Random Thread: now with 50% less dragon - http://www.mmcafe.com/ Forums


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Ishmael
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"Random Thread: now with 50% less dragon" , posted Fri 26 Apr 21:51post reply

The last thread had turned into a very interesting discussion so to keep from derailing that conversation I thought I should start a new thread.

Recently I've been playing Dragon's Dogma: Dark Arisen. Geez, this is the second game I've discussed recently that has "dragon" in the title. How dorky can you get? Next thing you know I'll be pushing a wheelbarrow full of tacos down the street so I have adequate sustenance for a Doctor Who marathon.

Anyway, DD:DA is a rebalanced and slightly upgraded version of DD. Since I tossed my old save and re-started the entire game I haven't come across anything too radically different yet but I didn't expect the game to be turned on its head either. Instead, the game is still built around the idea of gathering together a party of waifus and then beating the crap out of anything you find out in the wilds. Since I love doing this for some reason I'm quite happy to do this all over again.

The game still features the ability to trade your pawn with other players which leads to the crazy fact that my pawn will play the game more than I will. Last night when I playing my pawn came back to the inn one morning with all sorts of new equipment and stories to tell. It seems MMCafe's Juan had borrowed her and taken her off on grand adventures. All I did for my pawn was dye her hair blue. If my pawn had her druthers I'm certain she would leave my game and join Juan's.

The only thing that disappoints me about DA is that the opening song was changed. Now that was a great way to start out a game.






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Maou
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"Re(1):Random Thread: now with 50% less dragon" , posted Fri 26 Apr 22:56post reply

quote:
The only thing that disappoints me about DA is that the opening song was changed. Now that was a great way to start out a game.
Alas, that's par for the course with Capcom's questionable but extremely wonderful opening songs. Aside from the superior announcer, the main reason I want to play vanilla SF IV these days is to hear the dopey wonderful Exile song. I don't even care what language. Don-Don, don-don, don-don, DON-don, don-don, don-don, don-don, DON-don...





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chazumaru
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"Random Thread: now with 50% more proxy" , posted Sat 27 Apr 04:12post reply

I am back in Kansai for a quick visit until Sunday night and once again, I cannot access MMC's board. All I get is this. Very white! Very strange! Same problem I have had in the last year or so when accessing the Café from Japan. I used to think it was my (previous) PC, or a server problem on Madman's side, or a compatibility problem with Chrome... But none of those explanations make sense now. This time I had the presence of mind of trying a web proxy (freshbypass.info) and it works fine, although icons take time to load. Could it be that one JP provider is somehow against the Cafe? Or have I just uncovered a secret that Prof secretly hates Hanshin Tigers fans?



Out of curiosity, I just bought the recently released first issue of Dengeki Nintendo.

Interesting stuff. Judging by the lay-out, the games covered and the timing, it's clear they are aiming at a new crowd of Nintendo users: ex-PSP players who are now on 3DS. There are a few pages on Wii U but they are clearly there to keep up the act. Out of the mere 100 pages, which feels a bit light, an astounding 40%, (indeed FORTY pages) are dedicated to Monster Hunter 4.

I was quite puzzled by Dengeki's decision to release a Nintendo-centered magazine when this has been a constant source of embarrassment for so many competitors to Nintendo Dream (including Famitsu). But now that I think of the current situation in Japan, Dengeki must have carefully monitored their audience and noticed most of their PSP readers are now playing on 3DS. This is the same magazine that so aggressively targeted the audience of card-based arcade game players with Dengeki Arcade, when it seemed a volatile market compared to fighting games / Arcadia, so they have a good track record for sniffing out such trends.

Back to MH4. The 40 pages have some new info and a lot of new screens+illustrations. It's obvious Dengeki were waiting to lock this deal and get the greenlight to publish it before they start the magazine; it makes me wonder if the delay of MH4 changed their plans (it would be funny to think that they have been sitting on half of the first issue for six months). By the way, I would not be surprised if the very generous space offered for Dragon's Dogma Dark Arisen's promotion coverage in Dengeki PlayStation was somehow related to the nice gift provided by Capcom for the launch of Dengeki Nintendo.

The rest, as expected, is mostly news and guide/help for the heavy Nintendo hitters of Spring: Luigi 2, Animal Crossing and Tomokore. One of the news is about Conception II, also planned for Vita, which makes me wonder if Dengeki mutualized the articles for both magazines and simply swapped the screens.

Overall, very different focus compared to Nintendo Dream (or its past competitors from Enterbrain) as there are pretty much no columns, guest stars, comics, fan columns, etc. No interviews either, and I have the feeling those would be very different in style (and in the people interviewed) than Nintendo Dream.

It will be interesting to see if Dengeki will succeed in its plan to attract and cultivate a new audience of Nintendo consumers, miles away from the wonderful secluded world of Nintendo Dream. I would not be shocked if franchises such as Fire Emblem would use Dengeki as their promotional vehicle in the future, for instance. Unsurprisingly, the June issue (released on May 21st) is promising an extensive coverage of SMT4 (released May 23rd).

Oh! Speaking of SMT, I just saw an ad for Megaten Imagine's sixth anniversary next to a Youtube clip of The Bridge on the River Kwai. I am not sure I get the connection but, more importantly, who knew that game still existed!? I wonder how many active players and passive accounts it has today.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

Ishmael
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"Re(1):Random Thread: now with 50% more proxy" , posted Wed 1 May 04:33post reply

Killer is Dead is back with another promo. Heaven only knows how the game will play but it looks like the cut scenes will be up to snuff.

In my continuing adventures with DD:DA, I've been quite happy to find that the in-game photograph feature has been updated. First, the camera can be adjusted so you can now get the most dramatic angle possible for a shot of your party staring at an off-screen pig.

A second, odd feature is that you can now either have your character in the picture or erase them from the shot altogether. I suppose this might be handy if you want a good shot of the on-screen monsters.





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"Re(2):Random Thread: now with 50% more proxy" , posted Wed 1 May 08:06post reply

quote:
Killer is Dead is back with another promo. Heaven only knows how the game will play but it looks like the cut scenes will be up to snuff.

In my continuing adventures with DD:DA, I've been quite happy to find that the in-game photograph feature has been updated. First, the camera can be adjusted so you can now get the most dramatic angle possible for a shot of your party staring at an off-screen pig.

A second, odd feature is that you can now either have your character in the picture or erase them from the shot altogether. I suppose this might be handy if you want a good shot of the on-screen monsters.




Hot Cha-cha-cha!





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"Killer's Dogma: Mondo Arisen" , posted Wed 1 May 13:53post reply

quote:
Killer is Dead... DD:DA


Killer is Dead... huh. Mondo is not really clicking with me. For one, I used to main Mondo in Battle Arena Toshinden (being a bit facetious here obviously). My heart does not have room for another.

But the bigger issue is that I don't like the whole "(lady)killer is suave" vibe going on here. Don't get me wrong, I love a bit of cheesecake served alongside my ultraviolence, but Travis Touchdown's "desperate to get laid and completely in thrall to beautiful women" angle (at least in NMH1) helped make the game's perviness more palatable to me. NMH seemed to mock the otaku stereotype, KiD seems to pander to it. I guess they already started sliding with NMH2... Shinobu, don't give that guy another thought. You can do better.

Oh, and DD:DA. I like it! Although I am going to resist the pull to clear the content multiple times and get the tippity top tier gear. I was all about the game for a while, but once I realize I'm on the leveling/gear-grinding treadmill I have to force myself to take a step back.





/ / /

chazumaru
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"Random Thread: now with 50% more lawsuits?" , posted Wed 1 May 20:23:post reply

Following their wacky kart simulation and their adventure game in which a group of students get trapped in a mysterious complex and must solve riddles to go through several locked doors before time runs out, Arc System Works provides yet another shining example of their skill in finding brand new concepts with Korokesu. Sony's lawyers must be enjoying this tremendously!

ASW also released The Cheating Boyfriend 4 last week so I will not complain too much.

Wait no they didn't. See below.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

[this message was edited by chazumaru on Wed 1 May 23:42]

Iggy
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"Re(1):Random Thread: now with 50% more lawsui" , posted Wed 1 May 22:56post reply

Wait, ASW = D3 now? Or do they publish D3 games in EU/US? OR does one own the other?





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"Random Thread: now with 50% less SQEX Europe" , posted Wed 1 May 23:47post reply

Wait no, not at all. I somehow merged the two companies in my head this morning. You make me realise two things.
1. I should never accept to drink coffee in the morning. It makes me dumb.
2. The fierce competition between D3P and ASW on eShop is one of the underrated subplots of 2013 so far.

By the way, when Iggy was complaining about Tomb Raider's Japanese release being botched by SQEX Japan even though the game was not released yet, he was not mistaken, he was merely predicting the future.

[PS3] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980) - 32.924 / NEW <60-80%>
[360] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980) - 4.934 / NEW <60-80%>


Boy, was it worth the Steam dub drama! They should fire more people at SQEX Europe to celebrate.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

chazumaru
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"Re(1):Random Thread: now with 50% less SQEX E" , posted Sat 4 May 01:31post reply

The new Layton Guild 03 sounds fucking awesome!
"Earth Devastating B-rank Girlfriend"





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

Mosquiton
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"Re(1):Random Thread: now with 50% less dragon" , posted Sat 4 May 06:37post reply

Zeno Clash 2 seems random enough...





/ / /

Maou
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"Random Thread: now with 50% more Colossus" , posted Tue 7 May 12:37post reply

No kids, the third Team Ico game ain't never coming out, but here is a pretty wonderful tale of an intrepid message board community dedicated to obscure topics. No, not the Cafe, but a group of people hoping to find a secret 17th colossus!

Favorite line that reminded me of the Cafe's 200-post randomthreads: "At five hundred and fifty-nine pages that thread is an enduring tribute to the dedication and passion of the secret seekers."

The internet hasn't sounded this fun since the "how to revive Aerith" topics in 1997.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

chazumaru
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"Re(1):Random Thread: now with 50% more Coloss" , posted Tue 7 May 19:37post reply

It reminds me more of the poor kids looking for that secret Triforce in Ocarina of Time.





78… 78… 絵札はさすらい ♪ 78… 78… 秩序は廻る ♪ 78… 78… 絵札はさすらい ♪ 78… 78… 未来を示す

karasu99
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"Re(2):Random Thread: now with 50% more rumors" , posted Tue 7 May 20:20post reply

Wow, both the SotC thing and the OoT thing also remind me that there are people out there with astounding amounts of time on their hands. It's also amazing to see how rumors can survive despite anyone's efforts to kill them (and despite concrete evidence to the contrary).

What doesn't help matters is when they actually get mined for real game content in later games. And of course there's one ancient game rumor that I can't help but be reminded of.






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Maou
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"Random Thread: now with 50% more holy grails" , posted Tue 7 May 21:05:post reply

Let's commandeer this thread right here right now: what impossible dreams/rumors and hidden features have YOU sought out personally over the years?

The FF VII Aerith revival rumors connected so well into the growth of the internet, fanart, and community. Even after knowing it was false, I recall taking my submarine and searching the seas for the fabled "underwater materia" that would somehow let the party revive her, or find her underwater, or get the guy calling himself the "General" in Midgard to help, or whatever it was. That tantalizing flicker of her sprite (ghost?) in the Midgard church always bothered me.

Mario 3, World 1-3 magic whistle: I was just a little kid, but even I wasn't about to believe that if I crouched on a random white block, I would fall through the scenery and end up getting a level-skipping item. This one turned out to be true!

Lunar~Eternal Blue (Mega CD only) had a sword that was dummied out but remained in the code, and which was inexplicably shown in the US manual, leading to serious hacking to obtain it, message board wars, and general mystique.

Colossus: Actually...even without the ardor of the message board mentioned above, I spent a long time trying to prevent my poor horse Agro falling to his doom when approaching the final colossus.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Tue 7 May 21:17]

karasu99
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"Re(1):Random Thread: now with 50% more holy g" , posted Wed 8 May 01:23post reply

quote:
Let's commandeer this thread right here right now: what impossible dreams/rumors and hidden features have YOU sought out personally over the years?

I remember the whole Aerith revival thing really well, although I wasn't a serious FFVII player or fan. It was everywhere on newsgroups at the time! On a related note, I recall some pretty serious rumors that General Leo could join your party permanently in FFVI, which I'm mostly sure ended up being false.

The other thing I vividly remember is the controversy over the negative levels in the first Super Mario, which while technically true ended up being much less exciting ultimately. My friends at the time were absolutely obsessed with the whole matter, and the claims they'd make about what the negative level(s) were grew and grew over time. Oddly related is the whole issue of percent hunting in Symphony of the Night; again, technically true and not a rumor, but not even remotely interesting.






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"Re(2):Random Thread: now with 50% more holy g" , posted Wed 8 May 02:58post reply

quote:
Let's commandeer this thread right here right now: what impossible dreams/rumors and hidden features have YOU sought out personally over the years?
I remember the whole Aerith revival thing really well, although I wasn't a serious FFVII player or fan. It was everywhere on newsgroups at the time! On a related note, I recall some pretty serious rumors that General Leo could join your party permanently in FFVI, which I'm mostly sure ended up being false.



Someone finally discovered how to unlock General Leo (without a game genie!) almost 2 decades later:

http://kotaku.com/5924518/how-to-break-final-fantasy-vi






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Ishmael
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"Re(2):Random Thread: now with 50% more holy g" , posted Wed 8 May 03:16post reply

Has it been mentioned that there will be a leveling system, sub weapons and animals you can ride in Dragon's Crown? If not, someone should say something.

quote:
Shadow of the Colossus

I find it interesting that players found SotC far more engaging because the terrain was left empty and alien. It's doubtful that the game would have inspired this level of interest if you had to ride around the countryside collecting gold stars or some other meaningless fetch quest. This is one case where the imagination of the players did far more to fill in the blanks than anything the programmers could have added.

quote:
[PS3] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980) - 32.924 / NEW <60-80%>
[360] Tomb Raider <ADV> (Square Enix) {2013.04.25} (¥7.980) - 4.934 / NEW <60-80%>


What an odd position to be in to feel sympathy for a Tomb Raider game. Can Earth Devastating B-rank Girlfriend beats those sales postings? How low can we go?





maese
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"Re(2):Random Thread: now with 50% more holy g" , posted Wed 8 May 11:37post reply

quote:
Let's commandeer this thread right here right now: what impossible dreams/rumors and hidden features have YOU sought out personally over the years?
I remember the whole Aerith revival thing really well, although I wasn't a serious FFVII player or fan. It was everywhere on newsgroups at the time! On a related note, I recall some pretty serious rumors that General Leo could join your party permanently in FFVI, which I'm mostly sure ended up being false.

The other thing I vividly remember is the controversy over the negative levels in the first Super Mario, which while technically true ended up being much less exciting ultimately. My friends at the time were absolutely obsessed with the whole matter, and the claims they'd make about what the negative level(s) were grew and grew over time. Oddly related is the whole issue of percent hunting in Symphony of the Night; again, technically true and not a rumor, but not even remotely interesting.



Ah, the memories... I also remember spending a lot of time with my school buddies in search of that extra % of the castle in Symphony of the Night. In the end I think it was worth the pain, if only for the enlightening experience of digging out pieces of info through that strange territory called "the Internet" that was all the rage back then.

In other news, it seems Streets of Rage has lost yet another chance of revival. Looking at the concept arts maybe it is for the better, but one never knows.

Also, Amano Yoshitaka and Uematsu Nobuo are teaming up again for some JRPG goodness. For what/s worth, I admit my nostalgia goggles have beclouded a bit reading that.





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"Random Thread: now with 100% demon summoning" , posted Thu 9 May 07:30post reply

Bask in this glorious preview of SMTIV featuring SNK fighting game style narration!





Ishmael
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"Re(1):Random Thread: now with 100% demon summ" , posted Thu 9 May 11:08:post reply

quote:
Bask in this glorious preview of SMTIV featuring SNK fighting game style narration!


What is this? What's the deal with the narrator's inflection? Why did they pick such unfortunate voices for the dubs of the people they interviewed? Why is that female announcer wearing a dress she borrowed from her grandmother? Again, what is this?

EDIT: I was so bowled over by the production values on that last video I forgot something.

quote:
In other news, it seems Streets of Rage has lost yet another chance of revival. Looking at the concept arts maybe it is for the better, but one never knows.

This reminds me of the insane pitch someone made a few years back to do a sequel to Bad Dudes. Just because the programmers liked a game way back when doesn't mean they can do a revival of that title or even should do a revival of that title. While I would like to see SoR come back I was hoping for something a bit different than what was presented. I did, however, like the Gauntlet art down at the bottom of the article. Gauntlet has never had good art so it was nice to see something different done with the characters.





[this message was edited by Ishmael on Thu 9 May 11:20]

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"Re(2):Random Thread: now with 100% demon summ" , posted Fri 10 May 02:56post reply

Totally Random:

What is your "drop everything gotta read/watch/do this!" thing lately?

About a year+ ago for me, it was Kongou Banchou: the moment a new chapter of it was translated, I'd drop whatever I was doing and go read it.

From a year ago till now, it's been The Voynich Hotel. I don't like all of the author's works (though using the famous line from the most famous of MATRIMELEE songs as his pen name is props already), but his ability to make interesting characters seemingly nonstop inside our outside of Voynich Hotel is something that makes me reading anything of his that gets translated anyway.

For some of my friends, it's still been Game of Thrones; the moment a new episode is available on torrent, it's GoT time.

What about you guys?





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"Re(3):Random Thread: now with 100% demon summ" , posted Fri 10 May 07:22post reply

quote:
Totally Random:

What is your "drop everything gotta read/watch/do this!" thing lately?

About a year+ ago for me, it was Kongou Banchou: the moment a new chapter of it was translated, I'd drop whatever I was doing and go read it.

From a year ago till now, it's been The Voynich Hotel. I don't like all of the author's works (though using the famous line from the most famous of MATRIMELEE songs as his pen name is props already), but his ability to make interesting characters seemingly nonstop inside our outside of Voynich Hotel is something that makes me reading anything of his that gets translated anyway.

For some of my friends, it's still been Game of Thrones; the moment a new episode is available on torrent, it's GoT time.

What about you guys?



Well I once watched every episode of Lost in the span of 2 months. I regret nothing.

In terms of things airing or yet to air, though: I'm very partial to the BBC Sherlock. Even though I wasn't entirely happy with season 2, that has not changed my desire to see new episodes. Perhaps because there aren't very many episodes?

In anime, I'm really into Shingeki no Kyojin right now. I haven't quite figured out why, but the soundtrack is probably a good place to start. Also this.





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"Re(3):Random Thread: now with 100% demon summ" , posted Fri 10 May 08:14post reply

quote:
Totally Random:

What is your "drop everything gotta read/watch/do this!" thing lately?


Watching the anime version of Aku no Hana. It defies description.





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"Re(4):Random Thread: now with 100% demon summ" , posted Fri 10 May 18:44:post reply

quote:
What is your "drop everything gotta read/watch/do this!" thing lately?

To my great surprise, Penny Arcade TV, and in particular, Strip Search, their reality TV-styled webcomic artist competition. I don't even like (reality) TV.

Chrono Trigger future answer: The upcoming new episodes of splendid, subversive American comedy Arrested Development! Or at least I would be if Netflix were available here.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Fri 10 May 18:48]

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"Random Thread: now back with more DD:DA" , posted Sat 11 May 22:03post reply

Not to retread or whatnot but I looooved Dragon's Dogma and am interested in buying Dark Arisen. Thing is I can't seem to get a clear assessment of whether the new content is worth the $40.00 price tag. I'm not adverse to spending the money but this is Capcom and I've been burned before (fool me once - shame on you. fool me one hundred times - shame on me....).

Can any DD vets who've played Dark Arisen confirm or deny it's value (to returning players) at $40.00??





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"Re(1):Random Thread: now back with more DD:DA" , posted Sun 12 May 05:52post reply

quote:
Not to retread or whatnot but I looooved Dragon's Dogma and am interested in buying Dark Arisen. Thing is I can't seem to get a clear assessment of whether the new content is worth the $40.00 price tag. I'm not adverse to spending the money but this is Capcom and I've been burned before (fool me once - shame on you. fool me one hundred times - shame on me....).

Can any DD vets who've played Dark Arisen confirm or deny it's value (to returning players) at $40.00??


I felt like the original DD was a hugely flawed experience that sometimes prevented me from enjoying its better ideas and fantastic battle system. The add-on is another story-it plays to its strengths very well. I'm sure you've read about this already, but it's about an 8+ hour splendidly-designed dungeon with lots of ass-kicking and some digging in nooks and crannies. My experience with it has been much more positive than my experience with the rest of the game.

However, I think one of its big selling points is that its challenging and well-paced. If you're already level 120, it might miss the mark. I started at 50 (on normal) and I still had Everfalling and some cleanup around the world to do, so I was in the ideal situation to enjoy the new content. If you were in my position, I would say you do not want to miss this.

Another thing, though...since you seemed to like the original DD more than me, I can't say how delighted you'll be by the approach to the new content, which reminds me a lot of Dark Souls. If you're looking for another large open world experience, this doesn't deliver it. The design in the new area is much more focused. Also, for the record, the effect on the core game seems very minimal.

I can answer more specific questions if necessary, but that's my opinion in a nutshell. It's excellent content and I love it, but I can't say if it's for you or not.





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"Re(1):Random Thread: now back with more DD:DA" , posted Sun 12 May 09:13post reply

quote:
Not to retread or whatnot but I looooved Dragon's Dogma and am interested in buying Dark Arisen. Thing is I can't seem to get a clear assessment of whether the new content is worth the $40.00 price tag. I'm not adverse to spending the money but this is Capcom and I've been burned before (fool me once - shame on you. fool me one hundred times - shame on me....).

Can any DD vets who've played Dark Arisen confirm or deny it's value (to returning players) at $40.00??



Like Polly mentioned in her post, there is a bit of a Dark Souls feeling here, and if you're in the proper level range to enjoy it I'd say its definitely worth it. I started the DA content at level 74 and it was still plenty challenging. I also checked it out in another game file at level 50 which is certainly doable, but I would describe as a dangerous venture... know when to run when the flesh-eating beasts show up. One of my friends went in at 46 and felt underleveled when giant, bat-faced carrion hounds (Garms) ate him alive.

I spent 16 hours in DA easy, there is actually a lot of cool stuff to find, with the randomized cursed loot and all that. For example, there are 30 macabre statues, and every ten you find you'll receive a nice reward. I really had my eyes out for them and only found 21. When you get to the bottom of the dungeon and effectively clear it once, the entire thing resets and is stocked with more difficult enemies... which you'll be leveled up and better equipped to fight thanks to your first trip.

A lot of the challenge will also depend on your class, equipment (a lot of which has been balanced a bit stat-wise), and how you leveled up. If you hadn't used periapts before, DA will motivate you to get into your inventory. Magic Archers are way more viable on Bitterblack than they are in the normal game (ice element on sixfold bolt is handy here and ricochet seeker is deadly in close quarters).

To me, even though I bought the original DragDog, I had no problem shelling out $40 for DA. It comes with all previously released DLC, which is nice, even though I don't really consider any of it to be incredibly worthwhile... although for players starting a new game a lot of the DLC equipment could come in handy when fighting specific creatures, and there are a few stylish pieces if you're into battle-fashion.

So is it worth the money for you? I usually answer this question based on how much I like something more than anything else. Like you I loved Dragon's Dogma, and considering that I put something like 140 hours into the original, even if I were to take a math approach to determine how much value I were getting out of it, I'd say it still worked out to be an excellent deal for me.

It is typical Capcom style in a way, and there has been some judicious recycling here, but I think it at least feels like an honest and overall successful attempt to create something players will enjoy. When the choice is between "spend money on something I enjoy and let Capcom know that I'd probably buy a proper sequel" and "stick it to Capcom out of principle," I have to go with the former.

Anyway, if you decide to get it and you're playing on 360 I could hook you up with some goodies and free pawn rental.





/ / /

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"Re(2):Random Thread: now back with more DD:DA" , posted Sun 12 May 09:49post reply

quote:
Not to retread or whatnot but I looooved Dragon's Dogma and am interested in buying Dark Arisen. Thing is I can't seem to get a clear assessment of whether the new content is worth the $40.00 price tag. I'm not adverse to spending the money but this is Capcom and I've been burned before (fool me once - shame on you. fool me one hundred times - shame on me....).

Can any DD vets who've played Dark Arisen confirm or deny it's value (to returning players) at $40.00??





I found DD:DA higly enjoyable but, after clearing the whole dungeon at lvl 78, I became aware of the overwhelming grinding fest that awaited me in the second run (pretty much the same issue the main game suffers from) and I dropped it right away. I played DD twice in a row, and eagerly awaited for the DLC to be released but, once I completed it, I felt like I had to take a break. I may retake it in the near future though, but at a more leisurely pace, that's for sure...

tl;dr: If you ABSOLUTELY loved DD, this DLC is worth the dough. Otherwise, don't even bother.





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"Re(3):Random Thread: now back with more DD:DA" , posted Mon 13 May 09:45post reply

Space Oddity sung in space is the current pinnacle of human achievement.





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"Re(4):Random Thread: now back with more DD:DA" , posted Wed 15 May 18:22post reply

Sorry to interrupt, gentlemen, but this is the random thread, and we have some Castlevania quota to fill.

I reckon this whole Lords of Shadow reimagining is not exactly well loved around the Cafe, but I for one am pretty excited and have somewhat high expectations for this baby!





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"Re(5):Random Thread: now back with more DD:DA" , posted Thu 16 May 06:26post reply

Speaking of random & Castlevania, Super Mario Crossover is about to turn 3 and has a new version coming up with a bunch of stuff.






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"Re(6):Random Thread: now back with more DD:DA" , posted Thu 16 May 19:49:post reply

quote:
Speaking of random & Castlevania, Super Mario Crossover is about to turn 3 and has a new version coming up with a bunch of stuff.



Well,now that I regained my senses (after Toxico blew my mind with this trailer), the only thing I can say is that this is yet another game I'll be looking forward to...

Thanks for the heads up!!


EDIT: As this thread is home to anything random, here I leave you with this exquisite art gallery by Ali Can Meydan, a Turkish illustrator I just discovered. Enjoy!!





[this message was edited by HAYATO on Fri 17 May 05:57]

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"Kinect Two confuses Kinect One" , posted Wed 22 May 10:03post reply

XBox-Oneechan is already amazing.





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"Re(1):Kinect Two confuses Kinect One" , posted Wed 22 May 11:32post reply

quote:
XBox-Oneechan is already amazing.

In a world where Sega's superior (if poorly strategized) consoles no longer exist, it just doesn't seem fair. (Did you know: last year was the 20th anniversary of the Mega CD?)





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"Re(1):Kinect Two confuses Kinect One" , posted Wed 22 May 13:17post reply

quote:
XBox-Oneechan is already amazing.



I would end every Skype conversation with "Xbox, off" Just for the fun of it.

I don't think there was anything in that presentation that appealed to me. I will wait for E3 before I make any judgements, but my hype level is flatlined. Then there is the misc. tidbits about how selling your game works. Nothing clear yet, but it would appear the Xbox One may have to authenticate the titles once a day by internet.

The last time I checked 3/4 of the 360 population had their console online so that may pose a problem to some people.

With Kinect being required I can't imagine the price being less that $400 considering the 360 model with Kinect is $300 (and with a small HDD)





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"Re(2):Kinect Two confuses Kinect One" , posted Wed 22 May 16:58post reply

Even by opting for DDR3 instead of DDR5 for the RAM, it would be mindblowing if the price was below $500.

They will probably offer a cheaper solution with a monthly plan (ex. $300 but you are forced to sign up for Xbox Live for two years).





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"Re(3):Kinect Two confuses Kinect One" , posted Wed 22 May 19:05post reply

quote:
Even by opting for DDR3 instead of DDR5 for the RAM, it would be mindblowing if the price was below $500.

They will probably offer a cheaper solution with a monthly plan (ex. $300 but you are forced to sign up for Xbox Live for two years).



After a quick glance at this XBoxOne's specs and the policies Microsoft intend to enforce in the gaming industry from now on, my worst fears have been put to rest: I won't have to worry about switching platforms. I'll keep betting on PS4's side as my next-gen console of choice, at least for the time being...





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"Re(2):Kinect Two confuses Kinect One" , posted Wed 22 May 19:33post reply

quote:
After a quick glance at this XBoxOne's specs and the policies Microsoft intend to enforce in the gaming industry from now on, my worst fears have been put to rest: I won't have to worry about switching platforms. I'll keep betting on PS4's side as my next-gen console of choice, at least for the time being...


Yeah, I was really hoping it would suck and I wasn't let down.

Here's a failed attempt at spin when it comes to describing the online and resale issues. I love how he keeps saying it's no different than today, as if it will eventually become true if he says it enough.

I talked to a few people today who are casual gamers, but big TV watchers and they seemed pretty excited about the system and didn't understand anything about the PS4. Maybe internet sensibilities represent a "the weakest dog barks the loudest" situation.

Based on reactions, it doesn't look good for Microsoft, and Nintendo certainly failed to market the idea of "controlling your living room space" just recently, but I wonder if "Sweet. New Halo/Xbox" is all they need, details be damned. It seems like a lot of the "invested" gamers are moving to PS4, but I don't have a good grasp of how the seriously seriously casual pseudo-players think.

So what I'm saying is I'm just rambling and I don't have a damn clue what's going on.





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chazumaru
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"Re(3):Kinect Two confuses Kinect One" , posted Wed 22 May 21:21post reply

quote:

I talked to a few people today who are casual gamers, but big TV watchers and they seemed pretty excited about the system and didn't understand anything about the PS4. Maybe internet sensibilities represent a "the weakest dog barks the loudest" situation.



Excited, but at what price?
I mean the question literally.





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"Re(4):Kinect Two confuses Kinect One" , posted Thu 23 May 03:53post reply

As a TV surfer, I'm looking forward the the Xbox One because my cable provider (Comcast) uses an utterly awful UI on their cable boxes. It's ugly, unintuitive, and slow. I used to use Verizon and theirs wasn't much better either. If I can chuck their UI's in favor of the Xbox's, I'll do it in a heartbeat. If the XBO can also offer DVR services, I might just die.

I think this is MS' answer to the threat that mobile phone gaming has posed. Since we can't plug our phones directly into our cable feeds, MS won't have to worry about phones encroaching on this market. The only thing left to see is how the cable providers will react. Considering how little effort they put into their UI's, it's an expense that they'll probably be happy to hand off. Though they might be concerned about potentially lost revenue from their On Demand/streaming sales. I can see both sides eventually working something out so that MS agrees to also carry their products.





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"Re(3):Kinect Two confuses Kinect One" , posted Thu 23 May 04:49:post reply

quote:

Yeah, I was really hoping it would suck and I wasn't let down.

Here's a failed attempt at spin when it comes to describing the online and resale issues. I love how he keeps saying it's no different than today, as if it will eventually become true if he says it enough.

I talked to a few people today who are casual gamers, but big TV watchers and they seemed pretty excited about the system and didn't understand anything about the PS4. Maybe internet sensibilities represent a "the weakest dog barks the loudest" situation.

Based on reactions, it doesn't look good for Microsoft, and Nintendo certainly failed to market the idea of "controlling your living room space" just recently, but I wonder if "Sweet. New Halo/Xbox" is all they need, details be damned. It seems like a lot of the "invested" gamers are moving to PS4, but I don't have a good grasp of how the seriously seriously casual pseudo-players think.

So what I'm saying is I'm just rambling and I don't have a damn clue what's going on.


I think that while all of the reactions I've seen online (my own included) have been overwhelmingly negative, it ignores the fact that the "Sweet. New Halo/Xbox" crowd is a huge part of the fanbase who will buy the One without question. Online friends aside, the vast majority of real life people I know in person are of that vast swath of video game players: the football/Call of Duty/Halo player who was a convert from PC gaming or just loves football games exclusively. It's a huge market-- at a previous employer every single male in a workplace of about 20 people (as well as almost all of the company's clients) all owned Xbox 360s and all played exclusively football/Call of Duty/Halo. I can even remember the look of pain/pity/homophobic panic on their faces when I asked a few of them if they had played Bayonetta.

These folks will be the market for Xbox One in all likelihood, so I have little doubt that Microsoft will be just fine.

On the bright side, it makes it all that much easier for me to avoid buying it.

As far as the used games controversy goes, it's a point that will probably eventually become moot anyway for the first generation of console that ditches physical media in its entirety. [EDIT] I have to laugh at the doublespeak and metaphorical stammering and flat out politician-style misdirection in that article you liked to Polly-- a paraphrase might be "You know how you can share your game around now by lending the disc? It's just like that only the person borrowing it needs to play it on your console." HILARIOUS!






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[this message was edited by karasu99 on Thu 23 May 04:54]

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"Re(4):Kinect Two confuses Kinect One" , posted Thu 23 May 05:36post reply

quote:

Excited, but at what price?
I mean the question literally.


They're probably expecting $500, but these are people with houses and fancy TVs and living rooms big enough to accommodate the original Kinect. This is probably a "family purchase," so I'm sure $600 would be fine, too. Even if they have to take a huge hit, more than $500 seems like a bad decision and more than $600 seems like madness. (please don't mistake this as contempt for the "wealthy," I'm just describing their situation)

After Sony's price fiasco last generation, I would expect companies to bleed themselves as much as necessary to get an early foothold in the market.

I really wish we'd see some sort of digital backwards compatibility with the new consoles or a program like the Vita had in Japan where you could pay a smaller fee to download PSP disc titles on Vita. Otherwise, we're going to see some incredibly expensive, incredibly barren new consoles.

Also, entertainment center real estate is a very hot market for me right now.
quote:

As a TV surfer, I'm looking forward the the Xbox One because my cable provider (Comcast) uses an utterly awful UI on their cable boxes. It's ugly, unintuitive, and slow. I used to use Verizon and theirs wasn't much better either. If I can chuck their UI's in favor of the Xbox's, I'll do it in a heartbeat. If the XBO can also offer DVR services, I might just die.

Even if this isn't of interest to me, I can see it. If I had a cable box that could be replaced by a GAME SYSTEM, I'd be all over that. My friends were saying that its ability to replace one (or two if you have a bluray player) things in the entertainment center is a big plus.

Hopefully the system will have fast startup/sleep mode/background downloads like Sony is advertising so that the joys of simplicity aren't hampered by bothersome execution.

quote:
I have to laugh at the doublespeak and metaphorical stammering and flat out politician-style misdirection in that article you liked to Polly-- a paraphrase might be "You know how you can share your game around now by lending the disc? It's just like that only the person borrowing it needs to play it on your console." HILARIOUS!

He had a unenviable job. No one wants to tell you that you have cancer, but it is what it is.





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"Re(5):Kinect Two confuses Kinect One" , posted Thu 23 May 06:02post reply

quote:
He had a unenviable job. No one wants to tell you that you have cancer, but it is what it is.



Good point. I guess he had to say SOMETHING

In other disappointing Xbox One news...






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"Re(4):Kinect Two confuses Kinect One" , posted Thu 23 May 06:09post reply

quote:
I think that while all of the reactions I've seen online (my own included) have been overwhelmingly negative, it ignores the fact that the "Sweet. New Halo/Xbox" crowd is a huge part of the fanbase who will buy the One without question. Online friends aside, the vast majority of real life people I know in person are of that vast swath of video game players: the football/Call of Duty/Halo player who was a convert from PC gaming or just loves football games exclusively. It's a huge market-- at a previous employer every single male in a workplace of about 20 people (as well as almost all of the company's clients) all owned Xbox 360s and all played exclusively football/Call of Duty/Halo. I can even remember the look of pain/pity/homophobic panic on their faces when I asked a few of them if they had played Bayonetta.

These folks will be the market for Xbox One in all likelihood, so I have little doubt that Microsoft will be just fine.



I'm afraid you are right, Karasu: this could be part of Microsoft's long-term strategy to capitalize on the living room media center segment, instead of aiming for gamers. Microsoft has enough money to gamble on this gen, so they should be fine, even if the XBox One ends up as a flop. On the other hand, if people gets used to XBox One as the media center every casual gamer desires, it could be far more profitable for MS than contending with Sony and Nintendo for dominance of the hardcore gaming market for half a decade or so...


And now, after borrowing Maestro Joao's salmon pashmina and Sandro Rey's gorgeous mane, I can accurately predict the gaming scenario for 2020:

- Sony: hardcore gamers and hack3rz. Because PS6 is L33t and superior japanese tech (assembled in Brazil or Uganda by then)

- Nintendo: children and all-time, nostalgia-driven Nintendo fans. Because every rehash of a rehashed rehash is a brand new game in Nintendoland!!

- Microsoft: everyone else. I'm fed up with those superbowl commercials so let's switch to gaming mode to kill some terrorists during the halftime. And bring a couple of Buds, man!!

Y que Dios os bendiga, que yo ya lo he hecho





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"Re(5):Kinect Two confuses Kinect One" , posted Thu 23 May 08:34post reply

quote:

I'm afraid you are right, Karasu: this could be part of Microsoft's long-term strategy to capitalize on the living room media center segment, instead of aiming for gamers. Microsoft has enough money to gamble on this gen, so they should be fine, even if the XBox One ends up as a flop. On the other hand, if people gets used to XBox One as the media center every casual gamer desires, it could be far more profitable for MS than contending with Sony and Nintendo for dominance of the hardcore gaming market for half a decade or so...


SEGA, TAKE ME AWAY!!! These kinds of situations make me yearn for the simpler days, when pre-launch marketing and hype were at a minimum, and a new console hadn't been tested manufactured correctly focus-grouped to death before being shown for the first time.
Like the Sega consoles! Were things as icky back then, or have I just forgotten or let nostalgia cloud my eyes? Maou, I'm sure you've never stopped playing the Mega CD since first joining the Cafe crowd, but the rest of us may need to fall back on a slightly less antique machine to wash the Xbox taste out of our mouths.






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"Japan Dungeons and Dragons limited edition" , posted Thu 23 May 12:39post reply

http://www.e-capcom.com/DandD/

Comes with Gamest Mook, soundtrack, Secret Files, some coasters and illustration book. It all looks so nice. 120 bucks at Capcom's official Japanese shop.

I am debating on whether or not to ask my brother to order this.





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"Re(6):Kinect Two confuses Kinect One" , posted Thu 23 May 15:01post reply

quote:

Xbawks



I kinda dig the design: it's like an hybrid between a PC tower, a circa-2004 DVD recorder and a Braun electrodomestic. Probably a wise decision if they're aiming at the media center market!

And regarding the games, well... I'll admit that born-to-kill german sheephound companion has almost, *alllllmost* made me feel a tiny slight of interest in Call of Duty for the first time in my life. That was a close one, EA. You're getting better.





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"Call of Duty confuses Maese" , posted Thu 23 May 17:02post reply

quote:

Xbawks


I kinda dig the design: it's like an hybrid between a PC tower, a circa-2004 DVD recorder and a Braun electrodomestic. Probably a wise decision if they're aiming at the media center market!

And regarding the games, well... I'll admit that born-to-kill german sheephound companion has almost, *alllllmost* made me feel a tiny slight of interest in Call of Duty for the first time in my life. That was a close one, EA. You're getting better.



Well, after so many years patrolling dangerous, crime-laden demilitarized areas such as Ametzola Park with our brave german sepherds, I just don't find the idea thrilling in the slightest...





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"Level 5 sales" , posted Thu 23 May 22:50post reply

Probably of interest for a few people here: most Japanese dematerialized Level 5 games are at -50% next week.
http://www.level5.co.jp/
If only, that's the occasion to complete Guild games. I especially advise the Starship Damrey thing if you like old-fashion adventure games. At 800 yens, it might have been expensive for an afternoon-long game, but at 400, only people with terrible taste could ignore it.





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"Re(4):Xbox, turn on PS4" , posted Fri 24 May 02:48:post reply

quote:

I think that while all of the reactions I've seen online (my own included) have been overwhelmingly negative, it ignores the fact that the "Sweet. New Halo/Xbox" crowd is a huge part of the fanbase who will buy the One without question.


Pretty much this.
This morning I went to my local game store and a random guy came over asking about the Xbone, COD and Tv services. It's really a big thing for the average consumer, because is not seen as a gaming system only. Microsoft is trying hard the way Nintendo went last generation: creating a new crowd, fidelized to became a rabid fanbase when time occurs. What Nintendo didn't reach is the core of the living room; Wii games for the casuals are about fun, but in its purest and innocent form, they're not able to catalyse any experience. Microsoft focus is not on simplicity but on redundancy: think about the average fps player, the average sports fan/supporter..they simply can't have enough, and use a lot of TV.
The have a solid brand and lots of money, they're betting not on the profit but on investments: risky but clever. I sincerely hope they bomb hard, but aside the online friends (counting you cafers :*) I didn't encounter any real complain about the Xbone and its concept. To people -especially teens and mid 20s- voice command is one of the coolest thing you could expect from a home appliance, having TV, BRD and Games (FIFA, COD, Halo and maybe some uninspired RPG; in general anything creative and not different from the usual pc titles) at your commands' disposal. To me it's simply stupid, I tried that with 360 and found it absolutely dumb, is like talking to your washing machine or your fridge.. and has nothing to do with rocket science or cutting edge technology, but is more reminiscent about obscure fringe science experiments.





[this message was edited by Nekros on Fri 24 May 02:51]

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"Re(5):Xbox, turn on PS4" , posted Fri 24 May 04:13post reply

Wow, I'd just like to say thanks, MS, for this abject failure to connect with the overall gaming public.

Even Obama had higher approval ratings than this

I hate to be mean about it but they really had it coming. I don't mean that in the shallow way that everyone hates Microsoft, though. Before Kinect I was supportive of Microsoft and the 360, I used to have contract work there for a while and they had the right attitude about gaming in general and deserved support from all developers. But that was 4 years ago and with Kinect everything went downhill, for a number of reasons I'm not going to get into but you can probably guess.

I'm sure now that Microsoft's next move will be to throw money at hyping the system like they did with Kinect in order to spin it into a success, without actually taking the hint to make the xBone into a more appealing system. That's just the way they do things when they're not all that devoted to it.





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"Bravoman has a cartoon now" , posted Fri 24 May 10:50post reply

http://www.youtube.com/watch?v=8kLPzHha4f0

In association with the folks at UDON. You may recognize the voice of Bravoman (Rob Paulson) from his work as Raphael in TMNT 87 and Donatello from TMNT 2012. I guess this is written for little kids, but I found very little entertainment in this.

While you are on youtube watching cartoons, check out Bravest Warriors

http://www.youtube.com/watch?v=mpDOscUDQ_0

By the creator of Adventure Time.





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"Re(1):Bravoman has a cartoon now" , posted Fri 24 May 11:05post reply

Dude what?





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"Re(2):Bravoman has a cartoon now" , posted Fri 24 May 16:20post reply

quote:
Dude what?



For some reason I get this strong, wonderful feeling that the xbald one is this obnoxious, pitiful, lousy joke that is going to be repeatedly told by the media until it becomes super funny & the latest elitist trend.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(1):Bravoman has a cartoon now" , posted Fri 24 May 23:08post reply

quote:
http://www.youtube.com/watch?v=8kLPzHha4f0

In association with the folks at UDON. You may recognize the voice of Bravoman (Rob Paulson) from his work as Raphael in TMNT 87 and Donatello from TMNT 2012. I guess this is written for little kids, but I found very little entertainment in this.



Been following the webcomic ever since I started being interested in the Namco X Capcom cast - Matt Moylan clearly did his homework on the game and its extended Namco history, but ultimately chose to go with simple gags and playing with the medium, which is understandable, but a bit of a letdown after seeing what NxC did with the whole thing (playe up the corporate attitude of Black Bravo in the villain alliances, had Dr. Bomb working for Heihachi, Waya Hime using Taki's style and having her see her deeds as an extension of the will of another, etc...).

I wish I could say the same for the guys writing for the Valkyrie and Galaga though - the former is kinda pitiable, and is going to clash terribly with the character's depiction in Prject X Zone, which would be easy to avoid with 10 minutes of research; as for Galaga, it decided to play with the idea of pixels, which would be fine if it wasn't a part of a huge setting covering several Namco games, feels like a wasted opportunity.





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"Re(6):Kinect Two confuses Kinect One" , posted Sat 25 May 09:18post reply

quote:

Good point. I guess he had to say SOMETHING

In other disappointing Xbox One news...



This has seriously tempered my enthusiasm for the XBO. One of my favorite games, Braid, was self-published and I couldn't imagine missing out on it because of some nonsense policy. I know MS has been trying to figure out a way to reduce the glut of crappy zombie games that fill up their indie section, but these games weren't hurting anyone but themselves. This is a mean-spirited rule that tells indie developers: "Your games are all shit, just do the industry a favor and give your money to some publisher."





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"Re(7):Kinect Two confuses Kinect One" , posted Sat 25 May 09:44post reply

Puhf, oh really?

quote:

"Your games are all shit, just do the industry a favor and give your money to some publisher."



Quoted for a reason.






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(8):Kinect Two confuses Ishmael" , posted Mon 27 May 00:28post reply

I leave town for a day or two and came home to quite the sight. The big Xbox reveal turns out to be as big of a turkey as everyone dreamt it would be? Presumably crooked election results allow Beowulf to make it into Skullgirls? What is going on? Your mother and I leave you kids alone in the house for a few hours and this is what we come home to?





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"Re(9):Kinect Two confuses Ishmael" , posted Mon 27 May 04:51post reply

quote:
I leave town for a day or two and came home to quite the sight. The big Xbox reveal turns out to be as big of a turkey as everyone dreamt it would be? Presumably crooked election results allow Beowulf to make it into Skullgirls? What is going on? Your mother and I leave you kids alone in the house for a few hours and this is what we come home to?


I... I was binge-watching Arrested Development! It wasn't me! Plus, [Knocking on] Heanven's Door has been added to the Jojo game, so not all is bad, see?





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"Re(9):Kinect Two confuses Ishmael" , posted Mon 27 May 07:42post reply

quote:
Your mother and I leave you kids alone in the house for a few hours and this is what we come home to?



You are not going to half imply that this is the worst thing you have caught us doing here, aren't you?






さっきの感じならあと100発はもつ‥‥と思うぜ
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"Re(10):Kinect Two confuses Ishmael" , posted Mon 27 May 13:37post reply

quote:
You are not going to half imply that this is the worst thing you have caught us doing here, aren't you?
Toxico-tan, he must never be allowed to know what we all really did.
quote:
I was binge-watching Arrested Development!
Dear Iggy: please record them all (how do you record Netflix) and send them to me, or else threaten Netflix into starting business in this country. Love, Maou





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"Re(2):Re(10):Kinect Two confuses Ishmael" , posted Mon 27 May 18:27post reply

quote:
Dear Iggy: please record them all (how do you record Netflix) and send them to me, or else threaten Netflix into starting business in this country. Love, Maou


Oh, waaah... Is it what it feels like to be on the other side of the Iron Curtain?
Hello Free World for the rich and weatly and lucky!





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"Re(3):Re(10):Kinect Two confuses Ishmael" , posted Mon 27 May 18:46:post reply

quote:
Oh, waaah... Is it what it feels like to be on the other side of the Iron Curtain?

I'll be damned if I thought the UK would ever have any aspect of living that was more comfortable than Japan. Your thank-you cake/bribe will be arriving by EMS shortly.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Mon 27 May 18:48]

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"SMTIV impressions" , posted Mon 27 May 20:33post reply

Is anyone else enjoying Megaten 4? Iggy surely?

Since it was mostly new staff, my hype level for the game was very low. I didn't even watch any trailers after the first one, so I knew very little going in. Actually, I haven't played the game much (a few hours), so people who have been hunting for information might still know more than me. A few notes, though...

-Although I don't believe it ties into any other game directly, fans who haven't played SMT 1 and 2 might be missing out on a lot of the "fanservice" elements. They seem to be trying really hard to recreate the old feeling.

-Screenshots don't do the game justice. The 3D is cute and cleverly implemented.

-I thought that the extensive use of artwork was a cop-out (and maybe it is), but it fits well in the game. In the same way that the old games felt like a DOS prompt, there's a strong sense of "interface." A 3D frame overlaying a world that's both real and fantasy...organic and virtual. I can't quite put it into words, but it's striking in the game and feels really neat.

-The game is kooky. There's a lot of SMT3 in there, but it's not as "cool." Again, more like SMT2 or something.

-Mido, the demon fusion low-poly floating head is totally radical to the max. Fusion itself is easier than usual with different "filter" options (All fusions with this demon, all fusions WITHOUT this demon...)

-You can save the game anywhere, anytime. If you're willing to do this a lot, it significantly impacts the difficulty of the game. I don't know if I like that or not.

-The death scene (without spoiling anything, it's not "game over") is my favorite in any game ever. (Arcade Ninja Gaiden is still pretty awesome, though.)

Too early to say how it stacks up to the rest of the series, but I've been very pleased thus far.





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"Re(1):SMTIV impressions" , posted Mon 27 May 22:09post reply

quote:
Is anyone else enjoying Megaten 4? Iggy surely?
After being burned by DQ7, I was trying to stay away from it at all costs, by slowly persuading myself the game would be bad.
Unfortunately, all the impressions I have heard since release are at least warmly positive. The game seems hard, fair and hard, with a lot of hard angles soften here and there... You're not the only one saying it's closer to SMT2 than 3, which is a shame, but, well.

Amusingly, the only criticism I've seen is about a "level up quickly" DLC, which does exactly what it says it does. The sudden level boost you receive apparently breaks the whole game, it's quite funny (but it's good that they give the option to people who can't be bothered to learn a game, I suppose).

I'll probably crumble and buy it next week or so. I'd like to spend more time with Crusader Kings 2 though...





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"Re(2):SMTIV impressions" , posted Tue 28 May 07:14post reply

quote:

Amusingly, the only criticism I've seen is about a "level up quickly" DLC, which does exactly what it says it does. The sudden level boost you receive apparently breaks the whole game, it's quite funny (but it's good that they give the option to people who can't be bothered to learn a game, I suppose).


This sort of thing doesn't bother me as long as its instituted after the game is properly balanced. Although it does make me wary whenever I see it, I've yet to encounter a game that makes me think "you're trying to get money for EXP out of me, aren't you?" when I'm playing it.

Also, what was wrong with DQ7? I thought the original was clever and challenging and I liked the job system, but the whole experience was a bit obtuse. Figuring out what to do often took too long and hurt the "flow" of the game. It would've been my favorite DQ if it wasn't so annoying to play sometimes.

But it sounded like they ironed things out in the remake without upsetting too much. Is that wrong? Did they over meddle, or is it the flaws of the original game that sink it?

(Also, although I was not convinced that SMT4 was any good, I was convinced that I couldn't resist buying it)





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"DQ7 impressions" , posted Tue 28 May 08:55post reply

quote:
Also, what was wrong with DQ7?

I haven't talked about it here? I was probably too upset or disappointed...

3 main issues:

1) The camera is horrible. Far too close. It's horrendous. You cannot see anything. Monsters spawn instead of the random fights, but since you can't see where you're going, you just run into monsters even though you could have avoided them if you could have seen them (that spawning system is also quite bad, sometimes they just spawn on top of you). And when you're in a tight dungeon, you cannot even see properly where you are or where you are supposed to go, where are the treasures... It's so horribly frustrating.

2) Other consequence of the camera was that you see the character models from much closer then you should. They are SO UGLY, they made me want to play the PS1 version again. If they had pushed the camera back 50%, it would have solved so many issues. I don't understand why they let the camera like that.

3) Maybe even worse, the game became tremendously easy. Of course, it's DQ, not SMT, but after a while I didn't even go through the trouble of healing my characters before a boss battle, I was just rolling over everything the game was throwing at me. Plus it's DQ7, so no strategy is involved until you reach the jobs. There are some truly insulting moments, like a game where you cannot lose because people give you another choice until you succeed, and when you do, they rejoice saying your victory was legendary and you truly deserved the treasure of the village. It felt like these special schools where you can only get straight As whatever you do.
I stopped soon after that sequence. I thought maybe the game might get a little bit more challenging after a while, but a friend told me that once you start tweaking a little bit your jobs, you can steamroll absolutely everything if you know what you're doing. And that doesn't make the game any fun.

I.... really don't know. Maybe it's better to have a mild version because it's on portable? I'm not against the idea of shortening the lengthy parts or helping to find the tablets, but the camera and the lack of challenge are just shameful.





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"Re(1):DQ7 impressions" , posted Tue 28 May 09:16post reply

quote:

I.... really don't know. Maybe it's better to have a mild version because it's on portable? I'm not against the idea of shortening the lengthy parts or helping to find the tablets, but the camera and the lack of challenge are just shameful.

Blegh. Glad I passed on it. I'm sorry to hear that "streamlining" meant "steamrolling" in terms of the challenge. Traditional RPGs aren't the most engaging thing to me anymore, since other genres have caught up in terms of complexity and storytelling, so if it isn't challenging, I get bored quickly.

The "spawn right on top of you" thing reminds me... that happens in SMT4 a bit as well, but I always laugh and think it's a typical "SMT Fuck You" to the player. Although it's not super difficult to hit the enemies (Persona 3/4 style) before an encounter, there is the anxiety that if you don't, or if you try to escape and fail, you could be in very deep trouble.

Oh! One thing that's a BIG DIFFERENCE is that if the hero dies, there's no consequence. I kind of miss having to protect him and constantly be in fear of losing, but its a welcome tradeoff to get rid of the random, rage-inducing instant deaths that have caused me to waste so many hours on Megaten/Persona games. Even in just a few hours, the hero has died in one hit like...10-12 times, so I can't help but think this was a good choice on their part.

Persona 4 (The Golden, especially) was moving in a good direction with the way that party members would cover for the hero sometimes to prevent an instant kill. I think a "you have 2 turns to revive the hero once he's dead" idea might work, or some sort of extreme penalty (entire party is struck with fear or something) that doesn't involve game over.

Anyway, even with that change, SMT4 is still challenging. It's the save system that makes it "easier." I'm a bit sad that it reduces me "don't want to die" anxiety that's such a strong part of the game for me.

I'm sure as the game progresses I'll be able to put together some abusive skill combinations, but that's half of the fun anyway.





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"Re(2):DQ7 impressions" , posted Mon 3 Jun 22:03post reply

Excuse the double post, but short public service announcement...for those of you who, like myself, missed Thomas Was Alone and Hotline Miami, you can get them in the current Humble Bundle. (along with other games)


Also, while I'm at it, more SMTIV impressions:
-There are a LOT of demons. It's like...stupid.

-The tokusatsu monster designs are cool, but the art styles they're drawn in don't really fit. I think they look much better redrawn in the main illustrator's style (like on the cover)

-Demons are replaced very quickly (I don't like this). They only learn 2 skills and ALL SKILLS are transferable upon fusion. You can choose to not learn a single ice spell with Jack Frost and give him nothing but fire spells. When a demon levels, sometimes it'll do a "demon's whisper" event where you learn skills from them...any number, no limitations, excluding passive skills. Instead of passive skills, the hero automatically "powers up" any skill that he has the chance to learn twice (or more times) from a whisper.

-Instead of getting "down" after being hit by your weakness (like Persona), the character that HITS the weakness, dodges or hits critical sometimes gets an "evil grin" status as a bonus. It makes you difficult to hit and I believe nulls your weakness. Maybe it ups your crit rate or whatever else, but that's hard to tell.

-I used Google maps to help me when I got confused one time.

-The way the "real" world is introduced is kind of chilling and kind of comical. Just perfect!

-It feels like a good mix between SMT2 and SMT3 while doing its own thing well enough. I think it's a worthy sequel for now, but I may change my mind by the end.

-One neat new feature are "apps" for your Gauntlet (devil summoning device). You get points to apply to apps every time you level up and many of them are quite necessary (skill slot up for you, skill slot up for demons, demon slot up, different negotiation tactics, etc.). There's no way you can afford them all and certainly not at once, so prioritizing is fun and tricky.

-Demons want your items/money like crazy. They'll rip you off a lot, too.

-Battles do not give you money, nor do they often give you items that can be traded for money. Items you salvage in the environment give money, quests give money and extorting money from demons gives money. Negotiations often COST a lot of money.

-The mazes aren't at all like normal "cramped hallway" SMT mazes. They're very full environments. I've enjoyed every area that I've gone to and the sense of atmosphere is great, but I wonder if they'll leave me hungry for floor traps and teleporters in the end.

-The overhead map looks cool, but I find it confusing. It's hard to tell where you can and can't walk.

-It has the best use of 3D I've seen in a game, hands down, no competition. If every game on 3DS used 3D this well I'd be way more excited about the system. The sound design is very good, too.

-Despite the use of popular anime VAs, the script still feels "SMT" enough to me and they don't tend to talk in circles like they did in Strange Journey. It's much closer to my idea of "Megaten" than it implied from early trailers.





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"Re(3):DQ7 impressions" , posted Tue 4 Jun 12:34post reply

quote:
Excuse the double post, but short public service announcement...for those of you who, like myself, missed Thomas Was Alone and Hotline Miami, you can get them in the current Humble Bundle. (along with other games)




Both of those games have the illustrious "games I actually beat" award, and either alone are easily worth the $6 asking price for the whole thing.

I won't lie, though: Thomas Was Alone was my favourite game of last year, behind only Frog Fractions.





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"Whoa I'm back in space cuba" , posted Wed 5 Jun 07:20post reply

WayForward is working on a sequel to the Mighty Switch Force soundtrack! And there's probably a game or something to go with it.





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"Random Thread now with slightly more dragons" , posted Wed 5 Jun 19:24post reply

Who could have known, Dragon's Dogma arrives on the PSVita this automn !
.... and on PSP. GJ Capcom.
The title is beautiful: "Dragon's Dogma Quest. It already sounds like an iPhone game.
And... so... it's a F2P online RPG in 2D with 150 different jobs.

Hum... I....





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"Re(1):Random Thread now with slightly more dr" , posted Thu 6 Jun 07:35post reply

quote:
Who could have known, Dragon's Dogma arrives on the PSVita this automn !
.... and on PSP. GJ Capcom.
The title is beautiful: "Dragon's Dogma Quest. It already sounds like an iPhone game.
And... so... it's a F2P online RPG in 2D with 150 different jobs.

Hum... I....


It looks like one of those collectible card games. It's not my sort of thing but the art looks nice at least.


Speaking of DD, this is of no interest to anyone but I'm currently running with a double sorcerer team. This means my entire game is now built around looking for a place to hide so my pawn and I can cast some huge duo spell. I also recently found an Adept's Hat for my main character to wear which makes me unreasonably happy.





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"Re(2):Random Thread now with slightly more dr" , posted Thu 6 Jun 08:12post reply

quote:
Who could have known, Dragon's Dogma arrives on the PSVita this automn !
.... and on PSP. GJ Capcom.
The title is beautiful: "Dragon's Dogma Quest. It already sounds like an iPhone game.
And... so... it's a F2P online RPG in 2D with 150 different jobs.

Hum... I....

It looks like one of those collectible card games. It's not my sort of thing but the art looks nice at least.




Yayyyyy. New Ikeno art! I'm considering running to Japan town to buy this issue so i can get a better look at it!






www.art-eater.com

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"Re(3):Random Thread now with slightly more dr" , posted Thu 6 Jun 08:44post reply

By the end of DD, I liked bringing a mage and a sorcerer with me, because I could tell when they were doing something. Physical attackers looked like they were keeping busy, but it was impossible to tell if they were actually accomplishing anything worthwhile.

I enjoyed hiding and holding a button down (then watching utter chaos) as a sorcerer for a while, but I eventually yearned for something more hands-on. Sadly, there are so many concepts and strategies in that game that would only be effective with a team of actual humans, not AI.

I've been very hot and cold with Dragon's Dogma, but after finishing Dark Arisen, my final verdict is that its one of the most incredible action games I've ever played packaged as one of the worst RPGs.
quote:

Yayyyyy. New Ikeno art! I'm considering running to Japan town to buy this issue so i can get a better look at it!


You might do better investing in this:
Dragon's Dogma Official Design Works.
It's absolutely overflowing with artwork. 300 pages and at least 250 are nothing but art. It's on par with the Okami artbook, if you've seen that one. I would've preferred a little less generic NPC art and more concept sketches for special moves, but it's an impressive book any way you look at it. I'd recommend it to DD and non-DD fans alike.





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"Random Thread now with more CASTLEVANIA" , posted Fri 7 Jun 05:55post reply

HAVE AT IT!!





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"Re(4):Random Thread now with slightly more dr" , posted Fri 7 Jun 06:56:post reply

quote:
By the end of DD, I liked bringing a mage and a sorcerer with me, because I could tell when they were doing something. Physical attackers looked like they were keeping busy, but it was impossible to tell if they were actually accomplishing anything worthwhile.



If you like to see things happen, you I find Striders put on a good show. The area-of-effect arrow attacks are easily visible (and cool looking) and well-trained individuals have a habit of clinging to enemies and wailing on their heads.

quote:

I've been very hot and cold with Dragon's Dogma, but after finishing Dark Arisen, my final verdict is that its one of the most incredible action games I've ever played packaged as one of the worst RPGs.


A pretty decent adventure game, though, isn't it? Games need sequels in ways that movies don't, so I very much hope that DD is at the least a bit less socially awkward. I'd really like to hear something soon regarding a proper sequel, but the free-to-play game seems at least to be a small vote of confidence in the franchise.

I wonder how Dark Arisen performed for them?





/ / /

[this message was edited by Mosquiton on Fri 7 Jun 06:57]

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"Re(1):Random Thread now with more CASTLEVANIA" , posted Fri 7 Jun 12:53post reply

quote:
HAVE AT IT!!


My response to this was odd. It was "UGH. I probably am going to have to play this, huh?" Maybe I should wait for all the trustworthy Castevania fans here to tell me how it stacks up against the original.

That came out wrong. Let me dissect that.
1) Castlevania fans will buy it.
2) I trust the opinions of (most of) the people here.
3) However, being a Castlevania fan possibly makes your opinion on this game LESS valid.
4) That's why I say "stacks up against the original," because that's all that matters.

quote:
If you like to see things happen, you I find Striders put on a good show.

I may have worded this poorly. This is exactly backwards. I agree that striders put on a good show, but I have a difficult time quantifying how much good they're actually doing. However, I know how much it helps when I get an elemental buff on a weapon, when I get healed, or when someone casts maelstrom or bolide.

Well, whatever. I'm done with the game anyway.

OH! That reminds me! On the "real ending" I picked up the jester and killed everyone by throwing him at them. They all yelled out in pain (as they do) and fell dramatically. I am not tagging this as a spoiler, as it would make NO SENSE AT ALL to people who haven't played this part of the game.
quote:
A pretty decent adventure game, though, isn't it? Games need sequels in ways that movies don't, so I very much hope that DD is at the least a bit less socially awkward. I'd really like to hear something soon regarding a proper sequel, but the free-to-play game seems at least to be a small vote of confidence in the franchise.

It was a good "first game in a new series" for sure, though I constantly found myself saying "in the sequel they should do this..." Cheers to Capcom for out-thinking me with Bitterblack Island, though. Now, my greatest hopes for a sequel would be an abbreviated overworld with numerous dungeons like Bitterblack. Something like a Zelda game, then, I guess.

I could also see myself diving into multiplayer dungeons with some randomly-generated content over and over again.





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"Re(1):Random Thread now with more CASTLEVANIA" , posted Sat 8 Jun 01:47post reply

quote:
HAVE AT IT!!


Is it Legacy of Kain? Is it Asura's Wrath? For such a long trailer it left me with more questions than answers. For a game that's due out this year I thought they would be a bit more forthcoming about how it plays. For crying out loud, I don't even know what century the game is set in.

quote:
Dragon's Dogma Official Design Works.
I want this!





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"Re(2):Random Thread now with more CASTLEVANIA" , posted Sat 8 Jun 03:16post reply

quote:
HAVE AT IT!!

Is it Legacy of Kain? Is it Asura's Wrath? For such a long trailer it left me with more questions than answers. For a game that's due out this year I thought they would be a bit more forthcoming about how it plays. For crying out loud, I don't even know what century the game is set in.





It matters little: we'll play it nonetheless. My body is ready for a new Castillovania overdose!!



Spoiler (Highlight to view) -
My bet is on a non-linear storytelling of sorts. That may explain the different eras showcased in the trailer...

End of Spoiler







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"Re(3):Random Thread now with more CASTLEVANIA" , posted Sat 8 Jun 03:46post reply

quote:

It matters little: we'll play it nonetheless. My body is ready for a new Castillovania overdose!!


I agree-- after being initially excited/eventually disappointed/ultimately feeling like I had a hangover of mixed feelings in regard to both LoS and PoS Mirror of Fate, I can't deny my true nature for long, so I'll gleefully buy anything marked Castlevania. I suppose that's not so bad as far as 'guilty video game pleasures' go.






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Mosquiton
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"Jester tossing" , posted Sat 8 Jun 04:21:post reply

quote:

I may have worded this poorly. This is exactly backwards. I agree that striders put on a good show, but I have a difficult time quantifying how much good they're actually doing. However, I know how much it helps when I get an elemental buff on a weapon, when I get healed, or when someone casts maelstrom or bolide.



Ah. Would I be correct in assuming you have the health indicators turned off, then? I always enjoy seeing life bars tick down with a rain of arrows. And when I see an enemy fly back twenty feet after getting hit by a mighty bend it seems pretty obvious someone's doing something right... but maybe I'm just defending my pawn's honor here.

quote:

OH! That reminds me! On the "real ending" I picked up the jester and killed everyone by throwing him at them. They all yelled out in pain (as they do) and fell dramatically. I am not tagging this as a spoiler, as it would make NO SENSE AT ALL to people who haven't played this part of the game.



I can appreciate this, because my Arisen has been to jail at least three times for manhandling that little guy. I couldn't just let that hat thing slide.

In one case I just picked him up and put him down. Where's the harm in that?


EDIT: Since I already edited this to fix the screwed up quotes... I'm cautiously optimistic about CLOS2. The more open nature is very appealing to me -- I only hope they learned something from Mirror of Fate.

The something I hope they learned is "How not to handle exploration and backtracking."





/ / /

[this message was edited by Mosquiton on Sat 8 Jun 08:42]

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"Re(3):Random Thread now with more CASTLEVANIA" , posted Sat 8 Jun 04:22post reply

quote:
HAVE AT IT!!

Is it Legacy of Kain? Is it Asura's Wrath? For such a long trailer it left me with more questions than answers. For a game that's due out this year I thought they would be a bit more forthcoming about how it plays. For crying out loud, I don't even know what century the game is set in.




It matters little: we'll play it nonetheless. My body is ready for a new Castillovania overdose!!

Yeah. That trailer was not good. Even with Kojima out, they seem to have inherited his "Long cutscene-filled" trailers but with none of his ability to tell coherent mini-stories within them.

Actually, the Lords Of Shadow 2 section in Konami's pre-E3 show had way more information in terms of gameplay, structure and level-design. It even had legitimate gameplay footage. Fast-Forward to 15 minutes:

http://youtu.be/jRvnyT1R8J8?t=15m26s

Basically it has an openworld level structure (or a 3D Metroidvania if you will), with no separate levels or even loading screens. And everyplace is accessible at any time as long as you can reach it with your abilities. Although, if the 3DS game is anything to go by, most of these abilities might just simply be "Colored Keys" that unlock "Colored Doors". Supposedly, it'll have 2 eras, one still in medieval-y times and the other in modern times in a city. I don't know if you can willingly jump in time between these two eras or not.

Anyway, I'm very excited for it. It's been 20 years since the last Kid Dracula game.





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"Re(4):Random Thread now with more CASTLEVANIA" , posted Mon 10 Jun 02:09post reply

quote:
Actually, the Lords Of Shadow 2 section in Konami's pre-E3 show had way more information in terms of gameplay, structure and level-design. It even had legitimate gameplay footage. Fast-Forward to 15 minutes:

That actually looked sort of neat, or at least ambitious. It looks like the sort of game that could fall apart in a dozen different ways but I give them credit for totally committing to their idea. If nothing else it will probably make for a game that is more interesting than the hesitant, unremarkable 3D Castlevanias that came before.





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"..... And Raoh has returned to the heavens" , posted Fri 14 Jun 11:33post reply

Kenji Utsumi buys the farm. Just the other day I was thinking that it was lucky that he was still active and whatnot.






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maese
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"Re(1):..... And Raoh has returned to the heav" , posted Fri 14 Jun 14:31post reply

quote:
Kenji Utsumi buys the farm. Just the other day I was thinking that it was lucky that he was still active and whatnot.



R.I.P.

Now I wonder if the funeral service will be held on the same temple as our beloved apost-apocalyptic hegemon's. It would be kind of fitting to have the two enshrined together on the same place.





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"Re(2):..... And Raoh has returned to the heav" , posted Sat 15 Jun 01:23post reply

RIP Utsumi, your subwoofer voice will never be forgotten.

A new English EDF:2025 video popped up recently in which a guy rambles on and on about his bug bombing abilities. E3 2014 will be won by whichever next-gen console features an EDF game.

Finally, here's an extended preview of Yaiba:NGZ. The demo finally answers the question of what would happen if an action character -such as a cyborg ninja- was tossed into the middle of Resident Evil. It turns out the zombies would get slaughtered en masse. While I love the pop art spray that comes from a rocket punch hitting a zombie's head I do wonder what the game will come up with to provide a challenge. Maybe there will be zombie birds that knock you into bottomless pits.





karasu99
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"Re(3):..... And Raoh has returned to the heav" , posted Sat 15 Jun 02:13post reply

quote:
RIP Utsumi, your subwoofer voice will never be forgotten.


Yes indeed. Too many of the greats have been lost in just the year or so.
quote:

Yaiba:NGZ
Maybe there will be zombie birds that knock you into bottomless pits.


This is the best idea I've ever heard.

In all seriousness, I have to wonder why the connection got made with Ninja Gaiden other than the specific intention of drawing in folks who would see the game and say "cool ninja game but too bad it's not NG or else I'd try it". After all, it's not like DOA is called Dead or Alive:NG or something.

That does inspire a good thought though: maybe the cyborg ninja from Yaiba will show up in DOA5U? That would be GREAT!






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"Re(4):..... And Raoh has returned to the heav" , posted Sat 15 Jun 04:04post reply

quote:

That does inspire a good thought though: maybe the cyborg ninja from Yaiba will show up in DOA5U? That would be GREAT!



Well, I think we should expect his addition to the roster sooner or later, it would be the logical step to take. Tecmo Koei would miss the chance to make a great commercial move, lest they do otherwise...


And, of course, R.I.P. Utsumi Kenji.Thanks for becoming the Word of the Conqueror and bringing me so many moments of awe and excitement in my teenage years. Accept this humble flower as a token of appreciation before you ascend to the heavens with no regrets and a proud smile in your face:





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"Re(5):..... And Raoh has returned to the heav" , posted Sat 15 Jun 04:16post reply

quote:

Accept this humble flower as a token of appreciation
This has to be the most poignant use of that emoticon ever conceived! You and I wa shocked about the whole thing, but we can sing the anthem in his honor.





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Ishmael
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"Re(6):..... And Raoh has returned to the heav" , posted Wed 19 Jun 08:05post reply

So today I downloaded Capcom's D&D retro combo set. Since I've barely had a chance to give it a spin I don't have much to say of the conversion at the moment. One thing I did notice right away is that it supports arcade sticks so you can have that old school feel as you play. That's a good early sign.





karasu99
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"Re(7):..... D&D Collection Talk" , posted Wed 19 Jun 08:44post reply

quote:
So today I downloaded Capcom's D&D retro combo set. Since I've barely had a chance to give it a spin I don't have much to say of the conversion at the moment. One thing I did notice right away is that it supports arcade sticks so you can have that old school feel as you play. That's a good early sign.


I've been anxious to buy it all day, but I can't honestly decide what platform to buy it for. I'm leaning toward the WII U since I've got a real paltry selection of games on it at the moment, and since I can't imagine the quality is any different from the other consoles, but this revelation about arcade sticks makes me wonder if PS3 is the way to go. But then on the other hand I always found its arcade controls to be a little sticky and hard to adapt to.

Why couldn't they have made the PSN version playable on Vita, dammit? That would have made this whole decision easier for me. Capcom, you rascals!

Looks like the New Super Mario Bros 'Super Luigi' add-on is... is out for... the... Wii U... oh, nevermind, nobody's listening!






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Pollyanna
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"Re(8):..... D&D Collection Talk" , posted Wed 19 Jun 11:35post reply

quote:

Looks like the New Super Mario Bros 'Super Luigi' add-on is... is out for... the... Wii U... oh, nevermind, nobody's listening!


I'm getting it at least. I don't much care for the game myself, but it's literally the only title I can get all of my friends to play with me and that's worth a lot.

I was thinking I wouldn't bite on D&D with Dragon's Crown just around the corner, but ehhh, it's cheap, so maybeeeee. (Also joystick lust)

Side note: Just finished The Last of Us which met and exceeded expectations. Really impressed with its depiction of America, consistent tone and surprisingly level of integrity. For something so violent, it's very subtle and doesn't shove its message down your throat. Instead of going to any game interrupting extreme to tell you that people are bad or that you may be a bad man, it puts you in situations where you think "it'd be a lot easier if I killed those guys." That's obviously a natural thought in a video game, but in this game's scenario, it was an "ah-ha" moment where I understood the slippery moral slope of the world.

Also


Spoiler (Highlight to view) -
I was impressed that without making a big deal out of it they worked in the ironic situation that in a zombie story, humans were eating other humans, but zombies were not. I can't believe they pulled that off gracefully.

End of Spoiler







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Freeter
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"Xbox One...Eighty" , posted Thu 20 Jun 05:45post reply

"See, we're like Sony too! PLEASE DON'T LEAVE US"





karasu99
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"Re(1):Xbox One...Eighty" , posted Thu 20 Jun 06:04:post reply

quote:
"See, we're like Sony too! PLEASE DON'T LEAVE US"


They've got a lot of work ahead of them to rehab their image after such a colossally mis-played month or so. I KNOW, here's the perfect way to start!!!

Seriously though, I've got nothing against the Xbone or Microsoft in theory, but this still doesn't change my mind about buying a PS4 instead (not that my decision was based on the policies they're now reversing).

EDIT: Also, now that I've read the announcement in full, I notice that the creepy always-on Kinect potential spy-cam hasn't been reversed. I'm proud of them for finally removing region lock though!






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[this message was edited by karasu99 on Thu 20 Jun 06:10]

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"Re(2):Xbox One...Eighty" , posted Thu 20 Jun 06:57post reply

Well good on them for coming to their senses. Maybe I won't totally forget the system now.

At first I wondered how they can just redesign the whole infrastructure like that and still meet their milestones, but then I realized that Sony probably did roughly the same thing when the Xbone made its big debut.





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"Re(2):Xbox One...Eighty" , posted Thu 20 Jun 08:17post reply

I was going to be vaguely happy about the Xbox thing, but looking at people's comments, evidently a "vocal minority has ruined it for everyone" and the Xbox One is now "no longer a next generation system."

This is hurting my head. I think I need to go back to bed. Uhhh...congratulations Sony for kicking Microsoft into the last generation, I guess?
quote:

They've got a lot of work ahead of them to rehab their image after such a colossally mis-played month or so. I KNOW, here's the perfect way to start!!!


YESSSSSSSSS!

Also, you can't do "Sticks to Snakes" in the D&D demo...you have to buy the game for that. I'm torn, because on one hand, without Sticks to Snakes, the demo didn't (re) sell me on the game...but on the other hand, if they give you Sticks to Snakes for free, then why pay money?





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"Re(3):Xbox One...Eighty" , posted Thu 20 Jun 14:24post reply

quote:

Also, you can't do "Sticks to Snakes" in the D&D demo...you have to buy the game for that. I'm torn, because on one hand, without Sticks to Snakes, the demo didn't (re) sell me on the game...but on the other hand, if they give you Sticks to Snakes for free, then why pay money?



It's comforting to know that there might be someone out there that enjoys turning pieces of wood into adorably tenacious serpents as much as I do. It's like reading a post from my alter ego! You are truly a kindred spirit. Or does everyone think this is the coolest spell ever?





/ / /

Mosquiton
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"Hold Console, Cure serious DRM, S2S" , posted Thu 20 Jun 14:24:post reply

Ugh, this is the second time this week I double posted on this silly tablet. I need my own laptop.

Since it looks weird when you delete replies I'll just post something else....

I want sticks to snakes in Dragon's Dogma 2. Magic is already super cool in DD, but the sequel would be a great excuse to step outside mere elemental mastery.





/ / /

[this message was edited by Mosquiton on Thu 20 Jun 14:32]

Pollyanna
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"Re(4):Xbox One...Eighty" , posted Thu 20 Jun 15:10post reply

quote:

Or does everyone think this is the coolest spell ever?


Only the rad people. Also, this.
I'm sure Sticks to Snakes is copyrighted, so if they put it in another game, it'd have to be "Twigs to Serpents" or some such.





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"Re(5):Xbox One...Eighty" , posted Thu 20 Jun 16:21post reply

quote:

Or does everyone think this is the coolest spell ever?

Only the rad people. Also, this.
I'm sure Sticks to Snakes is copyrighted, so if they put it in another game, it'd have to be "Twigs to Serpents" or some such.



Wouldn't the perfect fit for Dragons Dogma be something like "faggots to snakes?"





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Maese
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"so I herd u liek Arrested Development..." , posted Thu 20 Jun 16:57post reply

Not sure about where to post this, but since it's as random as it gets I guess it should be fine: concept video for an Arrested Development fighting game. We're living interesting times.





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"Re(1):so I herd u liek Arrested Development.." , posted Fri 21 Jun 01:50post reply

Hahaha, I figured that MS would have to make some changes after their disastrous pre-release PR but I didn't think they would change several policies so abruptly. I don't think MS figured they would either since it sounds like the Xbox will have to receive an immediate update when it is first turned on or it will still cheerfully commit suicide after 24 hours.

This emergency fix will go a long way to helping mend fences with a lot of consumers but I still think that the Xbox is centered on the wrong ideas. The Xbox is still being billed as the center of your entertainment world, where you are on such good terms with your television that you can talk to and wave at it and -like a loyal dog- it will respond. Too bad I agree with the pundits who say that the momentum has shifted away from having a single, giant screen in your house to tablets where you can carry the screen around with you. Kinect technology is neat but it's unwanted technology that will undoubtedly wither and die because a lot of people have already found an alternative they prefer. Having it all bundled together with arbitrary, draconian DRM bullshit probably didn't help sell me on the wonders of Kinect 2.0 either.

quote:
STICKS TO SNAAAKES!!!


When a friend and I were playing the D&D port he mentioned that the Sticks to Snakes spell was never actually in the actual Dungeons & Dragons games. If so, who owns Sticks to Snakes? If Capcom owns the Sticks to Snakes it not only should be in DD2, it should be in every game Capcom makes. Forget shouting "Objection!" at the next Gyakuten Saiban game, I want to yell "Sticks to Snakes!" and whip a bunch of snake sticks at the prosecution.

Speaking of the D&D port, after having spent a bit more time with it I can now say that playing the game is like having your long lost love come back into your waiting arms. It's just that good.





Mosquiton
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"Re(2):so I herd u liek Arrested Development.." , posted Fri 21 Jun 02:55post reply

quote:

STICKS TO SNAAAKES!!!

When a friend and I were playing the D&D port he mentioned that the Sticks to Snakes spell was never actually in the actual Dungeons & Dragons games. If so, who owns Sticks to Snakes?


Your friend probably only played 3rd edition D&D, Capcom's D&D is old school... back when Elf used to be a character class just like Fighter. You should be sure to shame him, pretending like you suspected he was wrong the whole time but felt embarrassed correcting such an obvious error.

I feel like using Sticks to Snakes in your game would be a calculated risk... you might be able to just point to the biblical Moses and say you got it from him. Or Capcom could tweak the phrasing. I'm sure the creative DragDog team could come up with something more elegant than Red Knight's suggestion, anyway.





/ / /

nobinobita
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"Re(2):so I herd u liek Arrested Development.." , posted Fri 21 Jun 04:50:post reply

quote:
If so, who owns Sticks to Snakes? If Capcom owns the Sticks to Snakes it not only should be in

-- Message too long, Autoquote has been Snipped --


Sticks to Snakes is from the Bible:

Then the LORD said to him, "Reach out your hand and take it by the tail." So Moses reached out and took hold of the snake and it turned back into a staff in his hand.
Exodus 4:4


http://biblehub.com/exodus/4-4.htm


Sticks to snakes was also a spell in earlier editions of Dungeon's and Dragons (from when I was a kid, man does anyone else remember THACO?). It was removed after the third edition I think.

I love Capcom's Dungeon's and Dragons. It's so incredibly faithful to the source material. Capcom has always been awesome at that, they don't get enough credit for that.

*edit*

Doh! I just repeated everything Mosquiton just said.

quote:
Your friend probably only played 3rd edition D&D, Capcom's D&D is old school... back when Elf used to be a character class just like Fighter. You should be sure to shame him, pretending like you suspected he was wrong the whole time but felt embarrassed correcting such an obvious error.

I feel like using Sticks to Snakes in your game would be a calculated risk... you might be able to just point to the biblical Moses and say you got it from him. Or Capcom could tweak the phrasing. I'm sure the creative DragDog team could come up with something more elegant than Red Knight's suggestion, anyway.







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[this message was edited by nobinobita on Fri 21 Jun 04:53]

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"Re(3):so I herd u liek Arrested Development.." , posted Fri 21 Jun 06:18post reply

The copyright and trademark to Sticks to Snakes is fully owned by Paramount Pictures.

Why would they remove Sticks to Snakes from the RPG version of D&D? Did everyone want to use that spell and were skipping out on the rest of the game? At least we have it in the D&D arcade game. Every other spell in the game is gorgeous but the cleric has his dorky but charming little sticks. Thankfully the snake sticks are useful, which is more than I can say for 2p cleric and his stupid bug spell.





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"Re(1):Xbox One...Eighty" , posted Sat 22 Jun 03:40post reply

quote:
"See, we're like Sony too! PLEASE DON'T LEAVE US"



Even though MS is backing off their mandatory DRM, I'm willing to bet that they're going to leave the system in place so that 3rd party publishers can opt-in if they feel like it. I always had a hunch that some 3rd parties **coughEAcough** were the driving force behind the system's DRM. If my hunch is true, we'll see which companies these were by looking at which XBO games end up having DRM.





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"Re(2):Xbox One...Eighty" , posted Sat 22 Jun 05:36:post reply

"No more 'mandatory Kinect', rejoice!...but you still pay full price because we hate you" - MS

EDIT: article updated





[this message was edited by Freeter on Sat 22 Jun 06:55]

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"Re(3):Xbox One...Eighty" , posted Mon 24 Jun 15:16post reply

quote:
"No more 'mandatory Kinect', rejoice!...but you still pay full price because we hate you" - MS

EDIT: article updated



I'm a big proponent for personal privacy, but I'm not worried about Kinect's always-on requirement. If M$ says Kinect won't be used to spy on us, then I'll give them the benefit of the doubt. If Kinect is indeed secretly phoning home, then it shouldn't be too difficult to detect by monitoring your network's outbound traffic. The resulting lawsuits would vastly outweigh the dubious benefits of spying.

Though I am a little concerned that certain functions, such as switching between stuff, will require you to interact with Kinect. Sometimes I enjoy being a lazy SOB and don't feel like speaking up or waving my hand. Hopefully all of the XBO's functions can be accessed via the controller.





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"Re(4):Xbox One...Eighty" , posted Tue 25 Jun 04:25post reply

I've always viewed the Kinect as the updated version of Nintendo's R.O.B. so that means I'm probably not the target audience for this peripheral. Still, I'm impressed with how resolute MS is in trying to get the Kinect to catch on. Is this someone's pet project or are they convinced that people want their televisions to stare back at them? Then again, all three consoles have weird luggage attached to them -such as WiiU's odd controller or Sony's insane insistence on trying to convince people that the Vita is cool- so this isn't a problem that's unique to the new Xbox.

In other news, has anyone here tried Hotline Miami? If so, any thoughts? Since it's popping up on PSN and Vita I'm interested in giving it a shot but I was curious to hear what others thought.





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"Re(5):Xbox One...Eighty" , posted Tue 25 Jun 04:57post reply

quote:
Kinect

I've probably said this already like 5 times, but I thought it was interesting how Sony threw the PS Move under the bus for PS4 at E3 after trying to promote it before. Although we can't know what their initial policies were, I personally don't believe they had some evil DRM intentions that they reversed to screw Microsoft over. However, it seems obvious that they did that with the Move.

I understand the argument of "the Kinect is driving up the price of a system I want and I don't care about it." I can't convince someone to care about the Kinect. However, I do think it plays well into Microsoft's plan for their system as a "media center for the whole family."

The first Kinect was kind of a tragedy, because it sold well and had a lot of buzz but didn't get much support to back it up. Most of the titles for it were budget games. It was, after all, a peripheral that only a percentage of the player base owned. I don't know how many developers are going to fully commit themselves to Kinect stuff, but now it's there for everyone. It's a part of the console experience.

For those who want an Xbox One, but don't want Kinect...are you sure you shouldn't just get a PS4? Shouldn't there be something that differentiates the consoles?

quote:
Then again, all three consoles have weird luggage attached to them -such as WiiU's odd controller or Sony's insane insistence on trying to convince people that the Vita is cool- so this isn't a problem that's unique to the new Xbox.

Even if the companies have failed to completely sell consumers and developers on these things, I don't think they're bad in theory. It's not reasonable to hope for only one console to exist and what good would it do if all 3 were exactly the same?

I'm not trying to be argumentative, I'm just saying "if this is bad, what would be good, in your opinion?"

Also, what would make the Vita "cool"? Is the 3DS cool? What's a cool system? I don't think the Vita's problem is that it's uncool so much as it's overwhelmingly unnecessary.

quote:
In other news, has anyone here tried Hotline Miami? If so, any thoughts? Since it's popping up on PSN and Vita I'm interested in giving it a shot but I was curious to hear what others thought.

I liked the atmosphere and the music tremendously. The trailers don't accurately portray how strategic the game is, either. Well...it can be strategic, or if you're really good/insane it can just be murder.

Anyway, I thought the game was very clever and great in theory, but it wasn't "tight" enough for my liking. It seemed like, with every stage, I put together a reasonably thoughtful game plan that made sense within the world only to have it constantly foiled by AI oddities or frustrating little gameplay hiccups. Things that felt beyond my control. Eventually, I would end up finishing the stage doing something that felt stupid or just broken. There are a lot of different approaches to play with and if you enjoy that sort of thing, you might enjoy it more than me. Also, the game was well-received I think, so my problems might not be shared by everyone.

How much does it cost? That's an important factor.





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"Re(6):Xbox One...Eighty" , posted Tue 25 Jun 10:54post reply

quote:
Even if the companies have failed to completely sell consumers and developers on these things, I don't think they're bad in theory. It's not reasonable to hope for only one console to exist and what good would it do if all 3 were exactly the same?

I'm not trying to be argumentative, I'm just saying "if this is bad, what would be good, in your opinion?"



Honestly, I was mostly just writing for no other reason than to string words together since I'm not certain I had a point. As for what I might have been saying... it's not that any of these extra gizmos are bad. Some of them are actually quite cool. It's that the Kinect, Vita remote play and so on are peripherals. They may have really good features but they are not integral to the systems. MS can hardwire the Kinect into the Xbox 1 as much as they want but every time I look at it I'm still going to think of the old VMU games that were included with the DC. You're quite right, having more than one console is good and having something that differentiates them is even better. All I hope is that what sets them apart is actually worthwhile and that it doesn't become a burden on the system and on developers who have to shoehorn it into their games.

quote:
How much does it cost? That's an important factor.

Thanks for the thoughts on Hotline Miami. It sounds interesting but it also sounds like it could turn into a frustrating mess in a hurry. It's $9.99 or thereabouts so I may end up biting because I like the idea that a small game like this can make it onto a home console.





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"Re(7):Xbox One...Eighty" , posted Tue 25 Jun 18:07post reply

quote:
In other news, has anyone here tried Hotline Miami? If so, any thoughts? Since it's popping up on PSN and Vita I'm interested in giving it a shot but I was curious to hear what others thought.


The controls are a bit dodgy/frustrating but once you wire your brain the right way and accept the flaws, pretty fun and intense experience. The really good thing is that you restart immediately after dying, which tends to lower the frustration for dying too fast or to unjustly (at least on PC but I assume it's the same on PS3 and Vita). The soundtrack is amazing. Don't expect too much from the story which gets disappointing as you progress.

I recommend using the mask that kills instantly enemies you hit with a door slam (normally it only knocks them out for a few seconds). Super useful for a big chunk of the game.

The price is not so cheap compared to how much most people payed for the PC version but I believe it's crossbuy, so if you have both a Vita and a PS3, that's pretty nice. Unfortunately my Vita has japanese setting so I am thinking of waiting for the JP version to eventually drop (please Sony Japan).





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"Re(7):Xbox One...Eighty" , posted Tue 25 Jun 19:11post reply

I just got Level-5's new ios game.
It's like Puzzle and Dragon (which is sort of a puzzle/RPG) only with slot machines and sexy girls. So far so good! It's more cute and sexy in a fun way than a gross way. All of the girls have professions (many of them mundane) and ludicrous "evolutions" as they level up. I love that the bartender girl starts out looking like she works at a biker bar, then "evolves" into a classier bar.

It's free to play, but money gets you more girls. (or the same girl to feed to herself to level her up or...whatever)

quote:
Vita Remote Play

Although I was pleased that Sony said this is something that happens automatically without extra effort from the developers, I'm not quite sure what its practical use is. Actually, I just plain don't understand it. I guess it's the same as playing on the WiiU controller? Not something I would ever use...

But hey, at least developers aren't burdened by it. I keep hearing people talk about incorporating tablets into games, though...which I guess people want? Maybe the Vita can also serve that purpose and interact with games in a meaningful, if unnecessary way.
quote:
The really good thing is that you restart immediately after dying, which tends to lower the frustration for dying too fast or to unjustly (at least on PC but I assume it's the same on PS3 and Vita).

Yes. Very good that you respawn quickly since you die so quickly and the tiniest, strangest thing can undo you instantly. The fragility of the main character made me cautious at first, but the continue system eventually made me wild and daring. That, combined with AI/system frustrations may make you say "screw this" and find broken and crazy ways to deal with things.





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"B-kano" , posted Tue 25 Jun 20:07post reply

As a guy who does not frequent pachinko/pachislo, I had a surprising amount of fun with Rio de Paradise on DS some years ago. Very disappointed this is not part of the Guild series but it makes sense given Level 5's current woes that they try to catch the SNS bandwagon.





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"Re(8):Xbox One...Eighty" , posted Wed 26 Jun 01:51post reply

After watching the latest Superman movie Kyle Baker created the game Mass Murderer of Steel. This is an interesting approach to movie reviews.

quote:
I just got Level-5's new ios game.
It's like Puzzle and Dragon (which is sort of a puzzle/RPG) only with slot machines and sexy girls. So far so good! It's more cute and sexy in a fun way than a gross way. All of the girls have professions (many of them mundane) and ludicrous "evolutions" as they level up. I love that the bartender girl starts out looking like she works at a biker bar, then "evolves" into a classier bar.

It's free to play, but money gets you more girls. (or the same girl to feed to herself to level her up or...whatever)

On the main page the image of the leveled-up heroine has been flipped so her hair now parts on the wrong side. It's bad enough that they were too lazy to correct the picture but then they went and ran the image three times? Now there's quality control.





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"Re(9):Xbox One...Eighty" , posted Wed 26 Jun 10:11:post reply

quote:
After watching the latest Superman movie Kyle Baker created the game Mass Murderer of Steel. This is an interesting approach to movie reviews.



This reminds me of how in the Nolan Batman movies, Batman (who has sworn off guns) uses the guns on his bat-mobile and bat-bike to blow up civilian cars that get in his way. I don't remember anyone getting upset over this though haha. I guess those movies gave you a lot less time to think about what was happening on screen.






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[this message was edited by nobinobita on Wed 26 Jun 10:14]

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"Re(8):Xbox One...Eighty" , posted Wed 26 Jun 15:46:post reply

quote:
I just got Level-5's new ios game.
It's like Puzzle and Dragon (which is sort of a puzzle/RPG) only with slot machines and sexy girls. So far so good! It's more cute and sexy in a fun way than a gross way. All of the girls have professions (many of them mundane) and ludicrous "evolutions" as they level up. I love that the bartender girl starts out looking like she works at a biker bar, then "evolves" into a classier bar.

It's free to play, but money gets you more girls. (or the same girl to feed to herself to level her up or...whatever)



Hey a girl's gotta eat! Jokes aside this is a great description. I will try to turn my Puzzle and Dragon friend to the sexy side.

Update: I tried it out myself and I practically had to yank the hooks out of me. The feedback centers of my brain are going to need rehab. I did see that waitress you were talking about, very cute. I had started to level up the cop before I calculated my potential productivity lost.

That said I have no qualms trying to get my friend hooked on it. How do you get the girls to learn skills?





/ / /

[this message was edited by Mosquiton on Wed 26 Jun 16:45]

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"Re(9):Xbox One...Eighty" , posted Wed 26 Jun 17:32post reply

quote:

On the main page the image of the leveled-up heroine has been flipped so her hair now parts on the wrong side. It's bad enough that they were too lazy to correct the picture but then they went and ran the image three times? Now there's quality control.


That's how it looks in the game, I think...proving that it's actually a POWER UP and that she evolves into a superior hair part.

quote:
blow up civilian cars

Those are CARS, not PEOPLE. Like if you use a laser gun, you're LASERING someone, not SHOOTING them.

quote:
I tried it out myself and I practically had to yank the hooks out of me. The feedback centers of my brain are going to need rehab. I did see that waitress you were talking about, very cute. I had started to level up the cop before I calculated my potential productivity lost.

That said I have no qualms trying to get my friend hooked on it. How do you get the girls to learn skills?

I can't figure out if this is any good or not! I know I like it, but it's barely even a game. There are a lot of aspects of it that compare favorably to P&D, but at the end of the day, it might be lacking a level of depth necessary to keep me playing. Somehow, those slots keep me going "Yes YES YES YES...NO!" and "YES YES YES YES YESSSSSS!"

I haven't figured out the skill system either, or rather, I haven't bothered learning yet. You mean like leader skills, right? I think there was a note that said you could learn them through powering up, but that's pretty vague. I didn't put much thought into the game because I wasn't sure if I'd keep playing or not, but I'm starting to get hooked.

I wonder if the game becomes prohibitively difficult in a way that makes you spend money later. As it stands, they give you plenty of girls and unlike P&D, you don't feel like you're stuck with "lame stuff." I wonder how it would do if they only gave you ugly girls and you had to pay money for the sexy ones.





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"Re(10):Xbox One...Eighty" , posted Wed 26 Jun 19:49post reply

quote:
Hotline Miami
I just finished it for the first time yesterday on Vita. I enjoyed how, despite being ostensibly a top-down twin stick shooter, it is quite strategic. And planing how to clear floors room by room is essential. The controls are a little loose as it can get very hard to shoot enemies, but I consider it sort of an inherent difficulty spike meant to punish rushed attacks and reinforce smart planning. The game also exudes style with its great music and visual presentation. And despite being another '80s nostalgia fest, it greatly justifies it I think. This is quite different from other, more pandering '80s nostalgia games filled with random references just for reference sake (Retro City Rampage is sort of a poster child for this trend).





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"engulfed by the B-kyuu Kanojo" , posted Thu 27 Jun 01:37:post reply

quote:
I just got Level-5's new ios game.
It's like Puzzle and Dragon (which is sort of a puzzle/RPG) only with slot machines and sexy girls. So far so good! It's more cute and sexy in a fun way than a gross way.
Great Hera, what have you done? Extremely attractively designed girls fight man-headed inanimate objects with slot machines? A sexy female mercenary version of Doctor Octopus? All my time is gone, and I don't even like pachinko or slots!





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[this message was edited by Maou on Thu 27 Jun 01:37]

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"Re(1):engulfed by the B-kyuu Kanojo" , posted Thu 27 Jun 09:05:post reply

EDIT: There's a demo for Puppeteer in the Japanese PSN store. It's very very short, so it's hard to form an opinion. Something about the animation and character designs don't sit well with me, but the music is fancy-pants and the environments are impressive. They're rich in a way that defies the somewhat "budget game" look. Still not sure about this one, which is sad, because a puppet fairy tale game seems like something I'd be wayyyy more excited about.

A few early BQ Kanojo notes:
-Leader skills might be limited to rare gacha characters. Even after 2 evolutions, I haven't seen a common girl with one. The ones I have (on rare girls) are both sub-type attack up skills (for "elite" or "little devil" type girls).

-Battle Skill ups are likely achieved by feeding a character with the same skill to them.

-The limited-time beckoning cat special dungeon seems to be the best way to level characters early on? Other than that, it's just tanuki.

-After getting the high score bonus on each stage, it looks like you'll have to rely on limited-time dungeons for evolution materials.

-The game straight-up tells you what each non-player drop is good for. That's handy.

-I'm sad when girls "evolve" into a less-good artist. There are a lot of low-level designs I prefer to the maxed-out ones. Some of the "power up" designs just seem to take clothes away.

-The photographer girl's powers seem to be very JoJo inspired. Her ultimate form is pretty fanservicy, but awesomeeeee if you're into crazy poses, super boobs and stands.

-It's not really possible to get "better" at the game as far as I can tell, so I'm surprised it's held my interest at all.

-I love Ikemen Bat. I wish the enemies talked.





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[this message was edited by Pollyanna on Thu 27 Jun 17:57]

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"Silent Hill Ramen" , posted Sun 30 Jun 00:08:post reply

I'm not sure if this belongs in the gaming thread, but by lord, their latest collaboration project for a Silent Hill Ramen is plain scary to eat. The page is in Japanese, but the photos do all the talking.

http://www.takumen.com/st/lp/silenthill/





[this message was edited by Professor on Sun 30 Jun 00:09]

badoor
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"Re(1):Silent Hill Ramen" , posted Sun 30 Jun 04:14post reply

quote:
I'm not sure if this belongs in the gaming thread, but by lord, their latest collaboration project for a Silent Hill Ramen is plain scary to eat. The page is in Japanese, but the photos do all the talking.

http://www.takumen.com/st/lp/silenthill/

Oh my. That does not look tempting at all.

This must be some sort of promotion for the new movie, which I heard is not good at all, another bullet added to the current sad state of the Silent Hill franchise.





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"Re(1):Silent Hill Ramen" , posted Sun 30 Jun 09:55post reply

quote:
I'm not sure if this belongs in the gaming thread, but by lord, their latest collaboration project for a Silent Hill Ramen is plain scary to eat. The page is in Japanese, but the photos do all the talking.

http://www.takumen.com/st/lp/silenthill/



Dear god.





/ / /

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"Sengoku Basara 4" , posted Wed 3 Jul 18:52post reply

http://pbs.twimg.com/media/BOOlyB5CIAEmLJZ.jpg?.jpg
http://pbs.twimg.com/media/BOOmk_HCEAIZZzR.jpg?.jpg
http://pbs.twimg.com/media/BOOm8wgCYAAfbK7.jpg?.jpg
http://pbs.twimg.com/media/BOOnrLxCYAAOWWj.jpg?.jpg
http://pbs.twimg.com/media/BOOoDJaCQAA94sM.jpg?.jpg
http://pbs.twimg.com/media/BOOo0PyCAAA4NmB.jpg?.jpg
http://imepic.jp/20130703/560060

I am... not convinced.
OK, first, GJ for changing the base roster, I would never have thought Yukimura would take a step back, and Ishida seems a logical choice popularity-wise. And parallel Muromachi is probably the safest choice after Basara 3.
I like Ashikagaznable, as a historical character, a voice actor and as a design, even though he kinda remind Hideyoshi... I suppose he won't be playable until the 4++ (or the DLC if they decide to go that route with this game)?

It's already quite strange to pick Shibata, when you think of the Oichi in Basara... I suppose in Parallel Muromachi, she's still married to Nagamasa?
But the design... urgh. He looks like an old Musou character. At first I thought it was the non-playable enemy of Basara 3 that lives in a tree whose name I forgot, trying an unconvincing Masamune cosplay... And I suppose he's Shima Sakon's love interest?
As for Shima, he looks like a Midnight Bliss version of Yukimura.

It's strange for this series to start by showing 4 characters with traditional weapons (well... except Masamune). Where is the wacky? Even if I wasn't found of Basara3's new cast, where are the new Ôtani or Kuroda?

Oh, well. The most important is that they end up having at least some funny gimmicks, and have interesting and distinctive playstyles. There's still plenty of time until 2014.





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"Re(1):Sengoku Basara 4" , posted Thu 4 Jul 01:29post reply

First off, I'm surprised and happy to see that Yukimura has been benched or at least moved down the batting order. Now that he has a lot more free time Yukimura can go hang out with Dimitri and other characters who have been demoted out of poster boy status for their game series.

But while Sakon looks like recent versions of Lu Xun from the Musou games the franchise seems to be getting tamer. Like Iggy, I'm also wondering what happened to the crazy stuff. If the rest of the game keeps up this restrained feel it's going to feel like Date rode in (on a horse tricked out with handlebars and exhaust pipes) from a totally different game. Oh well, as long as Date continues to speak in enthusiastic Engrish it's all good.





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"Re(2):Sengoku Basara 4" , posted Thu 4 Jul 03:57post reply

What is that weapon Yoshiteru is holding? It looks sort of like either a fan, or an axe, or a shovel. But it's mostly behind him so I can't tell.





Mosquiton
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"Dragon's Crown D-Pad" , posted Thu 4 Jul 06:43post reply

Looks like there's an option in Dragon's Crown to change movement controls from the analog stick to the d-pad.

All other controls are locked, apparently, so the button layout could still feel weird on an arcade stick (or not), but it's still a nice bit of news.





/ / /

maese
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"No Xavi, No Life" , posted Thu 4 Jul 15:34post reply

quote:
http://pbs.twimg.com/media/BOOlyB5CIAEmLJZ.jpg?.jpg
http://pbs.twimg.com/media/BOOmk_HCEAIZZzR.jpg?.jpg
http://pbs.twimg.com/media/BOOm8wgCYAAfbK7.jpg?.jpg
http://pbs.twimg.com/media/BOOnrLxCYAAOWWj.jpg?.jpg
http://pbs.twimg.com/media/BOOoDJaCQAA94sM.jpg?.jpg
http://pbs.twimg.com/media/BOOo0PyCAAA4NmB.jpg?.jpg
http://imepic.jp/20130703/560060

I am... not convinced.
OK, first, GJ for changing the base roster, I would never have thought Yukimura would take a step back, and Ishida seems a logical choice popularity-wise. And parallel Muromachi is probably the safest choice after Basara 3.
I like Ashikagaznable, as a historical character, a voice actor and as a design, even though he kinda remind Hideyoshi... I suppose he won't be playable until the 4++ (or the DLC if they decide to go that route with this game)?

It's already quite strange to pick Shibata, when you think of the Oichi in Basara... I suppose in Parallel Muromachi, she's still married to Nagamasa?
But the design... urgh. He looks like an old Musou character. At first I thought it was the non-playable enemy of Basara 3 that lives in a tree whose name I forgot, trying an unconvincing Masamune cosplay... And I suppose he's Shima Sakon's love interest?
As for Shima, he looks like a Midnight Bliss version of Yukimura.

It's strange for this series to start by showing 4 characters with traditional weapons (well... except Masamune). Where is the wacky? Even if I wasn't found of Basara3's new cast, where are the new Ôtani

-- Message too long, Autoquote has been Snipped --


Hmmmm, interesting... I was kind of expecting a "Bakumatsu Basara" or something along those lines, but at the very least I'm relieved they decided to retain the Sengoku setting.

However, I agree with Iggy and Ishmael: I see too much Sengoku and too little Basara on this one. It's OK to catter to the fujoushi audience, it's the core fanbase of the series after all. But I wish they'd dare to push it beyond the prettyboys too, as they did on Basara 1 & 2.

Come on, Capcom, throw us, poor Xavi worshipers, a bone or two!





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"Re(1):No Xavi, No Life" , posted Thu 4 Jul 16:44post reply

It would seem that having already beat Koei at everything that mattered back with Basara 2, Capcom's new goal is to beat them at stagnation as well. Then again, it's not like maximizing profits with minimal efforts isn't a Capcom standard.

Well, maybe I'm judging things too early, but for a series I used to be explosively enthusiastic about, this seems to be turning into a "for the fans who would buy it anyway and talk about details that don't matter to normal people" sort of thing. Then again, if they have some fun system advancements, that might be enough.





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"XBHell" , posted Sat 6 Jul 03:24post reply

The new XBL rep system can damn you to eternal suffering

Damn, and here I thought Microsoft was done with the clusterfuck ideas.





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"Re(1):XBHell" , posted Sat 6 Jul 06:38post reply

quote:
The new XBL rep system can damn you to eternal suffering

Damn, and here I thought Microsoft was done with the clusterfuck ideas.


There is absolutely no way that this is going to work as intended, but I like the idea in theory. In the ideal there are two scenarios:
A) Assholes want to play with like-minded assholes and get what they want.
B) Assholes, despite being assholes, want to play with non-assholes so they can make them miserable.

In other case, assholes should be delegated to matches with other assholes.

I've had so many online experiences ruined by rotten people. I always try to be as courteous as possible, but I'm starting to realize that maybe I'm the problem and the world of online gaming is not where I belong.

On a side note, I am so sick of people on mics carrying on conversations with people you aren't even playing with. I can't believe this is a thing.





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Ishmael
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"Re(2):XBHell" , posted Sat 6 Jul 22:26post reply

quote:
if we see consistently that people, for instance, don't like playing with you, that you're consistently blocked, that you're the subject of enforcement actions because you're sending naked pictures of yourself to people that don't want naked pictures of you...

What? While I like the theory of putting all the problem players into their own little playpen it suggests that Xbox's current online system is far too open to abuse if they have to consider these measures.





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"Re(1):XBHell" , posted Sun 7 Jul 00:14post reply

quote:
The new XBL rep system can damn you to eternal suffering



I love the spirit of this policy, but in practice, I can see this resulting in a lot of false positives. Me and my roommates used to share an XBL account and I'd be pretty pissed if I found myself trapped in hell because of someone else's actions.

Also, would the system notify me of my predicament, or I would be left to wonder if all of XBL had gone to hell overnight? If the system doesn't notify you of anything, I'll bet a lot of gamers will flood Live's phone lines complaining about being stuck in hell, to which the reps will say: there's nothing wrong with your account, it's just a another day on XBL :)





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"Re(2):XBHell" , posted Sun 7 Jul 00:18:post reply

quote:

On a side note, I am so sick of people on mics carrying on conversations with people you aren't even playing with. I can't believe this is a thing.



Yup, somethimes this gets really weird but not always in a creepy way. I played a match in VF5:FS with a guy explaining his kid who the characters are and which fighting style they play.
Then I realized one day I may be a father like him :P
Besides the rep Hell I think the Xbone really jumped the shark with the inclusion of personal ads based on biometric scans while you're playing or watching a movie. Now the expression "power of cloud" makes sense to me... like paying for a service with integrated ads.





[this message was edited by Nekros on Sun 7 Jul 00:31]

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"Re(3):XBHell" , posted Sun 7 Jul 07:56post reply

So it's a good idea in theory? I'm not convinced.

The only spirit I can agree with is that people I don't like should not be able to bother me, but I hardly find this to be the reasonable way of solving it at all. It'd be one thing if all it did was automatically mute players you don't want to hear, but no, it actively blocks connections so you never meet them in the first place.

It's essentially some kind of weird online prison, or a new form of digital apartheid, or something. Am I completely missing the positive comparison? The most innocuous one I can think of is parental discipline, and even that fails. When a child misbehaves you don't just put him with other misbehaving children. That's an ostensibly bad solution. Some would even call it negative reinforcement.





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"Re(2):XBHell" , posted Sun 7 Jul 08:58post reply

quote:

there's nothing wrong with your account, it's just a another day on XBL :)


HA!
quote:
reasonable way of solving it

Do you have a more reasonable solution? I've wondered for years if there's a good way to approach this, so I'd be interested in hearing your ideas. I mean that sincerely, not argumentatively.

I do disagree with the idea of this being "Xbox hell" in a way that's bad for the players, though. Ideally, you would be sent to "hell" because you acted like all the other people there. I don't think it's the least bit unreasonable to make people play with other people like them. If these people are so horrible that it's "hell" to deal with them, then maybe that tells you something about yourself.

I don't like the idea of "the world is full of shitheads, deal with it" or "if you can't take the heat get out of the kitchen." What makes it complicated to me is that if you try to create a safe environment for younger/more sensitive players or families or casuals, then that's kind of just putting a "kick me" sign on their back. The easiest way to get your ass kicked by a strong player in a fighting game is to make a "beginner room". From that perspective, I think Microsoft has the right idea. You can't give these players a choice because they've already proven to have abusive personalities.

I agree that putting a "bad child" with other "bad children" isn't going to make the child behave better, but in this case, what will? It's not like you can suggest counseling to these people or offer them an incentive to "play nice." Also, they aren't doing anything illegal...they're just making other people miserable. Putting them together isn't a punishment in that it doesn't invoke a specific penalty nor does it stop them from playing the games they like. Penalizing paying customers for what they say or how they choose to play a game is obviously a bad approach, so a reasonable alternative is to move them to a space where they can act however they like without consequence to the player base as a whole.

I wouldn't quite say I'm playing Devil's Advocate here, as I somewhat do support the idea in theory and I can't think of a better solution. Still, as I said, I don't think this is going to work as intended either way.





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"Re(3):XBHell" , posted Sun 7 Jul 15:21post reply

quote:

there's nothing wrong with your account, it's just a another day on XBL :)
Heheheh. I'm still amused by the idea of the threat of damnation opening up underneath their feet striking the fear of god or Bill Gates into internet jerks. I suspect that they would worry too and maybe even be nice, since jerks don't necessarily enjoy being with other jerks. So what I am saying is that this will be a wonderful totalitarian experiment for everyone and that "you have nothing to fear if you have nothing to hide" and that this related Penny Arcade strip is pretty funny.





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"Re(3):XBHell" , posted Mon 8 Jul 08:21post reply

quote:

reasonable way of solving it
Do you have a more reasonable solution? I've wondered for years if there's a good way to approach this, so I'd be interested in hearing your ideas. I mean that sincerely, not argumentatively.



Of course I've thought about it, but there's not really a good solution to this other than "don't make it worse," and I find that statement repeats itself a lot. Problems of human interaction have never been solvable via system. You can improve the tools, build better locks and shut-out mechanics but fundamentally you can't predict who will bother who. Maybe you can do so for yourself, but we're discussing something created by others, to limit the interactions of people they don't even know. I'm surprised that this alone wouldn't raise anxiety.

You can't easily say that every tier of asshole from trash talkers to room intruders to troll messengers is the same thing, and that putting them together in a box would yield satisfactory results for all. The implications of this system are political by nature and I get the impression they will be underestimated greatly until it's an irrevocable mess. There are so many things that can go wrong: you're unable to communicate freely with others, you can't find a good connection unless you're on one side or the other, people game the system and put others in the wrong hemisphere (which they claim won't be possible, but they claim a lot of things), or the bad side gets too big and ultimately makes the difference useless with side effects.

And by side effects, I mean that this allows the assholes to get even more unruly by putting them on a side where it's okay to be a jerk, and allows the other side to get even more sensitive and un-rep the slightest behaviors, being different kinds of jerks in their own right. If they got forced backed together the resulting implosion could be historic. Which means if they do this, it kind of HAS to work or it will be hard to take back.

I wonder how moderation will even work when you're already in hell? Will there be a hell for the hell, or even layers upon layers for different levels of bad? While it might be fun to think of an Impel Down for assholes with Halo players deathmatching in the lowest level I just feel like this whole thing becomes a big clusterfuck that makes things worse and simultaneously stranger for everyone.

Anyway, rant over. I probably got off-course but it takes me too long to edit myself so I'll just have to leave it like this and hope it made sense.



Random shift: I've been playing the Project X-Zone and it's pretty much what I expected: long and... longer. What's strange is that a lot of the music changed, like for example Mexican Flyer is not Ulala's theme, tracks from SRW and God Eater are different, and some other stuff. I always knew that bringing this game over wouldn't go 100% smoothly but I'm just finding it hard to understand what happened there.

On the plus (?) side, I might try Resonance of Fate as a result, since the game flew under my radar some time ago. Not that I even like the RoF characters in PxZ (in fact I find them hilariously cheesy), but I hear the battle engine is very non-traditional so I'm curious now.





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"Re(4):XBHell" , posted Mon 8 Jul 10:56post reply

I don't necessarily disagree with the points made about the Xbox thing, but as I said before, I don't have any answers to the situation. I'll be interested to see how it works out. If overall regulation really is doomed to failure, I hope game developers can pick up the slack and regulate the (gameplay) rules within their own games better.

quote:
Random shift: I've been playing the Project X-Zone and it's pretty much what I expected: long and... longer. What's strange is that a lot of the music changed, like for example Mexican Flyer is not Ulala's theme, tracks from SRW and God Eater are different, and some other stuff. I always knew that bringing this game over wouldn't go 100% smoothly but I'm just finding it hard to understand what happened there.

That is bizarre. How could they not have the rights to the God Eater music? Do you know if the replacement song is from God Eater? Very odd indeed!

quote:
On the plus (?) side, I might try Resonance of Fate as a result, since the game flew under my radar some time ago. Not that I even like the RoF characters in PxZ (in fact I find them hilariously cheesy), but I hear the battle engine is very non-traditional so I'm curious now.

The battle system was a blast. There is a huge wealth of really entertaining character animations that are effortlessly integrated into the action. The soundtrack is great, too and I really enjoy the way the battle themes change once the characters begin their attacks. I would love love love to see a modification of this system in another game.

I got quite addicted to the battles until the game got a bit easy and I stopped caring about the story. That is to say, I enjoyed my time with the game, but I didn't care to actually finish it.





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"Re(5):XBHell" , posted Mon 8 Jul 14:12post reply

They just replaced any instances of Over the Clouds with God and Man as far as I know. Overall there were about 6 tracks changed or removed in addition to making the opening instrumental. Vocal tracks I can understand are a bit tricky to get the music rights to (even arranged without vocals), but the fact that Space Channel 5 and even Dynamite Cop had to have their themes changed is pretty strange.





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"Re(6):XBHell" , posted Mon 8 Jul 14:24post reply

quote:
Space Channel 5 and even Dynamite Cop had to have their themes changed is pretty strange.

Man, that is even weaker than the vocal version of "You Can Do Anything" being missing from the Sonic CD re-release. You'd think people could be bothered to get it right when a game about music is concerned. Up next: Jet Set Radio appears, but with no radios, just jets.





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"Re(6):XBHell" , posted Mon 8 Jul 21:22post reply

quote:
They just replaced any instances of Over the Clouds with God and Man as far as I know. Overall there were about 6 tracks changed or removed in addition to making the opening instrumental. Vocal tracks I can understand are a bit tricky to get the music rights to (even arranged without vocals), but the fact that Space Channel 5 and even Dynamite Cop had to have their themes changed is pretty strange.



It's probably something to do with who composed each of those tracks and the associated costs - it's mildly annoying, but it's still less of a change from the original than Tatsunoko Vs Capcom's localization - hopefully the game's doing well enough that it'll be easier to budget for more complete localization next time something as unlikely gets released over here.





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"Re(2):XBHell" , posted Wed 10 Jul 00:08:post reply

quote:
The new XBL rep system can damn you to eternal suffering

Damn, and here I thought Microsoft was done with the clusterfuck ideas.

There is absolutely no way that this is going to work as intended, but I like the idea in theory. In the ideal there are two scenarios:
A) Assholes want to play with like-minded assholes and get what they want.
B) Assholes, despite being assholes, want to play with non-assholes so they can make them miserable.

In other case, assholes should be delegated to matches with other assholes.

I've had so many online experiences ruined by rotten people. I always try to be as courteous as possible, but I'm starting to realize that maybe I'm the problem and the world of online gaming is not where I belong.

On a side note, I am so sick of people on mics carrying on conversations with people you aren't even playing with. I can't believe this is a thing.



If it is anything like the current system that the 360 has, people can label you as a dangerous criminal and give you a bad review just because they lost at a video game. I know people that have terrible account reviews and they have never bought a microphone or sent messages outside of friends.

The silliest thing, thought, is the company willing to trust the horrible community with judging who is nice or not. You would think microsoft doesn't know their own userba...oh

bonus:





[this message was edited by jUAN on Wed 10 Jul 00:10]

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"Re(3):XBHell" , posted Wed 10 Jul 07:20post reply

quote:

The silliest thing, thought, is the company willing to trust the horrible community with judging who is nice or not. You would think...


Yes. Yes I would.

MESSATSU





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"Re(4):XBHell" , posted Fri 12 Jul 23:54post reply

While I'm happy to be playing Capcom's D&D again I wish I was playing this version.

quote:
MESSATSU


More info continues to come out about Dragons' Dogma Quest. The art continues to look nice.





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"Darkstalkers are kinda alive" , posted Sun 14 Jul 18:21post reply

Social Network Puzzle game with Lei Lei (Hsien-Ko)

Why . . . .

Other than Lei Lei, nothing about that presentation ties in with Darkstalkers.





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"Re(5):XBHell" , posted Mon 15 Jul 01:00post reply

quote:
More info continues to come out about Dragons' Dogma Quest. The art continues to look nice.



But can I outfit people's pawns with end boss gear? this is important!





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"Re(1):Darkstalkers are kinda alive" , posted Mon 15 Jul 21:48post reply

quote:
Social Network Puzzle game with Lei Lei (Hsien-Ko)

Why . . . .

Other than Lei Lei, nothing about that presentation ties in with Darkstalkers.



It's not the first time she's used for something of the sort - I don't get why they choose to use her specifically for this sort of thing...





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"Re(2):Darkstalkers are kinda alive" , posted Tue 16 Jul 00:00post reply

quote:
Social Network Puzzle game with Lei Lei (Hsien-Ko)

Why . . . .

Other than Lei Lei, nothing about that presentation ties in with Darkstalkers.


It's not the first time she's used for something of the sort - I don't get why they choose to use her specifically for this sort of thing...



She's so adorable that everyone wants her in their game.

quote:
But can I outfit people's pawns with end boss gear? this is important!

It's just not going to be DD unless my pawn is more popular than I am.





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"Re(3):Darkstalkers are kinda alive" , posted Wed 17 Jul 07:21post reply

Project X Zone hits Nintendo's best-seller list

Who'd have thought?





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"Re(4):Return to the return to China" , posted Wed 17 Jul 10:14post reply

So Dynasty Warriors 8 is out in the US today and my early impression is that without rebuilding the engine, it's as good as it can possibly be. That is to say, it builds on 7 nicely.

If you haven't been keeping up with it, the big new feature is a rock/paper/scissors system with weapon affinities. If you fight an enemy whose weapon is weak to yours, successive hits will result in a musou-esque auto combo. If you're fighting against someone with an advantage against you, parrying their attack by switching weapons does another cinematic attack and boosts your stats. I was not fond of the weapon change system in the last game (it was harmless, but didn't do anything for me), but this gives it a nice purpose.

3 Musou moves per character return and there is a second power gauge that ups your strength upon activation and gives you another musou-like super move. Altogether, there are just lots of ways to kick ass.

On the downside, the game is plagued with technical issues (nothing new, I guess) and story mode isn't nearly as strong as it was in the previous game. The level designs are good, but the presentation is just standard. I wasn't really expecting anything fancy and that isn't the point of the game anyway, but it's notably inferior to DW7 unless you didn't like switching characters in the middle of battle.

Also, in case you care, there's no Japanese voice track (it will be free DLC later, like the last game). In my opinion, the Japanese cast is pretty awful anyway, but the English cast gets on my nerves in a very special way. I have an extreme pet peeve for actresses that "do a girl voice" despite being female in the first place. It's like they're doing the same thing a man does when he tries to sound like a woman, creating this awful mockery of a performance that sounds nothing like any human being ever. Also, some segments that were voiced in the Japanese version aren't voiced in English.

Anyway, if you like Musou get this now.





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"Re(5):Return to the return to China" , posted Thu 18 Jul 01:49post reply

Nuts, I was hoping I could postpone picking up DW8 but that sounds pretty good. Seeing as how we are supposed to be in the dry summer months during a period of transition to a new generation of consoles there still seems to be a lot of junk coming out that I want to play.

In other news I rather enjoyed this photo essay on the recent Evo tournament. If you ever wanted to see pictures of people staring at screens with great intensity then this is the gallery for you.





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"Re(6):Return to the return to dudes" , posted Thu 18 Jul 02:04:post reply

quote:
If you ever wanted to see pictures of people staring at screens with great intensity then this is the gallery for you.

Heheheh. I also love the technique-imitating by the crowd, especially Makoto's Seichuusen Godan Tsuki. Meanwhile, woah, that is...a lot of dudes. I did a Where's Waldo search and found one girl. Not "surprising," I guess, but I can see how the fighting game scene maintains these misogynistic undercurrents given the glaring absence of the other gender to actually keep the boys grounded in reality.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Thu 18 Jul 02:12]

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"Re(6):Return to the return to China" , posted Thu 18 Jul 02:56post reply

quote:
Nuts, I was hoping I could postpone picking up DW8 but that sounds pretty good. Seeing as how we are supposed to be in the dry summer months during a period of transition to a new generation of consoles there still seems to be a lot of junk coming out that I want to play.



Argh, as if I didn't already have enough to play/buy! Well, the truth is, for Musou games I've long ago stopped getting them on launch day. That way, when a game drought is on a few months later, I can magically come across them at a reduced price and it's like I've hit the jackpot. $30US for 800 hours of play? Don't mind if I do! Clearly the games are popular enough that I'm not doing Tecmo/Koei any harm by passing on a full price sale.

quote:
Heheheh. I also love the technique-imitating by the crowd, especially Makoto's Seichuusen Godan Tsuki. Meanwhile, woah, that is...a lot of dudes. I did a Where's Waldo search and found one girl. Not "surprising," I guess, but I can see how the fighting game scene maintains these misogynistic undercurrents given the glaring absence of the other gender to actually keep the boys grounded in reality.


Maou, I found three distinct females in the photos and about five 'maybes' where it's hard to tell. It's not surprising to me personally, although I was recently shocked to find out that fighting games have quite a bit of popularity among women in Japan.

The photos are pretty interesting in a lot of ways. For one, I was interested to see how bare-bones the setup for the players is. I don't what I expected it to look like though!






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"Re(7):Return to the return to China" , posted Thu 18 Jul 06:27post reply

quote:
Heheheh. I also love the technique-imitating by the crowd, especially Makoto's Seichuusen Godan Tsuki. Meanwhile, woah, that is...a lot of dudes. I did a Where's Waldo search and found one girl. Not "surprising," I guess, but I can see how the fighting game scene maintains these misogynistic undercurrents given the glaring absence of the other gender to actually keep the boys grounded in reality.


As others have noted the fighting game community should not be singled out for a mindset that is found throughout the gaming culture. Steps need to be taken to make fighting games a more welcoming and open place but it's important to remember that the "boys club" mentality found in the fighting game scene is a symptom of a much larger issue.

Perhaps another explanation for the abundance of Y chromosomes is that the room that Evo is being held in must have a unique smell. They are essentially holding a three day concert in an enclosed space, as if Woodstock was held in a single room. I've heard that you can't appreciate the energy of Evo without being there but you can't experience the aroma either.

quote:
The photos are pretty interesting in a lot of ways. For one, I was interested to see how bare-bones the setup for the players is. I don't what I expected it to look like though!


It's surprising that in spite of all the electronic equipment and light shows the players are still sitting on those cheap metal chairs you can find in any rental hall. Then again, most of the players seem to perch on the edge of the seat during matches anyway so giving them anything more comfortable or ergonomic would probably be a waste. Maybe next year they can upgrade the setup to include a little table the players can set those huge fight sticks on.





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"Re(7):Return to the return to dudes" , posted Thu 18 Jul 08:15post reply

I would consider DW8 necessary for Musou fans, but yeah, I wouldn't say urgent. I'm in a real mess right now with all the things I'm picking up from the Steam sale, too.

quote:
Seichuusen Godan Tsuki.

That Makoto player made my heart soar. They were like a shooting star or something. Maybe it was because of my own long-running difficulties playing Makoto, but I started to get tears in my eyes watching those matches.

quote:
I found three distinct females in the photos and about five 'maybes' where it's hard to tell.

Hahahah! Those poor "maybes"! Maybe they can cut it as real girls next time.

I think I've made too many complaints about assholes in this topic already, so I'll pass on gaming community rants for now.
quote:

The photos are pretty interesting in a lot of ways. For one, I was interested to see how bare-bones the setup for the players is. I don't what I expected it to look like though!

I loved seeing SBM on the CRT TVs, further cementing my adamance that non-HD materials don't belong on HD displays.





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"Re(8):Return to the return to dudes" , posted Fri 19 Jul 07:35post reply

quote:
I would consider DW8 necessary for Musou fans, but yeah, I wouldn't say urgent.



Can you play story mode with two players split-screen again?





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"Re(9):Return to the return to dudes" , posted Fri 19 Jul 08:12post reply

quote:

Can you play story mode with two players split-screen again?


Yes, although I'm not sure if 2P has free reign over the cast or if they're limited to the choice of character offered for each battle (every stage has an assortment of 3 or so time/place appropriate characters to use).

I didn't mention it before, but I'm nuts about Ambition Mode, which is a town-building/survival sort of thing where you choose multiple short missions with no healing in a row with increasing rewards that help you build a base by collecting fame, recruits and supplies. After 3 or so consecutive missions, you're usually challenged to a duel which is more like a traditional Musou stage, rather than a short battle. My only complaint is that the weapon-merging and training systems are less ideal than the ones in Orochi 3. I need to study weapon fusion, because as it stands, it doesn't make any sense at all to me.





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"Re(10):Basara 4 trailer" , posted Fri 19 Jul 13:35post reply

Slow and unfunny. The dodge mechanic looks like it would be fun if the game wasn't so...I dunno...stiff and sluggish or something. Naturally, it doesn't look better than 3 which was essentially a Wii game anyway. Maybe I'm not the audience anymore.





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"Re(2):Re(10):Basara 4 trailer" , posted Fri 19 Jul 17:18post reply

quote:
Slow and unfunny. The dodge mechanic looks like it would be fun if the game wasn't so...I dunno...stiff and sluggish or something. Naturally, it doesn't look better than 3 which was essentially a Wii game anyway. Maybe I'm not the audience anymore.

Slow, unfunny AND bland. I mean, the colours. Shibata's green is Môri's but greyer, and Shima Sakon's is Yukimura's, but duller.
I still expect good things out of the game, funny stages/characters that they will reveal later on (after all, they still have 9 months or so, and the game already runs well, it's only a matter of adding more stuff to it).

The other thing I don't like is that basically, the new characters seem to be just new characters added to some Twilight fanfiction of Date and Ishida, who also happen to be named like famous historical figures.
I know looking for actual History in Basara is like expecting good taste from a bunch of DoA outfits, but this looks like they haven't even bothered to read the Wikipedia page.
I expect Ashikaga to have more jokes related to Gundam than to the end of the shogunate. Meh.





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"Re(3):Re(10):Basara 4 trailer" , posted Sat 20 Jul 01:42post reply

Those are some mighty tight pants on Sakon. I haven't seen game pants that tight since Terry Bogard was running around with a metal plate on his head and jeans that were cutting of the circulation to his legs.

quote:
The other thing I don't like is that basically, the new characters seem to be just new characters added to some Twilight fanfiction of Date and Ishida, who also happen to be named like famous historical figures.


Seeing as how the previous games were there simply to frame the Date/Sanada fanfiction that's at least one thing B4 got right. Too bad the rest of the trailer is missing the color, energy and the spark that the previous games had. Hopefully things will pick up as more characters are added.





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"Dragon's Download" , posted Wed 24 Jul 13:30:post reply

So I got Dragon's Dogma Quest, which is kind of neat, or WOULD be neat if the loading wasn't unbearable. I have been stopped 24 TIMES during the game to download more data. One of those sessions lasted 9 hours. Many of those sessions lead immediately into another donwnload session, or an "accessing server" wait. If you don't believe me, try it yourself. It's practically unplayable. Surely they'll fix this!

The game itself I like. For a free to play IOS game, it's quite meaty. You make your Arisen and your Main Pawn (there are only about 16 Arisen choices, but maybe 64 Pawn ones?), then recruit 3 more pawns. You pay rift crystals to summon player teams stronger than yours, and when you battle, you have an 8 player team. The battles are like turn-based RPG battles, only you have an "action" gauge that determines how much you can do that turn. You can have multiple pawns attack, or only one. The stronger the pawn, the more the cost. Each pawn also has a "cooldown" period, so you can't spam your strongest spell over and over again.

Pawns have equipment and jobs, which determine their attacks. There are tons and tons of jobs. The job illustrations you see are representational (as in they aren't characters), as your Pawns all have their same design and "equip" that job. Leveling up jobs. Leveling up jobs and finding monster parts opens up more jobs. Of course, there's a "pay real money for rare jobs" machine too.

There are towns with quests and people to talk to as well as an overhead map and dungeons. The dungeons are like board game boards where you choose from a hand of numbered cards to determine how many spaces you move. The idea is to land on healing and treasure spaces, of course and there are monster to avoid/fight.

On a side note, it has the same fantastic victory theme from the console game as well as the "downed a monster" song. So yes, you can hit monsters with certain attacks and down them. Their artwork even changes.

I like the game and I would like to keep playing it, but Capcom is making it VERY DIFFICULT for me. Surely I've gone through most of the "downloading" screens by now, but the loading time is still unbearable Like...as much as 30-90 seconds between ANYTHING. The game is BROKEN AS HELL.

EDIT: So I reinstalled the game to test something and the super huge download at the beginning was considerably shorter (1 hour). I also found a "download everything" option hidden away in the "other" menu. So far, it's taking as long as it would take to download a read Vita game, not just one with still pictures, but whatever. It should prevent at least some of the crippling pauses in the game.





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[this message was edited by Pollyanna on Wed 24 Jul 18:14]

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"Re(1):Dragon's Download" , posted Sun 28 Jul 05:57post reply

quote:
On a side note, it has the same fantastic victory theme from the console game as well as the "downed a monster" song. So yes, you can hit monsters with certain attacks and down them. Their artwork even changes.

While I may never download DDQ -if it's even possible to fully download DDQ- I am glad to hear that the heroic "kick its ass!" music that plays when you topple a monster made it in.

I was surprised to learn that there a great deal of Lost Planet merchandise coming out, some of which looks rather expensive. I loved the look of LP2 but, still, is there a market for this sort of thing?





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"Re(2):Dragon's Download" , posted Sun 28 Jul 10:48:post reply

Phil Fish cancels Fez 2 because he's a big baby.
Also funny: I'm posting the Kotaku link because other news sights were too professional to post a bunch of twitter posts as part of the story.

This is really hilarious to me because my friends and I have a running joke about Phil Fish. It was something like this:
"That Fez guy thinks everyone's out to get him."
"I'm gonna get him. Let's get that Fez guy!"
"Yeah, let's get 'em!"

Conversations like "what are we going to do" often have the answer "let's get that Fez guy."

EDIT: HA~!





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[this message was edited by Pollyanna on Sun 28 Jul 14:51]

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"Re(3):Dragon's Download" , posted Sun 28 Jul 20:37post reply

quote:
Phil Fish cancels Fez 2 because he's a big baby.
Also funny: I'm posting the Kotaku link because other news sights were too professional to post a bunch of twitter posts as part of the story.

This is really hilarious to me because my friends and I have a running joke about Phil Fish. It was something like this:
"That Fez guy thinks everyone's out to get him."
"I'm gonna get him. Let's get that Fez guy!"
"Yeah, let's get 'em!"

Conversations like "what are we going to do" often have the answer "let's get that Fez guy."

EDIT: HA~!



So by extension is Fish quitting video games in general? It took the guy half a decade to release "Fez" and I kinda doubt he has anything else in the pipeline.

To be honest I think I have heard more about Fish's interviews than I have heard about his game. Although I have heard good things about "Fez", I am not really inclined to pick it up.

I think I caught up on all the drama and I can't believe people who are in the public eye still don't know how to conduct themselves on social media. A simple "No Comment" or just not replying to people at all can really go a long way in these types of situations and is a form of tact that seems to be lost in this day and age.

Do you know what the original dialog between Fish and Gameinformer was pertaining to the aggressive "no comment"? The news of canceling his game has kind of taken over all the searches I have tried to make of this fiasco. Was it really like an old man yelling at kids to get off his yard kind of thing or was it just a simple don't ask me kind of thing?

Although I can believe Fish could say something inappropriate due to his history of crazy quotes, I just want to know exactly what he said for context.





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"Re(3):Dragon's Download" , posted Mon 29 Jul 00:54:post reply

quote:
Phil Fish cancels Fez 2 because he's a big baby.


LOL! Phil Fish might just be the most thin-skinned person in the industry. Ironic for someone who loves to make incendiary comments. I also found it interesting that Marcus Beers was dogging both Phil Fish and Jonathan Blow on his show, but Fish was the only one to pull the diva routine. Once this incident blows over, I bet Fish is going to find himself craving the spotlight again and bring back Fez II. But he's probably going to say that he's doing it for his fans, not himself.

quote:

EDIT: HA~!



Kaz Hirai may just replace St. Patrick as my patron saint.





[this message was edited by Lugos on Mon 29 Jul 00:55]

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"Re(3):Dragon's Download" , posted Mon 29 Jul 01:26:post reply

quote:
Phil Fish cancels Fez 2 because he's a big baby.
Also funny: I'm posting the Kotaku link because other news sights were too professional to post a bunch of twitter posts as part of the story.

This is really hilarious to me because my friends and I have a running joke about Phil Fish. It was something like this:
"That Fez guy thinks everyone's out to get him."
"I'm gonna get him. Let's get that Fez guy!"
"Yeah, let's get 'em!"

Conversations like "what are we going to do" often have the answer "let's get that Fez guy."
http://www.portland-beerfest.com/
EDIT: HA~!


Polly, you made me choke on my beer over how funny this is. Thanks! Now I think I'll adopt the same tradition.

Phil Fish, while talented, always strikes me as a tantrum-throwing baby. Odd, since he's been extremely successful and well thought of!






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[this message was edited by Karasu99 on Mon 29 Jul 04:01]

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"Re(4):Dragon's Download" , posted Mon 29 Jul 05:11post reply

quote:

Do you know what the original dialog between Fish and Gameinformer was pertaining to the


I'm not sure. I picked up what I learned mostly from the comment section on VG247.

I'm surprised at how many people are painting Fish as a tragic hero. "Like, no one should ever have to put up with what he puts up with and it's no surprise that he broke down. This Beer guy is completely at fault."

I can see someone loving Fez, respecting Fish's opinions and hating this Beer guy, but even then, it's hard to blame anyone but Fish himself for deciding to leave the industry. I think the nicest way to say it is that if he found the industry to be so toxic to him, he made the right decision by leaving. I can imagine he would agree with that.

People who condemn Beer for...I'm not sure what..."being mean?" have probably not been perfect ladies and gentlemen on the internet themselves and certainly aren't doing so by posting profanities about Beer now.

I tried to see it from the perspective of fans who are sad that they won't get a sequel to their favorite game, but the closest personal situation I can think of, is Kamiya's twitter pottymouth, which leaves me in stitches, but also thinking "oh god, Kamiya, please shut up and just do your job before you get fired or something." I think Kaz Hirai had the right idea in saying that if Fish felt so strongly, he should express it through his work.





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"Re(5):Dragon's Download" , posted Mon 29 Jul 07:37post reply

I hope I'm not hijacking this thread by avoiding this whole twitter drama, but I want to talk about the game itself.


I thought Fez was not as good as I hoped. It just didn't have enough to hold me over for too long. The main view-shifting mechanic kind of bored me a bit since there's nothing else to do but jumping & view shifting.


And the second half of the game was filled with super-cryptic not-fun puzzles, ones that cannot be solved using internal clues, and seems to be only solvable by looking for answers on online forums or wikis. In fact, I think some of the puzzles were only solved through the crowdsourcing of 100s of fans who got together on forums & powered through them using sheer man power. It might have been a cool and clever social event to experience back in early 2012, but as far as what pertains to the game itself for now & ever, it's just a puzzle with an answer found on a website. This is unlike the cryptic puzzles in LaMulana, which, while hard, can be obviously solved using internally given clues, even if I do end up seeking online wikis every now & then.


On the other hand, I really do love the soundtrack to Fez. And it did introduce me to Disasterpeace, the composer, who I find to be my favorite chiptune artist, a genre I'm not generally a big fan of.


So in conclusion, I will miss the Fez II soundtrack, even if this all does smell like an elaborate PR stunt.





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"Re(6):Dragon's Download" , posted Mon 29 Jul 13:28post reply

He's just fishing for sympathy.






kbye





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"Re(6):Dragon's Download" , posted Mon 29 Jul 15:01post reply

quote:
I hope I'm not hijacking this thread by avoiding this whole twitter drama, but I want to talk about the game itself.


I thought Fez was not as good as I hoped. It just didn't have enough to hold me over for too long. The main view-shifting mechanic kind of bored me a bit since there's nothing else to do but jumping & view shifting.


And the second half of the game was filled with super-cryptic not-fun puzzles, ones that cannot be solved using internal clues, and seems to be only solvable by looking for answers on online forums or wikis. In fact, I think some of the puzzles were only solved through the crowdsourcing of 100s of fans who got together on forums & powered through them using sheer man power. It might have been a cool and clever social event to experience back in early 2012, but as far as what pertains to the game itself for now & ever, it's just a puzzle with an answer found on a website. This is unlike the cryptic puzzles in LaMulana, which, while hard, can be obviously solved using internally given clues, even if I do end up seeking online wikis every now & then.


On the other hand, I really do love the soundtrack to Fez. And it did introduce me to Disasterpeace, the composer, who I find to be my favorite chiptune artist, a genre I'm not generally a big fan of.


So in conclusion, I will miss the Fez II soundtrack, even if this all does smell like an elaborate PR stunt.



I'm always astonished that anybody cares about what any non-developer personality has to say. I think there are few fields where "critics"/"journalists" matter less and have less validity than video games. And twitter! Why do people feel the need to care about inflammatory twitter comments! I see the utility in using twitter as a way to throw out PR and random stuff to your fans (heck, some people I know use twitter as their version of RSS for bits of info from various developers), but I can't believe that people actually try to have discussions on twitter; it's just the most hackneyed format for it, and one that invites obvious stupidity considering its publicity and the fact that some of these people demanding engagement are doing so in bad faith. It just seems like a bad idea for people to want to care about this as a two-way conversational form for all but the most casual/desperate needs.

As for Fish himself, if this isn't a PR stunt, I'm surprised that he hasn't learned not to give a damn. After the success of FEZ critically and commercially, he should've figured it out by now, and it's not like he's making the game in a Minecraft/Don't Starve fashion where the players are actively influencing the game development, either.

FEZ itself isn't exactly an action-packed platformer. I think that the cryptic puzzles that require going outside of the game are kind of charming, and I appreciate the thought that went into them. Now, maybe 30 years from now somebody will play the game and be totally unable to solve the QR code puzzle, but whatever. I like FEZ, even though its slow pace means that I can only play it in intervals. Sometimes it reminds me of the old Tower of Druaga game, which was designed to be so cryptic and difficult that unless you had a huge sack of quarters and a ton of time, it was almost impossible for a person playing alone to figure the game out.





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"Re(7):Dragon's Download" , posted Mon 29 Jul 23:23post reply

I downloaded the demo for Fez when it first came out and thought the game was alright, but nothing spectacular. The game didn't seem to be very well polished either, and I'm not just referring to its infamous bugs. Though, like badoor mentioned, I loved its soundtrack. The music did a fantastic job setting the game's atmoshpere without domineering the experience.

And surprise surprise, Kotaku just posted a story condemning Marcus Beers' comments. This coming from a website that still hasn't apologized for ridiculing George Kamitani's maturity. What a bunch of hypocrites.

quote:
He's just fishing for sympathy.






kbye



Moar!!





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"Re(8):Dragon's Download" , posted Tue 30 Jul 01:48:post reply

quote:
And surprise surprise, Kotaku just posted a story condemning Marcus Beers' comments. This coming from a website that still hasn't apologized for ridiculing George Kamitani's maturity. What a bunch of hypocrites.
You speak at though Kotaku were a respectable site instead of a hit-aggregating neo-IGN collection of rubbish and villainy that occasionally outsources intriguing stuff by grabbing Tim Rogers and Hokuto Andy for articles. I'd ramble as regularly scheduled about how awful games "writing" by non-writers is if not for the fact that GIA just came back, US Gamer has Parish writing for it, Gama Sutra exists, and noIdon'tknowwhetherPolygonisgoodorbadorwhatever





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[this message was edited by Maou on Tue 30 Jul 01:49]

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"Re(9):Dragon's Sekuhara" , posted Tue 30 Jul 05:09:post reply

Vanille confirmed, bust size increased, there might be armpits

Not like I wasn't expecting it, but nothing like being interested in a game only to quickly have that interest turned to embarrassment. It's like FFX-2 all over again. If the next reveal is Lightning' J-pop Idol ensemble complete with world-saving concert then I will try and see how fast I can stab through my face.





[this message was edited by Gojira on Tue 30 Jul 05:22]

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"Re(1):FFXIII-3 Lightning Returns for Sekuhara" , posted Tue 30 Jul 05:36post reply

quote:
Vanille confirmed, bust size increased, there might be armpits

Not like I wasn't expecting it, but nothing like being interested in a game only to quickly have that interest turned to embarrassment.


"Embarrassed" is the word. I loved this quote:

quote:
As of now, thanks to the power of the gods Hope has been returned to the form of a young boy.


quote:

And the second half of the game was filled with super-cryptic not-fun puzzles, ones that cannot be solved using internal clues, and seems to be only solvable by looking for answers on online forums or wikis. In fact, I think some of the puzzles were only solved through the crowdsourcing of 100s of fans who got together on forums & powered through them using sheer man power. It might have been a cool and clever social event to experience back in early 2012, but as far as what pertains to the game itself for now & ever, it's just a puzzle with an answer found on a website.

This reminds me...recently Sakurai said that he wouldn't be putting any cinemas in the new Smash Bros, because people would just post them online like they did last time. Instead, he would be making cinemas beforehand (like the Megaman one) because things like that benefit from being shared online. I think this is very clever, but people seemed to interpret that as "we aren't getting cinemas" and just cursed Sakurai for depriving them of something and being lazy. They did something similar with Kid Icarus, though in any of these cases, I wish the videos would be watchable in-game.

Anyway, the point I was making is that its interesting to see developers consider the community in a way that extends past playing together online.

On a side note, I don't remember the exact quote, but Sakurai was specific about having all the narrative in Kid Icarus occur while playing the game. I believe he complained about games stopping and starting for cinemas/plot. I don't see a lot of developers take that approach, so it's interesting. What I DO see a lot of, in like, every western game I've played, are scenes where someone walks slowly with you, spouting exposition and eventually opening a gate for you, so you can't run ahead of them.





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"Re(2):FFXIII-3 Lightning Returns for Facepalm" , posted Tue 30 Jul 07:52post reply

quote:
Vanille confirmed, bust size increased, there might be armpits

Not like I wasn't expecting it, but nothing like being interested in a game only to quickly have that interest turned to embarrassment.

"Embarrassed" is the word. I loved this quote:

As of now, thanks to the power of the gods Hope has been returned to the form of a young boy.


Truthfully, even before this I had pretty much figured that FFXIII-3 wasn't my cup of tea, but this really drives it home. Oh well! It's not like I don't have a ton of backlogged games to play.

Reading this has got me thinking about how dismissive I was of Phil Fish in my last post, and that I had carelessly assigned him to being a cry-baby. I suppose it's easy to say that he should have a thick skin and just accept that he's going to get asinine and sometimes violent comments from people, but not everybody can do it. I think that's probably the single biggest consequence of being an indie game 'name'-- when you're the only one making a game, the only place for abuse to go is toward you.

It really makes me appreciate how kind everyone around here is, given how much of a cesspool so much of the Internet is.






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"Re(2):FFXIII-3 Lightning Returns for Sekuhara" , posted Tue 30 Jul 09:09:post reply

quote:
What I DO see a lot of, in like, every western game I've played, are scenes where someone walks slowly with you, spouting exposition and eventually opening a gate for you, so you can't run ahead of them.


Haha thanks for pointing that out.

I think cutscenes can still have their place in videogames. The problem with the contemporary focus on keeping everything realtime and vaguely interactive is that it makes everything feel very literal, which for me is even more alienating than passive viewing.

For instance, in the first 15 realtime minutes of Bioshock I went from being a civilian who just survived a plane crash to a murderous hobo eating out of trash cans. It felt like one of those Universal Studios Theme Park Video rides where crazy stuff just happens AT you in a very accelerated fashion.

That game's also guilty of my least favorite "I'm not a cut scene I swear" method of storytelling: locking players in small rooms and forcing them to listen to expositional monologues via video or overhead speakers. Bioshock Infinite was perhaps even lazier with its use of audioguides in place of world building through meaningful interactions.

One of the great things about cinematics is that they can abstract time much more comfortably. A few minutes of cinematics can move a story forward several hours, days, years.

I think The Last of Us does a great job of balancing the two forms of storytelling, especially in its first few minutes.

Though ... that game is especially guilty of long uneventful hallways full of expository dialog.






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[this message was edited by nobinobita on Tue 30 Jul 09:13]

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"Re(3):FFXIII-3 Lightning Returns for Sekuhara" , posted Tue 30 Jul 09:23post reply

quote:

I think cutscenes can still have their place in videogames. The problem with the contemporary focus on keeping everything realtime and vaguely interactive is that it makes everything feel very literal, which for me is even more alienating than passive viewing.

For instance, in the first 15 realtime minutes of Bioshock I went from being a civilian who just survived a plane crash to a murderous hobo eating out of trash cans. It felt like one of those Universal Studios Theme Park Video rides where crazy stuff just happens AT you in a very accelerated fashion.

That game's also guilty of my least favorite "I'm not a cut scene I swear" method of storytelling: locking players in small rooms and forcing them to listen to expositional monologues via video or overhead speakers. Bioshock Infinite was perhaps even lazier with its use of audioguides in place of world building through meaningful interactions.

One of the great things about cinematics is that they can abstract time much more comfortably. A few minutes of cinematics can move a story forward several hours, days, years.


This touches on my concern that games in general are almost always trying to be VERY literal, with the result that we get things like cutscenes and QTEs (and Bioshock's expository rooms I'm guessing are those guys trying to figure out a way to give exposition without having it be some long cutscene). What I'd love to see is a game where the player draws their own conclusions based on what you come across or choose to ignore. As it is, I'm prone to spending hours clicking on every tiny detail in some games, 99% of which makes no difference game-wise, but which has been lovingly crafted to try and make things seem realistically done.

I think this is why games like Shin Megami Tensei end up being so appealing-- by only handing me a very pared down game interface, I don't expect the kind of crazy detail being handed to me by games like Bioshock Infinite. And by extension I then don't get pissed off when the game suddenly won't let you step over a low wall into an area where you're not supposed to go!

But yeah, speaking of murderous hobos digging through trash: that's pretty much me in every 'open world' game ever made.






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"Re(3):FFXIII-3 Lightning Returns for Sekuhara" , posted Tue 30 Jul 10:59post reply

quote:


I think cutscenes can still have their place in videogames. The problem with the contemporary focus on keeping everything realtime and vaguely interactive is that it makes everything feel very literal, which for me is even more alienating than passive viewing.

For instance, in the first 15 realtime minutes of Bioshock I went from being a civilian who just survived a plane crash to a murderous hobo eating out of trash cans. It felt like one of those Universal Studios Theme Park Video rides where crazy stuff just happens AT you in a very accelerated fashion.

That game's also guilty of my least favorite "I'm not a cut scene I swear" method of storytelling: locking players in small rooms and forcing them to listen to expositional monologues via video or overhead speakers. Bioshock Infinite was perhaps even lazier with its use of audioguides in place of world building through meaningful interactions.

One of the great things about cinematics is that they can abstract time much more comfortably. A few minutes of cinematics can move a story forward several hours, days, years.

I think The Last of Us does a great job of balancing the two forms of storytelling, especially in its first few minutes...


I agree with all of this!

quote:

It really makes me appreciate how kind everyone around here is, given how much of a cesspool so much of the Internet is.



I very strongly agree with this as well.

quote:

But yeah, speaking of murderous hobos digging through trash: that's pretty much me in every 'open world' game ever made.



And I empathize with this. There's a point in many games where I'll start to do things in a very methodical way that isn't necessarily enjoyable as a consequence of exploring what's possible in the game.

About 30 or so hours into a certain game* my wife asked me why I was always digging through junk and whacking giant bugs. No, sometimes I talk to people, I said... but it's true that I had just spent 45 minutes methodically clearing a playground of mines and rummaging through filthy abandoned houses, calmly executing giant cockroaches with a flaming sword. Soon after the game came to be known as "Roachworld."

The name of the game:


Spoiler (Highlight to view) -
Fallout 3

End of Spoiler







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"Re(10):Dragon's Sekuhara" , posted Tue 30 Jul 11:21:post reply

quote:
It's like FFX-2 all over again. If the next reveal is Lightning' J-pop Idol ensemble complete
Ignoring the stupidity of FF X-2's legacy (I cannot believe the world was not more freaked out about XIII being done by the same director, and it explains so much), I actually love the idea of RPG characters' appearances finally reflecting the items they have equipped. BUT BUT BUT Lightning wearing Yuna's outfit somehow seems so very, very cannabilistic of the series and universe-destroyingly weird. The logical extension of this trend and the whole Lightning thing in general is a Cloud outfit and sword for Lightning. It would be a wonderful Poison-like item of sexual confusion for all the boys who loved Cloud and finally could realize that love through a female Lightning, but hey.
quote:
Mosquiton's glorious OCD questing
You know, the last game I played in such a methodical manner really was FF VIII. I sure did get all the Triple Triad cards. ALL THE CARDS. Played matches around that virtual world, with Random selection. You are rewarded for your stupidity by getting a little star next to the Card entry on the menu screen, nothing else. It's as if the desingers were out to say, "Look at what you have done, and how little has come of it! Repent!"





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[this message was edited by Maou on Tue 30 Jul 11:57]

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"Re(2):Re(10):Dragon's Sekuhara" , posted Tue 30 Jul 12:32post reply

quote:
The logical extension of this trend and the whole Lightning thing in general is a Cloud outfit and sword for Lightning. It would be a wonderful Poison-like item of sexual confusion for all the boys who loved Cloud and finally could realize that love through a female Lightning, but hey.

Well...





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"Re(3):Re(10):Dragon's Sekuhara" , posted Tue 30 Jul 14:04post reply

quote:
Cloud outfit Well...
Oh, oh...

Almost from the moment they dared to mutiny and kick out Sakaguchi Hironobu, Square Enix has persisted in stealing my jokes by actually making them reality. Other recent examples include:

"Let's put the somber Okinawa-styled heroine into a Lara Croft dress-up adventure"

"Let's make an offline online RPG, directed by an insane evil genius SaGa director, populated by gorgeous characters who are even less developed than in Tactics and who are led by a blond simpleton who is despised by the players and party members alike"

"Let's make a Final Fantasy rail corridor shooter that fulfills the closeted and confused sexual urges of fans who idolized Cloud and honestly, seriously thought VII was actually the best entry in the series"





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

Pollyanna
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"Re(4):Re(10):Dragon's Sekuhara" , posted Tue 30 Jul 15:42post reply

quote:
It really makes me appreciate how kind everyone around here is, given how much of a cesspool so much of the Internet is.

YES. I had written some long, personal rant about hate-speech leveled toward my work and drama queens/tortured artists in my profession and all that, but I deleted it, because...well...this is more important. Yes. Everyone here really is nice and reasonable and I am constantly appalled at how terrible people are. I think I've ranted enough about people I don't like already, though.
quote:
I think The Last of Us does a great job of balancing the two forms of storytelling, especially in its first few minutes.

It's almost unfair to use Naughty Dog as a "this does it right" point of comparison, because they're such obvious champions in that field. The Last of Us did have some of those "walk and talk" scenes, certainly, but they were used sparingly in a sea of both playable and non-playable scenes that played our brilliantly. I think a good question to ask when it comes to using or not using cinemas is "am I keeping the player in the game, or am I robbing them of a cinema?"

The things you mentioned in Bioshock, I found very annoying and very obvious, but you're the first person I've seen complain about them. Maybe other people don't feel this way, but I think Bioshock sometimes does a poor job balancing its budget/storytelling/gameplay issues into a sensible package. It's not that I don't enjoy Bioshock, but because I enjoy it that these things are irritants. It's like "come on guys, this game is smart. Can't you do better than that? I dunno, maybe it's an East/West thing.





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exodus
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"Re(4):Re(10):Dragon's Sekuhara" , posted Tue 30 Jul 16:24post reply

I saw dragon's sekuhara and figured we were talking about dragon's crown in here.

I named all the rune magic in that game.

okay bye!





Maou
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"Re: Exodus' Sekuhara" , posted Tue 30 Jul 16:30:post reply

quote:
I saw dragon's sekuhara and figured we were talking about dragon's crown in here.

I named all the rune magic in that game.

okay bye!

!! Don't think you're getting away that quickly, young man. What's that you say, you are our runic lord? You provided the model for the wizard AND Gustav? You are secretly an unlockable character if enough Cafe players join group games at the same time? This is all good to know.





人間はいつも私を驚かせてくれる。不思議なものだな、人間という存在は...

[this message was edited by Maou on Tue 30 Jul 16:31]

exodus
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"Re(1):Re: Exodus' Sekuhara" , posted Tue 30 Jul 16:47post reply

quote:

!! Don't think you're getting away that quickly, young man. What's that you say, you are our runic lord? You provided the model for the wizard AND Gustav? You are secretly an unlockable character if enough Cafe players join group games at the same time? This is all good to know.



that's right, I coded the whole game by hand and made everyone's breasts the size of watermelons.

(really I was just asked to help with the runes, and I wound up naming all of the magic spells associated with them as a result. I haven't played the game yet, and I think there are other magics that don't have anything to do with runes, so I didn't do thooooose)





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"Re(3):FFXIII-3 Lightning Returns for Facepalm" , posted Tue 30 Jul 20:24post reply

quote:
It really makes me appreciate how kind everyone around here is, given how much of a cesspool so much of the Internet is.


To be honest, let's remember the average age of this forum is much higher than most places on the internet, and it hasn't always been the case, yours truly being amongst the worst offenders.

Old age gets you.
Also, seems I won't receive my Dragon's Crown until later this week and I am definitely going to throw a tantrum of my own.
I can be some entitled brat as well when I want to (and when boobs are involved).





HokutoAndy
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"Re(8):Dragon's Download" , posted Tue 30 Jul 22:44:post reply

quote:

Moar!!


I call this debacle...
'Beer Battered Fish'

It's actually the same dude who insulted George Kamitani that is defending fish from those nasty games journalists who shamelessly ridicule game developers hahah.

quote:

Reading this has got me thinking about how dismissive I was of Phil Fish in my last post, and that I had carelessly assigned him to being a cry-baby. I suppose it's easy to say that he should have a thick skin and just accept that he's going to get asinine and sometimes violent comments from people, but not everybody can do it. I think that's probably the single biggest consequence of being an indie game 'name'-- when you're the only one making a game, the only place for abuse to go is toward you.



Well you can also see How fish presents himself vs indie games developer Pixel.

But fish is still the guy who said "your games just suck!" with a smile on his face to a games devleoper asking him a question. The question asker is Makoto Goto (here's his twitter). The game he's currently working on is "Heart Boiled", a two player shootemup where each of you control a cupid and you have to make happy couples.

What was Makoto Goto's reaction to Phil Fish's words and a room of laughter at his country's expense? He tweets:
"I was remembered everything at that time so real. After watching this, I want to make good game more than before."


What has Pixel been up to lately anyways?





[this message was edited by HokutoAndy on Wed 31 Jul 00:52]

karasu99
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"Re(4):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 01:27post reply

quote:

To be honest, let's remember the average age of this forum is much higher than most places on the internet, and it hasn't always been the case, yours truly being amongst the worst offenders.

Old age gets you.


I'm particularly surprised that you used to be such a hell-raiser, Iggy. But then I'm used to excitedly reading your enthusiastic Jojo talk. I think everyone is guilty of having been a muck raker at one time or another.

quote:
It's actually the same dude who insulted George Kamitani that is defending fish from those nasty games journalists who shamelessly ridicule game developers hahah.



To apologize you need to either believe that what you said was in error or inappropriate. I'm sure that guy still believes everything he wrote about Kamitani. As it is, I'm guessing it ended up being good for Dragon's Crown by brining it more to the notice of Western game players.

quote:
Well you can also see How fish presents himself vs indie games developer Pixel.

But fish is still the guy who said "your games just suck!" with a smile on his face to a games devleoper asking him a question. The question asker is Makoto Goto (here's his twitter). The game he's currently working on is "Heart Boiled", a two player shootemup where each of you control a cupid and you have to make happy couples.

What was Makoto Goto's reaction to Phil Fish's words and a room of laughter at his country's expense? He tweets:
"I was remembered everything at that time so real. After watching this, I want to make good game more than before."


While I'll be the first person to suggest that this illustrates a fundamental difference between Western and Japanese self-promotion, I'll also note that Phil Fish's bad behavior kind of speaks for itself, and let's face it: it stinks for anyone to have to hear a bunch of abuse.

Anyway, like Pixel, he's clearly doing something right since Fez has been remarkably successful. Unlike Pixel, his game came out at a time when an individual could make a handsome sum by bringing out their own game. I've been careful to send some money Pixel's way by buying some of the for pay versions that have come out in recent years.
quote:

What has Pixel been up to lately anyways?


Well, Ikachan came out for the 3DS with a few changes and updates (and is just as fun as it ever was), and he appears to be working on a new game, although it's mentioned as coming out in 2012, so...






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red falcon
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"Re(4):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 01:33post reply

quote:

Also, seems I won't receive my Dragon's Crown until later this week and I am definitely going to throw a tantrum of my own.
I can be some entitled brat as well when I want to (and when boobs are involved).


Let's all throw tantrums together!





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"Re(5):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 01:48post reply

The only thing I've taken away from this debate between two man-children is that Twitter mostly appeals to people who should not be allowed access to Twitter. But if I'm going to listen to anyone on Twitter it should be CEO Kaz Hirai.

It's funny, I've never played Fez but I know who Phil Fish is. There are people who have done far more for the field of games who are unknown to me but I somehow know the Fez guy. Not only that but as the litany of bad behavior that Hokuto Andy listed shows I didn't have a particularly high opinion of Fish. Turning yourself into a commodity is one way to get your work recognized but it also means your name is going to come up in conversation whether you want it to or not.
quote:
To be honest, let's remember the average age of this forum is much higher than most places on the internet, and it hasn't always been the case, yours truly being amongst the worst offenders.

Old age gets you.

Trouble is, I've seen people who are adults -chronologically speaking at least- screeching about sports and politics on Facebook and the like. Through happenstance we've ended up with a current roster of posters who are more interested in observing matters instead of shouting about something as ultimately unimportant as videogames. That, and we murder anyone we don't like and loot their corpses for money and equipment. It's the law of the hobo clan.





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"Re(6):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 03:02post reply

quote:
Pixel

He's currently working on Gero Blaster for iOS and most probably 3DS eShop. It looks great. A shame that it got delayed but it's expected with these small titles.





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nobinobita
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"Re(5):Re(10):Dragon's Sekuhara" , posted Wed 31 Jul 03:30post reply

quote:

The things you mentioned in Bioshock, I found very annoying and very obvious, but you're the first person I've seen complain about them.


Likewise. I felt like I was taking crazy pills! They are pretty obvious quirks, but no one seems to notice. I think this current (very long) console generation has been full of very dogmatic thinking:

Cut Scenes are bad.
Scripted Story events are good.

Turn based is bad.
Realtime is good.

Linear progression is bad.
Open world is good.

Etc Etc

I think we're finally getting over a lot of this now though. People seem to be embracing a wider variety of games again. Or maybe everyone (myself included) is just calming down with age as others have wisely noted.






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"Re(3):FFXIII-3 Lightning Returns for Sekuhara" , posted Wed 31 Jul 03:36post reply

quote:
plane crash survivor to murderous hobo in 15 minutes or less


It was a bit jarring, though in the overall context of the story it actually doesn't totally not make sense.

quote:
Bioshock Infinite was perhaps even lazier with its use of audioguides in place of world building through meaningful interactions.



I HAVE to chime in on this one!
So I don't know if you ever played the original System Shock, which was made by the legendary Looking Glass Studio, which was a game studio that basically redefined what a first-person game could be with EVERY GAME THEY MADE. I don't think any studio since has dared to do what they did; there were certainly sequels, but they were literally going from RPG to squad shooter to stealth and it was amazing.

Anyway, enough gushing about that. System Shock was the first of the "Shock" games, and it famously used the audio/text logs because you weren't so much a survivor as somebody who was in cold storage who got woken up after everything had gone to hell and everybody died. So the audio logs ranged from stuff like daily check-ins, research notes, last words of cornered people about to die, etc. and it made sense! On the other hand, a lot of the audio logs in the Bioshock games... I can't see why they exist. Like, it doesn't make sense to me that some of the recordings that exist exist as recordings, and not as say, writings in a diary. System Shock also featured a charismatic villain, the space station AI named SHODAN, who had a fantastically unique voice and was written in a way just short of totally over the top, and she would chime in on you at all kinds of moments. As a result, the feeling of the world in System Shock was very coherent, and even though you couldn't say anything back to SHODAN, there was an at-the-time very interesting character dynamic between the lost hacker trying to survive and figure out what happened and the ever-taunting, ever-present SHODAN, while all the human interaction he'd get is one-way because it's from dead people.

Bioshock Infinite is a game that has a bonus mode that is the OPPOSITE of the bonus mode I want. It has a "1999" mode which makes the combat way harder. I want a mode which removes the combat entirely. I think the Bioshock Infinite world is lovingly crafted, but the combat sequences are so numbing that it distracts and deadens me to the experience of the world.

I feel like the audio logs don't fit into the Bioshock Infinite game, whether or not they justifiably fit into the Bioshock Infinite world. Even if the System Shock HUD is garish and cumbersome by a variety of standards, being able to pull up a log recording and read/listen to it in your cyberpunk headgear while you go about your business fit the game and fit the world. Stopping to watch the motion pictures in Bioshock Infinite fits the world. Grabbing an audio log is weird. Stopping the game and going into the menu to read/listen to the audio log is clunky.

They love some of the System Shock stuff, and they have writing that they want to squeeze into the game, but the logs in Infinite feel like a crutch to that end. They made perfect sense in System Shock 1/2, they made decent sense in Bioshock 1, and they are lolwat in Infinite.

quote:
the people at the cafe vs. the rest of the internet


I like that over the years the cafe has really gotten the feeling of being... a cafe. A little corner in the world where you can pop in and see some familiar faces and chat a bit about things that matter to the cafe-goers.

Alternatively: a highly obscure subreddit.





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"Re(5):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 03:39post reply

quote:
Pixel


Pixel seems like the greatest guy in the world.

The more I play Cave Story the more I'm convinced it's the best game ever made (or at least my favorite :D). It just has so much SOUL to it:
http://www.kotaku.com.au/2012/02/cave-story-the-five-year-quest-for-cute/






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"Re(6):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 10:38post reply

quote:
Pixel
Pixel seems like the greatest guy in the world.



I guess his next game should be coming up before too long?





/ / /

HokutoAndy
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"Re(6):FFXIII-3 Lightning Returns for Facepalm" , posted Wed 31 Jul 16:41:post reply

*moved to new thread





[this message was edited by HokutoAndy on Wed 31 Jul 16:44]