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Maese 670th Post
Red Carpet Regular Member
| "Re(6):A tale of Bushido and Blade, eternally" , posted Tue 27 Dec 15:43
A Bushido Blade thread! This is one thing I honestly didn't see coming!
I have the fondest memories of BB, but those are mainly of that hilarious chanbara mode, where you had to kill 100 guys in a row on a small castle corridor with a mere katana as your only possible weapon of choice. I still remember their screams when dying or when jumping into the fray. Man, those were the times! I spent hours and hours trying to clear that friggin' corridor, and I think the closest I got was about 80 kills or so.
I think I've never played against any other human being, so I can't tell how useful my tactics could actually be, but I remember the nodachi being a truly devastating weapon, specially if you wield it on the lowest position. That double horizontal sweep was enough to cut pretty much any opponent in half, no matter how tough his guard was. The rapier was nice as well; you could either finish your opponent off in one powerful strike (charging forward from the highest position, plunging the blade right into his forehead) or keeping him at bay with a combo of swift thrusts to the legs (from the lowest position), which won't allow him to make any movement at all.
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HAYATO 1054th Post
Red Carpet Premium Member
| "Re(7):A tale of Bushido and Blade, eternally" , posted Thu 29 Dec 05:52
quote: A Bushido Blade thread! This is one thing I honestly didn't see coming!
I have the fondest memories of BB, but those are mainly of that hilarious chanbara mode, where you had to kill 100 guys in a row on a small castle corridor with a mere katana as your only possible weapon of choice. I still remember their screams when dying or when jumping into the fray. Man, those were the times! I spent hours and hours trying to clear that friggin' corridor, and I think the closest I got was about 80 kills or so.
I think I've never played against any other human being, so I can't tell how useful my tactics could actually be, but I remember the nodachi being a truly devastating weapon, specially if you wield it on the lowest position. That double horizontal sweep was enough to cut pretty much any opponent in half, no matter how tough his guard was. The rapier was nice as well; you could either finish your opponent off in one powerful strike (charging forward from the highest position, plunging the blade right into his forehead) or keeping him at bay with a combo of swift thrusts to the legs (from the lowest position), which won't allow him to make any movement at all.
I remember some duels against skilled human opponents which could be easily summarised as me, horribly crippled, holding dearly to life and trying to get the upper hand by sheer luck "the epic struggle for survival of a one armed, limp swordsman". Fond memories, indeed...
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Baines 309th Post
Bronze Customer
| "Re(2):A tale of Bushido and Blade, eternally" , posted Sun 1 Jan 09:04
quote: OT: It's too bad that all the modern versions of this type of games seem to suck... Does anyone know if any of the modern sword games like Kengo are any good?
I'd say that the closest thing to Bushido Blade currently available that is also entertaining would probably be the Deadliest Warrior games on XBLA (and I guess PSN).
The Deadliest Warrior games do lack a few of Bushido Blade's features.
Stages are standard fighting game fare. There is neither anything like Bushido Blade's giant map (which was more like an FPS map than a fighting game stage), nor the sometimes non-standard sub-section designs (so nothing like the bridge with the long fall into the gully below, or even the small bamboo forest).
Deadliest Warrior uses a lifebar system, though you can still die instantly from a sufficiently lethal/unlucky hit. The big difference is that a lifebar means you will eventually die regardless of whatever else is going on. With Bushido Blade, you could keep hitting each other indefinitely with non-lethal attacks. With Deadliest Warrior, losing a limb (already likely caused by a damaging hit) starts you bleeding out, leaving you maybe a few seconds max to try to win the match.
And each character in Deadliest Warrior has character-specific equipment to chose from.
Instead of Bushido Blade's stances, Deadliest Warrior has switching between your close range weapon, your longer range weapon, and your projectile weapon. Attacks are high, medium, low, and parrying exists. I think there was right analog stick dodging as well. (It has been a while since I've played.) The sequel (which uses characters based on real people) added a simple grappling system, which seemed like it was a bit overpowered. (You grab, picking a height and the opponent gets a chance to block one of the three heights. Each height had a special effect. One effect I think was immediate death?)
I think what I'd really like to see is to remake Bushido Blade, taking more from the FPS genre than from fighting games. I said earlier that Bushido Blade's maps were more like an FPS stage than a fighter. Bushido Blade's fast deaths are also perhaps closer to a modern FPS than a fighting game. In a fighter, you get mad if you die within two seconds. In an FPS, you respawn and try again. (FPS even accept one-hit kill melee attacks these days.)
Imagine a battlefield with teams of warriors rushing each other with swords, cutting each other down while trying to achieve different objectives. (Capture the flag, domination, elimination, just amassing points, whatever.) I think it could work.
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