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Nekros 394th Post
Silver Customer
| "Re(3):Pandora mode? ¬¬" , posted Wed 14 Sep 21:23
quote: Pandora Mode is...already something...in something else. I guess when you sacrifice your partner you'll get as much gauge/time as they had life...? (...) 2 vs 2 should be lots of fun for parties and such. I'm sure it's a disaster from a balance perspective, but I bet it'll be lots of funnnnn.
Looking good - I thought the shadows that were added to the portraits yesterday were plot/boss versions, but it's nice to see that in the gameplay, and the aesthetics of Pandora mode, intentionally or not, bring to mind the Shadow characters from MSHvSF and MvC.
Being able to team-up and play cooperatively instead of making the game exclusively competitive could do wonders for the game and the genre, if more companies take that route - it's nice to see a fighting game engine for once enabling something resembling a mentorship mode.
The new modes are AWESOME, except that chaotic brawl free-for-all (GG Isuka related?). Pandora mode is a good addition, better choice than x-factor and more similar to BOSS mode in Senko No Ronde. But the cooperative gameplay is fantastic, and really a bit of fresh air in the genre. I'm more and more interested to this game every new feature is presented. I hope for a co-op arcade mode or local co-op versus battle too.
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Ishmael 4215th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Bravely Default and wierd game t" , posted Fri 16 Sep 22:47
quote: I don't know if this will get more people to play fighting games or not, although I'd like to think it will. I guess it depends in part on how many P4 fans who try it don't already play fighting games.
I suspect this game will bring in about as many Persona fans as SBX brought in Basara fans. The footage did, however, make me want to borrow a friend's copy of Persona 4 so there's that.
quote: I want to believe, but this is starting to get annoying... What's the point of making a time shift if everybody (except maybe Siegfried and Patroklos) looks exactly the same as 17 years ago or is a carbon-copy of a previous character? Tekken 3 at least made you feel like some *time* and *things* had passed since the 2 previous tournaments...
I've heard rumors that the crystal girl is Amy after a growth spurt but we shall see. But, yeah, this time jump is turning out to be a lot like weaker aspects of the shift in Tekken where Michelle Chang and Marshall Law more or less cloned themselves.
In other news, Haggar, Sodom, and the Mad Gear are off doing their own thing in SFxT. I didn't realize that Kabuki was so popular in Metro City.
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karasu99 750th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(3):Re(10):Bravely Default and wierd game t" , posted Sat 17 Sep 00:46
quote:
I want to believe, but this is starting to get annoying... What's the point of making a time shift if everybody (except maybe Siegfried and Patroklos) looks exactly the same as 17 years ago or is a carbon-copy of a previous character? Tekken 3 at least made you feel like some *time* and *things* had passed since the 2 previous tournaments...
I've heard rumors that the crystal girl is Amy after a growth spurt but we shall see. But, yeah, this time jump is turning out to be a lot like weaker aspects of the shift in Tekken where Michelle Chang and Marshall Law more or less cloned themselves.
Well, this is the problem with injecting a lot of change into a series' cast: change nobody and you get accused of just rehashing the same game-- change everybody and it loses its connection to the series on the whole. Personally I'm happy to play most fighting games at least a few times, regardless of whether it's a new series or not, but I bet that many many fans don't feel the same way. For me I'm just getting really tired of Soul Calibur after several iterations that I didn't really enjoy. The same is true for Tekken. Strangely enough, I'm more interested in SFxT than in TTT2, since at least they will have to somehow reconcile the two series' movelists and playstyles. Plus it gives me weirdly fond memories of Fighters Megamix!
quote:
In other news, Haggar, Sodom, and the Mad Gear are off doing their own thing in SFxT. I didn't realize that Kabuki was so popular in Metro City.
I love it! Maybe Sodom has them practicing Kabuki! Rolento looks great, incidentally. Hopefully all this recent Mad Gear love will lead to appearances by even more gang members.
Strange though that we have three Mad Gear members in the cast but no Guy, Haggar, or Cody (or Maki and Carlos and Lucia!) yet. Yet!
www.secret-arts.com
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Ishmael 4224th Post
PSN: Ishmael26b XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Endless Bummer" , posted Wed 28 Sep 06:57
In a different thread Toxico was heard to say:
quote: Ha.... Not at all. The Zero series really totally didn't aged well to their fans even before SF2˛; the Zero's were already less played than the IIIs (tournaments for 0s were pretty much nonexistent, whereas tournaments for the IIIs happened worldwide all the time)... And after 2˛ was released I never once heard of anyone saying "I'll stick to Zero instead" (contrary to the huge several people that stated that they'll stick to III better).
So no. It probably has to do with the fact that the 0s never had a proper established identity and never stuck to one idea in particular, never figuring out what they were aiming to be; splitting fans in several titles. The IIIs all unified fans in one title, thus it did felt like a bigger community ever since the dreamcast died.
I had not thought about it before, but that's true. SF2, 3, and 4 all get attention but the Zero series has sort of gone away. As you noted it probably is because the Aughts games never did decide on what game they wanted to be. Speaking for myself, while I like the roster in A3 I don't actually want to play the game and would much rather mess around with the original Zero2 instead. It's not a good sign when the only thought that comes to mind when someone mentions the Alpha series is my hope that they stick Karin in a new game.
I wonder if this is why the Real Bout games faded away. While fun, that series never knew what it wanted to do. That doesn't, however, explain why there aren't constant international tournaments for Vampire Savior, since that feels like a much more natural refinement of the Vampire series. Maybe people simply don't know a good thing when the see it.
Since the big new feature in fighting games is release delays, Skullgirls has been pushed back to 2012.
This isn't the best news but I know better than to complain since I don't want all my stuff seized by the Department of Homeland Security.
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karasu99 763th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(2):Endless Bummer" , posted Wed 28 Sep 08:31
quote: Zero 3 was on the late end of the 2D fighters era and faded out, and Third Strike was years too late to matter, but Zero 2 was at the forefront in Capcom's 2D fighting renaissance at both the game center and at home with the Saturn ram cart. Nowadays, the hardcore tourney folk can pick games from various eras and may gravitate towards the highly technical III, but I wouldn't call their selections representative of Street Fighter fandom at large, even of the people who are mostly pretty good. Friends and I have had 3S for years but in 9 times out of 10 ignore it in favor of the Zero Collection.
It's funny, I'm probably the least technical of fighting game enthusiasts here at the Cafe, but Zero 3 just feels... strange. I love the huge cast, especially in Double Upper (Maki and Eagle-- CHECK PLUS) and I enjoy all the choices the game gives, but in terms of actually playing the game, I'm for Zero 2 all the way.
In general though I love the series and I think that it was much more influential on other fighters of the time (as in direct sprites rips) like the VS series and Capcom vs SNK than it was on its own.
Also, Zero 3 had way too many choices for a seriously ADD-afflicted person like me. Tons of characters + three different ISMs + alcohol =
www.secret-arts.com
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Toxico 5483th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Endless Bummer" , posted Wed 28 Sep 08:43
quote: Nowadays, the hardcore tourney folk can pick games from various eras and may gravitate towards the highly technical III, but I wouldn't call their selections representative of Street Fighter fandom at large, even of the people who are mostly pretty good. Friends and I have had 3S for years but in 9 times out of 10 ignore it in favor of the Zero Collection.
You are part of the minority, deal with it! For example even as today in GGPO and stuff like that is very, very difficult to find someone playing the 0s yet is pretty easy to find a match for 3s or even 2s (though, I heard that now 3s is now not supported in GGPO; since the emu community "wanted" to "support" 3SO).
The 0s are an important landmark because it was like the first game where for real we had some "east vs west" matches and events. SSF2 tasted some of that but in a very, very small scale; and the other game that had that it was completely pointless since east could rape west in an embarrassing manner (TTT). The problem is that the community itself wore down the 0s using the games.... special features to their maximum (stun combos in 1, unblocable and invincible Custom Combos in 2 and the semi infinite V-ISM shenningans in 3).
Another dark point of that series is that since it's mechanics (and sprites) where reused for other sagas people "followed" the change as well since it felt similar enough (like, the poor saps that still stick to CvS2 (and there is still tournaments for that thing)).
Kinda OT, but Rufus was right, IT IS Ken Masters!
さっきの感じならあと100発はもつ‥‥と思うぜ Update 23 as of 25/10/10 (Temporary mega upload link).
Now sponsoring : video game analogies (ES) Last update : Chapter 22 as of 10/01/11
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Maou 2258th Post
Platinum Carpet V.I.P- Board Master
| "Re(3):Endless Bummer" , posted Wed 28 Sep 13:55:
Toxichan, you are totally right nowadays as far as Zero vs. III play mechanics: not only were there some game-breaking discoveries in Zero 3, III is prettier and probably deeper.
But, m'dear, my point isn't about which is better or which is still being played by the dedicated but numerically irrelevent number of serious tourney folk. I was just judging whether III or Zero made more of an impression on the gaming populace/culture, jestingly resulting in analysis of which one would have its canon thrown out to work with IV's age differences among the schoolgirls. As a large cultural phenomenon for gamers, it's not even close. Zero was huge, and III was the faintest blip.
III is preferred now by the impressive but small numbers of people still playing old fighters seriously. Plenty of the huge numbers who loved Zero probably haven't played it for years (or III, if they ever did at all), but Zero's cultural impact is far and away greater. As usual, intense fandoms get a myopic view of how much their reality and experience reflects that of gamers at large, and that's certainly true of tourney players now. No one cared about III, at all, during its time.
but since the KOFXIII announcement i really just wanna talk about goose howard again
人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...
[this message was edited by Maou on Wed 28 Sep 14:04] |
Spoon 2243th Post
Platinum Carpet V.I.P- Board Master
| "Re(4):Endless Bummer" , posted Wed 28 Sep 14:17
quote: Toxichan, you are totally right nowadays as far as Zero vs. III play mechanics: not only were there some game-breaking discoveries in Zero 3, III is prettier and probably deeper.
But, m'dear, my point isn't about which is better or which is still being played by the dedicated but numerically irrelevent number of serious tourney folk. I was just judging whether III or Zero made more of an impression on the gaming populace/culture, jestingly resulting in analysis of which one would have its canon thrown out to work with IV's age differences among the schoolgirls. As a large cultural phenomenon for gamers, it's not even close. Zero was huge, and III was the faintest blip.
III is preferred now by the impressive but small numbers of people still playing old fighters seriously. Plenty of the huge numbers who loved Zero probably haven't played it for years (or III, if they ever did at all), but Zero's cultural impact is far and away greater. As usual, intense fandoms get a myopic view of how much their reality and experience reflects that of gamers at large, and that's certainly true of tourney players now. No one cared about III, at all, during its time.
but since the KOFXIII announcement i really just wanna talk about goose howard again
When SFA2 and SF3:NG came out, it wasn't even close here in North America. SFA2 was played extensively, SF3 was noticed for its pretty sprites but otherwise received little play and players felt alienated because of how few SF2 chars were in it.
SF3 series received relatively little tournament play in North America until 3S, and even then 3S didn't receive a lot of attention until quite some time after 3S was released. I remember EVO 2k2 as a sort of turning point for 3S in North America: a JP contingent annihilated the US players, and this included such shenanigans as Tokido demonstrating Urien's aegis guard break and Chikyuu beating all comers with Twelve because nobody had ever played against somebody who actually tried to be good with Twel(e)ve before. The tournament scene for 3S in the US really picked up after that. Of course, 2002 was nearly 3 years after 3S was released! Kind of crazy when we think about how Capcom's most recent games have been receiving annual (or even less than annual, in MvC3's case!) upgrades.
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Pollyanna 3127th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(5):Latest UMvC3 stuff" , posted Fri 14 Oct 15:14
The new Blazblue really has me frustrated. It's cool as an arcade release and cool as a Vita release, but as a new disk-based home version, it's no good. Rebalance and one new character isn't worth dividing the player base over. As it stands now, I have no motivation to buy the game and if they add more DLC characters...well, I'll buy it, but end up spending arguable more than it's worth.
It's not about the money (for me), though, it's about alienating part of the audience. Arksys really broke the "true fans are few, but pay big" cycle with their last release, so I hate to see fighting games take a step back into a potentially smaller consumer base.
quote: I didn't expect to like MvC3 at all and the whole thing has been a very pleasant surprise, in the first release it was characters I didn't want turning out to be great fun, in the second it's characters I actually wanted but never expected! Can't wait to pick UMvC3 up. I should trade in the first while I can.
I think I would be more excited about UMvC if KOF wasn't coming out at the same time. By the same merit, I would be more excited about KOF if UMvC wasn't coming out at the same time.
The new characters looks great, but I'm still uneasy about the balance changes. Not that there SHOULDN'T be balance changes... I just can't wrap my head around some of these. Dr. Doom, for example, was already good enough thanks to his hidden missiles assist. Plenty of people used him (in tournaments, too). Why did he need buffs? If you're going to buff him, shouldn't you debuff his assist?
A lot of people complain that Tron and Haggar's buffs aren't enough to make up for their assist debuffs as well, but that sort of thing I'll have to wait and see on. Dr. Doom bugs me though, because it seems like they've created another obvious top tier character.
Well, I'm no pro, so what do I know anyway? Still, I would hate to see an updated version with crummier balance than the original, especially when they said their goal was to make sure no character was useless.
青春謳歌 弱肉強食
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Pollyanna 3130th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(7):Latest UMvC3 stuff" , posted Fri 14 Oct 17:40
quote: >Capcom >Not make some characters useless Heh. HE HE HE.
I know, I know. But when they said that, I couldn't help but think "You finally get it!", even if I have to take it with a grain of salt. On the SF4 front, they seem pretty aggressive on their Hakan buffs this time around, though...hahaha.
quote:
I also already expressed I'm not interested in purchasing BBCSEX. It's just not enough to warrant buying it, and I'm not desperate enough for any new story additions to get it. People upload story parts to youtube or nicovideo anyway.
And they've basically invalidated the purchases of the DLC characters for BBCS1/2, which I would expect from Capcom, but at least Capcom seems to make you still need to purchase Shuma/Jill for UMvC3 if you haven't purchased them already -- though I'm still mad that they released such an upgrade for cheaper than the original so soon, invalidating my copy that I only got a week's enjoyment out of.
It'll be just KOFXIII this year for me.
I know Blazblue is your baby and since you've dissed Capcom's practices so much, I admire that you're being a man of principle on this one.
Still, the fact that even you aren't interested in getting the new BB cements my fears even more that they're making a mistake on this one by crowding/dividing the market and demanding too much from their consumers.
青春謳歌 弱肉強食
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mbisonhatclub 392th Post
PSN: hadoolket XBL: n/a Wii: n/a
Silver Customer
| "Re(8):Latest UMvC3 stuff" , posted Sat 15 Oct 05:19
quote: I know Blazblue is your baby and since you've dissed Capcom's practices so much, I admire that you're being a man of principle on this one.
Still, the fact that even you aren't interested in getting the new BB cements my fears even more that they're making a mistake on this one by crowding/dividing the market and demanding too much from their consumers.
Oh please. I diss any company down the line that actually deserves it. It's just that the way I express my opinion is ...a lot more expressive than this place is probably used to, but I like to think I do have a level head otherwise. I'm even pretty sure I kept saying things like how BBCS is just hitconfirm into hour long combos and how I actually prefer CT more, for example. It doesn't help that there's plenty of people who are fanboys of Capcom who take exception at pointing out even the smallest flaw in a Capcom game, but it's okay to say trivial bad things about a nonCapcom game, and I think that's the unfair part.
And Capcom just happens to make me frown more often because I'm very easy to anger when it comes to business practices I don't agree with. I give things a try at least once if I'm willing to shell over the bucks or if given the opportunity to try things for free, so there's no real prejudgment about it.
Do you know that there are people who play ONLY Street Fighter HD Remix? Come on, there's other fish to toy with by using a rising tackle. But seriously, these people play one game religiously, and they are no fun at parties because they always want to do that one thing that they're good at (the one trick pony phenomenon!) when other people just wanna play something stupid and casual like Angry Birds competition edition. And people made fun of me without provocation simply because I said I was gonna give Blazblue Calamity Trigger a chance. So I took them off my PSN friends list because they're narrow-minded assholes who I'd punch in the face
Okay back to Blazblue
I dunno why you're using me as the benchmark here as if I'm the biggest BB fanboy around, because I'm far from that! It's just that it was something fresh away from Capcom games and KOFXII just happened to suck shit (and I did buy that as well), but I have to speak on BB's behalf sometimes because other people won't, as if it's some kind of taboo shit to stand up for something that's not Capcom. Standing up for something not-Capcom happens to get you easily branded as a fanboy of said game/series, and I think that's a ridiculously fanboyish thing to do.
join the m.bison hat club today i'm not just the president i'm also a client
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Iggy 9301th Post
Platinum Carpet V.I.P- Board Master
| "Re(7):Latest UMvC3 stuff" , posted Sun 16 Oct 19:55
quote: In other news, when are they actually going to put Hsienko in the game?!
I have the same question about Shuma, actually.
quote: at least Capcom seems to make you still need to purchase Shuma/Jill for UMvC3 if you haven't purchased them already
Well, you need to if you absolutely want to play them no matter what, but with Shuma virtually unchanged as undisputed bottom tier, and Jill being one of the only character of MvC3 being NERFED, you need serious dedication to decide to give 10 [currency] for them. I mean, Jill was far from bad and had pretty amazing tricks up her sleeves if you study her for days dand days like another Viper, but why was it necessary to make her even more difficult to play as? Wasn't she already unappealing enough as she was, being super technical, BH5 Jill and DLC-only?
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Pollyanna 3133th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Re(10):Latest UMvC3 stuff" , posted Sun 16 Oct 22:12
So now we have this mode for MvC3... Wheee
I'm only interested to see the art for all the cards, but it seems like a nice idea for a single player experience. Or a way to screw around with friends? I wonder if it will be supported in online vs.
Similarly, I wonder if there will "non gem" options in SFXT and if that will be the standard or the exception among players. They seem to be pushing the gems a lot with the (lousy) LE coming with so many of them.
quote: I mean, Jill was far from bad and had pretty amazing tricks up her sleeves if you study her for days dand days like another Viper, but why was it necessary to make her even more difficult to play as? Wasn't she already unappealing enough as she was, being super technical, BH5 Jill and DLC-only?
I will spend years trying to not suck with complicated/oddball characters, but it only took a few hours with Jill for me to say "not worth it."
quote: But generally, a lot of the games I play aren't online as I've got a few PSN games and I like to play through stuff like MGS4, but I generally stayed offline for those unless I already logged in.
That explains a lot! I got the impression BB was the only game you ever played. I log on automatically, so I didn't put much thought into that possibility.
青春謳歌 弱肉強食
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Pollyanna 3137th Post
PSN: Lilly_Dopamine XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(4):Re(10):Latest UMvC3 stuff" , posted Sat 22 Oct 21:47
quote: The gem thing sounds interesting in a MSH sort of way but I would like a better explanation of how the gems work and I would really like to know how these hunks of rock are going to be distributed. SFxT is a curious game in that every single addition to the game engine makes it feel like the whole thing is going to collapse in on itself.
Now that I've read that you can't disable gems and that they can be character specific, I have even more mixed feelings.
I don't have a problem with the system itself...even if there are broken combinations, if everyone uses them, then it just ends up the same as before. My problem is that it provides an obstacle to getting into the game. When you have friends over who haven't played the game, you now have to explain another system to them. If they are lame, like my friends, they may be intimidated. And every time you have a match, now you have to set up your gems as well...for multiple characters. If there weren't a terribly large number of them, this wouldn't be a big deal, but as they are touting how many there are, I feel like it might be a nuisance for many players. The system might even be really fun/deep/whatever, but I don't know that it will have the desired effect in terms of accessibility.
quote: Speaking of potentially useless SFxT options, I want the ability to have Paul and Guile swap haircuts.
I think they mentioned...a long time ago, that there would be options in terms of character customization, but not as many as something like Tekken. They've probably long since forgotten about that and hoped that the consumers have as well, so that they can make us pay for 2P Tekken costumes we would get for free in any other game.
青春謳歌 弱肉強食
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chazumaru 840th Post
Red Carpet Regular Member+
| "Re(6):SFxT" , posted Sun 4 Dec 04:07
There was a Namco x Cacom event yesterday, with a focus on charities and booze. A bunch of games were playable, including SFxT. Some high level guys like Ryan Hart were present.
◆ Much closer to SF4 than Tekken. ◆ Quite amusing to play Tekken characters with QCF moves; it turns Bob into a sort of Cheng. ◆ Gem system was still not implemented in this build, which got some players concerned. ◆ Backgrounds are amazing! Best ones I have seen in a fighting game since CVS, I think. ◆ Overall, the few high level players I talked to are quite nervous about the game, but I was also told it takes time to properly master tag games because of the many exploits usually associated with tags (case in point: MVC2). ◆ Crazy how easy it is to perform combos. Even my mom could pull off the launcher fingers in the nose. No good timing necessary, really. Also, the resulting tag is safe because it will only tag if the launcher is successful. Then, the only issue is to find what to proceed with after the auto tag. Many people played Ryu+Ken (...) and a popular solution at the event was to proceed with a SRK. ◆ Could not understand the point of charging specials until you get a super. I thought you could cheat the charge somehow but it seems impossible. Only appeal seems to be against dizzy, wake-ups or to counter another charged move (ex. Bob's jumping special might be able to counter a charged hadoken from afar, even if pulled out in reaction). ◆ One guy did the X Factor thing by accident, but died right away. ◆ Tekken-prejudice alert! Slamming buttons randomly on the joystick with Marduk seems to weild good combo results. ◆ Hugo is Hugo but I felt some moves are missing!? Too big. ◆ Poison is beautiful but I was disappointed by her projectiles. I though it would work like Oro's Ex or SA balls. Not that convenient. ◆ Couldn't find how to fart with Kuma. ◆ Tekken players claim the game takes away 40% of Tekken characters' movelist. It reminded me of the polemics surrounding CVS. ◆ Good comment I heard from someone close to this game (will let you guess which side they came from): if they really believed in SFxT as a major fighting game, they would have been careful to release it when the calendar gets a little bit less jammed. The mere fact they release it in the middle of so many other titles show they are not so confident and are rather trying to make sure they capture the lighter SF or Tekken audience made active with recent episodes. Lowered expactations ahoy!
無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は無限早見は
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Gojira 2807th Post
PSN: Gojira_X XBL: Gojiraaa Wii: 80085
Platinum Carpet V.I.P- Board Master
| "Re(2):SoulCaliburV in japanese" , posted Mon 16 Jan 08:47
It worries me a bit that only certain characters are being focused on. Decently-constructed cutscenes and dialogues are always nice but I really don't care about story canon in fighting games. I'd rather view them in more of the traditional "vacuum" scenario so nobody gets written off or ignored.
And as the release date nears, it's becoming increasingly evident that certain characters just aren't coming back. No Cassandra, Talim, Zasalamel, Mina, Amy, Yunseong, etc... and some of them don't even have reasonable gameplay replacements. And yet Algol and his scrubbing bubbles get to return. What's more, it looks like Algol still has "boss/guest" status and can't be customized beyond his "outfit" colors, or have his moveset available to custom characters, making him kind of a waste for people who like personalizing their character of choice.
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karasu99 842th Post
PSN: robotchris XBL: robotchris Wii: n/a
Red Carpet Regular Member+
| "Re(3):Looking for SCV character select screen" , posted Thu 2 Feb 04:09:
quote: If Ono and Capcom continue their milking ways, we'll see him in SFxxT along with Yo Noid and overweight Dig Dug.
Hurm, Dig Dug would be a great guest character, overweight or otherwise!
quote: If Haggar joined in with the grapple mania of Zangief, King and Hugo the game would turn into Final Fight x Muscle Bomber. SFxT is obviously out of control but I don't think even it could stand up to that level of insanity. Still, if more FF characters were added I wouldn't complain since five characters is obviously not enough.
Five is not nearly enough! Seriously though I've always wondered how it was that Haggar got left out of SFZ3 when Cody got added. Ah well!
Unless something crazy happens, I suspect that if this truly is the list of DLC characters, we won't get more than just these-- wasn't Capcom just recently discussing how difficult it is to add new characters that weren't originally planned (in reference to nonstop calls for Megaman to be added to UMvC3)?
EDIT: as I went to find the link for the next part, I saw that it appears that Alisa and Lei are suspected to be joining the cast. I think that still leaves a slot or two, so we may yet get Yo Noid and Dig Dug. EDIT EDIT: Personally I'd like to see player 2 from Forgotten Worlds!
In related news about SFxT, Capcom characters will have 6 buttons for attacks, while Namco ones will have 4, as in their respective games. I had been wondering if the Namco movelists would be shoehorned into SF-style controls since this is the Capcom 'side' of the crossover, but instead we'll get a weird mashup. Seems like a real mess in the making to me, but who knows: it already looks like this will be in no way a balanced game.
www.secret-arts.com
[this message was edited by karasu99 on Thu 2 Feb 04:11] |
Gojira 2820th Post
PSN: Gojira_X XBL: Gojiraaa Wii: 80085
Platinum Carpet V.I.P- Board Master
| "Re(1):Welcome to TUTT2!" , posted Fri 17 Feb 06:49
quote: 7 vs 7 Tekken Tag Action?
Well, that's an ambiguously written 7 vs 7, unless NamcoBandai is overly excited about advertising the oldest, most elementary concept that defines what fighting games are, 1 vs 1 fighting.
Considering the message on the banner, 7 vs 7 seems to be the silliest interpretation of a 1 with just too much serif, or whatever it's called.
I'll wait until tomorrow to see what it's about, but all the same my excitement towards this update is a little worn over by the implications. To me, the whole appeal of TTT is that it's NOT 1 vs 1 and has an entire system built around tagging. The tag mechanics are the only things that really separate TTT2 from Tekken 6. My guess is they're doing this to draw in more players, but I feel like this is just going to make the game infinitely more boring.
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