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Iggy 9268th Post
Platinum Carpet V.I.P- Board Master
| "3rd Strike Online & general SF talk" , posted Thu 9 Jun 20:11
All my doubts about 3rd Online have been blasted into oblivion.
Gameplay details and general info
quote: • This game is more arcade perfect than any console port of SF3 3s to date. • Capcom said the GGPO experience with the console port is better than how GGPO played on the PC. Apparently they dialed in some of the settings a bit. • There is a DLC (Downloadable Content) section, but Capcom couldn't talk about it yet. • Gill is still playable, but he's an unlockable character. He's not available in any kind of ranked or tournament modes, though. • A quick rematch feature exists along with a random character select option. • Stage select before fighting somebody is now in the game. • A couple of game crashing bugs were fixed. This is of the game crash/freeze fix variety, nothing that impacts gameplay. • There won't be a PC release at launch, but it's not something that can be ruled out yet. • Stun numbers and damage numbers will also be viewable. • There's a two player training mode option, but it's offline only. • You can check the credits list for the names of pro players in the community that were consulted when creating this title. • No plans for a rebalanced patch at any point.
Graphic options and notes
• Three filters in the game. Crisp, Smooth and None, in addition to the previously mentioned scanline filter. • The graphic filters do not introduce any kind of input lag. • In full widescreen mode, the image is stretched a little bit. There's a secondary widescreen mode which doesn't do any stretching and keeps the original 4:3 aspect ratio. • Capcom went back and grabbed some of the original artwork from the game and rescanned it in HD. There's also some fan art in there as well. • The sprites were not edited in any way, and if you want to see them how they were, you can turn off all of the graphical filters. • Stage backgrounds from New Generation and 2nd Impact are not available in the vault as unlockables. • All of the colors that were available in the home console versions are in this one as well.
YouTube upload, match saving, group viewing
• A replay match database is searchable by keywords, player rank and other things. You can also put together a playlist. • On the PS3 version, you can upload matches to your own YouTube account. • There's a watch with friends feature, where you can download replays and talk with your friends while they're going on. For example, if there's a tournament, you can grab the matches from it and sit back and check them out with other people.
Challenges and unlockables
• There are hundreds of dynamic challenges to take on. These are the achievements on the sides of the screen as you're playing, the left side for player 1 and the right for player 2. Players have to be signed into an account for the dynamic challenges to come up. • There is over 200 pieces of unlockable content in the vault. Artwork, remixed themes and many other things.
Music
• Remixed music and default music is available. • All of the sounds and music were reripped in higher quality from the original arcade release. No sounds or voices were changed. • New Generation and 2nd Impact character themes are not available.
Part 1
Part 2
If the segment at the beginning of part 2 doesn't excite you, then you have no business here, stranger. And with all this content, the DLC option surprises me... could it be NG and 2nd Impact backgrounds and feature? ... I think I don't need any other fighting game for the next few years, thank you very much.
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karasu99 649th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member
| "Re(4):3rd Strike Online & general SF talk" , posted Fri 10 Jun 08:33:
quote:
If Capcom decides to include NG and 2nd Impact backgrounds and music, even if they appear as DLC, I think this one could become the ultimate Street Fighter fighting game. As Iggy already said, we won't need a new fighting game in ages (a re-release of JoJo's BA and Warzard on he same vein wouldn't hurt a bit, though)
I'm glad Capcom's decision is getting a lot of love, both here and elsewhere. 3S is a truly amazing game-- playing it in the arcade not long ago reminded me of how much I've always loved it.
I'm glad I held my tongue yesterday morning rather than hastily bitching about the filter they used, along with the other changes, especially given that the filter can be removed and the interface change is so minor. And for DLC, my guess is that it will be music, but I could be completely wrong about that. I don't really care though-- 3S as it stands is completely enough for me: I'm happy with it as-is.
EDIT: Oh yeah, the thing I actually quoted:
quote:
(a re-release of JoJo's BA and Warzard on he same vein wouldn't hurt a bit, though)
All I can say is...
[this message was edited by karasu99 on Fri 10 Jun 08:39] |
Spoon 2173th Post
Platinum Carpet V.I.P- Board Master
| "Re(8):Yay I'm not being price gouged!" , posted Tue 14 Jun 11:49
quote: There is no reason both modes couldn't be available if there were for some reason a rebalanced mode. Except an already small community would be cut in two even smaller communities. CF SSF2T. You can tweak/rebalance a game that has recently been released. But if you do that to a game people have been played for years non-stop, then chances they like the game as it is and think "if it's not broken, don't fix it". Especially in the case of 3rd Strike, where these people are probably the reason Ono is still working at Capcom instead of selling ramen under a bridge (I let everyone decide whether that'd be a good or bad thing).
An interesting point is that many of the latter non-UM KOF console releases had "Arrange" versions as an option, which had (purportedly) game balancing tweaks. I don't think anybody liked the "Arrange" modes, though.
I wouldn't mind having a remix/arrange/whatever version just for the sake of having something new to mess with. The "rebalance" project which some guy has posted youtubes of is really more a "let's give charas more new cool/fun/silly combo things", and is about as much of a rebalance as SFIV Koryu is (which gives everybody infinite combos and crazy stuff). I love 3S, I've played it for years and years, and I've still got lots of things to improve on, but there are some things about the game that just aren't going to change, and I've just gotten too used to.
Of course, that does mean that when I see something I really haven't seen before in 3S, it really wows me!
All that said, YOU'RE TEARING ME APART, LISA
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