Random Thread: October Edition! - http://www.mmcafe.com/ Forums


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karasu99
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"Random Thread: October Edition!" , posted Wed 24 Oct 04:45:post reply

As always, the last random thread got way too long, so here goes with a new one.

In the spirit of a random thread, I'll mention a bunch of unrelated things:

I find myself strangely drawn to the upcoming Assassin's Creed III. I blame Oroch for suggesting I play Dishonored, and Resident Evil 6 for causing him to suggest it. The particular American war of independence setting is oddly compelling, what can I say? Anyone have any timely advice on approaching the game? I haven't played the rest of the series in any way (not even demos or Ezio in Soul Calibur!).

Also, and it's not exactly news, but i have the chance to pick up a copy of Theatrhythm Final Fantasy for a slightly discounted rate, and I was curious if anyone here had played it, and if so, what their thoughts were about the game. In recent years I've found the music to be the most compelling thing about Final Fantasy as a series (gameplay and design were left behind for me years ago), so the subject matter is at least a good fit. I tried out the demo, but it's pretty sparse (just two songs, representing a mode each), but pretty enjoyable. The art is nicely done, the song arrangements are well carried out, and the weird random phrases before each level are oddly fun.

Speaking of demos, I've been a lazy 3DS owner for a bit now, but the Theatrhythm demo was the first I'd downloaded from the store. Are they all limited to a certain number of plays? I can't think of a single reason why they would limit plays of a demo-- especially as teeny tiny as this one is in terms of content.






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[this message was edited by karasu99 on Wed 24 Oct 04:54]

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Pollyanna
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"Re(1):Random Thread: October Edition!" , posted Wed 24 Oct 06:19post reply

AGAIN, GIVE ME YOUR FRIEND CODES
My JP friend code is 3909-8864-0650
US is 0516-8614-9424

Add both, if you like. I would like people on both.

quote:
Also, and it's not exactly news, but i have the chance to pick up a copy of Theatrhythm Final Fantasy for a slightly discounted rate, and I was curious if anyone here had played it, and if so, what their thoughts were about the game.


I'm not hugely fond of it, myself, but it's not bad. It has lots of lazy little things about it. The demo gives you a pretty good idea of what you're in for. It's simply lacking the stages with cinemas and character customization, I think? The cinema stages show a collection of in-game scenes from each game, for the record.

Having the original music was not a huge selling point for me. I would've liked remixed versions with unlockable originals and downloadable originals of everything else. The DLC for the game is quite robust and the game system is fun enough on higher difficulties, so if you're looking for a vehicle to replay old FF music, you'll probably like it.

quote:
Speaking of demos, I've been a lazy 3DS owner for a bit now, but the Theatrhythm demo was the first I'd downloaded from the store. Are they all limited to a certain number of plays?

Yes. As far as I know. In America and Japan. For some it makes sense, but for others (like the 8-10 hour Bravely Default demo), it's a bit odd.

From the other thread...

quote:
Personally, I found NSMB2 to be almost shockingly easy, as opposed to the Wii game which was the most challenging SMB I've played since SMB3. I felt the same way about the DS game as well-- it was strangely easy.

As far as 3D Land goes, I enjoyed it quite a bit since it really used the 3D of the system in a well thought out way. I just didn't find it all that much fun, all told!


I passed on NSMB2, since I severely disliked the original. I am also not super fond of the Wii version, excluding the brilliant multiplayer. The game isn't bad, it just isn't very creative. I hope that they got all their "just reuse the old ideas" out of their system and the WiiU one will be a little more exciting.

3D Land, in my opinion, takes the old concepts and recreates them in a charming way. It feels just like playing an old Mario game, but also like playing something new.

But I'm not really a big Mario fan, so my opinion might be skewed.





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KTallguy
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"Re(2):Random Thread: October Edition!" , posted Wed 24 Oct 08:49post reply

I like the pumpkin icon. :)

This is random, but I've been playing this game on and off, it's called "The Real Texas", and it's kinda like a combination of Ultima and Zelda. The story is off beat and kinda quirky, the music is great, the combat is interesting, and it's got a really unique look to it.

I haven't beaten it yet, because of other games and stuff, but what I've played so far has stuck in my memory. It's not an easy game, because it genuinely expects you to think through and explore the world. Some of the puzzles require a bit of thought. There are forums if you get stuck though.

Anyway, just throwing it out there :)

PS: I'm dressing up as a special Abraham Lincoln for my 30th Halloween on this planet. Any cool halloween plans?





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karasu99
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"Re(2):Random Thread: October Edition!" , posted Wed 24 Oct 08:50post reply

quote:
AGAIN, GIVE ME YOUR FRIEND CODES
My JP friend code is 3909-8864-0650
US is 0516-8614-9424

Add both, if you like. I would like people on both.


Added! My friend code (US) is 4167-5411-1174.
quote:

I passed on NSMB2, since I severely disliked the original. I am also not super fond of the Wii version, excluding the brilliant multiplayer. The game isn't bad, it just isn't very creative. I hope that they got all their "just reuse the old ideas" out of their system and the WiiU one will be a little more exciting.

3D Land, in my opinion, takes the old concepts and recreates them in a charming way. It feels just like playing an old Mario game, but also like playing something new.

But I'm not really a big Mario fan, so my opinion might be skewed.

I think Mario games in general suffer from a lack of seriously new ideas-- grabbing all the coins you can is not enough of a new idea as far as I'm concerned. But then I think the average fan is looking for every Mario game for the foreseeable future to have the Raccoon Suit rather than some new cool idea. But then I'm one of those fans, and I find them to be pretty charming since they're almost always well made and enjoyable, if in no way original.

Speaking of 3DS games, I'm really enjoying Code of Princess as I move through the story mode. The game feels a lot better once you begin leveling up and being able to kill things without hitting them 1000 times. As has been said before, the character designs are well done and charming and extremely varied (at least for the main characters). Like in Guardian Heroes, all the incidental characters feel understandable broken and/or unfinished (and cheap when played against others online).

So, what else should I be playing on the 3DS? Polly, you have remarkably close taste to mine-- what would you recommend? I've already got Tales of the Abyss, both Mario games, and Kid Icarus, in addition to CoP.






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Pollyanna
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"Re(3):Random Thread: October Edition!" , posted Wed 24 Oct 10:33post reply

quote:
This is random, but I've been playing this game on and off, it's called "The Real Texas", and it's kinda like a combination of Ultima and Zelda. The story is off beat and kinda quirky, the music is great, the combat is interesting, and it's got a really unique look to it.

Whoa, interesting! I never would've heard of that if you hadn't mentioned it. What on earth brought you to that game?

quote:
I think Mario games in general suffer from a lack of seriously new ideas-- grabbing all the coins you can is not enough of a new idea as far as I'm concerned. But then I think the average fan is looking for every Mario game for the foreseeable future to have the Raccoon Suit rather than some new cool idea.

Well, when you think in terms of going from Mario 1 to 3 to World, to Yoshi's Island to Mario 64, it feels like they were exploding with new ideas. Mario Galaxy is exploding with ideas. NSMB Wii had ONE super great idea. But again, what do I know, since I couldn't stand NSMB (DS) and that sold like...INSANITY.

quote:
Speaking of 3DS games, I'm really enjoying Code of Princess as I move through the story mode. The game feels a lot better once you begin leveling up and being able to kill things without hitting them 1000 times.

Just got the game like..5 minutes ago, but with Bravely Default and Project X Zone coming tomorrow, who knows when I'll get to it.

quote:
So, what else should I be playing on the 3DS? Polly, you have remarkably close taste to mine-- what would you recommend? I've already got Tales of the Abyss, both Mario games, and Kid Icarus, in addition to CoP.

I'm a 3DS rookie, so I don't have anything you don't, except Theatrythm. I've heard Mario Kart is good for Mario Kart. If I had 4 local friends with 3DSs I'd get it, but I'm not too interested otherwise. I didn't mean to diss Theatrythm too hard. It's worth playing, but I wouldn't have astronomical expectations.

Side note, but did you ever play Gravity Daze, by the way? I just bought that for a second time (1 Japanese, 1 English) because I love it so much and it'll save me some DLC hassle.

I was going to get the 999 sequel on Vita, but that would put me at $60 spent on PSN for the month after Dokuro. Since they have the "Spend $100 get $20 back" that would put me in "dangerously close to spending money on something I don't need just to get the deal" territory.





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"Re(3):Random Thread: Halloween Edition!" , posted Wed 24 Oct 13:02post reply

Tyrants invading Akiba as a promotion for the upcoming cinema run of Resident Evil: Damnation. French Fries are new to them.

Man, it's impossible to find Candy Corn here! That's like one of the few things during the year I don't like about Japan. Even the import shops don't have em'.





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"Re(4):Random Thread: Halloween Edition!" , posted Wed 24 Oct 22:20:post reply

quote:
Man, it's impossible to find Candy Corn here! That's like one of the few things during the year I don't like about Japan. Even the import shops don't have em'.
It could be that there's this one person hoarding them and waiting for the proper person to say "trick or treat" (which they won't!). Alternately, the American military might have a treasure trove of them at Yokosuka or something! Someone just gave me a bag full of (American) M&M's, so I guess that's cool!





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[this message was edited by Maou on Wed 24 Oct 22:23]

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"Re(3):Random Thread: October Edition!" , posted Thu 25 Oct 00:29post reply

quote:
This is random, but I've been playing this game on and off, it's called "The Real Texas", and it's kinda like a combination of Ultima and Zelda. The story is off beat and kinda quirky, the music is great, the combat is interesting, and it's got a really unique look to it.

That looks charming but what most struck me about the page was how old-school convoluted the door opening sequence was. Even in the NES Zelda all Link had to do was bumble into the door and the key would automatically be used.

Speaking of small time games, I came across this plea for money the other day. I love big monsters as much as the next person but was anyone so hoping for a game that plays like those old Godzilla titles that they would pledge money? This whole Kickstarter thing confounds me. Recently I had to cut my vacation plans since I was running low on funds. Now that I think about it I should have set up a Kickstarter so people could pledge money to get me out of town.





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"Re(4):Random Thread: October Edition!" , posted Thu 25 Oct 01:26post reply

quote:
This whole Kickstarter thing confounds me. Recently I had to cut my vacation plans since I was running low on funds. Now that I think about it I should have set up a Kickstarter so people could pledge money to get me out of town.



I'm all for Kickstarter when it helps artists I really admire fund personal projects that would otherwise never get off the ground.

For instance, legendary VFX and stop motion guru, Phil Tippet was able to fund his film Mad God, a personal project that he'd been wanting to complete for decades.

http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god

I'm really excited to see Masaaki Yuasa on board too. I love his work and I'm glad for the opportunity to support him directly:

http://www.kickstarter.com/projects/production-ig/masaaki-yuasas-kick-heart

^This one's still going. Just 5 days left and they're soooo close!

There's a lot of duds on Kickstarter, but I think there are some real gems too.






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karasu99
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"Re(4):Random Thread: October Edition!" , posted Thu 25 Oct 02:33post reply

quote:
Well, when you think in terms of going from Mario 1 to 3 to World, to Yoshi's Island to Mario 64, it feels like they were exploding with new ideas. Mario Galaxy is exploding with ideas. NSMB Wii had ONE super great idea. But again, what do I know, since I couldn't stand NSMB (DS) and that sold like...INSANITY.


Good point-- Galaxy, especially 2, is amazing, as were there NES and SNES games. Yoshi's Island may be in my top 5! The whole NSMB series, however, just feels like they figured everybody loved SMB3, so why not just take its powerups and bosses and throw them into a few more games?

quote:
Side note, but did you ever play Gravity Daze, by the way? I just bought that for a second time (1 Japanese, 1 English) because I love it so much and it'll save me some DLC hassle.


YES!!! I love that game-- in all likelihood it's going to end up being my favorite game of the year. Not only is it a really fun game to play, it's also got such a great overall style and excellent music.

quote:
This is random, but I've been playing this game on and off, it's called "The Real Texas", and it's kinda like a combination of Ultima and Zelda. The story is off beat and kinda quirky, the music is great, the combat is interesting, and it's got a really unique look to it.


Hah, that looks fantastic! I really like its style! Thanks for linking to it! Like Polly I'm curious how you ever came across it though.






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HAYATO
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"Re(5):Random Thread: October Edition!" , posted Thu 25 Oct 03:12post reply

quote:

There's a lot of duds on Kickstarter, but I think there are some real gems too.




WOW, this "Mad God" project looks full of promise!! It reminds me of Yasushi Nirasawa's gritty style blended with some influences from Shinya Tsukamoto's Tetsuo and Terry Gillian's Brazil. Thanks for pointing it out, I'll keep an eye on its development...

As of late, there are some really interesting projects out there that got their funding via Kickstarter. It's becoming sort of a new trend to back up some innovative and financially risky ideas thanks to bona-fide investors and long-term followers that would gladly pay in advance for the proposed goods. Had I tons of money to spare, I'd have taken part in so many KS campaigns...

So far, those are the successfully funded projects that I like the most:

- Douglas Tennapel Sketchbook

- Oculus Rift VR Headset

- Ouya videogame console

Do you Cafers know of any other appealing campaings out there?





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"Re(6):Random Thread: October Edition!" , posted Thu 25 Oct 03:36post reply

When it comes to Kickstarter I'm still waiting to see projects with met goals getting completed before I drop any money on anything there. So far the closest thing to completion that I know of is Double-fine Adventure, which I have sort of a personal stake in (not as a backer though) and all I know about it is that it's proceeding. But other projects just... don't seem realistically funded at all. Even with goals in the hundred Ks, a lot of them seem like pipe dreams with arbitrary numbers. What happens to backing when these projects fail to be completed even after their Kickstarter goal is met?





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"Re(7):Random Thread: October Edition!" , posted Thu 25 Oct 05:55post reply

Indie Game the Movie was a successful Kickstarted project that fully met its goals, and was quite a heartfelt film. Of course, the amount they were asking for was a mere $35k compared to some of the gigantic projects out now.





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"Re(8):Random Thread: October Edition!" , posted Thu 25 Oct 09:58post reply

I want to stop playing Fire Emblem but it won't let me
All my female characters are harlots begging to get a bun baked in the oven faster than Sailor Hitler.
Speaking of annoying addictions...

quote:
Also, and it's not exactly news, but i have the chance to pick up a copy of Theatrhythm Final Fantasy for a slightly discounted rate, and I was curious if anyone here had played it, and if so, what their thoughts were about the game.

I spent around 100 hours with the game. It's nothing ingenious or breathtaking as the game simply mixes mechanics from three excellent rhythm games (Gitaroo Man, Ouendan and Pop'n' Music) then adds an XP/grinding layer similar to most RPGs and MMORPGs. Although I am disappointed that only two characters from each game appear in the roster, I thought it was really well done and a testament to Indies Zero's skill as a developer. It made me quite nostalgic of several FF titles such as FF9, which would probably be a terrible idea to play again.

Earlier this year, I would have made THTRHTRHM an important element of the 3DS library, but the catalogue has picked up since then... As Pollyanna mentioned, the demo gives a good idea of what awaits you.

quote:
I was going to get the 999 sequel on Vita

You may have done so already but I strongly encourage you to try the demo on 3DS and Vita before you buy that game on Vita.

Unlike Level Five's Time Travellers, I found the Vita version to be very sloppily adapted from the (3)DS interface. As a result, the game is much more comfortable to play on 3DS.

Apparently The new Danbooru Senki W suffers from the same "lazy port" issue as it takes no advantage of the Vita interface and instead follows the PSP version to a T (i.e. no use of the touch screen or second stick). I wish developers would understand that the potential interface upgrade on Vita is as important as the visual upgrade...





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"Re(5):Random Thread: October Edition!" , posted Fri 26 Oct 01:18post reply

quote:
For instance, legendary VFX and stop motion guru, Phil Tippet was able to fund his film Mad God, a personal project that he'd been wanting to complete for decades.

http://www.kickstarter.com/projects/madgod/phil-tippetts-mad-god
I'm not going to lie, that looks cool.

Perhaps I should explain some of my trepidation when it comes to Kickstarter projects. Those small projects that would otherwise have no chance of funding are neat and are something that should be supported in spirit if not necessarily with money. It's these larger projects that are designed to make a profit that concern me. The sight of the people behind the proposed film version of The Goon holding out their hats in order to make a $400,000 movie pitch is insane. Where will it end? Will SNKP try to kickstart the production costs of a game they are unwilling to fund themselves? Instead of supporting starving artists too many of these recent higher profile Kickstarter projects could be seen as a new way to pass the bill on to the consumer.





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"Re(6):Random Thread: October Edition!" , posted Fri 26 Oct 02:00post reply

Bravely Default is exceeding expectations, which is probably the nicest thing I've ever said about a game before. Also, the game is reasonably accommodating for people who can't use Street Pass to recruit townspeople.

I didn't know you could change the name of your "Limit Breaks" as well as what the characters say when they do them! Each character also has their own theme song that plays during and after the attack. A cute little touch in a game full of cute little touches!

Although it looks like this will justify my purchase of a Japanese 3DS in itself, I know it doesn't make sense to tell other people "buy a Japanese 3DS for this-it's worth it." But I will say, even if you miss out on the game, DO NOT miss out on the soundtrack. It might seriously be my favorite game OST ever. It, at the very least, holds the distinction of "arguably #1".

quote:

Code of Princess


I've played a fair amount now. The game is very plot intensive! I find the levels a bit short, though, especially when coupled with lengthy cinemas. I'm finishing some of these in like, 15 seconds. When I think in terms of playing with people online, I'd like a "full game" experience. Perhaps there's a mode I'm overlooking?

I'm having fun pouring all my EXP into MND, like I did in the original Guardian Heroes, though I think it's breaking the game. The 360 GH was smartly rebalanced to avoid this sort of thing, but I sometimes miss the madness of the original where I would lock enemies and friends alike into 200+ hit combos. All I could say to my poor friends is "Sorry, I have a good thing going here."

quote:
Mario

Just to point out my mild hypocrisy here, I talk about how I want more innovation in Mario games, but when Mario 64 came out, I was totally turned off. I think 3D Land would've been a better move into 3D for the first time, as 64 didn't "feel like Mario" to me. The game is still highly regarded, but I never could get into it. I still can't.

quote:
You may have done so already but I strongly encourage you to try the demo on 3DS and Vita before you buy that game on Vita.

I don't believe the Vita version has dual-language support, so the controls would have to be pretty appalling (or the Japanese voice track pretty bad) to trump that AND HD visuals.

quote:
Time Travellers

Was this any good? It seemed like it got zero buzz, so I never picked it up.





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Gojira
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"Re(7):Random Thread: October Edition!" , posted Fri 26 Oct 04:06post reply

quote:
It might seriously be my favorite game OST ever. It, at the very least, holds the distinction of "arguably #1".



Although I hadn't planned to get the game yet (really Zero Escape takes priority for me) I have been looking into Sound Horizon's works on youtube since hearing they were doing the soundtrack, and wow talk about unique. Not to be pretentious, but it's not even music so much as drama; they weave dramatic story to music like modern-day bards. They cover fairy tales, mythology, history, really amazing stuff.

I can't recommend any single one, just do a search for "sound horizon" on youtube. I will say that Song of Dusk off their Marchen album is batshit insane, though. Beethoven, Chopin, even Hatsune Miku is thrown in there, and somehow it all just works.





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"Hotline Miami is pretty remarkable" , posted Fri 26 Oct 04:19:post reply

... and is possibly one of the most intensely violent games I've played, and is like a hyper distilled sneaking action puzzle game which has enormous precision demands. The character portraits are even more garish than the game's hazy neon color scheme, and the whole affair of endless high speed one-hit kill gore (which applies to both the enemies and you) combined with its CRT filter, its slightly tilting level display, and the aforementioned neon can leave you feeling kind of woozy.

The game does one other little thing that is very impressive: making a backtrack to the entrance not feel like a chore. Because your character walks really fast and the levels can be traversed in seconds (given no enemies), the fact that you have to backtrack to the entrance of almost every level can be done really fast, and you get to survey the incredible carnage you've wreaked one last time.

It's not exactly a horror game, but in some ways it's more of a slasher piece than any other game this year. Most of the execution animations are really quite graphic in spite of the pixelly sprite art, and the whole slightly unhinged presentation coupled with the pulsing music makes it surprisingly fitting for the Halloween season. Interesting that two games about rampaging in the 80's/early 90's have come out in October!





[this message was edited by Spoon on Fri 26 Oct 05:27]

karasu99
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"Re(1):Hotline Miami is pretty remarkable" , posted Fri 26 Oct 06:03post reply

quote:
Interesting that two games about rampaging in the 80's/early 90's have come out in October!


It looks pretty great-- and weird, but then I'm not surprised given that Jonathan Söderström is involved. It reminds me a bit of Smash TV as well, which I'm sure is at least part of the point. Thanks for pointing it out! Once I'm done with the Real Texas, I'll check it out!

I downloaded the demo for the other rampaging in the late 80's/early 90's game, Retro City Rampage, a week or so back, and I found it to be pretty fun, completely nuts, quite a bit AD/HD, but overall really well done. I will note though that I was completely distracted by the constant barrage of references though.

As far as Kickstarter goes, there's nothing as far as I can tell to ensure that a project you back will actually get made, but there is definitely a disclaimer that's part of the process of setting up a project that removes any liability on Kickstarter's part, as well as wording stating that if you don't come through with the promised items, legal action might be taken against you.

I think it's ultimately a good thing overall, but it's troubling to see huge $100K plus projects being put up, which would likely get made even if not for the Kickstarter-- it may just be a means of removing pesky financiers from the process and getting the money up-front. While I think the spirit of Kickstarter is one of 'the little guy', I suspect it will become more and more involved with megaprojects.






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"Hey Y'all" , posted Fri 26 Oct 06:56post reply

quote:
Interesting that two games about rampaging in the 80's/early 90's have come out in October!


Yes it is! I have Retro City Rampage. I think it's a good time killer, some cool sequences and humor but it doesn't have too much meat on it's bones. 15 bucks kinda stings... but it was fun. I'm watching a video of Hotline Miami feels almost... cheaper. But hilarious. And my internet sucks so the video won't load. :(

quote:
but then I'm not surprised given that Jonathan Söderström is involved


Oh shit well I'll refrain from passing judgement until I've played it. This guy are sick.

How did I find The Real Texas? Hmmm. I think I stumbled upon it through other forums, maybe? I follow a lot of indie game circles (because I'm sorta trying to do that myself), and I'll play a bunch of weird stuff that is sometimes free, but sometimes costs money. Anyway I found this particular game to be really endearing, and it also is a very full, fleshed out experience with combat, a story, puzzles, and other mechanics. But hell if you've heard of Jonathan Söderström, I figure you'd have heard of this game too.

Oh and Ishmael, it IS convoluted! It's hilarious how you can type special conversation topics to people, even though it's not really necessary, and hard to remember when you might want to use it. And fishing for keys in the silly inventory system is a pain. The controls are this odd mix of mouse and keyboard that doesn't translate to a controller at all... it's so weird! Which makes it charming, I guess.

The only video game Kickstarter I've supported is THIS!! (Republique, the Ryan Payton game) Precisely because I want my phone to also have games like a DS or Vita or PSP, real games. That's not to say I take oh my's position on the subject, but I think there would be less complaining if more really high quality stuff was properly published on these devices. Normally I don't really see the point of doing kickstarter, but in this case it's something that's an original, risky IP on a device. I want the market to move in a good direction, so I'm willing to help with my moneys. </rant>

PS: I LOVE GRAVITY DAZE/RUSH, it's such an awesome game. It feels like Kiki's delivery service!

PPS: If you have some spare time and want your mind blown into several pieces, please have some fractions!





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"Re(1):Hey Y'all" , posted Fri 26 Oct 07:10post reply

Ok thanks guys now I had to buy Hotline Miami... :)





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karasu99
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"Re(1):Hey Y'all" , posted Fri 26 Oct 07:19post reply

quote:

Oh shit well I'll refrain from passing judgement until I've played it. This guy are sick.


Har, exactly. I'm something of a fan-- some of his stuff isn't just bizarre, it's downright haunting. The music for this game, in particular, comes to mind. The game itself is of course totally effed up.
quote:

I follow a lot of indie game circles (because I'm sorta trying to do that myself)

We should talk sometime off-forum, since it seems we may have similar goals and interests. chris dot harback at gmail dot com if you care to.

quote:
fractions

Haha, I was playing that earlier today when I should have been working! Funny that Brandon's comment was at the top of the list there!

Oh, and Professor, I'm sorry to hear about your candy corn angst, since they're an annual favorite of mine. I would have thought it would be something the Japanese would be totally into! I'm sorry to hear you can't find them!






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"Re(2):Hey Y'all" , posted Fri 26 Oct 10:38post reply

E-mailed :)

Professor, I dislike candy corn, because as a kid I ate too much once and got sick. Very sick. But you might be able to find some in those international grocery stores, like the ones that sell European chocolate and the like. Still, I think it might be tough. Good luck!





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"Re(2):Hey Y'all" , posted Fri 26 Oct 15:26post reply

quote:
We should talk sometime off-forum, since it seems we may have similar goals and interests. chris dot harback at gmail dot com if you care to.

Oh man, if only KTall's schedule hadn't kept him in SoCal for the MMCafe San Francisco Convention earlier in the year! Karasu, did you or Gregaman mail him that photo at least? It was like a virtual party. We all seem to keep hopping from coastal city to coastal city on the Pacific rim, but one day we'll get another one of these things going.





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"Re(1):Hey Y'all" , posted Fri 26 Oct 23:36post reply

quote:
PPS: If you have some spare time and want your mind blown into several pieces, please have some fractions!
I thought Hotline Miami was a new and interesting twist on the smaller indie game but Frog Fractions is obviously Game of the Year material.

In other news I Am An Air Traffic Controller: Airport Hero Haneda is coming out in the US. It's always good to see that there's some brave soul out there who thinks that this is what international audiences want to play.





karasu99
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"Re(3):Hey Y'all" , posted Fri 26 Oct 23:53post reply

quote:
We should talk sometime off-forum, since it seems we may have similar goals and interests. chris dot harback at gmail dot com if you care to.
Oh man, if only KTall's schedule hadn't kept him in SoCal for the MMCafe San Francisco Convention earlier in the year! Karasu, did you or Gregaman mail him that photo at least? It was like a virtual party. We all seem to keep hopping from coastal city to coastal city on the Pacific rim, but one day we'll get another one of these things going.


That's right, we did come perilously close to meeting! The MMCafe San Francisco Convention was quite a lot of fun-- we should all try and do that kind of thing more often! While I'd love to entice everyone to come up here to Portland, I'm pretty sure I'm the only Cafe denizen who lives here.

Maou, which photo did you mean? I'm sure I'm just blanking on it, but then it's pretty early here.

Since this is the official Random Game Thread, I feel obligated to actually, you know, mention a game, so here you go. It's well put together, kinda pretty, and overall cool. Bonus points: it's a small studio-produced game. Bonus Bonus points: it was a successfully Kickstarted project!






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"Re(4):Hey Y'all" , posted Sat 27 Oct 00:32post reply

quote:

Maou, which photo did you mean? I'm sure I'm just blanking on it, but then it's pretty early here.

Oh, I was thinking of the one off all of us at that little brewery in back after the Maker Fair that we were going to send to Ktall so he could pretend he was there. Might've been that Gregaman took it, though.

Hmm, so I need to mention an actual game in this thread, too. Okay..."Dracula." It was bound to happen.





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Mosquiton
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"Re(3):Hey Y'all" , posted Sat 27 Oct 12:47post reply

quote:
E-mailed :)

Professor, I dislike candy corn, because as a kid I ate too much once and got sick. Very sick.



The exact same thing happened to me. I ised to love it, but for I can't even consider it edible anymore.

I feel like I'm kind of cutting in here but on the subject of Cactus, Norrland.





/ / /

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"Re(5):Random Thread: October Edition!" , posted Sat 27 Oct 20:13post reply

quote:


I'm really excited to see Masaaki Yuasa on board too. I love his work and I'm glad for the opportunity to support him directly:

http://www.kickstarter.com/projects/production-ig/masaaki-yuasas-kick-heart

^This one's still going. Just 5 days left and they're soooo close!

There's a lot of duds on Kickstarter, but I think there are some real gems too.



I have been following this one fairly closely, but haven't pitched in yet. I am glad to see it made its goal though. I am debating on whether to go with $15 or $30.

As for my opinion on Kickstarter in general, the concept itself is great, but I feel people may be taken for a ride if they simply think they are pre-ordering something and that will create a backlash that effects future projects. I am cautiously optimistic about stuff like the Ouya or games that haven't been released yet.

On the other hand there there is stuff like what Penny Arcade did to remove ads which I didn't like. The already had a fairly popular site and were still releasing comics 3 times a week so if anything they could have asked on their site directly or at least created a cheap annual membership where they could release small exclusive content.

Then there are stupid folk like the guy who tried to Kickstart a "Punch-Out!" coffee table book without first getting the rights from Nintendo. I would have been all over that even at the fairly obscene cost, but they kind of shot themselves in the foot by doing the Kickstarter first.

The Art of Video Games exhibit is now in Boca Raton, Florida so I think I will try to go see it on Sunday if I get the chance. Funny enough I was in Baltimore when it first opened but never got the chance to drive down to DC.





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"Re(6):Random Thread: October Edition!" , posted Sat 27 Oct 22:42post reply

No kidding? I live in Boca, maybe I should cheggit out.





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"hurrah hurrah apocalypse" , posted Mon 29 Oct 15:59post reply

Hurricane Sandy is incoming, though Philadelphia is unlikely to be significantly affected. Oh well, it didn't stop all the water, cereal, and chips from being bought at every convenience store and supermarket here.





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"Re(1):hurrah hurrah apocalypse" , posted Mon 29 Oct 22:47post reply

quote:
Hurricane Sandy is incoming, though Philadelphia is unlikely to be significantly affected. Oh well, it didn't stop all the water, cereal, and chips from being bought at every convenience store and supermarket here.


Here's to hoping the Cafe members in that part of the world are doing okay. Spoon's empty pantries reminds me of a time a surprise snowstorm hit my area and caught everyone unprepared. For fun I walked through the snow to a nearby grocery store and found that they were sold out of bread and beer. I guess people panicked and bought all the necessities they could grab.





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"Re(1):hurrah hurrah apocalypse" , posted Tue 30 Oct 10:49post reply

quote:
Hurricane Sandy is incoming, though Philadelphia is unlikely to be significantly affected. Oh well, it didn't stop all the water, cereal, and chips from being bought at every convenience store and supermarket here.


People are such sheep. Same thing happened here. BTW, who's up for some HURRICANE SSF4? Anybody? Ha ha ha ha.





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"Re(2):hurrah hurrah apocalypse" , posted Wed 31 Oct 01:36post reply

Polly, I finally completed Fire Emblem last night so I will start Bravely Default this evening!

Sorry, I don't know about Time Travellers. The demo was OK (less insulting than the Robotics Note experience) but it did not convince me to play further so... I do remember a friend praising the game's scenario.





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"Re(4):Hey Y'all" , posted Wed 31 Oct 01:59post reply

Dear everyone on the East Coast of the US,

Please don't die.

Norrland was/is pretty awesome, but Hotline Miami feels like a maturation of his style. Still I like how irreverent Norrland feels. I'm really happy that I finished it. And sometimes my hands were shaking as I played it; I consider that a positive.





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chazumaru
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"Re(5):Hey Y'all" , posted Wed 31 Oct 02:46:post reply

Wow, I did not realize it was that bad. I hope everyone is safe!

[edit] Everyone in NYC safe on the family side but I hope places such as Cinema Village, Num Pang and Desnuda survived the high waters.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

[this message was edited by chazumaru on Wed 31 Oct 06:06]

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"Re(5):Hey Y'all" , posted Wed 31 Oct 06:29post reply

quote:
Dear everyone on the East Coast of the US,

Please don't die.

Norrland was/is pretty awesome, but Hotline Miami feels like a maturation of his style. Still I like how irreverent Norrland feels. I'm really happy that I finished it. And sometimes my hands were shaking as I played it; I consider that a positive.



Norrland is probably my favorite "art game" of all time. Although I'm also pretty fond of Chulip.

There's a lot of great optional stuff in that game, which is either shockingly shocking or just incredibly boring.

Plus, the ending kills me.

Spoiler (Highlight to view) -
Literally!

End of Spoiler







/ / /

Spoon
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"Re(6):Hey Y'all" , posted Wed 31 Oct 15:55post reply

quote:
Wow, I did not realize it was that bad. I hope everyone is safe!

[edit] Everyone in NYC safe on the family side but I hope places such as Cinema Village, Num Pang and Desnuda survived the high waters.




Alas for Motor Raid





karasu99
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"Re(7):Hey Y'all" , posted Thu 1 Nov 08:58post reply

quote:

Alas for Motor Raid


Fortunately everyone I know on the east coast has been spared from the worst of things. My parents surprisingly report that they didn't even lose power, despite the worst wind either of them could recall witnessing, ever!

Lots of nice new Shin Hokuto Musou screens have arrived, making me even more excited for the game, especially since I've only recently reread the whole manga.






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Professor
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"Re(5):Hey Y'all" , posted Thu 1 Nov 10:52post reply

quote:
Dear everyone on the East Coast of the US,

Please don't die.

Norrland was/is pretty awesome, but Hotline Miami feels like a maturation of his style. Still I like how irreverent Norrland feels. I'm really happy that I finished it. And sometimes my hands were shaking as I played it; I consider that a positive.



HOLY CRIPES I thought the blackout was bad enough but the streets were that flooded? I wonder what street that is.

Been trying to get in contact with a few of my friends but it's been of no avail, neither mail or calls are getting replied. I'm hoping they're just busy getting water out of their house, two of them live on the top floor..





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"Re(8):Hey Y'all" , posted Fri 2 Nov 01:18post reply

Has anyone played the Zone of the Enders games? If so, any thoughts? I somehow managed to miss these games but the recent re-release has made me wonder if I missed something fun.

quote:
Lots of nice new Shin Hokuto Musou screens have arrived, making me even more excited for the game, especially since I've only recently reread the whole manga.


Ha ha, the game will let me bang on the shoulder buttons until Lin feels better! Here I thought Koei would rush through the events that had been covered in the previous game but it looks like they really are trying to get as much of HnK into this game as possible.





KTallguy
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"Re(9):Hey Y'all" , posted Fri 2 Nov 05:07post reply

quote:
Has anyone played the Zone of the Enders games? If so, any thoughts? I somehow managed to miss these games but the recent re-release has made me wonder if I missed something fun.


I ordered the PS3 Japanese collectors edition mainly for the artwork. It's a great game but there are apparently framerate issues (especially on the PS3 version).

But ZOE2 is a pretty damn good game. You should give it a shot if you can. ZOE1 was a great vehicle for the MGS2 demo, and a semi-rushed, half baked game. ZOE2 is basically the real deal... and hopefully the upcoming ZOE3 is good.





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chazumaru
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"Konami, a state of confusion" , posted Fri 2 Nov 05:26post reply

This is apparently Silent Hill Vita.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

karasu99
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"Re(1):Konami, a state of confusion" , posted Fri 2 Nov 06:09post reply

quote:
This is apparently Silent Hill Vita.





I might have thought it was some generic dungeon crawler if not for you telling me it's Silent Hill Vita.






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"Re(1):Konami, a state of confusion" , posted Fri 2 Nov 10:14post reply

quote:
This is apparently Silent Hill Vita.



I remember seeing it a year ago and scratching my head. Of course that was nothing compared to some of the more hilarious fan reactions, but I can't say the new approach makes me any more interested in the franchise.





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"Evangelion Q new trailer" , posted Fri 2 Nov 13:16post reply

http://www.youtube.com/watch?v=9f6QJ3SryEA

Unit-08! New characters! Asuka in space! Lovin' it!





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"Re(1):Evangelion Q new trailer" , posted Sat 3 Nov 02:08:post reply

quote:
This is apparently Silent Hill Vita.



(╯°□°)╯︵ ┻━┻

quote:
http://www.youtube.com/watch?v=9f6QJ3SryEA

Unit-08! New characters! Asuka in space! Lovin' it!



I hate the new characters but I'll buy it anyway....





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[this message was edited by KTallguy on Sat 3 Nov 02:11]

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"Zero Escape from bugs" , posted Sat 3 Nov 05:59:post reply

Okay, so I got Zero Escape on the 3DS, and while the game itself is great and I'm enjoying it, bugs have really marred the experience. Already I've had the game freeze on me twice and I'm only like 4-5 hours in, and even though it hasn't happened to me I'm hearing that some people have had their entire savegames corrupted and had to start over after playing for dozens of hours. The only known thing right now is that they definitely happen because of saving during certain escape sections, but it's not known which ones trigger the issue. So just to be safe I'm only saving during the novel portions.

My question here is, did the JP version have these same issues? I hadn't heard anything before, but then I was also trying not to hear anything about the game in general, so maybe that's my own fault.

Anyway just a heads-up for anyone thinking of getting it. I hear the Vita version also has some freezes as well, but no reports of savegame corruption.





[this message was edited by Gojira on Sat 3 Nov 06:00]

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"Re(2):Evangelion Q new trailer" , posted Sat 3 Nov 22:59post reply

quote:
I ordered the PS3 Japanese collectors edition mainly for the artwork. It's a great game but there are apparently framerate issues (especially on the PS3 version).

But ZOE2 is a pretty damn good game. You should give it a shot if you can. ZOE1 was a great vehicle for the MGS2 demo, and a semi-rushed, half baked game. ZOE2 is basically the real deal... and hopefully the upcoming ZOE3 is good.

Sounds good but that's too bad about the framerate. Do I wait to see if there is a patch to get things up to speed or do I go in for some big robot action now? Decisions, decisions.

Speaking of big robots...

quote:
http://www.youtube.com/watch?v=9f6QJ3SryEA

Unit-08! New characters! Asuka in space! Lovin' it!


I hate the new characters but I'll buy it anyway....

I can't say I was ever in love with the original characters. Still, it appears that the story has, yet again, gone off in a different direction. How many different ways can the Evangelion story be told?





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"MGR:R Demo thoughts" , posted Sat 3 Nov 23:59:post reply

Sorry I didn't reply earlier but I hope everyone in the US east coast is ok.

quote:
Zero Escape Bugs

What a shame. I'm about to finish 999 and am planing to get Zero Escape for the 3DS. I feel that, especially with a 3DS XL, the system works (nay, have already shown to be) better for adventure titles, plus you get better "packaging" I feel. But I can wait to see how things turn out. Paper Mario should be enough of a time sink.

Metal Gear Rising: Sons Of Liberty Demo
So I bought the ZOE HD collection, played the MGR Demo several times for a few days, heard about the ZOE2 fps problems, and then sold it to a friend for a good price. And now I'm waiting to see if I can get the LE 360 version., or just the 360 version.

Generally, MGR:R it feels like a PG action game with a few control elements taken from Assassin's Creed or the Batman: Arkham games. Ninja Run mainly functions like AC free running mode. And regular attack seems similar to Batman's (i.e. animation and movement adapts to enemy position and distance) though not as "sticky" and that's only for regular attack, strong attack is more "traditional" feeling. But the biggest factor I think is that there is no guard nor evade buttons. The fact that you need to parry using the attack button makes blocking more of "an event", so enemies tend to telegram their attacks very early and very clearly.

Stealth, while functional, is nowhere near as complex as MGS. The main problem is that the enemy doesn't communicate their intentions clearly, none of that "Huh, what was that noise?" stuff. It's hard to know if either you're in full alert status or if an individual is merely "distracted" by something you did. But in the end, other than a hostage situation or to insta-kill tough enemies, stealth feels uncritical with regular goons, who seem to die instantly with 1 slash in blade mode but for some reason take a lot of abuse with regular attacks.

Blade mode seems like something that's extremely unnecessarily accurate. I mean other than the childish joy of slicing a man from scrotum to head or filleting a man's face, there's no danger in slicing people through a wrong angle, other than not getting a health/meter boost with the ZANDATSU mechanic. I kind of wish it has a bit of Zelda: Skyward Sword, where some enemies can block your blade from a certain angle but are open from others. I'm sure this demo is just early basic easy mode enemy type and things will get more complex and harder a few hours more in the full game. And looking at this guy he seems to be exactly the type of challenge that I was talking about. I hope some of that comes through with regular enemies though.

It's a great game overall but it's not yet a total homerun. Again, I'm guessing all my concerns should be amended with the full game.





[this message was edited by badoor on Sun 4 Nov 02:12]

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"Re(8):Random Thread: October Edition!" , posted Sun 4 Nov 08:02post reply

quote:

Although I hadn't planned to get the game yet (really Zero Escape takes priority for me) I have been looking into Sound Horizon's works on youtube since hearing they were doing the soundtrack, and wow talk about unique. Not to be pretentious, but it's not even music so much as drama; they weave dramatic story to music like modern-day bards. They cover fairy tales, mythology, history, really amazing stuff.

I can't recommend any single one, just do a search for "sound horizon" on youtube. I will say that Song of Dusk off their Marchen album is batshit insane, though. Beethoven, Chopin, even Hatsune Miku is thrown in there, and somehow it all just works.


Sorry for the grossly late response on this. I had written off Sound Horizon as "too dorky" in the past, but I have to admit when I saw a video of them playing live I was like "I want to do this!"

I got the BD vocal CD (Luxendarc Daikikou) and was reasonably pleased. Some of the lyrics are straight up silly, but it was neat that Revo got to make "his own" album with the music. Also, there's a little song that the Superstar Girl, Purin sings in the game that isn't on the OST, but is made into a full song on the Linked Horizon CD.

Song of Dusk is great, but I can live without the lengthy German mumbling intro.

quote:
But ZOE2 is a pretty damn good game. You should give it a shot if you can. ZOE1 was a great vehicle for the MGS2 demo, and a semi-rushed, half baked game. ZOE2 is basically the real deal... and hopefully the upcoming ZOE3 is good.

Seconded. I played ZOE2 not too long ago and it still stood up pretty well. I wouldn't waste time with ZOE1, but if ZOE2 looks like something you would enjoy, I don't think it'll disappoint.

I had considered getting the HD version, but I already have the (old) artbook and I have way too much other stuff to play right now any way.

quote:
Unit-08! New characters! Asuka in space! Lovin' it!

If this somehow turns out to not be awesome, I think it might break my brain. The last movie had me biting my lip and digging my fingernails into my thighs in a way that I didn't know was possible anymore. I think I might have even thrown up my arms in wild delight a few times and I didn't even think of myself as an EVA fan anymore.

quote:
I can't say I was ever in love with the original characters.

Same here, though in the last movie, I (unexpectedly!) felt myself desperately hoping Rei wouldn't die. It's amazing to me that the new movies play like a time loop that I've been stuck in for 15 years, where it's like "maybe it'll turn out different this time!"

quote:
Metal Gear Rising: Sons Of Liberty Demo

Thanks for the impressions! I have high hopes for the creative use of Blade Mode, so I'm with you in wishing they take it a little further. Hearing that they took a cue from the Arkham games is exciting as well. The fights had such a nice rhythm to them and they felt like an important step towards a more "cinematic" feel in combat without sacrificing too much on the game end.

I feel like the "no dodging or blocking" mechanic is going to cause a lot of complaints from critics, though. Like, "No stealth, no dodging, we want Snake, Japan can't make games anymore 4/10".





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Mosquiton
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"MGS Rising Revengeance "hidden commands"" , posted Sun 4 Nov 14:31post reply

quote:

I feel like the "no dodging or blocking" mechanic is going to cause a lot of complaints from critics, though. Like, "No stealth, no dodging, we want Snake, Japan can't make games anymore 4/10".



My friend and I actually figured out a few interesting things about the game from the demo (although I wouldn't doubt other people had noticed them too) but I thought I'd share for anyone interested.

First off there actually is some kind of dodge. Try pressing Square + X and a direction; Raiden will do a dodging slash. Without the direction, it's a retreating slash. If you're locked onto an enemy (hold R2) and do this, you can actually swing around behind them.

There a few more things. Forward, forward, Square is the launch command while forward, forward, triangle is a nice lunging stab (connecting it lets you cancel into free cutting mode).

Doing a 360 motion and hitting triangle will do a breakdancing spinny-foot sword dance move (probably very similar to an action performed in a MGS4 cinema sequence) that's not particularly practical but hits multiple times and does pretty big damage.

I like the demo overall. Parrying is fun! I'm glad there's no whiff animation.





/ / /

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"Re(1):MGS Rising Revengeance" , posted Sun 4 Nov 17:52post reply

Gameplay video of Tasofro's new Touhou fighting game

I've been a fan of Tasofro's work ever since I first played a demo of Eternal Fighter Zero, so seeing them revisit fighting games with Touhou again piques my interest... though I'm a little surprised to see that the game seems to have the characters always flying, like in Chou Aniki Bakurestu Rantouden.





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"Re(2):MGS Rising Revengeance" , posted Mon 5 Nov 23:39post reply

All this MGR:R talk reminded me that the demo is bundled with the ZOE collection. Now I obviously need to pick up those games. Can I butcher enemies as brutally as Metal Gear Rising: Revengeance butchers the English language? I'm looking forward to finding out.

Back in the previous thread Burning Ranger discussed Wreck-It Ralph. I saw it this weekend and while it wasn't my favorite recent Disney movie I found it to be a perfectly serviceable film. (Now there's a quote for the back of the DVD box!) A few random thoughts about the film:

It felt like the film ran out of video game gags about a third of the way through and switched over to food jokes. I wonder if parts of the movie were recycled from a script for a film about the board game Candy Land? Speaking of jokes, early on in the film there was a violent gag involving Kano that made the parents in the audience wince and really seemed out of place with the rest of the movie. It did, however, hold the distinction of being the only evisceration joke I've seen in a Disney cartoon.

Between Wreck-It Ralph, Shrek and Monsters Inc. it seems a lot of animated films are about lumpy old guys who complain about their jobs. Is that what kids are into nowadays?

Speaking of what kids can identify with, I found it interesting to see what worked and what didn't as far as references go. All the guest characters worked thanks to how good their intial designs were. Even if the younger viewers don't recognize Q-Bert they could still appreciate him since he's an odd, funny little character who was designed to grab your attention in an arcade. It also helps that video games have become so integrated into popular culture that seeing them referenced in a movie now seems only natural. Instead, it's the recreation of an arcade that will probably mean nothing to the younger viewers. Most arcades in the US shut down long before any of these children were born. The references to placing quarters on a game cabinet to signal your place in line is going to be an alien concept to them. Heck, most of them have probably never seen an arcade cabinet. Wreck-It Ralph ends up being a period piece.





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"Re(3):MGS Rising Revengeance" , posted Tue 6 Nov 03:49post reply

quote:

Between Wreck-It Ralph, Shrek and Monsters Inc. it seems a lot of animated films are about lumpy old guys who complain about their jobs. Is that what kids are into nowadays?


I think it's more that plots about the reality of a grinding daily job and how nobility/virtue/etc. can be rediscovered in them, or how those jobs can be abandoned without that being the end of the world, are immensely appealing to parents. When I talk about how a key part of REDLINE is the dogged pursuit of a dream, no matter how stupid or how small or how stereotypical or how literally foreign (JP pursuing a very American dream) that dream is, that's a perspective that has more and more appeal to me the older I've gotten. In some cases (like REDLINE) where that theme is a very real expression for the artists' own sentiment with respect to the very making of that piece, it becomes that much more poignant.





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"Re(4):MGS Rising Revengeance" , posted Tue 6 Nov 04:00post reply

quote:

Between Wreck-It Ralph, Shrek and Monsters Inc. it seems a lot of animated films are about lumpy old guys who complain about their jobs. Is that what kids are into nowadays?

I think it's more that plots about the reality of a grinding daily job and how nobility/virtue/etc. can be rediscovered in them, or how those jobs can be abandoned without that being the end of the world, are immensely appealing to parents. When I talk about how a key part of REDLINE is the dogged pursuit of a dream, no matter how stupid or how small or how stereotypical or how literally foreign (JP pursuing a very American dream) that dream is, that's a perspective that has more and more appeal to me the older I've gotten. In some cases (like REDLINE) where that theme is a very real expression for the artists' own sentiment with respect to the very making of that piece, it becomes that much more poignant.



YES! Well said!

Redline is an amazing blueprint for how to make your dreams come true (work hard, prepare to eat a lot of shit, don't be an asshole, when opportunity comes you better seize it!). The fact that the movie exists is a miracle, and proof of its own message. The older (and more tired!) I get, the more I cherish that movie.






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"Re(2):MGS Rising Revengeance" , posted Tue 6 Nov 04:17post reply

quote:
Gameplay video of Tasofro's new Touhou fighting game

I've been a fan of Tasofro's work ever since I first played a demo of Eternal Fighter Zero, so seeing them revisit fighting games with Touhou again piques my interest... though I'm a little surprised to see that the game seems to have the characters always flying, like in Chou Aniki Bakurestu Rantouden.



Shades of Astra Superstars?

http://www.youtube.com/watch?v=zM32N9Busqg

OK it looks a lot more like Psychic Force and Cho Aniki Bakuretsu Ranto Hen, but I'll take any excuse to post an Astra Superstars video.






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"Re(3):MGS Rising Revengeance" , posted Tue 6 Nov 05:16post reply

quote:
Between Wreck-It Ralph, Shrek and Monsters Inc. it seems a lot of animated films are about lumpy old guys who complain about their jobs. Is that what kids are into nowadays?



Can't forget the Incredibles in that list, especially when the main character gets himself fired, lies to his wife about it and stil has no job by the end of the movie.





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"Re(4):NGE Rising Revengeance" , posted Tue 6 Nov 23:27:post reply

quote:
Between Wreck-It Ralph, Shrek and Monsters Inc. it seems a lot of animated films are about lumpy old guys who complain about their jobs. Is that what kids are into nowadays?


Can't forget the Incredibles in that list, especially when the main character gets himself fired, lies to his wife about it and stil has no job by the end of the movie.



The only lumpy old guy I remember was from Up... I think Pixar has really a thing for nostalgic memes (toys, young age, arcades, even the "moral" of Ratatouille hints that). It makes me feel a bit aged sometimes.

Ah, right: Evangelion. That glimpse of Q almost gave me a boner. Seriously, I'm sentimentally involved with that series till the beginning. Every movie in the new series is more and more engaging and intriguing. I also love the fact they hold a bit the psychological and philosophical aspects in favor of action and mystery, and they use also Salomonic occultism along Kabbalah. And I'm in favor of the metempsychosis theory in the new series, so I see that more a sequel than a remake of the original NGE. It's a Shin-Shinseiki to me. Also loved the manga and the more "human" approach of Sadamoto to the story, even with the changes that most people seem to hate. So, don't take me seriously when speaking about Evangelion, I'm a fanboy -_-
Ans as much as I am of the original, I hate with all my soul that atrocious doujin side projects such as Raising Project, The Eva Shojo or the other abortion where they fight angels in human form.





[this message was edited by Nekros on Tue 6 Nov 23:50]

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"Re(5):Oboro Muramasa Vita pretty stuff" , posted Wed 7 Nov 04:50post reply

I'm still floored by just how beautiful this game is. Hopefully being released for Vita will get it into more peoples' hands than the Wii one did.






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"Re(6):Oboro Muramasa Vita pretty stuff" , posted Wed 7 Nov 06:01post reply

quote:
I'm still floored by just how beautiful this game is. Hopefully being released for Vita will get it into more peoples' hands than the Wii one did.



It's on my list of things to buy. I want to support that team, even as they have horrible, horrible labor practices.





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"Re(7):Oboro Muramasa Vita pretty stuff" , posted Thu 8 Nov 00:40post reply

quote:

It's on my list of things to buy. I want to support that team, even as they have horrible, horrible labor practices.



Man, that's alarming. What have you heard about their labor practices?






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"Re(8):Oboro Muramasa Vita pretty stuff" , posted Fri 9 Nov 10:23:post reply

quote:

Man, that's alarming. What have you heard about their labor practices?



Well, I went to their office at about 10 in the evening after having dinner with their boss, and the whole team was there grinding away. We went and had a drink with the bossman, and then after an hour or so he's like "ok, I have to go back to work now."

I don't think that the company is exploitative or terrible, they're passionate developers and have a crazy eye for detail, and they work extremely hard. However it's really a shame that they have to stoop to working 14-18 hour days for long stretches of time, sacrificing their health and any personal time to make something of that quality. I would like to live in a world where creators such as Vanillaware are able to be funded properly and valued as a talented studio by a publisher, instead of being grinded into the floor by the realities of the economy and their niche project.

If Rayman can be a crazy 2D game that sells a lot of copies, it would be nice if Vanillaware could reach that level of success without killing themselves.

I'm not sure what the main cause of their situation is, it could be a combination of multiple factors: crappy processes that waste man hours, unbelievably impossible schedules, amazing attention to detail, bad business decisions that left them unable to create games in a realistic timeframe, etc. But Vanillaware is like Cing was, or MADHOUSE, or any of those small, niche, crazy-passionate studios... they suffer for their art and try to create something amazing for the world. It was just sad to see them like that, and to know that they have been doing the same thing, day in and day out, probably for many years without stopping, and only being able to afford 5 dollar shitty bentos for lunch and dinner.

But selfishly, I want and hope that the game comes out, and soon if possible. Time to crack that whip?





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[this message was edited by KTallguy on Fri 9 Nov 10:24]

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"Re(9):Oboro Muramasa Vita pretty stuff" , posted Sat 10 Nov 04:56post reply

quote:
Well, I went to their office at about 10 in the evening after having dinner with their boss, and the whole team was there grinding away. We went and had a drink with the bossman, and then after an hour or so he's like "ok, I have to go back to work now."

That's too bad. It's never good to hear about people who are working on something they believe in and not finding any rewards for their efforts.

In other news I did get a chance to try our MGR:R. If I was going to describe it, the quickest summary I could give is that it's Vanquish if you replace the word "shoot" with the word "stab." Hopefully MGR's emphasis on only attacking at close range will keep the game from having the same problems I had with Vanquish.

The environments in the demo weren't all that memorable but, more importantly, they didn't get in the way either. This is the sort of game that could easily be undone by bad level design. Here's to hoping the levels will be well done in the full game and not get bogged down in fetch quests for keys or quick time events.

I like that the stealth elements were even more lax than they are in a Tenchu game. You think the guards would notice a giant robot ninja clanking up behind them but those guys aren't very observant.

So while the demo made me excited to play the full game I still can't shake the feeling that this is going to be yet another Platnium game where I like a lot of the ideas but the game never fully gels for me.





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"Re(10): pretty stuff" , posted Sun 11 Nov 21:50post reply

The Ending to Final Fantasy XIV

A fantastic gift to the players, but worth watching for anyone who enjoys Square FMV.





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"Re(2):Re(10): pretty stuff" , posted Mon 12 Nov 03:56post reply

quote:
The Ending to Final Fantasy XIV

A fantastic gift to the players, but worth watching for anyone who enjoys Square FMV.


Fantastic is right! Wow, thanks for pointing me to this!

My understanding is that FFXIV's interface design (for Realm Reborn, at least) is absolutely gorgeous as well!






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"Re(2):Re(10): pretty stuff" , posted Mon 12 Nov 05:58post reply

quote:
The Ending to Final Fantasy XIV

A fantastic gift to the players, but worth watching for anyone who enjoys Square FMV.



Neat - it got me worried about Hildibrand maybe not returning, but fortunately it seems the video weren't enough to dispose of the character.


Unrelated, but if you give a damn about fighting game polls in site that aren't primarily about games, here's one to vote for some favorites.





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"Re(3):Re(10): pretty stuff" , posted Mon 12 Nov 17:13post reply

The intro videos to some chase events in the latest Need For Speed game are quite something.





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"Re(2):Re(10): pretty stuff" , posted Mon 12 Nov 18:45post reply

quote:
The Ending to Final Fantasy XIV

A fantastic gift to the players, but worth watching for anyone who enjoys Square FMV.



Wow, are those Magitek Armors in 1:33?





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"Re(3):Re(10): pretty stuff" , posted Mon 12 Nov 20:07post reply

quote:
The intro videos to some chase events in the latest Need For Speed game are quite something.



You know, it's quite a world we live in when I can watch something like that and say it's not the first time I've seen any of that.





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"Re(3):Re(10): pretty stuff" , posted Mon 12 Nov 22:09post reply

quote:
The Ending to Final Fantasy XIV

A fantastic gift to the players, but worth watching for anyone who enjoys Square FMV.


Wow, are those Magitek Armors in 1:33?



Yeah, the team behind the game's renewal mentioned on several occasions their willingness to include several references to past games in it.





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"Re(4):Re(10): pretty stuff" , posted Tue 13 Nov 21:14post reply

Just finished Bravely Default, so I thought I'd post some little notes about the game that people might not know yet.

*It has a guy named Brave Lee in it.

*It's full of death, crazy people and bitterly depressing things.

*You get your summon spells from stuttering owl wizards.

*Some of the villains are very bad people. They made me think "I have got to stop this guy."

*An oddly huge amount of the game is totally optional. If you skipped it all, I imagine the game would seem empty and confusing. I had a tear-filled emotional resolution to the entire story in a completely optional scene.

*The town you build is a great idea, but it's very simple and completed very quickly. I imagine this feature will be hugely expanded upon in the sequel.

*Without spoiling too much, to get the true ending the "last chapter" must be replayed several times in what can be described as "mini new game+s" This will undoubtedly annoy a lot of people.

*The game explains both you as a player and the existence of every other player in the game, in game terms (and it totally works).

*The last boss fight is so long, my battery almost ran out in the middle of it. The fight was inventive, but boy did I ever want that thing to die.

*One of the characters has a notebook that tells the future. If you read it, you'll be spoiled.

All in all, it was a great game, but not quite as good as its soundtrack. The writing felt really fresh and the side stories were fantastic, but most of the game was spent dangling the truth just out of reach instead of providing actual plot developments. There were so many scenes like "And the horrible secret behind everything is--(cut)."

I had a great time with the class system and there are a huge amount of skills to play with (like 300+). Although some classes are useless to stick with, you can mix and match passive skills from all classes and set a secondary class battle command (like white/black magic)as a sub. For example, Superstar has good skills, but is not good to keep as your main class. Freelancer is no fun, but their "Encounter rate down" skill was a must. My Ringabel was a Dark Knight sub Superstar, which is obviously the only correct choice for him.





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KTallguy
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"Re(4):Re(10): pretty stuff" , posted Wed 14 Nov 06:15post reply

quote:
The intro videos to some chase events in the latest Need For Speed game are quite something.




God damn, that's what I'm talking about. If I didn't know better I would think this was made by some Japanese team. Totally goofy.

That FFXIV trailer makes me feel sad, because I wish that there was a real single player RPG that I could enjoy instead of playing online. But it's also amazing, Visual Works are amazing. I love the line that the axe makes when it cuts, it feels just videogamey enough.





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"Re(7):Random Thread: October Edition!" , posted Wed 14 Nov 11:45post reply

quote:
No kidding? I live in Boca, maybe I should cheggit out.



Ah man, if I saw this earlier maybe we could have tried to meet up.

More info for ya

So I made the drive from Miami to Boca Raton to go see the "Art of Video Games" exhibit. I was a bit disappointed to be honest. As a fairly ardent follower of video games nothing really caught my eye there and it appears to be an exhibit to appeal to the general population who don't really follow games. They have all the major consoles set up where they give an example of a game in either the action, adventure, tactics or target genres and you get to see them progress through out the year.

The only interesting thing to me was at the beginning of the exhibit they had a little slide show about the advance of mechanics over the console generations. Stuff like shooting, exploring, flying, etc. with an example from a game from each generation. I would have liked that to be a bit more fleshed out as each mechanic was only given a couple of sentences and really didn't express how far some things have really come.

I noticed that they had to keep on referring to sprites and quickly defining them everytime a video mentioned it. It would have been nice to see a quick slide show about how pixels make up a sprite and how color limitations and patterns were used to shade them as I think a lot of people would be surprised what could be done with 16 colors in the SNES days.

There was a small side display with some playable games. Arcade Pac-Man, NES Super Mario Bros, Monkey Island, Myst and Flower on the PS3. I tried out Flower for the first time and I really enjoyed it and will probably download it.

Damn, that FF14 trailer kind of resparked the dark abyss that FF13 left in my heart. If only my laptop could handle more serious games.





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"Re(4):Re(10): pretty stuff" , posted Wed 14 Nov 21:04post reply

quote:
The intro videos to some chase events in the latest Need For Speed game are quite something.


Wow. You just got me to watch 3 and a half minutes of polygon cars from a game I have no intention of playing (and love it).

quote:
Damn, that FF14 trailer kind of resparked the dark abyss that FF13 left in my heart. If only my laptop could handle more serious games.

Well, there's always the PS3 version to wait for. I'm in for the Final Fantasy, but I really dislike hardcore online game mentalities. I hope the success of the game isn't ruined by its own community.





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"Re(5):Re(10): pretty stuff" , posted Sat 17 Nov 04:44post reply

So the main character from Gravity Rush will be in Sony All-Stars!

That's some good news. I wonder if she will be able to affect gravity across the stage, though.





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"Re(6):Re(10): pretty stuff" , posted Sat 17 Nov 07:21post reply

quote:
So the main character from Gravity Rush will be in Sony All-Stars!

That's some good news. I wonder if she will be able to affect gravity across the stage, though.



And...preordered at the last minute. I guess I'm an easy sale, since I haven't even seen her yet and she's the only character I'd want to use.





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"Re(7):Re(10): pretty stuff" , posted Mon 19 Nov 06:07post reply

quote:
I haven't even seen her yet and she's the only character I'd want to use.



Same here. And I never played Gravity Rush.
Ok, ok... don't need to say I need a doctor ^^'





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"Re(8):Re(10): pretty stuff" , posted Mon 19 Nov 18:41post reply

I don't know if anyone else picked up a WiiU, but just saying, the girl from the "online etiquette" tutorial is my girlfriend 4eva. Sorry boys.





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"Brave" , posted Mon 19 Nov 19:12:post reply

I'll get a Japanese one.

quote:
Just finished Bravely Default, so I thought I'd post some little notes about the game that people might not know yet.

I just beat Victor and that really, really annoying bitch Victoria last night. I am about 60 hours in thanks to an unhealthy obsession with the GepuGepu job point farming spot. Your post reminded me to open the 3DS and check my village for what I believe will be the final crafting update.

I am enjoying the game thanks to the nice backgrounds, interesting locations and engrossing job/ability tuning; it keeps delaying my first boot of Animal Crossing, even though I bought it as soon as it arrived on eShop.

I have not yet reached the "twist" that many people complained about but it did not take me so long to figure it out by myself. //"Man, I'll have to go through all the dungeons again if I want to unlock those blue chests... Wait a minute..."//

My Ringabell is a very effective Furry (sub Superstar). It's giving a very disturbing tone to most cutscenes.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

[this message was edited by chazumaru on Mon 19 Nov 19:12]

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"Re(1):Brave" , posted Sat 24 Nov 06:42post reply

I am extremely fond of Sonic and All-Stars Racing Transformed. I heard good things about it and picked it up, so I am now spreading that good word in hopes that someone else will do the same. If nothing else, if you're on the line about the game, I highly recommend it. It's only $40, after all and it has Gilius Thunderhead.

Some of the cast decisions are a little off (3 monkeys!?) , but the levels are absolutely insane and the system is just crazy enough. I haven't loved a racing game this much since Motor Toon Grand Prix (whatever that means).

quote:
I just beat Victor and that really, really annoying bitch Victoria last night.


I couldn't get enough of Victoria's voice actress. She's really like...8 years old. Victor is an enabler. I blame him for everything.

quote:
I am about 60 hours in thanks to an unhealthy obsession with the GepuGepu job point farming spot. Your post reminded me to open the 3DS and check my village for what I believe will be the final crafting update.

Since I've taken so long to respond to this, you probably know this already, but the game gets quite generous with JP as you move along. I guess the idea was that if you have one class at 14, the balance can allow for you to have several. You're probably quite strong, though! I had to fight the temptation to level myself, to keep the game challenging.

Also possibly too late (?) but be sure you have some friends before the end of the game if you don't already.

And


Spoiler (Highlight to view) -
Be sure to fight Papa Brave in the last or next to last "thing" before the end. Very moving scene, especially if you like Anazel.

End of Spoiler



quote:
My Ringabell is a very effective Furry (sub Superstar). It's giving a very disturbing tone to most cutscenes.

Hunter is SOOO effective! Bows are too strong! I used it as a "crutch" class when I needed to level less effective ones. I love how they hold their arrows in their tails, but I wanted to avoid using it, because it kind of...well...as you said, added a disturbing tone.

My only big complaint about class balance is that thief felt too important. The "steal up" ability taking up 3 slots was nuts and with only one accessory slot, the accessory was costly to equip as well. Since the boss battles are quick and deadly, if you didn't use a thief, you were likely to either accidentally kill the boss or get killed yourself while you were trying to steal.





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"Re(2):Brave" , posted Sat 24 Nov 13:32post reply

Thomas Was Alone is an amazing game. I know we love our chara games here, but Thomas Was Alone manages to make a handful of barely animated, solid-color quadrilaterals inspire substantial amounts of emotion. The music and narrator are both terrific, as well!





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"Wii U best feature" , posted Sat 24 Nov 14:48post reply

Anti-penis Technology





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"Re(1):Wii U best feature" , posted Sat 24 Nov 15:04post reply

quote:
Anti-penis Technology



If only this article were real.

...

This is fake, right?





/ / /

mbisonhatclub
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"Re(2):Wii U best feature" , posted Sun 25 Nov 03:18post reply

quote:
Anti-penis Technology


If only this article were real.

...

This is fake, right?

Yes, it's fake, but it's still entertaining and observational of a trend that is pretty true

Afterall, westerners have an obsession with drawing dicks





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"JPN Sony ad campaign with Puro Wrestlers" , posted Mon 26 Nov 14:33post reply

The time has come. That's all.

So this popped up on my nightly Japanese news sleuthing.

Sony is using the Legendary Antonio Inoki and the late Shinya Hashimoto to try to get people to buy their products this holiday season.

My Japanese has gone to shit over the last couple of years, but each video has some dubbed in announcer talking about buying the new sets which come with Minna no Golf (which is an odd game to have two tough dudes for an ad campaign).

Inoki's line is (loosely) "If you don't buy it now you are a FOOL!" and Hashimoto's is "The time has come. That's all."

Some art by the dude who does Grappler Baki and Garouden is also part of the campaign.

And speaking of the Wii U, this is the first Nintendo console I haven't picked up day 1 in a while. There really isn't anything out right now. I am looking at the release list up on Gamefaqs and I don't see anything I want in the foreseeable future as well. All I really want off the top of my head are Pikmin 3 and Bayonetta 2 and thats about it.





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"Re(1):JPN Sony ad campaign with Puro Wrestler" , posted Thu 29 Nov 10:25post reply

Kenshiro's silly looking goggles have been confirmed as a pre-order bonus! Yeah, there's a bunch of other Hokuto Musou news as well, but it's mostly just a lead-up to the goggles.





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"Kunio portal up and running" , posted Thu 29 Nov 23:40post reply

quote:
The time has come. That's all.




Man, the Grapper Baki artist's been off from his series but still packing a punch. Good to know!


In other news, Technos Japan's Kunio series (now under Arc System Works) gets a new portal page. A new title is underway, although no info on what platform.

http://kuniokun.jp/





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"Re(1):Kunio portal up and running" , posted Fri 30 Nov 01:17:post reply

Not that I am asking to extrapolate anything but...

Remake of Kunio-kun on 3DS last year when it would have made more sense on PSP.

Suspicious website portal renewal this week, only mentioning Wii and 3DS.

Downtown Nekketsu Monogatari on 3DS Virtual Console this week.

...


Let's just say I do not assume it will come on PS Vita.





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"Castlevania Lords of Shadow 2 Teaser" , posted Fri 30 Nov 21:46post reply

What is a man?

Gameplay premiere to be showed at Spike VGAs 2012 next friday...





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"Re(1):Castlevania Lords of Shadow 2 Teaser" , posted Sat 1 Dec 08:44post reply

quote:
What is a man?

Gameplay premiere to be showed at Spike VGAs 2012 next friday...


When did they first announce LoS2? I thought that the sequel would use a lot of resources from the first game and would be out fairly quickly but the amount of time it has taken suggests they are trying to do something a bit more with the follow up.

If I want a sequel that has no problem with recycling I need to look no further than Ninja Gaiden since it appears that there is going to be yet another version of NG3. That seems insane but if the game plays like this now I wouldn't mind trying it out.





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"Re(2):Castlevania Lords of Shadow 2 Teaser" , posted Tue 4 Dec 21:41post reply

I sort of stumbled upon Musou Orochi for WiiU and holy crap, anything you might have heard about crazy ass slowdown and frame rate drops and people disappearing is totally true. Did anyone get the game on PS3? Is there much of this nonsense?

That aside, playing two-player without having to share the screen with someone is a very appealing prospect. I find split-screen Musou borderline unplayable.

Also, I love that somehow, they already worked Orochi into a different numbering system than Japan. It only took 2 games!

Speaking of funky ports, just to chime in, Chaz was not kidding about the Vita version of Zero Escape 2. It's downright unpleasant to do just about anything. Also, the English script it quite different than the Japanese. Listening to one and reading another is a bit odd. The English script is certainly more lively than the Japanese, but I feel that it overdoes it from time to time.





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"Re(3):Castlevania Lords of Shadow 2 Teaser" , posted Wed 5 Dec 07:31post reply

quote:
I sort of stumbled upon Musou Orochi for WiiU and holy crap, anything you might have heard about crazy ass slowdown and frame rate drops and people disappearing is totally true. Did anyone get the game on PS3? Is there much of this nonsense?

That aside, playing two-player without having to share the screen with someone is a very appealing prospect. I find split-screen Musou borderline unplayable.

Also, I love that somehow, they already worked Orochi into a different numbering system than Japan. It only took 2 games!

Speaking of funky ports, just to chime in, Chaz was not kidding about the Vita version of Zero Escape 2. It's downright unpleasant to do just about anything. Also, the English script it quite different than the Japanese. Listening to one and reading another is a bit odd. The English script is certainly more lively than the Japanese, but I feel that it overdoes it from time to time.


Hah, that's pretty amazing that Musou Orochi for WiiU is quite that bad! Those are all things that I would expect were big no-nos for modern game releases. I wonder if it's actually a problem related to the WiiU or if it's just that it was rushed to release for the launch. I can't comment on the PS3 version-- I wanted to buy it, but in the US it's download only and clocks in at some ridiculous size. I don't have the drive space to spare and I'm too lazy to go through the trouble of swapping my drive for a bigger one.

Speaking of WiiU, I'm in Australia at the moment and I was surprised to see that at an EB Games store there were tons of WiiU systems for sale, whereas in the US they were nowhere to be found. Too bad they're likely region locked or else I'd consider the impulse buy!

Speaking of Musou, it looks like Hokuto Musou 2 has been confirmed for a US release in February! Also looks like there will be a WiiU version that I won't be considering. Also, Shura Country arc content has been definitively confirmed as well, hooray!

Lastly, suspicion seems to be that SquareEnix is bringing Bravely Default to the US as 'All the Bravest'. It's great how ridiculously the crowd of trademark-registration-watchers has grown over the years!






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"Re(4):Castlevania Lords of Shadow 2 Teaser" , posted Wed 5 Dec 09:38post reply

quote:

Hah, that's pretty amazing that Musou Orochi for WiiU is quite that bad! Those are all things that I would expect were big no-nos for modern game releases. I wonder if it's actually a problem related to the WiiU or if it's just that it was rushed to release for the launch.


It was mentioned before that they were having troubles with the CPU during development, but I didn't think that meant "so the final version is going to be plagued with issues." Porting it was probably more difficult than they expected and they didn't have time to come up with a solution. It seems that the WiiU is going to have troubles with certain multi-platform games and excel at others.

Also, yeah, I think the DL size on the WiiU one was like 14 gigs? I suppose the game's selling point is "quantity" anyway.

quote:
Hokuto Musou 2

There's a demo out for this on the Japanese PS Store. I don't know if that's worth mentioning since I feel like people who were committed enough to buy the first one are going to buy it with or without a demo. Also, it's just the beginning of the story. I was hoping they'd show off something new, as the latest trailer got me much more excited than playing the game itself.





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"Too many Jump comics games" , posted Wed 5 Dec 21:59post reply

So, on top of Jojo ASB who has all my attention and undevided love, Naruto ultimate ninja whatever, Kaizoku Musou 2 just confirmed for One Piece, Shin Hokuto Musou 2, Dragon Ball random subtitle, and surely other stuff I never heard off like Trico or Gintama, here's another Jump crossover game coming.
http://twitpic.com/bj9gf6

Let's hope Gambarion is making it!





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"Re(1):Too many Jump comics games" , posted Thu 6 Dec 04:47post reply

quote:
So, on top of Jojo ASB who has all my attention and undevided love, Naruto ultimate ninja whatever, Kaizoku Musou 2 just confirmed for One Piece, Shin Hokuto Musou 2, Dragon Ball random subtitle, and surely other stuff I never heard off like Trico or Gintama, here's another Jump crossover game coming.
http://twitpic.com/bj9gf6

Let's hope Gambarion is making it!



I'd like a game from Ganbarion as well, but that really looks like Luffy's render from Kaizoku Musou, so I wouldn't be surprised if it's another damned Musou game. This is sick. I would have my plate full if I ONLY played Musou games. The announcement of Kaizoku Musou 2 has pretty much discouraged me from getting (Shin) Hokuto Musou, since I'm already playing Musou Orochi. Never mind that the new Sangoku Musou is coming out soon (which I normally wouldn't care about, but the last one was so good...)

Speaking of Musou games, I have reconfirmed my overwhelmingly negative opinion of Sengoku Musou thanks to Musou Orochi. All of the Sengoku characters I've played are so boring in comparison to the newer Sangoku ones.





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"Re(2):Too many Jump comics games" , posted Thu 6 Dec 07:24post reply

quote:

I'd like a game from Ganbarion as well, but that really looks like Luffy's render from Kaizoku Musou, so I wouldn't be surprised if it's another damned Musou game. This is sick. I would have my plate full if I ONLY played Musou games. The announcement of Kaizoku Musou 2 has pretty much discouraged me from getting (Shin) Hokuto Musou, since I'm already playing Musou Orochi. Never mind that the new Sangoku Musou is coming out soon (which I normally wouldn't care about, but the last one was so good...)

Speaking of Musou games, I have reconfirmed my overwhelmingly negative opinion of Sengoku Musou thanks to Musou Orochi. All of the Sengoku characters I've played are so boring in comparison to the newer Sangoku ones.


It's funny, my impression has always been that Musou games are a niche market, even in Japan, and yet we've gotten an increasing number of them over the last 5 years or so. Personally I love playing them, even though I feel like they're a guilty pleasure since they're relatively brainless despite the fact that they involve some strategy at higher difficulties. Plus for some reason my brain responds to them as though they're crack or something. Shameful!

Polly, feel like talking about the parts of the Wii U Musou Orochi that aren't horribly broken? I'm contemplating the PS3 or X360 version and... oh hell, of course I'm going to buy it, but I want to get your opinion as well.






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"Re(3):Too many Jump comics games" , posted Thu 6 Dec 09:04post reply

quote:

Polly, feel like talking about the parts of the Wii U Musou Orochi that aren't horribly broken? I'm contemplating the PS3 or X360 version and... oh hell, of course I'm going to buy it, but I want to get your opinion as well.



Well, I only played Orochi briefly and never touched Orochi 2, so it it might be all the same. So, please excuse me if I fill this with information you already know.

The Dynasty Warriors 7 characters play like their DW counterparts and that's really all it needs for success. The Sengoku characters seem to be really stiff in comparison, which also matches my memory of Sengoku 3. The story mode is based on the the idea of going back in time to save people who died. That would be really fun if they had it play out in actually historical battles, but applying it to crossover battles (from other Orochi games, I take it) makes the plot kind of pointless. Also the magma and such make the levels all look kind of same-y. In that respect, it can't really compare to DW7's excellent story mode.

However, in terms of just...general flow, it's arguably more fun, with huge masses of enemies and 3 armies to contend with. I don't know if the move set is quite as robust as DW7, and you don't seem to have multiple Musou attacks, but the team dynamic and sheer number of characters makes up for it. The system for unlocking things and getting weapons is extremely painless. I haven't tried all of the non-story modes yet, though.

Also, it has some of my favorite songs from other games, so that's nice.

I don't know...there's nothing I dislike about the game, but it's a cut-and-paste job, so I can't give it the same credit I give DW7. It's a nice vehicle for scratching a Musou itch, but there's like, a bajillion things for that. I got the game as part of a deal, but I wouldn't have bought it for full-price unless they stopped making Musou games and I really wanted one to play. I mean, DW8 is coming out in February, isn't it? I WAS looking foward to that, but buying this game has now made me not want to buy two other games.





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"MUSOUMUSOUMUSOU" , posted Thu 6 Dec 21:03post reply

quote:
Shin Hokuto Musou



At last, Han got confirmed!! I'm looking forward to see that Ken vs Han fight, arguably the best duel in all the Shura arc (after that, Hyoh and Kaioh were such huge flops to me that I didn't feel so engrossed by the manga series till Bat's crucifixion)...

Now, I'm itching to get my hands on this game so bad I think I'm gonna get crazy!! It really has the potential to become the new Messiah of this century's Musoism!





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"Re(4):Too many Jump comics games" , posted Thu 6 Dec 21:04post reply

The problem with so many Musou games is that they are very CPU-intensive games, and that's the WiiU's main weakness. If the WiiU ends up winning over Japan and create a galapagos-situation there, even though it's a current generation console, Koei Tecmo (and, to a lesser extend, Capcom's Basara team) will have some trouble to fit all their hundreds of hunchmen on screen and yet call it a step forward from the last iteration.
Adversely, even if MS and Sony's "real" next-gen console ends up delivering on-par with some of the current rumours, will there be room for Musou games there? Stuck between the multimedia page and the Netflix app, buried under the big hundred-million western games that use the hardware to the maximum of their capacities, but also require the marketing budget to be 4 times the development budget if they want to make a profit out of it?
The future is going to be interesting.





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"Re(5):Too many Jump comics games" , posted Thu 6 Dec 23:53post reply

While a sequel to One Piece Musou was pretty much a given I'm still happy to see it get announced. Hopefully they will fix the terrible platforming aspects of the game. But even if they don't, as long as they give me more Brook adventures I'll be happy.

quote:
At last, Han got confirmed!! I'm looking forward to see that Ken vs Han fight, arguably the best duel in all the Shura arc (after that, Hyoh and Kaioh were such huge flops to me that I didn't feel so engrossed by the manga series till Bat's crucifixion)...


I have no idea why that Ken vs Han fight was so amazingly epic but if even a glorified punching bag of the week like Han can make it in it proves that this game is going to cover all the great moments of the Hokuto series.

quote:
The problem with so many Musou games is that they are very CPU-intensive games, and that's the WiiU's main weakness. If the WiiU ends up winning over Japan and create a galapagos-situation there, even though it's a current generation console, Koei Tecmo (and, to a lesser extend, Capcom's Basara team) will have some trouble to fit all their hundreds of hunchmen on screen and yet call it a step forward from the last iteration.

If the WiiU wins out I expect the sales charts in Japan will be ruled over by Romance of the Kingdoms and Nobunaga no Yabou games. The WiiU controller will give the player thrilling new ways to interact with submenus! In this topsy-turvy world I take comfort in the idea that Koei is still out there doing the exact same thing they have always done.





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"Re(6):Too many Jump comics games" , posted Fri 7 Dec 23:17post reply

quote:

I have no idea why that Ken vs Han fight was so amazingly epic but if even a glorified punching bag of the week like Han can make it in it proves that this game is going to cover all the great moments of the Hokuto series.




As the uploader of this video already stated, "This fight has everything. Grappling, Flipping, flying muscular men, and ki blasts!" What's not to love? Besides, the fight in the original manga series looked much better, that's for sure. In fact, I'd dare to say that this fight sports the best art in the whole series (much more detailed, intricate and dynamic than those in any previous or following episodes). I'd encourage everyone to revisit the original manga chapters (most of vol. 20) and rediscover good ol' Han, the Freddie Mercury of Hokuto Ryuu Ken!!

Also, I may be biased beause of my fond memories of him in Genesis' HnK 2/ Last Battle. Talk about suggestible, 9 year-old minds...





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"Re(7):Too many Jump comics games" , posted Sat 8 Dec 06:51post reply

Innocent little Kasumi will be chopping the head off any fool who gets in her way in NG3. Itagaki is obviously no longer in charge.

News about the Dark Arisen DLC for Dragon's Dogma is starting to come out. That gigantic version of Death that will be chasing you looks amazing.





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"Re(5):Too many Jump comics games" , posted Sat 8 Dec 13:25post reply

quote:
The problem with so many Musou games is that they are very CPU-intensive games, and that's the WiiU's main weakness. If the WiiU ends up winning over Japan and create a galapagos-situation there, even though it's a current generation console, Koei Tecmo (and, to a lesser extend, Capcom's Basara team) will have some trouble to fit all their hundreds of hunchmen on screen and yet call it a step forward from the last iteration.
Adversely, even if MS and Sony's "real" next-gen console ends up delivering on-par with some of the current rumours, will there be room for Musou games there? Stuck between the multimedia page and the Netflix app, buried under the big hundred-million western games that use the hardware to the maximum of their capacities, but also require the marketing budget to be 4 times the development budget if they want to make a profit out of it?
The future is going to be interesting.


You took the words right out of my mouth. I've been repeatedly yammering the same thing at my poor friends who don't care either way.

One of the reasons I've jumped onto the WiiU so quickly and so enthusiastically is because I feel like it might be the best environment for many of the games I love. There are so many games and so many series that have "peaked" in terms of what they can sell. Better graphics and more computing power isn't going to help them sell more. They can either make their series into DL titles or they can stay on lower-spec systems. So, I hope the WiiU provides a good environment for HD console games that don't have to break the bank.

I imagined Musou games on next gen consoles to pretty much be the same, but have more enemies on screen effectively. A lot of titles may have advancements like this, where you get more working better rather than a massive increase in graphical quality.

But it creates a difficult situation when they like to cram the same game onto as many consoles as possible and that advancement is in direct opposition to what the WiiU is good at.

As a side note, although I disliked the Wii, it's interested how it introduced a new element to designing a system. In the past "more power" was all you needed, but now you need a "concept". What is going to be the "concept" behind the new Xbox and PS? Will people "get it?" I felt like the idea behind the WiiU was solid enough, but most people don't seem to understand the "point" of the system. I hope Nintendo can turn that perception around.

Side side note...I would not like to be in charge of Xbox anything in Japan right now, even less so than usual. I would be crying myself to sleep at night, saying "do we have to release the next system over here?"





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"DARK SOULS II" , posted Sat 8 Dec 21:58post reply

Do I need to say more?

quote:
What is going to be the "concept" behind the new Xbox and PS?

Multimedia center, with social network integration, netflix, music, apps, portability, and videogames on page 8 before the parental controls.





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"DARK SOULS II, Dracul and other stories" , posted Sun 9 Dec 06:39post reply

Castlevania LoS 2 Trailer.

Skip to 4:30 in case you aren't interested on The Last of Us. Not that they showed much, but it was more than enough to rekindle my interest in the game.


And speaking of rekindling...

quote:
Do I need to say more?



Alternative link and some background info (click on the spoiler tags)

Even more thrills and countless, frustrating deaths, From Software style... *faints*





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"Castlevania, Musou, Musou, Musou, and Musou" , posted Sun 9 Dec 10:40:post reply

I really want Mercurysteam to make a good Castlevania... I tried really hard to like Lords of Shadow and I recently picked it up again but it's still not doing much for me. I love their art direction, I love that someone's finally doing something different with Castlevania- I just hope they have it in them to make either this or Mirror of Fate great!

Anyway, on to important business. Please skip this post if you don't play Musou games, also please meditate on your life thus far and ask yourself, "Am I really satisfied? Is something missing in my life?" Maybe Musou is the answer. Maybe Musou is for you. Please feel free to call me at any time if you need to talk.

The Kaizoku Musou 2 announcement came at the perfect time because I finally got back into the first! Despite the horribly awkward "platforming" segments which I've complained about here before, I really loved the story mode but as usual I'm having more fun in the free modes. Initially I was concerned that the story hasn't progressed far enough for a sequel, but then I realized how many amazing characters just don't exist in the first, or aren't playable. There's SO MUCH that they could add that I'm already psyched for this and I have a lot left to do in the first!

Still, Kaizoku Musou seems kind of thin as I just finished 100% completion on Gundam 3, which is probably the "busiest" Musou game I've ever played. So much to do! So many suits! So many pilots! So many great things to discover! So much horrible friendship grinding. Still, I loved all 100+ hours of it. OP might be lacking in content in comparison, but the quality of it was fantastic. I used to hold up the mediocre Treasure Battle (GC) as my favorite OP game simply because of how well they captured all of the characters in 3D and how "right" everything felt. This game shits all over that! It's gorgeous and it's full of wonderful little touches that make me love it even more- like Nami having Luffy's hat on in Cocoyashi, the bananawani detailing on the archways in Rainbase, even allowing you to pick which ship appears on the menu screen...!

Also, playing as Whitebeard. Yes. Very yes.

Anyway, I had NO IDEA there was a Shin Hokuto Musou demo until Polly mentioned it! Thank you Polly, you are very good! I downloaded it immediately and yes, I'm glad they're covering the whole story again because it's a MASSIVE improvement! It seems like they learned a lot from OP, with the dodge mechanic replacing the jump button of the original Hokuto Musou. The action is a ton faster and the fact that you can use the dodge button to step away from attacks up close OR DUCK PROJECTILES (!!!) is fantastic! Using special moves is a bit less disruptive. I still don't like the character designs compared to the source material and I wish they would have taken this opportunity to try something different. But I'm not that concerned because we're getting it in the US in February barring any delays, and that's way better than I was expecting. I'm always reluctant to accept these PSN-only releases but who am I kidding, I'll probably buy the 360 disc too.

Hey, so I still have Lost Planet 2 for PS3 and now I have the 360 version too. Been feeling the itch. If anyone wants to play sometime please let me know! I miss you guys!

edit: I think it's important to note that earlier today I was thinking about how amazing it would be if Cyberconnect2 or Omega Force made a Yoroiden Samurai Troopers/Ronin Warriors game and I got so mad. Really, really mad! So mad my skin hurts! OK that's the end of the story





[this message was edited by Grave on Sun 9 Dec 10:44]

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"Re(5):Too many Jump comics games" , posted Sun 9 Dec 16:56post reply

quote:
The problem with so many Musou games is that they are very CPU-intensive games, and that's the WiiU's main weakness. If the WiiU ends up winning over Japan and create a galapagos-situation there, even though it's a current generation console, Koei Tecmo (and, to a lesser extend, Capcom's Basara team) will have some trouble to fit all their hundreds of hunchmen on screen and yet call it a step forward from the last iteration.



You can only do so much with computing 100s of guys that stand around waiting to be killed. Making 1000 persistent guys waiting around to be killed doesn't exactly make anything an advancement, it just means you have so much computational power and so little imagination you can't figure out what to do with it other than make 10 times more worthless minions on screen. Now, there really isn't anything wrong with this per se, but back on the PS2 killing 1000 guys was something of a feat, but with the latest generation of Musou games (especially the latest Dynasty Warriors and Warriors Orochi games) it's something of an afterthought.

There has to be a point where just throwing more worthless minions at the player has to be enough, otherwise the whole 1 vs 1000 thing no longer means anything and just escalates into how to increase your kill counter.





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"Re(1):Castlevania, Musou, Musou, Musou, and M" , posted Mon 10 Dec 11:47post reply

quote:
I really want Mercurysteam to make a good Castlevania... I tried really hard to like Lords of Shadow and I recently picked it up again but it's still not doing much for me. I love their art direction, I love that someone's finally doing something different with Castlevania- I just hope they have it in them to make either this or Mirror of Fate great!

The first trailer they showed for LoS 2 really got me interested, but the new one was just awful! My optimism has turned to trepidation. I don't regret the time I spent with the first game, but it just didn't come together very well, despite all its strengths.

quote:
Anyway, on to important business. Please skip this post if you don't play Musou games, also please meditate on your life thus far and ask yourself, "Am I really satisfied? Is something missing in my life?" Maybe Musou is the answer. Maybe Musou is for you.

You are DRUNK WITH MUSOU. I would say you have bad taste, but Koei has been on a roll. DW7, Kaizoku Musou and to a lesser extent, Orochi 3 all really impressed me. Shin Hokuto seems good, too, but when so many Musou fans spent so much time with the first game, it makes me wary of their opinion.

Anyway, with Kaizoku Musou, I disagree with the general dislike for QTE and platforming in the game. The platforming wasn't fun. I didn't like it, but I did like the added layer to the levels. Similarly, the QTEs added a sense of progression to the fights. I'm not saying they took the best approach, but I much prefer this to having a straight up "One Piece plugged into the Musou formula" game. In particular, the use of Luffy's non-combat abilities in the Crocodile and Magellan fights was nice. In the entire, rich history of Musou games, I can't say I ever had a good boss fight until Kaizoku. If they can find a way to temper these ideas with a system that's a little more fun, I think they'll strike gold.

I REALLY wonder what's going to happen with Kaizoku 2, though. As you said, there are a lot of amazing characters that weren't in the first game, but I can't imagine the sequel having the same robust story mode unless it has a large amount of repeated material. In terms of new stuff, you can't start with Skypeia, skip Enies Lobby, go to Thriller Bark, then time skip! If the first game had included more early material and ended at (a more robust) Enies Lobby with "To Be Continued", I would've been happy, knowing that the sequel would be the most amazing thing ever. But as it stands, I can't think of a good solution. Maybe start with Skypeia, redo Enies Lobby (adding Kalifa, Fukurou and Kumadori), then do the rest of the story, excluding Marineford and Impel Down (since most of the crew is missing) up to the latest arc.

I don't doubt that we'll see a greatly improved "normal Musou" mode, but they have to have SOME sort of story and I have no idea how they'll represent it. Although I would appreciate more "beat stuff up with any character you like" content, I hope to see some of the cinematic flair from the first game make a return.

I could go on forever, but there's one point I wanted to make about Musou games and their future. To me, the most important thing is making the characters come to life and making them fun to play. The characters in Kaizoku and DW7 are so dynamic and creative in their movements. If you play Orochi 3, you can see how hopelessly bland the Sengoku characters are in comparison to the Sangoku ones. My love for these characters and my joy at seeing them in motion is making me stop playing other games just to hammer away at Orochi for hours, even though I have many more Musou games on the horizon.

Although I have plenty of ideas for the series, I think the one thing I would like best are more interesting boss fights that showcase the characters better. Although I can easily say "this guy is awesome and that guy is awesome" outside of Kaizoku Musou, I rarely feel the sense of "the battle between these awesome guys was awesome."

The generally awful voice acting across the non-licensed games doesn't help. This is one case where I'd be happy if they scrapped the entire cast.

quote:
I think it's important to note that earlier today I was thinking about how amazing it would be if Cyberconnect2 or Omega Force made a Yoroiden Samurai Troopers/Ronin Warriors game and I got so mad. Really, really mad! So mad my skin hurts! OK that's the end of the story

Although I don't know that this applies to Samurai Troopers, whenever there's a popular new anime/manga that receives a shitty cash-in game, I grind my teeth, thanks to the possibilities that Namco and pals have presented to us lately.





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Grave
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"Re(2):Castlevania, Musou, Musou, Musou, and M" , posted Mon 10 Dec 12:34post reply

quote:
You are DRUNK WITH MUSOU. I would say you have bad taste, but Koei has been on a roll. DW7, Kaizoku Musou and to a lesser extent, Orochi 3 all really impressed me. Shin Hokuto seems good, too, but when so many Musou fans spent so much time with the first game, it makes me wary of their opinion.

Ha! No, I understand. The first game is extraordinarily clunky and slow and is rife with problems... but it's as you say, it's in the characters I guess. And while I was not necessarily thrilled with how they were rendered, playing as them made me really happy! Happy enough to deal with the rest. I know I'm certainly not alone on it, and I'm glad we'll be seeing those characters improved and appearing in a better game this time. Still, I don't regret the time I spent with the first and I was playing it again not too long ago and had fun. When a friend sees me on the licensed games for hours and asks me if they should try it, if they're not a) obsessed with that license and b) obsessed with this series, I tell them no... and they usually listen. That's probably good!

quote:
Anyway, with Kaizoku Musou, I disagree with the general dislike for QTE and platforming in the game. The platforming wasn't fun. I didn't like it, but I did like the added layer to the levels. Similarly, the QTEs added a sense of progression to the fights. I'm not saying they took the best approach, but I much prefer this to having a straight up "One Piece plugged into the Musou formula" game. In particular, the use of Luffy's non-combat abilities in the Crocodile and Magellan fights was nice. In the entire, rich history of Musou games, I can't say I ever had a good boss fight until Kaizoku. If they can find a way to temper these ideas with a system that's a little more fun, I think they'll strike gold.

When I first complained about the QTEs, I hadn't finished the main story mode. Now that I have, I see your point! I do appreciate that they tried something new, and lately it certainly seems that Omega Force is capable of learning! The "press a million chains of buttons as they appear" from Hokuto was softened in Gundam 3, and in OP it became very simple QTEs that were occasionally (occasionally) fun and added to scenes. There, I said it! Some of the finishers to fights were just fantastic and left me feeling excited, whereas in Hokuto I absolutely dreaded the end of every fight because the button strings were coming and I hated them so, SO much.

quote:
I REALLY wonder what's going to happen with Kaizoku 2, though. As you said, there are a lot of amazing characters that weren't in the first game, but I can't imagine the sequel having the same robust story mode unless it has a large amount of repeated material. In terms of new stuff, you can't start with Skypeia, skip Enies Lobby, go to Thriller Bark, then time skip! If the first game had included more early material and ended at (a more robust) Enies Lobby with "To Be Continued", I would've been happy, knowing that the sequel would be the most amazing thing ever. But as it stands, I can't think of a good solution. Maybe start with Skypeia, redo Enies Lobby (adding Kalifa, Fukurou and Kumadori), then do the rest of the story, excluding Marineford and Impel Down (since most of the crew is missing) up to the latest arc.

Well, since Shin Hokuto is running headfirst into repeated content city I have no doubt that that's what's going to happen, but they could easily do the "crew reminisces about what happened" thing with much more gaps in the story!

What I'd really like to see is some sort of "what if" mode where storyline events play out differently and they take the opportunity to do some really original stuff but that will never ever happen.

quote:
I could go on forever, but there's one point I wanted to make about Musou games and their future. To me, the most important thing is making the characters come to life and making them fun to play. The characters in Kaizoku and DW7 are so dynamic and creative in their movements. If you play Orochi 3, you can see how hopelessly bland the Sengoku characters are in comparison to the Sangoku ones. My love for these characters and my joy at seeing them in motion is making me stop playing other games just to hammer away at Orochi for hours, even though I have many more Musou games on the horizon.

As I said earlier when talking about Hokuto, I agree with this 100%! If you don't have an investment in the characters already or they don't move you once you control them, there's really nothing here for most people. I've never played any of the Sengoku games, and that's a real bummer to hear- I played the PC port of the first Warriors Orochi briefly a number of years ago and I found it to be dull as hell. While hearing that doesn't give me much interest in WO3, I did take home a cheap copy of DW7 to toy with over my next couple of days off, so I'm very excited to see what it's like considering I've seen you and others rave about it so much.

I also bought Otomedius Excellent because I enjoy getting angry. God I hate that this game exists. I had it in my bag at work today and I almost returned it before it even hit my Xbox, haha. If it's anywhere near as boring as the first one I doubt I'll last a half hour.





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"Now THAT's an unexpected crossover..." , posted Mon 10 Dec 20:10post reply

And if this video is reliable (probably is, considering it was posted in CapcomUnity's YouTube account), not only this game is real, it's also FREE!!





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"Re(1):Now THAT's an unexpected crossover..." , posted Mon 10 Dec 23:51post reply

quote:
And if this video is reliable (probably is, considering it was posted in CapcomUnity's YouTube account), not only this game is real, it's also FREE!!

I think the biggest joke they could pull with that is cancelling it under the reasoning of lack of fan support.





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"Re(2):Now THAT's an unexpected crossover..." , posted Mon 10 Dec 23:56post reply

quote:
And if this video is reliable (probably is, considering it was posted in CapcomUnity's YouTube account), not only this game is real, it's also FREE!!
I think the biggest joke they could pull with that is cancelling it under the reasoning of lack of fan support.



I love this idea-seems amazingly fun, and a good way to keep those of us who aren't quite Capcoms target market (old school fans who may or may not love the current projects) interested!

Its strange, but "retro" games are becoming a cult style it seems. If it keeps games like I like coming...I wont complain, heh.





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"Re(1):Now THAT's an unexpected crossover..." , posted Tue 11 Dec 01:37post reply

Why the heck did they put SF's name in front? This is clearly a Mega Man game, give the guy the credit he's due.

I like the concept, but PC-only? Would've been nice if they could get it out on consoles also. Better than nothing, I guess.





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"Re(2):Now THAT's an unexpected crossover..." , posted Tue 11 Dec 16:09post reply

I'm surprised grumpy 'ole Capcom of Japan allowed such a fun project to get made. Maybe it won't have an international release.

quote:
I played the PC port of the first Warriors Orochi briefly a number of years ago and I found it to be dull as hell. While hearing that doesn't give me much interest in WO3, I did take home a cheap copy of DW7 to toy with over my next couple of days off, so I'm very excited to see what it's like considering I've seen you and others rave about it so much.


The original Orochi came when (in my opinion) Musou games were in a rut, so I wouldn't judge 3 by its merits. Rather, Orochi 3 takes enough from DW7 to make it almost good by default.

After playing a bit more, I like the way time travel is used in finding new missions. Characters have conversations at the camp (sometimes they need to up their "bond" level to do so) and initiate new levels, which then initiate new ways to finish old levels. So it's like:
-Guy says "man, I wish we could've saved that guy who died in Level 3, but there was that gate in the way."
- Other guy says "We could use those battering rams from Level 5!"
-You open up a new version of Level 5 that revolves around getting battering rams
-You open up a new version of Level 3 that revolves around saving the guy you couldn't save before

Cute and fun!

I'm happy and sad that the game doesn't have the ridiculous DLC costumes like DW7. Happy because I don't have the buy them, but sad because they were awesome. It does have a decent selection of past game ALT costumes, though.

If you like DW7 and aren't afraid of being SUPER MUSOU BOMBARDED in the following months, I would recommend Orochi 3. The 360 version is available for cheap

This isn't specifically directed at you, Grave, since I'm sure you'll have your hands full with DW7 (assuming you like it).





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Grave
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"Re(3):Now THAT's an unexpected crossover..." , posted Tue 11 Dec 16:45post reply

quote:
(assuming you like it)

Oh, do I EVER!

Despite my unwavering and at times bordering-on-masochistic love of the licensed Musou games, I've ignored Sangoku for a long time. Maybe I mentioned that in the last post? I can't remember. Anyway, other than taking home 6 for PS3 for a night, retching and taking it back the next day I hadn't logged serious time on one of the "originals" since DW3. I'm almost positive I had 4 but I can't remember a lot about it. I let the series stay as a fond memory for some time and little else.

Before I loaded up 7 I spent some time watching videos of 2 and remembering how amazing it was to me when I first played it on a PS2 demo, how obsessed I was with it when I took it home... note to self, you have a copy of Ridge Racer V, you should play it again. Anyway! Fuzzy memories but goddamn does it look hard to play today!

And then... 7. Wow! The fluidity of combat I've come to love in recent Musou games (barring the first Hokuto, admittedly) combined with the general map structure and play I never knew I missed from the older games in a package that flows wonderfully and is just overflowing with the polish I had always wished for way back when and never got. I've only logged a few hours, but story mode has yanked me away from playing the "another" missions in One Piece for the time being. I'm having a ton of fun trying new weapons! And yes, I saw the DLC and yes, I'm probably gonna have to dip into some of those costumes. When they say "DW1" costumes, I'm not sure if they mean Sangoku Musou or Shin Sangoku Musou...? Wouldn't be surprised if they goofed on the numbers but if the costumes are from the fighting game I'm SO in. I'm in if they're from DW2 too... OK.

Anyway, I'm kind of mad that I slept on this for so long but it cost me next to nothing now so that helps. I know nothing of the "Xtreme Legends" games though- is this something worth caring about?





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"Re(4):Now THAT's an unexpected crossover..." , posted Tue 11 Dec 18:34post reply

quote:
DW7 Costumes


For those who might not have seen them, Check this shit out.

So yes, they are actually DW1 costumes, though the school-themed ones are my favorites.

The Xtreme Legend games are add-ons. You can buy them individually, but you're locked out of content like story mode in the original game if you don't own it. Personally, I never saw the need for them because there's SO MUCH content in the game already and by the time they come out, there's usually some other Musou game to jump on.

DW2 was the first game that got me excited about the PS2. Ah! How fresh it was back then! I was really struck by the soundtrack as well, but that's a given.

Speaking of which, I was pleased that I could download some old OST favorites in DW7, though that's a little silly, since I own half of the soundtracks already. Still, they know which songs are the good ones and there are some great picks in the OST packs.





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Ishmael
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"Re(5):Now THAT's an unexpected crossover..." , posted Wed 12 Dec 07:06post reply

1. If I was in the market for a new fighting game stick this would be tempting.

2. I recently got caught up with the rest of the world and started playing Mass Effect 1. It's enjoyable enough and it's certainly impressive to see how much world building was done for one game but anybody who declares this initial entry to be the best in the series might be on hallucinogenic drugs. It's sometimes those little things that can be the most frustrating. Which brings us to...

quote:
QTEs

I think Koei is on the right track with a number of their ideas in games, it's just that the implementation is sometimes way off. For instance, I thought the platforming in OP wasn't a bad idea, I simply thought that execution was off. Instead of flowing along as in a game like GoW, the plaforming in OP too often pulled me out of the action since I was spending a lot of time messing with where I was standing or what I was aiming at. The worst part was there were four of five convoluted steps you had to go through to throw a rock. Mario never has to put up with this kind of crap when he's throwing junk at turtles. As Grave already noted, the speed dial deaths in Hokuto were another potentially good idea that got away from them.

But since there are more Musou games coming out than any human being could possibly play there's a good chance these problems will be addressed through random odds alone. In the videos I've seen the dodging system in Hokuto 2 looks really slick and DW8 looks even more gargantuan than the already absurdly large DW7. But even if those games don't fully deliver I can take comfort in the knowledge that there will be other Musou games just on the horizon. Musou games have become the Puzzle Bobble of this generation.

quote:
Hey, so I still have Lost Planet 2 for PS3 and now I have the 360 version too. Been feeling the itch. If anyone wants to play sometime please let me know! I miss you guys!

Don't tempt me to start that game up again, I love Lost Planet 2 too much.

A recent article on The Onion's AV Club listed affectionate gestures you could perform in video games. Making the list is the "Crazy Good Job" taunt from LP2. At one point when I was playing LP2 all four players, without any prompting, did that move at the same time. It was the greatest multiplayer moment I've ever experienced.





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"Re(5):Now THAT's an unexpected crossover..." , posted Wed 12 Dec 07:33post reply

quote:
DW7 Costumes

For those who might not have seen them, Check this shit out.

So yes, they are actually DW1 costumes, though the school-themed ones are my favorites.



Dear lord that's crazy. I thought there were too many outfits back when I checked a few months after the game came out, but at the time the only outfit DLC out were the packs for DW4, 5, and 6 and the Wei school outfits. The sad thing is that there are so many there now, I don't think I want any of them (even though some of them are pretty amazing). I feel sorry for anyone with the compulsion to acquire them all.

quote:

The Xtreme Legend games are add-ons. You can buy them individually, but you're locked out of content like story mode in the original game if you don't own it. Personally, I never saw the need for them because there's SO MUCH content in the game already and by the time they come out, there's usually some other Musou game to jump on.



So I take it you haven't bothered with the DW7 XL then? I was slightly interested for a while, until I unlocked the characters it adds in WO3, where they seem so bland and one-dimensional. Though given the polished DW7 approach, I'm curious if it manages to make even these guys interesting.

Oh and on the blandness of the Sengoku cast, I'm not sure I would have agreed with that before DW7 came out. To me the Sengoku cast had always been much more well-defined with a wider variety of personalities than the Sangoku cast. I think Omega Force shot themselves in the foot by making the series a Nintendo exclusive, though. It's clear that they struggled immensely just trying to get everything they wanted to fit on the Wii and couldn't do enough with the quality of the content. Porting that low-quality content to WO3 and placing it alongside the high-quality content of DW7 really makes it look twice as awful.





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"Re(6):Now THAT's an unexpected crossover..." , posted Wed 12 Dec 09:09post reply

Highly relevant Sangoku Musou 7 trailer.

quote:
A recent article on The Onion's AV Club listed affectionate gestures you could perform in video games.

I loved the high-fives/fist bumps you could do in Uncharted 3's multiplayer. I loved them so much that I would do them even while I was being shot at. I would throw up my hand in a "don't leave me hanging!" gesture until my poor partner would eventually realize that I wouldn't save myself unless he gave recognition for our awesome job.


quote:
But since there are more Musou games coming out than any human being could possibly play there's a good chance these problems will be addressed through random odds alone.

The fact that we're seeing a modified version of the Kaizoku dodge in the new Hokuto is really reassuring. Although I found the QTE/platforming elements "unobtrusive" in Kaizoku, I hope they can get upgraded to "fun" rather than simply tossed out.

quote:
So I take it you haven't bothered with the DW7 XL then?

No. I told myself I had to finish DW7 first and that didn't happen. I finished story mode, of course, but that's not really "finishing".

quote:
Oh and on the blandness of the Sengoku cast, I'm not sure I would have agreed with that before DW7 came out. To me the Sengoku cast had always been much more well-defined with a wider variety of personalities than the Sangoku cast. I think Omega Force shot themselves in the foot by making the series a Nintendo exclusive, though. It's clear that they struggled immensely just trying to get everything they wanted to fit on the Wii and couldn't do enough with the quality of the content. Porting that low-quality content to WO3 and placing it alongside the high-quality content of DW7 really makes it look twice as awful.

Putting things in perspective, I bitched about almost all Musou games before DW7. So, you're right...as a series, I don't think Sangoku is (historically) hugely better, just that when you compare Sengoku 3 to DW7, it's a joke. In terms of Orochi, DW7 retroactively made pretty much the entire cast seem cooler, while the Sengoku series never had a game to do that. I feel like they should've done something more with the Sengoku characters...given them some extra functionality to even the playing field a little.

Speaking of characters in Orochi, I'm finding a lot of the people I never bothered with in DW7 to be really fun. They did such a good job with everyone that I'm sure to go into the next game with less bias in terms of my character choices.





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"Re(6):Now THAT's an unexpected crossover..." , posted Wed 12 Dec 12:54post reply

quote:
Oh and on the blandness of the Sengoku cast, I'm not sure I would have agreed with that before DW7 came out. To me the Sengoku cast had always been much more well-defined with a wider variety of personalities than the Sangoku cast. I think Omega Force shot themselves in the foot by making the series a Nintendo exclusive, though. It's clear that they struggled immensely just trying to get everything they wanted to fit on the Wii and couldn't do enough with the quality of the content. Porting that low-quality content to WO3 and placing it alongside the high-quality content of DW7 really makes it look twice as awful.


Sengoku 3 had flaws beyond being on the Wii. I liked it at first, but I also quit playing it long before I'd quit an Orochi or Sangoku game.

Things like putting the sub-missions on the map... At first I thought it was a good idea. The game already had such sub-mission moments, and now it was just spelling them out in advance and even showing the results of success. But as I played, I noticed that they were really just dot-to-dot maps for the linear path to take through the stages. It really hit home when a stage where it looked like I'd have to choose which sub-missions to complete immediately had the outlier target moving into position so that you wouldn't even have to go out of your way to hit him before his time limit expired.

And the Sengoku cast is bland. They really shouldn't be, but they are. And I don't even know why. Minor Sangoku characters seem to portray more character in a Musou game than even major Sengoku characters.

Honda is a knock-off Lu-Bu. Oda should be something big, but Koei's version of him has always made me think of Dracula crossed with Cao Cao. Masamune Date is just kind of annoying. Hanzo is one of the dullest "Hanzo"'s I can think of.

Some characters stand out for me. But it feels like half the roster isn't living up to its potential. And the battles are kind of boring as well. Sengoku has a few stand-outs, but again the rest are weak. The history itself is weaker. Sengoku doesn't have a Guan Yu. It doesn't have Zhuge Liang strategies, or the strategist battles in general. No Chi Bi. No Yellow Turbans (nor Koei's Zhang Jiao wackiness.)

A stand-out Sengoku game needs work to catch up to the Sangoku stuff, but it seems when Koei actually tries something (like castle interior battles) to make the Sengoku game stand out, they always fumbled the execution.





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"Re(7):Now THAT's an unexpected crossover..." , posted Wed 12 Dec 21:32:post reply

In term of characters, the Sengoku Musou series also has the issue of competing with the Basara series, which doesn't shy away from anything that could be entertaining. The Sengoku period is full of great anecdotes, that Basara is able to capitalize on with its wacky universe, while Musou remains the most serious, "battle and strategy oriented" of the two, and struggle to fit the pre-ordered game into that setting.
All the strategy of that periods happens off the battlefield : alliances, marriages, resource managing... Basara material, but unusable in the guidelines of Musou.

Anyway. It appears Polly was right (unfortunately) and the Jump crossover game is on PS3 and Vita, which kills any hope of a new Ganbarion game. It seems like the sequel to... that other shitty Jump crossover game nobody liked.
Link
We'll probably learn more at the Jump Fiesta in 10 days.





[this message was edited by Iggy on Thu 13 Dec 07:41]

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"Re(8):Now THAT's an unexpected crossover..." , posted Thu 13 Dec 12:23post reply

quote:

Anyway. It appears Polly was right (unfortunately) and the Jump crossover game is on PS3 and Vita, which kills any hope of a new Ganbarion game. It seems like the sequel to... that other shitty Jump crossover game nobody liked.
Link
We'll probably learn more at the Jump Fiesta in 10 days.


This is very little consolation, but for what it's worth, Kaizoku Musou was "Made in cooperation with Ganbarion".

We've moved into an era of surprisingly good license titles, so I'm not giving up hope yet. Still, with a new Kaizoku Musou (and JoJo!), I'm pretty much set anyway. I think it would be difficult to make a Jump title with more characters I want to use than a straight up One Piece title.





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"Re(9):Now THAT's an unexpected crossover..." , posted Thu 13 Dec 18:29post reply

So, I started Gyakuten Layton, and only went up to the end of the introduction chapters (one for Layton, one for Naruhodo).
I never played a Layton game, and I was very worried by that part, especially the boring dialogues. However, from the second the Gyakuten intro starts, we're back into friendly territory again: good dialogues, wacky situations, irrational justice system... It feels so fresh! So good! Takushu I love you!
I suppose they kept the style of each series's writing for each character... but then, I'm worried of what will happen when they will meet and act together.
Also, I never really liked Mayoi (Maya?) but she's super cute and funny in the part I played. Probably she's relieved she's not the one accused of murdering one of her family members for once.





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"Re(10):Now THAT's an unexpected crossover..." , posted Thu 13 Dec 20:00post reply

Basara still rocks the Sengoku era way harder than Musou, but comparing Basara 3 to DW7, shockingly put Koei ahead of Capcom for me. Basara 2 really stole my heart, and I'd like to see the series take a more exciting turn, but with Capcom, it's more likely to just recycle itself into nothingness.

quote:

Also, I never really liked Mayoi (Maya?) but she's super cute and funny in the part I played. Probably she's relieved she's not the one accused of murdering one of her family members for once.


I'm glad they got Naruhodo and Mayoi from the movies to voice the characters. I wasn't super nuts about the film (or at least the last portion), but that wasn't the cast's fault. Even if Mayoi was different in the movie, her actress seems to sound good in her role in the game.

Speaking of which, is the game mostly voice-acted? The trailers seem to imply that, but trailers can lie. I forgot how much I liked Layton's voice, too...





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"Re(2):Re(10):Now THAT's an unexpected crossov" , posted Thu 13 Dec 23:52post reply

quote:
Basara still rocks the Sengoku era way harder than Musou, but comparing Basara 3 to DW7, shockingly put Koei ahead of Capcom for me. Basara 2 really stole my heart, and I'd like to see the series take a more exciting turn, but with Capcom, it's more likely to just recycle itself into nothingness.

Wow, maybe I should have a look at DW, then...
I was disappointed in Basara 3 for the most part, but Utage really fixed everything back for me. Not only because Matsunaga is the most amazing character ever created at Capcom, but also the situations, the out-of-nowhereness of some of the dialogues that borderline Monty Python movies...
However, indeed, the gameplay is the same as in 3 (which is still a big improvement over 2, which aged pretty badly). I fail to imagine any Koei game trying to be funny, so I suppose your praises to DW are on the gameplay mechanics side ?
The fact Capcom only release a new Basara every 3 years (at least for the 2=>3=>hypothetical 4) makes the evolution much more visible, but prevents them for trying to innovate. Their emphasis is clearly on the characters.

quote:
I'm glad they got Naruhodo and Mayoi from the movies to voice the characters.

I don't like Naruhodo's voice... Too grave for the character. I wished they had kept the UMvC3 actor...

quote:
Speaking of which, is the game mostly voice-acted? The trailers seem to imply that, but trailers can lie.

I'd say it's VA-ed quite a lot... but your mileage might vary. Also, since I only finished the introduction (with several animated sequences, some that we've seen in trailers, some not), it's possible they put most of their efforts at the beginning, and the voice acting will fade away more and more as the game progresses ?
We'll see. However, all the minor characters I've met so far are voiced, even if only for a few sentences.





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"Re(3):Re(10):Now THAT's an unexpected crossov" , posted Fri 14 Dec 10:34post reply

quote:
I fail to imagine any Koei game trying to be funny, so I suppose your praises to DW are on the gameplay mechanics side ?
The fact Capcom only release a new Basara every 3 years (at least for the 2=>3=>hypothetical 4) makes the evolution much more visible, but prevents them for trying to innovate. Their emphasis is clearly on the characters.


Keep in mind that I am biased, since I am enjoying Orochi 3 right now, haven't played Utage in ages and am I big fan of the 3 Kingdoms novel.

Apples to apples, Basara kills Sengoku Musou, but as far as Sangoku 6/DW 7 goes, I think it presents a hugely enjoyable cast in a hugely enjoyable manner.

As Grave and I were saying earlier, Musou games are character-driven for me as well. It's not just in terms of writing, though, but in terms of execution. One of the great things about Basara is the way the characters played. They had exciting special moves and good momentum on the screen. Their designs, their writing and their gameplay came together well. DW7 (and Orochi 3 by association) has that same "electric" quality with most of the characters. They have special moves, over-the-top EX combos and multiple Musou attacks to show off their uniqueness.

Characters that failed to grab my attention in previous Sangoku games really came alive in DW7. Although the entire cast isn't quite as insane as Basara, and most of the situations are more reserved, there's more than a handful of fun and quirky characters. I especially enjoyed Ma Dai's goofy accent and swirling ink attacks and Ding Feng's caveman poetry with head-grabbing throw combos. Also, with Huang Gai's ALT costume, you get an old man with a giant anchor in a chef costume with no pants doing super throws.

I enjoyed story mode tremendously in DW7, but it is decidedly less comical than Basara. The characters on the field are amusing, but in the cinemas, it's more about telling the story. Also (I'll say it as many times as I can) the voice acting is pretty mediocre.

I do regret that while we see Zhao Yun's heroic rescue of Liu Bei's baby, we'll never see him throw it violently on the ground as he did in the novel.

But for reference, for total entertainment value, I'd say it's DW7/Orochi 3>Basara>>every other Musou.





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"Re(4):Re(10):Now THAT's an unexpected crossov" , posted Fri 14 Dec 12:29post reply

Strange how this thread turned into a Musou thread instead of yet another Castlevania thread. I guess the LoS2 teaser trailer wasn't enough of a push.

Keeping with the Musou theme, it looks as if the Hokuto 2 page has been greatly updated recently. The crowded character section is funny, but what amazed me was the story section. Are they actually going to go to the end of the manga? Has that ever been done before?





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"Re(5):Re(10):Now THAT's an unexpected crossov" , posted Sat 15 Dec 09:04post reply

quote:
Strange how this thread turned into a Musou thread instead of yet another Castlevania thread. I guess the LoS2 teaser trailer wasn't enough of a push.


Am I the only one who would now like to see Castlevania Musou?

It could work. There are plenty of heroes across the games, and enough "major" enemies to act as generals for the monster side. If you want justification for heroes from different eras working together, then have Dracula acting like Koei's Orochi or draw from Castlevania Judgment.

For cannon fodder/grunts, the heroes can plow through monsters, while the monsters plow through villagers as well as each other. (Maybe Death doesn't care who dies, while Frankenstein's Monster has a grudge with Medusa or something.)

The monsters would make the game visually different from both Koei's Musou games as well as Capcom's Basara, and might impact on gameplay as well. Stage design can also be quite varied and colorful, kind of like a good version of Battle Houshin/Mystic Heroes. Koei needs a bit of a shake-up, anyway.





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"Boob Musou" , posted Sat 15 Dec 09:19post reply

So here's the new trailer for Senran Kagura on Vita. It's worth watching!

I got Burst on 3DS a bit reluctantly. I had to tell myself that I could trust the Yuusha 30 team even in a game about ninja boobs. I didn't post my opinions, because I wasn't sure that anyone would be interested, but the Vita trailer is explosive enough that I though it warranted mention.

Anyway, the original game is not what I expected at all! It's very story-intensive with a lot of straight up novel sections. The story is surprisingly sweet, cute and a little heartbreaking. Other than the fact that the breasts look kind of silly, the fanservice elements are there if you want them, and non-invasive if you don't.

The gameplay is really simple, but revolves around doing insanely high-number combos with dash cancels, air launches and air dash cancels. Also, it's super super fast. The fastest beat em up style game I can think of.

On the downside, the character animations are pretty poor sometimes, it could use one more layer of complexity and the "all-out-offense" mode is more fun, but less visually gratifying than normal mode. Normally, you start out in your school uniform, have a cinema when you choose to transform into your battle uniform then get progressive cinemas if you take damage. At the beginning of the battle, though, you can choose to blow off all your "armor" for super speed and strength (at the cost of all your defense). This has no cutscenes whatsoever. If the girls are going to lose their clothes and get a powerful aura around them, why can't we get a cutscene of their power shredding their clothes while they say something dramatic? This is too obvious!





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"Re(1):Boob Musou" , posted Tue 18 Dec 08:44post reply

It turns out that Shonen Jump action game that was discussed earlier is, in fact, going to be a Shonen Jump action game. Whadyaknow?

Mildly off topic, but is Toriko any good? I flipped through a volume or two but I couldn't figure out what the hell the comic was trying to do. Is it enjoyable or is it something that's getting published because they need to print something on those pages every week?

quote:
So here's the new trailer for Senran Kagura on Vita. It's worth watching!

Surprisingly, that doesn't look half bad. I had ignored the series because it looked like it was primarily aimed at a very specific niche and whatever the gameplay might be would be secondary. Instead, that has a real Basara vibe going on in the fighting. I wonder if this is a series that could have found wider acceptance if it had tried to broaden its appeal? Then again, there already have been a number of games in the series so I guess there's something to be said for knowing your audience.





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"Re(2):Boob Musou" , posted Wed 19 Dec 05:56post reply

Is that what Senran Kagura always is, or is that just the Vita game? The promotional screenshots I saw back in the day never gave me even the slightest impression of gameplay in that series so I just ignored it as random H nonsense. Honestly it still looks that way to me, and the character designs are rather yuck but if the gameplay is Basara-level good I might consider it. If I had a Vita, anyway. I do have a 3DS but there's that pesky region lockout (which I'm assuming Vita doesn't have).

Speaking of 3DS and region lockout, did anyone actually play through Project X-zone yet? It's been out for quite a while now and it was riding on a decent wave of hype for some time, but after it came out I don't recall hearing much of anything about it. Was it a huge disappointment, or did I miss the discussion somewhere?





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"Re(3):Boob Musou" , posted Wed 19 Dec 06:48post reply

quote:
Mildly off topic, but is Toriko any good?

I read a few volumes and was very confused by its popularity. A friend gave an explanation: "I think it's for children" she said. It seems to awaken your inner little boy.


quote:
Is that what Senran Kagura always is, or is that just the Vita game? The promotional screenshots I saw back in the day never gave me even the slightest impression of gameplay in that series so I just ignored it as random H nonsense.

The 3DS game is like what you see for the Vita game only in 2D. So, it's a side-scrolling beat 'em up. I would say it has just enough depth to keep your interest, but is enjoyable to play in short bursts. The plot is a major part of the game, as it's heavy on cinemas and some just...novel parts that are pages of text. My initial response was "you expect me to read all this crap?", but when I actually sat down and finished one of the stories, it brought a tear to my eye. I found the characters to be unexpectedly likeable and the writing to be unexpectedly thoughtful.

The game isn't just super excellent, but it's very easy to enjoy. They totally over bill the fanservice stuff, in the trailers though. I mean, there are always giant jiggly boobs on the screen, but it's really just a story-driven, hyper speed beat 'em up.

quote:
I had ignored the series because it looked like it was primarily aimed at a very specific niche and whatever the gameplay might be would be secondary. Instead, that has a real Basara vibe going on in the fighting. I wonder if this is a series that could have found wider acceptance if it had tried to broaden its appeal? Then again, there already have been a number of games in the series so I guess there's something to be said for knowing your audience.

That particular trailer represents the game very well. Story, lots and lots of fighting, then bouts of boobs. I would say "Yeah, they should've marketed it differently! I didn't know!" but I also bought the game, so, what can I say? On the other hand, I was iffy about if I wanted the Limited Edition of the Vita versions since the first trailer was just boobs, but after I saw the second trailer, I ordered it immediately.

quote:

Speaking of 3DS and region lockout, did anyone actually play through Project X-zone yet? It's been out for quite a while now and it was riding on a decent wave of hype for some time, but after it came out I don't recall hearing much of anything about it. Was it a huge disappointment, or did I miss the discussion somewhere?

I got it along with Bravely Default and Senran Kagura Burst, so it got "buried". I played for a few hours. The writing, much like Namco X Capcom is really groan-inducing (for me at least) and the battle system seems a little shallow at this point. Like, there's not much room for improving your combos. You pretty much find the "optimal" combo on the first try, then just repeat it easily. On the upside, the level layouts seem to play out better than NxC and the game looks very cute and sharp in 3D. Maybe the game is just trying to slowly acclimate me to it and later levels will allow the system to widen a little. I was reluctant to post an impression, since the game might improve over time. With NxC, I felt very positively about it at first, but it eventually wore out its welcome quite thoroughly.

The dialogue is seriously stilted though, to the point that it makes the voice actors sound bad.





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"Re(4):Boob Musou" , posted Thu 20 Dec 12:24post reply

It appears that when I wasn't looking Black Knight Sword snuck out into the world. Has anyone tried this Edward Gorey platformer? The demo made it feel like Actraiser without the megalomania. Is there more to it or is it a hop and poke game with some earned special moves?

quote:
I read a few volumes and was very confused by its popularity. A friend gave an explanation: "I think it's for children" she said. It seems to awaken your inner little boy.

A SJ comic aimed at shonen? I'm not certain what to make of that.





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"XIII-III(⌐■_■)" , posted Thu 20 Dec 17:02post reply

So a trailer has apparently been leaked of that FFXIII game that's supposed to fill in while everyone is still waiting for Versus.

It looks... less action-y than promised?





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"Lightning Returns: Final? Fantasy XIII" , posted Thu 20 Dec 17:04post reply

http://gematsu.com/2012/12/lightning-returns-final-fantasy-xiii-debut-trailer-leaked (YouTube Embed still works)

Appropriately, SQUENIX released this trailer mere days before the end of the real world. They seems to be borrowing ideas from Assassin's Creed this time, with the emphasis on platforming within a god-fearing religious city.

Choppy framerate aside, I'm hoping that this is my coveted Crisis Core sequel. The way the battle system looks (1-man party, half-ATB half-Action combat yet still menu based, with actions assigned to each button) is very reminiscent of that. And I'm also glad that this is REALLY honestly based around Lightning (who beside Sazh is probably the only other character I liked in XIII), unlike the XIII-2 CG reveal, which was I think a clear act of misdirection.





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"Re(1):Lightning Returns: Final? Fantasy XIII" , posted Thu 20 Dec 17:46post reply

quote:
It appears that when I wasn't looking Black Knight Sword snuck out into the world. Has anyone tried this Edward Gorey platformer? The demo made it feel like Actraiser without the megalomania. Is there more to it or is it a hop and poke game with some earned special moves?

Ah! I didn't know there was a demo! I was excited to hear the soundtrack at least.

quote:

Choppy framerate aside, I'm hoping that this is my coveted Crisis Core sequel. The way the battle system looks (1-man party, half-ATB half-Action combat yet still menu based, with actions assigned to each button) is very reminiscent of that. And I'm also glad that this is REALLY honestly based around Lightning (who beside Sazh is probably the only other character I liked in XIII), unlike the XIII-2 CG reveal, which was I think a clear act of misdirection.


I felt like "this looks even more like a Tri-Ace game than the last one." Of course, it would never be coming out if Square was actually making it. I enjoyed FFXIII when I played it, but disliked it when it was over. I still love Lightning to pieces, though.

Ah, but I think your Crisis Core sequel is very clearly Type-O and not this game. It was almost certainly built from the CC engine. If it didn't have the most strangely awful difficulty balance I've ever seen, it would've been one of my favorite Final Fantasies.





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"Re(2):Lightning Returns: Final? Fantasy XIII" , posted Fri 21 Dec 03:01:post reply

The lighting in those environments is really flat... especially compared with how beautiful the environs were in the previous games. Good to know that the footage is from an early build.





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"Re(1):XIII-III(⌐■_■)" , posted Sat 22 Dec 00:16post reply

quote:
everyone is still waiting for Versus.

Did you mean waiting for Godot?





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"Re(2):Lightning Returns: Final? Fantasy XIII" , posted Mon 24 Dec 19:08post reply

quote:

I felt like "this looks even more like a Tri-Ace game than the last one."



This, but more like Infinite Undiscovery than VP.
Also has bits of Assassin's Creed but seriously, does it come from the same developers of the XIIs? The city is like it's made of paper, with ok renders and poor lightning, the animation is dull. I disliked in the end both previous games but I remember I've enjoyed the graphic engine, especially lights and colours. This just seems to flat to be from the exact same team.
And still no Versus...they prefer to allocate resources to a completely new game. I think Versus may end up as a next-gen product or not being released at all.





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"Re(3):Lightning Returns: Final? Fantasy XIII" , posted Wed 26 Dec 01:57post reply

quote:

I think Versus may end up as a next-gen product or not being released at all.



They should just make it a movie and be done with it. Turn it into one big tech demo for their Luminous Engine or whatever they're trying to showcase.