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Ishmael
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"Fighter Musings" , posted Wed 22 Jun 12:13post reply

Since I've been fooling about with a number of fighting games recently, I thought I would ramble on a bit about them:

SSF4AE: Out of the four new characters I find I'm most interested in Oni. It's not because I find him to be incredibly powerful or horribly original in the way he plays. Instead, I simply think he looks really cool. I've read up on gameplay tips for the guy and the one complaint I've most often seen is the fact that he can't FADC out of a whiffed dragon punch. Fighters today have it too easy; back in my day we threw our uppercuts and took our chances.

I have also realized I wish I was better at that buff schoolgirl Makoto. Everything she does seems to be a lot more impressive than it was in SSF4. But even with all that I've found I was having fun doing something as simple as dashing in and unloading a straight into her opponent's gut. Violence is funny.

MK9: The idea that I'm even trying to figure out how to play characters such as Sub-Zero and Noob Saibot boggles my mind. But what has most struck me about the game is the on-line menu screen that features Shao Khan and that distinctive MK lettering. Half of it looks like the cover to a metal album while the other half looks like the menu for a Western-style Chinese restaurant. It's the entire MK experience in one image.

MvC3: Instead of playing the game I've found I'm more interested in seeing how many characters are declared to be far too good as the game goes along. By the end of the summer I expect half the cast will have been declared game breaking.






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Gojira
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"Re(1):Fighter Musings" , posted Wed 22 Jun 12:59post reply

Good timing.

I recently purchased DoA: Dimensions for some reason. I don't have a lot to say about the game itself yet since to me it's pretty much the same as DoA4 (albeit with an annoying controller setting that forces you to assign P+K and F+K for some reason), but I wanted to comment on one thing: this is the fifth new release in a long-running fighting game series I've seen that removes all post-battle shenanigans. So where once there was a short window to pummel the opponent after winning, that is now gone.

It's not a terribly big deal to me, but now that every major series out of Japan has seemingly adopted this particular rule (I would not be surprised at this point if SC5 ended up following suit), I'm beginning to wonder what the story behind it is. Fighting games have gone for years without needing to do this, so why all of a sudden now? Is there some new censorship law? Some kind of pressure to reduce the violence present in entertainment?





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"Re(2):Fighter Musings" , posted Wed 22 Jun 13:13post reply

quote:
MvC3: By the end of the summer I expect half the cast will have been declared game breaking.
The only true game-breaker is Shuma because His Lordship makes it literally impossible to enjoy playing the game with anyone else.

quote:
DoA: Dimensions So where once there was a short window to pummel the opponent after winning, that is now gone.
Double weird! First, I'd forgotten all about DOA. Whereas I used to find it kind of shallow and dumb when we accidentally bought it with our new PS2 in our high school group, I kind of want it to succeed in some odd way now. I think I want it to be "sexy" again since its once-cutting edge gals and designs now look sort of...old-fashioned in that the facial character designs were literally designed as PS/PS2 renders as opposed to having the in-game by an approximation of some harder-to-capture drawn art. So as a result, the character design settings are actually "PS 2 faces" which makes it hard to update the look.

The tragedy of post-mortem nonsense vanishing is unthinkable. I hope this will not be a problem in SC 5 as Sieg/Nightmare's Stomping (wonderfully called that, in both languages, I think) cannot be half as fun as it is at the match's end. I enjoy Stomping on all occasions.





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Olivier Hague
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"Re(2):Fighter Musings" , posted Fri 24 Jun 18:36post reply

quote:
It's not a terribly big deal to me, but now that every major series out of Japan has seemingly adopted this particular rule (I would not be surprised at this point if SC5 ended up following suit), I'm beginning to wonder what the story behind it is. Fighting games have gone for years without needing to do this, so why all of a sudden now? Is there some new censorship law? Some kind of pressure to reduce the violence present in entertainment?


Isn't it simply because of online matches? I know a lot of players don't appreciate a stranger kicking their avatar's corpse...





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"Re(3):Fighter Musings" , posted Sat 25 Jun 11:54post reply

quote:
Isn't it simply because of online matches? I know a lot of players don't appreciate a stranger kicking their avatar's corpse...



I've been told by a friend who plays competitively (goes to Evo and such) that it's considered poor sportsmanship to hit after the round ends. This is likely because in most of the games where doing so is possible post-round hits extend the time until the next match by a little bit.





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"Re(4):Fighter Musings" , posted Sat 25 Jun 12:58post reply

quote:
Double weird! First, I'd forgotten all about DOA. Whereas I used to find it kind of shallow and dumb when we accidentally bought it with our new PS2 in our high school group, I kind of want it to succeed in some odd way now.



DOA seriously needs a visual reboot. New character designs, a new approach to the renders, less dated-looking costumes.

How did a game that started with like...12 costumes per character end up with no customization or redesigns after EVERY OTHER 3D fighter made huge leaps forward?

The 3DS game is fine. It's a portable port, so I didn't expect much, but I want a real sequel. It's ridiculous how badly the series has languished.

Somehow the merging of Tecmo and Koei fills me with distress on this. I understand that they still operate individually, but together, they seem to form "the two companies that refuse to innovate". I really resent Koei for turning from a decent company to a company that only makes ONE GAME over and over again.

Also

quote:
hitting people after they lose


I don't like this and I never do it to other players. Hearing those stupid screams over and over in Soul Calibur was a real nuisance. Still, there were some pretty hilarious things you could do, so I wonder how many people would miss it.

I think KOF: MI was the worst offender. I would get like, 20 hit combos AFTER the fight.





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"Re(5):Fighter Musings" , posted Sat 25 Jun 13:50post reply

Should be like MVC2, where to hit your opponent afterward, you must sacrifice your winpose, and still you donm't hat that much time





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"Re(4):Fighter Musings" , posted Sat 25 Jun 16:05:post reply

quote:

I've been told by a friend who plays competitively (goes to Evo and such) that it's considered poor sportsmanship to hit after the round ends. This is likely because in most of the games where doing so is possible post-round hits extend the time until the next match by a little bit.



This must be a new online generation thing then, because I did that in arcades and tournaments for years and nobody gave a damn. And when it was done to me my reaction was either a) didn't care, b) found it funny, c) tried to analyze it, d) ignored it, or e) meditated on the round. For choice e if it gave extra time that helped too. If I was mad it was because I was already mad about something else that happened, or mad about losing. If random post-match juggling or taunting bothered me, I'd get just as mad from seeing a random winpose. I hope they don't start removing winposes next.

The weird thing about DoA doing this is that now those ridiculously long taunts that the characters have will NEVER be used. They were already too long to work into a match, but since you can't even do them after the match now it's like they're just taking up space.





[this message was edited by Gojira on Sat 25 Jun 16:16]

Olivier Hague
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"Re(5):Fighter Musings" , posted Sun 26 Jun 21:06post reply

quote:
This must be a new online generation thing then, because I did that in arcades and tournaments for years and nobody gave a damn.

When the other player is right there, it's probably easier to find that innocuous or even funny. But when you have no idea who you are fighting, you (well, "some", anyway) might end up wondering what's going on at the other end of the line...
I don't know, I don't find it particularly surprising. If that's why things are changing regarding that, of course. I don't know.

(but I would probably miss it a little bit, in SoulCalibur, as I almost never play online)





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"Re(6):Fighter Musings" , posted Wed 29 Jun 03:35:post reply

Things like this really don't help me accept the online culture. It's always been my stance that playing with strangers you can't see or know is by default unsportsmanlike, and anything that you or they do will paint loud-speaking in-game actions with an annoying hue regardless of intention.

Anyway, more random thoughts on DoAD, unless I'm missing something it seems like they really managed to screw up the tag mechanic badly. I don't even know what this is supposed to be now. Instead of controlling both characters, you control one character with the other being AI. That wouldn't be so bad except the AI partner is apparently able to tag in and out at will. And it wills itself to tag in a lot. It's annoying when I'm trying to mount a comeback and the game just decides for me that I want to tag out.





[this message was edited by Gojira on Wed 29 Jun 03:37]

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"Re(7):Fighter Musings" , posted Wed 29 Jun 09:16post reply

quote:
That wouldn't be so bad except the AI partner is apparently able to tag in and out at will. And it wills itself to tag in a lot. It's annoying when I'm trying to mount a comeback and the game just decides for me that I want to tag out.

Actually I found out that the partner tags in voluntarily when you guard (4) + Hold. While the partner is doing the work, you can press any button at anytime to jump right back in.

The main problem is knowing when your partner is actually pressing throw to execute the tag throw.





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"Re(8):Fighter Musings" , posted Wed 29 Jun 10:46:post reply

quote:
That wouldn't be so bad except the AI partner is apparently able to tag in and out at will. And it wills itself to tag in a lot. It's annoying when I'm trying to mount a comeback and the game just decides for me that I want to tag out.
Actually I found out that the partner tags in voluntarily when you guard (4) + Hold. While the partner is doing the work, you can press any button at anytime to jump right back in.

The main problem is knowing when your partner is actually pressing throw to execute the tag throw.



I swear I have tried fighting entire tag matches without even touching the hold button and the partner still butts in.

I know all about how to get back in, but I usually just let them die so I don't have to deal with them for at least a few seconds.

EDIT: Tried some more, and I figured out how it works. The partner ALWAYS tags in when you have 50% or less life. It doesn't matter what you're doing; the partner tags in. I looked to see if there was some kind of option to turn it off, and nope. I definitely do not like this idea one bit.





[this message was edited by Gojira on Wed 29 Jun 12:44]

sfried
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"Re(9):Fighter Musings" , posted Wed 29 Jun 13:05post reply

quote:
Tried some more, and I figured out how it works. The partner ALWAYS tags in when you have 50% or less life. It doesn't matter what you're doing; the partner tags in. I looked to see if there was some kind of option to turn it off, and nope. I definitely do not like this idea one bit.

I think it tags when you press back/guard. In any case I still agree, because sometimes I do want to catch them with a hold counter, and they just end up punching my partner.





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"Re(10):Fighter Musings" , posted Wed 29 Jun 22:16post reply

While I appreciated what Skullgirls was going for, I admit I've felt more of a detached sense of curiosity for the game than any real excitement. That changed with the introduction of Peacock. An old-timey cartoon character who attacks with pop culture references and shout-outs to other fighting games? I'm sold.





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"Re(2):Re(10):Fighter Musings" , posted Mon 4 Jul 02:11:post reply

quote:
While I appreciated what Skullgirls was going for, I admit I've felt more of a detached sense of curiosity for the game than any real excitement. That changed with the introduction of Peacock. An old-timey cartoon character who attacks with pop culture references and shout-outs to other fighting games? I'm sold.


Har, Moai heads = PURCHASE. OOH! And a Blodia arm attack!

This has been looking more and more like a good game, I agree.






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[this message was edited by karasu99 on Mon 4 Jul 02:13]

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"aqua something." , posted Fri 15 Jul 06:57post reply

50mins footage 1

50mins footage 2

month old footage 1

month old footage 2

month old footage 3

I refuse to even touch any of those links, of course.






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"Re(1):aqua something." , posted Fri 15 Jul 07:16:post reply

quote:

I refuse to even touch any of those links, of course.


Hum, I don't know-- I'm not ashamed to admit that it looks not-bad. The character designs are kinda noisome though.

I guess I'm just in an oddly charitable mood today, since I could swear I spent some amount of time bitching about all-girl 2D fighting games a month or so back.

But regarding the other detail here... 50 minutes! Gah, that is a lot of time to watch a youtube video (as I sit down to watch all of them like a zombie...)






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"Re(2):aqua something." , posted Mon 18 Jul 08:22post reply

50mins footage 3

50mins footage 4

DB zenkai 1 (I heard this game was royal crap and that nobody liked it)

DB zenkai 2

DB zenkai 3






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"Re(3):aqua something." , posted Mon 18 Jul 13:04post reply

quote:
(I heard this game was royal crap and that nobody liked it)


The video did no favors for me. I don't know if it was the player himself, the size of the stages (too large?), the short time limit, or the incessant beeping on the flashing arrows, but it just didn't seem to come together into anything interesting. The fighting itself seemed less engaging than the various console DBZ games.

It looks like you dash around a lot, beat on someone, maybe you win, maybe you die, you beat on someone else, you try to take someone (anyone) out as the time runs out. In the meantime, rankings appear to shift constantly through the entirety of the match.

The YouTube comments though were fairly positive, but they may have been wowed by the idea of four-player Dragonball itself?





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"Re(4):aqua something." , posted Tue 19 Jul 03:01post reply

quote:
The video did no favors for me. I don't know if it was the player himself, the size of the stages (too large?), the short time limit, or the incessant beeping on the flashing arrows, but it just didn't seem to come together into anything interesting. The fighting itself seemed less engaging than the various console DBZ games.

It looks like you dash around a lot, beat on someone, maybe you win, maybe you die, you beat on someone else, you try to take someone (anyone) out as the time runs out. In the meantime, rankings appear to shift constantly through the entirety of the match.

The YouTube comments though were fairly positive, but they may have been wowed by the idea of four-player Dragonball itself?

I don't know what exactly I would hope for from a 4 player DB arcade game but spending the entire match running around a gully planting seeds probably isn't it.

How many Gokus does this particular DB game have? If there's one thing that every DB game has, it's plenty of versions of Goku.





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"Re(5):aqua something." , posted Tue 19 Jul 04:18post reply

quote:
How many Gokus does this particular DB game have? If there's one thing that every DB game has, it's plenty of versions of Goku.

But they totally play nothing alike!!!! You aren't checking the frame data and Goku-1's tatsumaki senpuu kyaku functions differently than Evil Goku's as well as Goken's and Gokura's and Goki's too.





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"Re(1):aqua something." , posted Tue 19 Jul 06:16post reply

quote:
50mins footage 1



I know it's probably just a good player making her look way better than she is against less-talented players, but I just can't seem to foster an impression that Riannon is a fair and balanced character. I mean look at what her meter does, is that really necessary?





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"Re(2):aqua something." , posted Tue 19 Jul 15:54post reply

quote:
50mins footage 1


I know it's probably just a good player making her look way better than she is against less-talented players, but I just can't seem to foster an impression that Riannon is a fair and balanced character. I mean look at what her meter does, is that really necessary?



That video is from a SBO/Tougeki regional prelim. It explains why there's so much tier whoring going on. Riannon, Touka, and Konomi are considered the strongest.

Rianonn is a keepaway character with auto-power, Touka has answers to every situation and has a counter that makes Geese's look quite inferior, Konomi feels like a KOF character and top KOF players use her. Actually, a lot of KOF, BlazBlue and Arcana players have shifted to Aqua from what I hear.





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"Re(6):aqua something." , posted Wed 20 Jul 00:55post reply

Capcom notes that the world premiere of a AAA game will take place at SDCC. The chances of an updated MvC seems more and more likely.

quote:
But they totally play nothing alike!!!! You aren't checking the frame data and Goku-1's tatsumaki senpuu kyaku functions differently than Evil Goku's as well as Goken's and Gokura's and Goki's too.

'95 Goku is obviously going to be in every game whether anyone wants him or not. Still, that all-Goku team you could put together during the CAPSULE chronicles had a certain amount of charm.





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"Re(7):aqua something." , posted Wed 20 Jul 13:19:post reply

quote:
Capcom notes that the world premiere of a AAA game will take place at SDCC. The chances of an updated MvC seems more and more likely.

But they totally play nothing alike!!!! You aren't checking the frame data and Goku-1's tatsumaki senpuu kyaku functions differently than Evil Goku's as well as Goken's and Gokura's and Goki's too.
'95 Goku is obviously going to be in every game whether anyone wants him or not. Still, that all-Goku team you could put together during the CAPSULE chronicles had a certain amount of charm.


>implying '95 Goku plays anything like '96, 97, or even 99 Goku
>implying there are people who don't want to use '95 Goku
>mfw

Also, how about that Goku Legends 3? I can't wait for that to be released.





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[this message was edited by mbisonhatclub on Wed 20 Jul 13:24]

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"Tekken's Harada: GGPO myth is for amatures" , posted Wed 20 Jul 23:07:post reply

In a video interview, Tekken producer Katsuhiro Harada makes a pretty interesting statement regarding GGPO and gives some explanation as to why their product won't be using the network code.

http://www.youtube.com/watch?v=ymYRnT-yFNo#t=6m10s

The translation provided on video is actually pretty mild.
At the end of that part, he's actually saying-

"It's really amatur to think that GGPO is the solution to everything, and people should stop repeating from saying that. It's not some sort of magic that solves everything. That's a misunderstanding."

Also interesting is that, he says in the interview that "there's not many methods in utilizing GGPO".
That part apparently got lost in translation.

The way he was kind of dry-laughing when the question came up, he must've been asked the question a million times.





[this message was edited by Professor on Thu 21 Jul 00:32]

sibarraz
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"Re(8):aqua something." , posted Thu 21 Jul 01:11post reply

Dragon Ball zenkai was a failure or what?

I hope than not, don't know why, but this is the first time than a DBZ looks intersting to me since since the butouden days, but alas, it seems that this will not had a console release





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"Ultimate MvC3" , posted Thu 21 Jul 01:24:post reply

Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.

EDIT: Gameplay videos.





[this message was edited by Ishmael on Thu 21 Jul 01:31]

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"Re(1):Ultimate MvC3" , posted Thu 21 Jul 01:31post reply

quote:
Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.



Still 8 more to be announced, though among them is one that they repeatedly said they couldn't work into a fighting game... but they went and did for UMvC3? Who knows.





sibarraz
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"Re(2):Ultimate MvC3" , posted Thu 21 Jul 01:37post reply

quote:
Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.


Still 8 more to be announced, though among them is one that they repeatedly said they couldn't work into a fighting game... but they went and did for UMvC3? Who knows.




I guess than Capcom will gonna take us for a Ride

On their dicks





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"Re(2):Ultimate MvC3" , posted Thu 21 Jul 01:50post reply

quote:
Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.


Still 8 more to be announced, though among them is one that they repeatedly said they couldn't work into a fighting game... but they went and did for UMvC3? Who knows.



I hope it's Jill





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"Re(1):Ultimate MvC3" , posted Thu 21 Jul 02:00post reply

quote:
Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.

EDIT: Gameplay videos.



Dammit! Firebrand!!! Now I have to play this game >:(






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"Re(2):Ultimate MvC3" , posted Thu 21 Jul 02:33:post reply

How about Rockman and Roll (to make up for Rockman Dash 3 just getting cancelled) or Sakura, or anyone vaguely cute and not a superhero?





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[this message was edited by Maou on Thu 21 Jul 02:33]

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"Re(3):Ultimate MvC3" , posted Thu 21 Jul 02:42post reply

I wonder how much this will affect XIII.





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"Re(2):Ultimate MvC3" , posted Thu 21 Jul 02:43post reply

quote:
Amazon spills the beans.

New characters are Strider Hiryu, Ghost Rider, Hawkeye, and Firebrand.

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.

All this and a street date of Nov 15, 2011.

EDIT: Gameplay videos.


Dammit! Firebrand!!! Now I have to play this game >:(

Turning that MM Legends/DASH stage from a happy festive fireworks filled place into a dead-cold winter stage must be some kind of metaphor.

Anyway, this is just ridicules but I'll be happy about buying it if they added Jean Reno.





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"Re(3):Ultimate MvC3" , posted Thu 21 Jul 03:08post reply

quote:

A few new backgrounds, or variations on old backgrounds, have been shown.

Pre-order bonus is a costume pack of First Strider, Dr. Doom Doomwar, Classic X-men Sentinel, and Mechanical Akuma.



I heard about 8 new backgrounds, but can't confirm if they're totally new or something new + remake of the originals (or 8 new stages PLUS all stages from MvC3 reworked).
And the nwe characters are 12, NOT COUNTING Jill and Shuma.

Also, preorder bonus are different: from gamestop you'll receive the femme fatale pack (Chunli, Storm, Morrigan, X23) and from another that I can't remember you'll have a bad guy pack (MODOK, SSkrull, Viper and another I can't recall).

ROSTER INCLUDES: Phoenix Wright, Nemesis, Frank West and Vergil from Capcom PLUS Dr.Strange, iron Fist, Nova and Rocket Raccoon from Marvel.

I wonder now if Amaterasu alternate outfit will be Akuroterasu...





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"Re(4):Ultimate MvC3" , posted Thu 21 Jul 03:09post reply

Capcom needs a plumber.





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"Re(3):Ultimate MvC3" , posted Thu 21 Jul 03:12post reply

It's pretty funny actually-- Capcom went from promising some DLC characters (which the game community trashed to some degree like DLC is almost always trashed: in other words "should be free") to revising promises about DLC characters ("maybe 2 more, but no more than that"), to now upping that number to 12 additional characters and releasing as a completely new game on disc, a la Super SFIV. A few years ago I would have considered this kind of move to be real chutzpah but it seems to be the way Capcom is going to handle fighting game rollouts from now on I guess, so I should get used to it.

What that means: wait a few more months after it comes out and Capcom will announce another update, an arcade version will 4 more characters that "will NEVER EVER be released for consoles", and then release that very same version for consoles a few months later.

Wow, that comes across as really cynical, even though that was not my intention.






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"Re(2):Ultimate MvC3" , posted Thu 21 Jul 03:16:post reply

It looks like the character list is going to be:

01. Hawkeye
02. Ghost Rider
03. Iron Fist
04. Nova
05. Dr. Strange
06. Rocket Raccoon
07. Phoenix Wright
08. Vergil
09. Frank West
10. Nemesis
11. Firebrand
12. Strider Hiryu

There's also character art floating around. Game companies really need to learn to hide things on their webpages a bit better.

quote:
Still 8 more to be announced, though among them is one that they repeatedly said they couldn't work into a fighting game... but they went and did for UMvC3? Who knows.


I do wonder how much of this was supposed to be in Vanilla MvC3. Did deadline doom force things that weren't fully working out of the game? Did the give and take with Marvel slow things down? Did the absurd DLC pricing system not perform as well as hoped?

EDIT:

quote:
It's pretty funny actually-- Capcom went from promising some DLC characters (which the game community trashed to some degree like DLC is almost always trashed: in other words "should be free") to revising promises about DLC characters ("maybe 2 more, but no more than that"), to now upping that number to 12 additional characters and releasing as a completely new game on disc, a la Super SFIV. A few years ago I would have considered this kind of move to be real chutzpah but it seems to be the way Capcom is going to handle fighting game rollouts from now on I guess, so I should get used to it.

I think it's the improved transparency and communication from game companies that's causing these contradictory statements. Any project is in a constant state of flux until the moment you throw it out into the world, so all those different directions for MvC3 were probably true at one point or another. It creates a bit of whiplash with fans but that's what comes with chasing the absolute latest news.





[this message was edited by Ishmael on Thu 21 Jul 03:24]

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"Re(3):Ultimate MvC3" , posted Thu 21 Jul 03:27post reply

quote:
It looks like the character list is going to be:

01. Hawkeye
02. Ghost Rider
03. Iron Fist
04. Nova
05. Dr. Strange
06. Rocket Raccoon
07. Phoenix Wright
08. Vergil
09. Frank West
10. Nemesis
11. Firebrand
12. Strider Hiryu

There's also character art floating around. Game companies really need to learn to hide things on their webpages a bit better.




No Psylocke? I'll pass, thanks (as much as I like Rocket Raccoon).





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"Re(4):Ultimate MvC3" , posted Thu 21 Jul 03:48:post reply

why are there still no female characters in this game

Marvel is such a dudefest now.





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[this message was edited by Maou on Thu 21 Jul 03:49]

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"Re(3):Ultimate MvC3" , posted Thu 21 Jul 03:58post reply

quote:

03. Iron Fist


Well. Per my statement from back before MvC's cast was full announced, I guess I have to buy it now.

Ishmael, I think you're right, there's just such ridiculous amounts of DATA being spewed forth about games in development these days that us old-timers aren't used to the info being constantly in flux.






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"Re(4):Ultimate MvC3" , posted Thu 21 Jul 04:10post reply

quote:
It's pretty funny actually-- Capcom went from promising some DLC characters (which the game community trashed to some degree like DLC is almost always trashed: in other words "should be free") to revising promises about DLC characters ("maybe 2 more, but no more than that"), to now upping that number to 12 additional characters and releasing as a completely new game on disc, a la Super SFIV. A few years ago I would have considered this kind of move to be real chutzpah but it seems to be the way Capcom is going to handle fighting game rollouts from now on I guess, so I should get used to it.
You don't have to get used to anything; in fact, your tentative resignation just feeds into the system, and it's just gonna get bigger and hungrier until it devours you whole.





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"Re(5):Ultimate MvC3" , posted Thu 21 Jul 04:35post reply

Wow, this game gets announced and the whole roster gets leaked in a matter of hours.

I like the cast, but the lack of women is disappointing. Most of the Capcom side was almost too obvious, but Firebrand and Nemesis are out of left field. I am guessing X will be DLC. He was too popular is various polls for them to keep him out.

Marvel side is great as well. Only would have liked to have had Daredevil added to that list.





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"Re(6):Ultimate MvC3" , posted Thu 21 Jul 04:43post reply

So wait, is Nova this one or this one?

Since Galactus is already in the game and Silver Surfer was planned but never completed I was thinking it would be the latter, but the first one is a more modern Marvel character so I don't know.





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"Re(7):Ultimate MvC3" , posted Thu 21 Jul 06:06post reply

Morrigan from her winpose, Storm from that period, and, and... ELVIS MODOK.

I think this is almost as amazing as Monocle Shuma.





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"Re(8):Ultimate MvC3" , posted Thu 21 Jul 06:31post reply

quote:
Morrigan from her winpose,



I remember her having black pants... or maybe my memory is bad.

Because the first thing I thought about with this new costume was Remy from 3S.





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"Re(5):Ultimate MvC3" , posted Thu 21 Jul 06:35post reply

quote:
why are there still no female characters in this game

Marvel is such a dudefest now.



Misogyny I say! All I can hope for is some lame marketing "FOXY LADYZ" dlc pack in the future.

Marvel's new roster looks fantastic but I am disappointed with capcom (3 RE characters were enough!) I hope Vergil isn't some Dante-lite and actually plays differently. Also I can't wait to see Dark Phoenix Wright when he get's KO'ed with zero bars!





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"Re(8):Ultimate MvC3" , posted Thu 21 Jul 06:37post reply

quote:
I think this is almost as amazing as Monocle Shuma.
Did this actually happen, then? I WANT TO BELIEVE





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"Re(8):Ultimate MvC3" , posted Thu 21 Jul 07:02post reply

quote:
Morrigan from her winpose, Storm from that period, and, and... ELVIS MODOK.

I think this is almost as amazing as Monocle Shuma.



Amazon is looking like Team Subtle Tweak". I get Cyber-Akuma/Mecha-Gouki, but Sentinel is like hard mode for a "spot the difference" game.





/ / /

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"Re(9):Ultimate MvC3" , posted Thu 21 Jul 07:47:post reply

quote:
Morrigan from her winpose, Storm from that period, and, and... ELVIS MODOK.

I think this is almost as amazing as Monocle Shuma.


Amazon is looking like Team Subtle Tweak". I get Cyber-Akuma/Mecha-Gouki, but Sentinel is like hard mode for a "spot the difference" game.



I'm totally a sucker for the classic Strider....

.... so where's classic Spencer?

I wonder if there is going to be "daddy" Phoenix from Apollo Justice as a DLC outfit. Or is capcom going to decide to forget that that happened?





[this message was edited by Spoon on Thu 21 Jul 07:49]

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"Re(6):Ultimate MvC3" , posted Thu 21 Jul 08:50post reply

quote:
I like the cast, but the lack of women is disappointing. Most of the Capcom side was almost too obvious, but Firebrand and Nemesis are out of left field. I am guessing X will be DLC. He was too popular is various polls for them to keep him out.


As I was speaking with another person, the conclusion was that any further Mega Man representative will not show up even as DLC because Capcom seems to now have a beef against Mega Man in general (hence why both of the characters from the series aren't Mega Men). Or, as another person put it, this is their way at getting back at Keiji Inafune for whatever internal dispute they had.

X is fucked.





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"Re(7):Ultimate MvC3" , posted Thu 21 Jul 09:06post reply

I've never heard of Rocker Racoon but that's cute! That Shuma art is cute too. No Psylocke is pretty surprising.

quote:
Capcom seems to now have a beef against Mega Man in general (hence why both of the characters from the series aren't Mega Men). Or, as another person put it, this is their way at getting back at Keiji Inafune for whatever internal dispute they had.


Another thing they could have done to make a joke out of him.





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"Re(8):Ultimate MvC3" , posted Thu 21 Jul 13:25post reply

rofl





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"Re(9):Ultimate MvC3" , posted Thu 21 Jul 13:31post reply

quote:
rofl



Was more funny watching that spamming live

Did people really had that much time?





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"Re(9):Ultimate MvC3" , posted Thu 21 Jul 17:18post reply

quote:
Morrigan from her winpose,
I remember her having black pants... or maybe my memory is bad.



In the games (and X Edge) she has black pants, but the costume is based on this:.

The first official artwork with the red pants is in the manual Vampire Hunter for Saturn.





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"Re(1):Tekken's Harada: GGPO is for jerks" , posted Thu 21 Jul 18:27post reply

quote:
In a video interview, Tekken producer Katsuhiro Harada makes a pretty interesting statement regarding GGPO and gives some explanation as to why their product won't be using the network code.

Also interesting is that, he says in the interview that "there's not many methods in utilizing GGPO".



I think what he meant is that, aside from 2-D fighting games, GGPO is not that great. That's the reason they gave during vanilla and super sf4 interviews. Specifically there is much more data in play in 3D games compared to 2D.

I hope they use something better for Soul Calibur 5 and TTT2, because what they used for the previous games is pretty terrible. I really wanted to get into Tekken but I DONT HAVE ANY FRIENDS TOXICO-CHAN

What Capcom is currently using for network code is pretty good as long as the other player is in your continent and they are not stealing the neighbor's wireless internet.

---

I smile whenever I see comments that we are getting milked dry with all the super and ultimate releases. Not much different from where we were getting sf2, ce, turbo, super, super turbo. Except we are getting the cvs1 Pros at the same time if not sooner than Japan.

People are eating up the abuse, which is good. Fighting games are making money again. We will see more companies making these games, and there won't be people playing mvc2 for 10 years with the same three characters.







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"Re(2):Tekken's Harada: GGPO is for jerks" , posted Thu 21 Jul 19:21post reply

quote:
I think what he meant is that, aside from 2-D fighting games, GGPO is not that great. That's the reason they gave during vanilla and super sf4 interviews. Specifically there is much more data in play in 3D games compared to 2D.


I've never had the chance to try GGPO, so Third Strike will hopefully be a good example of it.

On a side note, I saw a penguin chained to a pole out in Shibuya a few days ago. Do penguins enjoy being forced to bathe in the blistering summer sun and charcoal their skin like some game developer? I don't think they're supposed to be fried.





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"Re(1):Tekken's Harada: GGPO myth is for amatu" , posted Thu 21 Jul 19:29post reply

quote:
In a video interview, Tekken producer Katsuhiro Harada makes a pretty interesting statement regarding GGPO and gives some explanation as to why their product won't be using the network code.

http://www.youtube.com/watch?v=ymYRnT-yFNo#t=6m10s

The translation provided on video is actually pretty mild.
At the end of that part, he's actually saying-

"It's really amatur to think that GGPO is the solution to everything, and people should stop repeating from saying that. It's not some sort of magic that solves everything. That's a misunderstanding."

Also interesting is that, he says in the interview that "there's not many methods in utilizing GGPO".
That part apparently got lost in translation.

The way he was kind of dry-laughing when the question came up, he must've been asked the question a million times.



There's this post in NeoGAF that mentions that GGPO is a huge memory hog, so while it may work pretty seamlessly with 10 year old games in current hardware, current games that actually take advantage of current hardware might not benefit that much from it unless they're conceived with GGPO in mind.





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"Re(3):Tekken's Harada: GGPO is for jerks" , posted Thu 21 Jul 21:17post reply

quote:
I've never had the chance to try GGPO, so Third Strike will hopefully be a good example of it.

On a side note, I saw a penguin chained to a pole out in Shibuya a few days ago. Do penguins enjoy being forced to bathe in the blistering summer sun and charcoal their skin like some game developer? I don't think they're supposed to be fried.



My experience with GGPO (xbox ssf2x/pc) has been that I either get seamless gameplay, or horrible lag. Horrible as in weird rubberbanding characters, or the game just freezing until you get disconnected. It didn't happen that often, but it isn't the magic pixie dust that a lot of the kids make it out to be.

Maybe the penguin got arrested for shoplifting. And man that is some delicious monkey ball skin cancer.





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"Poison" , posted Thu 21 Jul 22:07post reply

Ono caved in and the world's most famous mook joined the crossover.





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"Re(1):Poison" , posted Thu 21 Jul 22:16post reply

OMGOMGOMGOMGOGMGOGMOGMGOGMGOGMGOGMGOGM

This is even better than Rainbow Mika. + one of the few Tekken characters I give a shit about, although Kunimitsu would have been cooler.





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"Re(1):Poison" , posted Thu 21 Jul 22:35post reply

quote:
Ono caved in and the world's most famous mook joined the crossover.



The bit that says "Will you Cross the Line" almost makes me uncomfortable since the Poison reveal was a major part of the video.





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"Re(1):Poison" , posted Thu 21 Jul 23:50post reply

quote:
Ono caved in and the world's most famous mook joined the crossover.

Hahaha, sixteen characters were announced by Capcom at SDCC and none of them were women!

A bit of gameplay. Her fireball stays out there a long, long time.

quote:
why are there still no female characters in this game
Marvel is such a dudefest now.

We all wanted Squirrel Girl in the game but after Felicia underperformed the animal women positions on the MvC roster dried up.

quote:
Maybe the penguin got arrested for shoplifting.
I want one! I like how nobody bothers to explain how this came about. Instead, it's just a penguin with a cute little backback who lives with a family and nobody thinks a thing about it. It's like the plot to a picture book for children.





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"Re(2):Poison" , posted Fri 22 Jul 00:25post reply

quote:
Ono caved in and the world's most famous mook joined the crossover.


Well that's surprising and exciting! First Haggar in MvC3 and now Poison! I love that Final Fight is still getting love after all these years.






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"Re(2):Poison" , posted Fri 22 Jul 01:32:post reply

Poison is a great addition to the same old boring SF2 roster, I'm glad she's in because till now I was only interested in playing Tekken characters (not only Capcom insists with SF2 but uses the same model from SFIV, so I'm hoping for new models of Capcom chars to be in the game).
With 3D graphics there are NO EXSCUSES: new models aren't so terrible to afford than sprites, the lack of them in the Capcom side is simply due to lazyness.





[this message was edited by Nekros on Fri 22 Jul 01:32]

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"Re(2):Poison" , posted Fri 22 Jul 01:48post reply

quote:
OMGOMGOMGOMGOGMGOGMOGMGOGMGOGMGOGMGOGM

This is even better than Rainbow Mika. + one of the few Tekken characters I give a shit about, although Kunimitsu would have been cooler.



Yes, it is! Although I hope Mika still has a chance to enter SFxT.

Cool to see Poison back. I don't remember if she's considered as a woman, a travestite or a transexual, though.

Oh well, who cares? S/he is still awesome!





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"Re(3):Poison" , posted Fri 22 Jul 02:13post reply

quote:
Cool to see Poison back. I don't remember if she's considered as a woman, a travestite or a transexual, though.



A woman that wasn't born that way, really. IIRC, officially for Japan she never had surgery on the genitals, but in the west she did. Pretty much the anatomic version of the Bison/Vega/Balrog issue or some other character region-based renamings.

People claim to have seen hints of Hugo and Bryan in the latest trailer, gotta wait and see. I'd rather have Haggar in than Hugo, but I'm mostly curious about Steve's controls in a 6-button game, if in Tekken the kick buttons were dodges for him...





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"Re(4):Poison" , posted Fri 22 Jul 02:22:post reply

quote:
A woman that wasn't born that way, really. IIRC, officially for Japan she never had surgery on the genitals, but in the west she did. Pretty much the anatomic version of the Bison/Vega/Balrog issue or some other character region-based renamings.
The reason for this happening is due to the SNES version, but is often stated (incorrectly) as America viewing hitting women as bad. This was solely a case of Nintendo of America's intervention, not America in general. The only time Poison was ever "censored" was in the SNES release, and Yasuda, Poison's character designer, had tried to convince them to keep the characters in the game by suggesting that they were really male (whether in jest or just desperate attempt to retain Poison/Roxy). Eventually, it just became a thing to refer to them as trannies over at Capcom, and that's the real story.

Don't read into that SF Canon Plot guide because it messes up this detail for everybody SO MUCH.

I said I wouldn't buy anymore Capcom products until it was official that someone died and that precluded Capcom's inability to make updates to a game that was already out IN THE SAME YEAR NO LESS, and CHARGE 20 DOLLARS LESS FOR ON RELEASE FOR A STANDALONE CUMULATIVE UPGRADE VERSION WHICH COMPLETELY INVALIDATES OUR PREVIOUS 60 DOLLAR PURCHASE OF VANILLA, but if SFxTekken includes just three more characters (Kuma, Gief, and Karin) I might actually contemplate buying this out of sense of completion for myself! Otherwise

ADDENDUM In addition to Poison being censored on the SNES version, I have to at least add that she does exist in "Mighty Final Fight" as herself rather than being replaced by Billy/Sid, and the Sega CD version lengthens her shirt so there's no underboob. The Super Famicom version I believe simply removes one of her hit reaction frames. GBA version "Final Fight One" also features Billy/Sid in place of Poison/Roxy

Also, according to Capcom Classics Collection (Volume 1), Poison is the shemale and Roxy is a real female. They might have retconned all these details though because that's just the nature of Capcom. Have a pleasant day!





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"Re(5):Poison" , posted Fri 22 Jul 03:44post reply

I'm not touching THAT Poison discussion with a ten-foot pole.

I will say that it's nice to see a new character on the Capcom side for a change.





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"Re(5):Poison" , posted Fri 22 Jul 03:50post reply

quote:
The reason for this happening is due to the SNES version, but is often stated (incorrectly) as America viewing hitting women as bad. This was solely a case of Nintendo of America's intervention, not America in general. The only time Poison was ever "censored" was in the SNES release, and Yasuda, Poison's character designer, had tried to convince them to keep the characters in the game by suggesting that they were really male (whether in jest or just desperate attempt to retain Poison/Roxy). Eventually, it just became a thing to refer to them as trannies over at Capcom, and that's the real story.



Just curious, but where did this information come from?

Poison and Roxy were always supposed to be newhalfs since day 1. If you look at the old animation sketches from the original Final Fight arcade game (which preceded the SFAM/SNES versions), they were labeled as "newhalf." Indeed, Poison's gender was never retconned as a result of American views towards violence against women; she was always supposed to be a newhalf.

While Poison has always been a newhalf, you're right in that the American version of Capcom Classics Collection v1 retconned Roxy's gender from newhalf to that of an ordinary woman. I used to wonder if that was a typo on Capcom of America's part, but then I seem to remember that Brandon (exodus) said that CoA carefully scrutinzed all of the information in that game. exodus, please feel free to correct me if I'm wrong.

Also, I thought that Akiman designed Poison and Roxy, not Yasuda?





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"Re(5):Poison" , posted Fri 22 Jul 04:01post reply

You know, a true Final Fight lover such as me should be right now dancing naked on the streets at the news of having Poison as a playable character (for Christ's sake... POISON! <3) on a fighting game, whatever it is.

But...

But...


That friggin' japanese pet penguin has just rocked my world so hard that any other information from now on is simply irrelevant. Dammit, Japan, you did it again!

Anyway, this thread is being pretty awesome overall, I must say. It's not gonna be an easy task to top this, gentlemen.





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"Re(3):Poison" , posted Fri 22 Jul 04:25post reply

quote:
With 3D graphics there are NO EXSCUSES: new models aren't so terrible to afford than sprites, the lack of them in the Capcom side is simply due to lazyness.


There's only so much you can do to change a 3D model before you loose that iconic look. While I wouldn't mind, say, having Sagat with a kabuki wig and a leather jacket, I don't think that would fly with the majority of fans.





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"Re(6):Poison" , posted Fri 22 Jul 06:06:post reply

quote:
Just curious, but where did this information come from?

Poison and Roxy were always supposed to be newhalfs since day 1. If you look at the old animation sketches from the original Final Fight arcade game (which preceded the SFAM/SNES versions), they were labeled as "newhalf." Indeed, Poison's gender was never retconned as a result of American views towards violence against women; she was always supposed to be a newhalf.

While Poison has always been a newhalf, you're right in that the American version of Capcom Classics Collection v1 retconned Roxy's gender from newhalf to that of an ordinary woman. I used to wonder if that was a typo on Capcom of America's part, but then I seem to remember that Brandon (exodus) said that CoA carefully scrutinzed all of the information in that game. exodus, please feel free to correct me if I'm wrong.
Akira Yasuda IS Akiman. By the way, I know of these illustrations and what's to say these illustrations weren't provided to the public until after the fact? The bottom line is, nobody really cared until the SNES version. They were just generic thugs until then, and it's not like the arcade machine went out of its way to inform people the specific nuances between each thug. It would have been nice if it rolled a profile of each thug in-game like it did for the three heroes of Metro City, but unfortunately, we didn't get them or even Jessica.

As far as anyone is concerned, despite Akira Yasuda remaining quiet about it, Ono's the only one doing the talking, and this brings to mind the quote from Michael J. Fox in The American President and the response by Mr. Douglas.

Furthermore, did you know that there were female enemies in both Final Fight 2 and 3? If you only played the American versions, generally, you didn't! This evidence alone says that NoA had something to do with it, because in the PS2 and Sega CD editions of Final Fight, these "girls" were not replaced by Billy and Sid.

I'm not questioning what they are now, that's beside the point, it's a matter that people often attribute it to an American standpoint in general and not a past Nintendo of America policy.





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[this message was edited by mbisonhatclub on Fri 22 Jul 06:10]

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"Re(7):Poison" , posted Fri 22 Jul 07:19post reply

quote:
Akira Yasuda IS Akiman.


Yup. And it's his (and Ryu's) birthday today!






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"Re(8):Poison" , posted Fri 22 Jul 07:58post reply

quote:
Akira Yasuda IS Akiman.

Yup. And it's his (and Ryu's) birthday today!



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Stop It





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"Re(9):Poison" , posted Fri 22 Jul 08:03post reply

quote:

http://cdnmo.coveritlive.com/media/image/201107/phpDnCTDQDSC_0119.jpg

Dear Ono

Stop It

If Ono didn't exist we would have to invent him. God bless him. Never stop it.

Metro City Rampage.





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"Re(8):Poison" , posted Fri 22 Jul 08:18post reply

quote:
Akira Yasuda IS Akiman.

Yup. And it's his (and Ryu's) birthday today!



That's not the most amazing thing I have heard today






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"Party in Metro City" , posted Fri 22 Jul 12:47:post reply

quote:
Metro City Rampage.
"This is my town," as they're singing, must mean Metro City! What a gorgeous situation. At 1:53 I had a crazy fantasy that it was Rolento's pole bashing through the fence instead of Guy.
quote:
Her fireball stays out there a long, long time.
Hur hur hur, you could say that...

But yeah, Poison in 3D is...challenging to one's senses, and delightfully daring. SSFIV bent all kinds of story to make it work, maybe her surgery never happened in this universe, tohoho. Edit: wow, look at the video's comments. 3D Poison has already accomplished the Greatest Good by redirecting the nerdy girlcraziness of the internet into a gender-confused "I'd still tap that." Excellent!





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[this message was edited by Maou on Fri 22 Jul 14:27]

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"Re(7):Poison" , posted Fri 22 Jul 12:54:post reply

quote:

Akira Yasuda IS Akiman.



Augh! Completely forgot! >_<

quote:

Yasuda, Poison's character designer, had tried to convince them to keep the characters in the game by suggesting that they were really male (whether in jest or just desperate attempt to retain Poison/Roxy).



Again, what's the source for this story? I've never read about this anywhere. No offense, but without a published source, I'm gonna have to call shenanigans on this one.

quote:


Furthermore, did you know that there were female enemies in both Final Fight 2 and 3? If you only played the American versions, generally, you didn't! This evidence alone says that NoA had something to do with it, because in the PS2 and Sega CD editions of Final Fight, these "girls" were not replaced by Billy and Sid.



Actually, Final Fight 3 for the SNES did retain the female enemies from the Japanese version.

quote:

http://cdnmo.coveritlive.com/media/image/201107/phpDnCTDQDSC_0119.jpg



Damn you, Ono! Now we're gonna start seeing dudes cosplaying as Poison at conventions. And just when the world thought that it had seen the last on Man-Faye...





[this message was edited by Lugos on Fri 22 Jul 13:07]

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"Re(8):Poison" , posted Fri 22 Jul 16:22:post reply

quote:
Damn you, Ono! Now we're gonna start seeing dudes cosplaying as Poison at conventions. And just when the world thought that it had seen the last on Man-Faye...



Well fuck, I completely forgot about... that. Until you brought it up.


EDIT: Apparently we (the fans) didn't want Mega Man X in MvC3

I'm actually really curious about what the Japanese fans think about the whole Mega Man debacle that seems to be going on. This is highly unusual and kind of backhanded (no wait, it is extremely backhanded).





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[this message was edited by Amakusa on Fri 22 Jul 16:37]

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"Re(8):Poison" , posted Fri 22 Jul 16:37:post reply

quote:
Again, what's the source for this story? I've never read about this anywhere. No offense, but without a published source, I'm gonna have to call shenanigans on this one.
the only online source right now that i can quote is wikipedia entry based on final fight:

"When Final Fight was ported to the Super Nintendo Entertainment System, an American playtester working for Capcom reviewed the content during the localization process with one of the Japanese designers, and objected to the protagonist hitting females. Akira Yasuda pointed that the "female" enemies were actually transvestites, and despite his objections,[7] Poison and Roxy were replaced with regular male punks named "Billy" and "Sid" in the English localization.[29] This change has been repeated with every English port to Nintendo consoles, including the Game Boy Advance version Final Fight One and the Wii's Virtual Console.[30][31] English versions of the Sega CD port censored the characters in a different manner, redrawing both with longer shirts and shorts, and covering the under-cleavage shown when the characters were struck.[26]"

now this can go both ways (with hindsight bias or attempt to adlib the fact) but these notions were only ever arrived at more intimately around the time of the snes port issues so it is very suspect

we can say that america had issues with hitting females, but what about things like streets of rage? double dragon? why does the sega cd version retain the character (albeit a sprite edit to avoid underboobage)?

why was the female enemy in final fight 2 edited into a male? is are they really men, too? why did the gba version preserve the substitution of billy and sid for roxy and poison which was released many many years after the sega cd version, and yet, the ps2's collection version keeps everything? did sega just have balls? why was capcom so lenient on the policy when it came to sega cd, and ps2 and xbox, but the gba still suffered a change stateside?

what about sonic blast man that featured female enemies in the original game?

quote:
Actually, Final Fight 3 for the SNES did retain the female enemies from the Japanese version.
Oh yeah, you're right. Well, just FF1 and 2, then.

The bottom line is, back when I was about 9 or 10 years old, when Final Fight was first released in arcades, I wasn't approached by anyone who said, "Oh, by the way, you're hitting a guy, because hitting girls is wrong." The arcade's marquees don't say anything. They were just generic enemies, like Axl, Doug, J, Wong, Andore, and all the rest. There was no attempt at disillusionment or anything like that up until the SNES version, and it was more like, "WTF happened to the female enemies?"

And it wasn't up until maybe 1996, 97-ish that I first heard of this tranny/new-half theory, and I'm like, where did this come from? At the time, I just put two and two together (so I thought) and said, "oh, you're obviously thinking of the sprite edits that happened in the SNES version, because nothing like that happened in the arcade. Again, the US arcade game still has the sprites, the underboobs, and everything, and there's no marquee that lets you know that Poison and Roxy have dicks.

I don't really care if they end up having penises or not, but my main problem is that people act like there was some kind of bulletin board next to the arcade machine when it was first out that stated "Poison and Roxy are shemales, you're not really hitting women, so don't sue us, please!" It's a ridiculous and stupid afterthought that just became some kind of folk logic.

Had there ever been a real issue, they would have edited the sprite in the arcade version the same way from the getgo. Let's say the first game was just "lesson learned"...but obviously, they did not learn their lesson with Captain Commando, which was given to us two years later!

By the way, apparently, according to the casting director for dub voicework, Ono is quoted as saying that Poison "is female" but says it's not certain whether it's due to postop or some kind of retcon. But the ultimate reasoning is that a lot of people would still tap it, either way (☞゚∀゚)☞





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[this message was edited by mbisonhatclub on Fri 22 Jul 16:49]

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"Re(9):Poison" , posted Fri 22 Jul 22:23post reply

quote:
I don't really care if they end up having penises or not, but my main problem is that people act like there was some kind of bulletin board next to the arcade machine when it was first out that stated "Poison and Roxy are shemales, you're not really hitting women, so don't sue us, please!" It's a ridiculous and stupid afterthought that just became some kind of folk logic.



True. It's even illogical that Nintendo would demand Capcom to prevent female enemies to be hit in Final Fight, yet they would allow Chun-Li as a fighter (who can be hit by the other characters during fights) in Street Fighter II.

And ironically, this censorship made Poison an even more controversial character than s/he would be had this "beating women in Final Fight is not allowed" policy not happened...





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"Re(9):Poison" , posted Sat 23 Jul 03:29post reply

quote:
Again, what's the source for this story? I've never read about this anywhere. No offense, but without a published source, I'm gonna have to call shenanigans on this one... we can say that america had issues with hitting females, but what about things like streets of rage? double dragon?


I don't have any further evidence to offer for this story, but looking for consistency across other platforms/companies/games is completely pointless. Even other Capcom products (Street Fighter II for example) don't offer useful any useful comparison.

Corporate politics are anything but consistent, and the SNES era is full of weird and crazy stories regarding censorship, translations, things that slipped by, and so on. Videogame canon is even worse, it's usually an ex post facto fabrication and it rarely matters.

Anyway, whatever went down with the SNES version of Final Fight depends on whose watch it was at Nintendo for this kind of thing, who might have wanted to make a big deal of it, who decided it was easier to just roll over, who may have suggested sales would improve if we decide to let them beat women in the sequels, who had an agenda, who just didn't give a shit, etc. etc. etc.

Maybe the real story will come out someday, but even if it turns out that Poison was never really intended to be a dude, or it was a big joke, or whatever, I doubt that the "canon" would overwrite the legend.

Since Poison is a fictional character, the interpretation of the audience is the reality. The good news is you're welcome to have your own interpretation.





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"Re(10):Poison" , posted Sat 23 Jul 04:08:post reply

quote:

True. It's even illogical that Nintendo would demand Capcom to prevent female enemies to be hit in Final Fight, yet they would allow Chun-Li as a fighter (who can be hit by the other characters during fights) in Street Fighter II.



Nintendo of America had strange policies. As long as the character was playable, they were okay with it. I guess because being unplayable equated to being defenseless in their eyes, or something. So in Final Fight 2, Maki was okay but female enemies weren't.

Keep in mind this was just Nintendo's initial policy for several years. By the time FF3 came out they had relaxed it somewhat to compete with Sega's policy (which was also restricted, but in different ways).





[this message was edited by Gojira on Sat 23 Jul 04:14]

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"Re(2):Re(10):Poison" , posted Sat 23 Jul 05:58post reply

I hope that kayo police became the seiyuu of poison

That will make it even harder to solve this debate, and will be a lol at least





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"Re(3):Re(10):Poison" , posted Sat 23 Jul 12:12post reply

quote:
I hope that kayo police became the seiyuu of poison

That will make it even harder to solve this debate, and will be a lol at least



Well! I for one don't really care if Poison is transgendered or whatever, although it's pretty funny how much effort everyone is willing to pour into the debate. I'm just glad a character I've wanted to play as for years in fighting games is finally playable.

Who knows, maybe Damnd will be next!






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"Re(4):Re(10):Poison" , posted Sat 23 Jul 12:37post reply

I do kind of wish Poison kept the lower, more sultry-sounding voice she had in SF3. Her English voice in SFxT just seems too chirpy.





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"Re(5):Re(10):Poison" , posted Sat 23 Jul 16:16:post reply

quote:
I do kind of wish Poison kept the lower, more sultry-sounding voice she had in SF3. Her English voice in SFxT just seems too chirpy.

Have you heard her Jp voice? It sounds pretty on target, IMO.
quote:
Who knows, maybe Damnd will be next!
With all the Final Fight characters they pretty much dropped in on one trailer alone (AND they're teasing Sodom and Rolento), anything is possible. Damnd would rock. Though, I'd actually go for anyone but Abigail, unless it's his Mighty Final Fight version where he kisses people to death. And with all these FF characters, it's making me really want a new FF game that isn't Streetwise, and I'd love to FF to end on a good note rather than a crappy one!





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"Re(6):Re(10):Poison" , posted Sat 23 Jul 18:49post reply

quote:
And with all these FF characters, it's making me really want a new FF game that isn't Streetwise, and I'd love to FF to end on a good note rather than a crappy one!



This is the modern video game model.
Make a good series-> shop it out to a shitty developer-> Game doesn't sell because it sucks -> Blame it on the consumers and never make a proper sequel





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"Re(2):Re(10):Poison" , posted Sat 23 Jul 23:36post reply

quote:

True. It's even illogical that Nintendo would demand Capcom to prevent female enemies to be hit in Final Fight, yet they would allow Chun-Li as a fighter (who can be hit by the other characters during fights) in Street Fighter II.


Nintendo of America had strange policies. As long as the character was playable, they were okay with it. I guess because being unplayable equated to being defenseless in their eyes, or something. So in Final Fight 2, Maki was okay but female enemies weren't.

Keep in mind this was just Nintendo's initial policy for several years. By the time FF3 came out they had relaxed it somewhat to compete with Sega's policy (which was also restricted, but in different ways).



The funny thing is that somebody thought it was perfectly reasonable and edifying to beat the crap out of as many male street thugs as you wanted... But hitting women? God forbids!

Remember, kids: violence is always a good way to solve your differences... as long as you keep punching dudes of your own gender, that is.





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"Re(7):Ultimate MvC3" , posted Sun 24 Jul 02:14post reply

quote:


As I was speaking with another person, the conclusion was that any further Mega Man representative will not show up even as DLC because Capcom seems to now have a beef against Mega Man in general (hence why both of the characters from the series aren't Mega Men). Or, as another person put it, this is their way at getting back at Keiji Inafune for whatever internal dispute they had.

X is fucked.



Hmmm, doesn't seem right that they would take Inafune hate out on potential profits. I have the suspicion that Megaman will be in the "collectors edition" version of the game. They are saying its $40 but they will try to get closer to $60 out of us someway or another be it characters or costumes. Speaking of costumes, I wonder if we will see Ultimate Marvel costumes for characters that are in there. It would be nice if that was the bonus for people who got the original MvC3.

I really dig Poison showing up in SFxT as well as a few other Final Fight reps. I am surprised they chose a character that hasn't been playable in a past SF game(but has had quite a few appearances). It would be great if Haggar ended up playable as well, but I think that was just a cameo in the trailer. Its almost like they are slowly building the resources for a "Re-Armed" Final Fight 1.

So will we probably see Posion and Hugo as DLC for SSF4AE?





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"Re(8):Ultimate MvC3" , posted Sun 24 Jul 07:28post reply

quote:
...Capcom seems to now have a beef against Mega Man in general
I sympathize with the fans to a small degree, even though I don't really care for Megaman. They're acting really nuts over it, and there was even the rumor that Seth Killian got punched over it but that was disproven. I like the chaos that's being created if only to spite Capcom, though S-Kill is pretty innocent and wouldn't deserve something like that. On the other hand, Capcom execs are dicks and it's surprising someone hasn't Dogma Boardroom'd them over it.
quote:
So will we probably see Posion and Hugo as DLC for SSF4AE?
I doubt it, though Ono really surprised me with Poison AND Hugo--it makes me wonder if Harada has something to do with the choices. Also reportedly is that the roster for SFxT will rival that of MvC3 if not UMvC3, which makes the game all the more enticing. Granted, they already have the fundamental base (SF4) to derive from so there was the headstart, but they still have to develop the models for Capcom characters that don't already have one as well as the Namco characters. Also, now it makes me wonder exactly how much creative control Capcom's execs and its investors are exerting on SSF4--which is partly why I'm avoiding feeding into the system, well that, and I think they should have charged between 70 and 80 dollars instead of 40 for UMvC3 or at least held it off longer, and there's really nothing in SSF4AE that I want.

I mean, now that I think about it, I've been pretty harsh in my words against Ono before and I know he would love to get R.Mika on the roster somewhere, but execs will tell him to save money and do something more economical like put more clones in SSF4, like Juni and Juli, or even Violent Ken (derivative concept, SNK can't completely own the idea) and Slutty Sakura.

I went over to Gamestop to try and sell MvC3 and they only offered 8 dollars--in STORE CREDIT. It's not a Madden game and it's already treated like one. I just don't have the money or interest to keep up with that; I don't spend money on a sports game every year like other morons do, and I certainly wouldn't do it for this, either.





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"Re(9):Ultimate MvC3" , posted Sun 24 Jul 07:57post reply

quote:
I just don't have the money or interest to keep up with that; I don't spend money on a sports game every year like other morons do, and I certainly wouldn't do it for this, either.



Remember back when new KOFs were annual events?

I'm almost getting to the thinking that at some point, SF and other fighting games are going to go into some kind of crazy free-to-play model, where only the SF2WW come free, and every other character is bought by MTX. Of course, that would make general system changes extremely costly if they didn't find some way to monetize that (V-ism is the new hotness! Pay $10 for it and it'll be unlocked for all your characters! Otherwise, you'll be stuck with just last year's fashions in A-ism!), but then again I'm not certain Capcom is agile enough to try for something quite that nuts.

I'd have thought, though, that companies with extensive arcade game experience would've had an edge in developing good games that have a drop-in play style. Instead, Sega is still Sega and Capcom is still Capcom.

Meanwhile, is Solatorobo really the Mega Man Legends successor that it seems to be, (even though it is really more a successor to Tail Concerto)?





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"Re(9):Ultimate MvC3" , posted Sun 24 Jul 08:01post reply

SSF4AE is the first fighting game (disc) release in years where I put my foot down and said, y'know what? I don't really want it. The changes are uninteresting to me, especially considering how happy I was with the balance in SSF4. UMvC3 is a different story - MvC3 was a huge surprise for me, a game I was ready to despise but ended up enjoying a great deal. The netplay needed work and some major glitches needed fixing, so I'm glad that that's happening... but 12 more characters, most of them great picks? Didn't see it coming and I'm very, very happy about it. I was willing to shell out for a few more DLC characters and I think $40 for some big changes is much more acceptable.

As for tradeins, my store offers $21 cash or $26 credit for PS3 MvC3 still, so I may take it while I can get it as well. Unfortunately the closest ones to you are in Philadelphia. :<





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"Re(10):Ultimate MvC3" , posted Sun 24 Jul 08:36post reply

quote:
Remember back when new KOFs were annual events?
Thank god for that actually, they don't have to rush it out, even though they did for KOFXII, which was probably for the better anyway--peoples' criticism of that lousy critical counter system gave them some time to rethink their strategy. I'm not really TOO keen on the Drive Combo system, but it's way better than the former.
quote:
As for tradeins, my store offers $21 cash or $26 credit for PS3 MvC3 still, so I may take it while I can get it as well. Unfortunately the closest ones to you are in Philadelphia. :<
My brother said to try some store called Starland which is about a 20-30 minute drive from here so I'll give it a go. I'm sure if I do end up choosing to get UMvC3 it won't matter about having the disc since all it really needs is the save file if I am expecting bonuses for having owned it. Glad Strider's back and Phoenix is in, though I will miss Gambit and Rogue, and HuHAUGHclops, as I don't really have the familiarity with the other Marvel characters aside from less than a handful of them. It's really weird that Niitsuma couldn't get Wolfboy Talbain in considering it's his favorite Vampire character.





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"Re(10):Ultimate MvC3" , posted Sun 24 Jul 13:19post reply

quote:
SSF4AE is the first fighting game (disc) release in years where I put my foot down and said, y'know what? I don't really want it. The changes are uninteresting to me, especially considering how happy I was with the balance in SSF4.
You and I are in the same boat. I got a deal for a group purchase, and while my computer barely manages to keep 50 fps on the lowest settings, I thought to myself if I would be better off just practicing on my 3DS just out of sheer accessibility. Sure, I won't get to use my TvC stick, but is it really worth the effort to learn these new characters as well? I haven't even had time to explore vanilla SF4 and here I am trying sooo hard to play catch-up just for the sake of community and competition.

It just isn't fun anymore when your basically paying money for a seasonal entry. Its the main reason I hate MMORPGs.





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"Re(9):Ultimate MvC3" , posted Sun 24 Jul 18:22post reply

quote:
I mean, now that I think about it, I've been pretty harsh in my words against Ono before and I know he would love to get R.Mika on the roster somewhere, but execs will tell him to save money and do something more economical like put more clones in SSF4, like Juni and Juli, or even Violent Ken (derivative concept, SNK can't completely own the idea) and Slutty Sakura.
It's not the execs who said "no" to Mika, it's the director of the game, meaning the person who actually does all the job and has real creative control over his game (and I suppose he's the same guy on SFxT?). Thinking that his job also requires to deal with Trollface Ono on a daily basis makes me shiver. The Mika case probably went "Hey I like that weirdo character, why don't you put her in? - She wouldn't fit well in the game - Really ? Oh, well, OK".
After what Ono could entertain the audience about how he was denied his favourite character, and you see, I'm just like you, audience-chan, characters I like don't make the cut too.

Long story short : Ono is a producer. He's a vital part of the process of game making, but he doesn't have much influence on what's inside.
Niizuma has to deal with both Marvel's execs and Capcom's internal drama, so he's in a different position.





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"Re(10):Ultimate MvC3" , posted Sun 24 Jul 18:37:post reply

quote:
It's not the execs who said "no" to Mika, it's the director of the game, meaning the person who actually does all the job and has real creative control over his game (and I suppose he's the same guy on SFxT?). Thinking that his job also requires to deal with Trollface Ono on a daily basis makes me shiver.
So, who is this so-called director that's such a mystery, right now?





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"Re(2):Re(10):Ultimate MvC3" , posted Sun 24 Jul 22:20:post reply

quote:
So, who is this so-called director that's such a mystery, right now?


Takashi Tsukamoto.
He's only executive director on SSF4 (possibly he was already working on SFxT at the time?) and left the direction to Taisaku Okada.

And while we're at it, the director of MvC3 is Gô Usuma.





[this message was edited by Iggy on Sun 24 Jul 22:22]

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"Re(10):Ultimate MvC3" , posted Mon 25 Jul 04:23post reply

quote:



Remember back when new KOFs were annual events?





mmm, Imo there is a big difference

Every Year, all KOF games had notorious differences from the previous version, is wasn't just some rebalance and some chars (well, there were exceptions, like 97-98 for example)

But the key difference, is that this was in the 90's, there weren't DLC like today, were people expect to buy expansions for less money

And one final difference, Capcom didn't even waited a year to launch a new retail version, IMO the outrage wouldn't been as big if they expected a bit longer to release the game (maybe march of next year)





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"Re(3):Re(10):Ultimate MvC3" , posted Mon 25 Jul 04:28post reply

quote:
So, who is this so-called director that's such a mystery, right now?

Takashi Tsukamoto.
He's only executive director on SSF4 (possibly he was already working on SFxT at the time?) and left the direction to Taisaku Okada.

And while we're at it, the director of MvC3 is Gô Usuma.



Any idea what games these fellows have worked on before SFIV and MVC3? Dragonball games?





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"Re(4):Re(10):Ultimate MvC3" , posted Mon 25 Jul 04:31post reply

quote:
So, who is this so-called director that's such a mystery, right now?

Takashi Tsukamoto.
He's only executive director on SSF4 (possibly he was already working on SFxT at the time?) and left the direction to Taisaku Okada.

And while we're at it, the director of MvC3 is Gô Usuma.

And odama, lol

btw, how much input does dimps had on the SF games, and also, how many ex snk are there on dimps?
Any idea what games these fellows have worked on before SFIV and MVC3? Dragonball games?







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"Relius in BBCS2+" , posted Wed 27 Jul 12:02post reply

he was going to be playable in the next arcade game anyway





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"Re(1):Relius in BBCS2+" , posted Sat 30 Jul 08:02post reply

I like that this year Evo is being streamed on the Playstation Home. It's good to see fighting tournaments going for that level of mainstream exposure. The PS3 stream doesn't work for beans but, still, it's a nice idea.

Also, I like that Kayo Police dressed up as C.Viper while playing C.Viper. Nice of her to play to the crowd.





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"Re(2):Relius in BBCS2+" , posted Sat 30 Jul 08:16post reply

quote:
Also, I like that Kayo Police dressed up as C.Viper while playing C.Viper. Nice of her to play to the crowd.



To me the biggest surprise of the tournament is people thinking that Kayo is a girl.

I heard that the MK version playing on there is meant to have soft censure, in other words; players can't pull off fatalities, furthermore one of the presents got "a waring" for using one to finish the enemy.






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"Re(3):Relius in BBCS2+" , posted Sat 30 Jul 11:19post reply

quote:
To me the biggest surprise of the tournament is people thinking that Kayo is a girl.


I wonder how many people don't know what Kayo is doing and how many are just enjoying the ride. Either way, Kayo gets the attention she enjoys so it all works out.

quote:
I heard that the MK version playing on there is meant to have soft censure, in other words; players can't pull off fatalities, furthermore one of the presents got "a waring" for using one to finish the enemy.


Was that done to keep the show family friendly or it was a time issue? Between the slow loading levels and the clunky button configuration options MK tournaments can take forever between matches. Beats me, since I haven't managed to watch a single MK match at EVO so far. It's going to take me a week or two to get through all these games.





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"SFxTekken Final Roster (scoobydoobydubious)" , posted Sun 31 Jul 09:06:post reply

ryu, ken, guile, abel, cammy, chun-li, sagat, dhalsim, poison, guy, cody, fei long, e.honda, boxer, dictator, hugo, yun, akuma, kazuya, nina, king, marduk, bob, julia, hwoarang, steve, yoshimitsu, jin, heihachi, paul, eddy, law, lars, jack-6, bryan, ling

Sounds like a joke leak, since I recall hearing "we want to include more non-SSF4 characters" and here we are, more SSF4 characters.

But if it's true, I'll just wait on Super SFxTekken 2.0 Ultimate Edition or whatever they plan on calling it

EDIT: Nevermind, leak was indeed fake, according to my sources! According to that same source, Kuma was just announced. Maybe they have a brain afterall! Just two more, Capcom, just two more, and it's a sure day-one buy.



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"Re(1):SFxTekken Final Roster (scoobydoobydubi" , posted Sun 31 Jul 09:11post reply

quote:
ryu, ken, guile, abel, cammy, chun-li, sagat, dhalsim, poison, guy, cody, fei long, e.honda, boxer, dictator, hugo, yun, akuma, kazuya, nina, king, marduk, bob, julia, hwoarang, steve, yoshimitsu, jin, heihachi, paul, eddy, law, lars, jack-6, bryan, ling

Sounds like a joke leak, since I recall hearing "we want to include more non-SSF4 characters" and here we are, more SSF4 characters.

But if it's true, I'll just wait on Super SFxTekken 2.0 Ultimate Edition or whatever they plan on calling it



Is capcom never trust on their word

And lol, I was expecting to see scooby doo and shaggy on the roster, it will be something that I could see ono doing just to troll us





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"Re(1):SFxTekken Final Roster (scoobydoobydubi" , posted Sun 31 Jul 16:12post reply

quote:
Nevermind, leak was indeed fake, according to my sources!



Asuka was tentatively in one of the trailers; as well as Lili, that pretty much spelled that list as false.


quote:
Either way, Kayo gets the attention she enjoys so it all works out.



It's a trap!. It's funny how Famitsu gave little bit more of a spotlight to Kayo instead of Umehara... I think?. Article here

quote:

Was that done to keep the show family friendly or it was a time issue? Between the slow loading levels and the clunky button configuration options MK tournaments can take forever between matches.



It was for the sake of keeping the streaming with the lowest PG rating possible. Funny since the announcers where swearing as much as they pleased, but oh well.






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"Re(2):SFxTekken Final Roster (scoobydoobydubi" , posted Sun 31 Jul 16:48post reply

since we're talking about it anyway





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"Re(3):SFxTekken Bear Roster" , posted Mon 1 Aug 01:51post reply

quote:
since we're talking about it anyway

I had been hoping Hugo would make it into the game so I could have a Hugo/Poison team. Now, however, part of me wants Zangief to be the Capcom grappler so I can have the Z-Man wrestle a bear.





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"Re(3):SFxTekken Final Roster (scoobydoobydubi" , posted Mon 1 Aug 02:27post reply

quote:
since we're talking about it anyway

Kuma was right, but it also looks like we're getting Ibuki, not that I was pining for her, though

Needs more Gief and Karin





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"SC" , posted Mon 1 Aug 04:30:post reply

Evo revealed that Xianghua (sp?) and her daughter will be in the game.... It's hard to tell who is the young one. Stream started now, probably is going to last 10 mins or so.

They are also showing TTT2, it's funny how they are speaking as if this one is a new build, when it's actually the same that they showed a month ago in Taiwan.






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"Re(4):SFxTekken Final Roster (scoobydoobydubi" , posted Mon 1 Aug 08:32post reply

quote:
since we're talking about it anyway
Kuma was right, but it also looks like we're getting Ibuki, not that I was pining for her, though

Needs more Gief and Karin



Ibuki was pretty much a given once Yoshimitsu was revealed (having Kunimitsu and Sarai together in that one background was supposedly a hint).

So now the total number of teased characters is up to 8:
Kuma
Ibuki
Hugo
Cody
Guy
Raven
Asuka
Lili





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"Re(5):SFxTekken Final Roster (scoobydoobydubi" , posted Mon 1 Aug 09:08post reply

Please let this not be a rumor.
I also want Zangief to be in it as well so I can have a match up between the two wrasslers.

If Capcom meets these two small demands of mine, I will buy the game without second thought.
quote:

Hugo



Side note: went to the store and saw SSFIVAE for sale...





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"Re(1):SC" , posted Mon 1 Aug 18:25:post reply

quote:

They are also showing TTT2, it's funny how they are speaking as if this one is a new build, when it's actually the same that they showed a month ago in Taiwan.



Producer Harada, for some reason, is having Shunya Yamashita draw all the characters in Tekken as he's done with Christie (bottom right).

Also, is it correct that Capcom is giving away free copies of SFIII: 3rd Online Edition to participants of the company's titles at Evo? That's crazy.

Godsgarden is interesting to watch for that kind of odd stuff.





[this message was edited by Professor on Mon 1 Aug 18:26]

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"Re(5):SFxTekken Final Roster (scoobydoobydubi" , posted Mon 1 Aug 21:10post reply

quote:
So now the total number of teased characters is up to 8:
Kuma
Ibuki
Hugo
Cody
Guy
Raven
Asuka
Lili



I find the lack of Haggar in that list disturbing :( And I think Jin got an mention in an early Kazuya trailer, right?





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"Re(2):SC" , posted Mon 1 Aug 22:44post reply

quote:
Evo revealed that Xianghua (sp?) and her daughter will be in the game.... It's hard to tell who is the young one.

Have pictures of this mother/daughter team surfaced yet or will we have to wait for a later date for the official trailer and whatnot?

quote:
Producer Harada, for some reason, is having Shunya Yamashita draw all the characters in Tekken as he's done with Christie (bottom right).

Is Yamashita drawing both the male and female characters? If so, I'm looking forward to bishie Heihachi. Then again, this style could suit Lee so this may not be the worst idea ever.

This weekend I was struck by how much technology has changed the culture of fighting games. While fighting games are a social game they were limited by geography. I had heard about tournaments in the past but they were full of people I didn't know playing matches I couldn't see. They were distant occurrences that didn't mean much to me. Now, however, I can watch fights on YouTube, through the game itself, or live streams. Instead of being limited to local competition I can see the best players in the world compete in real time. My approach and understanding of fighting games during this resurgence is far different than it was during their initial popularity. I'm still not any good but at least I now understand why I'm awful.





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"Re(3):SC" , posted Mon 1 Aug 22:56post reply

quote:

This weekend I was struck by how much technology has changed the culture of fighting games. While fighting games are a social game they were limited by geography. I had heard about tournaments in the past but they were full of people I didn't know playing matches I couldn't see. They were distant occurrences that didn't mean much to me. Now, however, I can watch fights on YouTube, through the game itself, or live streams. Instead of being limited to local competition I can see the best players in the world compete in real time. My approach and understanding of fighting games during this resurgence is far different than it was during their initial popularity. I'm still not any good but at least I now understand why I'm awful.



I watched the live stream of the EVO tournmanet this weekend. It was for the finals for MvC3 and SSF4:AE. My reaction while watching this was, "I love this! I really love this!" Its exciting. Its like watching prize fight boxing match. There are so many things that are great about it. I'll try to be brief. I loved having it be live and with announcers/commentary and the entire production of filming the players get ready, shots of the crowd and the announcers. You felt like you were there and a part of it and it felt real and it felt like you were watching a "pro sport". Then on top of it, you watched the matches quickly finish and you saw if your favorite players made it or not and you watched the crazy upsets and the crazy comebacks. For example, what happened to Daigo in SF4-- no one would have predicted that. It was amazing. This is only the beginning.





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"Re(6):SFxTekken Final Roster (scoobydoobydubi" , posted Tue 2 Aug 01:56post reply

quote:
So now the total number of teased characters is up to 8:
Kuma
Ibuki
Hugo
Cody
Guy
Raven
Asuka
Lili


I find the lack of Haggar in that list disturbing :( And I think Jin got an mention in an early Kazuya trailer, right?



I'm only listing characters that were seen, and not treated as background. Haggar appeared but only for a second, to get suplexed and then he's gone. Jin was mentioned by Kazuya, so he may show up eventually but there's no visual to speak of yet. Paul was also mentioned on the blog, but that doesn't mean he's in either. And to be honest I'm not even sure if I should mention Lili because I don't know the context of how she showed up. She might be fodder for someone like Asuka the way Dan and Haggar ended up.





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"Re(7):SFxTekken Final Roster (scoobydoobydubi" , posted Tue 2 Aug 03:46post reply

quote:
I watched the live stream of the EVO tournmanet this weekend. It was for the finals for MvC3 and SSF4:AE. My reaction while watching this was, "I love this! I really love this!"


I had an absolute blast watching EVO this weekend, myself. Strong commentary made a big difference. It was nice having Seth Killian and UltraDavid on, especially. I always have to mute Japanese tournaments because the commentary is so insufferable. I'm surprised how much of a difference it makes in my enjoyment of the matches.

quote:

I'm only listing characters that were seen, and not treated as background. Haggar appeared but only for a second, to get suplexed and then he's gone. Jin was mentioned by Kazuya, so he may show up eventually but there's no visual to speak of yet. Paul was also mentioned on the blog, but that doesn't mean he's in either. And to be honest I'm not even sure if I should mention Lili because I don't know the context of how she showed up. She might be fodder for someone like Asuka the way Dan and Haggar ended up.



I didn't think about that. We might be seeing Lili as part of an Asuka announcement trailer. That would kill my hopes for Lili/Azuka/Sakura/Karin.

I don't think our odds of having Zangief are great if we have Haggar and Hugo, along with Marduk and King. I won't count Kuma as a grappler, but that's another big, slow character. I mean, Haggar hasn't been confirmed, but even without him, the "grappler list" is looking kind of crowded.





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"Re(8):SFxTekken Final Roster (scoobydoobydubi" , posted Tue 2 Aug 04:12post reply

quote:
I didn't think about that. We might be seeing Lili as part of an Asuka announcement trailer. That would kill my hopes for Lili/Azuka/Sakura/Karin.

Maybe I'm being optimistic, but I cannot imagine the game not having those. The closest the game currently has to these characters (in term of image) is Julia, and... well, she's not really up there.
If only in DLC or in the upgrade of the following year, the rich blonde chicks team (and the low-revenue sassy short-haired Japanese girls team) cannot fail us.

quote:
I don't think our odds of having Zangief are great if we have Haggar and Hugo, along with Marduk and King. I won't count Kuma as a grappler, but that's another big, slow character. I mean, Haggar hasn't been confirmed, but even without him, the "grappler list" is looking kind of crowded

Indeed, even the current list of Marduk/King/Abel (and maybe Hugo) is impressive for a current roster of 20-or-so characters.
With a roster twice as big, SSF4 ended up having around 5 grapplers, I believe ?
I suppose the concept of the game is to have a fast character that gets in, starts his combo, exchanges, and the slower guy runs in and ends the combo with a heavy-hitting throw... I would imagine the game will have a lot of mobility options (like invincible moves, or Abel's roll) to allow Tekken characters to survive against all these fireballs, not counting Dahlsim and Sagat level of zoning.
Maybe Capcom are sure enough of what they are doing to add tons of grapplers to balance things out, and on top of that add enough variety to them? Does anyone really wants to see in the same game all these characters, plus Zangief, Mika, T.Hakan, Hawk, Armor King and who knows who else?

And more importantly: after having been skipped for both MvC3 and all 4 versions of SF4, will Alex miss an opportunity to be in a major fighting game for the 7th time in a row?





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"Alex?" , posted Tue 2 Aug 06:34:post reply

quote:
will Alex miss an opportunity to be in a major fighting game for the 7th time in a row?
Who? Just kidding. Sort of. Poor invisible-'main chaacter'-Alex. I honestly thought you were talking about Alex the boxing dinosaur/kangaroo alternate from Tekken 2 for minute.





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"Re(1):Alex?" , posted Tue 2 Aug 08:28post reply

quote:
will Alex miss an opportunity to be in a major fighting game for the 7th time in a row? Who? Just kidding. Sort of. Poor invisible-'main chaacter'-Alex. I honestly thought you were talking about Alex the boxing dinosaur/kangaroo alternate from Tekken 2 for minute.



At least he is not Dimitri.

Playing SVC I just came to the stupid conclussion that we will never see Dimitri again outside of a DS game because

1) Capcom is too lazy to create a femenine version of all the characters where he is

2) Marvel would have hated to see some of their key characters as femenine versions, dunno why, but I could see it plausible

Anyway, I want to see Alex, he is a really cool character, I hope to see him on SF IV AE or Tekken with Hugo, their intro must be one of the best references in a fighting game imo





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"Re(1):Alex?" , posted Tue 2 Aug 08:46post reply

quote:
I loved having it be live and with announcers/commentary and the entire production of filming the players get ready, shots of the crowd and the announcers. You felt like you were there and a part of it and it felt real and it felt like you were watching a "pro sport".
Too often streams look like shoddy afterthoughts so seeing good work both on and off screen with Evo was a nice change of pace. I also have to give credit to the people who managed to run that many fights in three days. The logistics that must have gone into organizing that makes my head spin.

quote:
will Alex miss an opportunity to be in a major fighting game for the 7th time in a row? Who? Just kidding. Sort of. Poor invisible-'main chaacter'-Alex. I honestly thought you were talking about Alex the boxing dinosaur/kangaroo alternate from Tekken 2 for minute.


I like that Alex showing up in Capcom Fighting Evolution and TvC actually counts against him. If fighting game characters appeared on talk shows Alex would be the second guest who would always get bumped because the musical act played too long.





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"Re(2):Alex?" , posted Tue 2 Aug 09:34post reply

Alex is one of my all-time favorites and the only "full-size" grappler I use in any game, but I don't even dare to hope for him any more. I just do the "sigh...no Alex AGAIN" when it's all said and done. I might as well hope for Necro.

Abel does help overflow the "Grappler quota", but I don't really consider him a grappler character like the guys where half of their game revolves around getting a massive throw off. I was going say something about 360 throws qualifying a character, but Karin has one of those.

Iggy found the term I needed. The "Rich Blonde Chick" Quota is what needs to be filled for me, both in SFxT and every other game.





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"Re(3):SC" , posted Tue 2 Aug 11:33:post reply

quote:
Is Yamashita drawing both the male and female characters? If so, I'm looking forward to bishie Heihachi. Then again, this style could suit Lee so this may not be the worst idea ever.



As much as it sounds unthinkable, *all* of them both male and female, which is madness considering the roster. I'm sure he'll be drawing black-haired Heihachi, he already drew unmasked JC which harada showed off on stream. I'll find and post the address later tonight.

[edit] This stream, around 7 mins.





[this message was edited by Professor on Tue 2 Aug 21:15]

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"Re(4):SC" , posted Tue 2 Aug 22:41post reply

quote:


I had an absolute blast watching EVO this weekend, myself. Strong commentary made a big difference. It was nice having Seth Killian and UltraDavid on, especially. I always have to mute Japanese tournaments because the commentary is so insufferable. I'm surprised how much of a difference it makes in my enjoyment of the matches.



The quality of the production, the lack of technical problems, the good commentary and superb play... definitely the best EVO broadcast ever.

If any of you didn't do it for this EVO, I highly recommend you invite friends over and just enjoy the next EVO finals as a Super Bowl event.





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"Re(5):SC" , posted Wed 3 Aug 04:17post reply

quote:

If any of you didn't do it for this EVO, I highly recommend you invite friends over and just enjoy the next EVO finals as a Super Bowl event.



I completely agree. I've already posted about how much I love it but I can't help but repeat myself. It was great! Watching the brackets dwindle down to the finals and seeing the players slowly move up or get knocked out. It was great. I hope other tournaments do the same because I really enjoyed this. Furthermore, I was familiar with some of the players that made it to the finals but now I'm more motivated to know them more. I can see this as another big positive for the community. If folks are motivated to get fame and recognition, they'll play harder and we, the audience and fans, will get better matches to watch.

There's an added level of intensity when you know the histories behind Justin Wong, Daigo and other big name players. :)





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"Re(1):SC" , posted Fri 5 Aug 22:16post reply

quote:
Evo revealed that Xianghua (sp?) and her daughter will be in the game.... It's hard to tell who is the young one. Stream started now, probably is going to last 10 mins or so.

Mother and daughter family portrait.

I'm beginning to suspect the reason that people want the Soul swords isn't because they are powerful but because they help you age so gracefully.





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"Re(2):SC" , posted Sat 6 Aug 00:37post reply

quote:
Evo revealed that Xianghua (sp?) and her daughter will be in the game.... It's hard to tell who is the young one. Stream started now, probably is going to last 10 mins or so.
Mother and daughter family portrait.

I'm beginning to suspect the reason that people want the Soul swords isn't because they are powerful but because they help you age so gracefully.



Thanks for sharing the news! Seeing how she has aged without having actually aged at all she kind of reminds me of Huang Rong, of Return of Condor Heroes' fame. Man, I'm loving how this game is shaping more and more <3





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"Aquapazza" , posted Tue 9 Aug 04:47:post reply

Something interesting that I read

There is a rumour that aquapazza has already been dumped by some guy in 2ch, just like the other Type x2 games and that the game will be revealed soon

This is terrible since it will be the first nesica game to be dumped, meaning that the game doesn't offer any protection just like some people believed, but well, we had to wait until a confirmation of this





[this message was edited by sibarraz on Tue 9 Aug 04:52]

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"Re(1):Aquapazza" , posted Tue 9 Aug 06:27post reply

quote:
Something interesting that I read

There is a rumour that aquapazza has already been dumped by some guy in 2ch, just like the other Type x2 games and that the game will be revealed soon

This is terrible since it will be the first nesica game to be dumped, meaning that the game doesn't offer any protection just like some people believed, but well, we had to wait until a confirmation of this



That's terrible if true, but also puzzling at the same time. I can't think of a likely scenario how it could've been done unless that person knew an arcade owner stupid enough to lend their machine. Btw, do you have a url address for that rumor?





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"Re(2):Aquapazza" , posted Tue 9 Aug 07:12post reply

quote:
Something interesting that I read

There is a rumour that aquapazza has already been dumped by some guy in 2ch, just like the other Type x2 games and that the game will be revealed soon

This is terrible since it will be the first nesica game to be dumped, meaning that the game doesn't offer any protection just like some people believed, but well, we had to wait until a confirmation of this


That's terrible if true, but also puzzling at the same time. I can't think of a likely scenario how it could've been done unless that person knew an arcade owner stupid enough to lend their machine. Btw, do you have a url address for that rumor?



It was a friend who told me that another friend who was a ''considerable resource'' spoke to him

Again, this is something really vague at the moment, but isn't something that I think he will joke or make up at the moment

We had to see what will happen on the next days, and yes, I still don't know how they did it





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"Re(3):Aquapazza" , posted Thu 11 Aug 03:54post reply

A few screenshots of the TT2 demo from Tekken Hybrid. I wonder if it will be possible to import that model of Xiaoyu into the TT1 game so she doesn't have to suffer the indignity of that giant baby head she had when she debuted.





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"Re(4):Aquapazza" , posted Thu 11 Aug 05:45post reply

quote:
Xiaoyu into the TT1 game so she doesn't have to suffer the indignity of that giant baby head she had when she debuted.
Or, relatedly, so she doesn't have the enormous...package that her Tekken 3 schoolgirl model did.





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"First questionably legal footage of Relius" , posted Thu 11 Aug 21:34post reply

enjoy before it gets taken down





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"next Queen's Game Victim: Taki" , posted Fri 12 Aug 08:23post reply

The usual version, not the new Soul Calibur one.

Don't forget about Noel.





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"Re(1):next Queen's Game Victim: Taki" , posted Fri 12 Aug 08:42post reply

quote:
The usual version, not the new Soul Calibur one.

Don't forget about Noel.



I always found Noel to be an interesting choice for the series, considering most of the other... entrants.

I keep hoping that since they did Kasumi maybe they'll also do Ayane or maybe get another Soul character and use Mina.






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"Re(2):next Queen's Game Victim: Taki" , posted Fri 12 Aug 10:13post reply

quote:
The usual version, not the new Soul Calibur one.

Don't forget about Noel.


I always found Noel to be an interesting choice for the series, considering most of the other... entrants.

I keep hoping that since they did Kasumi maybe they'll also do Ayane or maybe get another Soul character and use Mina.


Just curious but does the actual game these Queen's books are built around have a following? Or are these books mainly sold as mini character artbooks?

quote:
Or, relatedly, so she doesn't have the enormous...package that her Tekken 3 schoolgirl model did.

It's an obvious joke but a person should go for the easy ones once in awhile just to stay in practice.





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"Ume Twitter (Was: next Queen's Game Victim)" , posted Fri 12 Aug 17:26:post reply

Daigo begins tweeting


quote:
Just curious but does the actual game these Queen's books are built around have a following? Or are these books mainly sold as mini character artbooks?


Most people probably take them as semi-porn art books!



[edit] something was wrong with multipile posts, fixed.





[this message was edited by Professor on Tue 16 Aug 12:17]

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"Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 01:34post reply

officialized





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"Re(1):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 03:07post reply

quote:
officialized

The FF Revenge team of Hugo and Poison has been confirmed? I'm a happy man.

The explanation of the game mechanics was also appreciated. Although I still have no idea how Cross Assult is going to be used it's good to see it demonstrated. It's also good to see official confirmation of official teams. Seeing who gets stuck with a lousy tag-team partner will make for some pre-release fun.

Finally, I like that Kuma finally has some new animation but he still looks like a guy in a bear suit.





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"Re(2):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 03:49post reply

quote:
Finally, I like that Kuma finally has some new animation but he still looks like a guy in a bear suit.



I'd really love it if they included Gorilla from God Hand just to compete with him on this front.





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"Re(3):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 05:19post reply

Nice choices! I thought Ibuki would be left out of the roster, since she appears in one of the backgrounds, but it's nice that she entered. And even better that her counterpart is Raven (he's awesome!).

Now we need a schoolgirls battle royale, with Karin & Sakura vs. Lili & Asuka (does Asuka have a schoolgirl outfit in Tekken? I don't remember...). Or Xiaoyu; is she still a schoolgirl? Xiaoyu is supposed to be a big girl now, but she may have the "Athena Asamiya syndrome"...





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"Re(4):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 06:55post reply

quote:
Or Xiaoyu; is she still a schoolgirl?



According to the abysmal Blood Vengeance movie, yes.





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"Re(4):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 10:54post reply

quote:
Nice choices! I thought Ibuki would be left out of the roster, since she appears in one of the backgrounds, but it's nice that she entered.



She's not in any of the backgrounds. If you're referring to that girl in the background on the right, that's Sarai.





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"Re(2):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 12:05post reply

Dear Capcom,

Thank you adding Hugo to SFxT and any other non-playable SF character that is not in SSFIVAE.

Also, thank you for not copying and pasting only SSFIVAE characters into SFxT.

Now I will have to buy this game.

Sincerely,
Digitalboy

Post Script: Now if you (Capcom) add Zangief to SFxT or Hugo to SSFIVAEver2012, I will be extremely happy.
quote:
Hugo






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"Re(2):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 18:03post reply

quote:

Finally, I like that Kuma finally has some new animation but he still looks like a guy in a bear suit.



I actually found him more expressive in that footage than he's even been in the Tekken games. Should be fun when/if Zangief gets introduced.

Is it me or was Raven using kunai/daggers while fighting, and not just in his intro? I don't think he did in the actual Tekken games, but I barely had any contact with the character - didn't play much or the latter games.

Also, yeah, odd are the Poison and Hugo models are getting introduced in the next iteration of SF4 - and if that was the eventual fate of that Haggarmodel in the Poison/Hugo trailer, that'd even be better.
Some people claim to have seen glimpses of Elena behind Ibuki when she was confirmed in the trailer, let's see hoe that goes... still no SF Alex though...





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"Re(3):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 19:59:post reply

quote:
Also, yeah, [odds] are [that] the Poison and Hugo models are getting introduced in the next iteration of SF4 - and if that was the eventual fate of that Haggarmodel in the Poison/Hugo trailer, that'd even be better.
Some people claim to have seen glimpses of Elena behind Ibuki when she was confirmed in the trailer, let's see hoe that goes... still no SF Alex though...
Contrary to that supposed leak list in BR land, people are starting to believe that Elena will be Ibuki's partner for this game. I couldn't really care for Ibuki, but Elena seems like a nice addition if only for the freshness--though personally, I'd rather have Makoto than Ibuki as Elena's partner

Also, those cinematic rendering models are way different from the Dimps-generated ones during gameplay. So the Haggar thing would actually be no die





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[this message was edited by mbisonhatclub on Tue 16 Aug 20:08]

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"Re(5):Hugo/Kuma/Raven/Ibuki" , posted Tue 16 Aug 22:07:post reply

quote:
Or Xiaoyu; is she still a schoolgirl?


According to the abysmal Blood Vengeance movie, yes.


Not only that, but thanks to her side project of funding time machines she will probably remain a schoolgirl for all of eternity.

The latest characters added to the UMvC3 roster are Vincent Price and a guy with less personality than Sentinel.

Lots of familiar faces are back in the latest trailer for SC5.


EDIT:

quote:
Is it me or was Raven using kunai/daggers while fighting, and not just in his intro? I don't think he did in the actual Tekken games, but I barely had any contact with the character - didn't play much or the latter games.


Judging from the trailers Raven now has a throwing star as big as the ones World Heroes characters toss around. He doesn't look like he plays much like he did in Tekken but that's to be expected. Of course, I've never been a big Raven players so my views may not carry much weight.

The most important thing these new trailers have shown is that Guile's voice is TERRIFIC.

Trailer 1

Trailer 2





[this message was edited by Ishmael on Tue 16 Aug 22:23]

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"Re(6):Hugo/Kuma/Raven/Ibuki" , posted Wed 17 Aug 22:06post reply

Double post for twice the fun!

I just noticed that the page for SxT lists the official tag partners for the characters. Since it looks like Makoto is going to be the muscle on Ibuki's team now the question is who Kuma is going to pair up with.

Looking at the latest SC5 pictures it seems that Hilde looks the same as she did in the last game. Since I liked her design I don't mind, but it does make SC5 time jump look more and more like Tekken 3's inconsequential hop forward.

Also, while Tira's outfit looks itchy I find myself fascinated by Voldo's latest get-up. Where do you buy orange and purple fur sleeves with matching chaps? Did someone make that for him? Did he somehow sew it himself? Perhaps I'm overthinking this.





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"Re(7):Hugo/Kuma/Raven/Ibuki" , posted Wed 17 Aug 23:57post reply

quote:
Double post for twice the fun!

I just noticed that the page for SxT lists the official tag partners for the characters. Since it looks like Makoto is going to be the muscle on Ibuki's team now the question is who Kuma is going to pair up with.
I wouldn't doubt that little hard to see blotch is Makoto, though I wonder how people actually see Makoto unless my vision has gotten really poor and I need better glasses

From the looks of it, it only has room for 10 more characters (5 on each side), or 18 more if they plan on filling the outsides with characters too





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"Re(8):Hugo/Kuma/Raven/Ibuki" , posted Thu 18 Aug 00:23post reply

Tekken 3D Premium Edition will come with Blood Vengance. Over 40 characters.





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"Re(9):Hugo/Kuma/Raven/Ibuki" , posted Thu 18 Aug 08:17post reply

quote:
Tekken 3D Premium Edition will come with Blood Vengance. Over 40 characters.



After seeing the "new" proportions of Asuka's arms I get this feeling that I will never be able to select the character ever again.

...... And I'll probably look away from the screen when someone else does.

Huh?






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"Re(10):Hugo/Kuma/Raven/Ibuki" , posted Thu 18 Aug 10:01post reply

quote:
Tekken 3D Premium Edition will come with Blood Vengance. Over 40 characters.


After seeing the "new" proportions of Asuka's arms I get this feeling that I will never be able to select the character ever again.

...... And I'll probably look away from the screen when someone else does.





Just as bad...
http://www.siliconera.com/postgallery/?p_gal=150692|1





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"Re(7):Hugo/Kuma/Raven/Ibuki" , posted Thu 18 Aug 10:20post reply

quote:
Also, while Tira's outfit looks itchy I find myself fascinated by Voldo's latest get-up.

Argh, Tira is back? The one thing I like about SC IV besides the stage select music is where Tira catches on fire and/or has her soul devoured by Nightmare, eliminating this awful character from the series, or so I thought...





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"Burning souls" , posted Thu 18 Aug 14:39post reply

quote:

Argh, Tira is back? The one thing I like about SC IV besides the stage select music is where Tira catches on fire and/or has her soul devoured by Nightmare, eliminating this awful character from the series, or so I thought...



She looks like a gothed-out Christmas elf that made herself a DEADLY NEW TOY. One of my least favorite characters and not a very good drsign update for V.

At first I wasn't crazy about Voldo's new costume, but then I noticed his codpiece was an inverted face, making his lower body look like a mirrored torso. Now that is some freaky, character-appropriate shit.





/ / /

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"Re(10):Hugo/Kuma/Raven/Ibuki" , posted Thu 18 Aug 16:42post reply

quote:

Huh?



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"Re(8):Hugo/Kuma/Raven/Ibuki" , posted Fri 19 Aug 03:06post reply

quote:
Double post for twice the fun!

I just noticed that the page for SxT lists the official tag partners for the characters. Since it looks like Makoto is going to be the muscle on Ibuki's team now the question is who Kuma is going to pair up with.I wouldn't doubt that little hard to see blotch is Makoto, though I wonder how people actually see Makoto unless my vision has gotten really poor and I need better glasses



Best I can make out of it is the character has a solid stick, or something similar in the left side of his/her portrait. Maybe Makoto (it's her scarf?), Maki (another ninja, but why her when Guy's on the shortlist?) or Rolento (What's his angle?)






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"Re(9):Hugo/Kuma/Raven/Ibuki" , posted Fri 19 Aug 19:13:post reply

quote:
Double post for twice the fun!

I just noticed that the page for SxT lists the official tag partners for the characters. Since it looks like Makoto is going to be the muscle on Ibuki's team now the question is who Kuma is going to pair up with.I wouldn't doubt that little hard to see blotch is Makoto, though I wonder how people actually see Makoto unless my vision has gotten really poor and I need better glasses


Best I can make out of it is the character has a solid stick, or something similar in the left side of his/her portrait. Maybe Makoto (it's her scarf?), Maki (another ninja, but why her when Guy's on the shortlist?) or Rolento (What's his angle?)



Kuma is hinted to be tied with Heiachi. It sounds odd, for sure is stupid. Now Makoto, I like her but is another directly ported char from SFIV; the SF side of the cast screams out LAZYNESS in most of its ways. I was hoping for at least 5 new models of SF characters, I don't think we get more than 3.
On a side note; I found many rumors about a team of Zangief and R.Mika because of huge requests for her. The gurl is that popular? Really they bother to add her over Alex? °_°
Because when I think about Capcom grapplers the last characters that appears in my mind is Mika.





[this message was edited by Nekros on Fri 19 Aug 19:15]

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"SSF4AE2012" , posted Fri 19 Aug 20:09post reply

Capcom to test the new version next week

That was fast?





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"Re(10):Hugo/Kuma/Raven/Ibuki" , posted Fri 19 Aug 22:39post reply

quote:
On a side note; I found many rumors about a team of Zangief and R.Mika because of huge requests for her. The gurl is that popular? Really they bother to add her over Alex? °_°
Because when I think about Capcom grapplers the last characters that appears in my mind is Mika.

I don't think it's moreso her popularity as it is just that people recognize Ono's fondness of her

Also, >implying video game companies don't normally take shortcuts such as reusing models (and yet a lot of them still fall back on discussing integration difficulties taking about the same time if not longer than creating characters from scratch)





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"Re(1):SSF4AE2012" , posted Fri 19 Aug 22:56post reply

quote:
Capcom to test the new version next week

That was fast?



Not really, since it will just rebalance the roster, right? There's no new content being added to this new version.

And overall, most characters don't really need a rebalance; Capcom just needs to tone down some of them (Yun, Fei-Long) and improve others (especially Hakan).

I know that just doing this is more complicated than it seems, but I guess they were already working on it since SSFIV:AE was released.





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"Re(2):SSF4AE2012" , posted Sat 20 Aug 18:34post reply

quote:
Capcom to test the new version next week

That was fast?


Not really, since it will just rebalance the roster, right? There's no new content being added to this new version.

And overall, most characters don't really need a rebalance; Capcom just needs to tone down some of them (Yun, Fei-Long) and improve others (especially Hakan).

I know that just doing this is more complicated than it seems, but I guess they were already working on it since SSFIV:AE was released.



Oh god, I see the future now! New console version coming! Adding more characters (most from SFxT) and new balance, GGPO support, youtube features, more dlc shit costumes and new trials like the ones from TS Online.
Will be released for PS360 and WiiU next summer or by the end of the year.





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"Re(2):SSF4AE2012" , posted Sat 20 Aug 23:24post reply

quote:
Not really, since it will just rebalance the roster, right? There's no new content being added to this new version.

And overall, most characters don't really need a rebalance; Capcom just needs to tone down some of them (Yun, Fei-Long) and improve others (especially Hakan).

I know that just doing this is more complicated than it seems, but I guess they were already working on it since SSFIV:AE was released.


I agree, outside of a few frame tweaks here and there and turning down the stupid on Yun I'm not certain what is going to be changed. Since the patch is supposed to be out before the end of the year I guess we'll all find out soon enough.

I do hope an archive of the GodsGarden tournament that's running this weekend pops up soon. The few fights I've seen have been really good.





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"Re(2):SSF4AE2012" , posted Sun 21 Aug 08:16:post reply

The timing between "we're starting it" and "it's ready for test" was just comical, that's all. I guess they didn't want to mention it before Evo and risk having people feel like they're competing in a broken and outdated game. Which some of them probably felt anyway.

EDIT: Alternatively, since this is a short test period it's possible that they're taking an iterative approach to balancing rather than the usual all-in approach.





[this message was edited by Gojira on Sun 21 Aug 08:24]

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"Re(3):SSF4AE2012" , posted Sun 21 Aug 19:07post reply

I can't see complaining about the AE patch, since it's free and all. AE did a good job of putting the majority of the cast on the same level, it's just that the top needs to come down. If they can get rid of S rank and C rank, and move up...say...5 from B to A, that'll be pretty great.

I'm thrilled to see a fighting game revival and I'm thrilled to see Capcom make a relatively quick rebalance on this. I thought that sort of thing was limited to Arcsys, but I hope it can become the new standard. I'd like to be excited about AE tournaments for years to come.

On another note, I was both sad and delighted to see people arguing about SFxT being "for scrubs/noobs". The "scrub/noob" accusation is like the "hipster" accusation, where everything and anything is "hipster". That, in turn, is like the Red Scare, I guess.

Anyway, does anyone have any links to good SFxT matches? I've seen a lot of idiots play the game, but precious few people who had any sense at all. I've sifted through too many bad matches to keep searching.





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Ishmael
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"Re(3):SSF4AE2012" , posted Tue 23 Aug 22:51:post reply

quote:
On another note, I was both sad and delighted to see people arguing about SFxT being "for scrubs/noobs". The "scrub/noob" accusation is like the "hipster" accusation, where everything and anything is "hipster". That, in turn, is like the Red Scare, I guess.


I've heard that Capcom is considering splitting their fighting games into two branches; one that is more forgiving for the casual player and the more intense branch for those who really, really get into games. Perhaps SFxT is the first game in that divide? Then again, I don't think anyone knows the first thing about playing SFxT yet so it's hard to say. Plus, any game a person likes always has gameplay as deep as an ocean and is fine as wine while any game they don't like is scrubby crap so I can't take any preliminary game reports too seriously.

quote:
The timing between "we're starting it" and "it's ready for test" was just comical, that's all. I guess they didn't want to mention it before Evo and risk having people feel like they're competing in a broken and outdated game. Which some of them probably felt anyway.

EDIT: Alternatively, since this is a short test period it's possible that they're taking an iterative approach to balancing rather than the usual all-in approach.


In a nice touch, Capcom is listing the changes. I don't know if any of these buffs/nerfs are going to shake up the game the way the switch to AE did but I've never been good at making guesses about how a game will play.

While the time from the news of the patch to the patch beta was small there's something to be said for not announcing things too early. On the other end of that spectrum VF5 Showdown has been announced for PSN and XBLA. Yay! The release date is summer of 2012. Huh?

EDIT: VF5 trailer.





[this message was edited by Ishmael on Tue 23 Aug 23:01]

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"Re(4):SSF4AE2012" , posted Wed 24 Aug 01:20post reply

quote:
VF5 Stuff

I'm glad that VF as a series has stuck around. In a weird turn, I always found that I was surprisingly good at playing VF against humans, which is strange since I'm stunningly bad at playing most other fighting games against humans. Maybe it's the slower speed associated with VF on the whole. Makes some sense since my ability to play against others in fighting games decreases as the game's speed increases.






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"Re(4):SSF4AE2012" , posted Wed 24 Aug 19:41post reply

quote:
Capcom is listing the changes


Basically, they buffed every characters to compete in the balance instead of nerfing the twins and FeiLong. What a standpoint, Capcom.

Also I'm glad about VF, too bad it's too much time from now and that will not a have a disc release.





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"Re(5):SSF4AE2012" , posted Wed 24 Aug 19:50post reply

quote:
On the other end of that spectrum VF5 Showdown has been announced for PSN and XBLA. Yay! The release date is summer of 2012. Huh?


NOT COOL. I mean...awesome! I mean...damn it! Normally, announcing a game a year ahead of time is fairly normal, but I feel like I've been waiting SO long for a VF update that this seems like a slap in the face.

I was pretty much out of juice when it came to bitching about no home port, but now I have an entire year's worth of bitching to do about waiting so long. They could've been kind and reduced that to 6 months.

quote:
I've heard that Capcom is considering splitting their fighting games into two branches; one that is more forgiving for the casual player and the more intense branch for those who really, really get into games. Perhaps SFxT is the first game in that divide? Then again, I don't think anyone knows the first thing about playing SFxT yet so it's hard to say. Plus, any game a person likes always has gameplay as deep as an ocean and is fine as wine while any game they don't like is scrubby crap so I can't take any preliminary game reports too seriously.


RANT RANT RANT

It seems to me that they could have it both ways, but fighting game elitists really have their heads stuck up their asses and think that accessibility =OMG SCRUB FEST. People are complaining that because the combos are relatively easy to do in SFxT, the game is shallow.

To me, the idea situation is where the average player can do pretty much everything the pros can, it's just that the pros do it MUCH BETTER. There is a huge world to explore in terms of strategy, mind games and understanding the intricacies of different matchups. You don't need execution to be an obstacle to appreciating those things.

Super hardcore gamers overestimate their importance. They bitch about everything, but they'll still buy a fighting game whether it's super elitist or not. Surely Capcom can create a tournament worthy game without a fierce learning curve. (And maybe SFxT will be that game...)

DOUBLE RANT

This execution barrier is a huge nuisance for me on Blazblue. I've played CT and CS for many many hours. A large number of those hours were spent in training mode. I can do adequately crazy combos, but not super crazy combos. I'm happy with that. But with CS2, I've had a terrible time finding decent BnBs that aren't frustratingly difficult to do. Even Guilty Gear had extremely simple, accessible combos for nearly every character that allowed players to step into the game without feeling alienated. I've probably put 100 hours into BlazBlue and -I- feel alienated.

These sort of combos aren't usually used by pros, so they don't "upset" high level play. I don't know why we can't have it both ways.

I am pleased with the changes in CS2 on paper, but the update still drove me away from the game. I like to be able to take a few months off from a game, come back, and still be able to play it. Blazblue and Tekken 6 do not allow for that. (although admittedly, it might not be AS bad if I didn't use so many characters)





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"Re(6):SSF4AE2012" , posted Wed 24 Aug 21:04post reply

Quick Q, has anyone picked up Third Strike:OE? I'm surprisingly not hearing too many praises about its netcode in Japan, maybe it's better for narrowband connections.





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"Re(7):SSF4AE2012" , posted Wed 24 Aug 22:24post reply

quote:
Quick Q, has anyone picked up Third Strike:OE?



I'd like to, but those retarded service policy give me this instead: And for those of you in Italy, Capcom (after discussion with us) has taken the decision to hold back the publish of SF III for you guys, which should only be for short time – this is because we are currently planning to involve Italy in the PLAY program, but without the pre-order element
Who cares about that? Give us the game instead!!! Blocking the launch of a 1st class product only to give italians a service that most foreign users adopted FOR THE PREORDER feature, without the preorder option.
I'm stoned, really. And VERY tempted not to buy the game at day one (marketable profits don't count after the first two weeks of sales, you know).





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"Re(7):SSF4AE2012" , posted Thu 25 Aug 00:25post reply

quote:
Quick Q, has anyone picked up Third Strike:OE? I'm surprisingly not hearing too many praises about its netcode in Japan, maybe it's better for narrowband connections.


Surprised to hear negative experiences! Played for a few hours last night, the room was made of 2 in Boston, 2 in Virginia and one on the west coast - game played fantastic except for one person's connection getting laggy as the night went on. Nobody had parrying or combo timing issues - everything was really smooth.

There's really nothing about the port that's bad. Original presentation regained in-game, pre and post fight screens at a higher resolution with the original art (new artgerm art only appears in the char select circles), new menu and char select music can be restored to the original. No PSN DRM, no Backbone bad port shenanigans, no forced changes that throw you out of the experience, fun challenges and mini-achievement/stat tracking, though the latter can be distracting mid-match. Very happy with this port so far!





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"Re(6):SSF4AE2012" , posted Thu 25 Aug 03:04post reply

quote:
ranting


I mostly agree. There's a point at which dramatic simplification/streamlining significantly changes what you can do in the game, though: Smash Bros. is pretty much the best example of a game that everybody can play for a number of reasons, ranging from relatively simple controls (I still hate the tilt vs. smash thing, though!) to designing the game for more than just 2 players. However, I don't think anyone can argue that the deep 1-on-1 fencing game in Street Fighter that arises from the possible interaction of so many moves would be really limited by simplifying to that extent.

If we took 3S as an example, one of the execution barriers of the game is hitconfirm super. Players that are capable of doing it consistently hold a pretty substantial advantage over those that can't, and hitconfirming off of single hit pokes or 2 low shorts is not something you can get without a fair bit of practice (either in 3S or in other fighting games). It's hard for a number of reasons, too: correctly doing the manual action of it is one, and mastering that manual action so that it can be tied to a visual signal that you have very little time to process. The thing is, it'd be very difficult to make this much simpler without changing the game. For instance, if QCFx2 supers could be done by... QCF+HP+HK or something like that (actually problematic since LP+LK, MP+MK, and HP+HK are all universal actions but let's ignore that for now kkk), it would make certain moves that are normally extremely difficult or maybe even impossible to hitconfirm, hitconfirmable. Ken's cr.MK xx SA3 is very challenging to hitconfirm, and one of the crutches to help hitconfirm it involves keeping an eye on your meter; i.e. if you have just short of enough meter for a super and do cr.MK QCF QCF [piano roll kick buttons], if the cr.MK whiffs, you do not have enough meter for the super to come out, and no super happens. If the kick hits, you get the meter for the super, and the super happens. Pretty nontrivial!

Part of me isn't against that, simply because I'm always a fan of making things more awesome/powerful than more weak, but there's a point at which it just makes the game plod because so few actions are safe to do.

On the other hand, ironically I think parry is just the right balance of easyness/hardness. The manual action of doing it is relatively simple (unlike hitconfirm super), practice is required in order to parry certain specific things (e.g. multi-hitting moves), and incorporating it into your gameplay is almost limitless in depth. Plus, it can be done to a very wide variety of visual cues that have great variety in how much time you have to respond (e.g. fullscreen fireballs can be parried even by beginners), so it has applicability to all levels of play.

I still think Gleam of Force is the most interesting example of a game that was designed to be easy for beginners to play (e.g. deal big damage, able to make comebacks etc.) with a gazillion system things in it to try to keep the fight balanced over the course of the round (and by that, I mean make sure that, one player always has some chance to mount a real comeback, and with ways to mitigate combo damage) and yet in spite of all the patches released for it, it is still a game of extremely long 100% damage combos.





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"Re(7):SSF4AE2012" , posted Thu 25 Aug 07:10post reply

The game still doesn't appear on the chilean marketplace, I don't know where to ask if the game will be released here





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"Re(7):SSF4AE2012" , posted Thu 25 Aug 09:20post reply

quote:
Basically, they buffed every characters to compete in the balance instead of nerfing the twins and FeiLong. What a standpoint, Capcom.
It was today that Fei Long had to read chapter and verse from the Book of Nerf. Odds are it will take the rest of the week to get through the roster. Capcom is all about the foreplay.

quote:
Quick Q, has anyone picked up Third Strike:OE? I'm surprisingly not hearing too many praises about its netcode in Japan, maybe it's better for narrowband connections.

So far the netcode is... okay? Then again, I've only played random people online on the PS3 so I have far from an ideal situation. I need to play around with it a bit more. The only thing I'm willing to commit to at this point is that I'm already sick of looking at that swirly circle as my game tries to catch up with the world wide web.





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"Re(4):SSF4AE2012" , posted Thu 25 Aug 09:40post reply

quote:
EDIT: VF5 trailer.


I liked this trailer, particularly how it switched fighters and matchups.





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"Re(8):SSF4AE2012" , posted Thu 25 Aug 10:36post reply

quote:
Quick Q, has anyone picked up Third Strike:OE? I'm surprisingly not hearing too many praises about its netcode in Japan, maybe it's better for narrowband connections.



I don't play online, but looking at everything else, I'm disappointed in it. It's hideously rough, glitchy and unpolished. If this thing goes for even one month without several patches I will be either shocked or disgusted.





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"Re(9):SSF4AE2012" , posted Thu 25 Aug 10:42post reply

quote:
I don't play online, but looking at everything else, I'm disappointed in it. It's hideously rough, glitchy and unpolished. If this thing goes for even one month without several patches I will be either shocked or disgusted.


Please elaborate. I don't doubt you but my experience has been great so far, and I wonder if I'm all of a sudden so easy to please...? People have been crying about input lag and such but since I used to play PS2 3S on this same LCD with what was undoubtedly MORE input lag, it feels fine to me.





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"Re(10):SSF4AE2012" , posted Thu 25 Aug 12:28post reply

quote:
I don't play online, but looking at everything else, I'm disappointed in it. It's hideously rough, glitchy and unpolished. If this thing goes for even one month without several patches I will be either shocked or disgusted.

Please elaborate. I don't doubt you but my experience has been great so far, and I wonder if I'm all of a sudden so easy to please...? People have been crying about input lag and such but since I used to play PS2 3S on this same LCD with what was undoubtedly MORE input lag, it feels fine to me.



I'm speaking of the whole package. There are a number of polish issues that just grate on my nerves. Keep in mind I DO NOT play online, all of these happen offline and thus there should be no excuse for them. I'll leave out the less technical issues because those are just a matter of taste.

The control settings are half-assed. Sure it's nice that they let you press a button to set it, but that's only 50% important. The other 50% is being able to UN-assign buttons, or to set them to what you want. Why am I forced to assign my L2 and R2 buttons when I really don't want them doing anything? Why would anyone need a Px3 button in 3rd Strike and why can't I assign LP+LK, MP+MK or HP+HK to a button?

The menus can get to be pretty laggy and unresponsive. Hell even right at the start of the main menu you can practically see how low the framerate is, but if you need evidence, go to the gallery and try zooming any picture. I have never seen something stutter like that intentionally. And then there are random times when the menu just stops responding for no reason at all. No save icon or anything, it just... stops.

Another thing, I think the programmers use state loading in some modes without telling the player. Loading a state not only loads the state of the game but also the state of the controller input, so if you're holding a direction or button when a state is loaded, it no longer registers. Here's an easy test: go to advanced parry trial 8, and block Ryu's fireball. Continue to hold back and press X to try again. Notice that Akuma will not move or guard until you release the direction. It strikes me as sloppy, no pun intended.

Also I've noticed that the game drops sound effects during gameplay. I thought it was just my speakers or sound settings at first, but it turns out it just happens randomly. I hit a jumping MK, cr. MK with Makoto, both hit but neither of them made a sound; all I heard were the voices. Then I did another cr. MK and the sound came out. That's not right.

These may all sound like nitpicking, and they are. That's what it means when I say "rough and unpolished." Things that should work will work, but any self-respecting developer that lets a game to market without addressing these things is either in too much of a hurry or not even trying. I bought this game to replace my Dreamcast version of 3s since my DC died, but I feel like the quality just doesn't compare. The DC version felt like an arcade port with myriad features, while 3SO feels more like an unfinished, bare-bones emulator. Yeah it's still 3rd Strike but it doesn't make me want to play it.





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"Re(2):Re(10):SSF4AE2012" , posted Thu 25 Aug 20:46post reply

quote:
3rd Strike Online


I got it, but I haven't played it online yet. Gojira's complaints are true, but I wouldn't necessarily consider them a deterrent. For me, it was a matter of perspective. I would not notice $14 in my bank account, but I would notice 3S on my PS3. This is the 3rd time I've bought 3rd Strike, but it's the only legal way to play online, the only way that doesn't look screwy on an HD TV and the only way I can play it at all with my current setup. I imagine that applies to a lot of people.

As a side note, I wish they had a 25% scanlines option. I like scanlines, but in moderation.

quote:

I still think Gleam of Force is the most interesting example of a game that was designed to be easy for beginners to play (e.g. deal big damage, able to make comebacks etc.) with a gazillion system things in it to try to keep the fight balanced over the course of the round (and by that, I mean make sure that, one player always has some chance to mount a real comeback, and with ways to mitigate combo damage) and yet in spite of all the patches released for it, it is still a game of extremely long 100% damage combos.


I imagine you have a tough time selling people on a doujinshi moe girl boxing game, but there's no budget on good ideas, I guess.

I think one of the big turn-offs on 3S and SF4 is that some of the most difficult things don't feel like a big payoff. As you mentioned, hit confirming is a very big deal, but it doesn't look like it in the game. There's no visual difference between a hit confirm and "just got lucky". Linking LP into LK doesn't look like anything either, but might take hours and hours of (extremely boring) practice to get right.

In contrast, although MvC3 isn't really my game of choice, there's no huge execution barrier on the combos and the payoff vs work put in seems reasonably fair and rewarding.

In terms of parrying, ah...I don't know. Hahaha...I haven't played 3S in years, and before I was absolutely terrible at parrying no matter how many hours I poured into the game. But I was generally awful at most fighting games back then (whereas I'm mediocre now), so my opinion on it might change. Now, I feel like parrying is one of those systems that seems simple enough on paper, but is frustrating to try and do...much like a number of "BnB" SF4 combos.

As a side note, I think the KOF games are very accessible. It does devolve into a hit-confirm poke fest at times, but on the whole, I think it's easy to get into, with a very easy learning curve on combos and tactics. The only thing that makes the games obtuse to me is that they tend to have really odd hitboxes on a lot of moves.

Oh, and as for Smash Bros, as much as I love it, it's just not a fighting game to me. I wonder if there will ever be a mid point between it and a game like SF (that doesn't suck).





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Ishmael
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"Re(2):Re(10):SSF4AE2012" , posted Thu 25 Aug 23:00post reply

quote:
Also I've noticed that the game drops sound effects during gameplay. I thought it was just my speakers or sound settings at first, but it turns out it just happens randomly. I hit a jumping MK, cr. MK with Makoto, both hit but neither of them made a sound; all I heard were the voices. Then I did another cr. MK and the sound came out. That's not right.

I've had some weird sound issues as well. Character voices have cut out in mid-match, Twelve's XCOPY no longer has that gurgly reverb, and other weird little glitches have sprung up when I've played arcade mode.

The online issues are a whole 'nother kettle of fish. Whether I can't connect to lobbies or I'm getting dropped out of my place in line I seem to encounter more problems than matches. However, I don't know how much of this is game problems and how much is due to my inexperience with GPPO.

None of the issues above are not deal breaking and I'm still enjoying the game. Still, it's funny that this is the third home version of 3S I own and all of them have odd little quirks. But if there is one thing that bothers me about 3S:OE it's that I can't figure out how to taunt with Hugo so Poison comes out. This frustrates me to no end.





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"Re(3):Re(10):SSF4AE2012" , posted Thu 25 Aug 23:29post reply

quote:
comboing jabs/shorts in SF4


I agree. I've heard that it was intentional so that there'd be more chances for combos to fail and to help separate those that really put time into practicing vs. those that haven't, but I still think it's annoying.

It's totally true that a lot of the hitconfirm supers are just poke -> super, and it's about as flashy as.... poke -> super. In GG, players that have great technique really get to show it off.
Brings to mind this video of KUSORU.

quote:
3S audio problems


That's unfortunate. Hopefully they fix it in some way. Has this issue been observed in both console versions?





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"Re(3):Re(10):SSF4AE2012" , posted Fri 26 Aug 05:16post reply

quote:
I can't figure out how to taunt with Hugo so Poison comes out. This frustrates me to no end.



Press Up + HP + HK. Isn't HP + HK what you hit to do a regular taunt? You have to press up to get her to come out.

I'm happy with 3SOE. Its not perfect but it basically gets you what you want, an ability to play 3S online. I get audio glitches too. And I fear I have to remap my buttons every time I play it. I'm having a lot of fun.

I wish I could play the 1 player mode and get outside challenges like in SSF4. Oh well. I'd even pay for that feature as DLC.





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"Re(4):Re(10):SSF4AE2012" , posted Fri 26 Aug 08:07post reply

quote:
I can't figure out how to taunt with Hugo so Poison comes out. This frustrates me to no end.


Press Up + HP + HK. Isn't HP + HK what you hit to do a regular taunt? You have to press up to get her to come out.

I'm happy with 3SOE. Its not perfect but it basically gets you what you want, an ability to play 3S online. I get audio glitches too. And I fear I have to remap my buttons every time I play it. I'm having a lot of fun.

I wish I could play the 1 player mode and get outside challenges like in SSF4. Oh well. I'd even pay for that feature as DLC.



Actually, is start + hp+hk at the beggining of the round





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"Re(5):Re(10):SSF4AE2012" , posted Fri 26 Aug 09:19post reply

quote:
Press Up + HP + HK. Isn't HP + HK what you hit to do a regular taunt? You have to press up to get her to come out.


That's it, thanks! Silly me, I had been pushing down instead of up. My Hugo game felt off if I couldn't have Poison come out during the middle of the match to talk smack.

quote:
Actually, is start + hp+hk at the beggining of the round

In the arcade it was those three buttons but on the home version the start button sends you off to menu land. Thankfully the people that did the conversion knew they had to keep that feature in the home port.

Besides finishing up the character changes in AE, the page for UMvC3 was updated. I like that Capcom has admitted defeat when it comes to the character roster.





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"Re(6):Re(10):SSF4AE2012" , posted Sat 27 Aug 00:52post reply

quote:

Besides finishing up the character changes in AE, the page for UMvC3 was updated. I like that Capcom has admitted defeat when it comes to the character roster.



Yeah, I thought that was funny too. I suppose that they'll keep their schedule of releasing new character videos every couple of weeks or during big events. Which makes sense. That's the best way to prolong the excitement. November is not that faraway anyway.





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":Re:SSF4AE2012...OnLive?!" , posted Sat 27 Aug 14:25post reply

Hey, I use the service myself but...what?

Come to think of it, since my laptop runs it under 50fps average even at the lowest serttings, I wouldn't mind nabbing this in their $5 Friday deals.

But still, I know many people who are still skeptics to the service. One of them included me, but was surprised at how smooth it ran on my computer. Based on the experiences on other people, I think it has something to do whether or not you have something like Verizon FiOS for your internet connection.

The OnLive streaming has gone under a couple of improvements ovr the last few months, down to reducing the packets for 2MB connections. That said, if they get it to run smoothly enough for something like SSFIVAE2012, that would be a big win for them.





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"SSF4AE2012 beta test to stream live tomorrow" , posted Sat 27 Aug 18:16:post reply

[Edit] What a crazy stream. The text chat is like 55% English, 45% Japanese.



http://live.nicovideo.jp/watch/lv61444689
http://live.niconico.com/watch/lv61444689 (Eng)

It'll stream following a tournament featuring top level players in normal AE, starting 1PM JST.

This is a live stream, so it can't be viewed with the Nico Redirector. You need to sign up for an account.



Footage from today @Sega Avion
http://www.youtube.com/watch?v=5kXIndHVcc8
http://www.youtube.com/watch?v=sHaXIfqMcxE





[this message was edited by Professor on Sun 28 Aug 13:31]

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"Re(1):SSF4AE2012 beta test to stream live tom" , posted Mon 29 Aug 02:06post reply

quote:
Footage from today @Sega Avion
http://www.youtube.com/watch?v=5kXIndHVcc8
http://www.youtube.com/watch?v=sHaXIfqMcxE


While it's good of someone to record this, it's hard to see the difference in move properties just from a video. Wait, someone is trying out Hakan? Okay, I'm watching this.

Speaking of things you can waste your time viewing, the King of Fighters movie is now streaming on Netflix. I only managed to wade through part of it but, boy oh boy, is it terrible.





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"3SO" , posted Mon 29 Aug 14:44post reply

+ Ugly² user interface.
+ Impossible to revert to the original intro? It seems you can only check it in the vault.
+ At least you can switch to the old songs. All the remixes suck. Amazing.
+ The new illustrations are so-so at best. Many of them are quite ugly.
+ No improvement in the practice mode. No hitbox, no input display.
+ Mistakes in the trials (ex. asking for hcf+KK instead of hcb+K).
+ You can abuse the practice options to cheat in the trials.
+ Dynamic challenges are cool, but not very smart.Suggesting to electrocute your enemy when you control Ryu SA2 = OK...
+ Online is a huge mess. Quite choppy. Very hard to find people. An astounding number of bugs.
+ Many people stuck at ~45983742348% disconnect. This is not a joke by the way. Somehow the counter screws up.
+ Very slow to get a match on PS3. However there seems to be a lot of people online... Weird.
+ My Oro fought a Hugo who had obviously lost control of their character.
+ Many "fake" KOs: you KO your enemy except they are still around. From that moment, each hit you give echoes like a KO.
+ The BGM sometimes disappears in round 2.
+ Many sound-related glitches. I am also wondering if the voices are correctly mixed.
+ You have to go in the DLC menu(!) and decide whether each character has access to their normal or EX color set. You can't have both. What the hell!?
+ Multiplayer postgame sequence is dumb. Players can't proceed to the next game simultaneously! They have to enter their choice one after the other! WTF!
+ All my friends already gave up and came back to AE. Since I don't play SF4, I am screwed.


... I went back to Xenoblade.
Capcom! Please finish 3S Online and patch it one of these days, Kthx!





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"Re(1):3SO" , posted Tue 30 Aug 03:26post reply

quote:
... I went back to Xenoblade.
Capcom! Please finish 3S Online and patch it one of these days, Kthx!


Wow. SRK must be like a volcano right now.

I'm playing Xenoblade also. The dub is surprisingly good.





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"Re(2):3SO" , posted Wed 31 Aug 01:20post reply

quote:
Please finish 3S Online and patch it one of these days, Kthx!



Ho ho, I'm a little glad that I held off on buying this (out of laziness, not out of lack of desire to play it). I would have thought that it would just be basically emulated and thus avoid a lot of these kinds of concerns. After all, it has to be difficult to get a game with so much nuance like 3S just right.

The again I suppose that just emulating it would have its own set of challenges.

It's surprising that Capcom would let it out the door with no many issues to start with. Surely they have a legion of testers?






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"Persona 4 Fighting Game developed by ASW" , posted Wed 31 Aug 10:55post reply

Persona 4 + Arc System Works = Wut Da Hale?





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"Re(1):Persona 4 Fighting Game developed by AS" , posted Wed 31 Aug 12:12post reply

quote:
Persona 4 + Arc System Works = Wut Da Hale?


Sweet, and it will feature characters from P3 as well!






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"Re(2):Persona 4 Fighting Game developed by AS" , posted Wed 31 Aug 13:07post reply

This is one reason why I love being into video games. You never know when some crazy announcement will be made.

I expect the Persona fighting game to be as good as the Basara one. That isn't saying a whole lot, but that's good enough for me. Maybe it could be a little less broken...hahaha. I wouldn't be surprised if the persona system worked like the engun system, even.

I'm pleased at the attention that Persona 4 is getting vs Persona 3. It wasn't my ideal SMT game, but it was a step in the right direction. As a personal bias, I'm hoping the P3 cast in the fighter will be limited. Aigis is a great inclusion and I wouldn't mind seeing Akihiko, but every other P3 character will just be taking up a slot I'd rather have go to a P4 character.

If we're lucky, maybe we'll even see Raidou for the home release!





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"Re(2):3SO" , posted Wed 31 Aug 13:20post reply

quote:
I'm playing Xenoblade also. The dub is surprisingly good.

Really? I just might import it now. Although while I was in Munich a few days ago I went to a GameStop in a U-Bahn Station and they were completely out!





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"Re(2):Persona 4 Fighting Game developed by AS" , posted Wed 31 Aug 21:56post reply

quote:
Persona 4 + Arc System Works = Wut Da Hale?

Sweet, and it will feature characters from P3 as well!



The fighting game, the home console version will have a story mode and of course online mode in addition to the usual arcade mode, vs mode, and score attack mode. Yukiko and Kanji are on the select screen so there's 4 more characters if the game only has 10 slots.


Also, Personal 5 is reportedly in development as well too. Same main staff as before- director Katsura Hashino, composer Shouji Meguro, artist Soejima Shigenori.





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"Re(3):Persona 4 Fighting Game developed by AS" , posted Wed 31 Aug 22:13:post reply

quote:
Persona 4 + Arc System Works = Wut Da Hale?

Sweet, and it will feature characters from P3 as well!


The fighting game, the home console version will have a story mode and of course online mode in addition to the usual arcade mode, vs mode, and score attack mode. Yukiko and Kanji are on the select screen so there's 4 more characters if the game only has 10 slots.


Also, Personal 5 is reportedly in development as well too. Same main staff as before- director Katsura Hashino, composer Shouji Meguro, artist Soejima Shigenori.



This is cool.
They have sure a very good concept and art direction from original team to make a game nice to both Persona and BB fans. Hope the treat this project with the love it deserves.
I'm intrigued, even if I was bored as hell with P3 and didn't like P4 chara design (never played it, because is too similar to P3).

PS: shoryuken has posted some scans (low quality) but all seem right: anime-oriented style with very colorful backgrounds. Nice!

My hope for a character is that shiba inu from P3, but I know it won't happening at all...maybe a guest bonus from the anime as well. I think the arcade will end up having 12-13 chars, and the console version near 15-16, like the first BlazBlue.

And, YES, Polly: THIS GAME NEED RAIDOU!!!!





[this message was edited by Nekros on Wed 31 Aug 22:15]

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"Re(4):SF X Tekken" , posted Fri 2 Sep 01:03post reply

Box art has been released.

It's funny, despite seeing so much info on the game, SF X Tekken still seems like some ridiculous extended EGM-style April Fools' joke to me. It feels nowhere near as real as something like Capcom vs SNK did. Maybe it's because of the nonstop promotional goofiness that's been associated with it. I'm wondering if that feeling will persist even when the game is actually on the shelf in a store.






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"Re(5):SF X Tekken" , posted Fri 2 Sep 01:41post reply

quote:
Box art has been released.

It's funny, despite seeing so much info on the game, SF X Tekken still seems like some ridiculous extended EGM-style April Fools' joke to me. It feels nowhere near as real as something like Capcom vs SNK did. Maybe it's because of the nonstop promotional goofiness that's been associated with it. I'm wondering if that feeling will persist even when the game is actually on the shelf in a store.



Also, released teasers of two more challengers:
http://www.youtube.com/watch?v=9PQOKDT8gas
http://www.youtube.com/watch?v=wFMNXURBVh8





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"Re(6):SF X Tekken" , posted Fri 2 Sep 01:56post reply

quote:
Also, released teasers of two more challengers:
http://www.youtube.com/watch?v=9PQOKDT8gas
http://www.youtube.com/watch?v=wFMNXURBVh8



Or 5... Else where I've seen people finding hints of Sean, Sodom, and Rolento on the SF video, and Heihachi and Jack in the Tekken one.





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karasu99
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"Re(7):SF X Tekken" , posted Fri 2 Sep 02:11post reply

quote:
Also, released teasers of two more challengers:
http://www.youtube.com/watch?v=9PQOKDT8gas
http://www.youtube.com/watch?v=wFMNXURBVh8


Or 5... Else where I've seen people finding hints of Sean, Sodom, and Rolento on the SF video, and Heihachi and Jack in the Tekken one.



Well... the Tekken one is definitely Heihachi, and I can honestly say I'm not sure how they could make a Tekken game without him. As for the SF one... Well, my guess would be Rolento, which seems to be a common guess.






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"Re(7):SF X Tekken" , posted Fri 2 Sep 02:57post reply

quote:
Box art has been released.


I think I understand how Ryu is holding his left arm but from the angle he's presented at it looks really uncomfortable. Still, I do like that the cover works with the "X" theme and isn't yet another character collage.

quote:
Also, released teasers of two more challengers:
http://www.youtube.com/watch?v=9PQOKDT8gas
http://www.youtube.com/watch?v=wFMNXURBVh8


Or 5... Else where I've seen people finding hints of Sean, Sodom, and Rolento on the SF video, and Heihachi and Jack in the Tekken one.


While the Tekken preview is almost certainly Heihachi the SF trailer confuses me. Even though the clip is barely over thirty seconds it still manages to cram in Sodom's SFA3 stage, Rolento's A2 stage, and a baskteball straight out of Third Strike. What is going on in that clip?





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"Re(8):SF X Tekken" , posted Fri 2 Sep 07:20post reply

quote:

While the Tekken preview is almost certainly Heihachi the SF trailer confuses me. Even though the clip is barely over thirty seconds it still manages to cram in Sodom's SFA3 stage, Rolento's A2 stage, and a baskteball straight out of Third Strike. What is going on in that clip?



Although Sean seems to be the popular opinion ("It has a basketball!"), it would have to be a redesign of him, since the belt is wrong. Minus the bandage on the finger, Rolento is the obvious answer. But why put imagery from a game that he's not in that has nothing to do with him? They didn't have any good ideas, so they just randomly threw something in to screw with people?

Or maybe there's someone from Mad Gear that plays basketball that nobody remembers.





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karasu99
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"Re(9):SF X Tekken" , posted Fri 2 Sep 07:23post reply

quote:

Or maybe there's someone from Mad Gear that plays basketball that nobody remembers.


The best possible outcome!






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"Re(10):SF X Tekken" , posted Fri 2 Sep 12:20post reply

quote:

Or maybe there's someone from Mad Gear that plays basketball that nobody remembers.

The best possible outcome!



Lucky Glauber is Holly Wood's cousin!






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Gojira
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"Re(2):Re(10):SF X Tekken" , posted Fri 2 Sep 15:42post reply

Yeah, the boots and fingerless gloves have to be Rolento (esp since I think I see a grenade rolling out of his hand).

As for the basketball, I don't know. I will say that when I think of random backgrounds that have nothing in common, I think of Q.





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"Re(3):Re(10):SF X Tekken" , posted Sat 3 Sep 00:05post reply

quote:
As for the basketball, I don't know. I will say that when I think of random backgrounds that have nothing in common, I think of Q.



It's simple: Zero2 Rolento stage is in NYC and Sean playground is also in NYC. It's dumb, but using that thing for a tease is fine to me.
The best thing would be that all this NYC hints reveal Alex as new challenger instead of Rolento...





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"Re(3):Re(10):SF X Tekken" , posted Sat 3 Sep 06:41post reply

quote:
Yeah, the boots and fingerless gloves have to be Rolento (esp since I think I see a grenade rolling out of his hand).



Oye oye, I think you are right.

Hasn't the first leaked character list been accurate till now? Someone pointed me that out, but I can't remember what was the deal with the list .






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"Re(4):Re(10):SF X Tekken" , posted Sat 3 Sep 10:29post reply

quote:
Hasn't the first leaked character list been accurate till now? Someone pointed me that out, but I can't remember what was the deal with the list .

I don't know if you could possibly mean this one





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"Re(5):Re(10):SF X Tekken" , posted Sat 3 Sep 13:30post reply

quote:

I don't know if you could possibly mean this one



Wow, that would be REALLY nice. My two favorite SF characters (Makoto and Karin) and every single Tekken character I use (Xiaoyu, Alisa, Lars, Lili, Asuka). Plenty of my B-listers, too.

It hasn't been disproven yet and it plays out well with the teams, so I'm going to hold onto this (probably ridiculous) hope until they announce someone not on the list.





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"Re(6):Re(10):SF X Tekken" , posted Sat 3 Sep 18:49post reply

quote:

I don't know if you could possibly mean this one


Wow, that would be REALLY nice. My two favorite SF characters (Makoto and Karin) and every single Tekken character I use (Xiaoyu, Alisa, Lars, Lili, Asuka). Plenty of my B-listers, too.

It hasn't been disproven yet and it plays out well with the teams, so I'm going to hold onto this (probably ridiculous) hope until they announce someone not on the list.



Shoryuken maintains that that pic is just a wishlist, made by someone from Capcom-Unity.






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Nekros
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"Re(7):Re(10):SF X Tekken" , posted Sat 3 Sep 19:31post reply

quote:

I don't know if you could possibly mean this one


Wow, that would be REALLY nice. My two favorite SF characters (Makoto and Karin) and every single Tekken character I use (Xiaoyu, Alisa, Lars, Lili, Asuka). Plenty of my B-listers, too.

It hasn't been disproven yet and it plays out well with the teams, so I'm going to hold onto this (probably ridiculous) hope until they announce someone not on the list.


Shoryuken maintains that that pic is just a wishlist, made by someone from Capcom-Unity.



Sadly, I think is something leaked but for Capcom's sake is keep in doubt since the roster's finalization (they don't want something like UMVC3).
I'm not too glad if the list will be the final roster (Mika over Alex, too much FF hints) but at least is something new to the usual "use as much SF2 cast as possile".
And I'm the only one who finds Dhalsim REALLY out of place vs Tekken characters?





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"Re(8):Re(10):SF X Tekken" , posted Sat 3 Sep 20:56post reply

Any list with Juri on it is probably fake. Ono has tweeted on several occasions that they don't want to put Juri in the game because of Korean media relations.





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"Re(7):Re(10):SF X Tekken" , posted Sat 3 Sep 21:05post reply

quote:
Shoryuken maintains that that pic is just a wishlist, made by someone from Capcom-Unity.

Indeed, they even linked to the thread from which it originated, with the guy who made it clearly stating it's his wishlist.





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"Re(9):Re(10):SF X Tekken" , posted Sun 4 Sep 16:39post reply

quote:
Any list with Juri on it is probably fake. Ono has tweeted on several occasions that they don't want to put Juri in the game because of Korean media relations.



Yeah, because a psychotic villain is certainly worse than a dumb young male named after a fighting style.





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"Re(8):Re(10):SF X Tekken" , posted Mon 5 Sep 01:58post reply

quote:
And I'm the only one who finds Dhalsim REALLY out of place vs Tekken characters?


They fought True Ogre so it's not like they don't have experience fighting a guy with long limbs who breathes fire.

Heihachi's hair confirmed.





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"Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 02:01:post reply

Mayonaka Arena is Looking mm-mm good


On another note, Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.





[this message was edited by Professor on Thu 8 Sep 02:20]

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"Re(1):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 03:58post reply

quote:
Mayonaka Arena is Looking mm-mm good


Ah, it's looking really beautiful! It helps that I love the character and Person a designs from the series already, but ASW's style of game matches really well with the P4 aesthetic (which is something we should probably talk about here, since I bet there are more fans that just myself).

Has any more info been released regarding P5? I sure haven't found it if it has. Hopefully it will hew a little closer to P3/P4 than to P1/P2 (not that I don't like them as well).

Speaking of which, just put my preorder in!

quote:

On another note, Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.


Ah, would that I could make it there to make use of your info! Thanks for making that Professor! Someday I'll manage to find time to go to Japan.






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"Re(1):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 06:56post reply

quote:
On another note, Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.


Pretty cool.

1# The Citibank tip is actually outdated! Japan finally improved the cash dispenser issue for foreigners in recent years. Any post office will allow most international credit or debit cards (ex. Visa or Mastercard) to get some cash. Moreover, Seven-Eleven is now part of the Yokoso!Japan campaign so their ATM accept many foreign cards. But indeed, it remains a potential trap.

2# About connections. NEX is not the only option in Narita anymore; the new Skyliner going through the Sky Access route is very effective as well and quite useful for people staying in the northern part of Tokyo (like Nippori, Ueno, Asakusabashi etc.).

3# About connections again. The route to TGS via Tokyo station is pretty effective because you can just follow the crowd and you should easily recognize people going to TGS (especially the foreigners) which will reassure you that you are going in the right direction(s) and leaving the train(s) at the right stop. However, if you want to avoid the crowd and get a seat, there is a nifty alternate route which is also quite useful if you live in the North (especially if you are on the Chuo-Sobu).
Take the Chuo-Sobu and change at Nishi-Funabashi → Keiyo to Kaihin Makuhari.





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"Re(2):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 07:24:post reply

quote:
On another note, Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.

Pretty cool.

1# The Citibank tip is actually outdated! Japan finally improved the cash dispenser issue for foreigners in recent years. Any post office will allow most international credit or debit cards (ex. Visa or Mastercard) to get some cash. Moreover, Seven-Eleven is now part of the Yokoso!Japan campaign so their ATM accept many foreign cards. But indeed, it remains a potential trap.

2# About connections. NEX is not the only option in Narita anymore; the new Skyliner going through the Sky Access route is very effective as well and quite useful for people staying in the northern part of Tokyo (like Nippori, Ueno, Asakusabashi etc.).

3# About connections again. The route to TGS via Tokyo station is pretty effective because you can just follow the crowd and you should easily recognize people going to TGS (especially the foreigners) which will reassure you that you are going in the right direction(s) and leaving the train(s) at the right stop. However, if you want to avoid the crowd and get a seat, there is a nifty alternate route which is also quite useful if you live in the North (especially if you are on the Chuo-Sobu).
Take the [URL=http://en.wikipedia.org/wiki/Ch%C5%AB%C5%8D-S%C5%8Dbu

-- Message too long, Autoquote has been Snipped --


Aha thanks, I've added them in!
Can you check the Narita explanation to make sure there's nothing wrong with it? I've never used the Skyliney yet.

The Nishifunabashi route is something I use when I'm in a rush, but it's kind of hard to explain since it's actually Musashino line and you need to look up the time schedule for a direct line to Kaihin, so I'm going to leave it out for now!





[this message was edited by Professor on Thu 8 Sep 08:58]

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"Re(2):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 07:39post reply

quote:

Has any more info been released regarding P5? I sure haven't found it if it has. Hopefully it will hew a little closer to P3/P4 than to P1/P2 (not that I don't like them as well).



They said we would be waiting a while, and it would be drastically different from 3/4 in the same way that they were different than 1/2. Err...that's not a direct quote, but something like that. I still mostly prefer the old ones, but I thought if they could improve from 4 to 5 as much as they did from 3 to 4, they'd have a real winner.

But change is good, too.





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"Re(2):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 07:57post reply

Hey Chazumaru!

Are the post office ATMs still limited within hours of operation or open at any time? Last time I remember, back in 2006, Japan's post office ATMs were only accessible during certain hours of operation.

Has it changed since?
quote:
1# Any post office will allow most international credit or debit cards (ex. Visa or Mastercard) to get some cash.






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chazumaru
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"Re(3):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 16:04post reply

# Can you check the Narita explanation to make sure there's nothing wrong with it?

I only took it once (it opened in 2010) but I don't notice anything suspicious in what you wrote. I also remember it being cheaper than NEX.

# Hey Chazumaru! Are the post office ATMs still limited within hours of operation or open at any time?

Well, yeah there are certain opening hours for the ATM and people should keep in mind that ATM in Japan are never out on the street (as far as I can tell). I forgot that this is not "normal". Obviously this is not so much of an issue at 7/11 since they are always open.

Post office opening hours (and ATM access) depend on the place. For example, I am pretty sure that the Kyoto Station Post Office, which is open much sooner and closes much later than other Post Offices, allows you to access the ATM longer as well.

Seven-Eleven has recently (2009?) opened a Seven-Eleven-branded ATM service at the edge of Kabukicho, that allows people to get money 24/7. I have no idea if there is any other place like that in Tokyo. There is nobody in the place, just ATMs and security cameras. I was expecting some dodgy characters to wait outside (ex. to bait people into kyabakura) the first time I went there to get some cash but so far, so good.

I think now that the ATM issue has been partly fixed, another issue/trap is that changing money in Japan is a bit trickier than in most "Western" countries. There are only very few change offices and it is very difficult to change money at a regular bank (let's just say you should forget it if you are not living in Japan and especially if you don't speak Japanese).





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

Loona
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"Re(1):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 17:44post reply

quote:
On another note, Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.



Could be a small issue, but when I was there a couple of years ago, and in one of the stations, I don't recall which, I tried to get subway tickets after arriving from Osaka via Shinkansen, but it turn out I went to the wrong place and ended up buying tickets for some other train instead - fortunately some lady noticed me and my girlfriend's trouble trying to use train tickets to access the subway and was extremely helpful in helping us to return those tickets and get a subway card.
Probably not an issue in most stations, but maybe sticking a logo somewhere in a section about transportation could save someone this kind of trouble and reliance on luck.





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"Re(2):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 19:01post reply

Chazumaru: Humm true, I may need to add a bit on exchange. I've never had that problem with people in recent years since everyone just gets Yen out of ATMs or buy with their cards.

Loona: Done, thanks for the idea!





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"Re(3):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 21:42:post reply

Well, I would not turn this into a full guide for travelling in japan, but maybe a simple sentence such as "Don't bother bringing local currency that you plan to exchange for yens in Japan because it is quite complicated to do so" would suffice.

[edit] Ah, regarding the Skyliner. Now that I think of it, they make or at least used to make prominent use of "Sky Access" (also in romaji) in the signs and documentation. Sky Access is the name of the new route opened in 2010. I guess this was in order to differentiate the service from the old Skyliner, but it got me confused at the time because I was worried of taking the wrong service. So I would mention that Sky Access and Skyliner are basically the same thing.





無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は

[this message was edited by chazumaru on Thu 8 Sep 22:00]

Professor
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"Re(4):Persona 4 / Quick Q&A guide to Tougeki" , posted Thu 8 Sep 21:51post reply

quote:
Well, I would not turn this into a full guide for travelling in japan, but maybe a simple sentence such as "Don't bother bringing local currency that you plan to exchange for yens in Japan because it is quite complicated to do so" would suffice.



Duley noted, thanksss





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"P4 Mayonaka Arena Trailer" , posted Fri 9 Sep 01:17:post reply

Straight up-- They're not even trying to hide the roster

Official site





[this message was edited by Professor on Fri 9 Sep 01:37]

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"Re(9):Re(10):SF X Tekken" , posted Fri 9 Sep 05:59post reply

2 more new SFxT teasers today.

http://www.youtube.com/watch?v=0lAMCNWtvGU

http://www.youtube.com/watch?v=CiVC9j7r4HY

First one looks like Zangief, second one is definitely Lili.





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"Tokyo travel" , posted Fri 9 Sep 06:38:post reply

quote:
Just something I've whipped up. Missing any good Questions? Please feel free to make any remarks, thanks.

Hi Prof, a few notes on Haneda and Suica that visitors may find useful:

1. From Haneda, you can also take the Tokyo Monorail, 470Y, barely more than Keikyu and possibly more obvious to find because it's advertised clearly in both languages as Monorail. Has plenty of spaces for baggage, which is helpful. Goes to Hamamatsuchou right on the Yamanotesen.

2. Suica: the Skyliner may be cheaper from Narita now, but the Narita Express Suica deal and the Haneda Suica deal are pretty cool. Foreign passport owners can go to JR's Midorinomadoguchi's and buy a round-trip ticket to Tokyo, and it comes with a Suica and savings...very signiciant savings in Narita's case, and just a little in Haneda's case. Having a Suica right away would be very helpful to visitors so that they don't have to buy individual tickets or figure out which line is owned by whom.

3. Visitors (and residents) can find all-system train travel sites like Hyperdia (JA/EN) useful since they can find you various routes, on various lines, at various prices, at exact times, between stations throughout the country.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 9 Sep 06:46]