Loona 553th Post
PSN: IkariLoona XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(2):Finally, an Arcade tournament." , posted Tue 17 Apr 19:03
quote: Also, thanks for your explanation from the quote of the big boss, for how was worded, it sounded more like people will never pay for their mother food, but they will still eat in a fancy restaurant before they die because is cool to eat in fancy restaurants, but your explantion made more sense
It was an interesting quote about nostalgia and taking things for granted, but I wonder if he was using it to explain some business concept, and if so, which one. In a twisted way, it sort of reminds me of some minor discussions in the national fighting game scene, where some guys who were good in KoF98 and did well in its tournaments seem to refuse to bother with XIII or other more recent games, standing by their claims that the game they're good at is superior so the newer stuff isn't worth bothering with (some already had this view regarding even updates like 98UM).
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
mbisonhatclub 488th Post
PSN: hadoolket XBL: n/a Wii: n/a
Gold Customer
| "Re(3):Finally, an Arcade tournament." , posted Tue 17 Apr 21:14
quote: In a twisted way, it sort of reminds me of some minor discussions in the national fighting game scene, where some guys who were good in KoF98 and did well in its tournaments seem to refuse to bother with XIII or other more recent games, standing by their claims that the game they're good at is superior so the newer stuff isn't worth bothering with (some already had this view regarding even updates like 98UM).
I happen to like KOF98 a lot, but most people stand by their old games because they've already learned it and the truth is, they're too lazy to try out other games in fear that their ego might be busted from looking like they don't know anything when they get their asses reamed in a game they haven't played before. This is basic psychology 101. Just look at SFHDRemix addicts. Plenty of them over PSN chats and messages alone have denounced games like SF4 and haven't even given it a fair try. And when I catch them online playing a game, it's always Street Fighter HD Remix. Fear of ego busting, much?
Face it, they're just losers tied to their ego in video game playing who are afraid of getting styled on in the new generation of games where their "tried and true" approach to classic games just doesn't cut it in the new games and they don't really enjoy games, they just bask in the self-esteem development that comes from knowing too much about their own favorite game, and that's what you call a stupid nerd or geek. They don't really understand fundamentals, they just learned the theory exclusive to their own game because that's the shortcut to getting "good" at them.
Sorry, but this kind of thing just infuriates me so much, especially when I live with someone who plays SFHDRemix every night but can't be bothered to play a different game.
join the m.bison hat club today i'm not just the president i'm also a client
|
mbisonhatclub 490th Post
PSN: hadoolket XBL: n/a Wii: n/a
Gold Customer
| "Re(5):Finally, an Arcade tournament." , posted Tue 17 Apr 23:23:
The problem is they run their mouth off like they can't be contested. Sure, if you enjoy the old games, stick with it, but when you try to run your mouth off then you better be ready for scrutiny because there are people like me who'll tell you to fuck off, because honestly, my words are kinder than what I could do to most people physically, so if it's not so big of a deal as you say, then you don't need to pop off on other games, unless you wanna get put on blast.
If you're too stubborn to try something out, though, that's another issue alltogether. But if you are for sure enjoying what you like, then you shouldn't even really mind what I say unless you have some sort of guilty conscience over it. I'm talking about a specific group of people that seemed to get lost in translation.
So let me clarify: there is a section of the fighting game fanbase that is overtly dedicated to old games not because they genuinely enjoy it over other games, but because they have ego issues over its familiarity and anything "new" is bad to them. I'm not speaking about the people who just can't find enjoyment from the other games.
For example, I don't really care much about SFxTekken because I find it boring.
But these other people I'm specifically talking about aren't in it for the game itself, they're in it to stroke their own ego in their would-be fluent understanding of the game and its mechanics in at least a superficial sense and they pop off on other games and run their mouth about how everything else is terrible and they wouldn't give games like Skullgirls a chance for example. They don't really know what they're talking about, but they say things like "Ohhhh durrr Super Turbo/KOF98 is the purest form of fighting game excellence all these other new games are obviously garbage why are you guys playing them come play with me in my old games instead your game sucks ohhh durr hurr."
On the other hand, there are people who have been around and just enjoy what they enjoy and don't pop off on stuff, but they're not afraid to give something else a try just for shits and giggles, meaning, they're not stubborn freaks who are like "NO, I DON'T WANT TO TRY THAT, MOMMY. STOP TRYING TO FEED ME THAT. WAHH."
join the m.bison hat club today i'm not just the president i'm also a client
[this message was edited by mbisonhatclub on Tue 17 Apr 23:30] |
sibarraz 402th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(1):Got my color edit contest prizes!" , posted Thu 26 Apr 04:04
quote: Took a while, but they're here! My cam sucks, but it can get the point across.
http://i.imgur.com/sk3WW.jpg <- package: front and left side. Right side is green colored and has 100% Fun! on it.
http://i.imgur.com/Xrgx6.jpg <- two sheets, a mug with Kyo and Iori on it and Ash's mug (har) on the bottom. That plushie thing is a cellphone holder (old-ass cellphone is mine), it has Kyo, Iori and Mai on it. The tumbler also looks cool, you can spin the lid around so you can pour the fluids out of a small hole or a big hole.
Enough bragging, let's resume the discussions! (/ ^_)))
Congrats for the prizes, those are really cool, I loved the tumbler looks cool with the logo
How it's the quality of the mug
Btw, I read that XIII is the third game with most entries on evo, it seems like the free t-shirt really helped, I hope that people play for it
|
the real kap 13th Post
New Customer
| "Re(6):Got my color edit contest prizes!" , posted Thu 26 Apr 06:33
quote: That's true, even though I justify to a lesser extent this timespan since by all accounts SNK is short of manpower and money
That being said, I imagine that must be really hard to create sprites using pixelart for a FG with tons of animations and for HD devices
Could be seem a bit selfish, but I prefer to see this rather than the sprites used on skullgirls or blazblue, don't get me wrong, I like them too, but the style used in XII/XIII is very SNKesque to see it dissapear just like that
Don't know if the older method could be cheaper or not or faster, but as how you put it, one wonders if in the future what kind of method SNKP will use for the future
I think that even if SNKP cuts down on the colored layers, the artstyle would still be SNKesque. The bubbly clothing that would make a smoothing iron freak out, the muscles, the faces, the postures, all of the attitude would still be the same, but it would look a tad more simple. It isn't something that you see in other anime-like sprite fighters, it would definitely stand out on its own. Blazblue and Guilty Gear have very simple shading, but there was never a backlash because of how simple they look, because they made that up with crazy action, among other things.
I'd say that gameplay is more important than anything, all the small things that would cut down on development time to prevent another disaster that was KOF XII would help a lot. Time will tell. :\
|
nobinobita 1061th Post
Red Carpet Premium Member
| "Re(7):Got my color edit contest prizes!" , posted Thu 26 Apr 07:55:
quote: That's true, even though I justify to a lesser extent this timespan since by all accounts SNK is short of manpower and money
That being said, I imagine that must be really hard to create sprites using pixelart for a FG with tons of animations and for HD devices
Could be seem a bit selfish, but I prefer to see this rather than the sprites used on skullgirls or blazblue, don't get me wrong, I like them too, but the style used in XII/XIII is very SNKesque to see it dissapear just like that
Don't know if the older method could be cheaper or not or faster, but as how you put it, one wonders if in the future what kind of method SNKP will use for the future
I think that even if SNKP cuts down on the colored layers, the artstyle would still be SNKesque. The bubbly clothing that would make a smoothing iron freak out, the muscles, the faces, the postures, all of the attitude would still be the same, but it would look a tad more simple. It isn't something that you see in other anime-like sprite fighters, it would definitely stand out on its own. Blazblue and Guilty Gear have very simple shading, but there was never a backlash because of how simple they look, because they made that up with crazy action, among other things.
I'd say that gameplay is more important than anything, all the small things that would cut down on development time to prevent another disaster that was KOF XII would help a lot. Time will tell. :\
They could probably save a ton of time and costs by outsourcing to China (which is what Arcsys did with P4 Ultimate in Mayo Arena and that game looks great). There are lots of skilled pixel artists in China and I bet most of them are huge SNK fans to boot.
Even though technology allows ultra HD games like skull girls, i'd hate to see sprite art disappear. It'd be like if people stopped painting with watercolors.
www.art-eater.com
[this message was edited by nobinobita on Thu 26 Apr 07:57] |
Toxico 5626th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):KOF-i 2012 on iOS" , posted Thu 3 May 01:58:
quote:
A "cards" screen with part of Oswald apparently drawn in the new style... teasers... then again, there seem to only be 19 cards, and the game has more characters than that...
That's one of the sketches from the crew that worked directly under Yamamoto back in 2010, it's from the lot of "sprites for characters we would have liked to do, but never got around to"... Thar article was even translated, though I totally doubt that interpretation (for obvious reasons).
I can already heard the fan delusions of "new DLC in coming" and stuff. Personally, the fact that the trading card about Oswald is the exact same one as the one as the test type sprite means that they haven't even considered working on him since 2010, else the sprite would be different.
edit : Nishinippori Versus XIII, but now the nico nico version.
Part 1
Part 2 -> Gunsmith 5 minutes of fame start here, end here. The announcer thinks that his name is supper cool♥
Part 3
Part 4
Part 5
Part 6
As far as I know a lot of the players here haven't been recorded outside their own stream playing XIII (like Shoki or Myu)
edit
Rips from the new iphone game gallery can be seen in a certain Chinese board.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 23 as of 20/11/11
[this message was edited by Toxico on Thu 3 May 14:50] |
the real kap 15th Post
New Customer
| "Re(2):KOF-i 2012 on iOS" , posted Thu 3 May 03:30
quote:
A "cards" screen with part of Oswald apparently drawn in the new style... teasers... then again, there seem to only be 19 cards, and the game has more characters than that...
Look closely, that's the page number. Bottom right says there are 285 cards total.
quote:
I can already heard the fan delusions of "new DLC in coming" and stuff. Personally, the fact that the trading card about Oswald is the exact same one as the one as the test type sprite means that they haven't even considered working on him since 2010, else the sprite would be different.
They haven't considered working on sprites period after the console version of XIII, hm. :( It's annoying that all the cool unused thingies are on the mobile games: unused KOFXII art of Hwa Jai, Takuma, Women Team as cards, Iori in KOF Encounter in his beta stance etc. I wonder what kind of other obscurity is in this version of the i-phone game.
|
sibarraz 411th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(9):KOF-i 2012 on iOS" , posted Wed 9 May 10:11
quote: The news states that Iori has been confirmed for the Korean version, with no news on if or when he will be put into the Japanese version.
It's good to know that some places are still interested in licensing SNK's IPs (other than Queen's Blade).
It almost funny how SNK's IPs are making it into the same crossovers as the Arcsys ones (Queen's Gate, Lord of Vermilion, and no this), even if all of those to far aren't leaving Asia. With many indirect crossovers (a few characters in the middle of something bigger thanwithout taking center stage) between those 2 companies, I wonder if that could be a hint of things to come? For the most part their aesthetics don't blend that well unless character choice is very particular, but it would at least be more likely than another Capcom/SNK game, if even something as big as SFxT was supposed to be didn't do as well as expected...
How well ended the relationship between capcom and SNK I had read that both don't wanted to make games together ever, but maybe they had changed their minds
At least from a fan perspective, I think that Capcom vs SNK was way more expected than Capcom vs Tekken, where even though tekken is more popular than SNK related products, the company didn't had a big story with capcom to begin with it
|
Professor 3487th Post
MMCafe Owner
| "Re(2):Ratio tournament for KOF13 Climax" , posted Sat 19 May 15:38
quote: Ratio tourney stuffHaving ratio tourneys NOW?
At least SoCal and NorCal guys won't do this kind of thing, and neither will EVO when that happens.
Well, the character usages are already pretty bad and everyone is tier whoring, so I think that ratio is really the way to go. You need to force people to use characters, otherwise everyone will keep using Karate, Iori, Kyo, Saiki, and a few other top tiers. Basically, KOF13console/climax being balanced is already becoming a thing of a past in Japan.
|
mbisonhatclub 495th Post
PSN: hadoolket XBL: n/a Wii: n/a
Gold Customer
| "Re(3):Ratio tournament for KOF13 Climax" , posted Sat 19 May 21:13
quote: Ratio tourney stuffHaving ratio tourneys NOW?
At least SoCal and NorCal guys won't do this kind of thing, and neither will EVO when that happens.
Well, the character usages are already pretty bad and everyone is tier whoring, so I think that ratio is really the way to go. You need to force people to use characters, otherwise everyone will keep using Karate, Iori, Kyo, Saiki, and a few other top tiers. Basically, KOF13console/climax being balanced is already becoming a thing of a past in Japan.
It's kinda sad that they're still gonna lose to Bala if they come down to Evo and crutch themselves like that...I thought Kusoru would have taught people a lesson by now.
join the m.bison hat club today i'm not just the president i'm also a client
|
sibarraz 420th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(4):Ratio tournament for KOF13 Climax" , posted Sun 20 May 02:35
quote: Ratio tourney stuffHaving ratio tourneys NOW?
At least SoCal and NorCal guys won't do this kind of thing, and neither will EVO when that happens.
Well, the character usages are already pretty bad and everyone is tier whoring, so I think that ratio is really the way to go. You need to force people to use characters, otherwise everyone will keep using Karate, Iori, Kyo, Saiki, and a few other top tiers. Basically, KOF13console/climax being balanced is already becoming a thing of a past in Japan. It's kinda sad that they're still gonna lose to Bala if they come down to Evo and crutch themselves like that...I thought Kusoru would have taught people a lesson by now.
I'm still not that sure that bala will whip them here, I had the idea that the level of USA is not that good and that at evo it will be nowhere land, since lots of top players from south america and asia will go there.
Hell, I had heard that bala isn't even the best mexican in his country.
At least this tier list shows how little the game was exploited in USA, like a good friend explain me the other day, tier lists are always subjetive and under no means will assure a victory, but at the same time they show you a lot about the game mechanics in a sense of which character could exploit the best the system
In usa everybody is used and balanced because only a few understands that well the game
At least with the ratio thing I believe that we will see better tech and see people muving up and down, but at the moment, at least the first 3 row are spot on IMO Btw, where is Ryo in the ratio list?
|
Professor 3488th Post
MMCafe Owner
| "Re(4):Ratio tournament for KOF13 Climax" , posted Sun 20 May 14:20
quote: It's kinda sad that they're still gonna lose to Bala if they come down to Evo and crutch themselves like that...I thought Kusoru would have taught people a lesson by now.
Well remember, this is only one tournament and it's a rule more oriented towards casual players. I'm pretty sure top players will still participate and beat the living snot out of everyone though.
...Putting that aside, I don't think any of the top Japanese players will be going to Evo, except for Kaoru.
quote: At least this tier list shows how little the game was exploited in USA, like a good friend explain me the other day, tier lists are always subjetive and under no means will assure a victory, but at the same time they show you a lot about the game mechanics in a sense of which character could exploit the best the system
In usa everybody is used and balanced because only a few understands that well the game
Oops, I forgot Ryo and Robert, they're ratio 2. I agree with what you're saying. The game may be balanced compared to previous KOF titles, but it's not really... balanced. There's some characters in the game that seem to seriously lack in tools.
Btw, the ratio chart isn't a completely accurate tier list because it keeps into consideration how often a character gets used. For example Chin isn't that low tier, but not that many people use him so he's at ratio 1. The concensus on tiers amongst general JP players is something like this. It doesn't nessesarily reflect the opinions of top players. For that, you've got this.
S- Karate Kyo F.Iori A- Benimaru Chin C.Iori Shen Andy B- K' Saiki Yuri Takuma Ex.Kyo Hwa Vice Duolon Kim Daimon C- Elisabeth Raiden Mai Kula Ralf Joe Kensou D- Mature Athena Ash Ryo Robert Leona E- King Clark Maxima Terry Billy
|
Crountine 2th Post
New Customer
| "Re(5):Ratio tournament for KOF13 Climax" , posted Mon 21 May 06:09
quote: Ratio tourney stuffHaving ratio tourneys NOW?
At least SoCal and NorCal guys won't do this kind of thing, and neither will EVO when that happens.
Well, the character usages are already pretty bad and everyone is tier whoring, so I think that ratio is really the way to go. You need to force people to use characters, otherwise everyone will keep using Karate, Iori, Kyo, Saiki, and a few other top tiers. Basically, KOF13console/climax being balanced is already becoming a thing of a past in Japan. It's kinda sad that they're still gonna lose to Bala if they come down to Evo and crutch themselves like that...I thought Kusoru would have taught people a lesson by now.
I'm still not that sure that bala will whip them here, I had the idea that the level of USA is not that good and that at evo it will be nowhere land, since lots of top players from south america and asia will go there.
Hell, I had heard that bala isn't even the best mexican in his country.
At least this tier list shows how little the game was exploited in USA, like a good friend explain me the other day, tier lists are always subjetive and under no means will assure a victory, but at the same time they show you a lot about the game mechanics in a sense of which character could exploit the best the system
In usa everybody is used and balanced because only a few understands that well the game
At least with the ratio thing I believe that we will see better tech and see people muving up
-- Message too long, Autoquote has been Snipped --
The level of mexican players isn't good at all in XIII. There never were enough Arcade cabinets to begin with, only major cities had them. It wasn't until the console version arrived that mexican started playing, and most don't have sticks, they use pads. If you've been watching the streams from Mexico you can tell that most of us (I'm mexican) play the game as if we were playing KOF 2002. Bala is the most knowledgeable KOF XIII mexican player there is, I think you heard that because Bala used to be Number 2 or 3 in KOF 2002 competitions, but that was years ago. Even when Bala moved to California he used to get bodied by mr KOF. His level is totally different now. Unless top japanese players attend EVO I think the first 3 spots will be taken by socal players: Reynald, mr KOF and Bala.
|
Professor 3489th Post
MMCafe Owner
| "Re(6):Ratio tournament for KOF13 Climax" , posted Mon 21 May 09:26
quote: The level of mexican players isn't good at all in XIII. There never were enough Arcade cabinets to begin with, only major cities had them. It wasn't until the console version arrived that mexican started playing, and most don't have sticks, they use pads. If you've been watching the streams from Mexico you can tell that most of us (I'm mexican) play the game as if we were playing KOF 2002. Bala is the most knowledgeable KOF XIII mexican player there is, I think you heard that because Bala used to be Number 2 or 3 in KOF 2002 competitions, but that was years ago. Even when Bala moved to California he used to get bodied by mr KOF. His level is totally different now. Unless top japanese players attend EVO I think the first 3 spots will be taken by socal players: Reynald, mr KOF and Bala.
I'm looking very forward to EVO this time for KOF13, though pity not that many serious Asian players are going to be there (most of them aren't dedicated to the game and it's more of a side-thing after SF4). If MadKOF is actually participating as said, it'll be pretty interesting. The eastern and western ways of playing the game are totally different so I have no idea how the matches will turn out. Asian style is usually to tier whore, so I have a feeling the US could potentially give them problems with matchups.
|
Kane317 77th Post
Occasional Customer
| "Re(7):Ratio tournament for KOF13 Climax" , posted Mon 21 May 21:24
quote: The level of mexican players isn't good at all in XIII. There never were enough Arcade cabinets to begin with, only major cities had them. It wasn't until the console version arrived that mexican started playing, and most don't have sticks, they use pads. If you've been watching the streams from Mexico you can tell that most of us (I'm mexican) play the game as if we were playing KOF 2002. Bala is the most knowledgeable KOF XIII mexican player there is, I think you heard that because Bala used to be Number 2 or 3 in KOF 2002 competitions, but that was years ago. Even when Bala moved to California he used to get bodied by mr KOF. His level is totally different now. Unless top japanese players attend EVO I think the first 3 spots will be taken by socal players: Reynald, mr KOF and Bala.
I'm looking very forward to EVO this time for KOF13, though pity not that many serious Asian players are going to be there (most of them aren't dedicated to the game and it's more of a side-thing after SF4). If MadKOF is actually participating as said, it'll be pretty interesting. The eastern and western ways of playing the game are totally different so I have no idea how the matches will turn out. Asian style is usually to tier whore, so I have a feeling the US could potentially give them problems with matchups.
Prof: There's a bunch of tier whores here too...it's like 80% similar if you ask me--we might have a tiny bit more variety.
www.youtube.com/kane317
|
the real kap 19th Post
New Customer
| "Re(9):Ratio tournament for KOF13 Climax" , posted Tue 22 May 04:57
The words of encouragement were really, really sweet. You'd cry of happiness if they were meant for you. Maybe the Japanese are sensitive about that, iuno.
Abridged, the important thing is that I let them know that Western fans were concerned before in the XII era and that it's a huge relieve that XIII is starting to become more and more popular. I also explained that creating sprites that are too detailed costs too much money and that it could be simplified, using BlazBlue as an example because (almost) no one complained about the anime coloring style.
If they are offended and their pride is damaged, then whatever. It's not like I called them a bunch of inept imbeciles, I'm always considerate with my words. :/ I've told them what's been on my mind for years, because we never had a chance to contact them, only the trash publishers in the US/EU. I felt compelled to grab the opportunity to show my appreciation and insight of what the Western community (the one they never talk to) thinks of them and how much they want them to stay in business, for example, by not taking huge financial risks anymore like XII.
They did say in the letter that came with the parcel that they were happy to have great fans not just in Japan, but also oversea ones like me. That also motivated me to speak on behalf of the Western SNK fans, I have no regrets! *raises fist*
|
sibarraz 426th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(3):SNK unveils New Fatal Fury Pachislot" , posted Wed 23 May 05:54
quote: Interesting, this pic has some new-looking grunt character designs, probably for some mini bonus game, and this one has what appears to be that Alice girls that shows up in at least on other pachinko or DoM game, along with another longer-haired blonde can't recognize...
FF turns 20 this year, right? Those 3D models and artwork look good, I hope we'll see them put to better use for something special soon enough...
FF turned 20 last November or December. AOF will turn 20 this September... hopefully I'll have the SNK voice actor list up by then.
Everyone everywhere everytime should just relax and play Real Bout 2. And Real Bout 1, too! (Not RBS.)
Nobody likes special it seems, at least for the RB series, for me will be 2, maybe 1 and far away Special
|
Toxico 5642th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(10):SNK unveils New Fatal Fury Pachislot" , posted Thu 24 May 07:31
quote:
Nishinippori Versus just announced that their team events for KoF XIII are going to be held in weekly basis every Saturday. This is a great relief for some, since after missing one or two weeks, I already thought that they were ditching the events to irregular basis, like they did with 94, 95, 96, 00 & XI
I have to correct myself, Nishinippori never took a break from XIII, is just that their stream site was late to the thing. Also, some of the member of Nishinippori are promoting a 6/23 tournament... Is that the ratio one?
quote: Did I magically miss someone's mention of the new SNK High School Collection for Mobage? It's good to see SNKP keeping it classy with products featuring their IPs.
If you call "keeping classy" dressing the girls that work for you as lolis, and throw them at hungry salary men so that they can burn their cash in them and have their fun, then sure...
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 23 as of 20/11/11
|
sibarraz 440th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(8):Re(10):Re(10):SNK unveils New Fatal Fur" , posted Tue 5 Jun 08:25:
quote: KOF CLIMAX finally arrives in my city
Is an special machine with full sanwa parts and even headphones output
The only problem is that since the panel is diagonal, people are not very used to it, but the good news is that the cabinet has 6 buttons, so maybe we could had the option to select the layout forour buttons, even though maybe will be a problem since we play
AB CD
Instead of
AC BD
So maybe instead of BCD we will had CBD A A
But well, I got forced to play the ''chilean layout'' so I could play 98um on that arcade and avoid changing buttons while playing with friends
Is it the physical button layout that's giving you trouble? You can go into the Taito settings and manually recalibrate the buttons if it would help, though you'd probably need to talk to the arcade owner to see how to get into the dip switches to do that.
I don'thad that problem anymore since I got used to that layout
A funny story, the first local to bring KOF XIII 1.1 had the game with the AC layout, but people BD
were bitching to bring back the chilean layout since that was more ''snk-esque'' according to them
Oh well, I lost any hope to see something related to SNK in this E3, I still lol at that brief and random mention that KOF XII got in the conference that sony gave like 2 or 3 years ago
[this message was edited by sibarraz on Tue 5 Jun 08:28] |
Loona 579th Post
PSN: IkariLoona XBL: n/a Wii: n/a
New Red Carpet Member
| "Man of Still?..." , posted Wed 6 Jun 00:02
This is mostly unrelated to recent discussions, but it's been ticking around my head for a while, and my attempts at research haven't been to fruitful, so maybe the collective memories of the Cafe can help.
We've all seen how recent official sources have listed Clark's family name as "Still", when it's mentioned at all, but has there ever been one that actually romanized the name as "Steel", or has that been fan interpretation of the name written in katakana? If there's actual material with the name written that way, it might only apply to earlier games, but I'm not sure how early.
If there's more than one official way of spelling way (there's at least a couple of official sources spelling Liz's name differently), I'd feel OK about picking a favorite, at least, while having to stick with Still for lack of an alternative would be sort of acceptable, if weird.
Curiously, while running a search, I found there's actually a company called Clark Steel, which may have motivated a change of official spelling, if there ever was an official spelling of it as Steel - there's a precedent of SNKP backtracking on an official name, like stopping the use of "Kaphwan" in Kim's name, but the older games still have it, so it's viable for fans to still use that, even if SNKP no longer does.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
Toxico 5652th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(2):Man of Still?..." , posted Thu 7 Jun 13:27
quote: We've all seen how recent official sources have listed Clark's family name as "Still", when it's mentioned at all, but has there ever been one that actually romanized the name as "Steel", or has that been fan interpretation of the name written in katakana? For what it's worth, the kana spelling is "sutiru", and it makes the name "Still" sound considerably more likely than "Steel" to me (I think I've always seen the English word "steel" written/pronounced as "sutiiru", with a long "i" sound).
Well, dictionary wise "Steel" [ スチール ] can also be spelled as "Still", though I think it's not usual. 'Stil' [ スティル ] is also not frequent, I think. Supposedly there is this Stilton blue cheese that is spelled as [ スティルトン ]
quote:
Now, maybe SNK changed the kana spelling at some point, but...
I tried searching about this, obviously the ideal thing would be to go through some old artbooks or art galleries for the game and check how his last name is spelled.... But since I couldn't do anything of that in the like 5 minutes that I wanted to spend with google, I resorted to the next best thing, and that was trying to search databases from the pre bankruptcy era (in japanese, of course)... And, also in a quick search, I couldn't find any evidence nor mention of Clark getting his name "re-katakanized" or something.
I actually didn't posted about this since the search I did was just too shallow, but personally I think that just maybe, the whole change on the eng spelling of the name might be related to how SNK switched the translation crew that they use and thus they are interpreting things differently, while the japanese スティル was always there.
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 23 as of 20/11/11
|
Loona 587th Post
PSN: IkariLoona XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(5):Man of Still?..." , posted Sun 10 Jun 01:30
quote: KoF is on at MLG Arturo (Sabin on this BBS) said how this is most likely going to be the last KOF tourney at MLG, so it looks like the people there are just trying to give it a really nice celebratory send off so it goes out with a bang rather than a small buzz.
Yet they learned nothing from last time - realy long intermissions with nothing going on on screen, sponsored moment of the match section without replays, no tweaks in the schedule to make it more viable for the international audience the game is known to have. Anda a few clown just showing up and making fools of themselves to promote their online presences usually more associated with other games, which I guess pads the numbers a bit, but doesn't actually help.
quote: And man, did you see the Tokido vs Romance match? That was INSANE.
It was great - it was also, however, about 5 a.m. or something over here. I managed to watch all of that one, especially that messed-up end, but i was struggling to stay awake for most of the lated matches, that'll teach me to try and watch these things live after a day of work...
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
Loona 589th Post
PSN: IkariLoona XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(7):Man of Still?..." , posted Sun 10 Jun 07:23:
quote: The long intermissions... I'm assuming they're commercial breaks for broacasts on other medias? Not too sure. Looking forward to tomorrow too. I wonder how many entrees they had by closing, it'd be a pity if this were the last.
The attandance was higher than last time, around 30ish so I read. As for the intermissions, most of it was just logo screens, crowd shots and empty chairs while music played - there were occasional interviews, but those were pretty short when compared to all the dead airtime.
It wouldn't have been too hard to fill all that time with _something_, complain as they may that they were limited by number of competitors - they could have replays, comparing stats of things like which players lost the fewers characters (easy mode) to wasted HD mode activations (medium difficulty) or rations of used normals, command moves, throws, specials, supers and NeoMAXs and EX counterparts when applicable (hard mode) - a lot of actual sports broadcasts have been doing that sort of thing for years now.
I can't believe everyone needed to go eat or use the bathroom or something all at the same time to justify the way this was handled, especially after last time, and especially when they charge 20 bucks for a slightly improved broadcast.
When this is done I'll just ease my Twitter's load by removing Arturo and the MLG fighter results feeds, I hoped for too much, apparently - on the other hand, it won't be stuffed with so much SF game hyping and community name-dropping. Sometimes it seems like he's trying to do Seth Killian's job instead of his own.
Thanks for the info on those cards - Still it is, it seems.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
[this message was edited by Loona on Sun 10 Jun 07:42] |
sibarraz 445th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(1):Interview with JP player Kaoru" , posted Thu 5 Jul 05:06
quote: Japan's KOF player Kaoru is known a bit to be on the wild side, but I helped conduct and translate a pre-EVO interview with him. The article can be read here.
I swear he's holding back a lot though, he's not normally like this. Just a few weeks back he was Tweeting how he wants "to Execute everyone at Evo, Japanese and Foreigners alike".
Anyhoos Kaoru's basically considered the top best player in West Japan, whereas Dune's considered that of the East Japan. The two's never really played each other and EVO could've been the opportunity, but stuff happened with Dune's sponsor and he's not going. Pity that.
To be fair, humans are like fearless word trashing beings when they are on twitter or fb, writing without thinking that much, unlike an interview where he must ooks more gentle if we doesn't want to look like a demented guy who takes games too seriously and overall is jerk
Not saying that kaoru is something like that, but if you are a bit high of yourself on an interview, you can rub some people in the bad way
|
sibarraz 447th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(3):Interview with JP player Kaoru" , posted Thu 5 Jul 22:34
quote: To be fair, humans are like fearless word trashing beings when they are on twitter or fb, writing without thinking that much, unlike an interview where he must ooks more gentle if we doesn't want to look like a demented guy who takes games too seriously and overall is jerk
Not saying that kaoru is something like that, but if you are a bit high of yourself on an interview, you can rub some people in the bad way
That's true. Thing is though, he's said crazy things in the past on camera including SBO, so I was sort of expecting him to go about the same. It's good to see that he's.. well, normal. In that sense.
Maybe he is being cautious since he really doesn't know how well he will do there
At this point, I don't know if EVO will be a one sided tournament for bala or someone else from an asian (or maybe south american) country will take the prize, the good thing is that kaoru is actually a kof XIII player 100% unlike tokido or mago, at this point I don't know what to expect about xiaohai since he at SS didn't seem to dominate XIII that much
Btw, chilean player and friend zeroblack defeated mago in a money match, I had some hope for him at evo, but at the least runback he was very nervous and was defeated by bala and romance
I couldn't watch since I had a very important exam the next day after evo : (
|
mbisonhatclub 506th Post
PSN: hadoolket XBL: n/a Wii: n/a
New Red Carpet Member
| "Re(8):Pre-EVO Korea vs Mexico" , posted Sat 14 Jul 09:08
quote: KOF XIII style SVC2 > SF4 style CVS3
I agree with this, but realistically speaking, it would take at least a couple of years to generate the Capcom side of the roster for SNK, and maybe another year to put in a few fresh SNK characters not already in KOFXIII (because we know that shortcutting is imminent).
And the question is, especially to Ono: how would a deal like this benefit SNK in the long run? With SNK remaining in Capcom's constant shadow, a new SvC may be awesome gameplay-wise. Call me cynical (because at this point, I am), but any kind of attention will automatically funnel toward a Capcom game, and Capcom will be the company in control of the other here simply due to its popularity, and it will dictate the direction of things moreso than not, and we'll probably see another round of Capcom characters dominating everything, and SNK characters present simply as a novelty rather than a blessing, and you'll still see barrages of Ryus and Kens and Sagats and Akumas, while blowing off the potential SvC2's existence even if it turns out to be a legit game.
So again, especially to Yoshinori Ono, not that he'd ever read this: how would this kind of deal benefit SNK as well as Capcom, and no less than?
join the m.bison hat club today i'm not just the president i'm also a client
|
Iggy 9352th Post
Platinum Carpet V.I.P- Board Master
| "Re(9):Pre-EVO Korea vs Mexico" , posted Sat 14 Jul 20:10
quote: So again, especially to Yoshinori Ono, not that he'd ever read this: how would this kind of deal benefit SNK as well as Capcom, and no less than?
I think you're taking the issue from the wrong angle: at that point, SNKP's IP are even less popular than Arc Sys's. KOF has withered into Arcana Heart's level of relevance. What would Capcom earn from middling in such a low level crossover ? It's not even like Tatsunoko vs Capcom, where at least the Tatsunoko has a legit claim at nostalgia : SNKP has shrunk its own IP so much that they would first need to rebuild its franchises, rekindle nostalgia amongst a public that would be wider than a few thousand people worldwide, and then be a realistic partner from a structure point of view. As they stand now, I don't think SNKP would be even worthwile a guest slot in Capcom vs Sega vs Namcobandai. Barely a guest appearance as a lolibait in Neptune whatever. Anyway, hasn't the whole R&D team been sacked after KOF13 ?
|
sibarraz 450th Post
PSN: DefensorVirtuoso XBL: n/a Wii: n/a
Gold Customer
| "Re(10):Pre-EVO Korea vs Mexico" , posted Sun 15 Jul 05:21:
quote: So again, especially to Yoshinori Ono, not that he'd ever read this: how would this kind of deal benefit SNK as well as Capcom, and no less than?
I think you're taking the issue from the wrong angle: at that point, SNKP's IP are even less popular than Arc Sys's. KOF has withered into Arcana Heart's level of relevance. What would Capcom earn from middling in such a low level crossover ? It's not even like Tatsunoko vs Capcom, where at least the Tatsunoko has a legit claim at nostalgia : SNKP has shrunk its own IP so much that they would first need to rebuild its franchises, rekindle nostalgia amongst a public that would be wider than a few thousand people worldwide, and then be a realistic partner from a structure point of view. As they stand now, I don't think SNKP would be even worthwile a guest slot in Capcom vs Sega vs Namcobandai. Barely a guest appearance as a lolibait in Neptune whatever. Anyway, hasn't the whole R&D team been sacked after KOF13 ?
KOF still has a way bigger value than Guilty, Blazblue and Arcana Heart just for the mere fact than in the western, the brand is way more recognizable than any of those
Sure, those game wipe the IP in the arcade market, but in the end, this market is not as big compared to the console size of the shrunk, and I'm sure that a Capcom vs Snk is way more valuable than any other versus that Capcom could make. There is a good reason on why even though gg made tons of money, still a big chunk of people believe than between 2001 and 2009 there were no fighting games released ever
The reason why games like tatsunoko vs capcom or sxt flopped was because seriously, there were not many people ever claiming to see this match ups ever (MVC worked because it was a different time when fighting games were hot and you could pull something like that with another hot brand), but the ''snk is capcom rival'' will never die, it will not made big money but I'm sure that capcom could know how to exploit this more with an IP that at this point is more cheap than in 2000. Also there is the factor that there are still good memories of the originals cvs so those will be more likely to be welcomed
The only dream match that people will kill to see and could be a big money maker is mortal kombat vs street fighter
There is also the factor that kof has gained a good popularity after evo, I'm amazed to see how many people has bought the game after the finals. SNK is a blip in the radar, but still, they seem to be fine, and I'm sure that KOF XIII made them enough money to at least see them as a viable reason to make money in the future, even though they will obviously focus more on the mobile phone market right now
[this message was edited by sibarraz on Sun 15 Jul 05:27] |
Loona 611th Post
PSN: IkariLoona XBL: n/a Wii: n/a
Red Carpet Regular Member
| "Re(4):A second SNK reference in Hyouka" , posted Tue 24 Jul 05:50
quote: Ok, so first it was Samurai Shodown, next it was Art of Fighting... so um, Fatal Fury in Ep15? Damn the Kyoani staff must have a liking for SNK games.
Impeccable taste for classics confirmed!
I managed to watch a sub (brazillian, I think) of episodes 12 and 13 (only intended 12, but saw more "Nakoruru" in the next ep preview), and it's interesting thatthat character is most proeminent during a discussion about trying to measure a work's (they mostly discussed manga) quality, with the cosplaying character defending both the "test of time" and "individual tastes" views, while the girl from the protagonist quartet defended the notion of intrinsic quality even in work not widely known or lasting.
Might not mean much and be entirely unrelated to the choice of cosplays, but if there are still more episodes with SNK cosplay to go, it could get interesting to see how this develops.
How do I throw money at KyoAni to watch this legally in english to reward them for bothering with such references?
quote:
I think the story arc is a three day festival, so that could mean one more outfit.
Blue Mary would give a Fatal Fury appearance and also make it three Harumi Ikoma characters. But Mary's outfit might not fit the character, who has chosen two characters who show a minimum of skin.
Charlotte is also a Harumi Hikoma character who dresses conservatively; that King outfit has actually only been used in KoF games, so that game might already be represented, keeping stuff open for Yuri; if they want to be really obscure, number 3 can be Ai from NGBC which would fit better visually with the Vocaloid girls around her, and having her actually using a NeoGeo Pocket would be a nice touch.
"Beat the machine that works in your head!" - Guano Apes "Open Your Eyes"
|
Toxico 5673th Post
PSN: Toxic-Baron XBL: n/a Wii: n/a
Platinum Carpet V.I.P- Board Master
| "Re(3):A second SNK reference in Hyouka" , posted Tue 24 Jul 05:51:
quote: Ok, so first it was Samurai Shodown, next it was Art of Fighting... so um, Fatal Fury in Ep15? Damn the Kyoani staff must have a liking for SNK games.
I could be mistaken, but I always felt that SNK was pushing forwards Kansai business first (as in, the gave preference to people from that side of the world, or they scouted new talents, or they dedicated more time, money and budget to events there, etc). Granted, due to their current situation, it's being eons since they have truly made something like that, but there is the chance that they touched someone's heart with all that of dedication or something, right? I mean, it's KyoAni after all, not TokAni or something.
quote:
The other thing I checked at lunch break today is Toxico's recent rehost of a Quiz Daisousasen playthrough. The questions WERE FUCKING GREAT. I am really enjoying these way more than I expected. It completely changes my overall appreciation of quiz games. I am eager to get all three Quiz games on Neo geo next time I am in Japan. Is there also a playthrough of Quiz KOF on Niconico?
Well, there is one, but due to the nature of the game you are probably not going to see everything in a single go, thus having another one at hand can prove to be useful (both playthroughs are 4 parts in total, with each part lasting for about 15~20 mins).
There are some youtube exclusive playthroughs about the game, but they are pretty lame as they use a "always right" cheat, so it isn't exiting and you are missing animations--- Also, the one thing that I lament about the Quiz deal is that the second Neo & Geo quiz game (Meitantei Quiz something) doesn't have a nico playthrough.
quote:
I'll check the ShinSamSpi Gamest VHS later. (Who the hell dislikes your vids? I noticed one negative vote each time...)
According to youtube statistics, like 90% of the dislikes come from a single country (Italy, which doesn't has many individual viewers, ergo it's probably a single guy disliking everything).
As to why? Hell if I know. If I would stop by and look every time I piss off someone because I called them idiot I wouldn't have the energy to be my cute little self. There is also the "youtube psychology" factor, as some people dislike videos because "I'm better than the guy in the vids" or because "I don't get it" (it's japanese) or because "someone else is better than you" or "you attention whore" or whatever.
It's just better not thinking about it. And to be honest I'm personally not really interested on having tons of views and likes or whatever (uploading a video per day is actually detrimental to those, it's like a company trying to get a game per month or something).
quote: Blue Mary would give a Fatal Fury appearance and also make it three Harumi Ikoma characters. But Mary's outfit might not fit the character, who has chosen two characters who show a minimum of skin.
She does have a "winter outfit" (zipped up aviator jacket + jeans), but we never really played with that. Also, I doubt that Harumi Ikoma is the criteria for the guises-- while that's a possibility, it's more likely that they are just going for popularity + recognizability (did I just created a word? ).
さっきの感じならあと100発はもつ‥‥と思うぜ Update 24 as of 03/04/12. // 104 personajes traducidos
Now sponsoring : video game analogies (ES) Last update : Chapter 24 as of 15/06/12
[this message was edited by Toxico on Tue 24 Jul 06:28] |
|