"The Art Of Video Games in the Smithsonian" , posted Thu 20 Sep 14:31
http://photobucket.com/SiG_and_vidyart
If you guys are not from the East Coast but want to check it out anyways, here's most of the exhibits being displayed.
My only complaint is...why leave out handhelds? Also this who skew of focusing on the art of videogames paying attention mostly towards presentation, storyline, and experience, has kind of made me feel irked a bit. In fact, I wish they also had given game mechanics as much attention as everything else they put up. Luckily their "top 4" videogames aren't based on just popularity. I'm surprised games like Panzer Dragoon Orta, Phantasy Star, and Zack & Wiki got exhibited.
"Re(1):The Art Of Video Games in the Smithsoni" , posted Thu 20 Sep 21:10
quote:Luckily their "top 4" videogames aren't based on just popularity. I'm surprised games like Panzer Dragoon Orta, Phantasy Star, and Zack & Wiki got exhibited.
I'm more surprised to see halo and gears of war along with them.
"Re(1):The Art Of Video Games in the Smithsoni" , posted Fri 21 Sep 02:40
Thanks for the photos. There's something funny about seeing all those old ergonomically incorrect controllers preserved behind glass like the artifacts of a bygone era that they are.
quote:Also this who skew of focusing on the art of videogames paying attention mostly towards presentation, storyline, and experience, has kind of made me feel irked a bit. In fact, I wish they also had given game mechanics as much attention as everything else they put up.
What was the theme of the display? It looks like it was focused on the aesthetics more than anything. That streamlined approach is probably a good idea since trying to explain something far less tangible such as mechanics would have made for a more cluttered presentation.
"Re(2):The Art Of Video Games in the Smithsoni" , posted Fri 21 Sep 05:27
quote:I'm more surprised to see halo and gears of war along with them.
There was the funny Halo for Atari 2600 "demake" boxart in on of the cases.
quote:What was the theme of the display? It looks like it was focused on the aesthetics more than anything. That streamlined approach is probably a good idea since trying to explain something far less tangible such as mechanics would have made for a more cluttered presentation.
Well, it is the "Art" of videogames after all, but they were getting metaphysical about how videogames are not like any other medium, but I agree that for a streamlined approach, it isn't as bad as, say G4's retrospectives (*shudder*)... I'll give them props for giving some lesser known games limelight though.
"Re(1):The Art Of Video Games in the Smithsoni" , posted Fri 5 Oct 11:48
quote: http://photobucket.com/SiG_and_vidyart
I saw the exhibit a few days after it opened. It's a small exhibit though--the art section was probably the most interesting. That room with the consoles behind glass was (a) unnecessary IMHO (space that should of have been given more to the art side) and/or (b) unrepresentative (lacking arcade coverage and Neo Geo).
Still, glad gaming is getting attention at the Smithsonian (I also attended a Smithsonian event a few years back where I met Ralph Baer, the true father of video games).