michael Jackson had to stop Zangief from body splashing the Earth.





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"Mike Haggar for President" , posted Thu 4 Aug 11:36post reply

quote:
The Ballad of Mike Haggar.

It reminds me of the time Michael Jackson had to stop Zangief from body splashing the Earth.

this is the most heroic thing I have seen all week

My breath stopped for a moment when one of the El Gado (?) goons (from Rolento's later winposes) almost got him in the back.





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"Re(5):Re:You probably can't save Mega Man Leg" , posted Thu 4 Aug 11:52post reply

quote:
I know what you mean. When I tried out the 3DS, my eyes felt incredibly sore after 5 minutes. That's when I decided that I'll stick with my DSi and pass on the 3DS. If I can't play a game for more than a few minutes on the 3DS, then there's no point in me buying it. I was really surpised that my eyes had become sore because it's never happened to me before, even after playing hours of FPS' or watching 3D movies like Avatar.

It bugged me a little the first day because I wasn't used to it - not much after that. The only time it bothers me now is if I spend waaay too long playing on a very high setting that requires me to focus for a long time - this has happened a couple times with OoT! People seem so eager to hate 3D for som reason. Never understood that at all.





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"Re(5):" , posted Thu 4 Aug 12:08post reply

quote:

I think that Unchainblades Rexx game is out



I'm used to people overlooking my posts, but I mentioned this in response to you.

That's okay, I make rambling blog posts without any regard to people actually caring, so I'll do that now about Unchainblades Rexx, but I'll use bold words, so maybe someone will notice.

So, I got this game called Unchainblades Rexx which is a good game to get if you're interested in what the Lunar and Grandia people (who aren't dead) are doing now. It even has a character designed by the Lunar character designer. But actually, it might be better for people who like Etrian Odyssey or SMT , since it's a cruel dungeon crawler.

The story is cute. It reminds of the Wizard of Oz, since it's about a bunch of ragtag idiots trying to get a wish from a goddess. For example, there's a sexy gorgon who is afraid of men (and turns them to stone) that wants help with her love life. Or a giant golem prince who has a cowards heart and wants to be a boy instead of a giant killing machine that needs to find a bride. Then there's a phoenix that wants to be reborn as a dragon. Etc. Etc. Some wishes you don't know yet and some actually get granted along the way.

The main character is kind of a jerk. All he cares about is strength, so it's kind of fun to see how things work out for him. He's not a bad guy, but he's certainly not motivated by kindness. Actually, most of the characters have severe character flaws that would prevent them from getting anything done if they were alone.

There's a monster recruit system, but you don't use them as a characters. Instead they're your "followers". Once you recruit them, you equip them (up to 4) to a character. They assist you when you attack, take hits for you (if their loyalty is high enough) and determine which combination moves you are able to do. For example, each follower has a certain elemental affiliation and a certain spell will require say, 3 "fires" or 2 "fires" and a "wind". So you have to be careful about what followers you equip to what master.


The dungeons are long and grueling, but the systems in the game are cleverly assembled, so when it makes me jump through hoops, I enjoy trying to meet the challenge.

The following is something interesting about the game, but even without mentioning names, it's still a spoiler. I'll be a little vague, but I'll mark it anyway.



Spoiler (Highlight to view) -
After you finish the first major dungeon, which is almost 10 hours into the game, it switches characters. You suddenly have a new party that's level 1 and has no money or any of the awesome stuff you had before. That took a little getting used to. I had to take a day off from the game, but once I got rolling again, I was very happy with it.

Then...it happens again. Only this time you only have ONE GUY. He can't heal. He can't do magic. He has no money. His dungeon is completely covered in poison fields that you have no choice but to walk through. Walk through 4 in a row and you lose half your life. It is a desperate, desperate battle. When I was so fed up with it that I said "if something doesn't happen NOW, I quit.", something awesome happened. It was a great surprise that played in very well with the overwhelming sense of futility I was feeling.


End of Spoiler



There are other things to mention. The soundtrack has some good tracks, there's an annoying follower-only battle minigame that sometimes brings the game to a screeching halt. The art and voice acting is kind of shoddy sometimes, but the world is very unique. There aren't NEARLY enough bosses. It's consistently funny, and like an older RPG, the characters never talk too much. The story is sparse, but strangely enjoyable.

I like it, but I'm not super crazy about it. If you like dungeon crawlers and it looks interesting to you, you'll probably enjoy it...whoever you are.





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"Re(6):" , posted Thu 4 Aug 15:06:post reply

quote:

I'm used to people overlooking my posts... That's okay, I make rambling blog posts without any regard to people actually caring, so I'll do that now about Unchainblades Rexx, but I'll use bold words, so maybe someone will notice....

The story is cute. It reminds of the Wizard of Oz... The main character is kind of a jerk. All he cares about is strength, so it's kind of fun to see how things work out for him.


Oh Polly, I actually care. You're adorable.

I looked up this game and was disappointed that the sexy Gorgon was not actually half-snake. I always kind of had the hots for Deis/Blue in Breath of Fire. Or the top half, anyway.

Sounds interesting, though. The spoilers strike me as cool rather than annoying. I think I could deal with it. I'll definitely at least glance in this game's direction if it happens to be localized.





/ / /

[this message was edited by Mosquiton on Fri 5 Aug 02:56]

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"Re(6):" , posted Fri 5 Aug 03:46post reply

quote:

It bugged me a little the first day because I wasn't used to it - not much after that. The only time it bothers me now is if I spend waaay too long playing on a very high setting that requires me to focus for a long time - this has happened a couple times with OoT! People seem so eager to hate 3D for som reason. Never understood that at all.



Good to know, I'll give the 3DS another chance then.





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"Re(3):Re:You probably can't save Mega Man Leg" , posted Fri 5 Aug 11:03post reply

quote:
And you have to semi-squint or cross your eyes to "see" this effect, so I'm not too surprised a lot of people are bothered by it.



I've been told I'm blind, but I see it fine. You're supposed to look directly at it. That's why when I show my 3D pictures to other people I hand it to them; turning it around and showing it to them will never work.

Cross your eyes? You're trying too hard.





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"Re(6):" , posted Sat 6 Aug 00:43post reply

quote:

I think that Unchainblades Rexx game is out


I'm used to people overlooking my posts, but I mentioned this in response to you.



I thought women were used to men not listening (well, reading, in this case) to what they say. But wait, you're actually not a...!

...Hrm, nevermind.

Anyway, this idea of scattering bold cased words on our posts is really amazing and I can totally see it becoming a trend from now on. I feel as I'm reading an old Marvel comic book!





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"Catherine, now that I've beaten it once" , posted Sun 7 Aug 02:26post reply

I remember one of the older threads had impressions of the game from the JP release, but now that I've had a chance to play through the NA release I want to drop some change about it.

Spoilers, I guess.



Spoiler (Highlight to view) -

If there's one thing about the game that makes the entire business of choosing between Catherine/Katherine an issue, it's that you are dropped into the middle of Vincent's life with virtually no understanding of his relationship with Katherine. Some things are obvious right away, like how your friends perceive your relationship, but for a character who ought to know Katherine well (Vincent) you (the player) don't know Katherine well at all. Her controlling and cool demeanour definitely serve that feeling of loss of freedom that comes with committment, though. Maybe Katherine and Vincent have been together long enough that things are just very normal on a day-to-day basis between the two, but by the time you get towards the end and Vincent is gushing about how much he loves Katherine (the lines could also be for Catherine, but let's just go with the K route for now) and how important Katherine is to his life, it sounds unbelievable just based on what you've seen of their relationship in the game.

The boss fights felt mostly annoying rather than fun. I think hearing the same screeching lines death after death is what really made it grating. It also seems that the undo command in boss fights does not completely reset the position of the boss to where it was at that step you have gone back to, so it is quite possible to get yourself into situations where you just die while trying to figure it out.

At one point in the game I think I had 90 retries in stock, such that the number of retries I had remaining wasn't important at all anymore, and I was just annoyed at how far back the checkpoint was.

The entire motivation of the nightmares makes at least one character seem a strange fit for it: the policeman. His wife is already dead, and he's not engaged in any relationship. If Mutton's stated plan was to end any relationship that looks to be unfruitful, it doesn't make sense to include the policeman.

While Vincent might be on slightly better terms with the Boss in the good endings, I'm surprised he can be that friendly with a person who is a serial killer that has made attempts on the lives of Vincent and all of Vincent's male friends. Maybe it's just something you learn to live with.



End of Spoiler







Just a Person
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"Re(1):Catherine, now that I've beaten it once" , posted Sun 7 Aug 11:35post reply

quote:
I remember one of the older threads had impressions of the game from the JP release, but now that I've had a chance to play through the NA release I want to drop some change about it.

Spoilers, I guess.





You know, I only recently found out about this game. I have no idea about how the gameplay is, but the plot seems to be incredibly interesting (two sexy girls for one single guy, sheep-men, insane dreams and horrible deaths? What's there not to love about it??).

I heard that there are eight different endings; have you managed to see all of them?





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"Re(2):Catherine, now that I've beaten it once" , posted Sun 7 Aug 11:48post reply

quote:
I remember one of the older threads had impressions of the game from the JP release, but now that I've had a chance to play through the NA release I want to drop some change about it.

Spoilers, I guess.




You know, I only recently found out about this game. I have no idea about how the gameplay is, but the plot seems to be incredibly interesting (two sexy girls for one single guy, sheep-men, insane dreams and horrible deaths? What's there not to love about it??).

I heard that there are eight different endings; have you managed to see all of them?



The gameplay is on the whole quite solid, though sometimes the camera gets in the way when I am trying for (what I think is!) a clever play around the back of the wall. The puzzles can be genuinely difficult at times, checkpoints in some stages sometimes feel too far apart, and some of the death stuff actually gets annoying after a bit.

I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.

I do think that relatively few mystery games, especially ones with heavy supernatural/surreal elements, make me satisfied once they reveal what's behind the mystery. In some ways it's a credit to how well they've managed to build up the sense of mystery, but I can only be so happy when I see the big reveal and my reaction is, "Oh, that's what it was?" rather than "OH WOW!!!!". I'd say on the whole the reveal for Catherine was more on the side of "Oh, that's what it was?", sadly.





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"Re(3):Catherine, now that I've beaten it once" , posted Mon 8 Aug 02:22post reply

quote:
I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.


How long a game is Catherine? While it's kind of neat that you have that many different ways to make a mess out of Vincent's life I'm not certain how many people are going to try for all the endings unless they are really into puzzle games.

quote:
I do think that relatively few mystery games, especially ones with heavy supernatural/surreal elements, make me satisfied once they reveal what's behind the mystery. In some ways it's a credit to how well they've managed to build up the sense of mystery, but I can only be so happy when I see the big reveal and my reaction is, "Oh, that's what it was?" rather than "OH WOW!!!!". I'd say on the whole the reveal for Catherine was more on the side of "Oh, that's what it was?", sadly.

Now that I think about it, I'm not sure I like the idea that there is any sense of resolution in Catherine, much less eight choices. One of the themes that the advertising is playing up is that can be bizarre, constant works in progress. How do you move from that into any "___ ever after" sort of ending?

Recently I've spent some time plowing through demos. Nothing beats taking a free swing at a game.

Warhammer 40,000: Kill Team: I know nothing about the franchise this is based on but I did enjoy making my little dude run around and shoot space pigs. Has anyone tried out the full game?

Galaga Legions DX: I don't claim to know what makes shmup fans tick but I do wonder if they are thrilled with games designed for a 16 x 9 aspect ratio. Do they really like having a bunch of junk fly in from the sides?

No More Heroes: Heroes Paradise: Since I missed out on the Wii version this was my first go-around with Travis. When playing the game with a standard controller I couldn't help but think this was a game designed for the Wii controller, PS3 Move or other nontraditional controllers where creativity is more important than precision.

Deadliest Warrior: Legends: They've made two of these games?!? The demo wasn't any good but, boy oh boy, was it funny.





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"Re(4):Catherine, now that I've beaten it once" , posted Mon 8 Aug 03:51post reply

quote:
I youtube'd the remaining endings after I had beaten it once. I just didn't have the motivation to play through it again.

How long a game is Catherine? While it's kind of neat that you have that many different ways to make a mess out of Vincent's life I'm not certain how many people are going to try for all the endings unless they are really into puzzle games.



Just playing through the single player Story mode, my save file has about 11 hours on it. The game has lots of bonus missions and a versus mode, and if you Gold rank Story missions, you can skip playing them when going through the Story mode again. So if you spend time doing well on the missions, getting to see all the endings won't actually take 100 hours.

It's not a bad game by any means.

quote:
Warhammer 40k


Warhammer 40k is quite literally the grandfather of the "hulking power armored space marines" aesthetic that you just can't get away from these days, as well as being the major inspiration for a lot of Starcraft. It's worth knowing about simply because of how influential it has been, even if it is the weirdest melange of fantasy, world war 1, sci-fi, gothic, and who knows what else. It's actually kind of remarkable that for all the stuff that it has mixed into it, it manages to have such a strong sense of identity!





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"Re(5):Catherine, now that I've beaten it once" , posted Mon 8 Aug 09:40post reply

I cant' be the only one who isn't a big fan of multiple endings on some kind of games.

For example, I had read that FF XIII-2 will had multiple endings, in those kind of games isn't really encouraging to play the game lots of times, at least for me

Anyway, I want to play catherine, the game is very different and the western demo was amazing, I wanted to bbuy the limited edition, but the price here was 150 dollars, so I will just wait until a friend just finish the game.

Talking about FF XIII, I'm trying to get all the missions and the achievements, I finished the game, and the task will be tedious, but overall my opinion of the game is

Story: Nothing to write home about, except the ending which was amazing, I suppose that you had to get a decent story to had a good ending

Gameplay: Must be my favorite FF or RPG in this aspect, after some gameplay the game gets realy hard, you had to know how to build the paradigms and teams, I'm more hyped for xiii-2, even though the characters look even worse than the original ones





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"Farming Communists" , posted Wed 10 Aug 00:39post reply

http://www.joystiq.com/2011/08/07/kim-jong-il-has-hackers-farming-mmos-for-in-game-coin-and-we-a/

I don't know, for one I don't believe half of the crap that I had read about north korea, but I could totally buy this piece of news





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"Rexxxx" , posted Wed 10 Aug 03:21post reply

quote:
Unchainblades Rexx which is a good game to get if you're interested in what the Lunar and Grandia people (who aren't dead) are doing now. it's a cruel dungeon crawler.

Why hello! Polly, this is news for the Lunar-Fuurai-disciple in me to care about, boldfaced or not. Granted, I've arguably been interested in finding out what the Lunar/Grandia people have been doing since about 1994 (Lunar 2) or 1996 (Lunar 1 remake). Or maybe 2000 (though Grandia 2 is technically Lunar 2 lite with a fun battle engine). So I guess I've been waiting for another good game for about 11/15 years!





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"Re(1):Rexxxx" , posted Wed 10 Aug 04:04post reply

quote:
Unchainblades Rexx which is a good game to get if you're interested in what the Lunar and Grandia people (who aren't dead) are doing now. it's a cruel dungeon crawler.
Why hello! Polly, this is news for the Lunar-Fuurai-disciple in me to care about, boldfaced or not. Granted, I've arguably been interested in finding out what the Lunar/Grandia people have been doing since about 1994 (Lunar 2) or 1996 (Lunar 1 remake). Or maybe 2000 (though Grandia 2 is technically Lunar 2 lite with a fun battle engine). So I guess I've been waiting for another good game for about 11/15 years!



Well, there was Grandia 3, which was generally excellent except when the characters had anything to say.





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"Re(2):Rexxxx" , posted Wed 10 Aug 08:27post reply

quote:
Well, there was Grandia 3, which was generally excellent except when the characters had anything to say.
Back in the 90's, characters knew what to say! Alas! I bought Grandia III for about 1000 yen because I liked the idea of the Fighting Mother character, though I hear she leaves the party after about an hour, which ironically was more time than it took for me to leave the game.





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"Re(3):Rexxxx" , posted Wed 10 Aug 14:21post reply

We made a commercial break from Grandia 3 to announce you that Disgaea 3 has been confirmed for the Vita. This notice is nothing but appropriated for a random eroge designs thread.

We now resume our regular broadcast.






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"Re(4):Eroge designs in general" , posted Thu 11 Aug 12:17:post reply

How did this trend of using eroge artist rise? Is it because they started of as doujin artists then later had their works adopted for mass consumption (as in the case of Takeshi Takeuchi)?

I wondering if more ciche/illustration-like/weird designs will arise too. Lately I've been eyeing Kou Takeuchi and the work he did with WW/RT. Reminds me a lot of Murakami's superflat design, but perhaps less "otaku". I wish companies hired more odd artists and graphic/character designers out there, not that I have anything against eroge artists (I do like Toru Nakayama's work on RMZ/RMZX), but I feel now would be a great opportunity to get more diversity out there (remember when Amano did most of the character art before Nomura? It was very destinct).

Or maybe they'll just keep to artists who can make people go "HHHNNGGGGHHH~" because it sells.





[this message was edited by sfried on Sat 13 Aug 13:15]

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"Re(5):Eroge designs in general" , posted Thu 11 Aug 16:59post reply

quote:
How did this trend of using eroge artist rise? Is it because they started of as doujin artists then later had their works adopted for mass consumption (as in the case of Takeshi Takeuchi)?


I figure the ero field is really competitive and has lots of talented people who'd accept being payed at lower prices to see their work associated with more legit stuff?...





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"Re(6):Eroge designs in general" , posted Sat 13 Aug 03:44post reply

quote:

I figure the ero field is really competitive and has lots of talented people who'd accept being payed at lower prices to see their work associated with more legit stuff?...



I remember reading back in the day that using super deformed / childish designs where simpler to create and work on (specially considering that the other alternative was ripping of HnK level of detail); I never got around to check if that's was one of the reasons for it's boom.

If you look at "history" they have been around from the start (Kimba and earlier?), so it's more like that "animation tried to change into something else, but failed to", or something?

Speaking of, Disgaea gets a Neptunia DLC, or something?






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Toxico
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"Re(7):Eroge designs in general" , posted Mon 15 Aug 07:56post reply

That Styleos Fighter got updated, has more features such as selectable commentary (comment provided by actual players famous on the scene, such as Tokido and others).

Dunno what to expect later of this game, right now the game seems split between taking itself seriously (booh) or being fun for all the wrong reasons ( ).






さっきの感じならあと100発はもつ‥‥と思うぜ
Update 23 as of 25/10/10 (Temporary mega upload link).

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Last update : Chapter 22 as of 10/01/11

Ishmael
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"Re(8):Eroge designs in general" , posted Mon 15 Aug 22:13post reply

quote:
That Styleos Fighter got updated, has more features such as selectable commentary (comment provided by actual players famous on the scene, such as Tokido and others).

Dunno what to expect later of this game, right now the game seems split between taking itself seriously (booh) or being fun for all the wrong reasons ( ).

Is there any news on when this game might get released? I don't expect a solid street date to meet a quarterly corporate deadline but it would be nice to know roughly how far along the game is in development.

Elevator Action is coming back. Will it feature the blockheaded characters from the original? Will it have that late 80's/early 90's anime aesthetic that EA Returns had? I don't know, but I hope the game still brings out the thrill that can only be found from watching your character ride in an elevator.





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"Re(9):Eroge designs in general" , posted Mon 15 Aug 22:17post reply

There was an Elevator Action gun game that was released about a year or two ago in Japan. It's surprisingly long, and the thrill of slamming the elevator doors shut in the face of the enemies is surprisingly excellent.





Ishmael
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"Re(10):Eroge designs in general" , posted Mon 15 Aug 22:49post reply

quote:
There was an Elevator Action gun game that was released about a year or two ago in Japan. It's surprisingly long, and the thrill of slamming the elevator doors shut in the face of the enemies is surprisingly excellent.

I did not know that! First person elevator riding sounds like a crazy gimmick.





karasu99
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"Re(2):Re(10):Eroge designs in general" , posted Tue 16 Aug 23:22post reply

I though that this board having the interests that it does, this might provide a few laughs. Although for all I know someone here has one of these.






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Spoon
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"Gamescom announcements" , posted Wed 17 Aug 00:10post reply

Most surprising: Steel Battalion returns. It no longer comes with the enormous, amazing controller, but it now uses Kinect.

Lollipop Chainsaw gets a trailer.

Kojima teases Zone of the Enders 3DS. I loved ZOE2, so while I'm slightly disappointed that this game isn't going to have the shiniest HD graphics, I'm happy just to get any new ZOE.

And the game I've had a hand in for the past few months has been announced:
https://wrathofheroes.warhammeronline.com/





maese
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"Re(1):Gamescom announcements" , posted Wed 17 Aug 05:00:post reply

Obligatory dosis of Ashura's Wrath awesomeness:

Gameplay
& story

I hate to repeat myself, but I think I'm in love <3





[this message was edited by maese on Wed 17 Aug 05:02]

Ishmael
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"Re(2):Gamescom announcements" , posted Thu 18 Aug 01:27post reply

quote:
Obligatory dosis of Ashura's Wrath awesomeness:

Gameplay
& story

I hate to repeat myself, but I think I'm in love <3


When will this game let me punch people through the heavens? I've wanted to play this sucker ever since the first trailer came out so the vague "2012" release date is frustrating.

quote:
Lollipop Chainsaw gets a trailer.


While I want Lollipop Chainsaw to be good something is holding me back from getting excited about the title. But why?

Do I not trust Suda 51 to make a good action game? While I have enjoyed a number of games he's worked on I don't remember any of them being satisfying, white-knuckle action games. Will Lollipop Chainsaw be more like Samurai Champloo: Sidetracked instead of Bayonetta?

Is the fact this is an international project being published by Warner Bros. bothering me? It's hard to say anything good about the gameplay, taste or any other aspect of the Oneechanbara series. Nevertheless, I'm a fan of the games because they are honest about what they are. With it's glossy finish Lollipop Chainsaw feels like middlebrow sleaze. Can a game wallow in sleazy genre trappings and still aim for mainstream acceptance?

Or maybe I'm simply not fond of the design of the main character. That, and the song used in the trailer puts me in mind of how well it was used in Stubbs the Zombie.





nobinobita
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"Re(2):Gamescom announcements" , posted Thu 18 Aug 02:09post reply

quote:
Obligatory dosis of Ashura's Wrath awesomeness:

Gameplay
& story

I hate to repeat myself, but I think I'm in love <3



I love it!
In fact, I'm currently in the middle of the longest blog post ever regarding all the direct references to Buddhist art in the game. Been working on this baby for 5 months! Going to the LIBRARY yo! SO GOOOD.

Hey does anyone know the name of the classical piece they're playing during that fight on the moon? It's real famous, I just don't know a lick about classical music.

I wanna say it's from Holst's Planets Suite cos it takes place in Space and also cos it's the only classical Suite I can name :P






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karasu99
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"Re(3):Gamescom announcements" , posted Thu 18 Aug 02:16:post reply

quote:


I love it!
In fact, I'm currently in the middle of the longest blog post ever regarding all the direct references to Buddhist art in the game. Been working on this baby for 5 months! Going to the LIBRARY yo! SO GOOOD.

Hey does anyone know the name of the classical piece they're playing during that fight on the moon? It's real famous, I just don't know a lick about classical music.

I wanna say it's from Holst's Planets Suite cos it takes place in Space and also cos it's the only classical Suite I can name :P


No clue myself on the music, but as I've said before, this game is exciting to me in all the ways that so many other games lately aren't. Maybe it's because it's Capcom? I don't know-- I've been burned by them as much as by any other company. I think it's just that it LOOKS incredible, as shallow as that may sound.


EDIT: Also...
quote:
Do I not trust Suda 51 to make a good action game? While I have enjoyed a number of games he's worked on I don't remember any of them being satisfying, white-knuckle action games. Will Lollipop Chainsaw be more like Samurai Champloo: Sidetracked instead of Bayonetta?

I'm a little wary of Suda51 after not really liking Shadows of the Damned, but... Lollipop Chainsaw looks pretty awesome, but... so did SotD when I first saw it, but... LC has a much less conventional conceit, but... it's one more game about killing zombies, even if the character killing them is a little less ordinary, but... I might be curious about Suda's take on zombies? Eh, who knows.






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[this message was edited by karasu99 on Thu 18 Aug 02:21]

maese
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"Re(3):Gamescom announcements" , posted Thu 18 Aug 02:42:post reply

quote:


Hey does anyone know the name of the classical piece they're playing during that fight on the moon? It's real famous, I just don't know a lick about classical music.

I wanna say it's from Holst's Planets Suite cos it takes place in Space and also cos it's the only classical Suite I can name :P



As far as I can tell, it's Dvorak's New World Symphony.

Ah... Somehow I kind of hope the game does end up having a classic-music based soundtrack. Not even the words of a thousand poets would be enough to describe the awesomeness!





[this message was edited by maese on Thu 18 Aug 02:45]

karasu99
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"Re(4):Gamescom announcements" , posted Thu 18 Aug 23:26post reply

I'm glad that the relatively few 2d games these days are at least really beautiful.






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Ishmael
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"Re(5):Gamescom announcements" , posted Fri 19 Aug 01:06post reply

quote:
I'm glad that the relatively few 2d games these days are at least really beautiful.

The presentation on that game is amazing! That's one to keep an eye on.

The page for the latest Elevator Action has opened. I didn't know what they were going to do with the game but I didn't expect them to go with the original arcade game with an added bit of Monkey Punch vibe to the art. I wonder how much, if any, use the multiplayer option is going to get if it's offline only.





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"Re(3):Gamescom announcements" , posted Fri 19 Aug 19:39:post reply

quote:
Obligatory dosis of Ashura's Wrath awesomeness:

Gameplay
& story


This is the grayer palette I have seen in a CC2 game. That fabulous graphic engine is wasted when they use the please-western-audience mode developing a game.

Suda51 work is fine, both the Knight thing and that Shump inspired by Prehystoric Isle seem good. Too bad they're not so crazy and original in terms of art, inspiration and design.

Ninja Gaiden 3 had some flaws... that qte thing for deathblows and the lower speed aren't convincing.

DMC is strange. The redesigned Dante looks less emo and a bit postpunk (wich I consider both bad because can't stand nor emo or goth people) and that makes him more "adult" in appearence. But the whole thing "I have mixed blood of demon and angel" is the lamest exscuse for an action game. It is good for a shump (Ikaruga) or a platformer (Outlands) but absolutely stupid in DMC case because this only change your weapons.... demon axe and seraph scyte (what? Now a falx is cool for angels to wield...another stupid gothic-metal stereotype). This game gonna bomb, seriously.

Silent Hill was.... a bitter surprise. The new dub on HD rendition is not good and moving as the original and Downpour is Alan Wake with some elements of Homecoming (to me is crap, but I know that horror style is used to be liked in America). Also big disappointment since HD Zoe has no attention at all and in forums etc. they're only talking about MGS, a game so overexposed I am sick of it.

BTW, replugged my MD, Snes and PCE: gaming paradise.

To sum up things, Japan is no Japan anymore, they want to imitate western styled games so be it: every franchise is nearly-gone. Not because western teams develops it, but because they're no longer loyal to their roots.





[this message was edited by Nekros on Fri 19 Aug 19:40]

Iggy
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"Re(4):Gamescom announcements" , posted Sat 20 Aug 19:23post reply

quote:
To sum up things, Japan is no Japan anymore, they want to imitate western styled games so be it: every franchise is nearly-gone. Not because western teams develops it, but because they're no longer loyal to their roots.

A better way to say it would be that several of the really good Japanese games stay in Japan and are not localized anymore (ah, that crazy era when even U : Saga was released worldwide).
And if you don't like that, as you look like you don't, I think you live in Europe? Then you should go and play Xenoblade.
And also buy it, because that's the only way to ensure more of its kind would be coming (Along with these other games they announced at GamesCom that I can't remember the name of.





Nekros
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"Re(5):Gamescom announcements" , posted Sat 20 Aug 22:04post reply

quote:
To sum up things, Japan is no Japan anymore, they want to imitate western styled games so be it: every franchise is nearly-gone. Not because western teams develops it, but because they're no longer loyal to their roots.
A better way to say it would be that several of the really good Japanese games stay in Japan and are not localized anymore (ah, that crazy era when even U : Saga was released worldwide).
And if you don't like that, as you look like you don't, I think you live in Europe? Then you should go and play Xenoblade.
And also buy it, because that's the only way to ensure more of its kind would be coming (Along with these other games they announced at GamesCom that I can't remember the name of.



Yes, Xenoblade, Last Story and Pandora's Tower are all three headed to Europe (I'm Italian btw). Day one for XB to me.

The fact is I'm not so glad about Japanese games anymore, except for a bunch of portable ones.
I don't like how they improve the graphic elements (3D-2D hybrid with sticky physics) and the moe style for character designs (atrocious how most of the games received the moe aestetics like the new .hack).





Pollyanna
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"Re(6):Gamescom announcements" , posted Sun 21 Aug 05:35post reply

So, Yuusha 30 Second (Half Minute Hero: Second?) has some radical music that I want to share with you.

My personal favorite.

That one, I believe is from Yoshitaka Hirota, the Shadowhearts Composer.


This is the main theme.

If you don't know who composed that one, you probably don't care.

There's a really nice song by Mitsuda that I haven't been able to find online yet, but the point is, if you don't want the game, you might want the soundtrack.

The list of artists is~
Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1

There are some great illustrators involved as well, with some really creepy boss designs. Check out the Grimoire here:
Yay. Monsters.

The game is great, too. I was so satisfied with the first game that I was not convinced that it needed a sequel until I played this one. It's unexpectedly plot intensive, with multiple heroes and really creative level objectives. I thought they had done it all, but I've been pleasantly surprised by their ingenuity. The last mission of the first scenario is one of my favorite game moments ever...


Spoiler (Highlight to view) -

The main character unwittingly activates the Curse of Destruction HIMSELF and has 30 seconds to find something strong enough to kill him. He makes his way to a crystal in a cave and.....


End of Spoiler







青春謳歌 弱肉強食

karasu99
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"Re(7):Gamescom announcements" , posted Sun 21 Aug 12:54post reply

quote:
So, Yuusha 30 Second (Half Minute Hero: Second?) has some radical music that I want to share with you.

My personal favorite.

That one, I believe is from Yoshitaka Hirota, the Shadowhearts Composer.


This is the main theme.

If you don't know who composed that one, you probably don't care.

There's a really nice song by Mitsuda that I haven't been able to find online yet, but the point is, if you don't want the game, you might want the soundtrack.

The list of artists is~
Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1

There are some great illustrators involved as well, with some really creepy boss designs. Check out the Grimoire here:
Yay. Monsters.

The game is great, too. I was so satisfied with the first game that I was not convinced that it needed a sequel until I played this one. It's unexpectedly plot intensive, with multiple heroes and really creative level objectives. I thought they had done it all, but I've been pleasantly surprised by their ingenuity. The last mission of the first scenario is one of my favorite game moments ever...



I've been super excited about this game, having loved all of them going back to the free Flash (?) original. There's a lot of self-consciousness of games that are of this genre present, but not so much that it comes across as ironic or anything.

Glad to hear that Second is good, and THANK YOU for sharing the music selections! I don't remember the OST for the first game being nearly as good, or am I just forgetting? In any event I should be buying this game right now rather than talking about it.






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Maou
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"Re(7):Gamescom announcements" , posted Sun 21 Aug 14:28:post reply

quote:
if you don't want the game, you might want the soundtrack. The list of artists is~
Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1
I, I do! What a pantheon of heroes! The only RPG favorite I'm missing is Nakano Junya (FFX).

EDIT: wrongs of the past righted





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 22 Aug 03:38]

Gojira
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"Re(7):Gamescom announcements" , posted Sun 21 Aug 17:52:post reply

Maou: maybe you should read the list again

quote:

The list of artists is~
Kenji Ito, Yoko Shimomura, Yasunori Mitsuda, Masashi Hamauzu, Kumi Tanioka, Manabu Namiki, Masaharu Iwata, Yoshitaka Hirota, Michiko Naruke, Noriyuki Iwadare, Haruka Shimotsuki, Hiroyuki Iwatsuki, Motoi Sakuraba, Toshikazu Tanaka, Yoshino Aoki, Maiko Iuchi, Hideki Asanaka and YAMAPY_1



That's an incredible collaboration of nostalgic names right there.





[this message was edited by Gojira on Sun 21 Aug 17:54]

Pollyanna
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"Re(8):Gamescom announcements" , posted Sun 21 Aug 17:54:post reply

On a random note, the mode select screen from Yuusha 30 Second is so awesome, it made me want to start a topic about awesome UI/title screens in games. Every mode has its own logo and the music is totally rocking.

quote:
What a pantheon of heroes! The only RPG favorites I'm missing are Iwadare Noriyuki (Lunar, Grandia) and Nakano Junya (FFX).



If you read the list again, one of those names might magically appear on it.

EDIT: Gojira beat me to it! Hahaha...

quote:

Glad to hear that Second is good, and THANK YOU for sharing the music selections! I don't remember the OST for the first game being nearly as good, or am I just forgetting? In any event I should be buying this game right now rather than talking about it.


In my opinion, the first soundtrack had some really amazing songs, but it was spotty overall. There are about 10 tracks I could listen to over and over again (the title screen, the last battle theme, Maou's theme, Knight's theme, etc.) but the rest of the soundtrack just didn't stack up in comparison. Second's soundtrack on the other hand, is consistently impressive. Maybe 1 out of every 3 songs doesn't light my fire, but that's nothing to complain about.

I doubt you'll be disappointed in the game if you liked the first one. It has a tremendous amount of fanservice for players of the original (including a number of special items you get from having a save file). It doesn't have the different game types, but it makes up for it with ingenuity in its level design. I wouldn't call them "mini games" but there are a lot more varied things you have to do to complete the scenarios.

My only complaint (off the top of my head) is that sometimes the characters talk too much. I've really enjoyed the plot overall (it's much in depth than the original), but sometimes the characters take twice as long to say something as they need to. The Goddess, as expected, has a lot of useless things to say, as well. Sometimes she's funny, but other times, it just feels like having an annoying, kind of stupid girl friend around making unnecessary commentary about things.

I'm on... I think the end of the 4th scenario? Which might be close to the end of the game? I'm expecting a super badass final scenario to wrap things up.





青春謳歌 弱肉強食

[this message was edited by Pollyanna on Sun 21 Aug 17:55]

Maou
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"Re(9):Gamescom announcements" , posted Mon 22 Aug 03:36post reply

quote:
If you read the list again, one of those names might magically appear on it.EDIT: Gojira beat me to it! Hahaha...
Dear Polly & Gojira: Thank you for travelling back in time to fix the list so that my boy Iwadare made it on. You have righted the past in a Frog-fighting-Maou-like manner. Either that, or I couldn't see the trees for the forest.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

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"Re(10):Gamescom announcements" , posted Mon 22 Aug 07:09post reply

I haven't been up to all the news from Gamescom but one title I noticed is the generically named "Black Knight Sword":

http://www.gamesetwatch.com/2011/08/black_knight_sword_grasshopper.php

I like how it's like a mix of Castlevania and Dynamite Heady, and just like Castlevania 2 Hearts are used as currency.. Given Grasshopper's tendency to underwhelm on the "gameplay" side, it could be a good idea that they are cooperating with another developer (veteran PC developer, Digital Reality, same ones who they are doing Sine Mora with) while they focus on the aesthetic side of things. And it seems that Yamaoka is composing the soundtrack.





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"Re(7):Gamescom announcements" , posted Mon 22 Aug 22:29post reply

quote:
YAMAPY_1


Quite ignorant here, but he's not the Johnny's one, right?





karasu99
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"Re(8):Something else" , posted Tue 23 Aug 01:21post reply

Hey, has anyone else here tried Bastion yet? It's really beautiful and fills a somewhat Landstalkery need that I hadn't realized I had. Really, the only thing I don't care for is the constant narration, even though I find it somewhat novel. For me it just gets in the way. Plus, for all the gushing I've heard over the OST, I'm not really loving it so far, but maybe it will grow on me.

Still, if you're looking at dropping a few bucks on a great game, this one should be on your list.






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Pollyanna
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"Re(8):Gamescom announcements" , posted Tue 23 Aug 06:25post reply

quote:
YAMAPY_1

Quite ignorant here, but he's not the Johnny's one, right?



I have no idea who that is. This YAMAPY is an SNK composer. He worked on early Fatal Fury, Art of Fighting and Samurai Spirits titles, I think?

quote:
Hey, has anyone else here tried Bastion yet?


I tried the demo and liked it. I would probably buy it if I didn't have a bunch of other games to play. The narration was a bit invasive and the characters proportions look really silly, but other than that I was pretty impressed. It played very nicely...very smooth.

It kind of reminded me of a Falcom game, partially because the character renders looked similar.





青春謳歌 弱肉強食

nobinobita
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"Re(9):Something else" , posted Tue 23 Aug 15:54:post reply

quote:
Hey, has anyone else here tried Bastion yet? It's really beautiful and fills a somewhat Landstalkery need that I hadn't realized I had. Really, the only thing I don't care for is the constant narration, even though I find it somewhat novel. For me it just gets in the way. Plus, for all the gushing I've heard over the OST, I'm not really loving it so far, but maybe it will grow on me.

Still, if you're looking at dropping a few bucks on a great game, this one should be on your list.



If you don't own a 360 of PS3 (like me--but not for long) you can still get the game on Steam:
http://store.steampowered.com/app/107100

It's all 2d so it's pretty low spec. Should run super smooth on any computer made in the last 5 years.

I agree that the character's proportions are pretty awkward (though they work out for the animations in the game) and that the music is just ok, but considering that it's a teeny tiny indie game, I think it's very impressive and worth supporting.






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[this message was edited by nobinobita on Tue 23 Aug 15:58]

karasu99
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"Re(10):Something else" , posted Wed 24 Aug 01:17post reply

quote:

If you don't own a 360 of PS3 (like me--but not for long)

Hur, I thought that with SFIII Online coming it might not be long.
quote:

It's all 2d so it's pretty low spec. Should run super smooth on any computer made in the last 5 years.

I agree that the character's proportions are pretty awkward (though they work out for the animations in the game) and that the music is just ok, but considering that it's a teeny tiny indie game, I think it's very impressive and worth supporting.


The music just isn't to my taste but I wouldn't say it's especially bad. The narration continues to irritate me, but it's nothing that mute won't solve.

Still, the game continues to impress me-- the level design is good, the number of customizations is high but not prohibitively so and it's the kind of thing that appeals to me.

As for the designs, I don't love the proportions of the main character, but the style and the character and environment design is pretty nice. On some level I wish there were a few more enemy designs. Maybe later there are and I'm just being impatient!






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Pollyanna
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"Re(2):Re(10):Something else" , posted Wed 24 Aug 19:18post reply

Has anyone else tried out the Type-0 demo? You can get it on the Japanese PS Store, or on the official page. It has four missions and hidden costumes (for the actual game, not the demo) for all the characters.

It's insanely good. I highly recommend checking it out. The only downside is that the controls might be a little confusing if your Japanese is poor.

I have played so many action RPGs that are too boring to be fun as action games and shallow to be gratifying as RPGS. Very few games get it right, but when they do, it's amazing. I'd be thrilled if this was the future for Final Fantasy.

Also...

quote:
Bastion soundtrack


I actually think it's a good soundtrack, but it's been ridiculously overhyped. I want to say "it's not THAT great" whereas without the hype, I would probably say it was at least moderately awesome.





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"Re(3):Re(10):Something else" , posted Wed 24 Aug 19:49post reply

quote:
Has anyone else tried out the Type-0 demo? You can get it on the Japanese PS Store, or on the official page. It has four missions and hidden costumes (for the actual game, not the demo) for all the characters.

It's insanely good. I highly recommend checking it out. The only downside is that the controls might be a little confusing if your Japanese is poor.

I have played so many action RPGs that are too boring to be fun as action games and shallow to be gratifying as RPGS. Very few games get it right, but when they do, it's amazing. I'd be thrilled if this was the future for Final Fantasy.



What if I have no idea of Japanese at all? It's still enjoyable in terms of gameplay or a complete mess if you are not reading the text? It sounds silly applied to an rpg but the overall gameplay is linked to text comprehension?

Also, glad to find good opinions on Bastion, will get this after a price drop, imho is still a bit overpriced (but the cost worth better this experience than others).
Btw, any impression on Bloodrayne Betrayal (also, overpriced 2D game)?





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"Re(4):Re(10):Something else" , posted Wed 24 Aug 19:56post reply

quote:

What if I have no idea of Japanese at all? It's still enjoyable in terms of gameplay or a complete mess if you are not reading the text? It sounds silly applied to an rpg but the overall gameplay is linked to text comprehension?



It's an okay action game, even with no Japanese comprehension. It's just less awesome than it would be normally. I mean, it's free, so I'd still recommend it.

This might help.





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"Re(5):Re(10):Something else" , posted Thu 25 Aug 00:29:post reply

Sega announces a Rhythm+Layton-ish game: "Rhythm Phantom Thief R: Inheritance of the Emperor Napoleon". Its starting to look like the successor to Space Channel 5.

quote:
If you don't own a 360 of PS3 (like me--but not for long) you can still get the game on Steam:
http://store.steampowered.com/app/107100


Thanks. I'm one of those people with a not-very high spec PC, which is why services like OnLive are a big help playing newer titles.

Edit: On the topick of Bloodrayne Betrayal, Wayforward is also working on Aliens: Infestation (comes out September), which is essentially Aliens franchise + Metroidvania with permadeath.

Now if I only had the time to dedicate relishing games...





[this message was edited by sfried on Thu 25 Aug 00:32]

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"Re(6):Re(10):Something else" , posted Thu 25 Aug 01:47post reply

quote:
Sega announces a Rhythm+Layton-ish game: "Rhythm Phantom Thief R: Inheritance of the Emperor Napoleon". Its starting to look like the successor to Space Channel 5.
!! Ulala, my love, how I long to see thee again!





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"Re(3):Re(10):Something else" , posted Thu 25 Aug 02:12post reply

quote:
Has anyone else tried out the Type-0 demo? You can get it on the Japanese PS Store, or on the official page. It has four missions and hidden costumes (for the actual game, not the demo) for all the characters.

It's insanely good. I highly recommend checking it out. The only downside is that the controls might be a little confusing if your Japanese is poor.

I have played so many action RPGs that are too boring to be fun as action games and shallow to be gratifying as RPGS. Very few games get it right, but when they do, it's amazing. I'd be thrilled if this was the future for Final Fantasy.

Also...

Bastion soundtrack

I actually think it's a good soundtrack, but it's been ridiculously overhyped. I want to say "it's not THAT great" whereas without the hype, I would probably say it was at least moderately awesome.



I wonder how it compares in feel to Crisis Core or Kingdom Hearts Birth by Sleep.

I actually think that the best action RPG I have played in the past while is League of Legends.





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"Re(4):Re(10):Something else" , posted Thu 25 Aug 06:51post reply

quote:

I wonder how it compares in feel to Crisis Core or Kingdom Hearts Birth by Sleep.



I didn't play Birth By Sleep, but it is roughly comparable to Kingdom Hearts. To put it in Crisis Core terms...well, it's been a while since I've played, but it's like a faster CC with 10 characters on teams of 3 and they all play differently? The environments are a lot better, too...so if you liked Crisis Core, I wouldn't miss this one.

Oh, and it's mission based like CC, but it also has an overhead map with dungeons. The missions in the demo were really impressive, varied and cinematic. It's wishful thinking to hope that every mission in the actual game will be that good, but I have high hopes all the same.





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"Re: Brother love. Fellow feeling." , posted Wed 31 Aug 01:30post reply

Ah, just two weeks until Radiant Silvergun comes to XBLA. Great, since I've been suffering through how bad it looks on my HD TV when played on my Saturn. Maybe next they'll choose Silhouette Mirage? Har, probably not since there doesn't seem to be much love for it, for some reason.






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"Hmmn??..." , posted Thu 1 Sep 02:52post reply

Hou. I'll believe it when I see a something official though.






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"Re(1):Hmmn??..." , posted Thu 1 Sep 08:27post reply

quote:
Hou. I'll believe it when I see a something official though.


According to Mikami, Kamiya was just trolling.
But there's still a week or two until TGS... I'm just hoping it's not "And we added fan-favourite Bayonnetta to Max Anarchy !".





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"Re(2):Hmmn??..." , posted Fri 2 Sep 06:22post reply

quote:
According to Mikami, Kamiya was just trolling.
But there's still a week or two until TGS... I'm just hoping it's not "And we added fan-favourite Bayonnetta to Max Anarchy !".

As frightening as that sounds I could almost see that happening.

Speaking of sequels, Oneechanbara returns with a new game and a somewhat NSFW page. Many Japanese games of late have been skittish when it comes to sex and violence, and have tried to tone things down to match whatever the current socially accepted norms appear to be. Oneechanbara, however, ain't havin' none of that crap and is as sleazy and violent as it has ever been. I respect that the series is honest and comfortable with what it is.

This is also the second game to feature a girl who fights zombies with a chainsaw. People complain about there being too many FPS games on the market but are there now going to be a glut of zombie fighting chainsaw girl games? When did that become a popular fetish?





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"Re(3):Hmmn!" , posted Fri 2 Sep 09:01post reply

So, what had been rumored over the past few days is official: One Piece Kaizoku Musou is coming. I'm almost certain to buy it, even if it never makes it to the US, since I have a congenital condition that causes me to buy Musou games.






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"Re(4):Hmmn!" , posted Fri 2 Sep 09:19post reply

quote:
So, what had been rumored over the past few days is official: One Piece Kaizoku Musou is coming. I'm almost certain to buy it, even if it never makes it to the US, since I have a congenital condition that causes me to buy Musou games.



CALLING IT: MY NEW FAVORITE GAME EVER.





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"Re(4):Hmmn!" , posted Fri 2 Sep 10:54post reply

quote:
So, what had been rumored over the past few days is official: One Piece Kaizoku Musou is coming. I'm almost certain to buy it, even if it never makes it to the US, since I have a congenital condition that causes me to buy Musou games.



Sorry, can't miss an opportunity to hate on Koei.

Before this was announced, I thought "we have this ridiculous conglomeration of 4 companies, but somehow I have a feeling the one that I hate (Koei) is going to be the only one actually involved in the game."

I love Koei's business strategy. They will do anything to make the same game over and over again. It isn't "how can we innovate" or "what new games can we make?" but rather "how can we get away with making the same Musou game yet again?". The answer is obvious. Keep getting licenses that are so strong that the game will sell whether it's good or not.

See, I'm being fair here. I'm saying "whether it's good or not" instead of "no matter how bad it sucks." On another positive note, I love the DLC costumes for the latest Sangoku Musou.


ALSO ALSO!

If you like One Piece, Gigant Battle is quite good. It's a hugely addictive, sufficiently improved Jump Super/Ultimate Stars. I didn't mind raving about it, because I didn't know how many One Piece fans the board had. Even if the game stunk, it'd still be a blast just to see all the sprite animations. I don't know if I'll bother with the sequel, though. I put a lot of time into the original, which had a massive amount of content. Since the sequel seems more like an add-on to a game that already had it all, I'm not sure if it's worth the time investment.





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karasu99
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"Re(5):Hmmn!" , posted Fri 2 Sep 12:06post reply

quote:

Sorry, can't miss an opportunity to hate on Koei.

Before this was announced, I thought "we have this ridiculous conglomeration of 4 companies, but somehow I have a feeling the one that I hate (Koei) is going to be the only one actually involved in the game."

I love Koei's business strategy. They will do anything to make the same game over and over again. It isn't "how can we innovate" or "what new games can we make?" but rather "how can we get away with making the same Musou game yet again?". The answer is obvious. Keep getting licenses that are so strong that the game will sell whether it's good or not.


No, I completely agree! Musou games are the ultimate in no-substance, ultra-repetetive gaming. Yet for some reason I can play them over and over. They're a huge guilty pleasure for me! Which is strange because otherwise I'm pretty selective in my gaming choices. They're... like comfort food for me in a weird kind of way. I'm completely at a loss to explain it.


quote:
If you like One Piece, Gigant Battle is quite good. It's a hugely addictive, sufficiently improved Jump Super/Ultimate Stars. I didn't mind raving about it, because I didn't know how many One Piece fans the board had. Even if the game stunk, it'd still be a blast just to see all the sprite animations. I don't know if I'll bother with the sequel, though. I put a lot of time into the original, which had a massive amount of content. Since the sequel seems more like an add-on to a game that already had it all, I'm not sure if it's worth the time investment.


Hum, you had me at the "Jump Super/Ultimate Stars" part. I should also note that I love One Piece, so in the future mention away! This one I will have to pick up I think! I'd also love to hear any other details about it you would like to provide. I'm going to go look up the cast list now to make sure my favorites are all in!

After really enjoying the Jump games I had avoided a lot of the resulting clones over the past few years after getting burned on a really bad (and expensive!) Naruto one a few years back.






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"Re(6):Hmmn!" , posted Fri 2 Sep 12:42post reply

I don't think any particular Musou game is bad, I'm just disgusted at the handling of the series as a whole. I'm a 3 Kingdoms fan, so I used to play the series quite excitedly.

Ramble ramble ramble...

RRGH! That reminds me! I hope Sega does a port of their new Sengoku Taisen game. Sangokushi Taisen was one of my favorite DS games. I remembered one of the fantastic artists that worked on it because he did some designs for Yuusha 30: Second.

I really like this one.

quote:

Hum, you had me at the "Jump Super/Ultimate Stars" part. I should also note that I love One Piece, so in the future mention away! This one I will have to pick up I think! I'd also love to hear any other details about it you would like to provide. I'm going to go look up the cast list now to make sure my favorites are all in!



It's the same team that made Jump Superstars, so it's like a "One Piece only" sequel almost. If you liked those games and you like One Piece, I can't recommend it enough. Or maybe you should wait for the sequel?

Anyway, it uses the same "mission based" unlocking system with a super huge set of things to do. I really enjoyed seeing which characters would pop up next.

Although the playable cast is only so big, I found them to be a little better balanced and well-thought out than the Jump Superstars characters. It was fun trying to figure out what each move was good for, as some of them seem pretty far out and hard to utilize at first (especially with someone like Usopp). The addition of super moves was nice as well.

I probably put 60 hours into the game, unlocking every last thing. I can't speak for the multiplayer, though, since my friends are lame and we're interested.





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"Re(7):Hmmn!" , posted Fri 2 Sep 16:10post reply

I'm just really hoping it will be comparably fun. I've seen so many One Piece licensed games that deserved to go straight to the shitter. Even if it's just another "boring" Musou game I really want it to be at least enjoyable on the shallowest level where Musou games can be appreciated.

I'd heard that Gigant Battle didn't have all of the core cast playable. Is that true? I mean yeah I know most of them weren't even involved in the events that the game is based on but even so, that's kind of a deal-breaker for me.





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"Re(8):Hmmn!" , posted Fri 2 Sep 19:02:post reply

quote:
I'm just really hoping it will be comparably fun. I've seen so many One Piece licensed games that deserved to go straight to the shitter. Even if it's just another "boring" Musou game I really want it to be at least enjoyable on the shallowest level where Musou games can be appreciated.

I'd heard that Gigant Battle didn't have all of the core cast playable. Is that true? I mean yeah I know most of them weren't even involved in the events that the game is based on but even so, that's kind of a deal-breaker for me.



Oh yeah, I think compared to other One Piece games, Kaizoku Musou is probably going to be pretty great. Compared to licensed games in general, I imagine it'll stack up nicely. There have been a handful of good Jump games, but a massive massive pile of stinkers.

I'm biased against most One Piece stuff right off the bat because I hate the anime designs, and the games never look like the manga. Gigant Battle looks good enough though, I think.

But yes, you can't use Franky, Brook or Robin (except as assists). I think they wanted to include a lot of oddball characters, so they didn't make the cut. Wait for the sequel, maybe? Actually, now that I'm building up a list of characters I want to play as, I might go for the new one after all. They captured the characters very well in Gigant Battle. Magellan was a surprise favorite.

Speaking of limited casts, I wonder if Kaizoku Musou will only cover early parts of the story. I'm sure they're thinking in terms of sequels, so it may be 3 games down the line before all my favorites are included.

EDIT:
Scratch that! It's time skip!? Whoaaaa...anything goes!





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[this message was edited by Pollyanna on Fri 2 Sep 19:07]

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"Re(9):Hmmn!" , posted Fri 2 Sep 19:19post reply

quote:
Oh yeah, I think compared to other One Piece games, Kaizoku Musou is probably going to be pretty great.

I remember having fun on the first Wii game in 2007, despite very limited knowledge of the series. The two-parts sequel seems to fit the same mold, the 3DS game is an improved compilation of those two parts, and the Wonderswan Color fighting game is the origin of the whole JSS/Gigant design philosophy.

(All those games are made by Ganbarion, a company which I think has a much more reliable track record than Omega Force, by the way.)

Even the GBA baseball game is actually quite entertaining. That leaves only... A few PS2 games released a long time ago? Maybe some GBA/GC titles I don't remember? Where does the image that One Piece gets bad games come from? Or are those games a poor effort in terms of fan service / fidelity to the original material (I can't judge since I never got into the series)? And how do the recent Musou games, especially the universally panned Hokuto Musou, give this game a huge benefit of the doubt?





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

Pollyanna
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"Re(10):Hmmn!" , posted Fri 2 Sep 21:25post reply

Is the latest Sangoku Musou any good? Keeping in mind that the last 2 I played (excluding Hokuto Musou) were Gundam Musou 2 and Sengoku Musou 3, both of which I hated.

quote:

I remember having fun on the first Wii game in 2007, despite very limited knowledge of the series. The two-parts sequel seems to fit the same mold, the 3DS game is an improved compilation of those two parts, and the Wonderswan Color fighting game is the origin of the whole JSS/Gigant design philosophy.

(All those games are made by Ganbarion, a company which I think has a much more reliable track record than Omega Force, by the way.)

Even the GBA baseball game is actually quite entertaining. That leaves only... A few PS2 games released a long time ago? Maybe some GBA/GC titles I don't remember? Where does the image that One Piece gets bad games come from? Or are those games a poor effort in terms of fan service / fidelity to the original material (I can't judge since I never got into the series)? And how do the recent Musou games, especially the universally panned Hokuto Musou, give this game a huge benefit of the doubt?



I should've said "compared to MOST OP games"?

The Wonderswan game was part of the Grand Battle line, none of which I cared for. They were a bit like Gigant Battle, if Gigant Battle was aggressively mediocre.

There were 2 Grand Battles and 2 RPGs on PS, A Grand Battle, an action game on PS2 and Gamecube, a Gamecube exclusive party game, a couple gameboy color games, like 4 GBA games, the Wonderswan games, a 3D/2D fighter for DS, Gigant Battle and the Wii games.

At least 20 games, maybe 25?

I haven't played all of them, of course (I don't even own a Wonderswan). I've looked into many of them and was immediately turned away. There may have been a hidden gem in there (you said the baseball game was good), but you can usually tell a stinker license game just by looking at it.

I thought the GC party game (Treasure Battle) was a good idea with poor execution. It played a little like Powerstone, but with treasure grabbing being the goal. There were climbing/platforming stages as well. If you got 4 One Piece fans together, you could have some fun with it, but I wouldn't say it was actually a good game.

I didn't play the Wii games, but they looked good for license games.

So I wouldn't say One Piece doesn't have any good games, but I think, like many series, it has a vast array of decidedly mediocre ones. But you know...that's my opinion. Lots of people like those Bleach PSP games and I think they're irredeemably awful. Also, I'm biased against non-manga One Piece anything, as I said, because I don't like the anime. Rather, I dislike it.

I think Kaizoku Musou stands a great chance of being much better than everything but the recent Ganbarion games...even if it's only as good as a mediocre Musou game.

I didn't realize that Hokuto Musou was disliked. I know some people (like myself) were turned off by its similarity to other Musou games and its kind of sluggish combat, but for the people who bought it, I think it was considered a good Hokuto game? I seem to hear a lot of "Yeah, it's a Musou game, but somehow I had a lot of fun with it" sort of things. Like "it's not really good, but it's good enough." That's the sort of thing I'm expecting from Kaizoku Musou. I'm hoping it'll be less stiff than a lot of Musou games by virtue of the source material.





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karasu99
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"Re(9):Hmmn!" , posted Sat 3 Sep 00:47post reply

quote:

But yes, you can't use Franky, Brook or Robin (except as assists). I think they wanted to include a lot of oddball characters, so they didn't make the cut. Wait for the sequel, maybe? Actually, now that I'm building up a list of characters I want to play as, I might go for the new one after all. They captured the characters very well in Gigant Battle. Magellan was a surprise favorite.

Speaking of limited casts, I wonder if Kaizoku Musou will only cover early parts of the story.

After reading up a bit on Gigant Battle, I think I'll wait for the sequel-- it's only a few months off, and I'm swamped with games to begin with. But I'll definitely pick it up since allegedly there will be 40 playable characters!

Also, I suspect Kaizoku Musou will be from more recent arcs, at least based on the art for Luffy that's been shown. But who knows!






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"Re(2):Re(10):Hmmn!" , posted Sat 3 Sep 04:40post reply

quote:
I didn't realize that Hokuto Musou was disliked. I know some people (like myself) were turned off by its similarity to other Musou games and its kind of sluggish combat, but for the people who bought it, I think it was considered a good Hokuto game? I seem to hear a lot of "Yeah, it's a Musou game, but somehow I had a lot of fun with it" sort of things. Like "it's not really good, but it's good enough." That's the sort of thing I'm expecting from Kaizoku Musou. I'm hoping it'll be less stiff than a lot of Musou games by virtue of the source material.

I love the Hokuto game but "good enough" is probably the best description of the title. The game had moments that were great fun flanked by aspects that were tedious and not very well put together. That's also a fair summary of the HnK franchise so the game was a far better representation of the license than the detractors were willing to admit.

The news of this One Piece game has reminded me that I'm about ten years behind in my reading of the manga. Are there any specific arcs I should read or should I simply flip through whatever volumes are avaliable at my local library?





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"Re(3):Re(10):Hmmn!" , posted Sat 3 Sep 04:57post reply

quote:

The news of this One Piece game has reminded me that I'm about ten years behind in my reading of the manga. Are there any specific arcs I should read or should I simply flip through whatever volumes are avaliable at my local library?


I had to go look through my old volumes to see what the chapters are where it starts to get really good-- I'd start with volume 34 (Water 7 arc) of the tankōbon releases, but that's just because I'm a big fan of a certain character that was introduced thereabouts, and the CP9 arc that starts shortly after that has (in my opinion) some of the best blocked fight scenes EVER in manga. You could also start at 50 if you don't want to go that far back (US version tankōbon are EXPENSIVE!) but if you don't want to be confused, I would not skip forward much further than that since... ah, I guess it's a spoiler, so just trust me on that. Or if you want it spoiled...

Spoiler (Highlight to view) -
there is a time skip that takes place starting in volume 61.

End of Spoiler



Okay, go to it. I hate to rant so, but One Piece is a personal favorite, and like the best manga, it's only gotten better over time.






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"Re(4):Re(10):Hmmn!" , posted Sat 3 Sep 09:17post reply

quote:
I had to go look through my old volumes to see what the chapters are where it starts to get really good-- I'd start with volume 34 (Water 7 arc) of the tankōbon releases, but that's just because I'm a big fan of a certain character that was introduced thereabouts, and the CP9 arc that starts shortly after that has (in my opinion) some of the best blocked fight scenes EVER in manga.


I don't know where you (meaning Ishmael) left off, but I would agree that the start of the Water 7 arc is where it gets super good. volume 34 is a good place to start, but volume 33 is actually one of my favorites in the whole series. It's a one volume fight with a completely irrelevant character, but it's tons of fun. (I still wonder if Oda got Foxy's design from Count Chocula, or if it's just a coincidence.)

I would NOT recommend skipping hugely ahead. Missing out on any material 34+ would just be robbing yourself. You'd be better off starting there, and not finishing than giving up the best parts of the series. "Getting caught up" is meaningless if it comes at that cost.

quote:
Okay, go to it. I hate to rant so, but One Piece is a personal favorite, and like the best manga, it's only gotten better over time.


It certainly does get better and better, but think it's just about reached maximum capacity...hahaha. There was a particular chapter in the Impel Down arc, where I felt like Oda blew the roof off manga in general and said "You've been aiming for the ceiling when you should've been aiming for the stars." That sounds like gross hyperbole, but that's exactly how I felt when I read it.





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"Re(5):Re(10):Hmmn!" , posted Sat 3 Sep 12:31post reply

quote:

I don't know where you (meaning Ishmael) left off, but I would agree that the start of the Water 7 arc is where it gets super good. volume 34 is a good place to start, but volume 33 is actually one of my favorites in the whole series. It's a one volume fight with a completely irrelevant character, but it's tons of fun. (I still wonder if Oda got Foxy's design from Count Chocula, or if it's just a coincidence.)


Ah, that's true-- the Davy Back Fight mini-arc is excellent! I had forgotten it! Hopefully someday Oda will bring back Foxy for a cameo.

quote:

t certainly does get better and better, but think it's just about reached maximum capacity...hahaha. There was a particular chapter in the Impel Down arc, where I felt like Oda blew the roof off manga in general and said "You've been aiming for the ceiling when you should've been aiming for the stars." That sounds like gross hyperbole, but that's exactly how I felt when I read it.

You've got me curious-- what chapter are you referring to? That was a great arc, I'll agree!






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chazumaru
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"HnK - OP" , posted Mon 5 Sep 22:46:post reply

quote:
I didn't realize that Hokuto Musou was disliked. I know some people (like myself) were turned off by its similarity to other Musou games and its kind of sluggish combat, but for the people who bought it, I think it was considered a good Hokuto game? I seem to hear a lot of "Yeah, it's a Musou game, but somehow I had a lot of fun with it" sort of things. Like "it's not really good, but it's good enough."


Well, I only have three good friends who are heavily into Musō. Although, "only" might not be appropriate in the case of Musō, for a European player; they probably make up for 50% of the total fanbase. They are also big fans of HnK, which looked to me as a sign that Koei and Bandai had a very good inspiration with this collaboration.

However, despite this fortunate association of brands, I remember the three of them complaining that Hokuto Musō was a complete train wreck. I have never seen any comment online promoting Hokuto Musō as a good game, so my image of the game was that people thought it was terrible.

Following the discussion on MMC, I have asked one of these friends (he is a colleague) if he could confirm his impressions on the game. He told me that even though he thought the game was objectively terrible, he still had some fun with it - he seemed to mean it almost as a guilty pleasure. Which I think is similar to the "it's not really good, but it's good enough" impression you mentioned.

[edit] Question for the OP fans: how different is the anime from the manga and why does it upset some people? I assumed there were tiny scenaristic differences (close to the Dragon ball adaptation), but are we maybe talking drastic changes in how some events or characters are portrayed? Maybe different supporting cast? Different tone?





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[this message was edited by chazumaru on Mon 5 Sep 22:58]

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"Re(1):HnK - OP" , posted Mon 5 Sep 23:28post reply

quote:
Question for the OP fans: how different is the anime from the manga and why does it upset some people?



Well, probably the main victim is the first arc of Southern Cross, where the actual arc has only one volume and then I don't know if 1 or 2 volumes of miscellaneous material afterwards. That was stretched out for about 25 episodes in the anime and changed the order and focus of some events. Ouch.

quote:

I assumed there were tiny scenaristic differences (close to the Dragon ball adaptation), but are we maybe talking drastic changes in how some events or characters are portrayed? Maybe different supporting cast? Different tone?


The tone does feel different as in some people that should have survived not making it (for example, no kid has to suffer ill fate in the anime, yet quite a few of the croaked in the manga); there is also the mandatory and unavoidable extension of some fights, on some cases it felt pretty decent but in some others.... quite not so.

Naturally, some deaths are toned down.

People also have some minor grips with how some designs for the anime where changed from the original, that usually involved having the characters wear different colored clothes than in the source material... some changes are ridiculous.






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"Re(2):HnK - OP" , posted Tue 6 Sep 02:15post reply

Thanks for the info on what the One Piece manga has been up to lately. Trouble is, it's a holiday in my part of the world so the local library is closed. That means no One Piece manga for me today.

quote:
Well, probably the main victim is the first arc of Southern Cross, where the actual arc has only one volume and then I don't know if 1 or 2 volumes of miscellaneous material afterwards. That was stretched out for about 25 episodes in the anime and changed the order and focus of some events. Ouch.


When they needed to kill time in the later episodes they had a large enough cast that they could shift the focus to different characters to fill up the episode. But on that first arc they were operating with a skeleton crew of a roster. I particularly enjoyed those filler episodes that came across like Scooby Doo storylines. It's amazing how many episodes are a variation on the plot of Ken and the kids riding into town on a dune buggy and coming across a problem that only they could solve. Just replace "talking dog" with "kung-fu badass" and there ends up being very little difference. But since HnK was not designed with the idea that it would be around for twenty five years you just have to view those things a part of the charm of the series.

As for OP, I'm still playing catch-up so I'm not certain what the differences are. Still, my guess is that's it's another one of those cases where people aren't happy unless they're unhappy about something.

quote:
People also have some minor grips with how some designs for the anime where changed from the original, that usually involved having the characters wear different colored clothes than in the source material... some changes are ridiculous.

Every version of Ein was awesome. Not only do I want a sequel to Hokuto Musou, I want it to include all the post-Raoh nonsense. That's probably not a popular choice but somebody out there thinks that Dragon Quest X is a good idea so it takes all kinds.





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"Re(2):Re(10):Hmmn!" , posted Tue 6 Sep 05:29post reply

Regarding what everyone's been saying, yep, I'm in complete agreement. Hokuto Musou is a pretty bad game. But it's a great one! My regular customers know I'm the only one in the store who continually buys Musou games, so I've had a couple ask me about it and I've always told them straight up that if they're fans of the series they'll have fun and everyone else needs to stay far away. I played it for 60+ hours and never regretted buying it at full price. I'm well over that with Gundam Musou 3, same thing there. So... yeah. Maybe I'm a little bit diseased.

I like the comfort food analogy. Sometimes you just need something greasy, fatty and cheap... and that sounds a little bit like Hokuto Musou.
quote:
I thought the GC party game (Treasure Battle) was a good idea with poor execution. It played a little like Powerstone, but with treasure grabbing being the goal. There were climbing/platforming stages as well. If you got 4 One Piece fans together, you could have some fun with it, but I wouldn't say it was actually a good game.


Treasure Battle is... not an amazing game, but I love it! The way the characters look, sound and animate are wonderful, even if the way they play leaves a bit to be desired. My best friend and I grabbed a copy in 2003 and we've played it on and off since... still haven't managed to unlock everybody thanks to that stupid card roulette. I don't even think we've SEEN Shanks and Mihawk. All of a sudden this bothers me. When I visit my hometown next I'm going to pull the GC out and force him to take time off.





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"Re(2):HnK - OP" , posted Tue 6 Sep 07:22post reply

quote:
Another very long and thoughtful, if confusing, post by Toxico.


Hmm, hmm. But you understood "OP" means "One Piece", right?

quote:
Not only do I want a sequel to Hokuto Musou, I want it to include all the post-Raoh nonsense.

As long as it screams WELCOME TO THIS CRAZY TIME, it's all good.





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"Re(3):HnK - OP" , posted Tue 6 Sep 09:54post reply

quote:
Hmm, hmm. But you understood "OP" means "One Piece", right?



Fuh, Never underestimate my ability to missprocess information.



..... Huh?






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"Re(3):HnK - OP" , posted Tue 6 Sep 10:31post reply

quote:
You've got me curious-- what chapter are you referring to? That was a great arc, I'll agree!



Hrmmm... it was volume 55, I think. Around the time a certain someone was fighting wolves in the Freezing Hell and the introduction of Ivankov. It was dramatic and amazing, but completely stupid. That's a huge accomplishment.

quote:
Following the discussion on MMC, I have asked one of these friends (he is a colleague) if he could confirm his impressions on the game. He told me that even though he thought the game was objectively terrible, he still had some fun with it - he seemed to mean it almost as a guilty pleasure. Which I think is similar to the "it's not really good, but it's good enough" impression you mentioned.


I asked some friends about it again over the weekend, and the response was similar to Grave's. "Yeah, I mean, it's terrible, but I like it." sort of thing. I knew several people who had unlocked every little thing the game had to offer, pumping hours and hours into it. They still had nothing nice to say about the game. So I guess it's just a bad game that people can't stop playing. I assumed, since they had pumped so many hours into it that it was a decent game, but I guess not?

quote:
Treasure Battle is... not an amazing game, but I love it!


It felt like one of those games that if it was the first in a series, it might be pretty awesome by now. If I think that Gigant Battle started as Grand Battle, I imagine Treasure Battle could've gone great places. Cyberconnect certainly has taken their Naruto games far...

quote:
Question for the OP fans: how different is the anime from the manga and why does it upset some people? I assumed there were tiny scenaristic differences (close to the Dragon ball adaptation), but are we maybe talking drastic changes in how some events or characters are portrayed? Maybe different supporting cast? Different tone?


It suffers from the usual long-running anime problems- frequently cheap animation, hugely long filler arcs, bad episode pacing, flat production, etc. On a personal level, I also can't stand the character designs and I'm not fond of 2/3rds of the voice cast. I can't possibly see watching a show like this over reading the manga.

But for me, the big thing, is that it just feels like it's for children. Just no artistry and kind of obnoxious "boyoyoing" noises accompanying comical facial animation sort of things.

I'm not saying that One Piece is way sophisticated and not for children, but it feels like "something anyone can enjoy".

To be totally fair, the early volumes of One Piece are not super impressive. It's just "pirate themed shounen fight series that looks kind of like Dragonball". By volume 12 or so, it starts to come into its own and by the early 30's it's a real masterpiece.

With something like Hokuto no Ken, I'll say "you really should read the manga (until Raoh dies), but if you have to watch the anime, give it a try". With One Piece, it's "read the manga, or don't bother."





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"Re(4):HnK - OP" , posted Tue 6 Sep 23:05post reply

Yeah I tried to get into it but the beginning just doesn't do it for me (and the art is too dense; I am more of a ligne claire guy like what Toriyama achieved).

For example, I eventually managed to catch back Hunter x Hunter, although obviously we are talking a bout a much smaller scale backlog here. But I could never do it with OP and FMA.

I have been told numerous times that OP is really good much later on and suffers from an average start like FMA that does not depict correctly at all the genuine quality of the series, but I am afraid it is just too much effort for me to catch on. And I am not the kind of person that can just dive in halfway through. I really hope to find the time one day.

quote:
I asked some friends about it again over the weekend, and the response was similar to Grave's. "Yeah, I mean, it's terrible, but I like it." sort of thing. I knew several people who had unlocked every little thing the game had to offer, pumping hours and hours into it. They still had nothing nice to say about the game. So I guess it's just a bad game that people can't stop playing. I assumed, since they had pumped so many hours into it that it was a decent game, but I guess not?

But can it really be called a bad game if they enjoy it that much and give it so much time? I had the opposite issue with the Spanish Castlevania, which I thought very well done but could not catch my attention. I find it interesting that we have seemingly established criteria for what makes a good game, but certain concepts or associations of ideas (as simple as Hokuto + Musō) trump those criteria for the people who were clearly targeted by the game.

In the way, it is the same hook as a porn game. Many people will excuse poor writing and poor controls, as long as the contract established upon starting the game is fulfilled (I'll avoid detailing the comparison). So it seems despite the complex set of criteria and features we claim to care about and analyse as necessary for a game to be enjoyable, there seems to be important priorities set (sometimes subconsciously) by consumers that are the real triggers for playing a title or not. I guess that priority / tacit contract is what is not fulfilled for you by those previous OP games, regardless of their individual, objective qualities (or lack thereof).

Speaking of games that managed to keep me motivated and hooked, I am almost at the end of Xenoblade, about 90 hours in. I was trying to go 100% but I have to rush now if I want to see the end before I leave for Japan. I already liked what I played of the Japanese version (about 20~25 hours) but my general impression is way more positive now. It just keeps getting better and the level design of certain areas is fantastic. Hard to boil down the game to one essential quality, but if I tried, I would say I am impressed that it manages to have me digest effortlessly so many different features, systems and points of interest in one cohesive experience.





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HAYATO
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"Re(3):HnK - OP" , posted Tue 6 Sep 23:34post reply

Hokuto Musou is a good game, as good as a Musou game can get, that is: tons of hours wandering around, hordes of minions eager to die and the usual stuff found on "Guan Yu and pals kicking Lu Bu's ass" countless iterations of Koei's renowned formula.

As a die hard HnK fan, I ough to say that I had one of my best times on a PS3 so far while playing it: I spent more than 60 hours and got my first (and only) Platinum trophy. It's true that its graphical engine is outdated (weird physichs at times, lots of popping in the background...) but the characters' dialogues are exceptionally well written (almost on par with the originals), making the situations believable and enhancening the overall experience.

Usually, I'm not too keen on Musou games: I love the settings, but not so much their boring and reiterative mechanics. In this case though, I'd recommend this game to anyone who finds slightly appealing either the franchise or the gameplay, as this HnK excels at both.


quote:

Every version of Ein was awesome. Not only do I want a sequel to Hokuto Musou, I want it to include all the post-Raoh nonsense. That's probably not a popular choice but somebody out there thinks that Dragon Quest X is a good idea so it takes all kinds.


Mee too!! Despite all the crap spread all accross the second arc, there are many memorable characters (mainly Falco, Han, Hyoh and Kaioh) and fights deserving of an update. Too bad that there are only 2 games covering this arc wich are worth mentioning (HnK 2 for Genesis/Megadrive and HnK 6 for SuperNES), as it isn't so bad that requires utter obliteration from official canon...

Plus, I demand an HD, Unreal Engine-powered recreation of Bat's crucifixion. Damn you Hara, you owe me that at the very least!!!





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"Re(4):HnK - OP" , posted Wed 7 Sep 01:10post reply

quote:

Hrmmm... it was volume 55, I think. Around the time a certain someone was fighting wolves in the Freezing Hell and the introduction of Ivankov. It was dramatic and amazing, but completely stupid. That's a huge accomplishment.


I think I know what you mean, and the thing I'm thinking of was indeed incredible-- but with all this talk of people not being caught up with OP I won't post a spoiler. But yeah, that whole section was great, and introduces a character that is really minor but that I've continued to love-- who is also one of the best Devil Fruit users so far! Given Oda's proclivity for return appearances I'm sure we'll see That Person again sometime.

In regard to the Musou subject, I'll contribute just a bit more: I've always been disappointed by Gundam Musou, which I should in theory love extra much given that I'm a bit fan of Gundam as well as a lover of Musou games. I found the play boring (even for a Musou game) and the missions uninteresting and unevenly difficult. Even things like the Psyco Gundam fight were dull where they should have been great. Hey Grave, does Gundam Musou 3 improve things any over 2 (the one I played)?






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"Re(5):HnK - OP" , posted Wed 7 Sep 05:00post reply

quote:
Hey Grave, does Gundam Musou 3 improve things any over 2 (the one I played)?


3 is actually the only one I've played beyond the demo of the first one, so it's hard to say for sure how it compares.

I like the idea of how 3 works - the map is pretty much broken up into strategic points (re: square rooms with hallways between them) that have different functions. Which ones you control can have a lot to do with how easily the map goes for you, and I think it could have been an amazing idea if the maps were a LOT bigger... like 3 to 4 times as big. As it is it just feels like combat is shoved into rooms for no good reason a lot of the time.

That said, the mobile suit selection is fantastic and the variety of play styles is fun, finding new plans to develop better versions of the suits and applying new skills per pilot and per suit is a great time. If you like English-language Gundam you'll probably enjoy the voiceovers, though the new Kamille isn't very good and the new Domon is downright awful. Japanese voices are available but I've never checked them out as I don't think I'd recognize too many of them.

The only thing I'm NOT crazy about is how mission unlocking is dependent on the relationship system. I won't be able to 100% the game until everyone is at the maximum level, and I've run out of new missions to play at the moment, so I shelved it in favor of a couple other games. Which is nice, I guess - when I go back to it it'll feel fresh again and there'll be a lot left to do.

Online mode is kinda dumb. I probably should have just stuck it out and forced myself to get 100% online because I wonder how many people are still playing it now, hah.

You probably know what you're in for with this one! I don't know anyone else who picked it up so I didn't have anyone to bounce opinions off of, but I had a blast with it and it's definitely not one of those games I want to sell off after I shelve it the first time. I think I played 80-90 hours and it was getting to the point where my friends were making fun of me because I'd be on PSN playing it when they went to bed and on PSN playing it when they got up.

tl;dr: I like this game





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"Re(4):HnK - OP" , posted Wed 7 Sep 07:01:post reply

quote:
Hokuto Musou is a good game, as good as a Musou game can get, that is: tons of hours wandering around, hordes of minions eager to die and the usual stuff found on "Guan Yu and pals kicking Lu Bu's ass" countless iterations of Koei's renowned formula.



Actually Dynasty Warriors 5 is most certainly the best Musou game. Yes, it's a PS2 game, but the series/spinoffs have, clearly, hit an evolutionary dead and and fail to use the power of modern game platforms to make the kind of game they actually WANTED to make in the first place.

quote:

Usually, I'm not too keen on Musou games: I love the settings, but not so much their boring and reiterative mechanics. In this case though, I'd recommend this game to anyone who finds slightly appealing either the franchise or the gameplay, as this HnK excels at both.



I really wanted to like this game but it's just so incredibly slow! So painfully slow! So pointlessly, detrimentally slow! Why?!?!!?





/ / /

[this message was edited by Mosquiton on Wed 7 Sep 10:11]

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"Re(5):HnK - OP" , posted Wed 7 Sep 09:10post reply

quote:
Actually Dynasty Warriors 5 is most certainly the best Musou game. Yes, it's a PS3 game,



Wait a minute, I thought PS3 started with Sangoku Musō 5 (= Dynasty Warriors 6)?

And I thought everyone agreed Musō 5 was absolutely horrendous, even Koei, and thatd they got things back on track with the recent Musō 6 ? At least, I very distinctly remember the Japanese Internet making fun of how terrible Musō 5 was, my Musō-playing friends being depressed and the scathing reviews.

I have heard good things about Gundam Musō 3. The cel-shading looks quite nice, for sure.





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"Re(5):HnK - OP" , posted Wed 7 Sep 10:11post reply

quote:

I really wanted to like this game but it's just so incredibly slow! So painfully slow! So pointlessly, detrimentally slow! Why?!?!!?



I guess that in a post-apocalyptic wasteland there are few things to do and thus, there's no need to hurry. Come on, even if the lives of hundreds of elderlies and children are at stake, it's a post-nuclear world, who gives a damn? Kenshiro doesn't, that's for sure!

Plus, years of a strict diet based solely on protein powder and steroids (the only food substitutes available after people ran out of canned goods) is likely to impair one's health and mind to unknown degrees. That could explain, for instance, Raoh's clumsiness or the minions' poor AI. And let's not mention about adding radioactive dust to the mix...


Now that I think of it, this stoic diet can be the main force behind the most incongruent acts in the original manga, as well. Raoh chickening out before that hairy, half naked, leather laden fatso known as Fudoh or crying like a sassy little girl before striking Yuria is probably due to severe poisoning that altered his brain functions or something like that. I refuse to believe that, after 12+ volumes acting as the greatest badass in post-historic times, he turns out to be such a poof in the end...

Remember kids: I'm not sure about love, but too much 'roids will kill you in the end...





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"Re(6):HnK - OP" , posted Wed 7 Sep 10:18:post reply

quote:

Wait a minute, I thought PS3 started with Sangoku Musō 5 (= Dynasty Warriors 6)?

And I thought everyone agreed Musō 5 was absolutely horrendous, even Koei, and thatd they got things back on track with the recent Musō 6 ? At least, I very distinctly remember the Japanese Internet making fun of how terrible Musō 5 was, my Musō-playing friends being depressed and the scathing reviews.



Oops, I meant "not a PS3" game or "it's a PS2 game," which makes more sense with the sentence. The actual title of the game is correct, and it looks like you maybe knew what I was talking about anyway? My dear chaz, give me the benefit of the doubt in future! I'll let you off this time because I -think- you were responsible for a cool GetsuFumaDen image/text-alteration on Death Note's opening chapter posted on the IC forums for FKW 20XX. If that wasn't you, it is your duty to let me know, at which point you will be added to my list of people to whom I will direct petty, subtle digs in the indeterminate future.

As you should know having corrected me, the series names are all fucked up because of the PlayStation one-on-one 3D fighting game called "Dynasty Warriors" in North America.

SO ANYWAY, like I said, Dynasty Warriors 5, or Shin Sangokumusou 4, is the best game in the series. To offer a brief explanation, it has many characters with unique move sets, lets you level up quickly to enjoy them, performs nearly flawlessly with split-screen coop over all modes, manages the best treatment of the ridiculous story without getting too excessively ridiculous, and does the best job creating the illusion that the battlefield is dynamic and that you can affect it in a meaningful way. Critics played the game by themselves for a couple of house and docked their bullshit numerical score 4 or 5 points because OMG THEY KEEP MAKING THE SAME GAME SO UH, THAT MAKES THIS ONE OBJECTIVELY WORSE RIGHT BECAUSE POINTS FOR ORIGINALITY I AM A TOUGH BUT FAIR CRITIC OF INTERACTIVE MEDIA!

Koei may have talked up the NEXT-GEN REBIRTHENING, but the first PS3 DW is a failed attempt to reboot the series. They screwed with the basic systems to shitty effect, made esablished character designs less attractive/interesting, and progression was grindy as all hell, taking huge effort to level up the characters enough to actually have fun with them. Swimming and climbing ladders are not innovation.

They actually rolled back any significant changes to the formula they made with DW6, including the "renbu system" (the one major gameplay change) with DW7 7, which is a pretty decent game although still strangely regressive (there's no lock-on or rolling function, and they removed the ability to experience the story in coop mode in favor of a slightly more cinematic campaign experience and a time-killing, hex-grid based free mode.

Maybe I should play more of the Gundam Musou games to better educate myself, but from what I've played they're by-the-numbers spinoffs done by an undermotivated B-team.

Anyway, point being, the DW series and all its progeny comprise a minor fucking tragedy of an "IP" that will probably never live up to its original concept. Oh, Japanese game industry. Oh, my heart.

~FIN





/ / /

[this message was edited by Mosquiton on Wed 7 Sep 10:58]

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"Re(7):HnK - OP" , posted Wed 7 Sep 10:57post reply

quote:

For example, I eventually managed to catch back Hunter x Hunter, although obviously we are talking a bout a much smaller scale backlog here. But I could never do it with OP and FMA.



I was so enthralled with the recent chapters of Hunter in Jump that I started reading the series over again from volume 1. Somehow, I enjoy it much more than I did when it first came out (possibly because my Japanese is much better). Togashi is a real artist, and I appreciate how he does whatever the hell he wants instead of playing the rating game. Of course "whatever the hell he wants" is sometimes "nothing at all", so I hope the new Hunter anime will light a fire under his ass to keep him working.

I'm really in love with the way he draws monsters, weird stuff and freaky characters. This is what drew me to Yu Yu Hakusho 15 (or so) years ago and it still gets me excited. His 90's aesthetic on girls can go, though...

quote:

But can it really be called a bad game if they enjoy it that much and give it so much time? I had the opposite issue with the Spanish Castlevania, which I thought very well done but could not catch my attention.


I had a similar response to Lord of Shadows. I think it was its sprawling, nonsensical narrative and chapter structure. I enjoyed the game, but I had to MAKE myself play it. Same thing with Red Dead Redemption, though I think that game was just not for me.

Although no titles come to mind immediately, there are quite a few games where I've said "I don't know if this game is actually any good, but I know that I love it."

quote:
Xenoblade


Wow. Doing nearly everything in Xenoblade is a huge undertaking. I admit that I would become so hopelessly absorbed in the game that I would spend hours doing this and that quest (which is highly unusual for me), but I had to draw the line after a point. If ever there was a game with TOO MUCH content, I think this was it.

The only stain on that game in my mind is that the early boss fights used very specific strategies and were challenging as a result. Later boss fights could be won with the same strategy every time. It took the "cinematic" feel out of the battles. Thankfully, Last Story delivered brilliantly in that respect, so the itch ended up getting scratched by a different game.

quote:
Gundam Musou


I got GM2 from a friend that works at Namco was almost violently repelled from it. No Japanese voice track was a deterrent as well, so I'm glad that's an option in GM3. Whether the English dub was any good or not is irrelevant. In a fan game like that, I couldn't stomach it.

I do like how they make you feel like you're using a character and not just a robot, though. Maybe I'll look into GM3 a little. I really do want to enjoy Musou games again, but I'm extremely wary.

Grave: How would you compare GM3 to Hokuto Musou? I like HM better than GM2, but certainly not enough to buy for more than $15.

quote:

I really wanted to like this game but it's just so incredibly slow! So painfully slow! So pointlessly, detrimentally slow! Why?!?!!?


This was my response exactly. That caused me to stop playing the game fairly quickly, though other people were motivated to spend 40-80 hours ambling about.





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"Re(5):HnK - OP" , posted Wed 7 Sep 23:51post reply

quote:
But can it really be called a bad game if they enjoy it that much and give it so much time? I had the opposite issue with the Spanish Castlevania, which I thought very well done but could not catch my attention. I find it interesting that we have seemingly established criteria for what makes a good game, but certain concepts or associations of ideas (as simple as Hokuto + Musō) trump those criteria for the people who were clearly targeted by the game.
Game discussion, as with any form of art criticism, has that problem with objective and subjective impressions. I can look at a game and see that it is well constructed, has new or well refined gameplay elements, or any other agreed upon method of judging the components that make for a well built game. I can also see areas where a game is lacking in ways that would make it a less impressive title. Still, when I want to actually play a game I'm just as happy to have Kenshiro wander around and punch punks. It may not match the criteria for what makes for an award winning game but it pushes the correct buttons on me. Trouble is, saying "I like the game because I like it" is a hard position to argue.

In unrelated news, I tried out the demo for the 2D Bloodrayne game and found it to be shockingly decent. Are the original games overlooked gems or is this a new direction for the series? It's obvious that 2D Bloodrayne desperatley wants to be Castlevania when it grows up but we all want to be Castlevania when we grow up.





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"Re(6):HnK - OP" , posted Thu 8 Sep 21:13post reply

For what it's worth I'm with everyone on Spanish Castlevania: brilliant art direction, competent gameplay, brain-dead plot. Got bored halfway through or so and sold it. Was it better than another Igavania? Yes. Something just didn't click though. Too bad.

Mechanics-wise and presentation-wise, no contest, Gundam Musou 3 is way better than Hokuto Musou. The graphics are waaay better, the combat is so much faster (and can go even faster depending on how you upgrade) and there's much more flexibility in terms of finding something/someone to play that suits your tastes. However I think a lot of the appeal comes from how much you like or dislike the map system - I would suggest watching a bunch of videos before trying. It's also a game you have to play on hard mode for most missions if you don't want them all to lie down, but that's most of this series. I remember thinking about how much I wanted a Hokuto Musou 2 that plays as well as this when I started playing, so that might say it all!
quote:
In unrelated news, I tried out the demo for the 2D Bloodrayne game and found it to be shockingly decent. Are the original games overlooked gems or is this a new direction for the series?

Nah, the 3D games were completely unremarkable. I'm only about 4 levels into the 2D one but I like it so far - too busy with Space Marine but I'll give it some more time soon.





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"Re(6):HnK - OP" , posted Thu 8 Sep 21:47post reply

quote:
Trouble is, saying "I like the game because I like it" is a hard position to argue.


To be honest, I was not even thinking about game criticism, simply about purchase decision etc. What gets people motivated to buy a game and play it through, and what gets people motivated to keep playing or not. I think, rather than forcing people to defend their interest and investment in one game, it is more useful to understand this behavior.





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"Re(6):HnK - OP" , posted Thu 8 Sep 22:16post reply

quote:

In unrelated news, I tried out the demo for the 2D Bloodrayne game and found it to be shockingly decent. Are the original games overlooked gems or is this a new direction for the series?
This is a 2D game on yet another mediocre franchise that happens heralded by WayForward. And anybody knows that anything WayForward touches turns great or slightly good at the very least (exception would be PingPals).

That 2D Metroidvania Aliens game is coming out in a few days, too. And that Switch Force thing...





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"Re(7):Sumioni" , posted Sat 10 Sep 00:08post reply

Yet another wonderful reason to buy a Vita. There's been so much news/outrage about Monster Hunter for the 3DS that I almost missed this one! Almost!






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"Re(8):Sumioni" , posted Sat 10 Sep 05:37post reply

quote:
Mechanics-wise and presentation-wise, no contest, Gundam Musou 3 is way better than Hokuto Musou.


Maybe I'll give it a try when the price comes down. It's totally silly, but the stupid costumes have almost sold me on Sangoku Musou 6. Just waiting for a good deal!

quote:
Bloodrayne


This was a pleasant surprise! It looks like a crappy flash game, only...it doesn't look crappy! It didn't grab me enough to warrant a purchase, but that wasn't due to any particular fault of the game itself.

quote:
Yet another wonderful reason to buy a Vita. There's been so much news/outrage about Monster Hunter for the 3DS that I almost missed this one! Almost!


Although the concept behind this is very cute and the aesthetics are nice, the game looks really cheap and stiff in motion. It's one of those things where I like everything about the game but the game itself.

MH3G on 3DS was a no-brainer, but I don't think I'll force myself to buy it, especially because I'm still hung up on the 3DS's region locking. If I'm hungry for more MH action, I'll probably pick up the HD PS3 one.

I'm so lukewarm on buying games now cause I just got Tales of Xillia and Blackrock Shooter. Every waking moment not spent working (which doesn't amount to much, admittedly) is Xillia time.





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karasu99
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"Re(9):Sumioni" , posted Sat 10 Sep 10:29post reply

quote:
Mechanics-wise and presentation-wise, no contest, Gundam Musou 3 is way better than Hokuto Musou.

Maybe I'll give it a try when the price comes down. It's totally silly, but the stupid costumes have almost sold me on Sangoku Musou 6. Just waiting for a good deal!


Same here for GM3. At $60 it's way to expensive for me right now given how I'm grinding through Sangoku Musou 6 (which I'm loving, despite the use of the term 'grinding'. On that note, I'm especially enjoying the weirdly designed characters that are encountered in the new Jin scenario, like the guy with the floating swords and the other guy with the feather fan in the 19th-century looking military uniform. Great stuff, and a great game, although I've only bought the DLC weapons, not the crazy costumes.)
quote:

Yet another wonderful reason to buy a Vita. There's been so much news/outrage about Monster Hunter for the 3DS that I almost missed this one! Almost!

Although the concept behind this is very cute and the aesthetics are nice, the game looks really cheap and stiff in motion. It's one of those things where I like everything about the game but the game itself.


Har, I had only looked at the stills when I posted the link! You're right, it's pretty stiff seeming. Maybe it will improve with the final version. We'll see.
quote:

MH3G on 3DS was a no-brainer, but I don't think I'll force myself to buy it, especially because I'm still hung up on the 3DS's region locking. If I'm hungry for more MH action, I'll probably pick up the HD PS3 one.


I'm still busy with the last US released PSP version and the Wii version, so I'm unlikely to worry with the 3DS one any time soon.
quote:

Blackrock Shooter.

I've been debating getting this for a while, but I'm pretty backed up with games as may be obvious from the above. Still, (as I find myself saying a lot lately, it seems like) I'm curious to hear your impressions (what I really mean probably is 'say something about it in any way that will make me feel as though I've been encouraged to buy it').






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"Re(9):Sumioni" , posted Sat 10 Sep 14:04post reply

quote:
MH3G on 3DS was a no-brainer, but I don't think I'll force myself to buy it, especially because I'm still hung up on the 3DS's region locking. If I'm hungry for more MH action, I'll probably pick up the HD PS3 one.
Most likely they'll localize it, considering what they did with Tri. Although I myself might pick it up in the long run, because there's that Kid Icarus thing I want, and still have to go through DX:HR.





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"Re(8):Sumioni" , posted Sat 10 Sep 19:11post reply

quote:
Yet another wonderful reason to buy a Vita.

It just looks to me like a cheap launch title by an uninspired company thinking "quick! let's make an Ôkami rip-off while Capcom is busy with MH! But let's steal the art direction of the Oreshika remake, so that nobody notices us!".

SNORE.





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"Re(10):Sumioni" , posted Sat 10 Sep 19:24post reply

Did anyone pick up Grand Knights History? Is it too soon to ask? I had to pass on it. As beautiful as it is, it just looks too boring! Also, there's almost no voice acting, which has been a big selling point for Vanillaware games in the past (for me at least).

But with it being so pretty, I could be coerced by a positive review or two...

Speaking of which...Black Rockshooter...

quote:

I've been debating getting this for a while, but I'm pretty backed up with games as may be obvious from the above. Still, (as I find myself saying a lot lately, it seems like) I'm curious to hear your impressions (what I really mean probably is 'say something about it in any way that will make me feel as though I've been encouraged to buy it').


So far so good. It has a lot of things going for it.

I like the writing. I believe it's the same guy who did Final Fantasy X and Last Ranker. The characters know when to stop talking and don't talk in circles. There aren't a lot of stereotyped lines repeated over and over and the story is fairly interesting. The voice acting is fairly respectable as well.

The backgrounds look nice. You can't move the camera, but they have really dynamic perspectives that give the environments an illustrative feel. The color schemes look great, too. It's one of few PSP games that looks just as good on a TV.

The battle system is interesting. I don't have a final verdict on it because it keeps getting more fun. It's in real time, but you can't move. You just move your aiming module. You can block and you can dodge. Enemies either slowly advance towards you then attack, or shoot at set intervals. It's important to listening for audio queues to tell when to stop shooting and when to block. You fire your gun rapidly until you overheat, which makes you unable to do anything for quite a while. You also have a set of special moves that heal, increase defense, give you super rapid fire with no overheat for a few seconds or shoot off a huge laser attack. They don't cost any MP/TP or anything, but they have a lengthy cool-down.

The fights are boring at first when you can only shoot, but as you equip more and more techniques, you build more exciting strategies. Since you can only equip 4 at a time, picking and choosing can be difficult. The generic enemy encounters (which can be avoided) get tiresome after a while, but the boss battles are fantastic. I really love the boss enemy designs (the humanoid ones, I mean), and they put a lot of personality into their fights. They have fancy artwork openings, little cinematic interludes and cinema-style special moves just like BRS. Also their abilities tend to be a lot more interesting than the normal enemies/sub bosses.

Hrm...so what's bad... The music, I guess? I like a few songs, but altogether, it puts me to sleep. It's not annoying, it's not poor, it's just sleep-inducing. The game tends to get a bit repetitive, so sleepy-time music is a big downer for me. Putting my own music on isn't an option (I really don't like doing that anyway), because the characters are constantly talking and the dialogue is good.

Another thing is that the game was made by the Last Ranker team and it's just...not quite as good. The soundtrack and number of boss battles is a big factor in that decision, since Last Ranker was practically epic boss battles put to epic music for 30 hours straight. The boss battles in BRS are certainly epic, but I want more of them!

Also, I had the misfortune of playing Type Zero before it and that game makes lots of games seem boring.

I dunno. I would cautiously recommend BRS. I can confidently say that it's a good game and if it looks good to you, you're extremely likely to enjoy it. The issue becomes on of priority...is there some other amazing game you haven't had time to play yet?





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"Re(2):Re(10):Sumioni" , posted Sat 10 Sep 20:44post reply

quote:
Did anyone pick up Grand Knights History? Is it too soon to ask? I had to pass on it. As beautiful as it is, it just looks too boring! Also, there's almost no voice acting, which has been a big selling point for Vanillaware games in the past (for me at least).

I've been wondering about this as well, especially because of the current thing on the japanese PSN (like, if you buy 5000 yens of stuff, you get 1000 yens back, or something. I need to check the dates as well).
I haven't heard any BAD reviews about the game yet, more like... "It's like the others VanillaWare, you play them, they are pretty, and then after a few hours you stop playing and never go back to them, without really thinking about it. But it's very pretty".
Maybe someone who would have poured more than 10 hours in it might have a different opinion...?

Speaking of games that end up always the same, playable Matsunaga = instant buy.





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"Re(3):Re(10):Sumioni" , posted Mon 12 Sep 07:48post reply

quote:
I've been wondering about this as well, especially because of the current thing on the japanese PSN (like, if you buy 5000 yens of stuff, you get 1000 yens back, or something. I need to check the dates as well).


I think it's like...from now until Sept 20th, you get a coupon at the end of the period depending on how much you spend. 1000 yen for 5000 being the max. Anything less is hardly worth it.

Maybe if I go ballistic with the Tales of Xillia costume stuff and Disgaea 4 stuff it'll be worth the purchase. I was waiting for the Disgaea Deathko append to come out before I bought all the other characters and stuff. Also, I don't know if it's a better deal to get cards from the Asia PS Store. Why do I have to do math to have fun?

Although Namco is being quite cruel with their costume downloads on Xillia, the accessories they give you in game are...uh... interesting. You can edit their size, angle, color and position. So the "Snot hanging out of your nose" accessory could be turned into a bloody nose, or perhaps some sort of giant crotch leakage. Huge eyebrows can be turned into a tiny mustache and a hat can be made giant and moved down to completely cover someone's head.





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"Re(4):Re(10):Sumioni" , posted Mon 12 Sep 20:28post reply

quote:
Also, I don't know if it's a better deal to get cards from the Asia PS Store.

I never heard of that, what is it exactly?





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"Re(5):Re(10):Sumioni" , posted Mon 12 Sep 20:56post reply

quote:
Also, I don't know if it's a better deal to get cards from the Asia PS Store.
I never heard of that, what is it exactly?



They have a Japan store and a Europe store and a US store and an Asia store...er...and a Korea one now? And more? Who knows!

Anyway, Asian versions of games are compatible with the same DLC as Japanese games and vice-versa, I believe. (Actually, Asian versions of games are identical to Japanese versions most of the time, down to the preorder bonuses.)

But anyway, in my case, I can get an Asian PSN card at a better rate. So, for example, if I wanted to get the (somewhat) new Overlord Valvatorez scenario thing for Disgaea 4, that would be 600 yen ($9.00, if I bought a card) or 48 Hong Kong Dollars ($7.16 if I bought a card).

The Asia PS Store is unpredictable in what it gets and slow sometimes, but it gets a nice mix of US and JPN PS store stuff. It's not a good value if you can get something in your own region, but for an American getting Japanese downloadable stuff, it's a better deal than exchanging for yen cards.

I'd look into it, just to see if there's anything you could get for cheaper... but since you probably get paid in mighty pounds rather than puny dollars, it might not be as big of an issue.





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"Re(6):Re(10):Sumioni" , posted Wed 14 Sep 04:52post reply

I see... I really thought there was only EU/US/JP stores (and Korean, but, well).
Thanks for the heads up!





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"Re(9):Sumioni" , posted Wed 14 Sep 21:30post reply

quote:


Bloodrayne

This was a pleasant surprise! It looks like a crappy flash game, only...it doesn't look crappy! It didn't grab me enough to warrant a purchase, but that wasn't due to any particular fault of the game itself.



Yes, it's a bit overpriced too. Exact feeling, the game is fine and recommend to play the demo.

Anyone here picked up El Shaddai? I find it pretty intriguing: both modern and old school game design, fantastic abstract enviroments, a good immaginative mixture of technology and jewish bible. Not a fantastic game in terms of gameplay but one of a few good examples of "visual gaming art" this generation.





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"Journey goes to Spring 2012" , posted Mon 3 Oct 04:56post reply

Source

The artfag in me couldn't be happier. News about this project are so scarce that I supposed it had been canned long ago...

Oh, the sand!





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"Re(10):Sumioni" , posted Mon 3 Oct 17:01post reply

quote:


Bloodrayne

This was a pleasant surprise! It looks like a crappy flash game, only...it doesn't look crappy! It didn't grab me enough to warrant a purchase, but that wasn't due to any particular fault of the game itself.





I really enjoyed Bloodrayne. Although, I'm kinda disappointed with the demo. The 1st couple of stages don't represent the rest well. It makes you think the game is just going to be a beat 'em up. I was very impressed with the platforming later on and I wish you could get a taste of that with the demo, especially considering the price point.





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"Obscure PS2 games on PSN" , posted Mon 3 Oct 19:24:post reply

http://www.siliconera.com/2011/10/03/odin-sphere-god-hand-and-grimgrimore-coming-to-ps3-as-psn-donwloads/

Apparently, 2011 is the year of PS2 ports. The fact that all of these titles were announced so suddenly and will be released tomorrow might mean that they are all just a bare-bones straightforward port without any enhancements but we'll probably know that soon.

I'll probably get God Hand but I'm also interested in Ring of Red as I heard its similar to the Valkyria Chronicles games.


EDIT: More new old games news
http://www.1up.com/news/sega-working-new-daytona-usa

Things I noticed because I'm such a Daytona USA nerd:

- The music is from the arcade version, not the Saturn version, YAY for better fps.

- The fact that they chose the Beginner stage song instead of the Advanced song could mean that SEGA still didn't get the NASCAR license to use the name Daytona USA and we could just be getting a port of Sega Racing Classic WITH CENSORED LYRICS OH NO





[this message was edited by badoor on Tue 4 Oct 06:00]

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"Re(1):Obscure PS2 games on PSN" , posted Tue 4 Oct 00:18post reply

quote:
http://www.siliconera.com/2011/10/03/odin-sphere-god-hand-and-grimgrimore-coming-to-ps3-as-psn-donwloads/

Apparently, 2011 is the year of PS2 ports. The fact that all of these titles were announced so suddenly and will be released tomorrow might mean that they are all just a bare-bones straightforward port without any enhancements but we'll probably know that soon.

I'll probably get God Hand but I'm also interested in Ring of Red as I heard its similar to the Valkyria Chronicles games.



I wonder if God Hand sells enough through this it might increase the odds of Gene DLC for UMVC3... or in the very least a stage filled with dancing mooks (then again, SFxT has that covered with the Mad Gear Kabuki act).





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"Re(1):Obscure PS2 games on PSN" , posted Tue 4 Oct 05:02post reply

quote:
I'm also interested in Ring of Red


Ring of Red I love because the mechs are huge, lumbering things and you get to have crews of men running around them doing stuff.

I hate how every combat you may go and seem to gun down all of that external crew, but they're all back up and at 'em the moment you combat that unit again.

I also hate that every combat takes a long time to do even when you're going to be doing the same thing each time.

But I also love its setting and the edited WW2 footage that has giant mechs inserted in it.

It is one of the games that I never got around to beating. It didn't feel like a very hard game, but it did feel like a very time consuming game.





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"Re(2):Obscure PS2 games on PSN" , posted Wed 5 Oct 01:51post reply

Everybody in Japan plays Monster Hunter. Did Jun shrink?

quote:
I'm also interested in Ring of Red

Ring of Red I love because the mechs are huge, lumbering things and you get to have crews of men running around them doing stuff.

I hate how every combat you may go and seem to gun down all of that external crew, but they're all back up and at 'em the moment you combat that unit again.

I also hate that every combat takes a long time to do even when you're going to be doing the same thing each time.

But I also love its setting and the edited WW2 footage that has giant mechs inserted in it.

It is one of the games that I never got around to beating. It didn't feel like a very hard game, but it did feel like a very time consuming game.


RoR sounds interesting but it also sounds like one of those titles that has aspects in the game that could just as easily turn people away. Actually, most of the games in this PS2/PSN release could be described that way. I might have to try RoR to see if the good in the game outweighs the bad. That, or I could buy God Hand for a second time just because.





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"Re(3):Obscure PS2 games on PSN" , posted Wed 5 Oct 05:22:post reply

quote:
That, or I could buy God Hand for a second time just because.


I never got God Hand when it was new since when it came out I was in a buying slump. Once I started getting games again I went to buy it and found that its price was through the roof (think import pricing!), especially for an older game, and that reviewers and internet talkers in general were gushing like mad about it. So I've still yet to play it, and I'll be honest-- when I watch video from it, it... doesn't look all that great, graphically, or in terms of play. Is it really that good that I should bother with it after all this time?






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[this message was edited by karasu99 on Wed 5 Oct 05:24]

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"Re(4):Obscure PS2 games on PSN" , posted Wed 5 Oct 06:57post reply

quote:
... doesn't look all that great, graphically, or in terms of play. Is it really that good that I should bother with it after all this time?



To be honest with you I didn't think Godhand looked that great when it came out. I didn't think much of the character designs or graphics.

But then I played it and by god it was amazing.

Much like Demon's Souls it's got that old school sensibility where you need to think a few steps ahead of what you're doing all the time. It can be frustrating if you just want a mindless beatemup, but it's thrilling when you're in the mood for a game that requires your full attention.


It's definitely worth $10.






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"Re(5):Obscure PS2 games on PSN" , posted Wed 5 Oct 06:58post reply

quote:
... doesn't look all that great, graphically, or in terms of play. Is it really that good that I should bother with it after all this time?


To be honest with you I didn't think Godhand looked that great when it came out. I didn't think much of the character designs or graphics.

But then I played it and by god it was amazing.

Much like Demon's Souls it's got that old school sensibility where you need to think a few steps ahead of what you're doing all the time. It can be frustrating if you just want a mindless beatemup, but it's thrilling when you're in the mood for a game that requires your full attention.


It's definitely worth $10.



Also, the generic graphics and characters really grow on you after a while. They really work. Especially with the goofy dubbing and awesome music.






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"GODHAND" , posted Wed 5 Oct 08:24post reply

quote:
That, or I could buy God Hand for a second time just because.
You will fufill your constitutional duty of whatever country you're in and buy it ten times, or twenty if necessary!
quote:
Is it really that good that I should bother with it after all this time?
Karasu, our worthy apprentice, you need to experience Godhand in the same way you need to experience continuing to breathe. I don't even like beat em ups/melee games normally, but Godhand is special. I think I have never agreed with Tim Rogers more than in his charming (and correct) audio review of Godhand.





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"Re(1):GODHAND" , posted Wed 5 Oct 10:03post reply

I like God Hand so much that if you ask me my favorite 3 or 5 or 10 games, I'll say "God Hand!" right off the bat, then stop to think about the others. I've never played a game so perfectly balanced in terms of challenge. Sure, there's that first, shocking level, where you're dropped in horrified, but after that, it tests you just enough to keep you on your toes without being frustrating.

And yet, if you look at it, and it doesn't seem appealing to you, I don't know if you'll be pleasantly surprised. A lot of people didn't like the game. When I first saw it, I thought it was going to be the most awesome thing ever, and it exceeded my expectations. It was the most awesomEST thing ever. But I watched the trailer like...100 times, which I never do. I think the last time I went that trailer crazy was Capcom's Red Dead Revolver. So obviously, my enthusiasm for the game may not be reciprocated by everyone.

But for what it's worth, I think it's an engaging, surprisingly smart beat-em-up that's funny, challenging and has a strong soundtrack. Other than its bland environments, I don't see any flaws.

Also also also...

I'm happy to see Grim Grimoire on that list. It's the only Vanillaware game I was absolutely pleased with. It's feverishly challenging, typically gorgeous and has a fantastic story. I would say it's worth playing just for the story and graphics, even. I really enjoyed the characters and voice acting (in Japanese at least) as well.

Admittedly, the game itself isn't a masterpiece, but I found it much less offensive in its faults than Odin Sphere and poor, poor Muramasa with its fantastic system and epic boss fights ruined by hours and hours of running back and forth through the same few areas.





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"Re(2):GODHAND" , posted Wed 5 Oct 10:11post reply

quote:
I like God Hand so much that if you ask me my favorite 3 or 5 or 10 games, I'll say "God Hand!" right off the bat, then stop to think about the others. I've never played a game so perfectly balanced in terms of challenge. Sure, there's that first, shocking level, where you're dropped in horrified, but after that, it tests you just enough to keep you on your toes without being frustrating.



Oh yeah, i forgot to mention that it's objectively one of THE BEST GAMES OF ALL TIME.






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"Re(1):GODHAND" , posted Wed 5 Oct 10:28post reply

quote:
That, or I could buy God Hand for a second time just because. You will fufill your constitutional duty of whatever country you're in and buy it ten times, or twenty if necessary!
Is it really that good that I should bother with it after all this time? Karasu, our worthy apprentice, you need to experience Godhand in the same way you need to experience continuing to breathe. I don't even like beat em ups/melee games normally, but Godhand is special. I think I have never agreed with Tim Rogers more than in his charming (and correct) audio review of Godhand.



From the intro to this review I get the feeling that Tim's site is just a thinly disguised shrine to God Hand that happens to cover a bunch of other games until more God Hand reviews he likes come along.

I should connect my PS2 back and finish the game, I got stuck on Azel last time - incidentaly, that was also the first time I actually started playing it, months after buying it on impulse after reading all the praise for it here.The game didn't appear in the PSN Store when I logged in today though - maybe that sale doesn't apply in this corner of Europe or something?..





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"Re(5):Obscure PS2 games on PSN" , posted Wed 5 Oct 10:55post reply

There is a direct correlation between how much a given person likes Fist of the North Star and how much they like God Hand. Liking Fist of the North Star is not a pre-requisite to liking God Hand, though.

God Hand's audio is terrific in basically every way, credit to Grasshopper Manufacture.

God Hand's character animation is lovely. The enemy character models might look grimy, but you absolutely have to see them in motion... hell, one of the small fry enemies will do a holy sandstorm like a JOJO character if left alone long enough.

My only real complaint about the game is that the later levels that have regular enemies that have too much are tiresome.





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"Re(2):GODHAND" , posted Wed 5 Oct 15:35post reply

quote:
I get the feeling that Tim's site is just a thinly disguised shrine to God Hand that happens to cover a bunch of other games until more God Hand reviews he likes come along.
Oh, I think that they were always upfront about that! As it should be, everything that is not Godhand is an (excellent) afterthought.

Let's talk about first Godhand stories, taking Polly's lead. Years late (like, this year), I was dropped into Godhand's wonderful world by a friend on level three or so, which involves spanking the enemy girls and dropkicking the enemy guys. It's everything I want my hero to do. The voice acting is so hysterical...I love how he yells AWESOME when picking up the purposefully dumb-looking, oldschool fruit powerups. Again, I hate 3D beat em ups like God of War or DMC, but nothing feels more fun/funny/satisfying than kicking the sh*t out of your many many enemies in Godhand.

To conclude, Godhand is awesome in the same way that the scene at the end of zombie movie Wild Zero is awesome where Guitar Wolf defeats the zombie-creating alien spaceships by pulling a katana out of his guitar. ROCK AND ROLL!





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"Re(3):GODHAND" , posted Thu 6 Oct 00:52post reply

quote:
Godhand stories


GOT IT. Well, I should say "I understand what you mean" and I will spring for it this evening. After all, since I'm Dark Souls-less for the moment I will need something else to play.

Plus I can't resist such an overly positive endorsement from my comrades here at the Cafe!






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"Re(4):GODHAND" , posted Thu 6 Oct 17:15post reply

God Hand is of course, super awesome. But every time I start to play it, it takes an hour before I get back in the groove of it, so to speak. It's a very unique game.





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"Re(5):GODHAND" , posted Mon 10 Oct 03:11post reply

In case anyone has been wondering, my initial thoughts:

- Dialog: Ludicrous, yet somehow awesome. Still unsure if there is actually supposed to be a story at all.
- Fighting engine: Simple, yet somehow awesome. I enjoy how I actually stomp enemies as fast as I can mash the button. Very Final-Fight-ish.
- Bad guys: Surprisingly tough at points, even early on. I'm not used to actually having to dodge the 'basic bad guy' so early in a beat 'em up.
- Atmosphere: Clearly channeling the very worst (or best?) aspects of Fist of the North Star. YET SOMEHOW AWESOME.
- General Aesthetic: I'm not quite sure that Capcom was going for corny/cheesy/crappy but they've achieved it in the way that the best bad movies do. Although to be fair you all may have ruined the test case by preparing me so well to play it.

Yeah, I'm not quite prepared to say that I love it, but it's early so far. I'll have much more time to play this week, although I'm not sure I want to let it cut into my Dark Souls time too much. But certainly worth $10.

As a technical aside for those who care, the game clearly runs on software emulation-- upon launching, the system restarts and you need to turn your controller back on. Likewise when you quit the game. It stinks that Sony cut PS2 emulation (both hardware and software) out of the PS3 only to sell it back to us on a game by game basis, but I guess that's business.






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"Re(6):GODHAND" , posted Mon 10 Oct 08:08post reply

quote:
- General Aesthetic: I'm not quite sure that Capcom was going for corny/cheesy/crappy but they've achieved it in the way that the best bad movies do. Although to be fair you all may have ruined the test case by preparing me so well to play it.

I always think of God Hand as the antithesis of Okami. Where Okami had a great deal of time and money spent on it God Hand was some scrappy little thing built out of what appears to be the RE4 game engine and random Mike Tyson quotes. To put it another way, Okami is the well produced studio album while God Hand is the album recorded in someone's garage. God Hand may not be perfect -does anyone like the casino?- but it is one of those games that is exactly the sort of game it wants to be. God Hand works because it completly ignores market trends and instead embraces the desire to totally go there and do that.

It's too bad that the emulation doesn't sound too hot. I wonder, is this program just a quickly put together test run by Sony?

quote:
Yeah, I'm not quite prepared to say that I love it, but it's early so far. I'll have much more time to play this week, although I'm not sure I want to let it cut into my Dark Souls time too much. But certainly worth $10.


The ending credits alone are worth $10.





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"Re(6):GODHAND" , posted Mon 10 Oct 14:07:post reply

quote:
As a technical aside for those who care, the game clearly runs on software emulation-- upon launching, the system restarts and you need to turn your controller back on. Likewise when you quit the game. It stinks that Sony cut PS2 emulation (both hardware and software) out of the PS3 only to sell it back to us on a game by game basis, but I guess that's business.


FYI, PS3s with PS2 hardware do that as well. No internet, no XMB - just you and PS2 games. The only real problem I've heard that these digital releases have is that you can't make unlimited virtual memory cards now, you're limited to a built-in one per game. Good luck using your old save files!

I have the disc here and I have an original 60GB PS2 and I do have $10, so I COULD compare the two from beginning to end... but I also have half a million other games to play before I spend $10 on one I already have! Oh well!





[this message was edited by Grave on Mon 10 Oct 14:08]

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"Re(7):GODHAND" , posted Tue 11 Oct 02:44post reply

quote:
-does anyone like the casino?-


I found the casino okay. The problem is that I probably spent much more time in the casino than I did playing the rest of the game.





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"Re(8):Falcom" , posted Wed 12 Oct 03:41:post reply

More Falcom info than I personally know what to do with. Probably won't stop me from getting it though-- I'm a sucker for old game advertising and art, and Falcom has some of the best.






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[this message was edited by karasu99 on Wed 12 Oct 08:04]